3 bool autocvar__notarget;
4 bool autocvar__campaign_testrun;
5 int autocvar__campaign_index;
6 string autocvar__campaign_name;
7 bool autocvar__sv_init;
8 float autocvar_bot_ai_strategyinterval;
9 #define autocvar_bot_number cvar("bot_number")
10 int autocvar_bot_vs_human;
11 int autocvar_captureleadlimit_override;
12 #define autocvar_capturelimit_override cvar("capturelimit_override")
14 #define autocvar_fraglimit cvar("fraglimit")
15 #define autocvar_fraglimit_override cvar("fraglimit_override")
16 bool autocvar_g_allow_oldvortexbeam;
17 int autocvar_g_antilag;
18 float autocvar_g_antilag_nudge;
19 float autocvar_g_balance_armor_blockpercent;
20 int autocvar_g_balance_armor_limit;
21 float autocvar_g_balance_armor_regen;
22 float autocvar_g_balance_armor_regenlinear;
23 int autocvar_g_balance_armor_regenstable;
24 float autocvar_g_balance_armor_rot;
25 float autocvar_g_balance_armor_rotlinear;
26 int autocvar_g_balance_armor_rotstable;
27 int autocvar_g_balance_armor_start;
28 float autocvar_g_balance_contents_damagerate;
29 float autocvar_g_balance_contents_drowndelay;
30 int autocvar_g_balance_contents_playerdamage_drowning;
31 int autocvar_g_balance_contents_playerdamage_lava;
32 int autocvar_g_balance_contents_playerdamage_lava_burn; // 10 is a nice value
33 float autocvar_g_balance_contents_playerdamage_lava_burn_time = 2.5; // note: damage is total across this time (not by dps)
34 int autocvar_g_balance_contents_playerdamage_slime;
35 int autocvar_g_balance_contents_projectiledamage;
36 float autocvar_g_balance_damagepush_speedfactor;
37 float autocvar_g_balance_falldamage_deadminspeed;
38 float autocvar_g_balance_falldamage_factor;
39 int autocvar_g_balance_falldamage_maxdamage;
40 float autocvar_g_balance_falldamage_minspeed;
41 int autocvar_g_balance_firetransfer_damage;
42 int autocvar_g_balance_firetransfer_time;
43 float autocvar_g_balance_fuel_limit;
44 float autocvar_g_balance_fuel_regen;
45 float autocvar_g_balance_fuel_regenlinear;
46 int autocvar_g_balance_fuel_regenstable;
47 float autocvar_g_balance_fuel_rot;
48 float autocvar_g_balance_fuel_rotlinear;
49 int autocvar_g_balance_fuel_rotstable;
50 float autocvar_g_balance_grapplehook_airfriction;
51 float autocvar_g_balance_grapplehook_force_rubber;
52 float autocvar_g_balance_grapplehook_force_rubber_overstretch;
53 float autocvar_g_balance_grapplehook_health;
54 float autocvar_g_balance_grapplehook_length_min;
55 float autocvar_g_balance_grapplehook_speed_fly;
56 float autocvar_g_balance_grapplehook_speed_pull;
57 float autocvar_g_balance_grapplehook_stretch;
58 float autocvar_g_balance_grapplehook_damagedbycontents;
59 float autocvar_g_balance_grapplehook_refire;
60 float autocvar_g_balance_health_limit;
61 float autocvar_g_balance_health_regen;
62 float autocvar_g_balance_health_regenlinear;
63 float autocvar_g_balance_health_regenstable;
64 float autocvar_g_balance_health_rot;
65 float autocvar_g_balance_health_rotlinear;
66 float autocvar_g_balance_health_rotstable;
67 float autocvar_g_balance_kill_delay;
68 float autocvar_g_balance_kill_antispam;
69 float autocvar_g_balance_pause_armor_rot;
70 float autocvar_g_balance_pause_armor_rot_spawn;
71 float autocvar_g_balance_pause_fuel_regen;
72 float autocvar_g_balance_pause_fuel_rot;
73 float autocvar_g_balance_pause_fuel_rot_spawn;
74 float autocvar_g_balance_pause_health_regen;
75 float autocvar_g_balance_pause_health_regen_spawn;
76 float autocvar_g_balance_pause_health_rot;
77 float autocvar_g_balance_pause_health_rot_spawn;
78 float autocvar_g_balance_portal_health;
79 float autocvar_g_balance_portal_lifetime;
80 float autocvar_g_balance_powerup_invincible_takedamage;
81 float autocvar_g_balance_powerup_invincible_time;
82 float autocvar_g_balance_powerup_strength_damage;
83 float autocvar_g_balance_powerup_strength_force;
84 float autocvar_g_balance_powerup_strength_selfdamage;
85 float autocvar_g_balance_powerup_strength_selfforce;
86 float autocvar_g_balance_powerup_strength_time;
87 float autocvar_g_balance_superweapons_time;
88 float autocvar_g_balance_selfdamagepercent;
89 bool autocvar_g_balance_teams;
90 bool autocvar_g_balance_teams_prevent_imbalance;
91 float autocvar_g_balance_teams_scorefactor;
92 float autocvar_g_ballistics_density_corpse;
93 float autocvar_g_ballistics_density_player;
94 float autocvar_g_ballistics_mindistance;
95 bool autocvar_g_ballistics_penetrate_clips;
96 float autocvar_g_ban_default_bantime;
97 float autocvar_g_ban_default_masksize;
98 float autocvar_g_ban_sync_interval;
99 float autocvar_g_ban_sync_timeout;
100 string autocvar_g_ban_sync_trusted_servers;
101 bool autocvar_g_ban_sync_trusted_servers_verify;
102 string autocvar_g_ban_sync_uri;
103 string autocvar_g_banned_list;
104 bool autocvar_g_banned_list_idmode;
105 bool autocvar_g_botclip_collisions;
106 bool autocvar_g_campaign;
107 #define autocvar_g_campaign_forceteam cvar("g_campaign_forceteam")
108 int autocvar_g_campaign_skill;
109 int autocvar_g_casings;
110 bool autocvar_g_changeteam_banned;
111 float autocvar_g_chat_flood_burst;
112 float autocvar_g_chat_flood_burst_team;
113 float autocvar_g_chat_flood_burst_tell;
114 float autocvar_g_chat_flood_lmax;
115 float autocvar_g_chat_flood_lmax_team;
116 float autocvar_g_chat_flood_lmax_tell;
117 bool autocvar_g_chat_flood_notify_flooder;
118 float autocvar_g_chat_flood_spl;
119 float autocvar_g_chat_flood_spl_team;
120 float autocvar_g_chat_flood_spl_tell;
121 int autocvar_g_chat_nospectators;
122 bool autocvar_g_chat_teamcolors;
123 bool autocvar_g_chat_tellprivacy;
124 bool autocvar_g_forced_respawn;
125 string autocvar_g_forced_team_blue;
126 string autocvar_g_forced_team_otherwise;
127 string autocvar_g_forced_team_pink;
128 string autocvar_g_forced_team_red;
129 string autocvar_g_forced_team_yellow;
130 #define autocvar_g_friendlyfire cvar("g_friendlyfire")
131 #define autocvar_g_friendlyfire_virtual cvar("g_friendlyfire_virtual")
132 #define autocvar_g_friendlyfire_virtual_force cvar("g_friendlyfire_virtual_force")
133 bool autocvar_g_full_getstatus_responses;
134 bool autocvar_g_fullbrightitems;
135 bool autocvar_g_fullbrightplayers;
136 int autocvar_g_balance_grapplehook_pull_frozen;
137 float autocvar_g_balance_grapplehook_nade_time;
138 bool autocvar_g_balance_grapplehook_gravity;
139 bool autocvar_g_balance_grapplehook_crouchslide;
140 bool autocvar_g_hitplots;
141 string autocvar_g_hitplots_individuals;
142 float autocvar_g_jetpack_acceleration_side;
143 float autocvar_g_jetpack_acceleration_up;
144 float autocvar_g_jetpack_antigravity;
145 int autocvar_g_jetpack_fuel;
146 float autocvar_g_jetpack_maxspeed_side;
147 float autocvar_g_jetpack_maxspeed_up;
148 float autocvar_g_jetpack_reverse_thrust;
149 #define autocvar_g_maplist cvar_string("g_maplist")
150 bool autocvar_g_maplist_check_waypoints;
151 int autocvar_g_maplist_index;
152 string autocvar_g_maplist_mostrecent;
153 int autocvar_g_maplist_mostrecent_count;
154 bool autocvar_g_maplist_selectrandom;
155 float autocvar_g_maplist_shuffle;
156 #define autocvar_g_maplist_votable cvar("g_maplist_votable")
157 bool autocvar_g_maplist_votable_abstain;
158 float autocvar_g_maplist_votable_keeptwotime;
159 bool autocvar_g_maplist_votable_nodetail;
160 string autocvar_g_maplist_votable_screenshot_dir;
161 bool autocvar_g_maplist_votable_suggestions;
162 bool autocvar_g_maplist_votable_suggestions_override_mostrecent;
163 float autocvar_g_maplist_votable_timeout;
164 int autocvar_g_maxplayers;
165 float autocvar_g_maxplayers_spectator_blocktime;
166 float autocvar_g_maxpushtime;
167 float autocvar_g_maxspeed;
168 #define autocvar_g_instagib cvar("g_instagib")
169 bool autocvar_g_instagib_damagedbycontents = true;
170 bool autocvar_g_instagib_blaster_keepdamage = false;
171 bool autocvar_g_instagib_blaster_keepforce = false;
172 bool autocvar_g_instagib_mirrordamage;
173 bool autocvar_g_instagib_friendlypush = true;
174 #define autocvar_g_mirrordamage cvar("g_mirrordamage")
175 #define autocvar_g_mirrordamage_virtual cvar("g_mirrordamage_virtual")
176 bool autocvar_g_mirrordamage_onlyweapons;
178 float autocvar_g_movement_highspeed = 1;
179 string autocvar_g_mutatormsg;
180 //float autocvar_g_nick_flood_penalty;
181 int autocvar_g_nick_flood_penalty_red;
182 int autocvar_g_nick_flood_penalty_yellow;
183 //float autocvar_g_nick_flood_timeout;
184 bool autocvar_g_nodepthtestitems;
185 bool autocvar_g_nodepthtestplayers;
186 bool autocvar_g_norecoil;
187 float autocvar_g_items_mindist;
188 float autocvar_g_items_maxdist;
189 int autocvar_g_pickup_items;
190 float autocvar_g_player_alpha;
191 float autocvar_g_player_brightness;
192 bool autocvar_g_playerclip_collisions;
193 int autocvar_g_powerups;
194 int autocvar_g_projectiles_damage;
195 bool autocvar_g_projectiles_keep_owner;
196 int autocvar_g_projectiles_newton_style;
197 float autocvar_g_projectiles_newton_style_2_maxfactor;
198 float autocvar_g_projectiles_newton_style_2_minfactor;
199 int autocvar_g_projectiles_spread_style;
200 float autocvar_g_respawn_delay_small;
201 int autocvar_g_respawn_delay_small_count;
202 float autocvar_g_respawn_delay_large;
203 int autocvar_g_respawn_delay_large_count;
204 float autocvar_g_respawn_delay_max;
205 bool autocvar_g_respawn_delay_forced;
206 bool autocvar_g_respawn_ghosts;
207 float autocvar_g_respawn_ghosts_maxtime;
208 float autocvar_g_respawn_ghosts_speed;
209 int autocvar_g_respawn_waves;
210 bool autocvar_g_shootfromcenter;
211 bool autocvar_g_shootfromeye;
212 string autocvar_g_shootfromfixedorigin;
213 int autocvar_g_showweaponspawns;
214 bool autocvar_g_spawn_alloweffects;
215 float autocvar_g_spawn_furthest;
216 bool autocvar_g_spawn_useallspawns;
217 bool autocvar_g_spawnpoints_auto_move_out_of_solid;
218 float autocvar_g_spawnshieldtime;
219 float autocvar_g_spawnshield_blockdamage;
220 float autocvar_g_teamdamage_resetspeed;
221 float autocvar_g_teamdamage_threshold;
222 bool autocvar_g_telefrags;
223 bool autocvar_g_telefrags_avoid;
224 bool autocvar_g_telefrags_teamplay;
225 float autocvar_g_teleport_maxspeed;
226 bool autocvar_g_throughfloor_debug;
227 float autocvar_g_throughfloor_damage;
228 float autocvar_g_throughfloor_force;
229 float autocvar_g_throughfloor_damage_max_stddev;
230 float autocvar_g_throughfloor_force_max_stddev;
231 float autocvar_g_throughfloor_min_steps_player;
232 float autocvar_g_throughfloor_max_steps_player;
233 float autocvar_g_throughfloor_min_steps_other;
234 float autocvar_g_throughfloor_max_steps_other;
235 float autocvar_g_triggerimpulse_accel_multiplier;
236 float autocvar_g_triggerimpulse_accel_power;
237 float autocvar_g_triggerimpulse_directional_multiplier;
238 float autocvar_g_triggerimpulse_radial_multiplier;
239 bool autocvar_g_turrets;
240 float autocvar_g_turrets_aimidle_delay;
241 bool autocvar_g_turrets_nofire;
242 bool autocvar_g_turrets_reloadcvars;
243 float autocvar_g_turrets_targetscan_maxdelay;
244 float autocvar_g_turrets_targetscan_mindelay;
245 bool autocvar_g_use_ammunition;
246 bool autocvar_g_waypointeditor;
247 bool autocvar_g_waypoints_for_items;
248 #define autocvar_g_weapon_stay cvar("g_weapon_stay")
249 bool autocvar_g_weapon_throwable;
250 #define autocvar_g_weaponarena cvar_string("g_weaponarena")
251 string autocvar_g_xonoticversion;
252 float autocvar_gameversion;
253 float autocvar_gameversion_min;
254 float autocvar_gameversion_max;
255 string autocvar_hostname;
256 bool autocvar_lastlevel;
257 int autocvar_leadlimit;
258 int autocvar_leadlimit_and_fraglimit;
259 int autocvar_leadlimit_override;
260 int autocvar_loddebug;
261 int autocvar_minplayers;
262 string autocvar_nextmap;
263 string autocvar_quit_and_redirect;
264 float autocvar_quit_and_redirect_timer;
265 bool autocvar_quit_when_empty;
266 float autocvar_r_showbboxes;
267 int autocvar_rescan_pending;
268 bool autocvar_samelevel;
269 string autocvar_sessionid;
270 #define autocvar_skill cvar("skill")
271 #define autocvar_slowmo cvar("slowmo")
272 float autocvar_snd_soundradius;
273 int autocvar_spawn_debug;
274 bool autocvar_speedmeter;
275 float autocvar_sv_accuracy_data_share = 1;
276 string autocvar_sv_adminnick;
277 bool autocvar_sv_autoscreenshot;
278 int autocvar_sv_cheats;
279 float autocvar_sv_clientcommand_antispam_time;
280 int autocvar_sv_clientcommand_antispam_count;
281 bool autocvar_sv_curl_serverpackages_auto;
282 bool autocvar_sv_db_saveasdump;
283 bool autocvar_sv_defaultcharacter;
284 bool autocvar_sv_defaultcharacterskin;
285 string autocvar_sv_defaultplayercolors;
286 string autocvar_sv_defaultplayermodel;
287 string autocvar_sv_defaultplayermodel_blue;
288 string autocvar_sv_defaultplayermodel_pink;
289 string autocvar_sv_defaultplayermodel_red;
290 string autocvar_sv_defaultplayermodel_yellow;
291 int autocvar_sv_defaultplayerskin;
292 bool autocvar_sv_doublejump;
293 bool autocvar_sv_eventlog;
294 bool autocvar_sv_eventlog_console;
295 bool autocvar_sv_eventlog_files;
296 int autocvar_sv_eventlog_files_counter;
297 string autocvar_sv_eventlog_files_nameprefix;
298 string autocvar_sv_eventlog_files_namesuffix;
299 bool autocvar_sv_eventlog_files_timestamps;
300 float autocvar_sv_friction_on_land;
301 var float autocvar_sv_friction_slick = 0.5;
302 float autocvar_sv_gameplayfix_q2airaccelerate;
303 int autocvar_sv_gentle;
304 #define autocvar_sv_gravity cvar("sv_gravity")
305 string autocvar_sv_intermission_cdtrack;
306 int autocvar_sv_itemstime;
307 string autocvar_sv_jumpspeedcap_max;
308 float autocvar_sv_jumpspeedcap_max_disable_on_ramps;
309 string autocvar_sv_jumpspeedcap_min;
310 float autocvar_sv_jumpvelocity;
311 bool autocvar_sv_logscores_bots;
312 bool autocvar_sv_logscores_console;
313 bool autocvar_sv_logscores_file;
314 string autocvar_sv_logscores_filename;
315 float autocvar_sv_mapchange_delay;
316 float autocvar_sv_maxairspeed;
317 float autocvar_sv_maxspeed;
318 string autocvar_sv_motd;
319 bool autocvar_sv_precacheplayermodels;
320 //float autocvar_sv_precacheweapons; // WEAPONTODO?
321 bool autocvar_sv_q3acompat_machineshotgunswap;
322 bool autocvar_sv_ready_restart;
323 bool autocvar_sv_ready_restart_after_countdown;
324 bool autocvar_sv_ready_restart_repeatable;
325 bool autocvar_sv_servermodelsonly;
326 int autocvar_sv_spectate;
327 float autocvar_sv_spectator_speed_multiplier;
328 bool autocvar_sv_status_privacy;
329 float autocvar_sv_stepheight;
330 float autocvar_sv_strengthsound_antispam_refire_threshold;
331 float autocvar_sv_strengthsound_antispam_time;
332 bool autocvar_sv_teamnagger;
333 bool autocvar_sv_timeout;
334 float autocvar_sv_timeout_leadtime;
335 float autocvar_sv_timeout_length;
336 int autocvar_sv_timeout_number;
337 float autocvar_sv_timeout_resumetime;
338 bool autocvar_sv_vote_call;
339 bool autocvar_sv_vote_change;
340 string autocvar_sv_vote_commands;
341 bool autocvar_sv_vote_gametype;
342 float autocvar_sv_vote_gametype_timeout;
343 string autocvar_sv_vote_gametype_options;
344 float autocvar_sv_vote_gametype_keeptwotime;
345 bool autocvar_sv_vote_gametype_default_current;
346 int autocvar_sv_vote_limit;
347 float autocvar_sv_vote_majority_factor;
348 float autocvar_sv_vote_majority_factor_of_voted;
349 bool autocvar_sv_vote_master;
350 bool autocvar_sv_vote_master_callable;
351 string autocvar_sv_vote_master_commands;
352 string autocvar_sv_vote_master_password;
353 int autocvar_sv_vote_master_playerlimit;
354 bool autocvar_sv_vote_no_stops_vote;
355 int autocvar_sv_vote_nospectators;
356 //string autocvar_sv_vote_only_commands;
357 bool autocvar_sv_vote_override_mostrecent;
358 bool autocvar_sv_vote_singlecount;
359 float autocvar_sv_vote_stop;
360 float autocvar_sv_vote_timeout;
361 float autocvar_sv_vote_wait;
362 bool autocvar_sv_vote_gamestart;
363 string autocvar_sv_weaponstats_file;
364 float autocvar_sv_gibhealth;
365 float autocvar_sys_ticrate;
366 bool autocvar_teamplay_lockonrestart;
367 int autocvar_teamplay_mode;
368 #define autocvar_timelimit cvar("timelimit")
369 #define autocvar_timelimit_override cvar("timelimit_override")
370 float autocvar_timelimit_increment;
371 float autocvar_timelimit_decrement;
372 float autocvar_timelimit_min;
373 float autocvar_timelimit_max;
374 float autocvar_timelimit_overtime;
375 int autocvar_timelimit_overtimes;
376 float autocvar_timelimit_suddendeath;
377 #define autocvar_utf8_enable cvar("utf8_enable")
378 float autocvar_sv_gameplayfix_gravityunaffectedbyticrate;
379 bool autocvar_sv_gameplayfix_upwardvelocityclearsongroundflag;
380 float autocvar_g_trueaim_minrange;
381 float autocvar_g_grab_range;
382 int autocvar_g_max_info_autoscreenshot;
383 bool autocvar_physics_ode;
384 float autocvar_g_monsters;
385 bool autocvar_g_monsters_edit;
386 bool autocvar_g_monsters_sounds;
387 float autocvar_g_monsters_think_delay;
388 int autocvar_g_monsters_max;
389 int autocvar_g_monsters_max_perplayer;
390 float autocvar_g_monsters_damageforcescale = 0.8;
391 float autocvar_g_monsters_target_range;
392 bool autocvar_g_monsters_target_infront;
393 float autocvar_g_monsters_target_infront_range = 0.3;
394 float autocvar_g_monsters_attack_range;
395 int autocvar_g_monsters_score_kill;
396 int autocvar_g_monsters_score_spawned;
397 bool autocvar_g_monsters_typefrag;
398 bool autocvar_g_monsters_owners;
399 float autocvar_g_monsters_miniboss_chance;
400 float autocvar_g_monsters_miniboss_healthboost;
401 float autocvar_g_monsters_drop_time;
402 float autocvar_g_monsters_spawnshieldtime;
403 bool autocvar_g_monsters_quake_resize = true;
404 bool autocvar_g_monsters_teams;
405 float autocvar_g_monsters_respawn_delay;
406 bool autocvar_g_monsters_respawn;
407 float autocvar_g_monsters_armor_blockpercent;
408 float autocvar_g_monsters_healthbars;
409 bool autocvar_g_monsters_lineofsight = true;
410 //bool autocvar_g_monsters_ignoretraces = true;
411 #define autocvar_g_bloodloss cvar("g_bloodloss")
412 bool autocvar_g_nades;
413 bool autocvar_g_nades_override_dropweapon = true;
414 vector autocvar_g_nades_throw_offset;
415 bool autocvar_g_nades_spawn;
416 int autocvar_g_nades_spawn_count;
417 bool autocvar_g_nades_client_select;
418 bool autocvar_g_nades_pickup = true;
419 float autocvar_g_nades_pickup_time = 2;
420 float autocvar_g_nades_nade_lifetime;
421 float autocvar_g_nades_nade_minforce;
422 float autocvar_g_nades_nade_maxforce;
423 float autocvar_g_nades_nade_health;
424 float autocvar_g_nades_nade_refire;
425 float autocvar_g_nades_nade_damage;
426 float autocvar_g_nades_nade_edgedamage;
427 float autocvar_g_nades_nade_radius;
428 float autocvar_g_nades_nade_force;
429 int autocvar_g_nades_nade_newton_style;
430 int autocvar_g_nades_napalm_ball_count;
431 float autocvar_g_nades_napalm_ball_spread;
432 float autocvar_g_nades_napalm_ball_damage;
433 float autocvar_g_nades_napalm_ball_damageforcescale;
434 float autocvar_g_nades_napalm_ball_lifetime;
435 float autocvar_g_nades_napalm_ball_radius;
436 bool autocvar_g_nades_napalm_blast;
437 float autocvar_g_nades_napalm_fountain_lifetime;
438 float autocvar_g_nades_napalm_fountain_delay;
439 float autocvar_g_nades_napalm_fountain_radius;
440 float autocvar_g_nades_napalm_fountain_damage;
441 float autocvar_g_nades_napalm_fountain_edgedamage;
442 float autocvar_g_nades_napalm_burntime;
443 bool autocvar_g_nades_napalm_selfdamage;
444 int autocvar_g_nades_nade_type;
445 int autocvar_g_nades_bonus_type;
446 bool autocvar_g_nades_bonus;
447 bool autocvar_g_nades_bonus_onstrength;
448 bool autocvar_g_nades_bonus_client_select;
449 bool autocvar_g_nades_bonus_only;
450 int autocvar_g_nades_bonus_max;
451 int autocvar_g_nades_bonus_score_max;
452 int autocvar_g_nades_bonus_score_time;
453 int autocvar_g_nades_bonus_score_time_flagcarrier;
454 int autocvar_g_nades_bonus_score_minor;
455 int autocvar_g_nades_bonus_score_low;
456 int autocvar_g_nades_bonus_score_high;
457 int autocvar_g_nades_bonus_score_medium;
458 int autocvar_g_nades_bonus_score_spree;
459 float autocvar_g_nades_ice_freeze_time;
460 float autocvar_g_nades_ice_health;
461 bool autocvar_g_nades_ice_explode;
462 bool autocvar_g_nades_ice_teamcheck;
463 float autocvar_g_nades_heal_time;
464 float autocvar_g_nades_heal_rate;
465 float autocvar_g_nades_heal_friend;
466 float autocvar_g_nades_heal_foe;
467 float autocvar_g_nades_entrap_strength = 0.01;
468 float autocvar_g_nades_entrap_speed = 0.5;
469 float autocvar_g_nades_entrap_radius = 500;
470 float autocvar_g_nades_entrap_time = 10;
471 string autocvar_g_nades_pokenade_monster_type;
472 float autocvar_g_nades_pokenade_monster_lifetime;
473 bool autocvar_g_jump_grunt;
474 bool autocvar_g_physics_clientselect;
475 string autocvar_g_physics_clientselect_options;
476 string autocvar_g_physics_clientselect_default;
477 bool autocvar_sv_minigames;
478 bool autocvar_sv_minigames_observer;
479 float autocvar_sv_player_scale;
481 float autocvar_g_rm_damage;
482 float autocvar_g_rm_edgedamage;
483 float autocvar_g_rm_force;
484 float autocvar_g_rm_radius;
485 float autocvar_g_rm_laser;
486 float autocvar_g_rm_laser_count;
487 float autocvar_g_rm_laser_speed;
488 float autocvar_g_rm_laser_spread;
489 float autocvar_g_rm_laser_spread_random;
490 float autocvar_g_rm_laser_lifetime;
491 float autocvar_g_rm_laser_damage;
492 float autocvar_g_rm_laser_refire;
493 float autocvar_g_rm_laser_rapid;
494 float autocvar_g_rm_laser_rapid_refire;
495 float autocvar_g_rm_laser_rapid_delay;
496 float autocvar_g_rm_laser_radius;
497 float autocvar_g_rm_laser_force;
498 float autocvar_g_frozen_revive_falldamage;
499 int autocvar_g_frozen_revive_falldamage_health;
500 bool autocvar_g_frozen_damage_trigger;
501 float autocvar_g_frozen_force;
502 float autocvar_sv_airaccel_qw;
503 float autocvar_sv_airstrafeaccel_qw;
504 float autocvar_sv_airspeedlimit_nonqw;
505 float autocvar_sv_airaccel_qw_stretchfactor;
506 float autocvar_sv_maxairstrafespeed;
507 float autocvar_sv_airstrafeaccelerate;
508 float autocvar_sv_warsowbunny_turnaccel;
509 float autocvar_sv_airaccel_sideways_friction;
510 float autocvar_sv_aircontrol;
511 float autocvar_sv_aircontrol_power;
512 float autocvar_sv_aircontrol_backwards;
513 float autocvar_sv_aircontrol_penalty;
514 float autocvar_sv_warsowbunny_airforwardaccel;
515 float autocvar_sv_warsowbunny_topspeed;
516 float autocvar_sv_warsowbunny_accel;
517 float autocvar_sv_warsowbunny_backtosideratio;
518 float autocvar_sv_friction;
519 float autocvar_sv_accelerate;
520 float autocvar_sv_stopspeed;
521 float autocvar_sv_airaccelerate;
522 float autocvar_sv_airstopaccelerate;
523 float autocvar_sv_track_canjump;
524 bool autocvar_sv_showspectators;
525 bool autocvar_g_weaponswitch_debug;