1 void CopyBody(float keepvelocity);
5 float CheatImpulse(float i) { return 0; }
6 float CheatCommand(float argc) { return 0; }
7 float CheatFrame() { return 0; }
8 void CheatInit() { cheatcount_total = world.cheatcount; }
9 void CheatShutdown() { }
10 void CheatInitClient() { }
11 void CheatShutdownClient() { }
12 void Drag_MoveDrag(entity from, entity to) { }
17 float gamestart_sv_cheats;
19 #define CHIMPULSE_SPEEDRUN_INIT 30
20 #define CHIMPULSE_GIVE_ALL 99
21 #define CHIMPULSE_CLONE_MOVING 140
22 #define CHIMPULSE_SPEEDRUN 141
23 #define CHIMPULSE_CLONE_STANDING 142
24 #define CHIMPULSE_TELEPORT 143
25 #define CHIMPULSE_R00T 148
31 gamestart_sv_cheats = autocvar_sv_cheats;
38 void CheatInitClient()
42 void CheatShutdownClient()
46 float CheatsAllowed(float i, float argc, float fr) // the cheat gets passed as argument for possible future ACL checking
48 // dead people cannot cheat
49 if(self.deadflag != DEAD_NO)
51 if(self.classname != "player")
55 if(i == CHIMPULSE_CLONE_MOVING || i == CHIMPULSE_CLONE_STANDING)
56 if(self.lip < sv_clones)
64 if(gamestart_sv_cheats && autocvar_sv_cheats)
67 // if we get here, player is not allowed to cheat. Log it.
69 bprint(sprintf("Player %s^7 tried to use cheat 'impulse %d'\n", self.netname, i));
71 bprint(sprintf("Player %s^7 tried to use cheat '%s'\n", self.netname, argv(0)));
73 bprint(sprintf("Player %s^7 tried to use cheat frame %d\n", self.netname, fr));
75 bprint(sprintf("Player %s^7 tried to use an unknown cheat\n", self.netname));
80 #define BEGIN_CHEAT_FUNCTION() \
81 float cheating, attempting; \
82 cheating = 0; attempting = 0
85 #define ADD_CHEATS(e,n) \
86 cheatcount_total += n; \
88 #define END_CHEAT_FUNCTION() \
89 ADD_CHEATS(self,cheating); \
91 #define IS_CHEAT(i,argc,fr) \
92 if((++attempting, !CheatsAllowed(i,argc,fr))) \
95 float num_autoscreenshot;
96 void info_autoscreenshot_findtarget()
99 e = find(world, targetname, self.target);
102 objerror("Missing target. FAIL!");
105 vector a = vectoangles(e.origin - self.origin);
106 a_x = -a_x; // don't ask
109 // we leave Rick Roll alone
111 void spawnfunc_info_autoscreenshot()
113 if(++num_autoscreenshot > autocvar_g_max_info_autoscreenshot)
115 objerror("Too many info_autoscreenshot entitites. FAIL!");
118 if(self.target != "")
119 InitializeEntity(self, info_autoscreenshot_findtarget, INITPRIO_FINDTARGET);
120 // this one just has to exist
123 float CheatImpulse(float i)
125 BEGIN_CHEAT_FUNCTION();
131 case CHIMPULSE_SPEEDRUN_INIT: // deploy personal waypoint
132 // shared with regular waypoint init, so this is not a cheat by itself
135 self.personal = spawn();
136 self.personal.classname = "personal_wp";
138 self.personal.origin = self.origin;
139 self.personal.v_angle = self.v_angle;
140 self.personal.velocity = self.velocity;
141 self.personal.ammo_rockets = self.ammo_rockets;
142 self.personal.ammo_nails = self.ammo_nails;
143 self.personal.ammo_cells = self.ammo_cells;
144 self.personal.ammo_shells = self.ammo_shells;
145 self.personal.ammo_fuel = self.ammo_fuel;
146 self.personal.health = self.health;
147 self.personal.armorvalue = self.armorvalue;
148 WEPSET_COPY_EE(self.personal, self);
149 self.personal.items = self.items;
150 self.personal.pauserotarmor_finished = self.pauserotarmor_finished;
151 self.personal.pauserothealth_finished = self.pauserothealth_finished;
152 self.personal.pauserotfuel_finished = self.pauserotfuel_finished;
153 self.personal.pauseregen_finished = self.pauseregen_finished;
154 self.personal.strength_finished = self.strength_finished;
155 self.personal.invincible_finished = self.invincible_finished;
156 self.personal.teleport_time = time;
157 break; // this part itself doesn't cheat, so let's not count this
158 case CHIMPULSE_CLONE_MOVING:
160 makevectors (self.v_angle);
161 self.velocity = self.velocity + v_forward * 300;
164 self.velocity = self.velocity - v_forward * 300;
167 case CHIMPULSE_CLONE_STANDING:
173 case CHIMPULSE_GIVE_ALL:
175 CheatCommand(tokenize_console("give all"));
176 break; // already counted as cheat
177 case CHIMPULSE_SPEEDRUN:
181 self.speedrunning = TRUE;
182 tracebox(self.personal.origin, self.mins, self.maxs, self.personal.origin, MOVE_WORLDONLY, self);
185 sprint(self, "Cannot move there, cheater - only waypoints set using g_waypointsprite_personal work\n");
189 // Abort speedrun, teleport back
190 setorigin(self, self.personal.origin);
191 self.oldvelocity = self.velocity = self.personal.velocity;
192 self.angles = self.personal.v_angle;
193 self.fixangle = TRUE;
195 MUTATOR_CALLHOOK(AbortSpeedrun);
198 self.ammo_rockets = self.personal.ammo_rockets;
199 self.ammo_nails = self.personal.ammo_nails;
200 self.ammo_cells = self.personal.ammo_cells;
201 self.ammo_shells = self.personal.ammo_shells;
202 self.ammo_fuel = self.personal.ammo_fuel;
203 self.health = self.personal.health;
204 self.armorvalue = self.personal.armorvalue;
205 WEPSET_COPY_EE(self, self.personal);
206 self.items = self.personal.items;
207 self.pauserotarmor_finished = time + self.personal.pauserotarmor_finished - self.personal.teleport_time;
208 self.pauserothealth_finished = time + self.personal.pauserothealth_finished - self.personal.teleport_time;
209 self.pauserotfuel_finished = time + self.personal.pauserotfuel_finished - self.personal.teleport_time;
210 self.pauseregen_finished = time + self.personal.pauseregen_finished - self.personal.teleport_time;
211 self.strength_finished = time + self.personal.strength_finished - self.personal.teleport_time;
212 self.invincible_finished = time + self.personal.invincible_finished - self.personal.teleport_time;
217 if(self.deadflag != DEAD_NO)
218 sprint(self, "UR DEAD AHAHAH))\n");
220 sprint(self, "No waypoint set, cheater (use g_waypointsprite_personal to set one)\n");
222 case CHIMPULSE_TELEPORT:
224 if(self.movetype == MOVETYPE_NOCLIP)
226 e = find(world, classname, "info_autoscreenshot");
229 sprint(self, "Emergency teleport used info_autoscreenshot location\n");
230 setorigin(self, e.origin);
231 self.angles = e.angles;
233 // should we? self.angles_x = -self.angles_x;
234 self.fixangle = TRUE;
235 self.velocity = '0 0 0';
240 if(MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((gamestart_sv_cheats >= 2) ? 100000 : 100), 1024, 256))
242 sprint(self, "Emergency teleport used random location\n");
243 self.angles_x = -self.angles_x;
244 self.fixangle = TRUE;
245 self.velocity = '0 0 0';
249 sprint(self, "Emergency teleport could not find a good location, forget it!\n");
255 get_model_parameters(e.playermodel, e.skin);
256 if(get_model_parameters_sex == "Female")
258 makevectors(e.angles);
259 traceline(e.origin, e.origin + v_right * 256, MOVE_NORMAL, e);
266 org = normalize(org);
267 traceline(e.origin, e.origin + org * 256, MOVE_NORMAL, e); // random direction
270 org = findbetterlocation(trace_endpos, 12);
274 pointparticles(particleeffectnum("rocket_explode"), org, '0 0 0', 1);
275 sound(e2, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
276 RadiusDamage(e2, e, 1000, 0, 128, e, 500, DEATH_CHEAT, world);
279 print("404 Sportsmanship not found.\n");
284 END_CHEAT_FUNCTION();
287 void DragBox_Think();
289 float CheatCommand(float argc)
291 BEGIN_CHEAT_FUNCTION();
301 case "pointparticles":
302 IS_CHEAT(0, argc, 0);
307 // origin (0..1, on crosshair line)
310 effectnum = particleeffectnum(argv(1));
312 crosshair_trace(self);
313 start = (1-f) * self.origin + f * trace_endpos;
316 pointparticles(effectnum, start, end, f);
320 sprint(self, "Usage: sv_cheats 1; restart; cmd pointparticles effectname position(0..1) velocityvector multiplier\n");
322 case "trailparticles":
323 IS_CHEAT(0, argc, 0);
328 effectnum = particleeffectnum(argv(1));
329 W_SetupShot(self, FALSE, FALSE, "", CH_WEAPON_A, 0);
330 traceline(w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, MOVE_NORMAL, self);
331 trailparticles(self, effectnum, w_shotorg, trace_endpos);
335 sprint(self, "Usage: sv_cheats 1; restart; cmd trailparticles effectname\n");
338 IS_CHEAT(0, argc, 0);
344 W_SetupShot(self, FALSE, FALSE, "", CH_WEAPON_A, 0);
345 traceline(w_shotorg, w_shotorg + w_shotdir * 2048, MOVE_NORMAL, self);
346 if((trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) || trace_fraction == 1)
348 sprint(self, "cannot make stuff there (bad surface)\n");
353 e.model = strzone(argv(1));
354 e.mdl = "rocket_explode";
356 setorigin(e, trace_endpos);
357 e.effects = EF_NOMODELFLAGS;
360 e.angles = fixedvectoangles2(trace_plane_normal, v_forward);
361 e.angles = AnglesTransform_ApplyToAngles(e.angles, '-90 0 0'); // so unrotated models work
365 spawnfunc_func_breakable();
370 tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_NORMAL, e);
374 sprint(self, "cannot make stuff there (no space)\n");
384 sprint(self, "Usage: sv_cheats 1; restart; cmd make models/... 0/1/2\n");
387 IS_CHEAT(0, argc, 0);
390 race_ImposePenaltyTime(self, stof(argv(1)), argv(2));
394 sprint(self, "Usage: sv_cheats 1; restart; cmd penalty 5.0 AHAHAHAHAHAHAH))\n");
396 case "dragbox_spawn":
397 IS_CHEAT(0, argc, 0);
399 e.classname = "dragbox_box";
400 e.think = DragBox_Think;
402 e.solid = -1; // black
403 setmodel(e, "null"); // network it
405 e.cnt = stof(argv(1));
407 e.cnt = max(0, drag_lastcnt);
410 e.aiment.classname = "dragbox_corner_1";
412 setmodel(e.aiment, "models/marker.md3");
414 setsize(e.aiment, '0 0 0', '0 0 0');
416 setorigin(e.aiment, stov(argv(2)));
419 crosshair_trace(self);
420 setorigin(e.aiment, trace_endpos);
424 e.enemy.classname = "dragbox_corner_2";
426 setmodel(e.enemy, "models/marker.md3");
428 setsize(e.enemy, '0 0 0', '0 0 0');
429 end = normalize(self.origin + self.view_ofs - e.aiment.origin);
430 end_x = (end_x > 0) * 2 - 1;
431 end_y = (end_y > 0) * 2 - 1;
432 end_z = (end_z > 0) * 2 - 1;
434 setorigin(e.enemy, stov(argv(3)));
436 setorigin(e.enemy, e.aiment.origin + 32 * end);
438 e.killindicator = spawn();
439 e.killindicator.classname = "drag_digit";
440 e.killindicator.owner = e;
441 setattachment(e.killindicator, e, "");
442 setorigin(e.killindicator, '0 0 -8');
443 e.killindicator.killindicator = spawn();
444 e.killindicator.killindicator.classname = "drag_digit";
445 e.killindicator.killindicator.owner = e;
446 setattachment(e.killindicator.killindicator, e, "");
447 setorigin(e.killindicator.killindicator, '0 0 8');
450 case "dragpoint_spawn":
451 IS_CHEAT(0, argc, 0);
453 e.classname = "dragpoint";
454 e.think = DragBox_Think;
456 e.solid = 0; // nothing special
457 setmodel(e, "models/marker.md3");
458 setsize(e, PL_MIN, PL_MAX);
461 e.cnt = stof(argv(1));
463 e.cnt = drag_lastcnt;
465 setorigin(e, stov(argv(2)));
468 crosshair_trace(self);
469 setorigin(e, trace_endpos + normalize(self.origin + self.view_ofs - trace_endpos));
470 move_out_of_solid(e);
473 e.killindicator = spawn();
474 e.killindicator.classname = "drag_digit";
475 e.killindicator.owner = e;
476 setattachment(e.killindicator, e, "");
477 setorigin(e.killindicator, '0 0 40');
478 e.killindicator.killindicator = spawn();
479 e.killindicator.killindicator.classname = "drag_digit";
480 e.killindicator.killindicator.owner = e;
481 setattachment(e.killindicator.killindicator, e, "");
482 setorigin(e.killindicator.killindicator, '0 0 56');
486 IS_CHEAT(0, argc, 0);
487 RandomSelection_Init();
488 crosshair_trace(self);
489 for(e = world; (e = find(e, classname, "dragbox_box")); )
490 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
491 for(e = world; (e = find(e, classname, "dragpoint")); )
492 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
493 if(RandomSelection_chosen_ent)
495 remove(RandomSelection_chosen_ent.killindicator.killindicator);
496 remove(RandomSelection_chosen_ent.killindicator);
497 if(RandomSelection_chosen_ent.aiment)
498 remove(RandomSelection_chosen_ent.aiment);
499 if(RandomSelection_chosen_ent.enemy)
500 remove(RandomSelection_chosen_ent.enemy);
501 remove(RandomSelection_chosen_ent);
506 IS_CHEAT(0, argc, 0);
509 RandomSelection_Init();
510 crosshair_trace(self);
511 for(e = world; (e = find(e, classname, "dragbox_box")); )
512 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
513 for(e = world; (e = find(e, classname, "dragpoint")); )
514 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
515 if(RandomSelection_chosen_ent)
517 if(substring(argv(1), 0, 1) == "*")
518 RandomSelection_chosen_ent.cnt = drag_lastcnt = RandomSelection_chosen_ent.cnt + stof(substring(argv(1), 1, -1));
520 RandomSelection_chosen_ent.cnt = drag_lastcnt = stof(argv(1));
525 sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_setcnt cnt\n");
528 IS_CHEAT(0, argc, 0);
531 f = fopen(argv(1), FILE_WRITE);
532 fputs(f, "cmd drag_clear\n");
533 for(e = world; (e = find(e, classname, "dragbox_box")); )
535 fputs(f, strcat("cmd dragbox_spawn ", ftos(e.cnt), " \"", vtos(e.aiment.origin), "\" \"", vtos(e.enemy.origin), "\"\n"));
537 for(e = world; (e = find(e, classname, "dragpoint")); )
539 fputs(f, strcat("cmd dragpoint_spawn ", ftos(e.cnt), " \"", vtos(e.origin), "\"\n"));
545 sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
547 case "drag_saveraceent":
548 IS_CHEAT(0, argc, 0);
551 f = fopen(argv(1), FILE_WRITE);
552 for(e = world; (e = find(e, classname, "dragbox_box")); )
555 fputs(f, "\"classname\" \"trigger_race_checkpoint\"\n");
556 fputs(f, strcat("\"origin\" \"", ftos(e.absmin_x), " ", ftos(e.absmin_y), " ", ftos(e.absmin_z), "\"\n"));
557 fputs(f, strcat("\"maxs\" \"", ftos(e.absmax_x - e.absmin_x), " ", ftos(e.absmax_y - e.absmin_y), " ", ftos(e.absmax_z - e.absmin_z), "\"\n"));
558 fputs(f, strcat("\"cnt\" \"", ftos(e.cnt), "\"\n"));
559 fputs(f, strcat("\"targetname\" \"checkpoint", ftos(e.cnt), "\"\n"));
562 for(e = world; (e = find(e, classname, "dragpoint")); )
566 for(oldself = world; (oldself = find(oldself, classname, "dragbox_box")); )
568 if(e.cnt <= 0 && oldself.cnt == 0 || e.cnt == oldself.cnt)
570 start = start + oldself.origin;
574 start *= 1 / effectnum;
576 fputs(f, "\"classname\" \"info_player_race\"\n");
577 fputs(f, strcat("\"angle\" \"", ftos(vectoyaw(start - e.origin)), "\"\n"));
578 fputs(f, strcat("\"origin\" \"", ftos(e.origin_x), " ", ftos(e.origin_y), " ", ftos(e.origin_z), "\"\n"));
581 fputs(f, "\"target\" \"checkpoint0\"\n");
582 fputs(f, "\"race_place\" \"0\"\n");
586 fputs(f, "\"target\" \"checkpoint0\"\n");
587 fputs(f, "\"race_place\" \"-1\"\n");
591 fputs(f, strcat("\"target\" \"checkpoint", ftos(e.cnt), "\"\n"));
594 // these need race_place
597 for(oldself = world; (oldself = find(oldself, classname, "dragpoint")); )
600 if(vlen(oldself.origin - start) < vlen(e.origin - start))
602 else if(vlen(oldself.origin - start) == vlen(e.origin - start) && num_for_edict(oldself) < num_for_edict(e))
605 fputs(f, strcat("\"race_place\" \"", ftos(effectnum), "\"\n"));
614 sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
617 IS_CHEAT(0, argc, 0);
618 for(e = world; (e = find(e, classname, "dragbox_box")); )
620 for(e = world; (e = find(e, classname, "dragbox_corner_1")); )
622 for(e = world; (e = find(e, classname, "dragbox_corner_2")); )
624 for(e = world; (e = find(e, classname, "dragpoint")); )
626 for(e = world; (e = find(e, classname, "drag_digit")); )
631 IS_CHEAT(0, argc, 0);
632 BITXOR_ASSIGN(self.flags, FL_GODMODE);
633 if(self.flags & FL_GODMODE)
635 sprint(self, "godmode ON\n");
639 sprint(self, "godmode OFF\n");
642 IS_CHEAT(0, argc, 0);
643 BITXOR_ASSIGN(self.flags, FL_NOTARGET);
644 if(self.flags & FL_NOTARGET)
646 sprint(self, "notarget ON\n");
650 sprint(self, "notarget OFF\n");
653 IS_CHEAT(0, argc, 0);
654 if(self.movetype != MOVETYPE_NOCLIP)
656 self.movetype = MOVETYPE_NOCLIP;
657 sprint(self, "noclip ON\n");
662 self.movetype = MOVETYPE_WALK;
663 sprint(self, "noclip OFF\n");
667 IS_CHEAT(0, argc, 0);
668 if(self.movetype != MOVETYPE_FLY)
670 self.movetype = MOVETYPE_FLY;
671 sprint(self, "flymode ON\n");
676 self.movetype = MOVETYPE_WALK;
677 sprint(self, "flymode OFF\n");
681 IS_CHEAT(0, argc, 0);
682 if(GiveItems(self, 1, argc))
687 END_CHEAT_FUNCTION();
690 float Drag(entity e, float grab, float ischeat);
691 void Drag_Begin(entity dragger, entity draggee, vector touchpoint);
692 void Drag_Finish(entity dragger);
693 float Drag_IsDraggable(entity draggee);
694 float Drag_MayChangeAngles(entity draggee);
695 void Drag_MoveForward(entity dragger);
696 void Drag_SetSpeed(entity dragger, float s);
697 void Drag_MoveBackward(entity dragger);
698 void Drag_Update(entity dragger);
699 float Drag_CanDrag(entity dragger);
700 float Drag_IsDragging(entity dragger);
701 void Drag_MoveDrag(entity from, entity to);
706 BEGIN_CHEAT_FUNCTION();
708 // Dragging can be used as either a cheat, or a function for some objects. If sv_cheats is active,
709 // the cheat dragging is used (unlimited pickup range and any entity can be carried). If sv_cheats
710 // is disabled, normal dragging is used (limited pickup range and only dragable objects can be carried),
711 // grabbing itself no longer being accounted as cheating.
716 if(self.maycheat || (gamestart_sv_cheats && autocvar_sv_cheats))
718 // use cheat dragging if cheats are enabled
719 crosshair_trace_plusvisibletriggers(self);
720 Drag(trace_ent, TRUE, TRUE);
724 // drag is TRUE if the object can be picked up. While an object is being carried, the Drag() function
725 // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
726 // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
727 // it goes out of range while slinging it around.
730 crosshair_trace_plusvisibletriggers(self);
731 if(vlen(self.origin - trace_ent.origin) <= autocvar_g_grab_range)
733 switch(trace_ent.grab)
735 case 0: // can't grab
737 case 1: // owner can grab
738 if(trace_ent.owner == self || trace_ent.realowner == self)
741 case 2: // owner and team mates can grab
742 if(!IsDifferentTeam(trace_ent.owner, self) || !IsDifferentTeam(trace_ent.realowner, self) || trace_ent.team == self.team)
745 case 3: // anyone can grab
752 Drag(trace_ent, drag, FALSE); // execute dragging
757 END_CHEAT_FUNCTION();
766 float Drag(entity e, float pick, float ischeat)
768 BEGIN_CHEAT_FUNCTION();
770 // returns TRUE when an entity has been picked up
771 // If pick is TRUE, the object can also be picked up if it's not being held already
772 // If pick is FALSE, only keep dragging the object if it's already being held
777 if(Drag_IsDragging(self))
781 if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18)
783 Drag_MoveForward(self);
786 else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19)
788 Drag_MoveBackward(self);
791 else if(self.impulse >= 1 && self.impulse <= 9)
793 Drag_SetSpeed(self, self.impulse - 1);
795 else if(self.impulse == 14)
797 Drag_SetSpeed(self, 9);
810 if(Drag_CanDrag(self))
811 if(self.BUTTON_DRAG && pick)
814 if(Drag_IsDraggable(e))
817 IS_CHEAT(0, 0, CHRAME_DRAG);
819 Drag_Finish(e.draggedby);
821 detach_sameorigin(e);
822 Drag_Begin(self, e, trace_endpos);
836 .float dragspeed; // speed of mouse wheel action
837 .float dragdistance; // distance of dragentity's draglocalvector from view_ofs
838 .vector draglocalvector; // local attachment vector of the dragentity
839 .float draglocalangle;
843 void Drag_Begin(entity dragger, entity draggee, vector touchpoint)
847 draggee.dragmovetype = draggee.movetype;
848 draggee.draggravity = draggee.gravity;
849 draggee.movetype = MOVETYPE_WALK;
850 draggee.gravity = 0.00001;
851 draggee.flags &~= FL_ONGROUND;
852 draggee.draggedby = dragger;
854 dragger.dragentity = draggee;
856 dragger.dragdistance = vlen(touchpoint - dragger.origin - dragger.view_ofs);
857 dragger.draglocalangle = draggee.angles_y - dragger.v_angle_y;
858 touchpoint = touchpoint - gettaginfo(draggee, 0);
859 tagscale = pow(vlen(v_forward), -2);
860 dragger.draglocalvector_x = touchpoint * v_forward * tagscale;
861 dragger.draglocalvector_y = touchpoint * v_right * tagscale;
862 dragger.draglocalvector_z = touchpoint * v_up * tagscale;
864 dragger.dragspeed = 64;
867 void Drag_Finish(entity dragger)
870 draggee = dragger.dragentity;
872 dragger.dragentity = world;
873 draggee.draggedby = world;
874 draggee.movetype = draggee.dragmovetype;
875 draggee.gravity = draggee.draggravity;
877 switch(draggee.movetype)
882 case MOVETYPE_FLYMISSILE:
883 case MOVETYPE_BOUNCE:
884 case MOVETYPE_BOUNCEMISSILE:
885 case MOVETYPE_PHYSICS:
888 draggee.velocity = '0 0 0';
892 if((draggee.flags & FL_ITEM) && (vlen(draggee.velocity) < 32))
894 draggee.velocity = '0 0 0';
895 draggee.flags |= FL_ONGROUND; // floating items are FUN
899 float Drag_IsDraggable(entity draggee)
901 // TODO add more checks for bad stuff here
904 if(draggee.classname == "func_bobbing")
906 if(draggee.classname == "door") // FIXME find out why these must be excluded, or work around the problem (trying to drag these causes like 4 fps)
908 if(draggee.classname == "plat")
910 if(draggee.classname == "func_button")
912 // if(draggee.model == "")
914 if(draggee.classname == "spectator")
916 if(draggee.classname == "observer")
918 if(draggee.classname == "exteriorweaponentity")
920 if(draggee.classname == "weaponentity")
926 float Drag_MayChangeAngles(entity draggee)
928 // TODO add more checks for bad stuff here
929 if(substring(draggee.model, 0, 1) == "*")
934 void Drag_MoveForward(entity dragger)
936 dragger.dragdistance += dragger.dragspeed;
939 void Drag_SetSpeed(entity dragger, float s)
941 dragger.dragspeed = pow(2, s);
944 void Drag_MoveBackward(entity dragger)
946 dragger.dragdistance = max(0, dragger.dragdistance - dragger.dragspeed);
949 void Drag_Update(entity dragger)
951 vector curorigin, neworigin, goodvelocity;
955 draggee = dragger.dragentity;
956 draggee.flags &~= FL_ONGROUND;
958 curorigin = gettaginfo(draggee, 0);
959 curorigin = curorigin + v_forward * dragger.draglocalvector_x + v_right * dragger.draglocalvector_y + v_up * dragger.draglocalvector_z;
960 makevectors(dragger.v_angle);
961 neworigin = dragger.origin + dragger.view_ofs + v_forward * dragger.dragdistance;
962 goodvelocity = (neworigin - curorigin) * (1 / frametime);
964 while(draggee.angles_y - dragger.v_angle_y - dragger.draglocalangle > 180)
965 dragger.draglocalangle += 360;
966 while(draggee.angles_y - dragger.v_angle_y - dragger.draglocalangle <= -180)
967 dragger.draglocalangle -= 360;
969 f = min(frametime * 10, 1);
970 draggee.velocity = draggee.velocity * (1 - f) + goodvelocity * f;
972 if(Drag_MayChangeAngles(draggee))
973 draggee.angles_y = draggee.angles_y * (1 - f) + (dragger.v_angle_y + dragger.draglocalangle) * f;
975 draggee.ltime = max(servertime + serverframetime, draggee.ltime); // fixes func_train breakage
977 te_lightning1(dragger, dragger.origin + dragger.view_ofs, curorigin);
980 float Drag_CanDrag(entity dragger)
982 return (dragger.deadflag == DEAD_NO) || (dragger.classname == "player");
985 float Drag_IsDragging(entity dragger)
987 if(!dragger.dragentity)
989 if(wasfreed(dragger.dragentity) || dragger.dragentity.draggedby != dragger)
991 dragger.dragentity = world;
994 if(!Drag_CanDrag(dragger) || !Drag_IsDraggable(dragger.dragentity))
996 Drag_Finish(dragger);
1002 void Drag_MoveDrag(entity from, entity to)
1006 to.draggedby = from.draggedby;
1007 to.draggedby.dragentity = to;
1008 from.draggedby = world;
1012 void DragBox_Think()
1014 if(self.aiment && self.enemy)
1016 self.origin_x = (self.aiment.origin_x + self.enemy.origin_x) * 0.5;
1017 self.origin_y = (self.aiment.origin_y + self.enemy.origin_y) * 0.5;
1018 self.origin_z = (self.aiment.origin_z + self.enemy.origin_z) * 0.5;
1019 self.maxs_x = fabs(self.aiment.origin_x - self.enemy.origin_x) * 0.5;
1020 self.maxs_y = fabs(self.aiment.origin_y - self.enemy.origin_y) * 0.5;
1021 self.maxs_z = fabs(self.aiment.origin_z - self.enemy.origin_z) * 0.5;
1022 self.mins = -1 * self.maxs;
1023 setorigin(self, self.origin); setsize(self, self.mins, self.maxs); // link edict
1026 if(self.cnt == -1) // actually race_place -1
1028 // show "10 10" for qualifying spawns
1029 setmodel(self.killindicator, "models/sprites/10.spr32");
1030 setmodel(self.killindicator.killindicator, "models/sprites/10.spr32");
1032 else if(self.cnt == -2) // actually race_place 0
1034 // show "10 0" for loser spawns
1035 setmodel(self.killindicator, "models/sprites/10.spr32");
1036 setmodel(self.killindicator.killindicator, "models/sprites/0.spr32");
1040 setmodel(self.killindicator, strcat("models/sprites/", ftos(mod(self.cnt, 10)), ".spr32"));
1041 setmodel(self.killindicator.killindicator, strcat("models/sprites/", ftos(floor(self.cnt / 10)), ".spr32"));
1044 self.nextthink = time;