1 #include "scripting.qh"
3 #include <server/defs.qh>
4 #include <server/miscfunctions.qh>
7 #include <common/state.qh>
8 #include <common/physics/player.qh>
9 #include <common/wepent.qh>
15 .float bot_cmdqueuebuf_allocated;
16 .float bot_cmdqueuebuf;
17 .float bot_cmdqueuebuf_start;
18 .float bot_cmdqueuebuf_end;
20 void bot_clearqueue(entity bot)
22 if(!bot.bot_cmdqueuebuf_allocated)
24 buf_del(bot.bot_cmdqueuebuf);
25 bot.bot_cmdqueuebuf_allocated = false;
26 LOG_TRACE("bot ", bot.netname, " queue cleared");
29 void bot_queuecommand(entity bot, string cmdstring)
31 if(!bot.bot_cmdqueuebuf_allocated)
33 bot.bot_cmdqueuebuf = buf_create();
34 bot.bot_cmdqueuebuf_allocated = true;
35 bot.bot_cmdqueuebuf_start = 0;
36 bot.bot_cmdqueuebuf_end = 0;
39 bufstr_set(bot.bot_cmdqueuebuf, bot.bot_cmdqueuebuf_end, cmdstring);
41 // if the command was a "sound" command, precache the sound NOW
42 // this prevents lagging!
48 sp = strstrofs(cmdstring, " ", 0);
51 parm = substring(cmdstring, sp + 1, -1);
52 cmdstr = substring(cmdstring, 0, sp);
58 sp = strstrofs(parm, " ", 0);
61 parm = substring(parm, sp + 1, -1);
68 bot.bot_cmdqueuebuf_end += 1;
71 void bot_dequeuecommand(entity bot, float idx)
73 if(!bot.bot_cmdqueuebuf_allocated)
74 error("dequeuecommand but no queue allocated");
75 if(idx < bot.bot_cmdqueuebuf_start)
76 error("dequeueing a command in the past");
77 if(idx >= bot.bot_cmdqueuebuf_end)
78 error("dequeueing a command in the future");
79 bufstr_set(bot.bot_cmdqueuebuf, idx, "");
80 if(idx == bot.bot_cmdqueuebuf_start)
81 bot.bot_cmdqueuebuf_start += 1;
82 if(bot.bot_cmdqueuebuf_start >= bot.bot_cmdqueuebuf_end)
86 string bot_readcommand(entity bot, float idx)
88 if(!bot.bot_cmdqueuebuf_allocated)
89 error("readcommand but no queue allocated");
90 if(idx < bot.bot_cmdqueuebuf_start)
91 error("reading a command in the past");
92 if(idx >= bot.bot_cmdqueuebuf_end)
93 error("reading a command in the future");
94 return bufstr_get(bot.bot_cmdqueuebuf, idx);
97 bool bot_havecommand(entity this, int idx)
99 if(!this.bot_cmdqueuebuf_allocated)
101 if(idx < this.bot_cmdqueuebuf_start)
103 if(idx >= this.bot_cmdqueuebuf_end)
108 const int MAX_BOT_PLACES = 4;
109 .float bot_places_count;
110 .entity bot_places[MAX_BOT_PLACES];
111 .string bot_placenames[MAX_BOT_PLACES];
112 entity bot_getplace(entity this, string placename)
115 if(substring(placename, 0, 1) == "@")
118 placename = substring(placename, 1, -1);
120 for(i = 0; i < this.bot_places_count; ++i)
121 if(this.(bot_placenames[i]) == placename)
122 return this.(bot_places[i]);
123 // now: i == this.bot_places_count
124 s = s2 = cvar_string(placename);
125 p = strstrofs(s2, " ", 0);
128 s = substring(s2, 0, p);
129 //print("places: ", placename, " -> ", cvar_string(placename), "\n");
130 cvar_set(placename, strcat(substring(s2, p+1, -1), " ", s));
131 //print("places: ", placename, " := ", cvar_string(placename), "\n");
133 e = find(NULL, targetname, s);
135 LOG_INFO("invalid place ", s);
136 if(i < MAX_BOT_PLACES)
138 this.(bot_placenames[i]) = strzone(placename);
139 this.(bot_places[i]) = e;
140 this.bot_places_count += 1;
146 e = find(NULL, targetname, placename);
148 LOG_INFO("invalid place ", placename);
154 // Initialize global commands list
155 // NOTE: New commands should be initialized here
156 void bot_commands_init()
158 bot_cmd_string[BOT_CMD_NULL] = "";
159 bot_cmd_parm_type[BOT_CMD_NULL] = BOT_CMD_PARAMETER_NONE;
161 bot_cmd_string[BOT_CMD_PAUSE] = "pause";
162 bot_cmd_parm_type[BOT_CMD_PAUSE] = BOT_CMD_PARAMETER_NONE;
164 bot_cmd_string[BOT_CMD_CONTINUE] = "continue";
165 bot_cmd_parm_type[BOT_CMD_CONTINUE] = BOT_CMD_PARAMETER_NONE;
167 bot_cmd_string[BOT_CMD_WAIT] = "wait";
168 bot_cmd_parm_type[BOT_CMD_WAIT] = BOT_CMD_PARAMETER_FLOAT;
170 bot_cmd_string[BOT_CMD_TURN] = "turn";
171 bot_cmd_parm_type[BOT_CMD_TURN] = BOT_CMD_PARAMETER_FLOAT;
173 bot_cmd_string[BOT_CMD_MOVETO] = "moveto";
174 bot_cmd_parm_type[BOT_CMD_MOVETO] = BOT_CMD_PARAMETER_VECTOR;
176 bot_cmd_string[BOT_CMD_MOVETOTARGET] = "movetotarget";
177 bot_cmd_parm_type[BOT_CMD_MOVETOTARGET] = BOT_CMD_PARAMETER_STRING;
179 bot_cmd_string[BOT_CMD_RESETGOAL] = "resetgoal";
180 bot_cmd_parm_type[BOT_CMD_RESETGOAL] = BOT_CMD_PARAMETER_NONE;
182 bot_cmd_string[BOT_CMD_CC] = "cc";
183 bot_cmd_parm_type[BOT_CMD_CC] = BOT_CMD_PARAMETER_STRING;
185 bot_cmd_string[BOT_CMD_IF] = "if";
186 bot_cmd_parm_type[BOT_CMD_IF] = BOT_CMD_PARAMETER_STRING;
188 bot_cmd_string[BOT_CMD_ELSE] = "else";
189 bot_cmd_parm_type[BOT_CMD_ELSE] = BOT_CMD_PARAMETER_NONE;
191 bot_cmd_string[BOT_CMD_FI] = "fi";
192 bot_cmd_parm_type[BOT_CMD_FI] = BOT_CMD_PARAMETER_NONE;
194 bot_cmd_string[BOT_CMD_RESETAIM] = "resetaim";
195 bot_cmd_parm_type[BOT_CMD_RESETAIM] = BOT_CMD_PARAMETER_NONE;
197 bot_cmd_string[BOT_CMD_AIM] = "aim";
198 bot_cmd_parm_type[BOT_CMD_AIM] = BOT_CMD_PARAMETER_STRING;
200 bot_cmd_string[BOT_CMD_AIMTARGET] = "aimtarget";
201 bot_cmd_parm_type[BOT_CMD_AIMTARGET] = BOT_CMD_PARAMETER_STRING;
203 bot_cmd_string[BOT_CMD_PRESSKEY] = "presskey";
204 bot_cmd_parm_type[BOT_CMD_PRESSKEY] = BOT_CMD_PARAMETER_STRING;
206 bot_cmd_string[BOT_CMD_RELEASEKEY] = "releasekey";
207 bot_cmd_parm_type[BOT_CMD_RELEASEKEY] = BOT_CMD_PARAMETER_STRING;
209 bot_cmd_string[BOT_CMD_SELECTWEAPON] = "selectweapon";
210 bot_cmd_parm_type[BOT_CMD_SELECTWEAPON] = BOT_CMD_PARAMETER_FLOAT;
212 bot_cmd_string[BOT_CMD_IMPULSE] = "impulse";
213 bot_cmd_parm_type[BOT_CMD_IMPULSE] = BOT_CMD_PARAMETER_FLOAT;
215 bot_cmd_string[BOT_CMD_WAIT_UNTIL] = "wait_until";
216 bot_cmd_parm_type[BOT_CMD_WAIT_UNTIL] = BOT_CMD_PARAMETER_FLOAT;
218 bot_cmd_string[BOT_CMD_BARRIER] = "barrier";
219 bot_cmd_parm_type[BOT_CMD_BARRIER] = BOT_CMD_PARAMETER_NONE;
221 bot_cmd_string[BOT_CMD_CONSOLE] = "console";
222 bot_cmd_parm_type[BOT_CMD_CONSOLE] = BOT_CMD_PARAMETER_STRING;
224 bot_cmd_string[BOT_CMD_SOUND] = "sound";
225 bot_cmd_parm_type[BOT_CMD_SOUND] = BOT_CMD_PARAMETER_STRING;
227 bot_cmd_string[BOT_CMD_DEBUG_ASSERT_CANFIRE] = "debug_assert_canfire";
228 bot_cmd_parm_type[BOT_CMD_DEBUG_ASSERT_CANFIRE] = BOT_CMD_PARAMETER_FLOAT;
230 bot_cmds_initialized = true;
233 // Returns first bot with matching name
234 entity find_bot_by_name(string name)
236 FOREACH_CLIENT(IS_BOT_CLIENT(it) && it.netname == name,
244 // Returns a bot by number on list
245 entity find_bot_by_number(float number)
253 bot = findchainflags(flags, FL_CLIENT); // TODO: doesn't findchainflags loop backwards through entities?
256 if(IS_BOT_CLIENT(bot))
267 float bot_decodecommand(string cmdstring)
273 sp = strstrofs(cmdstring, " ", 0);
280 parm = substring(cmdstring, sp + 1, -1);
281 cmdstring = substring(cmdstring, 0, sp);
284 if(!bot_cmds_initialized)
288 for(i=1;i<BOT_CMD_COUNTER;++i)
290 if(bot_cmd_string[i]!=cmdstring)
293 cmd_parm_type = bot_cmd_parm_type[i];
295 if(cmd_parm_type!=BOT_CMD_PARAMETER_NONE&&parm=="")
297 LOG_INFO("ERROR: A parameter is required for this command");
301 // Load command into queue
302 bot_cmd.bot_cmd_type = i;
305 switch(cmd_parm_type)
307 case BOT_CMD_PARAMETER_FLOAT:
308 bot_cmd.bot_cmd_parm_float = stof(parm);
310 case BOT_CMD_PARAMETER_STRING:
311 strcpy(bot_cmd.bot_cmd_parm_string, parm);
313 case BOT_CMD_PARAMETER_VECTOR:
314 if(substring(parm, 0, 1) != "\'")
316 LOG_INFOF("ERROR: expected vector type \'x y z\', got %s", parm);
319 bot_cmd.bot_cmd_parm_vector = stov(parm);
326 LOG_INFO("ERROR: No such command '", cmdstring, "'");
330 void bot_cmdhelp(string scmd)
335 if(!bot_cmds_initialized)
338 for(i=1;i<BOT_CMD_COUNTER;++i)
340 if(bot_cmd_string[i]!=scmd)
343 ntype = bot_cmd_parm_type[i];
347 case BOT_CMD_PARAMETER_FLOAT:
348 stype = "float number";
350 case BOT_CMD_PARAMETER_STRING:
353 case BOT_CMD_PARAMETER_VECTOR:
361 string prelude = strcat(
362 "Command: ", bot_cmd_string[i], "\n",
363 "Parameter: <", stype, ">", "\n",
369 LOG_INFO(prelude, "Stops the bot completely. Any command other than 'continue' will be ignored.");
371 case BOT_CMD_CONTINUE:
372 LOG_INFO(prelude, "Disable paused status");
375 LOG_INFO(prelude, "Pause command parsing and bot ai for N seconds. Pressed key will remain pressed");
377 case BOT_CMD_WAIT_UNTIL:
378 LOG_INFO(prelude, "Pause command parsing and bot ai until time is N from the last barrier. Pressed key will remain pressed");
380 case BOT_CMD_BARRIER:
381 LOG_INFO(prelude, "Waits till all bots that have a command queue reach this command. Pressed key will remain pressed");
384 LOG_INFO(prelude, "Look to the right or left N degrees. For turning to the left use positive numbers.");
387 LOG_INFO(prelude, "Walk to an specific coordinate on the map. Usage: moveto \'x y z\'");
389 case BOT_CMD_MOVETOTARGET:
390 LOG_INFO(prelude, "Walk to the specific target on the map");
392 case BOT_CMD_RESETGOAL:
393 LOG_INFO(prelude, "Resets the goal stack");
396 LOG_INFO(prelude, "Execute client command. Examples: cc \"say something\"; cc god; cc \"name newnickname\"; cc kill;");
399 LOG_INFO(prelude, "Perform simple conditional execution.\n"
401 " sv_cmd .. if \"condition\"\n"
402 " sv_cmd .. <instruction if true>\n"
403 " sv_cmd .. <instruction if true>\n"
405 " sv_cmd .. <instruction if false>\n"
406 " sv_cmd .. <instruction if false>\n"
408 "Conditions: a=b, a>b, a<b, a\t\t(spaces not allowed)\n"
409 " Values in conditions can be numbers, cvars in the form cvar.cvar_string or special fields\n"
410 "Fields: health, speed, flagcarrier\n"
411 "Examples: if health>50; if health>cvar.g_balance_laser_primary_damage; if flagcarrier;"
414 case BOT_CMD_RESETAIM:
415 LOG_INFO(prelude, "Points the aim to the coordinates x,y 0,0");
418 LOG_INFO(prelude, "Move the aim x/y (horizontal/vertical) degrees relatives to the bot\n"
419 "There is a 3rd optional parameter telling in how many seconds the aim has to reach the new position\n"
420 "Examples: aim \"90 0\" // Turn 90 degrees inmediately (positive numbers move to the left/up)\n"
421 " aim \"0 90 2\" // Will gradually look to the sky in the next two seconds"
424 case BOT_CMD_AIMTARGET:
425 LOG_INFO(prelude, "Points the aim to given target");
427 case BOT_CMD_PRESSKEY:
428 LOG_INFO(prelude, "Press one of the following keys: forward, backward, left, right, jump, crouch, attack1, attack2, use");
429 LOG_INFO("Multiple keys can be pressed at time (with many presskey calls) and it will remain pressed until the command \"releasekey\" is called");
430 LOG_INFO("Note: The script will not return the control to the bot ai until all keys are released");
432 case BOT_CMD_RELEASEKEY:
433 LOG_INFO(prelude, "Release previoulsy used keys. Use the parameter \"all\" to release all keys");
436 LOG_INFO(prelude, "play sound file at bot location");
438 case BOT_CMD_DEBUG_ASSERT_CANFIRE:
439 LOG_INFO(prelude, "verify the state of the weapon entity");
442 LOG_INFO(prelude, "This command has no description yet.");
448 void bot_list_commands()
453 if(!bot_cmds_initialized)
457 "List of all available commands:\n"
458 " Command - Parameter Type\n"
461 for(i=1;i<BOT_CMD_COUNTER;++i)
463 switch(bot_cmd_parm_type[i])
465 case BOT_CMD_PARAMETER_FLOAT:
466 ptype = "float number";
468 case BOT_CMD_PARAMETER_STRING:
471 case BOT_CMD_PARAMETER_VECTOR:
478 LOG_INFO(" ", bot_cmd_string[i]," - <", ptype, ">");
483 .int bot_exec_status;
485 float bot_cmd_cc(entity this)
487 SV_ParseClientCommand(this, bot_cmd.bot_cmd_parm_string);
488 return CMD_STATUS_FINISHED;
491 float bot_cmd_impulse(entity this)
493 CS(this).impulse = bot_cmd.bot_cmd_parm_float;
494 return CMD_STATUS_FINISHED;
497 float bot_cmd_continue(entity this)
499 bot_relinkplayerlist();
500 this.bot_exec_status &= ~BOT_EXEC_STATUS_PAUSED;
501 return CMD_STATUS_FINISHED;
504 .float bot_cmd_wait_time;
505 float bot_cmd_wait(entity this)
507 if(this.bot_exec_status & BOT_EXEC_STATUS_WAITING)
509 if(time>=this.bot_cmd_wait_time)
511 this.bot_exec_status &= ~BOT_EXEC_STATUS_WAITING;
512 return CMD_STATUS_FINISHED;
515 return CMD_STATUS_EXECUTING;
518 this.bot_cmd_wait_time = time + bot_cmd.bot_cmd_parm_float;
519 this.bot_exec_status |= BOT_EXEC_STATUS_WAITING;
520 return CMD_STATUS_EXECUTING;
523 float bot_cmd_wait_until(entity this)
525 if(time < bot_cmd.bot_cmd_parm_float + bot_barriertime)
527 this.bot_exec_status |= BOT_EXEC_STATUS_WAITING;
528 return CMD_STATUS_EXECUTING;
530 this.bot_exec_status &= ~BOT_EXEC_STATUS_WAITING;
531 return CMD_STATUS_FINISHED;
534 float bot_cmd_barrier(entity this)
536 // 0 = no barrier, 1 = waiting, 2 = waiting finished
538 if(this.bot_barrier == 0) // initialization
540 this.bot_barrier = 1;
542 //this.colormod = '4 4 0';
545 if(this.bot_barrier == 1) // find other bots
547 FOREACH_CLIENT(it.isbot, {
548 if(it.bot_cmdqueuebuf_allocated)
549 if(it.bot_barrier != 1)
550 return CMD_STATUS_EXECUTING; // not all are at the barrier yet
553 // all bots hit the barrier!
555 // acknowledge barrier
556 FOREACH_CLIENT(it.isbot, { it.bot_barrier = 2; });
558 bot_barriertime = time;
561 // if we get here, the barrier is finished
563 this.bot_barrier = 0;
564 //this.colormod = '0 0 0';
566 return CMD_STATUS_FINISHED;
569 float bot_cmd_turn(entity this)
571 this.v_angle_y = this.v_angle.y + bot_cmd.bot_cmd_parm_float;
572 this.v_angle_y = this.v_angle.y - floor(this.v_angle.y / 360) * 360;
573 return CMD_STATUS_FINISHED;
576 float bot_cmd_select_weapon(entity this)
578 float id = bot_cmd.bot_cmd_parm_float;
580 if(id < WEP_FIRST || id > WEP_LAST)
581 return CMD_STATUS_ERROR;
583 bool success = false;
585 for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
587 .entity weaponentity = weaponentities[slot];
588 if(this.(weaponentity).m_weapon == WEP_Null && slot != 0)
591 if(client_hasweapon(this, Weapons_from(id), weaponentity, true, false))
594 this.(weaponentity).m_switchweapon = Weapons_from(id);
599 return CMD_STATUS_ERROR;
601 return CMD_STATUS_FINISHED;
604 .int bot_cmd_condition_status;
606 const int CMD_CONDITION_NONE = 0;
607 const int CMD_CONDITION_true = 1;
608 const int CMD_CONDITION_false = 2;
609 const int CMD_CONDITION_true_BLOCK = 4;
610 const int CMD_CONDITION_false_BLOCK = 8;
612 float bot_cmd_eval(entity this, string expr)
614 // Search for numbers
615 if(IS_DIGIT(substring(expr, 0, 1)))
619 if(substring(expr, 0, 5)=="cvar.")
620 return cvar(substring(expr, 5, strlen(expr)));
623 // TODO: expand with support for more fields (key carrier, ball carrier, armor etc)
627 return GetResourceAmount(this, RESOURCE_HEALTH);
629 return vlen(this.velocity);
631 return ((this.flagcarried!=NULL));
634 LOG_INFO("ERROR: Unable to convert the expression '", expr, "' into a numeric value");
638 float bot_cmd_if(entity this)
640 string expr, val_a, val_b;
643 if(this.bot_cmd_condition_status != CMD_CONDITION_NONE)
645 // Only one "if" block is allowed at time
646 LOG_INFO("ERROR: Only one conditional block can be processed at time");
647 bot_clearqueue(this);
648 return CMD_STATUS_ERROR;
651 this.bot_cmd_condition_status |= CMD_CONDITION_true_BLOCK;
653 // search for operators
654 expr = bot_cmd.bot_cmd_parm_string;
656 cmpofs = strstrofs(expr,"=",0);
660 val_a = substring(expr,0,cmpofs);
661 val_b = substring(expr,cmpofs+1,strlen(expr));
663 if(bot_cmd_eval(this, val_a)==bot_cmd_eval(this, val_b))
664 this.bot_cmd_condition_status |= CMD_CONDITION_true;
666 this.bot_cmd_condition_status |= CMD_CONDITION_false;
668 return CMD_STATUS_FINISHED;
671 cmpofs = strstrofs(expr,">",0);
675 val_a = substring(expr,0,cmpofs);
676 val_b = substring(expr,cmpofs+1,strlen(expr));
678 if(bot_cmd_eval(this, val_a)>bot_cmd_eval(this, val_b))
679 this.bot_cmd_condition_status |= CMD_CONDITION_true;
681 this.bot_cmd_condition_status |= CMD_CONDITION_false;
683 return CMD_STATUS_FINISHED;
686 cmpofs = strstrofs(expr,"<",0);
690 val_a = substring(expr,0,cmpofs);
691 val_b = substring(expr,cmpofs+1,strlen(expr));
693 if(bot_cmd_eval(this, val_a)<bot_cmd_eval(this, val_b))
694 this.bot_cmd_condition_status |= CMD_CONDITION_true;
696 this.bot_cmd_condition_status |= CMD_CONDITION_false;
698 return CMD_STATUS_FINISHED;
701 if(bot_cmd_eval(this, expr))
702 this.bot_cmd_condition_status |= CMD_CONDITION_true;
704 this.bot_cmd_condition_status |= CMD_CONDITION_false;
706 return CMD_STATUS_FINISHED;
709 float bot_cmd_else(entity this)
711 this.bot_cmd_condition_status &= ~CMD_CONDITION_true_BLOCK;
712 this.bot_cmd_condition_status |= CMD_CONDITION_false_BLOCK;
713 return CMD_STATUS_FINISHED;
716 float bot_cmd_fi(entity this)
718 this.bot_cmd_condition_status = CMD_CONDITION_NONE;
719 return CMD_STATUS_FINISHED;
722 float bot_cmd_resetaim(entity this)
724 this.v_angle = '0 0 0';
725 return CMD_STATUS_FINISHED;
728 .float bot_cmd_aim_begintime;
729 .float bot_cmd_aim_endtime;
730 .vector bot_cmd_aim_begin;
731 .vector bot_cmd_aim_end;
733 float bot_cmd_aim(entity this)
736 if(this.bot_cmd_aim_endtime)
740 progress = min(1 - (this.bot_cmd_aim_endtime - time) / (this.bot_cmd_aim_endtime - this.bot_cmd_aim_begintime),1);
741 this.v_angle = this.bot_cmd_aim_begin + ((this.bot_cmd_aim_end - this.bot_cmd_aim_begin) * progress);
743 if(time>=this.bot_cmd_aim_endtime)
745 this.bot_cmd_aim_endtime = 0;
746 return CMD_STATUS_FINISHED;
749 return CMD_STATUS_EXECUTING;
752 // New aiming direction
756 parms = bot_cmd.bot_cmd_parm_string;
758 tokens = tokenizebyseparator(parms, " ");
760 if(tokens<2||tokens>3)
761 return CMD_STATUS_ERROR;
763 step = (tokens == 3) ? stof(argv(2)) : 0;
767 this.v_angle_x -= stof(argv(1));
768 this.v_angle_y += stof(argv(0));
769 return CMD_STATUS_FINISHED;
772 this.bot_cmd_aim_begin = this.v_angle;
774 this.bot_cmd_aim_end_x = this.v_angle.x - stof(argv(1));
775 this.bot_cmd_aim_end_y = this.v_angle.y + stof(argv(0));
776 this.bot_cmd_aim_end_z = 0;
778 this.bot_cmd_aim_begintime = time;
779 this.bot_cmd_aim_endtime = time + step;
781 return CMD_STATUS_EXECUTING;
784 float bot_cmd_aimtarget(entity this)
786 if(this.bot_cmd_aim_endtime)
788 return bot_cmd_aim(this);
796 parms = bot_cmd.bot_cmd_parm_string;
798 tokens = tokenizebyseparator(parms, " ");
800 e = bot_getplace(this, argv(0));
802 return CMD_STATUS_ERROR;
804 v = e.origin + (e.mins + e.maxs) * 0.5;
808 this.v_angle = vectoangles(v - (this.origin + this.view_ofs));
809 this.v_angle_x = -this.v_angle.x;
810 return CMD_STATUS_FINISHED;
813 if(tokens<1||tokens>2)
814 return CMD_STATUS_ERROR;
816 step = stof(argv(1));
818 this.bot_cmd_aim_begin = this.v_angle;
819 this.bot_cmd_aim_end = vectoangles(v - (this.origin + this.view_ofs));
820 this.bot_cmd_aim_end_x = -this.bot_cmd_aim_end.x;
822 this.bot_cmd_aim_begintime = time;
823 this.bot_cmd_aim_endtime = time + step;
825 return CMD_STATUS_EXECUTING;
830 const int BOT_CMD_KEY_NONE = 0;
831 const int BOT_CMD_KEY_FORWARD = BIT(0);
832 const int BOT_CMD_KEY_BACKWARD = BIT(1);
833 const int BOT_CMD_KEY_RIGHT = BIT(2);
834 const int BOT_CMD_KEY_LEFT = BIT(3);
835 const int BOT_CMD_KEY_JUMP = BIT(4);
836 const int BOT_CMD_KEY_ATTACK1 = BIT(5);
837 const int BOT_CMD_KEY_ATTACK2 = BIT(6);
838 const int BOT_CMD_KEY_USE = BIT(7);
839 const int BOT_CMD_KEY_HOOK = BIT(8);
840 const int BOT_CMD_KEY_CROUCH = BIT(9);
841 const int BOT_CMD_KEY_CHAT = BIT(10);
843 bool bot_presskeys(entity this)
845 CS(this).movement = '0 0 0';
846 PHYS_INPUT_BUTTON_JUMP(this) = false;
847 PHYS_INPUT_BUTTON_CROUCH(this) = false;
848 PHYS_INPUT_BUTTON_ATCK(this) = false;
849 PHYS_INPUT_BUTTON_ATCK2(this) = false;
850 PHYS_INPUT_BUTTON_USE(this) = false;
851 PHYS_INPUT_BUTTON_HOOK(this) = false;
852 PHYS_INPUT_BUTTON_CHAT(this) = false;
854 if(this.bot_cmd_keys == BOT_CMD_KEY_NONE)
857 if(this.bot_cmd_keys & BOT_CMD_KEY_FORWARD)
858 CS(this).movement_x = autocvar_sv_maxspeed;
859 else if(this.bot_cmd_keys & BOT_CMD_KEY_BACKWARD)
860 CS(this).movement_x = -autocvar_sv_maxspeed;
862 if(this.bot_cmd_keys & BOT_CMD_KEY_RIGHT)
863 CS(this).movement_y = autocvar_sv_maxspeed;
864 else if(this.bot_cmd_keys & BOT_CMD_KEY_LEFT)
865 CS(this).movement_y = -autocvar_sv_maxspeed;
867 if(this.bot_cmd_keys & BOT_CMD_KEY_JUMP)
868 PHYS_INPUT_BUTTON_JUMP(this) = true;
870 if(this.bot_cmd_keys & BOT_CMD_KEY_CROUCH)
871 PHYS_INPUT_BUTTON_CROUCH(this) = true;
873 if(this.bot_cmd_keys & BOT_CMD_KEY_ATTACK1)
874 PHYS_INPUT_BUTTON_ATCK(this) = true;
876 if(this.bot_cmd_keys & BOT_CMD_KEY_ATTACK2)
877 PHYS_INPUT_BUTTON_ATCK2(this) = true;
879 if(this.bot_cmd_keys & BOT_CMD_KEY_USE)
880 PHYS_INPUT_BUTTON_USE(this) = true;
882 if(this.bot_cmd_keys & BOT_CMD_KEY_HOOK)
883 PHYS_INPUT_BUTTON_HOOK(this) = true;
885 if(this.bot_cmd_keys & BOT_CMD_KEY_CHAT)
886 PHYS_INPUT_BUTTON_CHAT(this) = true;
892 float bot_cmd_keypress_handler(entity this, string key, float enabled)
898 this.bot_cmd_keys = (2 ** 20) - 1; // >:)
900 this.bot_cmd_keys = BOT_CMD_KEY_NONE;
904 this.bot_cmd_keys |= BOT_CMD_KEY_FORWARD;
905 this.bot_cmd_keys &= ~BOT_CMD_KEY_BACKWARD;
908 this.bot_cmd_keys &= ~BOT_CMD_KEY_FORWARD;
913 this.bot_cmd_keys |= BOT_CMD_KEY_BACKWARD;
914 this.bot_cmd_keys &= ~BOT_CMD_KEY_FORWARD;
917 this.bot_cmd_keys &= ~BOT_CMD_KEY_BACKWARD;
922 this.bot_cmd_keys |= BOT_CMD_KEY_LEFT;
923 this.bot_cmd_keys &= ~BOT_CMD_KEY_RIGHT;
926 this.bot_cmd_keys &= ~BOT_CMD_KEY_LEFT;
931 this.bot_cmd_keys |= BOT_CMD_KEY_RIGHT;
932 this.bot_cmd_keys &= ~BOT_CMD_KEY_LEFT;
935 this.bot_cmd_keys &= ~BOT_CMD_KEY_RIGHT;
939 this.bot_cmd_keys |= BOT_CMD_KEY_JUMP;
941 this.bot_cmd_keys &= ~BOT_CMD_KEY_JUMP;
945 this.bot_cmd_keys |= BOT_CMD_KEY_CROUCH;
947 this.bot_cmd_keys &= ~BOT_CMD_KEY_CROUCH;
951 this.bot_cmd_keys |= BOT_CMD_KEY_ATTACK1;
953 this.bot_cmd_keys &= ~BOT_CMD_KEY_ATTACK1;
957 this.bot_cmd_keys |= BOT_CMD_KEY_ATTACK2;
959 this.bot_cmd_keys &= ~BOT_CMD_KEY_ATTACK2;
963 this.bot_cmd_keys |= BOT_CMD_KEY_USE;
965 this.bot_cmd_keys &= ~BOT_CMD_KEY_USE;
969 this.bot_cmd_keys |= BOT_CMD_KEY_HOOK;
971 this.bot_cmd_keys &= ~BOT_CMD_KEY_HOOK;
975 this.bot_cmd_keys |= BOT_CMD_KEY_CHAT;
977 this.bot_cmd_keys &= ~BOT_CMD_KEY_CHAT;
983 return CMD_STATUS_FINISHED;
986 float bot_cmd_presskey(entity this)
990 key = bot_cmd.bot_cmd_parm_string;
992 bot_cmd_keypress_handler(this, key,true);
994 return CMD_STATUS_FINISHED;
997 float bot_cmd_releasekey(entity this)
1001 key = bot_cmd.bot_cmd_parm_string;
1003 return bot_cmd_keypress_handler(this, key,false);
1006 float bot_cmd_pause(entity this)
1008 PHYS_INPUT_BUTTON_DRAG(this) = false;
1009 PHYS_INPUT_BUTTON_USE(this) = false;
1010 PHYS_INPUT_BUTTON_ATCK(this) = false;
1011 PHYS_INPUT_BUTTON_JUMP(this) = false;
1012 PHYS_INPUT_BUTTON_HOOK(this) = false;
1013 PHYS_INPUT_BUTTON_CHAT(this) = false;
1014 PHYS_INPUT_BUTTON_ATCK2(this) = false;
1015 PHYS_INPUT_BUTTON_CROUCH(this) = false;
1017 CS(this).movement = '0 0 0';
1018 this.bot_cmd_keys = BOT_CMD_KEY_NONE;
1021 this.bot_exec_status |= BOT_EXEC_STATUS_PAUSED;
1022 return CMD_STATUS_FINISHED;
1025 float bot_cmd_moveto(entity this)
1027 return this.cmd_moveto(this, bot_cmd.bot_cmd_parm_vector);
1030 float bot_cmd_movetotarget(entity this)
1033 e = bot_getplace(this, bot_cmd.bot_cmd_parm_string);
1035 return CMD_STATUS_ERROR;
1036 return this.cmd_moveto(this, e.origin + (e.mins + e.maxs) * 0.5);
1039 float bot_cmd_resetgoal(entity this)
1041 return this.cmd_resetgoal(this);
1045 float bot_cmd_sound(entity this)
1048 f = bot_cmd.bot_cmd_parm_string;
1050 float n = tokenizebyseparator(f, " ");
1053 float chan = CH_WEAPON_B;
1054 float vol = VOL_BASE;
1055 float atten = ATTEN_MIN;
1058 sample = argv(n - 1);
1060 chan = stof(argv(0));
1062 vol = stof(argv(1));
1064 atten = stof(argv(2));
1067 _sound(this, chan, sample, vol, atten);
1069 return CMD_STATUS_FINISHED;
1073 float bot_cmd_debug_assert_canfire(entity this)
1075 float f = bot_cmd.bot_cmd_parm_float;
1077 int slot = 0; // TODO: unhardcode?
1078 .entity weaponentity = weaponentities[slot];
1079 if(this.(weaponentity).state != WS_READY)
1083 this.colormod = '0 8 8';
1084 LOG_INFO("Bot ", this.netname, " using ", this.(weaponentity).weaponname, " wants to fire, inhibited by weaponentity state");
1087 else if(ATTACK_FINISHED(this, slot) > time)
1091 this.colormod = '8 0 8';
1092 LOG_INFO("Bot ", this.netname, " using ", this.(weaponentity).weaponname, " wants to fire, inhibited by ATTACK_FINISHED (", ftos(ATTACK_FINISHED(this, slot) - time), " seconds left)");
1095 else if(this.(weaponentity).tuba_note)
1099 this.colormod = '8 0 0';
1100 LOG_INFO("Bot ", this.netname, " using ", this.(weaponentity).weaponname, " wants to fire, bot still has an active tuba note");
1107 this.colormod = '8 8 0';
1108 LOG_INFO("Bot ", this.netname, " using ", this.(weaponentity).weaponname, " thinks it has fired, but apparently did not; ATTACK_FINISHED says ", ftos(ATTACK_FINISHED(this, slot) - time), " seconds left");
1112 return CMD_STATUS_FINISHED;
1117 void bot_command_executed(entity this, bool rm)
1124 bot_dequeuecommand(this, this.bot_cmd_execution_index);
1126 this.bot_cmd_execution_index++;
1129 void bot_setcurrentcommand(entity this)
1133 if(!this.bot_cmd_current)
1135 this.bot_cmd_current = new_pure(bot_cmd);
1138 bot_cmd = this.bot_cmd_current;
1139 if(bot_cmd.bot_cmd_index != this.bot_cmd_execution_index || this.bot_cmd_execution_index == 0)
1141 if(bot_havecommand(this, this.bot_cmd_execution_index))
1144 cmdstring = bot_readcommand(this, this.bot_cmd_execution_index);
1145 if(bot_decodecommand(cmdstring))
1147 bot_cmd.owner = this;
1148 bot_cmd.bot_cmd_index = this.bot_cmd_execution_index;
1152 // Invalid command, remove from queue
1154 bot_dequeuecommand(this, this.bot_cmd_execution_index);
1155 this.bot_cmd_execution_index++;
1163 void bot_resetqueues()
1165 FOREACH_CLIENT(it.isbot, {
1166 it.bot_cmd_execution_index = 0;
1168 // also, cancel all barriers
1170 for(int i = 0; i < it.bot_places_count; ++i)
1172 strfree(it.(bot_placenames[i]));
1174 it.bot_places_count = 0;
1177 bot_barriertime = time;
1180 // Here we map commands to functions and deal with complex interactions between commands and execution states
1181 // NOTE: Of course you need to include your commands here too :)
1182 float bot_execute_commands_once(entity this)
1184 float status, ispressingkey;
1187 bot_setcurrentcommand(this);
1189 // Ignore all commands except continue when the bot is paused
1190 if(!(this.bot_exec_status & BOT_EXEC_STATUS_PAUSED))
1192 // if we have no bot command, better return
1193 // old logic kept pressing previously pressed keys, but that has problems
1194 // (namely, it means you cannot make a bot "normal" ever again)
1195 // to keep a bot walking for a while, use the "wait" bot command
1196 if(bot_cmd == world)
1199 else if(bot_cmd.bot_cmd_type != BOT_CMD_CONTINUE)
1201 if(bot_cmd.bot_cmd_type!=BOT_CMD_NULL)
1203 bot_command_executed(this, true);
1204 LOG_INFO("WARNING: Commands are ignored while the bot is paused. Use the command 'continue' instead.");
1209 // Keep pressing keys raised by the "presskey" command
1210 ispressingkey = boolean(bot_presskeys(this));
1212 // Handle conditions
1213 if (!(bot_cmd.bot_cmd_type==BOT_CMD_FI||bot_cmd.bot_cmd_type==BOT_CMD_ELSE))
1214 if(this.bot_cmd_condition_status & CMD_CONDITION_true && this.bot_cmd_condition_status & CMD_CONDITION_false_BLOCK)
1216 bot_command_executed(this, true);
1219 else if(this.bot_cmd_condition_status & CMD_CONDITION_false && this.bot_cmd_condition_status & CMD_CONDITION_true_BLOCK)
1221 bot_command_executed(this, true);
1225 // Map commands to functions
1226 switch(bot_cmd.bot_cmd_type)
1229 return ispressingkey;
1232 status = bot_cmd_pause(this);
1234 case BOT_CMD_CONTINUE:
1235 status = bot_cmd_continue(this);
1238 status = bot_cmd_wait(this);
1240 case BOT_CMD_WAIT_UNTIL:
1241 status = bot_cmd_wait_until(this);
1244 status = bot_cmd_turn(this);
1246 case BOT_CMD_MOVETO:
1247 status = bot_cmd_moveto(this);
1249 case BOT_CMD_MOVETOTARGET:
1250 status = bot_cmd_movetotarget(this);
1252 case BOT_CMD_RESETGOAL:
1253 status = bot_cmd_resetgoal(this);
1256 status = bot_cmd_cc(this);
1259 status = bot_cmd_if(this);
1262 status = bot_cmd_else(this);
1265 status = bot_cmd_fi(this);
1267 case BOT_CMD_RESETAIM:
1268 status = bot_cmd_resetaim(this);
1271 status = bot_cmd_aim(this);
1273 case BOT_CMD_AIMTARGET:
1274 status = bot_cmd_aimtarget(this);
1276 case BOT_CMD_PRESSKEY:
1277 status = bot_cmd_presskey(this);
1279 case BOT_CMD_RELEASEKEY:
1280 status = bot_cmd_releasekey(this);
1282 case BOT_CMD_SELECTWEAPON:
1283 status = bot_cmd_select_weapon(this);
1285 case BOT_CMD_IMPULSE:
1286 status = bot_cmd_impulse(this);
1288 case BOT_CMD_BARRIER:
1289 status = bot_cmd_barrier(this);
1291 case BOT_CMD_CONSOLE:
1292 localcmd(strcat(bot_cmd.bot_cmd_parm_string, "\n"));
1293 status = CMD_STATUS_FINISHED;
1296 status = bot_cmd_sound(this);
1298 case BOT_CMD_DEBUG_ASSERT_CANFIRE:
1299 status = bot_cmd_debug_assert_canfire(this);
1302 LOG_INFOF("ERROR: Invalid command on queue with id '%s'", ftos(bot_cmd.bot_cmd_type));
1306 if (status==CMD_STATUS_ERROR)
1307 LOG_INFOF("ERROR: The command '%s' returned an error status", bot_cmd_string[bot_cmd.bot_cmd_type]);
1309 // Move execution pointer
1310 if(status==CMD_STATUS_EXECUTING)
1316 if(autocvar_g_debug_bot_commands)
1320 switch(bot_cmd_parm_type[bot_cmd.bot_cmd_type])
1322 case BOT_CMD_PARAMETER_FLOAT:
1323 parms = ftos(bot_cmd.bot_cmd_parm_float);
1325 case BOT_CMD_PARAMETER_STRING:
1326 parms = bot_cmd.bot_cmd_parm_string;
1328 case BOT_CMD_PARAMETER_VECTOR:
1329 parms = vtos(bot_cmd.bot_cmd_parm_vector);
1335 clientcommand(this,strcat("say ^7", bot_cmd_string[bot_cmd.bot_cmd_type]," ",parms,"\n"));
1338 bot_command_executed(this, true);
1341 if(status == CMD_STATUS_FINISHED)
1344 return CMD_STATUS_ERROR;
1347 // This function should be (the only) called directly from the bot ai loop
1348 int bot_execute_commands(entity this)
1353 f = bot_execute_commands_once(this);