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Added a better handling of stuck bots. Walkability is checked for every potential...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / bot / bot.qc
1 #include "bot.qh"
2 #include "aim.qh"
3 #include "navigation.qh"
4 #include "waypoints.qh"
5
6 #include "aim.qc"
7 #include "navigation.qc"
8 #include "waypoints.qc"
9 #include "scripting.qc"
10
11 #include "havocbot/havocbot.qc"
12
13 entity bot_spawn()
14 {
15         local entity oldself, bot;
16         bot = spawnclient();
17         if (bot)
18         {
19                 currentbots = currentbots + 1;
20                 oldself = self;
21                 self = bot;
22                 bot_setnameandstuff();
23                 ClientConnect();
24                 PutClientInServer();
25                 self = oldself;
26         }
27         return bot;
28 };
29
30 void bot_think()
31 {
32         if (self.bot_nextthink > time)
33                 return;
34
35         self.flags &~= FL_GODMODE;
36         if(autocvar_bot_god)
37                 self.flags |= FL_GODMODE;
38
39         self.bot_nextthink = self.bot_nextthink + autocvar_bot_ai_thinkinterval * pow(0.5, self.bot_aiskill);
40         //if (self.bot_painintensity > 0)
41         //      self.bot_painintensity = self.bot_painintensity - (skill + 1) * 40 * frametime;
42
43         //self.bot_painintensity = self.bot_painintensity + self.bot_oldhealth - self.health;
44         //self.bot_painintensity = bound(0, self.bot_painintensity, 100);
45
46         if (autocvar_g_campaign && !campaign_bots_may_start)
47         {
48                 self.nextthink = time + 0.5;
49                 return;
50         }
51
52         if (self.fixangle)
53         {
54                 self.v_angle = self.angles;
55                 self.v_angle_z = 0;
56                 self.fixangle = FALSE;
57         }
58
59         self.dmg_take = 0;
60         self.dmg_save = 0;
61         self.dmg_inflictor = world;
62
63         // calculate an aiming latency based on the skill setting
64         // (simulated network latency + naturally delayed reflexes)
65         //self.ping = 0.7 - bound(0, 0.05 * skill, 0.5); // moved the reflexes to bot_aimdir (under the name 'think')
66         // minimum ping 20+10 random
67         self.ping = bound(0,0.07 - bound(0, (skill + self.bot_pingskill) * 0.005,0.05)+random()*0.01,0.65); // Now holds real lag to server, and higer skill players take a less laggy server
68         // skill 10 = ping 0.2 (adrenaline)
69         // skill 0 = ping 0.7 (slightly drunk)
70
71         // clear buttons
72         self.BUTTON_ATCK = 0;
73         self.button1 = 0;
74         self.BUTTON_JUMP = 0;
75         self.BUTTON_ATCK2 = 0;
76         self.BUTTON_ZOOM = 0;
77         self.BUTTON_CROUCH = 0;
78         self.BUTTON_HOOK = 0;
79         self.BUTTON_INFO = 0;
80         self.button8 = 0;
81         self.BUTTON_CHAT = 0;
82         self.BUTTON_USE = 0;
83
84         if (time < game_starttime)
85         {
86                 // block the bot during the countdown to game start
87                 self.movement = '0 0 0';
88                 self.nextthink = game_starttime;
89                 return;
90         }
91
92         // if dead, just wait until we can respawn
93         if (self.deadflag)
94         {
95                 if (self.deadflag == DEAD_DEAD)
96                 {
97                         self.BUTTON_JUMP = 1; // press jump to respawn
98                         self.bot_strategytime = 0;
99                 }
100         }
101
102         //
103         if(self.aistatus & AI_STATUS_STUCK)
104                 navigation_unstuck();
105
106         // now call the current bot AI (havocbot for example)
107         self.bot_ai();
108 };
109
110 void bot_setnameandstuff()
111 {
112         string readfile, s;
113         float file, tokens, prio;
114         entity p;
115
116         string bot_name, bot_model, bot_skin, bot_shirt, bot_pants;
117         string name, prefix, suffix;
118
119         if(autocvar_g_campaign)
120         {
121                 prefix = "";
122                 suffix = "";
123         }
124         else
125         {
126                 prefix = autocvar_bot_prefix;
127                 suffix = autocvar_bot_suffix;
128         }
129
130         file = fopen(autocvar_bot_config_file, FILE_READ);
131
132         if(file < 0)
133                 print(strcat("Error: Can not open the bot configuration file '",autocvar_bot_config_file,"'\n"));
134         else
135         {
136                 RandomSelection_Init();
137                 for(;;)
138                 {
139                         readfile = fgets(file);
140                         if(!readfile)
141                                 break;
142                         if(substring(readfile, 0, 2) == "//")
143                                 continue;
144                         if(substring(readfile, 0, 1) == "#")
145                                 continue;
146                         tokens = tokenizebyseparator(readfile, "\t");
147                         s = argv(0);
148                         prio = 1;
149                         FOR_EACH_CLIENT(p)
150                         {
151                                 if(clienttype(p) == CLIENTTYPE_BOT)
152                                 if(s == p.cleanname)
153                                 {
154                                         prio = 0;
155                                         break;
156                                 }
157                         }
158                         RandomSelection_Add(world, 0, readfile, 1, prio);
159                 }
160                 readfile = RandomSelection_chosen_string;
161                 fclose(file);
162         }
163
164         tokens = tokenizebyseparator(readfile, "\t");
165         if(argv(0) != "") bot_name = argv(0);
166         else bot_name = "Bot";
167
168         if(argv(1) != "") bot_model = argv(1);
169         else bot_model = "";
170
171         if(argv(2) != "") bot_skin = argv(2);
172         else bot_skin = "0";
173
174         if(argv(3) != "" && stof(argv(3)) >= 0) bot_shirt = argv(3);
175         else bot_shirt = ftos(floor(random() * 15));
176
177         if(argv(4) != "" && stof(argv(4)) >= 0) bot_pants = argv(4);
178         else bot_pants = ftos(floor(random() * 15));
179
180         self.bot_forced_team = stof(argv(5));
181
182         prio = 6;
183
184         #define READSKILL(f,w,r) if(argv(prio) != "") self.f = stof(argv(prio)) * (w); else self.f = (!autocvar_g_campaign) * (2 * random() - 1) * (r) * (w); ++prio
185         //print(bot_name, ": ping=", argv(9), "\n");
186
187         READSKILL(havocbot_keyboardskill, 0.5, 0.5); // keyboard skill
188         READSKILL(bot_moveskill, 2, 0); // move skill
189         READSKILL(bot_dodgeskill, 2, 0); // dodge skill
190
191         READSKILL(bot_pingskill, 0.5, 0); // ping skill
192
193         READSKILL(bot_weaponskill, 2, 0); // weapon skill
194         READSKILL(bot_aggresskill, 1, 0); // aggre skill
195         READSKILL(bot_rangepreference, 1, 0); // read skill
196
197         READSKILL(bot_aimskill, 2, 0); // aim skill
198         READSKILL(bot_offsetskill, 2, 0.5); // offset skill
199         READSKILL(bot_mouseskill, 1, 0.5); // mouse skill
200
201         READSKILL(bot_thinkskill, 1, 0.5); // think skill
202         READSKILL(bot_aiskill, 2, 0); // "ai" skill
203
204         self.bot_config_loaded = TRUE;
205
206         // this is really only a default, JoinBestTeam is called later
207         setcolor(self, stof(bot_shirt) * 16 + stof(bot_pants));
208         self.bot_preferredcolors = self.clientcolors;
209
210         // pick the name
211         if (autocvar_bot_usemodelnames)
212                 name = bot_model;
213         else
214                 name = bot_name;
215
216         // number bots with identical names
217         float i;
218         i = 0;
219         FOR_EACH_CLIENT(p)
220         {
221                 if(clienttype(p) == CLIENTTYPE_BOT)
222                         if(p.cleanname == name)
223                                 ++i;
224         }
225         if (i)
226                 self.netname = self.netname_freeme = strzone(strcat(prefix, name, "(", ftos(i), ")", suffix));
227         else
228                 self.netname = self.netname_freeme = strzone(strcat(prefix, name, suffix));
229
230         self.cleanname = strzone(name);
231
232         // pick the model and skin
233         if(substring(bot_model, -4, 1) != ".")
234                 bot_model = strcat(bot_model, ".iqm");
235         self.playermodel = self.playermodel_freeme = strzone(strcat("models/player/", bot_model));
236         self.playerskin = self.playerskin_freeme = strzone(bot_skin);
237
238         self.cvar_cl_accuracy_data_share = 1;  // share the bots weapon accuracy data with the world
239         self.cvar_cl_accuracy_data_receive = 0;  // don't receive any weapon accuracy data
240 };
241
242 void bot_custom_weapon_priority_setup()
243 {
244         local float tokens, i, c, w;
245
246         bot_custom_weapon = FALSE;
247
248         if(     autocvar_bot_ai_custom_weapon_priority_far == "" ||
249                 autocvar_bot_ai_custom_weapon_priority_mid == "" ||
250                 autocvar_bot_ai_custom_weapon_priority_close == "" ||
251                 autocvar_bot_ai_custom_weapon_priority_distances == ""
252         )
253                 return;
254
255         // Parse distances
256         tokens = tokenizebyseparator(autocvar_bot_ai_custom_weapon_priority_distances," ");
257
258         if (tokens!=2)
259                 return;
260
261         bot_distance_far = stof(argv(0));
262         bot_distance_close = stof(argv(1));
263
264         if(bot_distance_far < bot_distance_close){
265                 bot_distance_far = stof(argv(1));
266                 bot_distance_close = stof(argv(0));
267         }
268
269         // Initialize list of weapons
270         bot_weapons_far[0] = -1;
271         bot_weapons_mid[0] = -1;
272         bot_weapons_close[0] = -1;
273
274         // Parse far distance weapon priorities
275         tokens = tokenizebyseparator(W_NumberWeaponOrder(autocvar_bot_ai_custom_weapon_priority_far)," ");
276
277         c = 0;
278         for(i=0; i < tokens && c < WEP_COUNT; ++i){
279                 w = stof(argv(i));
280                 if ( w >= WEP_FIRST && w <= WEP_LAST) {
281                         bot_weapons_far[c] = w;
282                         ++c;
283                 }
284         }
285         if(c < WEP_COUNT)
286                 bot_weapons_far[c] = -1;
287
288         // Parse mid distance weapon priorities
289         tokens = tokenizebyseparator(W_NumberWeaponOrder(autocvar_bot_ai_custom_weapon_priority_mid)," ");
290
291         c = 0;
292         for(i=0; i < tokens && c < WEP_COUNT; ++i){
293                 w = stof(argv(i));
294                 if ( w >= WEP_FIRST && w <= WEP_LAST) {
295                         bot_weapons_mid[c] = w;
296                         ++c;
297                 }
298         }
299         if(c < WEP_COUNT)
300                 bot_weapons_mid[c] = -1;
301
302         // Parse close distance weapon priorities
303         tokens = tokenizebyseparator(W_NumberWeaponOrder(autocvar_bot_ai_custom_weapon_priority_close)," ");
304
305         c = 0;
306         for(i=0; i < tokens && i < WEP_COUNT; ++i){
307                 w = stof(argv(i));
308                 if ( w >= WEP_FIRST && w <= WEP_LAST) {
309                         bot_weapons_close[c] = w;
310                         ++c;
311                 }
312         }
313         if(c < WEP_COUNT)
314                 bot_weapons_close[c] = -1;
315
316         bot_custom_weapon = TRUE;
317 };
318
319 void bot_endgame()
320 {
321         local entity e;
322         //dprint("bot_endgame\n");
323         e = bot_list;
324         while (e)
325         {
326                 setcolor(e, e.bot_preferredcolors);
327                 e = e.nextbot;
328         }
329         // if dynamic waypoints are ever implemented, save them here
330 };
331
332 void bot_relinkplayerlist()
333 {
334         local entity e;
335         local entity prevbot;
336         player_count = 0;
337         currentbots = 0;
338         player_list = e = findchainflags(flags, FL_CLIENT);
339         bot_list = world;
340         prevbot = world;
341         while (e)
342         {
343                 player_count = player_count + 1;
344                 e.nextplayer = e.chain;
345                 if (clienttype(e) == CLIENTTYPE_BOT)
346                 {
347                         if (prevbot)
348                                 prevbot.nextbot = e;
349                         else
350                         {
351                                 bot_list = e;
352                                 bot_list.nextbot = world;
353                         }
354                         prevbot = e;
355                         currentbots = currentbots + 1;
356                 }
357                 e = e.chain;
358         }
359         dprint(strcat("relink: ", ftos(currentbots), " bots seen.\n"));
360         bot_strategytoken = bot_list;
361         bot_strategytoken_taken = TRUE;
362 };
363
364 void bot_clientdisconnect()
365 {
366         if (clienttype(self) != CLIENTTYPE_BOT)
367                 return;
368         if(self.cleanname)
369                 strunzone(self.cleanname);
370         if(self.netname_freeme)
371                 strunzone(self.netname_freeme);
372         if(self.playermodel_freeme)
373                 strunzone(self.playermodel_freeme);
374         if(self.playerskin_freeme)
375                 strunzone(self.playerskin_freeme);
376         self.cleanname = string_null;
377         self.netname_freeme = string_null;
378         self.playermodel_freeme = string_null;
379         self.playerskin_freeme = string_null;
380         remove(self.bot_cmd_current);
381         if(navigation_wander_owner==self)
382                 navigation_wander_owner = world;
383 }
384
385 void bot_clientconnect()
386 {
387         if (clienttype(self) != CLIENTTYPE_BOT)
388                 return;
389         self.bot_preferredcolors = self.clientcolors;
390         self.bot_nextthink = time - random();
391         self.lag_func = bot_lagfunc;
392         self.isbot = TRUE;
393         self.createdtime = self.nextthink;
394
395         if(!self.bot_config_loaded) // This is needed so team overrider doesn't break between matches
396                 bot_setnameandstuff();
397
398         if(self.bot_forced_team==1)
399                 self.team = COLOR_TEAM1;
400         else if(self.bot_forced_team==2)
401                 self.team = COLOR_TEAM2;
402         else if(self.bot_forced_team==3)
403                 self.team = COLOR_TEAM3;
404         else if(self.bot_forced_team==4)
405                 self.team = COLOR_TEAM4;
406         else
407                 JoinBestTeam(self, FALSE, TRUE);
408
409         havocbot_setupbot();
410 };
411
412 void bot_removefromlargestteam()
413 {
414         local float besttime, bestcount, thiscount;
415         local entity best, head;
416         CheckAllowedTeams(world);
417         GetTeamCounts(world);
418         head = findchainfloat(isbot, TRUE);
419         if (!head)
420                 return;
421         best = head;
422         besttime = head.createdtime;
423         bestcount = 0;
424         while (head)
425         {
426                 if(head.team == COLOR_TEAM1)
427                         thiscount = c1;
428                 else if(head.team == COLOR_TEAM2)
429                         thiscount = c2;
430                 else if(head.team == COLOR_TEAM3)
431                         thiscount = c3;
432                 else if(head.team == COLOR_TEAM4)
433                         thiscount = c4;
434                 else
435                         thiscount = 0;
436                 if (thiscount > bestcount)
437                 {
438                         bestcount = thiscount;
439                         besttime = head.createdtime;
440                         best = head;
441                 }
442                 else if (thiscount == bestcount && besttime < head.createdtime)
443                 {
444                         besttime = head.createdtime;
445                         best = head;
446                 }
447                 head = head.chain;
448         }
449         currentbots = currentbots - 1;
450         dropclient(best);
451 };
452
453 void bot_removenewest()
454 {
455         local float besttime;
456         local entity best, head;
457
458         if(teams_matter)
459         {
460                 bot_removefromlargestteam();
461                 return;
462         }
463
464         head = findchainfloat(isbot, TRUE);
465         if (!head)
466                 return;
467         best = head;
468         besttime = head.createdtime;
469         while (head)
470         {
471                 if (besttime < head.createdtime)
472                 {
473                         besttime = head.createdtime;
474                         best = head;
475                 }
476                 head = head.chain;
477         }
478         currentbots = currentbots - 1;
479         dropclient(best);
480 };
481
482 void autoskill(float factor)
483 {
484         float bestbot;
485         float bestplayer;
486         entity head;
487
488         bestbot = -1;
489         bestplayer = -1;
490         FOR_EACH_PLAYER(head)
491         {
492                 if(clienttype(head) == CLIENTTYPE_REAL)
493                         bestplayer = max(bestplayer, head.totalfrags - head.totalfrags_lastcheck);
494                 else
495                         bestbot = max(bestbot, head.totalfrags - head.totalfrags_lastcheck);
496         }
497
498         dprint("autoskill: best player got ", ftos(bestplayer), ", ");
499         dprint("best bot got ", ftos(bestbot), "; ");
500         if(bestbot < 0 || bestplayer < 0)
501         {
502                 dprint("not doing anything\n");
503                 // don't return, let it reset all counters below
504         }
505         else if(bestbot <= bestplayer * factor - 2)
506         {
507                 if(autocvar_skill < 17)
508                 {
509                         dprint("2 frags difference, increasing skill\n");
510                         cvar_set("skill", ftos(autocvar_skill + 1));
511                         bprint("^2SKILL UP!^7 Now at level ", ftos(autocvar_skill), "\n");
512                 }
513         }
514         else if(bestbot >= bestplayer * factor + 2)
515         {
516                 if(autocvar_skill > 0)
517                 {
518                         dprint("2 frags difference, decreasing skill\n");
519                         cvar_set("skill", ftos(autocvar_skill - 1));
520                         bprint("^1SKILL DOWN!^7 Now at level ", ftos(autocvar_skill), "\n");
521                 }
522         }
523         else
524         {
525                 dprint("not doing anything\n");
526                 return;
527                 // don't reset counters, wait for them to accumulate
528         }
529
530         FOR_EACH_PLAYER(head)
531                 head.totalfrags_lastcheck = head.totalfrags;
532 }
533
534 void bot_serverframe()
535 {
536         float realplayers, bots, activerealplayers;
537         entity head;
538
539         if (intermission_running)
540                 return;
541
542         if (time < 2)
543                 return;
544
545         stepheightvec = autocvar_sv_stepheight * '0 0 1';
546         bot_navigation_movemode = ((autocvar_bot_navigation_ignoreplayers) ? MOVE_NOMONSTERS : MOVE_NORMAL);
547
548         if(time > autoskill_nextthink)
549         {
550                 float a;
551                 a = autocvar_skill_auto;
552                 if(a)
553                         autoskill(a);
554                 autoskill_nextthink = time + 5;
555         }
556
557         activerealplayers = 0;
558         realplayers = 0;
559
560         FOR_EACH_REALCLIENT(head)
561         {
562                 if(head.classname == "player" || g_lms || g_arena || g_ca)
563                         ++activerealplayers;
564                 ++realplayers;
565         }
566
567         // add/remove bots if needed to make sure there are at least
568         // minplayers+bot_number, or remove all bots if no one is playing
569         // But don't remove bots immediately on level change, as the real players
570         // usually haven't rejoined yet
571         bots_would_leave = FALSE;
572         if (teams_matter && autocvar_bot_vs_human && (c3==-1 && c4==-1))
573                 bots = min(ceil(fabs(autocvar_bot_vs_human) * activerealplayers), maxclients - realplayers);
574         else if ((realplayers || autocvar_bot_join_empty || (currentbots > 0 && time < 5)))
575         {
576                 float realminplayers, minplayers;
577                 realminplayers = autocvar_minplayers;
578                 minplayers = max(0, floor(realminplayers));
579
580                 float realminbots, minbots;
581                 realminbots = autocvar_bot_number;
582                 minbots = max(0, floor(realminbots));
583
584                 bots = min(max(minbots, minplayers - activerealplayers), maxclients - realplayers);
585                 if(bots > minbots)
586                         bots_would_leave = TRUE;
587         }
588         else
589         {
590                 // if there are no players, remove bots
591                 bots = 0;
592         }
593
594         bot_ignore_bots = autocvar_bot_ignore_bots;
595
596         // only add one bot per frame to avoid utter chaos
597         if(time > botframe_nextthink)
598         {
599                 //dprint(ftos(bots), " ? ", ftos(currentbots), "\n");
600                 while (currentbots < bots)
601                 {
602                         if (bot_spawn() == world)
603                         {
604                                 bprint("Can not add bot, server full.\n");
605                                 botframe_nextthink = time + 10;
606                                 break;
607                         }
608                 }
609                 while (currentbots > bots)
610                         bot_removenewest();
611         }
612
613         if(botframe_spawnedwaypoints)
614         {
615                 if(autocvar_waypoint_benchmark)
616                         localcmd("quit\n");
617         }
618
619         if (currentbots > 0 || autocvar_g_waypointeditor)
620         if (botframe_spawnedwaypoints)
621         {
622                 if(botframe_cachedwaypointlinks)
623                 {
624                         if(!botframe_loadedforcedlinks)
625                                 waypoint_load_links_hardwired();
626                 }
627                 else
628                 {
629                         // TODO: Make this check cleaner
630                         local entity wp = findchain(classname, "waypoint");
631                         if(time - wp.nextthink > 10)
632                                 waypoint_save_links();
633                 }
634         }
635         else
636         {
637                 botframe_spawnedwaypoints = TRUE;
638                 waypoint_loadall();
639                 if(!waypoint_load_links())
640                         waypoint_schedulerelinkall();
641         }
642
643         if (bot_list)
644         {
645                 // cycle the goal token from one bot to the next each frame
646                 // (this prevents them from all doing spawnfunc_waypoint searches on the same
647                 //  frame, which causes choppy framerates)
648                 if (bot_strategytoken_taken)
649                 {
650                         bot_strategytoken_taken = FALSE;
651                         if (bot_strategytoken)
652                                 bot_strategytoken = bot_strategytoken.nextbot;
653                         if (!bot_strategytoken)
654                                 bot_strategytoken = bot_list;
655                 }
656
657                 if (botframe_nextdangertime < time)
658                 {
659                         local float interval;
660                         interval = autocvar_bot_ai_dangerdetectioninterval;
661                         if (botframe_nextdangertime < time - interval * 1.5)
662                                 botframe_nextdangertime = time;
663                         botframe_nextdangertime = botframe_nextdangertime + interval;
664                         botframe_updatedangerousobjects(autocvar_bot_ai_dangerdetectionupdates);
665                 }
666         }
667
668         if (autocvar_g_waypointeditor)
669                 botframe_showwaypointlinks();
670
671         if(time > bot_cvar_nextthink)
672         {
673                 if(currentbots>0)
674                         bot_custom_weapon_priority_setup();
675                 bot_cvar_nextthink = time + 5;
676         }
677 };