1 #include "dialog_settings_user_languagewarning.qh"
2 #ifndef DIALOG_SETTINGS_USER_LANGUAGEWARNING_H
3 #define DIALOG_SETTINGS_USER_LANGUAGEWARNING_H
5 CLASS(XonoticLanguageWarningDialog, XonoticDialog)
6 METHOD(XonoticLanguageWarningDialog, fill, void(entity));
7 ATTRIB(XonoticLanguageWarningDialog, title, string, _("Warning"))
8 ATTRIB(XonoticLanguageWarningDialog, color, vector, SKINCOLOR_DIALOG_HUDCONFIRM)
9 ATTRIB(XonoticLanguageWarningDialog, intendedWidth, float, 0.6)
10 ATTRIB(XonoticLanguageWarningDialog, rows, float, 5)
11 ATTRIB(XonoticLanguageWarningDialog, columns, float, 4)
12 ENDCLASS(XonoticLanguageWarningDialog)
16 void XonoticLanguageWarningDialog_fill(entity me)
20 me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("While connected language changes will be applied only to the menu,")));
22 me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("full language changes will take effect starting from the next game")));
25 // reconnect command doesn't work properly, otherwise it would replace disconnect
26 me.TD(me, 1, 2, e = makeXonoticCommandButton(_("Disconnect now"), '0 0 0', "disconnect", 0));
27 me.TD(me, 1, 2, e = makeXonoticCommandButton(_("Switch language"), '0 0 0', "prvm_language \"$_menu_prvm_language\"; menu_restart; menu_cmd languageselect", 0));