4 CLASS(XonoticGameWeaponsSettingsTab, XonoticTab)
5 METHOD(XonoticGameWeaponsSettingsTab, fill, void(entity));
6 METHOD(XonoticGameWeaponsSettingsTab, showNotify, void(entity));
7 ATTRIB(XonoticGameWeaponsSettingsTab, title, string, _("Weapons"));
8 ATTRIB(XonoticGameWeaponsSettingsTab, rows, float, 15.5);
9 ATTRIB(XonoticGameWeaponsSettingsTab, columns, float, 6);
10 ATTRIB(XonoticGameWeaponsSettingsTab, weaponsList, entity);
11 ENDCLASS(XonoticGameWeaponsSettingsTab)
12 entity makeXonoticGameWeaponsSettingsTab();
13 #include "../gamesettings.qh"
14 REGISTER_SETTINGS(Weapons, makeXonoticGameWeaponsSettingsTab());