1 #include "dialog_settings_game_view.qh"
2 #ifndef DIALOG_SETTINGS_GAME_VIEW_H
3 #define DIALOG_SETTINGS_GAME_VIEW_H
5 CLASS(XonoticGameViewSettingsTab, XonoticTab)
6 METHOD(XonoticGameViewSettingsTab, fill, void(entity));
7 METHOD(XonoticGameViewSettingsTab, showNotify, void(entity));
8 ATTRIB(XonoticGameViewSettingsTab, title, string, _("View"))
9 ATTRIB(XonoticGameViewSettingsTab, intendedWidth, float, 0.9)
10 ATTRIB(XonoticGameViewSettingsTab, rows, float, 15.5)
11 ATTRIB(XonoticGameViewSettingsTab, columns, float, 6.2)
12 ENDCLASS(XonoticGameViewSettingsTab)
13 entity makeXonoticGameViewSettingsTab();
14 #include "../gamesettings.qh"
15 REGISTER_SETTINGS(View, makeXonoticGameViewSettingsTab());
19 void XonoticGameViewSettingsTab_showNotify(entity me)
23 entity makeXonoticGameViewSettingsTab()
26 me = NEW(XonoticGameViewSettingsTab);
27 me.configureDialog(me);
31 void XonoticGameViewSettingsTab_fill(entity me)
36 me.TD(me, 1, 3, e = makeXonoticRadioButton(1, "chase_active", "0", _("1st person perspective")));
37 makeMulti(e, "crosshair_hittest_showimpact");
40 me.TD(me, 1, 2.8, e = makeXonoticCheckBox(0, "cl_eventchase_death", _("Slide to third person upon death")));
41 setDependent(e, "chase_active", -1, 0);
44 me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(0.05, 0, "cl_bobfall", _("Smooth the view when landing from a jump")));
45 setDependent(e, "chase_active", -1, 0);
48 me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(0.05, 0, "cl_smoothviewheight", _("Smooth the view while crouching")));
49 setDependent(e, "chase_active", -1, 0);
52 me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(1, 0, "v_idlescale", _("View waving while idle")));
53 setDependent(e, "chase_active", -1, 0);
56 me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx_T(0.01, 0, "cl_bob", _("View bobbing while walking around"), "-"));
57 makeMulti(e, "cl_bob2");
58 setDependent(e, "chase_active", -1, 0);
61 me.TD(me, 1, 3, e = makeXonoticRadioButton(1, "chase_active", "1", _("3rd person perspective")));
62 makeMulti(e, "crosshair_hittest_showimpact");
65 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Back distance")));
66 setDependent(e, "chase_active", 1, 1);
67 me.TD(me, 1, 2, e = makeXonoticSlider(10, 100, 1, "chase_back"));
68 setDependent(e, "chase_active", 1, 1);
71 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Up distance")));
72 setDependent(e, "chase_active", 1, 1);
73 me.TD(me, 1, 2, e = makeXonoticSlider(10, 50, 1, "chase_up"));
74 setDependent(e, "chase_active", 1, 1);
77 me.TD(me, 1, 3, e = makeXonoticCheckBox(1, "cl_clippedspectating", _("Allow passing through walls while spectating")));
79 me.gotoRC(me, 0, 3.2); me.setFirstColumn(me, me.currentColumn);
80 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Field of view:")));
81 me.TD(me, 1, 2, e = makeXonoticSlider_T(60, 130, 5, "fov",
82 _("Field of vision in degrees (default: 100)")));
85 //me.TDempty(me, 0.2);
86 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, ZCTX(_("ZOOM^Zoom factor:"))));
87 me.TD(me, 1, 2, e = makeXonoticSlider_T(2, 30, 0.5, "cl_zoomfactor",
88 _("How big the zoom factor is when the zoom button is pressed")));
90 //me.TDempty(me, 0.2);
91 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, ZCTX(_("ZOOM^Zoom speed:"))));
92 me.TD(me, 1, 2, e = makeXonoticTextSlider_T("cl_zoomspeed",
93 _("How fast the view will be zoomed, disable to zoom instantly")));
94 e.addValue(e, "1", "1"); // Samual: for() loop doesn't work here, even though it would make sense.
95 e.addValue(e, "2", "2");
96 e.addValue(e, "3", "3");
97 e.addValue(e, "4", "4");
98 e.addValue(e, "5", "5");
99 e.addValue(e, "6", "6");
100 e.addValue(e, "7", "7");
101 e.addValue(e, "8", "8");
102 e.addValue(e, ZCTX(_("ZOOM^Instant")), "-1");
103 e.configureXonoticTextSliderValues(e);
105 //me.TDempty(me, 0.2);
106 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, ZCTX(_("ZOOM^Zoom sensitivity:"))));
107 me.TD(me, 1, 2, e = makeXonoticSlider_T(0, 1, 0.1, "cl_zoomsensitivity",
108 _("How zoom changes sensitivity, from 0 (lower sensitivity) to 1 (no sensitivity change)")));
111 me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "cl_velocityzoom_enabled", _("Velocity zoom")));
112 me.TD(me, 1, 2, e = makeXonoticCheckBoxEx(3, 1, "cl_velocityzoom_type", _("Forward movement only")));
113 setDependent(e, "cl_velocityzoom_enabled", 1, 1);
116 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, ZCTX(_("VZOOM^Factor"))));
117 setDependentAND(e, "cl_velocityzoom_enabled", 1, 1, "cl_velocityzoom_type", 1, 3);
118 me.TD(me, 1, 2, e = makeXonoticSlider(-1, 1, 0.1, "cl_velocityzoom_factor"));
119 setDependentAND(e, "cl_velocityzoom_enabled", 1, 1, "cl_velocityzoom_type", 1, 3);
122 //me.TDempty(me, 0.2);
123 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_reticle", _("Display reticle 2D overlay while zooming")));
125 //me.TDempty(me, 0.2);
126 me.TD(me, 1, 3, e = makeXonoticCheckBox_T(0, "cl_unpress_zoom_on_death", _("Release zoom when you die or respawn"), "-"));
127 makeMulti(e, "cl_unpress_zoom_on_spawn");
129 //me.TDempty(me, 0.2);
130 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_unpress_zoom_on_weapon_switch", _("Release zoom when you switch weapons")));