5 #include "navigation.qh"
6 #include "scripting.qh"
7 #include "waypoints.qh"
9 #include "havocbot/havocbot.qh"
10 #include "havocbot/scripting.qh"
12 #include "../antilag.qh"
13 #include "../autocvars.qh"
14 #include "../campaign.qh"
15 #include "../cl_client.qh"
16 #include "../constants.qh"
19 #include "../t_items.qh"
21 #include "../mutators/mutators_include.qh"
23 #include "../weapons/accuracy.qh"
25 #include "../../common/constants.qh"
26 #include "../../common/mapinfo.qh"
27 #include "../../common/teams.qh"
28 #include "../../common/util.qh"
30 #include "../../common/weapons/all.qh"
32 #include "../../csqcmodellib/sv_model.qh"
34 #include "../../dpdefs/dpextensions.qh"
35 #include "../../dpdefs/progsdefs.qh"
37 #include "../../warpzonelib/common.qh"
38 #include "../../warpzonelib/util_server.qh"
46 currentbots = currentbots + 1;
49 bot_setnameandstuff();
59 if (self.bot_nextthink > time)
62 self.flags &= ~FL_GODMODE;
64 self.flags |= FL_GODMODE;
66 self.bot_nextthink = self.bot_nextthink + autocvar_bot_ai_thinkinterval * pow(0.5, self.bot_aiskill);
67 //if (self.bot_painintensity > 0)
68 // self.bot_painintensity = self.bot_painintensity - (skill + 1) * 40 * frametime;
70 //self.bot_painintensity = self.bot_painintensity + self.bot_oldhealth - self.health;
71 //self.bot_painintensity = bound(0, self.bot_painintensity, 100);
73 if (!IS_PLAYER(self) || (autocvar_g_campaign && !campaign_bots_may_start))
75 self.bot_nextthink = time + 0.5;
81 self.v_angle = self.angles;
83 self.fixangle = false;
88 self.dmg_inflictor = world;
90 // calculate an aiming latency based on the skill setting
91 // (simulated network latency + naturally delayed reflexes)
92 //self.ping = 0.7 - bound(0, 0.05 * skill, 0.5); // moved the reflexes to bot_aimdir (under the name 'think')
93 // minimum ping 20+10 random
94 self.ping = bound(0,0.07 - bound(0, (skill + self.bot_pingskill) * 0.005,0.05)+random()*0.01,0.65); // Now holds real lag to server, and higer skill players take a less laggy server
95 // skill 10 = ping 0.2 (adrenaline)
96 // skill 0 = ping 0.7 (slightly drunk)
101 self.BUTTON_JUMP = 0;
102 self.BUTTON_ATCK2 = 0;
103 self.BUTTON_ZOOM = 0;
104 self.BUTTON_CROUCH = 0;
105 self.BUTTON_HOOK = 0;
106 self.BUTTON_INFO = 0;
108 self.BUTTON_CHAT = 0;
111 if (time < game_starttime)
113 // block the bot during the countdown to game start
114 self.movement = '0 0 0';
115 self.bot_nextthink = game_starttime;
119 // if dead, just wait until we can respawn
122 if (self.deadflag == DEAD_DEAD)
124 self.BUTTON_JUMP = 1; // press jump to respawn
125 self.bot_strategytime = 0;
128 else if(self.aistatus & AI_STATUS_STUCK)
129 navigation_unstuck();
131 // now call the current bot AI (havocbot for example)
135 void bot_setnameandstuff()
138 float file, tokens, prio;
141 string bot_name, bot_model, bot_skin, bot_shirt, bot_pants;
142 string name, prefix, suffix;
144 if(autocvar_g_campaign)
151 prefix = autocvar_bot_prefix;
152 suffix = autocvar_bot_suffix;
155 file = fopen(autocvar_bot_config_file, FILE_READ);
159 print(strcat("Error: Can not open the bot configuration file '",autocvar_bot_config_file,"'\n"));
164 RandomSelection_Init();
165 while((readfile = fgets(file)))
167 if(substring(readfile, 0, 2) == "//")
169 if(substring(readfile, 0, 1) == "#")
171 tokens = tokenizebyseparator(readfile, "\t");
185 RandomSelection_Add(world, 0, readfile, 1, prio);
187 readfile = RandomSelection_chosen_string;
191 tokens = tokenizebyseparator(readfile, "\t");
192 if(argv(0) != "") bot_name = argv(0);
193 else bot_name = "Bot";
195 if(argv(1) != "") bot_model = argv(1);
198 if(argv(2) != "") bot_skin = argv(2);
201 if(argv(3) != "" && stof(argv(3)) >= 0) bot_shirt = argv(3);
202 else bot_shirt = ftos(floor(random() * 15));
204 if(argv(4) != "" && stof(argv(4)) >= 0) bot_pants = argv(4);
205 else bot_pants = ftos(floor(random() * 15));
207 self.bot_forced_team = stof(argv(5));
211 #define READSKILL(f,w,r) if(argv(prio) != "") self.f = stof(argv(prio)) * (w); else self.f = (!autocvar_g_campaign) * (2 * random() - 1) * (r) * (w); ++prio
212 //print(bot_name, ": ping=", argv(9), "\n");
214 READSKILL(havocbot_keyboardskill, 0.5, 0.5); // keyboard skill
215 READSKILL(bot_moveskill, 2, 0); // move skill
216 READSKILL(bot_dodgeskill, 2, 0); // dodge skill
218 READSKILL(bot_pingskill, 0.5, 0); // ping skill
220 READSKILL(bot_weaponskill, 2, 0); // weapon skill
221 READSKILL(bot_aggresskill, 1, 0); // aggre skill
222 READSKILL(bot_rangepreference, 1, 0); // read skill
224 READSKILL(bot_aimskill, 2, 0); // aim skill
225 READSKILL(bot_offsetskill, 2, 0.5); // offset skill
226 READSKILL(bot_mouseskill, 1, 0.5); // mouse skill
228 READSKILL(bot_thinkskill, 1, 0.5); // think skill
229 READSKILL(bot_aiskill, 2, 0); // "ai" skill
231 self.bot_config_loaded = true;
233 // this is really only a default, JoinBestTeam is called later
234 setcolor(self, stof(bot_shirt) * 16 + stof(bot_pants));
235 self.bot_preferredcolors = self.clientcolors;
238 if (autocvar_bot_usemodelnames)
243 // number bots with identical names
249 if(p.cleanname == name)
253 self.netname = self.netname_freeme = strzone(strcat(prefix, name, "(", ftos(i), ")", suffix));
255 self.netname = self.netname_freeme = strzone(strcat(prefix, name, suffix));
257 self.cleanname = strzone(name);
259 // pick the model and skin
260 if(substring(bot_model, -4, 1) != ".")
261 bot_model = strcat(bot_model, ".iqm");
262 self.playermodel = self.playermodel_freeme = strzone(strcat("models/player/", bot_model));
263 self.playerskin = self.playerskin_freeme = strzone(bot_skin);
265 self.cvar_cl_accuracy_data_share = 1; // share the bots weapon accuracy data with the world
266 self.cvar_cl_accuracy_data_receive = 0; // don't receive any weapon accuracy data
269 void bot_custom_weapon_priority_setup()
273 bot_custom_weapon = false;
275 if( autocvar_bot_ai_custom_weapon_priority_far == "" ||
276 autocvar_bot_ai_custom_weapon_priority_mid == "" ||
277 autocvar_bot_ai_custom_weapon_priority_close == "" ||
278 autocvar_bot_ai_custom_weapon_priority_distances == ""
283 tokens = tokenizebyseparator(autocvar_bot_ai_custom_weapon_priority_distances," ");
288 bot_distance_far = stof(argv(0));
289 bot_distance_close = stof(argv(1));
291 if(bot_distance_far < bot_distance_close){
292 bot_distance_far = stof(argv(1));
293 bot_distance_close = stof(argv(0));
296 // Initialize list of weapons
297 bot_weapons_far[0] = -1;
298 bot_weapons_mid[0] = -1;
299 bot_weapons_close[0] = -1;
301 // Parse far distance weapon priorities
302 tokens = tokenizebyseparator(W_NumberWeaponOrder(autocvar_bot_ai_custom_weapon_priority_far)," ");
305 for(i=0; i < tokens && c < WEP_COUNT; ++i){
307 if ( w >= WEP_FIRST && w <= WEP_LAST) {
308 bot_weapons_far[c] = w;
313 bot_weapons_far[c] = -1;
315 // Parse mid distance weapon priorities
316 tokens = tokenizebyseparator(W_NumberWeaponOrder(autocvar_bot_ai_custom_weapon_priority_mid)," ");
319 for(i=0; i < tokens && c < WEP_COUNT; ++i){
321 if ( w >= WEP_FIRST && w <= WEP_LAST) {
322 bot_weapons_mid[c] = w;
327 bot_weapons_mid[c] = -1;
329 // Parse close distance weapon priorities
330 tokens = tokenizebyseparator(W_NumberWeaponOrder(autocvar_bot_ai_custom_weapon_priority_close)," ");
333 for(i=0; i < tokens && i < WEP_COUNT; ++i){
335 if ( w >= WEP_FIRST && w <= WEP_LAST) {
336 bot_weapons_close[c] = w;
341 bot_weapons_close[c] = -1;
343 bot_custom_weapon = true;
349 //dprint("bot_endgame\n");
353 setcolor(e, e.bot_preferredcolors);
356 // if dynamic waypoints are ever implemented, save them here
359 void bot_relinkplayerlist()
365 player_list = e = findchainflags(flags, FL_CLIENT);
370 player_count = player_count + 1;
371 e.nextplayer = e.chain;
372 if (IS_BOT_CLIENT(e))
379 bot_list.nextbot = world;
382 currentbots = currentbots + 1;
386 dprint(strcat("relink: ", ftos(currentbots), " bots seen.\n"));
387 bot_strategytoken = bot_list;
388 bot_strategytoken_taken = true;
391 void bot_clientdisconnect()
393 if (!IS_BOT_CLIENT(self))
395 bot_clearqueue(self);
397 strunzone(self.cleanname);
398 if(self.netname_freeme)
399 strunzone(self.netname_freeme);
400 if(self.playermodel_freeme)
401 strunzone(self.playermodel_freeme);
402 if(self.playerskin_freeme)
403 strunzone(self.playerskin_freeme);
404 self.cleanname = string_null;
405 self.netname_freeme = string_null;
406 self.playermodel_freeme = string_null;
407 self.playerskin_freeme = string_null;
408 if(self.bot_cmd_current)
409 remove(self.bot_cmd_current);
410 if(bot_waypoint_queue_owner==self)
411 bot_waypoint_queue_owner = world;
414 void bot_clientconnect()
416 if (!IS_BOT_CLIENT(self))
418 self.bot_preferredcolors = self.clientcolors;
419 self.bot_nextthink = time - random();
420 self.lag_func = bot_lagfunc;
422 self.createdtime = self.bot_nextthink;
424 if(!self.bot_config_loaded) // This is needed so team overrider doesn't break between matches
425 bot_setnameandstuff();
427 if(self.bot_forced_team==1)
428 self.team = NUM_TEAM_1;
429 else if(self.bot_forced_team==2)
430 self.team = NUM_TEAM_2;
431 else if(self.bot_forced_team==3)
432 self.team = NUM_TEAM_3;
433 else if(self.bot_forced_team==4)
434 self.team = NUM_TEAM_4;
436 JoinBestTeam(self, false, true);
441 void bot_removefromlargestteam()
443 float besttime, bestcount, thiscount;
445 CheckAllowedTeams(world);
446 GetTeamCounts(world);
447 head = findchainfloat(isbot, true);
451 besttime = head.createdtime;
455 if(head.team == NUM_TEAM_1)
457 else if(head.team == NUM_TEAM_2)
459 else if(head.team == NUM_TEAM_3)
461 else if(head.team == NUM_TEAM_4)
465 if (thiscount > bestcount)
467 bestcount = thiscount;
468 besttime = head.createdtime;
471 else if (thiscount == bestcount && besttime < head.createdtime)
473 besttime = head.createdtime;
478 currentbots = currentbots - 1;
482 void bot_removenewest()
489 bot_removefromlargestteam();
493 head = findchainfloat(isbot, true);
497 besttime = head.createdtime;
500 if (besttime < head.createdtime)
502 besttime = head.createdtime;
507 currentbots = currentbots - 1;
511 void autoskill(float factor)
519 FOR_EACH_PLAYER(head)
521 if(IS_REAL_CLIENT(head))
522 bestplayer = max(bestplayer, head.totalfrags - head.totalfrags_lastcheck);
524 bestbot = max(bestbot, head.totalfrags - head.totalfrags_lastcheck);
527 dprint("autoskill: best player got ", ftos(bestplayer), ", ");
528 dprint("best bot got ", ftos(bestbot), "; ");
529 if(bestbot < 0 || bestplayer < 0)
531 dprint("not doing anything\n");
532 // don't return, let it reset all counters below
534 else if(bestbot <= bestplayer * factor - 2)
536 if(autocvar_skill < 17)
538 dprint("2 frags difference, increasing skill\n");
539 cvar_set("skill", ftos(autocvar_skill + 1));
540 bprint("^2SKILL UP!^7 Now at level ", ftos(autocvar_skill), "\n");
543 else if(bestbot >= bestplayer * factor + 2)
545 if(autocvar_skill > 0)
547 dprint("2 frags difference, decreasing skill\n");
548 cvar_set("skill", ftos(autocvar_skill - 1));
549 bprint("^1SKILL DOWN!^7 Now at level ", ftos(autocvar_skill), "\n");
554 dprint("not doing anything\n");
556 // don't reset counters, wait for them to accumulate
559 FOR_EACH_PLAYER(head)
560 head.totalfrags_lastcheck = head.totalfrags;
563 void bot_calculate_stepheightvec(void)
565 stepheightvec = autocvar_sv_stepheight * '0 0 1';
566 jumpstepheightvec = stepheightvec +
567 ((autocvar_sv_jumpvelocity * autocvar_sv_jumpvelocity) / (2 * autocvar_sv_gravity)) * '0 0 0.85';
568 // 0.75 factor is for safety to make the jumps easy
574 float realplayers, bots, activerealplayers;
576 activerealplayers = 0;
579 FOR_EACH_REALCLIENT(head)
581 if(IS_PLAYER(head) || g_lms || head.caplayer == 1)
586 // add/remove bots if needed to make sure there are at least
587 // minplayers+bot_number, or remove all bots if no one is playing
588 // But don't remove bots immediately on level change, as the real players
589 // usually haven't rejoined yet
590 bots_would_leave = false;
591 if (teamplay && autocvar_bot_vs_human && (c3==-1 && c4==-1))
592 bots = min(ceil(fabs(autocvar_bot_vs_human) * activerealplayers), maxclients - realplayers);
593 else if ((realplayers || autocvar_bot_join_empty || (currentbots > 0 && time < 5)))
595 float realminplayers, minplayers;
596 realminplayers = autocvar_minplayers;
597 minplayers = max(0, floor(realminplayers));
599 float realminbots, minbots;
600 realminbots = autocvar_bot_number;
601 minbots = max(0, floor(realminbots));
603 bots = min(max(minbots, minplayers - activerealplayers), maxclients - realplayers);
605 bots_would_leave = true;
609 // if there are no players, remove bots
613 // only add one bot per frame to avoid utter chaos
614 if(time > botframe_nextthink)
616 //dprint(ftos(bots), " ? ", ftos(currentbots), "\n");
617 while (currentbots < bots)
619 if (bot_spawn() == world)
621 bprint("Can not add bot, server full.\n");
625 while (currentbots > bots)
632 void bot_serverframe()
634 if (intermission_running)
640 bot_calculate_stepheightvec();
641 bot_navigation_movemode = ((autocvar_bot_navigation_ignoreplayers) ? MOVE_NOMONSTERS : MOVE_NORMAL);
643 if(time > autoskill_nextthink)
646 a = autocvar_skill_auto;
649 autoskill_nextthink = time + 5;
652 if(time > botframe_nextthink)
655 botframe_nextthink = time + 10;
658 bot_ignore_bots = autocvar_bot_ignore_bots;
660 if(botframe_spawnedwaypoints)
662 if(autocvar_waypoint_benchmark)
666 if (currentbots > 0 || autocvar_g_waypointeditor || autocvar_g_waypointeditor_auto)
667 if (botframe_spawnedwaypoints)
669 if(botframe_cachedwaypointlinks)
671 if(!botframe_loadedforcedlinks)
672 waypoint_load_links_hardwired();
676 // TODO: Make this check cleaner
677 entity wp = findchain(classname, "waypoint");
678 if(time - wp.nextthink > 10)
679 waypoint_save_links();
684 botframe_spawnedwaypoints = true;
686 if(!waypoint_load_links())
687 waypoint_schedulerelinkall();
692 // cycle the goal token from one bot to the next each frame
693 // (this prevents them from all doing spawnfunc_waypoint searches on the same
694 // frame, which causes choppy framerates)
695 if (bot_strategytoken_taken)
697 bot_strategytoken_taken = false;
698 if (bot_strategytoken)
699 bot_strategytoken = bot_strategytoken.nextbot;
700 if (!bot_strategytoken)
701 bot_strategytoken = bot_list;
704 if (botframe_nextdangertime < time)
707 interval = autocvar_bot_ai_dangerdetectioninterval;
708 if (botframe_nextdangertime < time - interval * 1.5)
709 botframe_nextdangertime = time;
710 botframe_nextdangertime = botframe_nextdangertime + interval;
711 botframe_updatedangerousobjects(autocvar_bot_ai_dangerdetectionupdates);
715 if (autocvar_g_waypointeditor)
716 botframe_showwaypointlinks();
718 if (autocvar_g_waypointeditor_auto)
719 botframe_autowaypoints();
721 if(time > bot_cvar_nextthink)
724 bot_custom_weapon_priority_setup();
725 bot_cvar_nextthink = time + 5;