4 CLASS(XonoticPlayerList, XonoticListBox)
5 ATTRIB(XonoticPlayerList, rowsPerItem, float, 1)
6 METHOD(XonoticPlayerList, resizeNotify, void(entity, vector, vector, vector, vector))
7 METHOD(XonoticPlayerList, drawListBoxItem, void(entity, int, vector, bool, bool))
8 ATTRIB(XonoticPlayerList, allowFocusSound, float, 0)
9 ATTRIB(XonoticPlayerList, realFontSize, vector, '0 0 0')
10 ATTRIB(XonoticPlayerList, columnNameOrigin, float, 0)
11 ATTRIB(XonoticPlayerList, columnNameSize, float, 0)
12 ATTRIB(XonoticPlayerList, columnScoreOrigin, float, 0)
13 ATTRIB(XonoticPlayerList, columnScoreSize, float, 0)
14 ATTRIB(XonoticPlayerList, realUpperMargin, float, 0)
15 ATTRIB(XonoticPlayerList, origin, vector, '0 0 0')
16 ATTRIB(XonoticPlayerList, itemAbsSize, vector, '0 0 0')
17 METHOD(XonoticPlayerList, setPlayerList, void(entity, string))
18 METHOD(XonoticPlayerList, getPlayerList, string(entity, float, float))
19 ATTRIB(XonoticPlayerList, playerList, float, -1)
20 ENDCLASS(XonoticPlayerList)
21 entity makeXonoticPlayerList();
26 const float PLAYERPARM_SCORE = 0;
27 const float PLAYERPARM_PING = 1;
28 const float PLAYERPARM_TEAM = 2;
29 const float PLAYERPARM_NAME = 3;
30 const float PLAYERPARM_COUNT = 4;
32 entity makeXonoticPlayerList()
35 me = NEW(XonoticPlayerList);
36 me.configureXonoticListBox(me);
40 void XonoticPlayerList_setPlayerList(entity me, string plist)
46 me.nItems = tokenizebyseparator(plist, "\n");
47 for(i = 0; i < me.nItems; ++i)
49 bufstr_set(buf, i * PLAYERPARM_COUNT + PLAYERPARM_NAME, argv(i)); // -666 100 "^4Nex ^2Player"
52 for(i = 0; i < me.nItems; ++i)
54 s = bufstr_get(buf, i * PLAYERPARM_COUNT + PLAYERPARM_NAME);
55 n = tokenize_console(s);
59 bufstr_set(buf, i * PLAYERPARM_COUNT + PLAYERPARM_SCORE, argv(0)); // -666
60 bufstr_set(buf, i * PLAYERPARM_COUNT + PLAYERPARM_PING, argv(1)); // 100
61 bufstr_set(buf, i * PLAYERPARM_COUNT + PLAYERPARM_TEAM, argv(2)); // 0 for spec, else 1, 2, 3, 4
62 bufstr_set(buf, i * PLAYERPARM_COUNT + PLAYERPARM_NAME, argv(3)); // ^4Nex ^2Player
66 bufstr_set(buf, i * PLAYERPARM_COUNT + PLAYERPARM_SCORE, argv(0)); // -666
67 bufstr_set(buf, i * PLAYERPARM_COUNT + PLAYERPARM_PING, argv(1)); // 100
68 bufstr_set(buf, i * PLAYERPARM_COUNT + PLAYERPARM_TEAM, "-1");
69 bufstr_set(buf, i * PLAYERPARM_COUNT + PLAYERPARM_NAME, argv(2)); // ^4Nex ^2Player
75 string XonoticPlayerList_getPlayerList(entity me, float i, float key)
77 return bufstr_get(me.playerList, i * PLAYERPARM_COUNT + key);
80 void XonoticPlayerList_resizeNotify(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
82 me.itemAbsSize = '0 0 0';
83 SUPER(XonoticPlayerList).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
85 me.realFontSize_y = me.fontSize / (me.itemAbsSize_y = (absSize.y * me.itemHeight));
86 me.realFontSize_x = me.fontSize / (me.itemAbsSize_x = (absSize.x * (1 - me.controlWidth)));
87 me.realUpperMargin = 0.5 * (1 - me.realFontSize.y);
89 // this list does 1 char left and right margin
90 me.columnScoreSize = 5 * me.realFontSize.x;
91 me.columnNameSize = 1 - 3 * me.realFontSize.x - me.columnScoreSize;
93 me.columnNameOrigin = me.realFontSize.x;
94 me.columnScoreOrigin = me.columnNameOrigin + me.columnNameSize + me.realFontSize.x;
97 void XonoticPlayerList_drawListBoxItem(entity me, int i, vector absSize, bool isSelected, bool isFocused)
104 t = stof(me.getPlayerList(me, i, PLAYERPARM_TEAM));
106 rgb = colormapPaletteColor(4, 0);
108 rgb = colormapPaletteColor(13, 0);
110 rgb = colormapPaletteColor(12, 0);
112 rgb = colormapPaletteColor(9, 0);
114 rgb = SKINCOLOR_TEXT;
116 s = me.getPlayerList(me, i, PLAYERPARM_NAME);
117 score = me.getPlayerList(me, i, PLAYERPARM_SCORE);
119 if(substring(score, strlen(score) - 10, 10) == ":spectator")
121 score = _("spectator");
125 if((t = strstrofs(score, ":", 0)) >= 0)
126 score = substring(score, 0, t);
127 if((t = strstrofs(score, ",", 0)) >= 0)
128 score = substring(score, 0, t);
130 if(stof(score) == -666)
131 score = _("spectator");
134 s = draw_TextShortenToWidth(s, me.columnNameSize, 1, me.realFontSize);
135 draw_Text(me.realUpperMargin2 * eY + (me.columnNameOrigin + 0.00 * (me.columnNameSize - draw_TextWidth(s, 1, me.realFontSize))) * eX, s, me.realFontSize, '1 1 1', 1, 1);
137 score = draw_TextShortenToWidth(score, me.columnScoreSize, 0, me.realFontSize);
138 draw_Text(me.realUpperMargin2 * eY + (me.columnScoreOrigin + 1.00 * (me.columnScoreSize - draw_TextWidth(score, 1, me.realFontSize))) * eX, score, me.realFontSize, rgb, 1, 0);