1 #include "weaponslist.qh"
5 CLASS(XonoticWeaponsList, XonoticListBox)
6 METHOD(XonoticWeaponsList, configureXonoticWeaponsList, void(entity));
7 METHOD(XonoticWeaponsList, toString, string(entity));
8 ATTRIB(XonoticWeaponsList, rowsPerItem, float, 1)
9 METHOD(XonoticWeaponsList, draw, void(entity));
10 METHOD(XonoticWeaponsList, drawListBoxItem, void(entity, int, vector, bool, bool));
11 METHOD(XonoticWeaponsList, resizeNotify, void(entity, vector, vector, vector, vector));
12 METHOD(XonoticWeaponsList, keyDown, float(entity, float, float, float));
13 ATTRIB(XonoticWeaponsList, realFontSize, vector, '0 0 0')
14 ATTRIB(XonoticWeaponsList, realUpperMargin, float, 0)
15 METHOD(XonoticWeaponsList, mouseDrag, float(entity, vector));
17 ATTRIB(XonoticWeaponsList, applyButton, entity, NULL)
18 ENDCLASS(XonoticWeaponsList)
19 entity makeXonoticWeaponsList();
20 void WeaponsList_MoveUp_Click(entity btn, entity me);
21 void WeaponsList_MoveDown_Click(entity box, entity me);
25 entity makeXonoticWeaponsList()
28 me = NEW(XonoticWeaponsList);
29 me.configureXonoticWeaponsList(me);
32 void XonoticWeaponsList_configureXonoticWeaponsList(entity me)
34 me.configureXonoticListBox(me);
36 void XonoticWeaponsList_draw(entity me)
40 s = W_NumberWeaponOrder(cvar_string("cl_weaponpriority"));
41 t = W_FixWeaponOrder(s, 1);
43 cvar_set("cl_weaponpriority", W_NameWeaponOrder(t));
44 me.nItems = tokenize_console(t);
45 SUPER(XonoticWeaponsList).draw(me);
47 void WeaponsList_MoveUp_Click(entity box, entity me)
49 if(me.selectedItem > 0)
51 cvar_set("cl_weaponpriority", swapInPriorityList(cvar_string("cl_weaponpriority"), me.selectedItem - 1, me.selectedItem));
52 me.setSelected(me, me.selectedItem - 1);
55 void WeaponsList_MoveDown_Click(entity box, entity me)
57 if(me.selectedItem < me.nItems - 1)
59 cvar_set("cl_weaponpriority", swapInPriorityList(cvar_string("cl_weaponpriority"), me.selectedItem, me.selectedItem + 1));
60 me.setSelected(me, me.selectedItem + 1);
63 void XonoticWeaponsList_resizeNotify(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
65 SUPER(XonoticWeaponsList).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
67 me.realFontSize_y = me.fontSize / (absSize.y * me.itemHeight);
68 me.realFontSize_x = me.fontSize / (absSize.x * (1 - me.controlWidth));
69 me.realUpperMargin = 0.5 * (1 - me.realFontSize.y);
71 float XonoticWeaponsList_mouseDrag(entity me, vector pos)
73 int i = me.selectedItem;
74 float f = SUPER(XonoticWeaponsList).mouseDrag(me, pos);
76 if(me.pressed != 1) // don't change priority if the person is just scrolling
78 if(me.selectedItem != i)
81 me.applyButton.disabled = false;
82 cvar_set("cl_weaponpriority", swapInPriorityList(cvar_string("cl_weaponpriority"), me.selectedItem, i));
88 string XonoticWeaponsList_toString(entity me)
93 n = tokenize_console(W_NumberWeaponOrder(cvar_string("cl_weaponpriority")));
95 for(i = 0; i < n; ++i)
97 e = Weapons_from(stof(argv(i)));
98 s = strcat(s, e.m_name, ", ");
100 return substring(s, 0, strlen(s) - 2);
102 void XonoticWeaponsList_drawListBoxItem(entity me, int i, vector absSize, bool isSelected, bool isFocused)
106 draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_SELECTED, SKINALPHA_LISTBOX_SELECTED);
109 me.focusedItemAlpha = getFadedAlpha(me.focusedItemAlpha, SKINALPHA_LISTBOX_FOCUSED, SKINFADEALPHA_LISTBOX_FOCUSED);
110 draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_FOCUSED, me.focusedItemAlpha);
112 e = Weapons_from(stof(argv(i)));
113 string msg = e.m_name;
114 if(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
115 msg = strcat(msg, "*");
117 vector save_fontscale = draw_fontscale;
118 float f = draw_CondensedFontFactor(msg, false, me.realFontSize, 1);
119 draw_fontscale.x *= f;
120 vector fs = me.realFontSize;
122 draw_Text(me.realUpperMargin * eY, msg, fs, SKINCOLOR_TEXT, SKINALPHA_TEXT, 0);
123 draw_fontscale = save_fontscale;
126 float XonoticWeaponsList_keyDown(entity me, float scan, float ascii, float shift)
130 WeaponsList_MoveUp_Click(NULL, me);
133 else if(ascii == 45) // -
135 WeaponsList_MoveDown_Click(NULL, me);
138 else if(SUPER(XonoticWeaponsList).keyDown(me, scan, ascii, shift))