2 CLASS(XonoticViewDialog) EXTENDS(XonoticDialog)
3 METHOD(XonoticViewDialog, toString, string(entity))
4 METHOD(XonoticViewDialog, fill, void(entity))
5 METHOD(XonoticViewDialog, showNotify, void(entity))
6 ATTRIB(XonoticViewDialog, title, string, _("View settings"))
7 ATTRIB(XonoticViewDialog, color, vector, SKINCOLOR_DIALOG_VIEW)
8 ATTRIB(XonoticViewDialog, intendedWidth, float, 0.6)
9 ATTRIB(XonoticViewDialog, rows, float, 10)
10 ATTRIB(XonoticViewDialog, columns, float, 3)
11 ENDCLASS(XonoticViewDialog)
15 void XonoticViewDialog_showNotify(entity me)
19 string XonoticViewDialog_toString(entity me)
21 return "hi"; //me.weaponsList.toString(me.weaponsList);
23 void XonoticViewDialog_fill(entity me)
28 me.TD(me, 1, 3, e = makeXonoticCheckBox(1, "cl_hidewaypoints", _("Show base waypoints")));
30 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Waypoint scale:")));
31 me.TD(me, 1, 2, e = makeXonoticSlider(0.5, 1.5, 0.05, "g_waypointsprite_scale"));
32 setDependent(e, "cl_hidewaypoints", 0, 0);
34 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Waypoint alpha:")));
35 me.TD(me, 1, 2, e = makeXonoticSlider(0.1, 1, 0.05, "g_waypointsprite_alpha"));
36 setDependent(e, "cl_hidewaypoints", 0, 0);
38 me.TD(me, 1, 3, e = makeXonoticCheckBox(1, "hud_shownames", _("Show names above players")));
40 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_weaponpriority_useforcycling", _("Use priority list for weapon cycling")));
42 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_autoswitch", _("Auto switch weapons on pickup")));
44 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "r_drawviewmodel", _("Draw 1st person weapon model")));
47 me.TD(me, 1, 0.9, e = makeXonoticRadioButton(1, "cl_gunalign", "4", _("Left align")));
48 setDependent(e, "r_drawviewmodel", 1, 1);
49 me.TD(me, 1, 0.9, e = makeXonoticRadioButton(1, "cl_gunalign", "1", _("Center")));
50 setDependent(e, "r_drawviewmodel", 1, 1);
51 me.TD(me, 1, 1.0, e = makeXonoticRadioButton(1, "cl_gunalign", "3", _("Right align")));
52 setDependent(e, "r_drawviewmodel", 1, 1);
54 me.gotoRC(me, me.rows - 1, 0);
55 me.TD(me, 1, me.columns, e = makeXonoticButton(_("OK"), '0 0 0'));
56 e.onClick = Dialog_Close;