1 #include "waypoints.qh"
5 #include "navigation.qh"
7 #include "../antilag.qh"
9 #include "../../common/constants.qh"
11 #include "../../warpzonelib/util_server.qh"
13 // create a new spawnfunc_waypoint and automatically link it to other waypoints, and link
14 // them back to it as well
15 // (suitable for spawnfunc_waypoint editor)
16 entity waypoint_spawn(vector m1, vector m2, float f)
19 w = find(world, classname, "waypoint");
21 if (!(f & WAYPOINTFLAG_PERSONAL))
24 // if a matching spawnfunc_waypoint already exists, don't add a duplicate
25 if (boxesoverlap(m1, m2, w.absmin, w.absmax))
27 w = find(w, classname, "waypoint");
31 w.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
32 w.classname = "waypoint";
34 setorigin(w, (m1 + m2) * 0.5);
35 setsize(w, m1 - w.origin, m2 - w.origin);
41 setsize(w, PL_MIN - '1 1 0', PL_MAX + '1 1 0');
42 if(!move_out_of_solid(w))
44 if(!(f & WAYPOINTFLAG_GENERATED))
46 dprint("Killed a waypoint that was stuck in solid at ", vtos(w.origin), "\n");
52 if(autocvar_developer)
54 print("A generated waypoint is stuck in solid at ", vtos(w.origin), "\n");
55 backtrace("Waypoint stuck");
59 setsize(w, '0 0 0', '0 0 0');
62 waypoint_clearlinks(w);
63 //waypoint_schedulerelink(w);
65 if (autocvar_g_waypointeditor)
69 setmodel(w, "models/runematch/rune.mdl"); w.effects = EF_LOWPRECISION;
71 if (w.wpflags & WAYPOINTFLAG_ITEM)
73 else if (w.wpflags & WAYPOINTFLAG_GENERATED)
84 // add a new link to the spawnfunc_waypoint, replacing the furthest link it already has
85 void waypoint_addlink(entity from, entity to)
91 if (from.wpflags & WAYPOINTFLAG_NORELINK)
94 if (from.wp00 == to) return;if (from.wp01 == to) return;if (from.wp02 == to) return;if (from.wp03 == to) return;
95 if (from.wp04 == to) return;if (from.wp05 == to) return;if (from.wp06 == to) return;if (from.wp07 == to) return;
96 if (from.wp08 == to) return;if (from.wp09 == to) return;if (from.wp10 == to) return;if (from.wp11 == to) return;
97 if (from.wp12 == to) return;if (from.wp13 == to) return;if (from.wp14 == to) return;if (from.wp15 == to) return;
98 if (from.wp16 == to) return;if (from.wp17 == to) return;if (from.wp18 == to) return;if (from.wp19 == to) return;
99 if (from.wp20 == to) return;if (from.wp21 == to) return;if (from.wp22 == to) return;if (from.wp23 == to) return;
100 if (from.wp24 == to) return;if (from.wp25 == to) return;if (from.wp26 == to) return;if (from.wp27 == to) return;
101 if (from.wp28 == to) return;if (from.wp29 == to) return;if (from.wp30 == to) return;if (from.wp31 == to) return;
103 if (to.wpisbox || from.wpisbox)
105 // if either is a box we have to find the nearest points on them to
106 // calculate the distance properly
107 vector v1, v2, m1, m2;
111 v1_x = bound(m1_x, v1_x, m2_x);
112 v1_y = bound(m1_y, v1_y, m2_y);
113 v1_z = bound(m1_z, v1_z, m2_z);
117 v2_x = bound(m1_x, v2_x, m2_x);
118 v2_y = bound(m1_y, v2_y, m2_y);
119 v2_z = bound(m1_z, v2_z, m2_z);
124 c = vlen(to.origin - from.origin);
126 if (from.wp31mincost < c) return;
127 if (from.wp30mincost < c) {from.wp31 = to;from.wp31mincost = c;return;} from.wp31 = from.wp30;from.wp31mincost = from.wp30mincost;
128 if (from.wp29mincost < c) {from.wp30 = to;from.wp30mincost = c;return;} from.wp30 = from.wp29;from.wp30mincost = from.wp29mincost;
129 if (from.wp28mincost < c) {from.wp29 = to;from.wp29mincost = c;return;} from.wp29 = from.wp28;from.wp29mincost = from.wp28mincost;
130 if (from.wp27mincost < c) {from.wp28 = to;from.wp28mincost = c;return;} from.wp28 = from.wp27;from.wp28mincost = from.wp27mincost;
131 if (from.wp26mincost < c) {from.wp27 = to;from.wp27mincost = c;return;} from.wp27 = from.wp26;from.wp27mincost = from.wp26mincost;
132 if (from.wp25mincost < c) {from.wp26 = to;from.wp26mincost = c;return;} from.wp26 = from.wp25;from.wp26mincost = from.wp25mincost;
133 if (from.wp24mincost < c) {from.wp25 = to;from.wp25mincost = c;return;} from.wp25 = from.wp24;from.wp25mincost = from.wp24mincost;
134 if (from.wp23mincost < c) {from.wp24 = to;from.wp24mincost = c;return;} from.wp24 = from.wp23;from.wp24mincost = from.wp23mincost;
135 if (from.wp22mincost < c) {from.wp23 = to;from.wp23mincost = c;return;} from.wp23 = from.wp22;from.wp23mincost = from.wp22mincost;
136 if (from.wp21mincost < c) {from.wp22 = to;from.wp22mincost = c;return;} from.wp22 = from.wp21;from.wp22mincost = from.wp21mincost;
137 if (from.wp20mincost < c) {from.wp21 = to;from.wp21mincost = c;return;} from.wp21 = from.wp20;from.wp21mincost = from.wp20mincost;
138 if (from.wp19mincost < c) {from.wp20 = to;from.wp20mincost = c;return;} from.wp20 = from.wp19;from.wp20mincost = from.wp19mincost;
139 if (from.wp18mincost < c) {from.wp19 = to;from.wp19mincost = c;return;} from.wp19 = from.wp18;from.wp19mincost = from.wp18mincost;
140 if (from.wp17mincost < c) {from.wp18 = to;from.wp18mincost = c;return;} from.wp18 = from.wp17;from.wp18mincost = from.wp17mincost;
141 if (from.wp16mincost < c) {from.wp17 = to;from.wp17mincost = c;return;} from.wp17 = from.wp16;from.wp17mincost = from.wp16mincost;
142 if (from.wp15mincost < c) {from.wp16 = to;from.wp16mincost = c;return;} from.wp16 = from.wp15;from.wp16mincost = from.wp15mincost;
143 if (from.wp14mincost < c) {from.wp15 = to;from.wp15mincost = c;return;} from.wp15 = from.wp14;from.wp15mincost = from.wp14mincost;
144 if (from.wp13mincost < c) {from.wp14 = to;from.wp14mincost = c;return;} from.wp14 = from.wp13;from.wp14mincost = from.wp13mincost;
145 if (from.wp12mincost < c) {from.wp13 = to;from.wp13mincost = c;return;} from.wp13 = from.wp12;from.wp13mincost = from.wp12mincost;
146 if (from.wp11mincost < c) {from.wp12 = to;from.wp12mincost = c;return;} from.wp12 = from.wp11;from.wp12mincost = from.wp11mincost;
147 if (from.wp10mincost < c) {from.wp11 = to;from.wp11mincost = c;return;} from.wp11 = from.wp10;from.wp11mincost = from.wp10mincost;
148 if (from.wp09mincost < c) {from.wp10 = to;from.wp10mincost = c;return;} from.wp10 = from.wp09;from.wp10mincost = from.wp09mincost;
149 if (from.wp08mincost < c) {from.wp09 = to;from.wp09mincost = c;return;} from.wp09 = from.wp08;from.wp09mincost = from.wp08mincost;
150 if (from.wp07mincost < c) {from.wp08 = to;from.wp08mincost = c;return;} from.wp08 = from.wp07;from.wp08mincost = from.wp07mincost;
151 if (from.wp06mincost < c) {from.wp07 = to;from.wp07mincost = c;return;} from.wp07 = from.wp06;from.wp07mincost = from.wp06mincost;
152 if (from.wp05mincost < c) {from.wp06 = to;from.wp06mincost = c;return;} from.wp06 = from.wp05;from.wp06mincost = from.wp05mincost;
153 if (from.wp04mincost < c) {from.wp05 = to;from.wp05mincost = c;return;} from.wp05 = from.wp04;from.wp05mincost = from.wp04mincost;
154 if (from.wp03mincost < c) {from.wp04 = to;from.wp04mincost = c;return;} from.wp04 = from.wp03;from.wp04mincost = from.wp03mincost;
155 if (from.wp02mincost < c) {from.wp03 = to;from.wp03mincost = c;return;} from.wp03 = from.wp02;from.wp03mincost = from.wp02mincost;
156 if (from.wp01mincost < c) {from.wp02 = to;from.wp02mincost = c;return;} from.wp02 = from.wp01;from.wp02mincost = from.wp01mincost;
157 if (from.wp00mincost < c) {from.wp01 = to;from.wp01mincost = c;return;} from.wp01 = from.wp00;from.wp01mincost = from.wp00mincost;
158 from.wp00 = to;from.wp00mincost = c;return;
161 // relink this spawnfunc_waypoint
162 // (precompile a list of all reachable waypoints from this spawnfunc_waypoint)
164 void waypoint_think()
167 vector sv, sm1, sm2, ev, em1, em2, dv;
169 bot_calculate_stepheightvec();
171 bot_navigation_movemode = ((autocvar_bot_navigation_ignoreplayers) ? MOVE_NOMONSTERS : MOVE_NORMAL);
173 //dprint("waypoint_think wpisbox = ", ftos(self.wpisbox), "\n");
174 sm1 = self.origin + self.mins;
175 sm2 = self.origin + self.maxs;
176 for(e = world; (e = find(e, classname, "waypoint")); )
178 if (boxesoverlap(self.absmin, self.absmax, e.absmin, e.absmax))
180 waypoint_addlink(self, e);
181 waypoint_addlink(e, self);
186 if(!checkpvs(self.origin, e))
192 sv.x = bound(sm1_x, sv.x, sm2_x);
193 sv.y = bound(sm1_y, sv.y, sm2_y);
194 sv.z = bound(sm1_z, sv.z, sm2_z);
196 em1 = e.origin + e.mins;
197 em2 = e.origin + e.maxs;
198 ev.x = bound(em1_x, ev.x, em2_x);
199 ev.y = bound(em1_y, ev.y, em2_y);
200 ev.z = bound(em1_z, ev.z, em2_z);
203 if (vlen(dv) >= 1050) // max search distance in XY
205 ++relink_lengthculled;
208 navigation_testtracewalk = 0;
211 tracebox(sv - PL_MIN_z * '0 0 1', PL_MIN, PL_MAX, sv, false, self);
212 if (!trace_startsolid)
214 //dprint("sv deviation", vtos(trace_endpos - sv), "\n");
215 sv = trace_endpos + '0 0 1';
220 tracebox(ev - PL_MIN_z * '0 0 1', PL_MIN, PL_MAX, ev, false, e);
221 if (!trace_startsolid)
223 //dprint("ev deviation", vtos(trace_endpos - ev), "\n");
224 ev = trace_endpos + '0 0 1';
227 //traceline(self.origin, e.origin, false, world);
228 //if (trace_fraction == 1)
229 if (!self.wpisbox && tracewalk(self, sv, PL_MIN, PL_MAX, ev, MOVE_NOMONSTERS))
230 waypoint_addlink(self, e);
232 relink_walkculled += 0.5;
233 if (!e.wpisbox && tracewalk(e, ev, PL_MIN, PL_MAX, sv, MOVE_NOMONSTERS))
234 waypoint_addlink(e, self);
236 relink_walkculled += 0.5;
239 navigation_testtracewalk = 0;
240 self.wplinked = true;
243 void waypoint_clearlinks(entity wp)
245 // clear links to other waypoints
248 wp.wp00 = wp.wp01 = wp.wp02 = wp.wp03 = wp.wp04 = wp.wp05 = wp.wp06 = wp.wp07 = world;
249 wp.wp08 = wp.wp09 = wp.wp10 = wp.wp11 = wp.wp12 = wp.wp13 = wp.wp14 = wp.wp15 = world;
250 wp.wp16 = wp.wp17 = wp.wp18 = wp.wp19 = wp.wp20 = wp.wp21 = wp.wp22 = wp.wp23 = world;
251 wp.wp24 = wp.wp25 = wp.wp26 = wp.wp27 = wp.wp28 = wp.wp29 = wp.wp30 = wp.wp31 = world;
253 wp.wp00mincost = wp.wp01mincost = wp.wp02mincost = wp.wp03mincost = wp.wp04mincost = wp.wp05mincost = wp.wp06mincost = wp.wp07mincost = f;
254 wp.wp08mincost = wp.wp09mincost = wp.wp10mincost = wp.wp11mincost = wp.wp12mincost = wp.wp13mincost = wp.wp14mincost = wp.wp15mincost = f;
255 wp.wp16mincost = wp.wp17mincost = wp.wp18mincost = wp.wp19mincost = wp.wp20mincost = wp.wp21mincost = wp.wp22mincost = wp.wp23mincost = f;
256 wp.wp24mincost = wp.wp25mincost = wp.wp26mincost = wp.wp27mincost = wp.wp28mincost = wp.wp29mincost = wp.wp30mincost = wp.wp31mincost = f;
261 // tell a spawnfunc_waypoint to relink
262 void waypoint_schedulerelink(entity wp)
266 // TODO: add some sort of visible box in edit mode for box waypoints
267 if (autocvar_g_waypointeditor)
272 setmodel(wp, "models/runematch/rune.mdl"); wp.effects = EF_LOWPRECISION;
274 if (wp.wpflags & WAYPOINTFLAG_ITEM)
275 wp.colormod = '1 0 0';
276 else if (wp.wpflags & WAYPOINTFLAG_GENERATED)
277 wp.colormod = '1 1 0';
279 wp.colormod = '1 1 1';
283 wp.wpisbox = vlen(wp.size) > 0;
285 if (!(wp.wpflags & WAYPOINTFLAG_PERSONAL))
287 if (!(wp.wpflags & WAYPOINTFLAG_NORELINK))
288 waypoint_clearlinks(wp);
289 // schedule an actual relink on next frame
290 wp.think = waypoint_think;
292 wp.effects = EF_LOWPRECISION;
295 // spawnfunc_waypoint map entity
296 void spawnfunc_waypoint()
298 setorigin(self, self.origin);
299 // schedule a relink after other waypoints have had a chance to spawn
300 waypoint_clearlinks(self);
301 //waypoint_schedulerelink(self);
304 // remove a spawnfunc_waypoint, and schedule all neighbors to relink
305 void waypoint_remove(entity e)
307 // tell all linked waypoints that they need to relink
308 waypoint_schedulerelink(e.wp00);
309 waypoint_schedulerelink(e.wp01);
310 waypoint_schedulerelink(e.wp02);
311 waypoint_schedulerelink(e.wp03);
312 waypoint_schedulerelink(e.wp04);
313 waypoint_schedulerelink(e.wp05);
314 waypoint_schedulerelink(e.wp06);
315 waypoint_schedulerelink(e.wp07);
316 waypoint_schedulerelink(e.wp08);
317 waypoint_schedulerelink(e.wp09);
318 waypoint_schedulerelink(e.wp10);
319 waypoint_schedulerelink(e.wp11);
320 waypoint_schedulerelink(e.wp12);
321 waypoint_schedulerelink(e.wp13);
322 waypoint_schedulerelink(e.wp14);
323 waypoint_schedulerelink(e.wp15);
324 waypoint_schedulerelink(e.wp16);
325 waypoint_schedulerelink(e.wp17);
326 waypoint_schedulerelink(e.wp18);
327 waypoint_schedulerelink(e.wp19);
328 waypoint_schedulerelink(e.wp20);
329 waypoint_schedulerelink(e.wp21);
330 waypoint_schedulerelink(e.wp22);
331 waypoint_schedulerelink(e.wp23);
332 waypoint_schedulerelink(e.wp24);
333 waypoint_schedulerelink(e.wp25);
334 waypoint_schedulerelink(e.wp26);
335 waypoint_schedulerelink(e.wp27);
336 waypoint_schedulerelink(e.wp28);
337 waypoint_schedulerelink(e.wp29);
338 waypoint_schedulerelink(e.wp30);
339 waypoint_schedulerelink(e.wp31);
340 // and now remove the spawnfunc_waypoint
344 // empties the map of waypoints
345 void waypoint_removeall()
348 head = findchain(classname, "waypoint");
357 // tell all waypoints to relink
358 // (is this useful at all?)
359 void waypoint_schedulerelinkall()
362 relink_total = relink_walkculled = relink_pvsculled = relink_lengthculled = 0;
363 head = findchain(classname, "waypoint");
366 waypoint_schedulerelink(head);
371 // Load waypoint links from file
372 float waypoint_load_links()
375 float file, tokens, c = 0, found;
376 entity wp_from = world, wp_to;
377 vector wp_to_pos, wp_from_pos;
378 filename = strcat("maps/", mapname);
379 filename = strcat(filename, ".waypoints.cache");
380 file = fopen(filename, FILE_READ);
384 dprint("waypoint links load from ");
390 while ((s = fgets(file)))
392 tokens = tokenizebyseparator(s, "*");
401 wp_from_pos = stov(argv(0));
402 wp_to_pos = stov(argv(1));
404 // Search "from" waypoint
405 if(!wp_from || wp_from.origin!=wp_from_pos)
407 wp_from = findradius(wp_from_pos, 1);
411 if(vlen(wp_from.origin-wp_from_pos)<1)
412 if(wp_from.classname == "waypoint")
417 wp_from = wp_from.chain;
422 dprint("waypoint_load_links: couldn't find 'from' waypoint at ", vtos(wp_from.origin),"\n");
428 // Search "to" waypoint
429 wp_to = findradius(wp_to_pos, 1);
433 if(vlen(wp_to.origin-wp_to_pos)<1)
434 if(wp_to.classname == "waypoint")
444 dprint("waypoint_load_links: couldn't find 'to' waypoint at ", vtos(wp_to.origin),"\n");
449 waypoint_addlink(wp_from, wp_to);
456 dprint(" waypoint links from maps/");
458 dprint(".waypoints.cache\n");
460 botframe_cachedwaypointlinks = true;
464 void waypoint_load_links_hardwired()
467 float file, tokens, c = 0, found;
468 entity wp_from = world, wp_to;
469 vector wp_to_pos, wp_from_pos;
470 filename = strcat("maps/", mapname);
471 filename = strcat(filename, ".waypoints.hardwired");
472 file = fopen(filename, FILE_READ);
474 botframe_loadedforcedlinks = true;
478 dprint("waypoint links load from ");
484 while ((s = fgets(file)))
486 if(substring(s, 0, 2)=="//")
489 if(substring(s, 0, 1)=="#")
492 tokens = tokenizebyseparator(s, "*");
497 wp_from_pos = stov(argv(0));
498 wp_to_pos = stov(argv(1));
500 // Search "from" waypoint
501 if(!wp_from || wp_from.origin!=wp_from_pos)
503 wp_from = findradius(wp_from_pos, 5);
507 if(vlen(wp_from.origin-wp_from_pos)<5)
508 if(wp_from.classname == "waypoint")
513 wp_from = wp_from.chain;
518 print(strcat("NOTICE: Can not find waypoint at ", vtos(wp_from_pos), ". Path skipped\n"));
523 // Search "to" waypoint
524 wp_to = findradius(wp_to_pos, 5);
528 if(vlen(wp_to.origin-wp_to_pos)<5)
529 if(wp_to.classname == "waypoint")
539 print(strcat("NOTICE: Can not find waypoint at ", vtos(wp_to_pos), ". Path skipped\n"));
544 waypoint_addlink(wp_from, wp_to);
545 wp_from.wphardwired = true;
546 wp_to.wphardwired = true;
553 dprint(" waypoint links from maps/");
555 dprint(".waypoints.hardwired\n");
558 entity waypoint_get_link(entity w, float i)
562 case 0:return w.wp00;
563 case 1:return w.wp01;
564 case 2:return w.wp02;
565 case 3:return w.wp03;
566 case 4:return w.wp04;
567 case 5:return w.wp05;
568 case 6:return w.wp06;
569 case 7:return w.wp07;
570 case 8:return w.wp08;
571 case 9:return w.wp09;
572 case 10:return w.wp10;
573 case 11:return w.wp11;
574 case 12:return w.wp12;
575 case 13:return w.wp13;
576 case 14:return w.wp14;
577 case 15:return w.wp15;
578 case 16:return w.wp16;
579 case 17:return w.wp17;
580 case 18:return w.wp18;
581 case 19:return w.wp19;
582 case 20:return w.wp20;
583 case 21:return w.wp21;
584 case 22:return w.wp22;
585 case 23:return w.wp23;
586 case 24:return w.wp24;
587 case 25:return w.wp25;
588 case 26:return w.wp26;
589 case 27:return w.wp27;
590 case 28:return w.wp28;
591 case 29:return w.wp29;
592 case 30:return w.wp30;
593 case 31:return w.wp31;
594 default:return world;
598 // Save all waypoint links to a file
599 void waypoint_save_links()
604 filename = strcat("maps/", mapname);
605 filename = strcat(filename, ".waypoints.cache");
606 file = fopen(filename, FILE_WRITE);
609 print("waypoint links save to ");
614 w = findchain(classname, "waypoint");
620 link = waypoint_get_link(w, i);
624 s = strcat(vtos(w.origin), "*", vtos(link.origin), "\n");
631 botframe_cachedwaypointlinks = true;
635 print(" waypoints links to maps/");
637 print(".waypoints.cache\n");
640 // save waypoints to gamedir/data/maps/mapname.waypoints
641 void waypoint_saveall()
646 filename = strcat("maps/", mapname);
647 filename = strcat(filename, ".waypoints");
648 file = fopen(filename, FILE_WRITE);
652 w = findchain(classname, "waypoint");
655 if (!(w.wpflags & WAYPOINTFLAG_GENERATED))
657 s = strcat(vtos(w.origin + w.mins), "\n");
658 s = strcat(s, vtos(w.origin + w.maxs));
660 s = strcat(s, ftos(w.wpflags));
670 bprint(" waypoints to maps/");
672 bprint(".waypoints\n");
676 bprint("waypoint save to ");
680 waypoint_save_links();
681 botframe_loadedforcedlinks = false;
684 // load waypoints from file
685 float waypoint_loadall()
688 float file, cwp, cwb, fl;
692 filename = strcat("maps/", mapname);
693 filename = strcat(filename, ".waypoints");
694 file = fopen(filename, FILE_READ);
697 while ((s = fgets(file)))
708 waypoint_spawn(m1, m2, fl);
717 dprint(" waypoints and ");
719 dprint(" wayboxes from maps/");
721 dprint(".waypoints\n");
725 dprint("waypoint load from ");
732 vector waypoint_fixorigin(vector position)
734 tracebox(position + '0 0 1' * (1 - PL_MIN_z), PL_MIN, PL_MAX, position + '0 0 -512', MOVE_NOMONSTERS, world);
735 if(trace_fraction < 1)
736 position = trace_endpos;
737 //traceline(position, position + '0 0 -512', MOVE_NOMONSTERS, world);
738 //print("position is ", ftos(trace_endpos_z - position_z), " above solid\n");
742 void waypoint_spawnforitem_force(entity e, vector org)
746 // Fix the waypoint altitude if necessary
747 org = waypoint_fixorigin(org);
749 // don't spawn an item spawnfunc_waypoint if it already exists
750 w = findchain(classname, "waypoint");
755 if (boxesoverlap(org, org, w.absmin, w.absmax))
757 e.nearestwaypoint = w;
763 if (vlen(w.origin - org) < 16)
765 e.nearestwaypoint = w;
771 e.nearestwaypoint = waypoint_spawn(org, org, WAYPOINTFLAG_GENERATED | WAYPOINTFLAG_ITEM);
774 void waypoint_spawnforitem(entity e)
776 if(!bot_waypoints_for_items)
779 waypoint_spawnforitem_force(e, e.origin);
782 void waypoint_spawnforteleporter_boxes(entity e, vector org1, vector org2, vector destination1, vector destination2, float timetaken)
786 w = waypoint_spawn(org1, org2, WAYPOINTFLAG_GENERATED | WAYPOINTFLAG_TELEPORT | WAYPOINTFLAG_NORELINK);
787 dw = waypoint_spawn(destination1, destination2, WAYPOINTFLAG_GENERATED);
788 // one way link to the destination
790 w.wp00mincost = timetaken; // this is just for jump pads
791 // the teleporter's nearest spawnfunc_waypoint is this one
792 // (teleporters are not goals, so this is probably useless)
793 e.nearestwaypoint = w;
794 e.nearestwaypointtimeout = time + 1000000000;
797 void waypoint_spawnforteleporter_v(entity e, vector org, vector destination, float timetaken)
799 org = waypoint_fixorigin(org);
800 destination = waypoint_fixorigin(destination);
801 waypoint_spawnforteleporter_boxes(e, org, org, destination, destination, timetaken);
804 void waypoint_spawnforteleporter(entity e, vector destination, float timetaken)
806 destination = waypoint_fixorigin(destination);
807 waypoint_spawnforteleporter_boxes(e, e.absmin, e.absmax, destination, destination, timetaken);
810 entity waypoint_spawnpersonal(vector position)
814 // drop the waypoint to a proper location:
815 // first move it up by a player height
816 // then move it down to hit the floor with player bbox size
817 position = waypoint_fixorigin(position);
819 w = waypoint_spawn(position, position, WAYPOINTFLAG_GENERATED | WAYPOINTFLAG_PERSONAL);
820 w.nearestwaypoint = world;
821 w.nearestwaypointtimeout = 0;
824 waypoint_schedulerelink(w);
829 void botframe_showwaypointlinks()
831 entity player, head, w;
832 if (time < botframe_waypointeditorlightningtime)
834 botframe_waypointeditorlightningtime = time + 0.5;
835 player = find(world, classname, "player");
839 if (player.flags & FL_ONGROUND || player.waterlevel > WATERLEVEL_NONE)
841 //navigation_testtracewalk = true;
842 head = navigation_findnearestwaypoint(player, false);
843 // print("currently selected WP is ", etos(head), "\n");
844 //navigation_testtracewalk = false;
847 w = head ;if (w) te_lightning2(world, w.origin, player.origin);
848 w = head.wp00;if (w) te_lightning2(world, w.origin, head.origin);
849 w = head.wp01;if (w) te_lightning2(world, w.origin, head.origin);
850 w = head.wp02;if (w) te_lightning2(world, w.origin, head.origin);
851 w = head.wp03;if (w) te_lightning2(world, w.origin, head.origin);
852 w = head.wp04;if (w) te_lightning2(world, w.origin, head.origin);
853 w = head.wp05;if (w) te_lightning2(world, w.origin, head.origin);
854 w = head.wp06;if (w) te_lightning2(world, w.origin, head.origin);
855 w = head.wp07;if (w) te_lightning2(world, w.origin, head.origin);
856 w = head.wp08;if (w) te_lightning2(world, w.origin, head.origin);
857 w = head.wp09;if (w) te_lightning2(world, w.origin, head.origin);
858 w = head.wp10;if (w) te_lightning2(world, w.origin, head.origin);
859 w = head.wp11;if (w) te_lightning2(world, w.origin, head.origin);
860 w = head.wp12;if (w) te_lightning2(world, w.origin, head.origin);
861 w = head.wp13;if (w) te_lightning2(world, w.origin, head.origin);
862 w = head.wp14;if (w) te_lightning2(world, w.origin, head.origin);
863 w = head.wp15;if (w) te_lightning2(world, w.origin, head.origin);
864 w = head.wp16;if (w) te_lightning2(world, w.origin, head.origin);
865 w = head.wp17;if (w) te_lightning2(world, w.origin, head.origin);
866 w = head.wp18;if (w) te_lightning2(world, w.origin, head.origin);
867 w = head.wp19;if (w) te_lightning2(world, w.origin, head.origin);
868 w = head.wp20;if (w) te_lightning2(world, w.origin, head.origin);
869 w = head.wp21;if (w) te_lightning2(world, w.origin, head.origin);
870 w = head.wp22;if (w) te_lightning2(world, w.origin, head.origin);
871 w = head.wp23;if (w) te_lightning2(world, w.origin, head.origin);
872 w = head.wp24;if (w) te_lightning2(world, w.origin, head.origin);
873 w = head.wp25;if (w) te_lightning2(world, w.origin, head.origin);
874 w = head.wp26;if (w) te_lightning2(world, w.origin, head.origin);
875 w = head.wp27;if (w) te_lightning2(world, w.origin, head.origin);
876 w = head.wp28;if (w) te_lightning2(world, w.origin, head.origin);
877 w = head.wp29;if (w) te_lightning2(world, w.origin, head.origin);
878 w = head.wp30;if (w) te_lightning2(world, w.origin, head.origin);
879 w = head.wp31;if (w) te_lightning2(world, w.origin, head.origin);
882 player = find(player, classname, "player");
886 float botframe_autowaypoints_fixdown(vector v)
888 tracebox(v, PL_MIN, PL_MAX, v + '0 0 -64', MOVE_NOMONSTERS, world);
889 if(trace_fraction >= 1)
894 float botframe_autowaypoints_createwp(vector v, entity p, .entity fld, float f)
898 w = find(world, classname, "waypoint");
901 // if a matching spawnfunc_waypoint already exists, don't add a duplicate
902 if (boxesoverlap(v - '32 32 32', v + '32 32 32', w.absmin, w.absmax))
903 //if (boxesoverlap(v - '4 4 4', v + '4 4 4', w.absmin, w.absmax))
905 w = find(w, classname, "waypoint");
908 waypoint_schedulerelink(p.(fld) = waypoint_spawn(v, v, f));
914 // 0 = no action needed
915 // -1 = temp fail, try from world too
916 // -2 = permanent fail, do not retry
917 float botframe_autowaypoints_fix_from(entity p, float walkfromwp, entity wp, .entity fld)
919 // make it possible to go from p to wp, if we can
920 // if wp is world, nearest is chosen
928 if(!botframe_autowaypoints_fixdown(p.origin))
934 // if any WP w fulfills wp -> w -> porg and w is closer than wp, then switch from wp to w
936 // if wp -> porg, then OK
938 if(navigation_waypoint_will_link(wp.origin, porg, p, walkfromwp, 1050))
940 // we may find a better one
941 maxdist = vlen(wp.origin - porg);
951 w = find(world, classname, "waypoint");
954 if(w != wp && !(w.wpflags & WAYPOINTFLAG_NORELINK))
957 d = vlen(wp.origin - w.origin) + vlen(w.origin - porg);
959 if(navigation_waypoint_will_link(wp.origin, w.origin, p, walkfromwp, 1050))
960 if(navigation_waypoint_will_link(w.origin, porg, p, walkfromwp, 1050))
966 w = find(w, classname, "waypoint");
968 if(bestdist < maxdist)
970 print("update chain to new nearest WP ", etos(p.(fld)), "\n");
976 // we know maxdist < 2100
977 // so wp -> porg is still valid
983 // otherwise, no existing WP can fix our issues
989 w = navigation_findnearestwaypoint(p, walkfromwp);
1002 if(tmax - tmin < 0.001)
1004 // did not get a good candidate
1008 t = (tmin + tmax) * 0.5;
1009 o = antilag_takebackorigin(p, time - t);
1010 if(!botframe_autowaypoints_fixdown(o))
1016 if(!navigation_waypoint_will_link(wp.origin, o, p, walkfromwp, 1050))
1018 // we cannot walk from wp.origin to o
1019 // get closer to tmax
1028 w = navigation_findnearestwaypoint(p, walkfromwp);
1032 // we cannot walk from any WP to o
1033 // get closer to tmax
1039 // if we get here, o is valid regarding waypoints
1040 // check if o is connected right to the player
1041 // we break if it succeeds, as that means o is a good waypoint location
1042 if(navigation_waypoint_will_link(o, porg, p, walkfromwp, 1050))
1045 // o is no good, we need to get closer to the player
1049 print("spawning a waypoint for connecting to ", etos(wp), "\n");
1050 botframe_autowaypoints_createwp(o, p, fld, 0);
1054 // automatically create missing waypoints
1055 .entity botframe_autowaypoints_lastwp0, botframe_autowaypoints_lastwp1;
1056 void botframe_autowaypoints_fix(entity p, float walkfromwp, .entity fld)
1058 float r = botframe_autowaypoints_fix_from(p, walkfromwp, p.(fld), fld);
1061 r = botframe_autowaypoints_fix_from(p, walkfromwp, world, fld);
1065 print("emergency: got no good nearby WP to build a link from, starting a new chain\n");
1066 if(!botframe_autowaypoints_fixdown(p.origin))
1067 return; // shouldn't happen, caught above
1068 botframe_autowaypoints_createwp(trace_endpos, p, fld, WAYPOINTFLAG_PROTECTED);
1071 void botframe_deleteuselesswaypoints()
1075 for (w = world; (w = findfloat(w, bot_pickup, true)); )
1077 // NOTE: this protects waypoints if they're the ONLY nearest
1078 // waypoint. That's the intention.
1079 navigation_findnearestwaypoint(w, false); // Walk TO item.
1080 navigation_findnearestwaypoint(w, true); // Walk FROM item.
1082 for (w = world; (w = find(w, classname, "waypoint")); )
1084 w.wpflags |= WAYPOINTFLAG_DEAD_END;
1085 w.wpflags &= ~WAYPOINTFLAG_USEFUL;
1087 if (w.wpflags & WAYPOINTFLAG_ITEM)
1088 w.wpflags |= WAYPOINTFLAG_USEFUL;
1089 if (w.wpflags & WAYPOINTFLAG_TELEPORT)
1090 w.wpflags |= WAYPOINTFLAG_USEFUL;
1091 if (w.wpflags & WAYPOINTFLAG_PROTECTED)
1092 w.wpflags |= WAYPOINTFLAG_USEFUL;
1093 // b) WP is closest WP for an item/spawnpoint/other entity
1094 // This has been done above by protecting these WPs.
1096 // c) There are w1, w, w2 so that w1 -> w, w -> w2 and not w1 -> w2.
1097 for (w1 = world; (w1 = find(w1, classname, "waypoint")); )
1099 if (w1.wpflags & WAYPOINTFLAG_PERSONAL)
1101 for (i = 0; i < 32; ++i)
1103 w = waypoint_get_link(w1, i);
1106 if (w.wpflags & WAYPOINTFLAG_PERSONAL)
1108 if (w.wpflags & WAYPOINTFLAG_USEFUL)
1110 for (j = 0; j < 32; ++j)
1112 w2 = waypoint_get_link(w, j);
1117 if (w2.wpflags & WAYPOINTFLAG_PERSONAL)
1119 // If we got here, w1 != w2 exist with w1 -> w
1120 // and w -> w2. That means the waypoint is not
1122 w.wpflags &= ~WAYPOINTFLAG_DEAD_END;
1123 for (k = 0; k < 32; ++k)
1125 if (waypoint_get_link(w1, k) == w2)
1127 // IF WE GET HERE, w is proven useful
1128 // to get from w1 to w2!
1129 w.wpflags |= WAYPOINTFLAG_USEFUL;
1136 // d) The waypoint is a dead end. Dead end waypoints must be kept as
1137 // they are needed to complete routes while autowaypointing.
1139 for (w = world; (w = find(w, classname, "waypoint")); )
1141 if (!(w.wpflags & (WAYPOINTFLAG_USEFUL | WAYPOINTFLAG_DEAD_END)))
1143 printf("Removed a waypoint at %v. Try again for more!\n", w.origin);
1144 te_explosion(w.origin);
1149 for (w = world; (w = find(w, classname, "waypoint")); )
1150 w.wpflags &= ~(WAYPOINTFLAG_USEFUL | WAYPOINTFLAG_DEAD_END); // temp flag
1153 void botframe_autowaypoints()
1156 FOR_EACH_REALPLAYER(p)
1160 // going back is broken, so only fix waypoints to walk TO the player
1161 //botframe_autowaypoints_fix(p, false, botframe_autowaypoints_lastwp0);
1162 botframe_autowaypoints_fix(p, true, botframe_autowaypoints_lastwp1);
1163 //te_explosion(p.botframe_autowaypoints_lastwp0.origin);
1166 if (autocvar_g_waypointeditor_auto >= 2) {
1167 botframe_deleteuselesswaypoints();