1 #ifndef DIALOG_SETTINGS_GAME_HUD_H
2 #define DIALOG_SETTINGS_GAME_HUD_H
3 CLASS(XonoticGameHUDSettingsTab, XonoticTab)
4 //METHOD(XonoticGameHUDSettingsTab, toString, string(entity))
5 METHOD(XonoticGameHUDSettingsTab, fill, void(entity))
6 METHOD(XonoticGameHUDSettingsTab, showNotify, void(entity))
7 ATTRIB(XonoticGameHUDSettingsTab, title, string, _("HUD"))
8 ATTRIB(XonoticGameHUDSettingsTab, intendedWidth, float, 0.9)
9 ATTRIB(XonoticGameHUDSettingsTab, rows, float, 13)
10 ATTRIB(XonoticGameHUDSettingsTab, columns, float, 6.2)
11 ENDCLASS(XonoticGameHUDSettingsTab)
12 entity makeXonoticGameHUDSettingsTab();
13 void HUDSetup_Start(entity me, entity btn);
17 void HUDSetup_Check_Gamestatus(entity me, entity btn)
19 if(!(gamestatus & (GAME_CONNECTED | GAME_ISSERVER))) // we're not in a match, ask the player if they want to start one anyway
21 DialogOpenButton_Click(me, main.hudconfirmDialog);
23 else // already in a match, lets just cut to the point and open up the hud editor directly
25 HUDSetup_Start(me, btn);
28 void XonoticGameHUDSettingsTab_showNotify(entity me)
32 entity makeXonoticGameHUDSettingsTab()
35 me = NEW(XonoticGameHUDSettingsTab);
36 me.configureDialog(me);
40 void XonoticGameHUDSettingsTab_fill(entity me)
45 // threshold: hud_damage_pain_threshold_lower_health
48 //me.gotoRC(me, 0, 3.2); me.setFirstColumn(me, me.currentColumn);
50 me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Scoreboard")));
52 // me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Alpha:")));
53 // me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.05, "scoreboard_alpha_bg"));
55 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Fading speed:")));
56 me.TD(me, 1, 2, e = makeXonoticScoreboardFadeTimeSlider());
58 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Side padding:")));
59 me.TD(me, 1, 2, e = makeXonoticSlider(0.05, 0.3, 0.01, "scoreboard_offset_left"));
60 makeMulti(e, "scoreboard_offset_right");
64 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "scoreboard_respawntime_decimals", _("Show decimals in respawn countdown")));
66 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "scoreboard_accuracy", _("Show accuracy underneath scoreboard")));
70 me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Waypoints")));
72 me.TD(me, 1, 3, e = makeXonoticCheckBox(1, "cl_hidewaypoints", _("Display waypoint markers for objectives on the map")));
75 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Alpha:")));
76 setDependent(e, "cl_hidewaypoints", 0, 0);
77 me.TD(me, 1, 2, e = makeXonoticSlider(0.1, 1, 0.05, "g_waypointsprite_alpha"));
78 setDependent(e, "cl_hidewaypoints", 0, 0);
81 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Fontsize:")));
82 setDependent(e, "cl_hidewaypoints", 0, 0);
83 me.TD(me, 1, 2, e = makeXonoticSlider(5, 16, 1, "g_waypointsprite_fontsize"));
84 setDependent(e, "cl_hidewaypoints", 0, 0);
87 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Edge offset:")));
88 setDependent(e, "cl_hidewaypoints", 0, 0);
89 me.TD(me, 1, 2, e = makeXonoticSlider(0, 0.3, 0.01, "g_waypointsprite_edgeoffset_bottom"));
90 makeMulti(e, "g_waypointsprite_edgeoffset_top g_waypointsprite_edgeoffset_left g_waypointsprite_edgeoffset_right");
91 setDependent(e, "cl_hidewaypoints", 0, 0);
96 me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(0.25, 1, "g_waypointsprite_crosshairfadealpha", _("Fade when near the crosshair")));
97 setDependent(e, "cl_hidewaypoints", 0, 0);
101 me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Damage")));
103 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Overlay:")));
104 me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.05, "hud_damage"));
106 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Factor:")));
107 setDependent(e, "hud_damage", 0.001, 100);
108 me.TD(me, 1, 2, e = makeXonoticSlider(0.025, 0.1, 0.025, "hud_damage_factor"));
109 setDependent(e, "hud_damage", 0.001, 100);
111 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Fade rate:")));
112 setDependent(e, "hud_damage", 0.001, 100);
113 me.TD(me, 1, 2, e = makeXonoticSlider(0.25, 1, 0.05, "hud_damage_fade_rate"));
114 setDependent(e, "hud_damage", 0.001, 100);
118 me.gotoRC(me, 0, 3.2); me.setFirstColumn(me, me.currentColumn);
119 me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Player Names")));
121 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_shownames", _("Show names above players")));
125 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Alpha:")));
126 setDependent(e, "hud_shownames", 1, 1);
127 me.TD(me, 1, 2, e = makeXonoticSlider(0.1, 1, 0.05, "hud_shownames_alpha"));
128 setDependent(e, "hud_shownames", 1, 1);
131 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Fontsize:")));
132 setDependent(e, "hud_shownames", 1, 1);
133 me.TD(me, 1, 2, e = makeXonoticSlider(5, 16, 1, "hud_shownames_fontsize"));
134 setDependent(e, "hud_shownames", 1, 1);
137 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Max distance:")));
138 setDependent(e, "hud_shownames", 1, 1);
139 me.TD(me, 1, 2, e = makeXonoticSlider(2000, 10000, 500, "hud_shownames_maxdistance"));
140 setDependent(e, "hud_shownames", 1, 1);
143 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Decolorize:")));
144 setDependent(e, "hud_shownames", 1, 1);
145 me.TD(me, 1, 2, e = makeXonoticTextSlider("hud_shownames_decolorize"));
146 e.addValue(e, _("Never"), "0");
147 e.addValue(e, _("Teamplay"), "1");
148 e.addValue(e, _("Always"), "2");
149 e.configureXonoticTextSliderValues(e);
150 setDependent(e, "hud_shownames", 1, 1);
155 me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(25, 0, "hud_shownames_crosshairdistance", _("Only when near crosshair")));
156 setDependent(e, "hud_shownames", 1, 1);
159 me.TD(me, 1, 2.8, e = makeXonoticCheckBox(0, "hud_shownames_status", _("Display health and armor")));
160 setDependent(e, "hud_shownames", 1, 1);
164 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Damage overlay:")));
165 me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.05, "hud_damage"));
169 me.TD(me, 1, 2, e = makeXonoticButton(_("Enter HUD editor"), '0 0 0'));
170 e.onClick = HUDSetup_Check_Gamestatus;
171 e.onClickEntity = me;
172 // TODO: show hud config name with text here