1 #ifndef DIALOG_SETTINGS_GAME_VIEW_H
2 #define DIALOG_SETTINGS_GAME_VIEW_H
4 CLASS(XonoticGameViewSettingsTab, XonoticTab)
5 METHOD(XonoticGameViewSettingsTab, fill, void(entity));
6 METHOD(XonoticGameViewSettingsTab, showNotify, void(entity));
7 ATTRIB(XonoticGameViewSettingsTab, title, string, _("View"))
8 ATTRIB(XonoticGameViewSettingsTab, intendedWidth, float, 0.9)
9 ATTRIB(XonoticGameViewSettingsTab, rows, float, 13)
10 ATTRIB(XonoticGameViewSettingsTab, columns, float, 6.2)
11 ENDCLASS(XonoticGameViewSettingsTab)
12 entity makeXonoticGameViewSettingsTab();
13 #include "../gamesettings.qh"
14 REGISTER_SETTINGS(View, makeXonoticGameViewSettingsTab());
18 void XonoticGameViewSettingsTab_showNotify(entity me)
22 entity makeXonoticGameViewSettingsTab()
25 me = NEW(XonoticGameViewSettingsTab);
26 me.configureDialog(me);
30 void XonoticGameViewSettingsTab_fill(entity me)
35 me.TD(me, 1, 3, e = makeXonoticRadioButton(1, "chase_active", "0", _("1st person perspective")));
36 makeMulti(e, "crosshair_hittest_showimpact");
39 me.TD(me, 1, 2.8, e = makeXonoticCheckBox(0, "cl_eventchase_death", _("Slide to third person upon death")));
40 setDependent(e, "chase_active", -1, 0);
43 me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(0.05, 0, "cl_bobfall", _("Smooth the view when landing from a jump")));
44 setDependent(e, "chase_active", -1, 0);
47 me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(0.05, 0, "cl_smoothviewheight", _("Smooth the view while crouching")));
48 setDependent(e, "chase_active", -1, 0);
51 me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(1, 0, "v_idlescale", _("View waving while idle")));
52 setDependent(e, "chase_active", -1, 0);
55 me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(0.01, 0, "cl_bob", _("View bobbing while walking around")));
56 makeMulti(e, "cl_bob2");
57 setDependent(e, "chase_active", -1, 0);
60 me.TD(me, 1, 3, e = makeXonoticRadioButton(1, "chase_active", "1", _("3rd person perspective")));
61 makeMulti(e, "crosshair_hittest_showimpact");
64 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Back distance")));
65 setDependent(e, "chase_active", 1, 1);
66 me.TD(me, 1, 2, e = makeXonoticSlider(10, 100, 1, "chase_back"));
67 setDependent(e, "chase_active", 1, 1);
70 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Up distance")));
71 setDependent(e, "chase_active", 1, 1);
72 me.TD(me, 1, 2, e = makeXonoticSlider(10, 50, 1, "chase_up"));
73 setDependent(e, "chase_active", 1, 1);
76 me.TD(me, 1, 3, e = makeXonoticCheckBox(1, "cl_clippedspectating", _("Allow passing through walls while spectating")));
78 me.gotoRC(me, 0, 3.2); me.setFirstColumn(me, me.currentColumn);
79 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Field of view:")));
80 me.TD(me, 1, 2, e = makeXonoticSlider_T(60, 130, 5, "fov",
81 _("Field of vision in degrees (default: 100)")));
84 //me.TDempty(me, 0.2);
85 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, ZCTX(_("ZOOM^Zoom factor:"))));
86 me.TD(me, 1, 2, e = makeXonoticSlider_T(2, 30, 0.5, "cl_zoomfactor",
87 _("How big the zoom factor is when the zoom button is pressed")));
89 //me.TDempty(me, 0.2);
90 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, ZCTX(_("ZOOM^Zoom speed:"))));
91 me.TD(me, 1, 2, e = makeXonoticTextSlider_T("cl_zoomspeed",
92 _("How fast the view will be zoomed, disable to zoom instantly")));
93 e.addValue(e, "1", "1"); // Samual: for() loop doesn't work here, even though it would make sense.
94 e.addValue(e, "2", "2");
95 e.addValue(e, "3", "3");
96 e.addValue(e, "4", "4");
97 e.addValue(e, "5", "5");
98 e.addValue(e, "6", "6");
99 e.addValue(e, "7", "7");
100 e.addValue(e, "8", "8");
101 e.addValue(e, ZCTX(_("ZOOM^Instant")), "-1");
102 e.configureXonoticTextSliderValues(e);
104 //me.TDempty(me, 0.2);
105 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, ZCTX(_("ZOOM^Zoom sensitivity:"))));
106 me.TD(me, 1, 2, e = makeXonoticSlider_T(0, 1, 0.1, "cl_zoomsensitivity",
107 _("How zoom changes sensitivity, from 0 (lower sensitivity) to 1 (no sensitivity change)")));
110 me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "cl_velocityzoom_enabled", _("Velocity zoom")));
111 me.TD(me, 1, 2, e = makeXonoticCheckBoxEx(3, 1, "cl_velocityzoom_type", _("Forward movement only")));
112 setDependent(e, "cl_velocityzoom_enabled", 1, 1);
115 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, ZCTX(_("VZOOM^Factor"))));
116 setDependentAND(e, "cl_velocityzoom_enabled", 1, 1, "cl_velocityzoom_type", 1, 3);
117 me.TD(me, 1, 2, e = makeXonoticSlider(-1, 1, 0.1, "cl_velocityzoom_factor"));
118 setDependentAND(e, "cl_velocityzoom_enabled", 1, 1, "cl_velocityzoom_type", 1, 3);
121 //me.TDempty(me, 0.2);
122 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_reticle", _("Display reticle 2D overlay while zooming")));
124 //me.TDempty(me, 0.2);
125 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_unpress_zoom_on_death", _("Release zoom when you die or respawn")));
126 makeMulti(e, "cl_unpress_zoom_on_spawn");
128 //me.TDempty(me, 0.2);
129 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_unpress_zoom_on_weapon_switch", _("Release zoom when you switch weapons")));