1 #ifndef DIALOG_SETTINGS_VIDEO_H
2 #define DIALOG_SETTINGS_VIDEO_H
4 CLASS(XonoticVideoSettingsTab, XonoticTab)
5 METHOD(XonoticVideoSettingsTab, fill, void(entity));
6 ATTRIB(XonoticVideoSettingsTab, intendedWidth, float, 0.9)
7 ATTRIB(XonoticVideoSettingsTab, rows, float, 15.5)
8 ATTRIB(XonoticVideoSettingsTab, columns, float, 6.2) // added extra .2 for center space
9 ATTRIB(XonoticVideoSettingsTab, name, string, "videosettings")
10 ENDCLASS(XonoticVideoSettingsTab)
11 entity makeXonoticVideoSettingsTab();
15 entity makeXonoticVideoSettingsTab()
18 me = NEW(XonoticVideoSettingsTab);
19 me.configureDialog(me);
22 void XonoticVideoSettingsTab_fill(entity me)
25 entity videoApplyButton = makeXonoticCommandButton(_("Apply immediately"), '0 0 0',
26 "vid_width $_menu_vid_width;"
27 "vid_height $_menu_vid_height;"
28 "vid_pixelheight $_menu_vid_pixelheight;"
29 "vid_desktopfullscreen $_menu_vid_desktopfullscreen;"
30 "menu_cmd update_conwidths_before_vid_restart;"
33 , COMMANDBUTTON_APPLY);
34 videoApplyButton.disableOnClick = true;
37 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Resolution:")));
38 me.TD(me, 1, 2, e = makeXonoticResolutionSlider());
39 e.applyButton = videoApplyButton;
41 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Font/UI size:")));
42 me.TD(me, 1, 2, e = makeXonoticTextSlider("menu_vid_scale"));
43 e.addValue(e, ZCTX(_("SZ^Unreadable")), "-1");
44 e.addValue(e, ZCTX(_("SZ^Tiny")), "-0.75");
45 e.addValue(e, ZCTX(_("SZ^Little")), "-0.5");
46 e.addValue(e, ZCTX(_("SZ^Small")), "-0.25");
47 e.addValue(e, ZCTX(_("SZ^Medium")), "0");
48 e.addValue(e, ZCTX(_("SZ^Large")), "0.25");
49 e.addValue(e, ZCTX(_("SZ^Huge")), "0.5");
50 e.addValue(e, ZCTX(_("SZ^Gigantic")), "0.75");
51 e.addValue(e, ZCTX(_("SZ^Colossal")), "1");
52 e.configureXonoticTextSliderValues(e);
54 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Color depth:")));
55 me.TD(me, 1, 2, e = makeXonoticTextSlider_T("vid_bitsperpixel",
56 _("How many bits per pixel (BPP) to render at, 32 is recommended")));
57 e.addValue(e, _("16bit"), "16");
58 e.addValue(e, _("32bit"), "32");
59 e.configureXonoticTextSliderValues(e);
60 e.applyButton = videoApplyButton;
62 me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "vid_fullscreen", _("Full screen")));
63 e.applyButton = videoApplyButton;
64 me.TD(me, 1, 2, e = makeXonoticCheckBox_T(0, "vid_vsync", _("Vertical Synchronization"),
65 _("Enable vertical synchronization to prevent tearing, will cap your fps to the screen refresh rate (default: disabled)")));
70 me.TD(me, 1, 3, e = makeXonoticCheckBox_T(0, "v_flipped", _("Flip view horizontally"),
71 _("Poor man's left handed mode (default: off)")));
74 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Anisotropy:")));
75 me.TD(me, 1, 2, e = makeXonoticTextSlider_T("gl_texture_anisotropy",
76 _("Anisotropic filtering quality (default: 1x)")));
77 e.addValue(e, ZCTX(_("ANISO^Disabled")), "1");
78 e.addValue(e, _("2x"), "2");
79 e.addValue(e, _("4x"), "4");
80 e.addValue(e, _("8x"), "8");
81 e.addValue(e, _("16x"), "16");
82 e.configureXonoticTextSliderValues(e);
84 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Antialiasing:")));
85 setDependent(e, "r_viewfbo", 0, 0);
86 me.TD(me, 1, 2, e = makeXonoticTextSlider_T("vid_samples",
87 _("Enable antialiasing, which smooths the edges of 3D geometry. Note that it might decrease performance by quite a lot (default: disabled)")));
88 e.addValue(e, ZCTX(_("AA^Disabled")), "1");
89 e.addValue(e, _("2x"), "2");
90 e.addValue(e, _("4x"), "4");
91 e.configureXonoticTextSliderValues(e);
92 setDependent(e, "r_viewfbo", 0, 0);
94 me.TD(me, 1, 3, e = makeXonoticCheckBoxEx(2, 0, "r_viewfbo", _("High-quality frame buffer")));
95 setDependent(e, "vid_samples", 1, 1);
99 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Depth first:")));
100 me.TD(me, 1, 2, e = makeXonoticTextSlider_T("r_depthfirst",
101 _("Eliminate overdraw by rendering a depth-only version of the scene before the normal rendering starts (default: disabled)")));
102 e.addValue(e, ZCTX(_("DF^Disabled")), "0");
103 e.addValue(e, ZCTX(_("DF^World")), "1");
104 e.addValue(e, ZCTX(_("DF^All")), "2");
105 e.configureXonoticTextSliderValues(e);
107 me.TD(me, 1, 3, e = makeXonoticTextLabel(0, _("Vertex Buffer Objects (VBOs)")));
110 me.TD(me, 1, 0.9, e = makeXonoticRadioButton(1, "gl_vbo", "0", ZCTX(_("VBO^Off"))));
111 me.TD(me, 1, 1.9, e = makeXonoticRadioButton_T(1, "gl_vbo", "3", _("Vertices, some Tris (compatible)"),
112 _("Make use of Vertex Buffer Objects to store static geometry in video memory for faster rendering (default: Vertex and Triangles)")));
115 me.TD(me, 1, 0.9, e = makeXonoticRadioButton_T(1, "gl_vbo", "2", _("Vertices"),
116 _("Make use of Vertex Buffer Objects to store static geometry in video memory for faster rendering (default: Vertex and Triangles)")));
117 me.TD(me, 1, 1.9, e = makeXonoticRadioButton_T(1, "gl_vbo", "1", _("Vertices and Triangles"),
118 _("Make use of Vertex Buffer Objects to store static geometry in video memory for faster rendering (default: Vertex and Triangles)")));
120 me.gotoRC(me, 0, 3.2); me.setFirstColumn(me, me.currentColumn);
121 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Brightness:")));
122 me.TD(me, 1, 2, e = makeXonoticSlider_T(0.0, 0.5, 0.02, "v_brightness",
123 _("Brightness of black (default: 0)")));
125 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Contrast:")));
126 me.TD(me, 1, 2, e = makeXonoticSlider_T(1.0, 3.0, 0.05, "v_contrast",
127 _("Brightness of white (default: 1)")));
129 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Gamma:")));
130 setDependentAND(e, "vid_gl20", 1, 1, "v_glslgamma", 1, 1);
131 me.TD(me, 1, 2, e = makeXonoticSlider_T(0.5, 2.0, 0.05, "v_gamma",
132 _("Inverse gamma correction value, a brightness effect that does not affect white or black (default: 1.125)")));
133 setDependentAND(e, "vid_gl20", 1, 1, "v_glslgamma", 1, 1);
135 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Contrast boost:")));
136 setDependentAND(e, "vid_gl20", 1, 1, "v_glslgamma", 1, 1);
137 me.TD(me, 1, 2, e = makeXonoticSlider_T(1.0, 5.0, 0.1, "v_contrastboost",
138 _("By how much to multiply the contrast in dark areas (default: 1)")));
139 setDependentAND(e, "vid_gl20", 1, 1, "v_glslgamma", 1, 1);
141 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Saturation:")));
142 setDependent(e, "vid_gl20", 1, 1);
143 me.TD(me, 1, 2, e = makeXonoticSlider_T(0.5, 2.0, 0.05, "r_glsl_saturation",
144 _("Saturation adjustment (0 = grayscale, 1 = normal, 2 = oversaturated), requires GLSL color control (default: 1)")));
145 setDependent(e, "vid_gl20", 1, 1);
148 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, ZCTX(_("LIT^Ambient:"))));
149 me.TD(me, 1, 2, e = makeXonoticSlider_T(0, 20.0, 0.25, "r_ambient",
150 _("Ambient lighting, if set too high it tends to make light on maps look dull and flat (default: 4)")));
152 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Intensity:")));
153 me.TD(me, 1, 2, e = makeXonoticSlider_T(0.5, 2.0, 0.05, "r_hdr_scenebrightness",
154 _("Global rendering brightness (default: 1)")));
157 me.TD(me, 1, 3, e = makeXonoticCheckBox_T(0, "gl_finish", _("Wait for GPU to finish each frame"),
158 _("Make the CPU wait for the GPU to finish each frame, can help with some strange input or video lag on some machines (default: disabled)")));
160 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "vid_gl20", _("Use OpenGL 2.0 shaders (GLSL)")));
163 me.TD(me, 1, 2.8, e = makeXonoticCheckBox_T(0, "v_glslgamma", _("Use GLSL to handle color control"),
164 _("Enable use of GLSL to apply gamma correction, note that it might decrease performance by a lot (default: disabled)")));
165 setDependent(e, "vid_gl20", 1, 1);
166 if(cvar("developer"))
169 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "v_psycho", _("Psycho coloring (easter egg)")));
170 setDependent(e, "vid_gl20", 1, 1);
172 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "r_trippy", _("Trippy vertices (easter egg)")));
173 setDependent(e, "vid_gl20", 1, 1);
176 me.gotoRC(me, me.rows - 1, 0);
177 me.TD(me, 1, me.columns, videoApplyButton);