2 CLASS(XonoticGameHUDSettingsTab) EXTENDS(XonoticTab)
3 //METHOD(XonoticGameHUDSettingsTab, toString, string(entity))
4 METHOD(XonoticGameHUDSettingsTab, fill, void(entity))
5 METHOD(XonoticGameHUDSettingsTab, showNotify, void(entity))
6 ATTRIB(XonoticGameHUDSettingsTab, title, string, _("HUD"))
7 ATTRIB(XonoticGameHUDSettingsTab, intendedWidth, float, 0.9)
8 ATTRIB(XonoticGameHUDSettingsTab, rows, float, 13)
9 ATTRIB(XonoticGameHUDSettingsTab, columns, float, 6.2)
10 ENDCLASS(XonoticGameHUDSettingsTab)
11 entity makeXonoticGameHUDSettingsTab();
12 void HUDSetup_Start(entity me, entity btn);
16 void HUDSetup_Check_Gamestatus(entity me, entity btn)
18 if(!(gamestatus & (GAME_CONNECTED | GAME_ISSERVER))) // we're not in a match, ask the player if they want to start one anyway
20 DialogOpenButton_Click(me, main.hudconfirmDialog);
22 else // already in a match, lets just cut to the point and open up the hud editor directly
24 HUDSetup_Start(me, btn);
27 void XonoticGameHUDSettingsTab_showNotify(entity me)
31 entity makeXonoticGameHUDSettingsTab()
34 me = spawnXonoticGameHUDSettingsTab();
35 me.configureDialog(me);
39 void XonoticGameHUDSettingsTab_fill(entity me)
44 // threshold: hud_damage_pain_threshold_lower_health
47 //me.gotoRC(me, 0, 3.2); me.setFirstColumn(me, me.currentColumn);
49 me.TD(me, 1, 3, e = makeXonoticTextLabel(0.5, _("Scoreboard")));
53 // me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Alpha:")));
54 // me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.05, "scoreboard_alpha_bg"));
56 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Fading speed:")));
57 me.TD(me, 1, 2, e = makeXonoticScoreboardFadeTimeSlider());
59 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Side padding:")));
60 me.TD(me, 1, 2, e = makeXonoticSlider(0.05, 0.3, 0.01, "scoreboard_offset_left"));
61 makeMulti(e, "scoreboard_offset_right");
65 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "scoreboard_respawntime_decimals", _("Show decimals in respawn countdown")));
67 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "scoreboard_accuracy", _("Show accuracy underneath scoreboard")));
71 me.TD(me, 1, 3, e = makeXonoticTextLabel(0.5, _("Waypoints")));
75 me.TD(me, 1, 3, e = makeXonoticCheckBox(1, "cl_hidewaypoints", _("Display waypoint markers for objectives on the map")));
78 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Alpha:")));
79 setDependent(e, "cl_hidewaypoints", 0, 0);
80 me.TD(me, 1, 2, e = makeXonoticSlider(0.1, 1, 0.05, "g_waypointsprite_alpha"));
81 setDependent(e, "cl_hidewaypoints", 0, 0);
84 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Fontsize:")));
85 setDependent(e, "cl_hidewaypoints", 0, 0);
86 me.TD(me, 1, 2, e = makeXonoticSlider(5, 16, 1, "g_waypointsprite_fontsize"));
87 setDependent(e, "cl_hidewaypoints", 0, 0);
90 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Edge offset:")));
91 setDependent(e, "cl_hidewaypoints", 0, 0);
92 me.TD(me, 1, 2, e = makeXonoticSlider(0, 0.3, 0.01, "g_waypointsprite_edgeoffset_bottom"));
93 makeMulti(e, "g_waypointsprite_edgeoffset_top g_waypointsprite_edgeoffset_left g_waypointsprite_edgeoffset_right");
94 setDependent(e, "cl_hidewaypoints", 0, 0);
99 me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(0.25, 1, "g_waypointsprite_crosshairfadealpha", _("Fade when near the crosshair")));
100 setDependent(e, "cl_hidewaypoints", 0, 0);
104 me.TD(me, 1, 3, e = makeXonoticTextLabel(0.5, _("Damage")));
108 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Overlay:")));
109 me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.05, "hud_damage"));
111 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Factor:")));
112 setDependent(e, "hud_damage", 0.001, 100);
113 me.TD(me, 1, 2, e = makeXonoticSlider(0.025, 0.1, 0.025, "hud_damage_factor"));
114 setDependent(e, "hud_damage", 0.001, 100);
116 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Fade rate:")));
117 setDependent(e, "hud_damage", 0.001, 100);
118 me.TD(me, 1, 2, e = makeXonoticSlider(0.25, 1, 0.05, "hud_damage_fade_rate"));
119 setDependent(e, "hud_damage", 0.001, 100);
123 me.gotoRC(me, 0, 3.2); me.setFirstColumn(me, me.currentColumn);
124 me.TD(me, 1, 3, e = makeXonoticTextLabel(0.5, _("Player Names")));
128 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_shownames", _("Show names above players")));
132 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Alpha:")));
133 setDependent(e, "hud_shownames", 1, 1);
134 me.TD(me, 1, 2, e = makeXonoticSlider(0.1, 1, 0.05, "hud_shownames_alpha"));
135 setDependent(e, "hud_shownames", 1, 1);
138 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Fontsize:")));
139 setDependent(e, "hud_shownames", 1, 1);
140 me.TD(me, 1, 2, e = makeXonoticSlider(5, 16, 1, "hud_shownames_fontsize"));
141 setDependent(e, "hud_shownames", 1, 1);
144 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Max distance:")));
145 setDependent(e, "hud_shownames", 1, 1);
146 me.TD(me, 1, 2, e = makeXonoticSlider(2000, 10000, 500, "hud_shownames_maxdistance"));
147 setDependent(e, "hud_shownames", 1, 1);
150 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Decolorize:")));
151 setDependent(e, "hud_shownames", 1, 1);
152 me.TD(me, 1, 2, e = makeXonoticTextSlider("hud_shownames_decolorize"));
153 e.addValue(e, ZCTX(_("Never")), "0");
154 e.addValue(e, ZCTX(_("Teamplay")), "1");
155 e.addValue(e, ZCTX(_("Always")), "2");
156 e.configureXonoticTextSliderValues(e);
157 setDependent(e, "hud_shownames", 1, 1);
162 me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(25, 0, "hud_shownames_crosshairdistance", _("Only when near crosshair")));
163 setDependent(e, "hud_shownames", 1, 1);
166 me.TD(me, 1, 2.8, e = makeXonoticCheckBox(0, "hud_shownames_status", _("Display health and armor")));
167 setDependent(e, "hud_shownames", 1, 1);
171 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Damage overlay:")));
172 me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.05, "hud_damage"));
176 me.TD(me, 1, 2, e = makeXonoticButton(_("Enter HUD editor"), '0 0 0'));
177 e.onClick = HUDSetup_Check_Gamestatus;
178 e.onClickEntity = me;
179 // TODO: show hud config name with text here