1 #include "dialog_singleplayer.qh"
3 #include <common/gamemodes/_mod.qh>
4 #include "bigbutton.qh"
5 #include "radiobutton.qh"
6 #include "textlabel.qh"
9 void InstantAction_LoadMap(entity btn, entity dummy)
11 float pmin = 2, pmax = 16, pstep = 1;
13 cvar_set("timelimit_override", "10");
15 bool check_probability_distribution = true;
19 if (!check_probability_distribution)
24 MapInfo_SwitchGameType(MAPINFO_TYPE_DEATHMATCH);
29 else if((r -= 0.25) < 0)
31 MapInfo_SwitchGameType(MAPINFO_TYPE_CTF);
36 else if((r -= 0.15) < 0)
38 MapInfo_SwitchGameType(MAPINFO_TYPE_TEAM_DEATHMATCH);
43 else if((r -= 0.10) < 0)
45 MapInfo_SwitchGameType(MAPINFO_TYPE_CA);
50 else if((r -= 0.10) < 0)
52 MapInfo_SwitchGameType(MAPINFO_TYPE_FREEZETAG);
57 else if((r -= 0.05) < 0)
59 MapInfo_SwitchGameType(MAPINFO_TYPE_KEYHUNT);
62 pstep = 6; // works both for 2 and 3 teams
63 // TODO find team count of map, set pstep=2 or 3, and use 2v2(v2) games at least
68 if (check_probability_distribution)
71 error("Incorrect probability distribution.");
72 check_probability_distribution = false;
75 r = floor(random() * 4);
80 MapInfo_SwitchGameType(MAPINFO_TYPE_LMS);
84 cvar_set("timelimit_override", "-1");
87 MapInfo_SwitchGameType(MAPINFO_TYPE_DOMINATION);
93 MapInfo_SwitchGameType(MAPINFO_TYPE_ONSLAUGHT);
99 MapInfo_SwitchGameType(MAPINFO_TYPE_ASSAULT);
108 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
113 m = floor(random() * MapInfo_count);
114 s = MapInfo_BSPName_ByID(m);
116 while(!fexists(sprintf("maps/%s.waypoints", s)));
118 // these commands are also executed when starting a map from Multiplayer / Create
119 // in the menu_loadmap_prepare alias
120 localcmd("disconnect\n");
121 localcmd("g_campaign 0\n");
123 MapInfo_LoadMap(s, 1);
127 pmin = pstep * ceil(pmin / pstep);
128 pmax = pstep * floor(pmax / pstep);
129 p = pmin + pstep * floor(random() * ((pmax - pmin) / pstep + 1));
131 // cvar_set doesn't always work starting an InstantAction game while playing the campaign
132 //cvar_set("bot_number", ftos(p - 1));
133 localcmd(strcat("bot_number ", ftos(p - 1), "\n"));
135 // make sure we go back to menu
136 cvar_set("lastlevel", "1");
139 void XonoticSingleplayerDialog_fill(entity me)
141 entity e, btnPrev, btnNext, lblTitle;
144 me.TDempty(me, (me.columns - 3) / 2);
145 me.TD(me, 2, 3, e = makeXonoticBigButton(_("Instant action! (random map with bots)"), '0 0 0'));
146 e.onClick = InstantAction_LoadMap;
147 e.onClickEntity = NULL;
151 me.TD(me, 1, 1, btnPrev = makeXonoticButton("<<", '0 0 0'));
152 me.TD(me, 1, me.columns - 2, lblTitle = makeXonoticTextLabel(0.5, _("???")));
153 me.TD(me, 1, 1, btnNext = makeXonoticButton(">>", '0 0 0'));
155 me.TD(me, me.rows - 6, me.columns, me.campaignBox = makeXonoticCampaignList());
156 btnPrev.onClick = MultiCampaign_Prev;
157 btnPrev.onClickEntity = me.campaignBox;
158 btnNext.onClick = MultiCampaign_Next;
159 btnNext.onClickEntity = me.campaignBox;
160 me.campaignBox.buttonNext = btnNext;
161 me.campaignBox.buttonPrev = btnPrev;
162 me.campaignBox.labelTitle = lblTitle;
164 me.gotoRC(me, me.rows - 2, 0);
165 me.TD(me, 1, 2, e = makeXonoticTextLabel(0.5, _("Campaign Difficulty:")));
166 me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "g_campaign_skill", "-2", ZCTX(_("CSKL^Easy"))));
167 me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "g_campaign_skill", "0", ZCTX(_("CSKL^Medium"))));
168 me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "g_campaign_skill", "2", ZCTX(_("CSKL^Hard"))));
170 me.TD(me, 1, me.columns, e = makeXonoticButton(_("Start Singleplayer!"), '0 0 0'));
171 e.onClick = CampaignList_LoadMap;
172 e.onClickEntity = me.campaignBox;