2 CLASS(XonoticModelDialog) EXTENDS(XonoticDialog)
3 METHOD(XonoticModelDialog, toString, string(entity))
4 METHOD(XonoticModelDialog, fill, void(entity))
5 METHOD(XonoticModelDialog, showNotify, void(entity))
6 ATTRIB(XonoticModelDialog, title, string, _("Model settings"))
7 ATTRIB(XonoticModelDialog, color, vector, SKINCOLOR_DIALOG_MODEL)
8 ATTRIB(XonoticModelDialog, intendedWidth, float, 0.5)
9 ATTRIB(XonoticModelDialog, rows, float, 12)
10 ATTRIB(XonoticModelDialog, columns, float, 3)
11 ENDCLASS(XonoticModelDialog)
15 void XonoticModelDialog_showNotify(entity me)
19 string XonoticModelDialog_toString(entity me)
21 return "hi"; // TODO: show csqc model settings like forcemyplayer and deglowing/ghosting bodies with text here
23 void XonoticModelDialog_fill(entity me)
29 me.gotoRC(me, me.rows - 1, 0);
30 me.TD(me, 1, me.columns, e = makeXonoticButton(_("OK"), '0 0 0'));
31 e.onClick = Dialog_Close;