1 #include "dialog_quit.qh"
5 CLASS(XonoticQuitDialog, XonoticDialog)
6 METHOD(XonoticQuitDialog, fill, void(entity));
7 ATTRIB(XonoticQuitDialog, title, string, _("Quit"))
8 ATTRIB(XonoticQuitDialog, tooltip, string, _("Quit the game"))
9 ATTRIB(XonoticQuitDialog, color, vector, SKINCOLOR_DIALOG_QUIT)
10 ATTRIB(XonoticQuitDialog, intendedWidth, float, 0.5)
11 ATTRIB(XonoticQuitDialog, rows, float, 3)
12 ATTRIB(XonoticQuitDialog, columns, float, 2)
13 ATTRIB(XonoticQuitDialog, name, string, "Quit")
14 ENDCLASS(XonoticQuitDialog)
18 void XonoticQuitDialog_fill(entity me)
22 me.TD(me, 1, 2, makeXonoticTextLabel(0.5, _("Are you sure you want to quit?")));
25 me.TD(me, 1, 1, e = makeXonoticCommandButton_T(_("Yes"), '1 0 0', "echo ]quit\nquit", 0,
26 _("Back to work...")));
27 me.TD(me, 1, 1, e = makeXonoticButton_T(_("No"), '0 1 0',
28 _("I got some more fragging to do!")));
29 e.onClick = Dialog_Close;