4 CLASS(XonoticGameWeaponsSettingsTab, XonoticTab)
5 METHOD(XonoticGameWeaponsSettingsTab, fill, void(entity));
6 METHOD(XonoticGameWeaponsSettingsTab, showNotify, void(entity));
7 ATTRIB(XonoticGameWeaponsSettingsTab, title, string, _("Weapons"))
8 ATTRIB(XonoticGameWeaponsSettingsTab, intendedWidth, float, 0.9)
9 ATTRIB(XonoticGameWeaponsSettingsTab, rows, float, 15.5)
10 ATTRIB(XonoticGameWeaponsSettingsTab, columns, float, 6)
11 ATTRIB(XonoticGameWeaponsSettingsTab, weaponsList, entity, NULL)
12 ENDCLASS(XonoticGameWeaponsSettingsTab)
13 entity makeXonoticGameWeaponsSettingsTab();
14 #include "../gamesettings.qh"
15 REGISTER_SETTINGS(Weapons, makeXonoticGameWeaponsSettingsTab());