1 // this must be included BEFORE campaign_common.h to make this a memory saving
2 #define CAMPAIGN_MAX_ENTRIES 2
4 string campaign_message;
6 void CampaignPreInit();
7 void CampaignPostInit();
8 void CampaignPreIntermission();
9 void CampaignPostIntermission(); // must change map
11 void CampaignLevelWarp(float n);
13 float campaign_bots_may_start;
14 // campaign mode: bots shall spawn but wait for the player to spawn before they do anything
15 // in other game modes, this is ignored