5 const float AI_STATUS_ROAMING = 1; // Bot is just crawling the map. No enemies at sight
6 const float AI_STATUS_ATTACKING = 2; // There are enemies at sight
7 const float AI_STATUS_RUNNING = 4; // Bot is bunny hopping
8 const float AI_STATUS_DANGER_AHEAD = 8; // There is lava/slime/trigger_hurt ahead
9 const float AI_STATUS_OUT_JUMPPAD = 16; // Trying to get out of a "vertical" jump pad
10 const float AI_STATUS_OUT_WATER = 32; // Trying to get out of water
11 const float AI_STATUS_WAYPOINT_PERSONAL_LINKING = 64; // Waiting for the personal waypoint to be linked
12 const float AI_STATUS_WAYPOINT_PERSONAL_GOING = 128; // Going to a personal waypoint
13 const float AI_STATUS_WAYPOINT_PERSONAL_REACHED = 256; // Personal waypoint reached
14 const float AI_STATUS_JETPACK_FLYING = 512;
15 const float AI_STATUS_JETPACK_LANDING = 1024;
16 const float AI_STATUS_STUCK = 2048; // Cannot reach any goal
18 .float isbot; // true if this client is actually a bot
23 float autoskill_nextthink;
25 // havocbot_keyboardskill // keyboard movement
26 .float bot_moveskill; // moving technique
27 .float bot_dodgeskill; // dodging
29 .float bot_pingskill; // ping offset
31 .float bot_weaponskill; // weapon usage skill (combos, e.g.)
32 .float bot_aggresskill; // aggressivity, controls "think before fire" behaviour
33 .float bot_rangepreference; // weapon choice offset for range (>0 = prefer long range earlier "sniper", <0 = prefer short range "spammer")
35 .float bot_aimskill; // aim accuracy
36 .float bot_offsetskill; // aim breakage
37 .float bot_mouseskill; // mouse "speed"
39 .float bot_thinkskill; // target choice
40 .float bot_aiskill; // strategy choice
42 .float totalfrags_lastcheck;
44 // Custom weapon priorities
45 float bot_custom_weapon;
46 float bot_distance_far;
47 float bot_distance_close;
49 float bot_weapons_far[WEP_MAXCOUNT];
50 float bot_weapons_mid[WEP_MAXCOUNT];
51 float bot_weapons_close[WEP_MAXCOUNT];
58 .string netname_freeme;
59 .string playermodel_freeme;
60 .string playerskin_freeme;
65 .float bot_preferredcolors;
68 .float bot_dodgerating;
71 .float bot_pickupbasevalue;
73 .float bot_strategytime;
75 .float bot_forced_team;
76 .float bot_config_loaded;
78 float bot_strategytoken_taken;
79 entity bot_strategytoken;
81 float botframe_spawnedwaypoints;
82 float botframe_nextthink;
83 float botframe_nextdangertime;
84 float bot_cvar_nextthink;
85 float bot_ignore_bots; // let bots not attack other bots (only works in non-teamplay)
94 void bot_setnameandstuff();
95 void bot_custom_weapon_priority_setup();
97 void bot_relinkplayerlist();
98 void bot_clientdisconnect();
99 void bot_clientconnect();
100 void bot_removefromlargestteam();
101 void bot_removenewest();
102 void autoskill(float factor);
103 void bot_serverframe();
106 .float(entity player, entity item) bot_pickupevalfunc;
112 void() havocbot_setupbot;
114 float c1, c2, c3, c4;
115 void CheckAllowedTeams(entity for_whom); void GetTeamCounts(entity other);
116 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam);
118 void bot_calculate_stepheightvec(void);