1 #include "mainwindow.qh"
3 #include <menu/mutators/_mod.qh>
7 #include "dialog_termsofservice.qh"
8 #include "dialog_firstrun.qh"
9 #include "dialog_hudsetup_exit.qh"
10 #include "dialog_hudpanel_notification.qh"
11 #include "dialog_hudpanel_ammo.qh"
12 #include "dialog_hudpanel_healtharmor.qh"
13 #include "dialog_hudpanel_chat.qh"
14 #include "dialog_hudpanel_modicons.qh"
15 #include "dialog_hudpanel_powerups.qh"
16 #include "dialog_hudpanel_pressedkeys.qh"
17 #include "dialog_hudpanel_racetimer.qh"
18 #include "dialog_hudpanel_radar.qh"
19 #include "dialog_hudpanel_score.qh"
20 #include "dialog_hudpanel_timer.qh"
21 #include "dialog_hudpanel_vote.qh"
22 #include "dialog_hudpanel_weapons.qh"
23 #include "dialog_hudpanel_engineinfo.qh"
24 #include "dialog_hudpanel_infomessages.qh"
25 #include "dialog_hudpanel_physics.qh"
26 #include "dialog_hudpanel_centerprint.qh"
27 #include "dialog_hudpanel_itemstime.qh"
28 #include "dialog_hudpanel_quickmenu.qh"
29 #include "dialog_hudpanel_strafehud.qh"
31 #include "dialog_settings_input_userbind.qh"
32 #include "dialog_settings_bindings_reset.qh"
33 #include "dialog_settings_misc_cvars.qh"
34 #include "dialog_settings_misc_reset.qh"
35 #include "dialog_settings_user_languagewarning.qh"
36 #include "dialog_settings_game_hudconfirm.qh"
37 #include "dialog_singleplayer_winner.qh"
38 #include "dialog_multiplayer_join_serverinfo.qh"
39 #include "dialog_multiplayer_media_demo_startconfirm.qh"
40 #include "dialog_multiplayer_media_demo_timeconfirm.qh"
41 #include "dialog_multiplayer_media_screenshot_viewer.qh"
42 #include "dialog_multiplayer_create_mapinfo.qh"
43 #include "dialog_multiplayer_create_mutators.qh"
44 #include "dialog_sandboxtools.qh"
45 #include "dialog_monstertools.qh"
46 #include "dialog_teamselect.qh"
47 #include "dialog_uid2name.qh"
48 #include "dialog_singleplayer.qh"
49 #include "dialog_multiplayer.qh"
50 #include "dialog_settings.qh"
51 #include "dialog_credits.qh"
52 #include "dialog_quit.qh"
54 #include "dialog_disconnect.qh"
58 void MainWindow_draw(entity me)
60 SUPER(MainWindow).draw(me);
63 if (me.ToSDialog.shouldShow())
64 DialogOpenButton_Click_withCoords(NULL, me.ToSDialog, '0 0 0', eX * conwidth + eY * conheight);
65 else if(me.firstRunDialog.shouldShow())
66 DialogOpenButton_Click_withCoords(NULL, me.firstRunDialog, '0 0 0', eX * conwidth + eY * conheight);
71 //-------------------------------------
72 // Part of Disconnect Dialog button:
73 // In case of this function is recalling every time, need to use condition of visibility
75 if (me.disconnectDialogVisibility && !(gamestatus & (GAME_ISSERVER | GAME_CONNECTED)))
77 // If gamestate is not "ingame" (and it is a first "frame" of drawing (or dialog is visible)),
78 // disconnect button is unnecessary, remove it
79 me.removeItem(me.mainNexposee, me.disconnectDialog);
80 me.disconnectDialogVisibility = 0;
82 } else if(!me.disconnectDialogVisibility && (gamestatus & (GAME_ISSERVER | GAME_CONNECTED))) {
84 // If gamestate is "ingame" (and dialog is not visible),
85 // make disconnect button visible
88 i = me.disconnectDialog;
89 n.addItemCentered(n, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
90 n.setNexposee(n, i, '0.5 1.2 0.0', SKINALPHAS_MAINMENU_x, SKINALPHAS_MAINMENU_y);
91 me.disconnectDialogVisibility = 1;
94 // I haven't found the best solution for making button visible.
95 // Alpha channel is the worst thing, because dialog with alpha is also clickable
96 //-------------------------------------
99 void DemoButton_Click(entity me, entity other)
101 if(me.text == _("Do not press this button again!"))
102 DialogOpenButton_Click(me, other);
104 me.setText(me, _("Do not press this button again!"));
107 void MainWindow_configureMainWindow(entity me)
111 // terms of service dialog
112 me.ToSDialog = i = NEW(XonoticToSDialog);
113 i.configureDialog(i);
114 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
116 // dialog run upon startup
117 me.firstRunDialog = i = NEW(XonoticFirstRunDialog);
118 i.configureDialog(i);
119 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
122 // hud_configure dialogs
123 i = NEW(XonoticHUDExitDialog);
124 i.configureDialog(i);
125 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
127 i = NEW(XonoticHUDNotificationDialog);
128 i.configureDialog(i);
129 me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
131 i = NEW(XonoticHUDAmmoDialog);
132 i.configureDialog(i);
133 me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
135 i = NEW(XonoticHUDHealthArmorDialog);
136 i.configureDialog(i);
137 me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
139 i = NEW(XonoticHUDChatDialog);
140 i.configureDialog(i);
141 me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
143 i = NEW(XonoticHUDModIconsDialog);
144 i.configureDialog(i);
145 me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
147 i = NEW(XonoticHUDPowerupsDialog);
148 i.configureDialog(i);
149 me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
151 i = NEW(XonoticHUDPressedKeysDialog);
152 i.configureDialog(i);
153 me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
155 i = NEW(XonoticHUDRaceTimerDialog);
156 i.configureDialog(i);
157 me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
159 i = NEW(XonoticHUDRadarDialog);
160 i.configureDialog(i);
161 me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
163 i = NEW(XonoticHUDScoreDialog);
164 i.configureDialog(i);
165 me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
167 i = NEW(XonoticHUDTimerDialog);
168 i.configureDialog(i);
169 me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
171 i = NEW(XonoticHUDVoteDialog);
172 i.configureDialog(i);
173 me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
175 i = NEW(XonoticHUDWeaponsDialog);
176 i.configureDialog(i);
177 me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
179 i = NEW(XonoticHUDEngineInfoDialog);
180 i.configureDialog(i);
181 me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
183 i = NEW(XonoticHUDInfoMessagesDialog);
184 i.configureDialog(i);
185 me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
187 i = NEW(XonoticHUDPhysicsDialog);
188 i.configureDialog(i);
189 me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
191 i = NEW(XonoticHUDCenterprintDialog);
192 i.configureDialog(i);
193 me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
195 i = NEW(XonoticHUDItemsTimeDialog);
196 i.configureDialog(i);
197 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
199 i = NEW(XonoticHUDQuickMenuDialog);
200 i.configureDialog(i);
201 me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
203 i = NEW(XonoticHUDStrafeHUDDialog);
204 i.configureDialog(i);
205 me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
207 // dialogs used by settings
208 me.userbindEditDialog = i = NEW(XonoticUserbindEditDialog);
209 i.configureDialog(i);
210 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
212 me.bindingsResetDialog = i = NEW(XonoticBindingsResetDialog);
213 i.configureDialog(i);
214 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
216 me.cvarsDialog = i = NEW(XonoticCvarsDialog);
217 i.configureDialog(i);
218 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
220 me.resetDialog = i = NEW(XonoticResetDialog);
221 i.configureDialog(i);
222 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
224 me.languageWarningDialog = i = NEW(XonoticLanguageWarningDialog);
225 i.configureDialog(i);
226 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
228 me.hudconfirmDialog = i = NEW(XonoticHUDConfirmDialog);
229 i.configureDialog(i);
230 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
233 // dialog used by singleplayer
234 me.winnerDialog = i = NEW(XonoticWinnerDialog);
235 i.configureDialog(i);
236 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
239 // dialog used by multiplayer/join
240 me.serverInfoDialog = i = NEW(XonoticServerInfoDialog);
241 i.configureDialog(i);
242 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
244 me.demostartconfirmDialog = i = NEW(XonoticDemoStartConfirmDialog);
245 i.configureDialog(i);
246 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
248 me.demotimeconfirmDialog = i = NEW(XonoticDemoTimeConfirmDialog);
249 i.configureDialog(i);
250 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
253 // dialogs used by multiplayer/create
254 me.mapInfoDialog = i = NEW(XonoticMapInfoDialog);
255 i.configureDialog(i);
256 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
258 me.mutatorsDialog = i = NEW(XonoticMutatorsDialog);
259 i.configureDialog(i);
260 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
263 // dialogs used by multiplayer/media
264 me.screenshotViewerDialog = i = NEW(XonoticScreenshotViewerDialog);
265 i.configureDialog(i);
266 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
270 i = NEW(XonoticSandboxToolsDialog);
271 i.configureDialog(i);
272 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z * SKINALPHA_DIALOG_SANDBOXTOOLS);
275 // miscellaneous dialogs
276 i = NEW(XonoticTeamSelectDialog);
277 i.configureDialog(i);
278 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
280 i = NEW(XonoticUid2NameDialog);
281 i.configureDialog(i);
282 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
284 i = NEW(XonoticMonsterToolsDialog);
285 i.configureDialog(i);
286 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z * SKINALPHA_DIALOG_SANDBOXTOOLS);
288 MUTATOR_CALLHOOK(ConfigureDialogs, me);
291 // main dialogs/windows
292 me.mainNexposee = n = NEW(XonoticNexposee);
295 if(checkextension("DP_GECKO_SUPPORT"))
297 i = spawnXonoticNewsDialog();
298 i.configureDialog(i);
299 n.addItemCentered(n, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
300 n.setNexposee(n, i, '0.1 0.1 0', SKINALPHAS_MAINMENU_x, SKINALPHAS_MAINMENU_y);
304 i = NEW(XonoticSingleplayerDialog);
305 i.configureDialog(i);
306 n.addItemCentered(n, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
307 n.setNexposee(n, i, SKINPOSITION_DIALOG_SINGLEPLAYER, SKINALPHAS_MAINMENU_x, SKINALPHAS_MAINMENU_y);
309 i = NEW(XonoticMultiplayerDialog);
310 i.configureDialog(i);
311 n.addItemCentered(n, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
312 n.setNexposee(n, i, SKINPOSITION_DIALOG_MULTIPLAYER, SKINALPHAS_MAINMENU_x, SKINALPHAS_MAINMENU_y);
314 i = NEW(XonoticSettingsDialog);
315 i.configureDialog(i);
316 n.addItemCentered(n, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
317 n.setNexposee(n, i, SKINPOSITION_DIALOG_SETTINGS, SKINALPHAS_MAINMENU_x, SKINALPHAS_MAINMENU_y);
319 i = NEW(XonoticCreditsDialog);
320 i.configureDialog(i);
321 n.addItemCentered(n, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
322 n.setNexposee(n, i, SKINPOSITION_DIALOG_CREDITS, SKINALPHAS_MAINMENU_x, SKINALPHAS_MAINMENU_y);
323 n.pullNexposee(n, i, eY * (SKINHEIGHT_TITLE * SKINFONTSIZE_TITLE / conheight));
325 //Disconnect dialog at center of screen (between credits and quit)
326 i = NEW(XonoticDisconnectDialog);
327 i.configureDialog(i);
328 n.addItemCentered(n, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
329 n.setNexposee(n, i, '0.5 1.2 0.0', SKINALPHAS_MAINMENU_x, SKINALPHAS_MAINMENU_y);
330 n.pullNexposee(n, i, eY * (SKINHEIGHT_TITLE * SKINFONTSIZE_TITLE / conheight));
331 me.disconnectDialog = i;
333 i = NEW(XonoticQuitDialog);
334 i.configureDialog(i);
335 n.addItemCentered(n, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
336 n.setNexposee(n, i, SKINPOSITION_DIALOG_QUIT, SKINALPHAS_MAINMENU_x, SKINALPHAS_MAINMENU_y);
337 n.pullNexposee(n, i, eY * (SKINHEIGHT_TITLE * SKINFONTSIZE_TITLE / conheight));
339 me.addItem(me, n, '0 0 0', '1 1 0', SKINALPHAS_MAINMENU_z);
340 me.moveItemAfter(me, n, NULL);
342 me.initializeDialog(me, n);
343 me.disconnectDialogVisibility = 1;