1 void race_send_recordtime(float msg);
2 void race_SendRankings(float pos, float prevpos, float del, float msg);
4 void send_CSQC_teamnagger() {
5 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
6 WriteByte(MSG_BROADCAST, TE_CSQC_TEAMNAGGER);
9 float ClientData_Send(entity to, float sf)
20 if(to.classname == "spectator")
26 sf |= 1; // forced scoreboard
27 if(to.spectatee_status)
28 sf |= 2; // spectator ent number follows
31 if(e.porto_v_angle_held)
32 sf |= 8; // angles held
34 WriteByte(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
35 WriteByte(MSG_ENTITY, sf);
38 WriteByte(MSG_ENTITY, to.spectatee_status);
42 WriteAngle(MSG_ENTITY, e.v_angle_x);
43 WriteAngle(MSG_ENTITY, e.v_angle_y);
49 void ClientData_Attach()
51 Net_LinkEntity(self.clientdata = spawn(), FALSE, 0, ClientData_Send);
52 self.clientdata.drawonlytoclient = self;
53 self.clientdata.owner = self;
56 void ClientData_Detach()
58 remove(self.clientdata);
59 self.clientdata = world;
62 void ClientData_Touch(entity e)
64 e.clientdata.SendFlags = 1;
66 // make it spectatable
68 FOR_EACH_REALCLIENT(e2)
71 if(e2.classname == "spectator")
73 e2.clientdata.SendFlags = 1;
78 .vector spawnpoint_score;
79 .string netname_previous;
81 void spawnfunc_info_player_survivor (void)
83 spawnfunc_info_player_deathmatch();
86 void spawnfunc_info_player_start (void)
88 spawnfunc_info_player_deathmatch();
91 void spawnfunc_info_player_deathmatch (void)
93 self.classname = "info_player_deathmatch";
94 relocate_spawnpoint();
100 if(have_team_spawns > 0)
102 self.team = activator.team;
103 some_spawn_has_been_used = 1;
108 // _x: prio (-1 if unusable)
110 vector Spawn_Score(entity spot, float mindist, float teamcheck)
112 float shortest, thisdist;
118 // filter out spots for the wrong team
120 if(spot.team != teamcheck)
124 if(spot.target == "")
127 if(clienttype(self) == CLIENTTYPE_REAL)
129 if(spot.restriction == 1)
134 if(spot.restriction == 2)
138 shortest = vlen(world.maxs - world.mins);
139 FOR_EACH_PLAYER(player) if (player != self)
141 thisdist = vlen(player.origin - spot.origin);
142 if (thisdist < shortest)
145 if(shortest > mindist)
146 prio += SPAWN_PRIO_GOOD_DISTANCE;
148 spawn_score = prio * '1 0 0' + shortest * '0 1 0';
151 // filter out spots for assault
152 if(spot.target != "") {
157 for(ent = world; (ent = find(ent, targetname, spot.target)); )
160 if(ent.spawn_evalfunc)
162 entity oldself = self;
164 spawn_score = ent.spawn_evalfunc(oldself, spot, spawn_score);
166 if(spawn_score_x < 0)
173 dprint("WARNING: spawnpoint at ", vtos(spot.origin), " could not find its target ", spot.target, "\n");
178 MUTATOR_CALLHOOK(Spawn_Score);
182 void Spawn_ScoreAll(entity firstspot, float mindist, float teamcheck)
185 for(spot = firstspot; spot; spot = spot.chain)
186 spot.spawnpoint_score = Spawn_Score(spot, mindist, teamcheck);
189 entity Spawn_FilterOutBadSpots(entity firstspot, float mindist, float teamcheck)
191 entity spot, spotlist, spotlistend;
196 Spawn_ScoreAll(firstspot, mindist, teamcheck);
198 for(spot = firstspot; spot; spot = spot.chain)
200 if(spot.spawnpoint_score_x >= 0) // spawning allowed here
203 spotlistend.chain = spot;
210 spotlistend.chain = world;
215 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
217 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
218 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
221 RandomSelection_Init();
222 for(spot = firstspot; spot; spot = spot.chain)
223 RandomSelection_Add(spot, 0, string_null, pow(bound(lower, spot.spawnpoint_score_y, upper), exponent) * spot.cnt, (spot.spawnpoint_score_y >= lower) * 0.5 + spot.spawnpoint_score_x);
225 return RandomSelection_chosen_ent;
232 Finds a point to respawn
235 entity SelectSpawnPoint (float anypoint)
238 entity spot, firstspot;
240 spot = find (world, classname, "testplayerstart");
244 if(anypoint || autocvar_g_spawn_useallspawns)
246 else if(have_team_spawns > 0)
248 if(have_team_spawns_forteam[self.team] == 0)
250 // we request a spawn for a team, and we have team
251 // spawns, but that team has no spawns?
252 if(have_team_spawns_forteam[0])
256 // if not, any spawn has to do
260 teamcheck = self.team; // MUST be team
262 else if(have_team_spawns == 0 && have_team_spawns_forteam[0])
263 teamcheck = 0; // MUST be noteam
266 // if we get here, we either require team spawns but have none, or we require non-team spawns and have none; use any spawn then
269 // get the entire list of spots
270 firstspot = findchain(classname, "info_player_deathmatch");
271 // filter out the bad ones
272 // (note this returns the original list if none survived)
275 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
280 if (g_arena && arena_roundbased)
284 firstspot = Spawn_FilterOutBadSpots(firstspot, mindist, teamcheck);
286 // there is 50/50 chance of choosing a random spot or the furthest spot
287 // (this means that roughly every other spawn will be furthest, so you
288 // usually won't get fragged at spawn twice in a row)
289 if (random() > autocvar_g_spawn_furthest)
290 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
292 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
297 if(autocvar_spawn_debug)
301 if(some_spawn_has_been_used)
302 return world; // team can't spawn any more, because of actions of other team
304 error("Cannot find a spawn point - please fix the map!");
315 Checks if the argument string can be a valid playermodel.
316 Returns a valid one in doubt.
319 string FallbackPlayerModel;
320 string CheckPlayerModel(string plyermodel) {
321 if(FallbackPlayerModel != cvar_defstring("_cl_playermodel"))
323 // note: we cannot summon Don Strunzone here, some player may
324 // still have the model string set. In case anyone manages how
325 // to change a cvar default, we'll have a small leak here.
326 FallbackPlayerModel = strzone(cvar_defstring("_cl_playermodel"));
328 // only in right path
329 if( substring(plyermodel,0,14) != "models/player/")
330 return FallbackPlayerModel;
331 // only good file extensions
332 if(substring(plyermodel,-4,4) != ".zym")
333 if(substring(plyermodel,-4,4) != ".dpm")
334 if(substring(plyermodel,-4,4) != ".iqm")
335 if(substring(plyermodel,-4,4) != ".md3")
336 if(substring(plyermodel,-4,4) != ".psk")
337 return FallbackPlayerModel;
338 // forbid the LOD models
339 if(substring(plyermodel, -9,5) == "_lod1")
340 return FallbackPlayerModel;
341 if(substring(plyermodel, -9,5) == "_lod2")
342 return FallbackPlayerModel;
343 if(plyermodel != strtolower(plyermodel))
344 return FallbackPlayerModel;
345 // also, restrict to server models
346 if(autocvar_sv_servermodelsonly)
348 if(!fexists(plyermodel))
349 return FallbackPlayerModel;
354 void setplayermodel(entity e, string modelname)
356 precache_model(modelname);
357 setmodel(e, modelname);
358 player_setupanimsformodel();
359 UpdatePlayerSounds();
366 putting a client as observer in the server
369 void FixPlayermodel();
370 void PutObserverInServer (void)
373 self.hud = HUD_NORMAL;
374 race_PreSpawnObserver();
376 spot = SelectSpawnPoint (TRUE);
378 error("No spawnpoints for observers?!?\n");
379 RemoveGrapplingHook(self); // Wazat's Grappling Hook
381 if(clienttype(self) == CLIENTTYPE_REAL)
384 WriteByte(MSG_ONE, SVC_SETVIEW);
385 WriteEntity(MSG_ONE, self);
390 // Only if the player cannot play at all
391 if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
392 self.frags = FRAGS_SPECTATOR;
394 self.frags = FRAGS_LMS_LOSER;
396 else if((g_race && g_race_qualifying) || g_cts)
398 if(PlayerScore_Add(self, SP_RACE_FASTEST, 0))
399 self.frags = FRAGS_LMS_LOSER;
401 self.frags = FRAGS_SPECTATOR;
404 self.frags = FRAGS_SPECTATOR;
406 MUTATOR_CALLHOOK(MakePlayerObserver);
408 minstagib_stop_countdown(self);
410 Portal_ClearAll(self);
415 PlayerStats_Event(self, PLAYERSTATS_ALIVETIME, time - self.alivetime);
420 vehicles_exit(VHEF_RELESE);
422 WaypointSprite_PlayerDead();
424 if not(g_ca) // don't reset teams when moving a ca player to the spectators
425 self.team = -1; // move this as it is needed to log the player spectating in eventlog
427 if(self.killcount != -666) {
429 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0 && self.lms_spectate_warning != 2)
430 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_NOLIVES, self.netname);
432 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_FORFEIT, self.netname);
433 } else { Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_SPECTATE, self.netname); }
435 if(self.just_joined == FALSE) {
436 LogTeamchange(self.playerid, -1, 4);
438 self.just_joined = FALSE;
441 PlayerScore_Clear(self); // clear scores when needed
443 accuracy_resend(self);
445 self.spectatortime = time;
447 self.classname = "observer";
448 self.iscreature = FALSE;
449 self.teleportable = TELEPORT_SIMPLE;
450 self.damagedbycontents = FALSE;
452 self.takedamage = DAMAGE_NO;
453 self.solid = SOLID_NOT;
454 self.movetype = MOVETYPE_FLY_WORLDONLY; // user preference is controlled by playerprethink
455 self.flags = FL_CLIENT | FL_NOTARGET;
456 self.armorvalue = 666;
458 self.armorvalue = autocvar_g_balance_armor_start;
459 self.pauserotarmor_finished = 0;
460 self.pauserothealth_finished = 0;
461 self.pauseregen_finished = 0;
462 self.damageforcescale = 0;
464 self.respawn_flags = 0;
465 self.respawn_time = 0;
466 self.stat_respawn_time = 0;
471 self.pain_finished = 0;
472 self.strength_finished = 0;
473 self.invincible_finished = 0;
474 self.superweapons_finished = 0;
477 self.think = func_null;
480 self.deadflag = DEAD_NO;
481 self.angles = spot.angles;
483 self.fixangle = TRUE;
486 setorigin (self, (spot.origin + PL_VIEW_OFS)); // offset it so that the spectator spawns higher off the ground, looks better this way
487 self.prevorigin = self.origin;
489 WEPSET_CLEAR_E(self);
492 setmodel(self, "null");
493 self.drawonlytoclient = self;
495 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX); // give the spectator some space between walls for MOVETYPE_FLY_WORLDONLY
496 self.view_ofs = '0 0 0'; // so that your view doesn't go into the ceiling with MOVETYPE_FLY_WORLDONLY, previously "PL_VIEW_OFS"
499 self.weaponname = "";
500 self.switchingweapon = 0;
501 self.weaponmodel = "";
502 self.weaponentity = world;
503 self.exteriorweaponentity = world;
504 self.killcount = -666;
505 self.velocity = '0 0 0';
506 self.avelocity = '0 0 0';
507 self.punchangle = '0 0 0';
508 self.punchvector = '0 0 0';
509 self.oldvelocity = self.velocity;
510 self.fire_endtime = -1;
513 .float model_randomizer;
514 void FixPlayermodel()
517 float defaultskin, chmdl, oldskin, n, i;
524 if(autocvar_sv_defaultcharacter == 1)
529 s = Team_ColorName_Lower(self.team);
532 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", s));
533 defaultskin = cvar(strcat("sv_defaultplayerskin_", s));
537 if(defaultmodel == "")
539 defaultmodel = autocvar_sv_defaultplayermodel;
540 defaultskin = autocvar_sv_defaultplayerskin;
543 n = tokenize_console(defaultmodel);
545 defaultmodel = argv(floor(n * self.model_randomizer));
547 i = strstrofs(defaultmodel, ":", 0);
550 defaultskin = stof(substring(defaultmodel, i+1, -1));
551 defaultmodel = substring(defaultmodel, 0, i);
555 if(defaultmodel != "")
557 if (defaultmodel != self.model)
561 setplayermodel (self, defaultmodel);
562 setsize (self, m1, m2);
567 self.skin = defaultskin;
569 if (self.playermodel != self.model || self.playermodel == "")
571 self.playermodel = CheckPlayerModel(self.playermodel); // this is never "", so no endless loop
574 setplayermodel (self, self.playermodel);
575 setsize (self, m1, m2);
580 self.skin = stof(self.playerskin);
583 if(chmdl || oldskin != self.skin) // model or skin has changed
585 self.species = player_getspecies(); // update species
586 UpdatePlayerSounds(); // update skin sounds
590 if(strlen(autocvar_sv_defaultplayercolors))
591 if(self.clientcolors != stof(autocvar_sv_defaultplayercolors))
592 setcolor(self, stof(autocvar_sv_defaultplayercolors));
599 Called when a client spawns in the server
603 void PutClientInServer (void)
605 if(clienttype(self) == CLIENTTYPE_BOT)
606 self.classname = "player";
607 else if(clienttype(self) == CLIENTTYPE_REAL)
610 WriteByte(MSG_ONE, SVC_SETVIEW);
611 WriteEntity(MSG_ONE, self);
617 // player is dead and becomes observer
618 // FIXME fix LMS scoring for new system
621 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
622 self.classname = "observer";
625 MUTATOR_CALLHOOK(PutClientInServer);
628 self.classname = "observer";
630 if(self.classname == "player") {
631 entity spot, oldself;
634 accuracy_resend(self);
637 JoinBestTeam(self, FALSE, TRUE);
641 spot = SelectSpawnPoint (FALSE);
644 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_NOSPAWNS);
645 return; // spawn failed
648 RemoveGrapplingHook(self); // Wazat's Grappling Hook
650 self.classname = "player";
651 self.wasplayer = TRUE;
652 self.iscreature = TRUE;
653 self.teleportable = TELEPORT_NORMAL;
654 self.damagedbycontents = TRUE;
655 self.movetype = MOVETYPE_WALK;
656 self.solid = SOLID_SLIDEBOX;
657 self.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID;
658 if(autocvar_g_playerclip_collisions)
659 self.dphitcontentsmask |= DPCONTENTS_PLAYERCLIP;
660 if(clienttype(self) == CLIENTTYPE_BOT && autocvar_g_botclip_collisions)
661 self.dphitcontentsmask |= DPCONTENTS_BOTCLIP;
662 self.frags = FRAGS_PLAYER;
663 if(INDEPENDENT_PLAYERS)
664 MAKE_INDEPENDENT_PLAYER(self);
665 self.flags = FL_CLIENT;
666 if(autocvar__notarget)
667 self.flags |= FL_NOTARGET;
668 self.takedamage = DAMAGE_AIM;
670 self.effects = EF_FULLBRIGHT;
673 self.effects |= EF_TELEPORT_BIT | EF_RESTARTANIM_BIT;
674 self.air_finished = time + 12;
676 if(autocvar_g_balance_nex_charge)
678 if(autocvar_g_balance_nex_secondary_chargepool)
679 self.nex_chargepool_ammo = 1;
680 self.nex_charge = autocvar_g_balance_nex_charge_start;
685 self.ammo_shells = warmup_start_ammo_shells;
686 self.ammo_nails = warmup_start_ammo_nails;
687 self.ammo_rockets = warmup_start_ammo_rockets;
688 self.ammo_cells = warmup_start_ammo_cells;
689 self.ammo_fuel = warmup_start_ammo_fuel;
690 self.health = warmup_start_health;
691 self.armorvalue = warmup_start_armorvalue;
692 WEPSET_COPY_EA(self, warmup_start_weapons);
696 self.ammo_shells = start_ammo_shells;
697 self.ammo_nails = start_ammo_nails;
698 self.ammo_rockets = start_ammo_rockets;
699 self.ammo_cells = start_ammo_cells;
700 self.ammo_fuel = start_ammo_fuel;
701 self.health = start_health;
702 self.armorvalue = start_armorvalue;
703 WEPSET_COPY_EA(self, start_weapons);
706 if(WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS)) // exception for minstagib, as minstanex is a superweapon
707 self.superweapons_finished = time + autocvar_g_balance_superweapons_time;
709 self.superweapons_finished = 0;
711 if(g_weaponarena_random)
713 if(g_weaponarena_random_with_laser)
714 WEPSET_ANDNOT_EW(self, WEP_LASER);
715 W_RandomWeapons(self, g_weaponarena_random);
716 if(g_weaponarena_random_with_laser)
717 WEPSET_OR_EW(self, WEP_LASER);
720 self.items = start_items;
722 self.spawnshieldtime = time + autocvar_g_spawnshieldtime;
723 self.pauserotarmor_finished = time + autocvar_g_balance_pause_armor_rot_spawn;
724 self.pauserothealth_finished = time + autocvar_g_balance_pause_health_rot_spawn;
725 self.pauserotfuel_finished = time + autocvar_g_balance_pause_fuel_rot_spawn;
726 self.pauseregen_finished = time + autocvar_g_balance_pause_health_regen_spawn;
727 //extend the pause of rotting if client was reset at the beginning of the countdown
728 if(!autocvar_sv_ready_restart_after_countdown && time < game_starttime) { // TODO why is this cvar NOTted?
729 self.spawnshieldtime += game_starttime - time;
730 self.pauserotarmor_finished += game_starttime - time;
731 self.pauserothealth_finished += game_starttime - time;
732 self.pauseregen_finished += game_starttime - time;
734 self.damageforcescale = 2;
736 self.respawn_flags = 0;
737 self.respawn_time = 0;
738 self.stat_respawn_time = 0;
742 self.pain_finished = 0;
743 self.strength_finished = 0;
744 self.invincible_finished = 0;
746 // players have no think function
747 self.think = func_null;
751 self.ballistics_density = autocvar_g_ballistics_density_player;
755 self.deadflag = DEAD_NO;
757 self.angles = spot.angles;
759 self.angles_z = 0; // never spawn tilted even if the spot says to
760 self.fixangle = TRUE; // turn this way immediately
761 self.velocity = '0 0 0';
762 self.avelocity = '0 0 0';
763 self.punchangle = '0 0 0';
764 self.punchvector = '0 0 0';
765 self.oldvelocity = self.velocity;
766 self.fire_endtime = -1;
769 WRITESPECTATABLE_MSG_ONE({
770 WriteByte(MSG_ONE, SVC_TEMPENTITY);
771 WriteByte(MSG_ONE, TE_CSQC_SPAWN);
776 self.drawonlytoclient = world;
779 self.view_ofs = PL_VIEW_OFS;
780 setsize (self, PL_MIN, PL_MAX);
781 self.spawnorigin = spot.origin;
782 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
783 // don't reset back to last position, even if new position is stuck in solid
784 self.oldorigin = self.origin;
785 self.prevorigin = self.origin;
786 self.lastrocket = world; // stop rocket guiding, no revenge from the grave!
787 self.lastteleporttime = time; // prevent insane speeds due to changing origin
788 self.hud = HUD_NORMAL;
790 self.event_damage = PlayerDamage;
792 self.bot_attack = TRUE;
794 self.statdraintime = time + 5;
795 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
797 if(self.killcount == -666) {
798 PlayerScore_Clear(self);
802 CL_SpawnWeaponentity();
803 self.alpha = default_player_alpha;
804 self.colormod = '1 1 1' * autocvar_g_player_brightness;
805 self.exteriorweaponentity.alpha = default_weapon_alpha;
807 self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval*2;
808 self.lms_traveled_distance = 0;
809 self.speedrunning = FALSE;
811 race_PostSpawn(spot);
813 //stuffcmd(self, "chase_active 0");
814 //stuffcmd(self, "set viewsize $tmpviewsize \n");
817 if(self.team == assault_attacker_team)
818 Send_Notification(NOTIF_TEAM, self, MSG_CENTER, CENTER_ASSAULT_ATTACKING);
820 Send_Notification(NOTIF_TEAM, self, MSG_CENTER, CENTER_ASSAULT_DEFENDING);
823 target_voicescript_clear(self);
825 // reset fields the weapons may use
826 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
828 weapon_action(j, WR_RESETPLAYER);
830 // all weapons must be fully loaded when we spawn
832 e = get_weaponinfo(j);
833 if(e.spawnflags & WEP_FLAG_RELOADABLE) // prevent accessing undefined cvars
834 self.(weapon_load[j]) = cvar(strcat("g_balance_", e.netname, "_reload_ammo"));
842 self.target = string_null;
849 MUTATOR_CALLHOOK(PlayerSpawn);
851 if(autocvar_spawn_debug)
853 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
854 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
857 self.switchweapon = w_getbestweapon(self);
858 self.cnt = -1; // W_LastWeapon will not complain
860 self.weaponname = "";
861 self.switchingweapon = 0;
865 self.alivetime = time;
869 if (autocvar_g_spawnsound)
870 soundat(world, self.origin, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
871 } else if(self.classname == "observer") {
872 PutObserverInServer ();
876 .float ebouncefactor, ebouncestop; // electro's values
877 // TODO do we need all these fields, or should we stop autodetecting runtime
878 // changes and just have a console command to update this?
879 float ClientInit_SendEntity(entity to, float sf)
881 WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
882 WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
883 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[0]));
884 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[1]));
885 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[2]));
886 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[3]));
887 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[0]));
888 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[1]));
889 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[2]));
890 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[3]));
891 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[0]));
892 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[1]));
893 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[2]));
894 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[3]));
895 if(sv_foginterval && world.fog != "")
896 WriteString(MSG_ENTITY, world.fog);
898 WriteString(MSG_ENTITY, "");
899 WriteByte(MSG_ENTITY, self.count * 255.0); // g_balance_armor_blockpercent
900 WriteByte(MSG_ENTITY, self.cnt * 255.0); // g_balance_weaponswitchdelay
901 WriteCoord(MSG_ENTITY, self.bouncefactor); // g_balance_grenadelauncher_bouncefactor
902 WriteCoord(MSG_ENTITY, self.bouncestop); // g_balance_grenadelauncher_bouncestop
903 WriteCoord(MSG_ENTITY, self.ebouncefactor); // g_balance_grenadelauncher_bouncefactor
904 WriteCoord(MSG_ENTITY, self.ebouncestop); // g_balance_grenadelauncher_bouncestop
905 WriteByte(MSG_ENTITY, autocvar_g_balance_nex_secondary); // client has to know if it should zoom or not
906 WriteByte(MSG_ENTITY, autocvar_g_balance_rifle_secondary); // client has to know if it should zoom or not
907 WriteByte(MSG_ENTITY, serverflags); // client has to know if it should zoom or not
908 WriteByte(MSG_ENTITY, autocvar_g_balance_minelayer_limit); // minelayer max mines
909 WriteByte(MSG_ENTITY, autocvar_g_balance_hagar_secondary_load_max); // hagar max loadable rockets
910 WriteCoord(MSG_ENTITY, autocvar_g_trueaim_minrange);
911 WriteByte(MSG_ENTITY, autocvar_g_balance_porto_secondary);
915 void ClientInit_CheckUpdate()
917 self.nextthink = time;
918 if(self.count != autocvar_g_balance_armor_blockpercent)
920 self.count = autocvar_g_balance_armor_blockpercent;
923 if(self.cnt != autocvar_g_balance_weaponswitchdelay)
925 self.cnt = autocvar_g_balance_weaponswitchdelay;
928 if(self.bouncefactor != autocvar_g_balance_grenadelauncher_bouncefactor)
930 self.bouncefactor = autocvar_g_balance_grenadelauncher_bouncefactor;
933 if(self.bouncestop != autocvar_g_balance_grenadelauncher_bouncestop)
935 self.bouncestop = autocvar_g_balance_grenadelauncher_bouncestop;
938 if(self.ebouncefactor != autocvar_g_balance_electro_secondary_bouncefactor)
940 self.ebouncefactor = autocvar_g_balance_electro_secondary_bouncefactor;
943 if(self.ebouncestop != autocvar_g_balance_electro_secondary_bouncestop)
945 self.ebouncestop = autocvar_g_balance_electro_secondary_bouncestop;
950 void ClientInit_Spawn()
955 e.classname = "clientinit";
956 e.think = ClientInit_CheckUpdate;
957 Net_LinkEntity(e, FALSE, 0, ClientInit_SendEntity);
961 ClientInit_CheckUpdate();
970 void SetNewParms (void)
972 // initialize parms for a new player
973 parm1 = -(86400 * 366);
981 void SetChangeParms (void)
983 // save parms for level change
984 parm1 = self.parm_idlesince - time;
992 void DecodeLevelParms (void)
995 self.parm_idlesince = parm1;
996 if(self.parm_idlesince == -(86400 * 366))
997 self.parm_idlesince = time;
999 // whatever happens, allow 60 seconds of idling directly after connect for map loading
1000 self.parm_idlesince = max(self.parm_idlesince, time - sv_maxidle + 60);
1007 Called when a client types 'kill' in the console
1011 .float clientkill_nexttime;
1012 void ClientKill_Now_TeamChange()
1014 if(self.killindicator_teamchange == -1)
1016 JoinBestTeam( self, FALSE, TRUE );
1018 else if(self.killindicator_teamchange == -2)
1021 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1022 PutObserverInServer();
1025 SV_ChangeTeam(self.killindicator_teamchange - 1);
1026 self.killindicator_teamchange = 0;
1029 void ClientKill_Now()
1033 vehicles_exit(VHEF_RELESE);
1034 if(!self.killindicator_teamchange)
1036 self.vehicle_health = -1;
1037 Damage(self, self, self, 1 , DEATH_KILL, self.origin, '0 0 0');
1041 if(self.killindicator && !wasfreed(self.killindicator))
1042 remove(self.killindicator);
1044 self.killindicator = world;
1046 if(self.killindicator_teamchange)
1047 ClientKill_Now_TeamChange();
1050 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
1052 // now I am sure the player IS dead
1054 void KillIndicator_Think()
1058 self.owner.killindicator = world;
1063 if (self.owner.alpha < 0 && !self.owner.vehicle)
1065 self.owner.killindicator = world;
1073 ClientKill_Now(); // no oldself needed
1076 else if(g_cts && self.health == 1) // health == 1 means that it's silent
1078 self.nextthink = time + 1;
1084 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
1085 if(clienttype(self.owner) == CLIENTTYPE_REAL)
1088 { Send_Notification(NOTIF_ONE, self.owner, MSG_ANNCE, Announcer_PickNumber(self.cnt)); }
1090 self.nextthink = time + 1;
1095 float clientkilltime;
1096 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto, -2 = spec
1105 killtime = autocvar_g_balance_kill_delay;
1107 if(g_race_qualifying || g_cts)
1110 if(g_cts && self.killindicator && self.killindicator.health == 1) // self.killindicator.health == 1 means that the kill indicator was spawned by CTS_ClientKill
1112 remove(self.killindicator);
1113 self.killindicator = world;
1115 ClientKill_Now(); // allow instant kill in this case
1119 self.killindicator_teamchange = targetteam;
1121 if(!self.killindicator)
1123 if(self.deadflag == DEAD_NO)
1125 killtime = max(killtime, self.clientkill_nexttime - time);
1126 self.clientkill_nexttime = time + killtime + autocvar_g_balance_kill_antispam;
1129 if(killtime <= 0 || self.classname != "player" || self.deadflag != DEAD_NO)
1135 starttime = max(time, clientkilltime);
1137 self.killindicator = spawn();
1138 self.killindicator.owner = self;
1139 self.killindicator.scale = 0.5;
1140 setattachment(self.killindicator, self, "");
1141 setorigin(self.killindicator, '0 0 52');
1142 self.killindicator.think = KillIndicator_Think;
1143 self.killindicator.nextthink = starttime + (self.lip) * 0.05;
1144 clientkilltime = max(clientkilltime, self.killindicator.nextthink + 0.05);
1145 self.killindicator.cnt = ceil(killtime);
1146 self.killindicator.count = bound(0, ceil(killtime), 10);
1147 //sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
1149 for(e = world; (e = find(e, classname, "body")) != world; )
1153 e.killindicator = spawn();
1154 e.killindicator.owner = e;
1155 e.killindicator.scale = 0.5;
1156 setattachment(e.killindicator, e, "");
1157 setorigin(e.killindicator, '0 0 52');
1158 e.killindicator.think = KillIndicator_Think;
1159 e.killindicator.nextthink = starttime + (e.lip) * 0.05;
1160 clientkilltime = max(clientkilltime, e.killindicator.nextthink + 0.05);
1161 e.killindicator.cnt = ceil(killtime);
1166 if(self.killindicator)
1168 if(targetteam == 0) // just die
1170 self.killindicator.colormod = '0 0 0';
1171 if(clienttype(self) == CLIENTTYPE_REAL)
1172 if(self.killindicator.cnt > 0)
1173 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_SUICIDE, self.killindicator.cnt);
1175 else if(targetteam == -1) // auto
1177 self.killindicator.colormod = '0 1 0';
1178 if(clienttype(self) == CLIENTTYPE_REAL)
1179 if(self.killindicator.cnt > 0)
1180 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_AUTO, self.killindicator.cnt);
1182 else if(targetteam == -2) // spectate
1184 self.killindicator.colormod = '0.5 0.5 0.5';
1185 if(clienttype(self) == CLIENTTYPE_REAL)
1186 if(self.killindicator.cnt > 0)
1187 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_SPECTATE, self.killindicator.cnt);
1191 self.killindicator.colormod = Team_ColorRGB(targetteam);
1192 if(clienttype(self) == CLIENTTYPE_REAL)
1193 if(self.killindicator.cnt > 0)
1194 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, APP_TEAM_NUM_4(targetteam, CENTER_TEAMCHANGE_), self.killindicator.cnt);
1200 void ClientKill (void)
1202 if(gameover) return;
1203 if(self.player_blocked) return;
1204 if(self.freezetag_frozen) return;
1206 ClientKill_TeamChange(0);
1209 void CTS_ClientKill (entity e) // silent version of ClientKill, used when player finishes a CTS run. Useful to prevent cheating by running back to the start line and starting out with more speed
1211 e.killindicator = spawn();
1212 e.killindicator.owner = e;
1213 e.killindicator.think = KillIndicator_Think;
1214 e.killindicator.nextthink = time + (e.lip) * 0.05;
1215 e.killindicator.cnt = ceil(autocvar_g_cts_finish_kill_delay);
1216 e.killindicator.health = 1; // this is used to indicate that it should be silent
1220 void FixClientCvars(entity e)
1222 // send prediction settings to the client
1223 stuffcmd(e, "\nin_bindmap 0 0\n");
1225 stuffcmd(e, "cl_cmd settemp cl_movecliptokeyboard 2\n");
1226 if(autocvar_g_antilag == 3) // client side hitscan
1227 stuffcmd(e, "cl_cmd settemp cl_prydoncursor_notrace 0\n");
1228 if(autocvar_sv_gentle)
1229 stuffcmd(e, "cl_cmd settemp cl_gentle 1\n");
1231 * we no longer need to stuff this. Remove this comment block if you feel
1232 * 2.3 and higher (or was it 2.2.3?) don't need these any more
1233 stuffcmd(e, strcat("cl_gravity ", ftos(autocvar_sv_gravity), "\n"));
1234 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(autocvar_sv_accelerate), "\n"));
1235 stuffcmd(e, strcat("cl_movement_friction ", ftos(autocvar_sv_friction), "\n"));
1236 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(autocvar_sv_maxspeed), "\n"));
1237 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(autocvar_sv_airaccelerate), "\n"));
1238 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(autocvar_sv_maxairspeed), "\n"));
1239 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(autocvar_sv_stopspeed), "\n"));
1240 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(autocvar_sv_jumpvelocity), "\n"));
1241 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(autocvar_sv_stepheight), "\n"));
1242 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(autocvar_sv_friction_on_land), "\n"));
1243 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(autocvar_sv_airaccel_qw), "\n"));
1244 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(autocvar_sv_airaccel_sideways_friction), "\n"));
1245 stuffcmd(e, "cl_movement_edgefriction 1\n");
1249 float PlayerInIDList(entity p, string idlist)
1254 // NOTE: we do NOT check crypto_keyfp here, an unsigned ID is fine too for this
1255 if not(p.crypto_idfp)
1258 // this function allows abbreviated player IDs too!
1259 n = tokenize_console(idlist);
1260 for(i = 0; i < n; ++i)
1263 if(s == substring(p.crypto_idfp, 0, strlen(s)))
1274 Called when a client connects to the server
1277 void DecodeLevelParms (void);
1278 //void dom_player_join_team(entity pl);
1279 void set_dom_state(entity e);
1280 void ClientConnect (void)
1284 if(self.flags & FL_CLIENT)
1286 print("Warning: ClientConnect, but already connected!\n");
1290 if(Ban_MaybeEnforceBanOnce(self))
1296 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_WATERMARK, WATERMARK);
1299 self.classname = "player_joining";
1301 self.flags = FL_CLIENT;
1302 self.version_nagtime = time + 10 + random() * 10;
1306 dprint("BUG player count is lower than zero, this cannot happen!\n");
1310 PlayerScore_Attach(self);
1311 ClientData_Attach();
1312 accuracy_init(self);
1314 bot_clientconnect();
1320 race_PreSpawnObserver();
1322 // identify the right forced team
1323 if(autocvar_g_campaign)
1325 if(clienttype(self) == CLIENTTYPE_REAL) // only players, not bots
1327 switch(autocvar_g_campaign_forceteam)
1329 case 1: self.team_forced = NUM_TEAM_1; break;
1330 case 2: self.team_forced = NUM_TEAM_2; break;
1331 case 3: self.team_forced = NUM_TEAM_3; break;
1332 case 4: self.team_forced = NUM_TEAM_4; break;
1333 default: self.team_forced = 0;
1337 else if(PlayerInIDList(self, autocvar_g_forced_team_red))
1338 self.team_forced = NUM_TEAM_1;
1339 else if(PlayerInIDList(self, autocvar_g_forced_team_blue))
1340 self.team_forced = NUM_TEAM_2;
1341 else if(PlayerInIDList(self, autocvar_g_forced_team_yellow))
1342 self.team_forced = NUM_TEAM_3;
1343 else if(PlayerInIDList(self, autocvar_g_forced_team_pink))
1344 self.team_forced = NUM_TEAM_4;
1345 else if(autocvar_g_forced_team_otherwise == "red")
1346 self.team_forced = NUM_TEAM_1;
1347 else if(autocvar_g_forced_team_otherwise == "blue")
1348 self.team_forced = NUM_TEAM_2;
1349 else if(autocvar_g_forced_team_otherwise == "yellow")
1350 self.team_forced = NUM_TEAM_3;
1351 else if(autocvar_g_forced_team_otherwise == "pink")
1352 self.team_forced = NUM_TEAM_4;
1353 else if(autocvar_g_forced_team_otherwise == "spectate")
1354 self.team_forced = -1;
1355 else if(autocvar_g_forced_team_otherwise == "spectator")
1356 self.team_forced = -1;
1358 self.team_forced = 0;
1361 if(self.team_forced > 0)
1362 self.team_forced = 0;
1364 JoinBestTeam(self, FALSE, FALSE); // if the team number is valid, keep it
1366 if((autocvar_sv_spectate == 1 && !g_lms) || autocvar_g_campaign || self.team_forced < 0) {
1367 self.classname = "observer";
1371 if(autocvar_g_balance_teams)
1373 self.classname = "player";
1374 campaign_bots_may_start = 1;
1378 self.classname = "observer"; // do it anyway
1383 self.classname = "player";
1384 campaign_bots_may_start = 1;
1388 self.playerid = (playerid_last = playerid_last + 1);
1390 PlayerStats_AddEvent(sprintf("kills-%d", self.playerid));
1392 if(clienttype(self) == CLIENTTYPE_BOT)
1393 PlayerStats_AddPlayer(self);
1395 if(autocvar_sv_eventlog)
1396 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", ((clienttype(self) == CLIENTTYPE_REAL) ? self.netaddress : "bot"), ":", self.netname));
1398 LogTeamchange(self.playerid, self.team, 1);
1400 self.just_joined = TRUE; // stop spamming the eventlog with additional lines when the client connects
1402 self.netname_previous = strzone(self.netname);
1404 if((self.classname == STR_PLAYER && teamplay))
1405 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(self, INFO_JOIN_CONNECT_TEAM_), self.netname);
1407 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_CONNECT, self.netname);
1409 stuffcmd(self, strcat(clientstuff, "\n"));
1410 stuffcmd(self, "cl_particles_reloadeffects\n"); // TODO do we still need this?
1412 FixClientCvars(self);
1414 // spawnfunc_waypoint sprites
1415 WaypointSprite_InitClient(self);
1417 // Wazat's grappling hook
1418 SetGrappleHookBindings();
1420 // get version info from player
1421 stuffcmd(self, "cmd clientversion $gameversion\n");
1423 // get other cvars from player
1426 // notify about available teams
1429 CheckAllowedTeams(self);
1430 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1431 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1434 stuffcmd(self, "set _teams_available 0\n");
1438 bot_relinkplayerlist();
1440 self.spectatortime = time;
1443 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1446 self.jointime = time;
1447 self.allowed_timeouts = autocvar_sv_timeout_number;
1449 if(clienttype(self) == CLIENTTYPE_REAL)
1451 if(!autocvar_g_campaign)
1453 self.motd_actived_time = -1;
1454 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, getwelcomemessage());
1457 if(autocvar_g_bugrigs || WEPSET_EQ_AW(g_weaponarena_weapons, WEP_TUBA))
1458 stuffcmd(self, "cl_cmd settemp chase_active 1\n");
1463 if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
1465 PlayerScore_Add(self, SP_LMS_RANK, 666);
1466 self.frags = FRAGS_SPECTATOR;
1470 if(!sv_foginterval && world.fog != "")
1471 stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
1473 if(autocvar_g_hitplots || strstrofs(strcat(" ", autocvar_g_hitplots_individuals, " "), strcat(" ", self.netaddress, " "), 0) >= 0)
1475 self.hitplotfh = fopen(strcat("hits-", matchid, "-", self.netaddress, "-", ftos(self.playerid), ".plot"), FILE_WRITE);
1476 fputs(self.hitplotfh, strcat("#name ", self.netname, "\n"));
1479 self.hitplotfh = -1;
1481 if(g_race || g_cts) {
1489 race_send_recordtime(MSG_ONE);
1490 race_send_speedaward(MSG_ONE);
1492 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
1493 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
1494 race_send_speedaward_alltimebest(MSG_ONE);
1497 for (i = 1; i <= RANKINGS_CNT; ++i) {
1498 race_SendRankings(i, 0, 0, MSG_ONE);
1501 else if(autocvar_sv_teamnagger && !(autocvar_bot_vs_human && (c3==-1 && c4==-1)) && !g_ca) // teamnagger is currently bad for ca
1502 send_CSQC_teamnagger();
1506 CSQCMODEL_AUTOINIT();
1508 self.model_randomizer = random();
1510 if(clienttype(self) == CLIENTTYPE_REAL)
1513 MUTATOR_CALLHOOK(ClientConnect);
1519 Called when a client disconnects from the server
1522 .entity chatbubbleentity;
1524 void ClientDisconnect (void)
1527 vehicles_exit(VHEF_RELESE);
1529 if not(self.flags & FL_CLIENT)
1531 print("Warning: ClientDisconnect without ClientConnect\n");
1535 PlayerStats_AddGlobalInfo(self);
1537 CheatShutdownClient();
1539 if(self.hitplotfh >= 0)
1541 fclose(self.hitplotfh);
1542 self.hitplotfh = -1;
1546 anticheat_shutdown();
1548 playerdemo_shutdown();
1550 bot_clientdisconnect();
1555 if(autocvar_sv_eventlog)
1556 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1558 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_DISCONNECT, self.netname);
1560 MUTATOR_CALLHOOK(ClientDisconnect);
1562 Portal_ClearAll(self);
1564 RemoveGrapplingHook(self);
1566 // Here, everything has been done that requires this player to be a client.
1568 self.flags &~= FL_CLIENT;
1570 if (self.chatbubbleentity)
1571 remove (self.chatbubbleentity);
1573 if (self.killindicator)
1574 remove (self.killindicator);
1576 WaypointSprite_PlayerGone();
1578 bot_relinkplayerlist();
1580 accuracy_free(self);
1581 ClientData_Detach();
1582 PlayerScore_Detach(self);
1584 if(self.netname_previous)
1585 strunzone(self.netname_previous);
1586 if(self.clientstatus)
1587 strunzone(self.clientstatus);
1588 if(self.weaponorder_byimpulse)
1589 strunzone(self.weaponorder_byimpulse);
1591 ClearPlayerSounds();
1594 remove(self.personal);
1604 void ChatBubbleThink()
1606 self.nextthink = time;
1607 if ((self.owner.alpha < 0) || self.owner.chatbubbleentity != self)
1609 if(self.owner) // but why can that ever be world?
1610 self.owner.chatbubbleentity = world;
1614 if ((self.owner.BUTTON_CHAT && !self.owner.deadflag)
1616 || self.owner.tetris_on
1619 self.model = self.mdl;
1624 void UpdateChatBubble()
1628 // spawn a chatbubble entity if needed
1629 if (!self.chatbubbleentity)
1631 self.chatbubbleentity = spawn();
1632 self.chatbubbleentity.owner = self;
1633 self.chatbubbleentity.exteriormodeltoclient = self;
1634 self.chatbubbleentity.think = ChatBubbleThink;
1635 self.chatbubbleentity.nextthink = time;
1636 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1637 //setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1638 setorigin(self.chatbubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1639 setattachment(self.chatbubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1640 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1641 self.chatbubbleentity.model = "";
1642 self.chatbubbleentity.effects = EF_LOWPRECISION;
1647 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1648 // added to the model skins
1649 /*void UpdateColorModHack()
1652 c = self.clientcolors & 15;
1653 // LordHavoc: only bothering to support white, green, red, yellow, blue
1654 if (!teamplay) self.colormod = '0 0 0';
1655 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1656 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1657 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1658 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1659 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1660 else self.colormod = '1 1 1';
1665 if(self.alpha >= 0 && autocvar_g_respawn_ghosts)
1667 self.solid = SOLID_NOT;
1668 self.takedamage = DAMAGE_NO;
1669 self.movetype = MOVETYPE_FLY;
1670 self.velocity = '0 0 1' * autocvar_g_respawn_ghosts_speed;
1671 self.avelocity = randomvec() * autocvar_g_respawn_ghosts_speed * 3 - randomvec() * autocvar_g_respawn_ghosts_speed * 3;
1672 self.effects |= CSQCMODEL_EF_RESPAWNGHOST;
1673 pointparticles(particleeffectnum("respawn_ghost"), self.origin, '0 0 0', 1);
1674 if(autocvar_g_respawn_ghosts_maxtime)
1675 SUB_SetFade (self, time + autocvar_g_respawn_ghosts_maxtime / 2 + random () * (autocvar_g_respawn_ghosts_maxtime - autocvar_g_respawn_ghosts_maxtime / 2), 1.5);
1680 self.effects |= EF_NODRAW; // prevent another CopyBody
1681 PutClientInServer();
1684 void play_countdown(float finished, string samp)
1686 if(clienttype(self) == CLIENTTYPE_REAL)
1687 if(floor(finished - time - frametime) != floor(finished - time))
1688 if(finished - time < 6)
1689 sound (self, CH_INFO, samp, VOL_BASE, ATTN_NORM);
1692 void player_powerups (void)
1694 // add a way to see what the items were BEFORE all of these checks for the mutator hook
1695 olditems = self.items;
1697 if((self.items & IT_USING_JETPACK) && !self.deadflag)
1698 self.modelflags |= MF_ROCKET;
1700 self.modelflags &~= MF_ROCKET;
1702 self.effects &~= (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST);
1704 if(self.alpha < 0 || self.deadflag) // don't apply the flags if the player is gibbed
1707 Fire_ApplyDamage(self);
1708 Fire_ApplyEffect(self);
1712 self.effects |= EF_FULLBRIGHT;
1714 if (self.items & IT_STRENGTH)
1716 play_countdown(self.strength_finished, "misc/poweroff.wav");
1717 if (time > self.strength_finished)
1719 self.alpha = default_player_alpha;
1720 self.exteriorweaponentity.alpha = default_weapon_alpha;
1721 self.items &~= IT_STRENGTH;
1722 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_INVISIBILITY, self.netname);
1723 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_INVISIBILITY);
1728 if (time < self.strength_finished)
1730 self.alpha = g_minstagib_invis_alpha;
1731 self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
1732 self.items |= IT_STRENGTH;
1733 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_INVISIBILITY, self.netname);
1734 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_INVISIBILITY);
1738 if (self.items & IT_INVINCIBLE)
1740 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1741 if (time > self.invincible_finished)
1743 self.items = self.items - (self.items & IT_INVINCIBLE);
1744 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_SPEED, self.netname);
1745 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_SPEED);
1750 if (time < self.invincible_finished)
1752 self.items = self.items | IT_INVINCIBLE;
1753 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_SPEED, self.netname);
1754 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_SPEED);
1758 else // if we're not in minstagib, continue. I added this else to replace the "return" which was here that broke the callhook for this function -- This code is nasty.
1760 if (self.items & IT_STRENGTH)
1762 play_countdown(self.strength_finished, "misc/poweroff.wav");
1763 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1764 if (time > self.strength_finished)
1766 self.items = self.items - (self.items & IT_STRENGTH);
1767 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_STRENGTH, self.netname);
1768 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_STRENGTH);
1773 if (time < self.strength_finished)
1775 self.items = self.items | IT_STRENGTH;
1776 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_STRENGTH, self.netname);
1777 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_STRENGTH);
1780 if (self.items & IT_INVINCIBLE)
1782 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1783 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1784 if (time > self.invincible_finished)
1786 self.items = self.items - (self.items & IT_INVINCIBLE);
1787 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_SHIELD, self.netname);
1788 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_SHIELD);
1793 if (time < self.invincible_finished)
1795 self.items = self.items | IT_INVINCIBLE;
1796 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_SHIELD, self.netname);
1797 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_SHIELD);
1800 if (self.items & IT_SUPERWEAPON)
1802 if (!WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS))
1804 self.superweapons_finished = 0;
1805 self.items = self.items - (self.items & IT_SUPERWEAPON);
1806 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_LOST, self.netname);
1807 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_LOST);
1809 else if (self.items & IT_UNLIMITED_SUPERWEAPONS)
1811 // don't let them run out
1815 play_countdown(self.superweapons_finished, "misc/poweroff.wav");
1816 if (time > self.superweapons_finished)
1818 self.items = self.items - (self.items & IT_SUPERWEAPON);
1819 WEPSET_ANDNOT_EA(self, WEPBIT_SUPERWEAPONS);
1820 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_BROKEN, self.netname);
1821 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_BROKEN);
1825 else if(WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS))
1827 if (time < self.superweapons_finished || (self.items & IT_UNLIMITED_SUPERWEAPONS))
1829 self.items = self.items | IT_SUPERWEAPON;
1830 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_PICKUP, self.netname);
1831 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_PICKUP);
1835 self.superweapons_finished = 0;
1836 WEPSET_ANDNOT_EA(self, WEPBIT_SUPERWEAPONS);
1841 self.superweapons_finished = 0;
1845 if(autocvar_g_nodepthtestplayers)
1846 self.effects = self.effects | EF_NODEPTHTEST;
1848 if(autocvar_g_fullbrightplayers)
1849 self.effects = self.effects | EF_FULLBRIGHT;
1851 // midair gamemode: damage only while in the air
1852 // if in midair mode, being on ground grants temporary invulnerability
1853 // (this is so that multishot weapon don't clear the ground flag on the
1854 // first damage in the frame, leaving the player vulnerable to the
1855 // remaining hits in the same frame)
1856 if (self.flags & FL_ONGROUND)
1858 self.spawnshieldtime = max(self.spawnshieldtime, time + autocvar_g_midair_shieldtime);
1860 if (time >= game_starttime)
1861 if (time < self.spawnshieldtime)
1862 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
1864 MUTATOR_CALLHOOK(PlayerPowerups);
1867 float CalcRegen(float current, float stable, float regenfactor, float regenframetime)
1869 if(current > stable)
1871 else if(current > stable - 0.25) // when close enough, "snap"
1874 return min(stable, current + (stable - current) * regenfactor * regenframetime);
1877 float CalcRot(float current, float stable, float rotfactor, float rotframetime)
1879 if(current < stable)
1881 else if(current < stable + 0.25) // when close enough, "snap"
1884 return max(stable, current + (stable - current) * rotfactor * rotframetime);
1887 float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit)
1889 if(current > rotstable)
1891 if(rotframetime > 0)
1893 current = CalcRot(current, rotstable, rotfactor, rotframetime);
1894 current = max(rotstable, current - rotlinear * rotframetime);
1897 else if(current < regenstable)
1899 if(regenframetime > 0)
1901 current = CalcRegen(current, regenstable, regenfactor, regenframetime);
1902 current = min(regenstable, current + regenlinear * regenframetime);
1912 void player_regen (void)
1914 float minh, mina, minf, maxh, maxa, maxf, limith, limita, limitf, max_mod, regen_mod, rot_mod, limit_mod;
1915 maxh = autocvar_g_balance_health_rotstable;
1916 maxa = autocvar_g_balance_armor_rotstable;
1917 maxf = autocvar_g_balance_fuel_rotstable;
1918 minh = autocvar_g_balance_health_regenstable;
1919 mina = autocvar_g_balance_armor_regenstable;
1920 minf = autocvar_g_balance_fuel_regenstable;
1921 limith = autocvar_g_balance_health_limit;
1922 limita = autocvar_g_balance_armor_limit;
1923 limitf = autocvar_g_balance_fuel_limit;
1925 max_mod = regen_mod = rot_mod = limit_mod = 1;
1927 maxh = maxh * max_mod;
1928 //maxa = maxa * max_mod;
1929 //maxf = maxf * max_mod;
1930 minh = minh * max_mod;
1931 //mina = mina * max_mod;
1932 //minf = minf * max_mod;
1933 limith = limith * limit_mod;
1934 limita = limita * limit_mod;
1935 //limitf = limitf * limit_mod;
1940 if (!g_minstagib && !g_ca && (!g_lms || autocvar_g_lms_regenerate))
1942 self.armorvalue = CalcRotRegen(self.armorvalue, mina, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxa, autocvar_g_balance_armor_rot, autocvar_g_balance_armor_rotlinear, rot_mod * frametime * (time > self.pauserotarmor_finished), limita);
1943 self.health = CalcRotRegen(self.health, minh, autocvar_g_balance_health_regen, autocvar_g_balance_health_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxh, autocvar_g_balance_health_rot, autocvar_g_balance_health_rotlinear, rot_mod * frametime * (time > self.pauserothealth_finished), limith);
1945 // if player rotted to death... die!
1947 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
1950 if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
1951 self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished) * (self.items & IT_FUEL_REGEN != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, rot_mod * frametime * (time > self.pauserotfuel_finished), limitf);
1954 float zoomstate_set;
1955 void SetZoomState(float z)
1957 if(z != self.zoomstate)
1960 ClientData_Touch(self);
1965 void GetPressedKeys(void) {
1966 MUTATOR_CALLHOOK(GetPressedKeys);
1967 if (self.movement_x > 0) // get if movement keys are pressed
1968 { // forward key pressed
1969 self.pressedkeys |= KEY_FORWARD;
1970 self.pressedkeys &~= KEY_BACKWARD;
1972 else if (self.movement_x < 0)
1973 { // backward key pressed
1974 self.pressedkeys |= KEY_BACKWARD;
1975 self.pressedkeys &~= KEY_FORWARD;
1979 self.pressedkeys &~= KEY_FORWARD;
1980 self.pressedkeys &~= KEY_BACKWARD;
1983 if (self.movement_y > 0)
1984 { // right key pressed
1985 self.pressedkeys |= KEY_RIGHT;
1986 self.pressedkeys &~= KEY_LEFT;
1988 else if (self.movement_y < 0)
1989 { // left key pressed
1990 self.pressedkeys |= KEY_LEFT;
1991 self.pressedkeys &~= KEY_RIGHT;
1995 self.pressedkeys &~= KEY_RIGHT;
1996 self.pressedkeys &~= KEY_LEFT;
1999 if (self.BUTTON_JUMP) // get if jump and crouch keys are pressed
2000 self.pressedkeys |= KEY_JUMP;
2002 self.pressedkeys &~= KEY_JUMP;
2003 if (self.BUTTON_CROUCH)
2004 self.pressedkeys |= KEY_CROUCH;
2006 self.pressedkeys &~= KEY_CROUCH;
2008 if (self.BUTTON_ATCK)
2009 self.pressedkeys |= KEY_ATCK;
2011 self.pressedkeys &~= KEY_ATCK;
2012 if (self.BUTTON_ATCK2)
2013 self.pressedkeys |= KEY_ATCK2;
2015 self.pressedkeys &~= KEY_ATCK2;
2019 ======================
2020 spectate mode routines
2021 ======================
2024 void SpectateCopy(entity spectatee) {
2026 MUTATOR_CALLHOOK(SpectateCopy);
2027 self.armortype = spectatee.armortype;
2028 self.armorvalue = spectatee.armorvalue;
2029 self.ammo_cells = spectatee.ammo_cells;
2030 self.ammo_shells = spectatee.ammo_shells;
2031 self.ammo_nails = spectatee.ammo_nails;
2032 self.ammo_rockets = spectatee.ammo_rockets;
2033 self.ammo_fuel = spectatee.ammo_fuel;
2034 self.clip_load = spectatee.clip_load;
2035 self.clip_size = spectatee.clip_size;
2036 self.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
2037 self.health = spectatee.health;
2039 self.items = spectatee.items;
2040 self.last_pickup = spectatee.last_pickup;
2041 self.hit_time = spectatee.hit_time;
2042 self.metertime = spectatee.metertime;
2043 self.strength_finished = spectatee.strength_finished;
2044 self.invincible_finished = spectatee.invincible_finished;
2045 self.pressedkeys = spectatee.pressedkeys;
2046 WEPSET_COPY_EE(self, spectatee);
2047 self.switchweapon = spectatee.switchweapon;
2048 self.switchingweapon = spectatee.switchingweapon;
2049 self.weapon = spectatee.weapon;
2050 self.nex_charge = spectatee.nex_charge;
2051 self.nex_chargepool_ammo = spectatee.nex_chargepool_ammo;
2052 self.hagar_load = spectatee.hagar_load;
2053 self.minelayer_mines = spectatee.minelayer_mines;
2054 self.punchangle = spectatee.punchangle;
2055 self.view_ofs = spectatee.view_ofs;
2056 self.velocity = spectatee.velocity;
2057 self.dmg_take = spectatee.dmg_take;
2058 self.dmg_save = spectatee.dmg_save;
2059 self.dmg_inflictor = spectatee.dmg_inflictor;
2060 self.v_angle = spectatee.v_angle;
2061 self.angles = spectatee.v_angle;
2062 if(!self.BUTTON_USE)
2063 self.fixangle = TRUE;
2064 setorigin(self, spectatee.origin);
2065 setsize(self, spectatee.mins, spectatee.maxs);
2066 SetZoomState(spectatee.zoomstate);
2068 anticheat_spectatecopy(spectatee);
2069 self.hud = spectatee.hud;
2070 if(spectatee.vehicle)
2072 self.fixangle = FALSE;
2073 //self.velocity = spectatee.vehicle.velocity;
2074 self.vehicle_health = spectatee.vehicle_health;
2075 self.vehicle_shield = spectatee.vehicle_shield;
2076 self.vehicle_energy = spectatee.vehicle_energy;
2077 self.vehicle_ammo1 = spectatee.vehicle_ammo1;
2078 self.vehicle_ammo2 = spectatee.vehicle_ammo2;
2079 self.vehicle_reload1 = spectatee.vehicle_reload1;
2080 self.vehicle_reload2 = spectatee.vehicle_reload2;
2084 WriteByte (MSG_ONE, SVC_SETVIEWANGLES);
2085 WriteAngle(MSG_ONE, spectatee.v_angle_x);
2086 WriteAngle(MSG_ONE, spectatee.v_angle_y);
2087 WriteAngle(MSG_ONE, spectatee.v_angle_z);
2089 //WriteByte (MSG_ONE, SVC_SETVIEW);
2090 // WriteEntity(MSG_ONE, self);
2091 //makevectors(spectatee.v_angle);
2092 //setorigin(self, spectatee.origin - v_forward * 400 + v_up * 300);*/
2096 float SpectateUpdate() {
2100 if (self == self.enemy)
2103 if(self.enemy.classname != "player")
2106 SpectateCopy(self.enemy);
2112 // Returns next available player to spectate if g_ca_spectate_enemies == 0
2113 entity CA_SpectateNext(entity start) {
2114 if (start.team == self.team) {
2119 // continue from current player
2120 while(other && other.team != self.team) {
2121 other = find(other, classname, "player");
2125 // restart from begining
2126 other = find(other, classname, "player");
2127 while(other && other.team != self.team) {
2128 other = find(other, classname, "player");
2135 float SpectateNext(entity _prefer) {
2140 other = find(self.enemy, classname, "player");
2142 if (g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer) {
2143 // CA and ca players when spectating enemies is forbidden
2144 other = CA_SpectateNext(other);
2146 // other modes and ca spectators or spectating enemies is allowed
2148 other = find(other, classname, "player");
2154 if(self.enemy.classname == "player") {
2155 /*if(self.enemy.vehicle)
2159 WriteByte(MSG_ONE, SVC_SETVIEW);
2160 WriteEntity(MSG_ONE, self.enemy);
2161 //stuffcmd(self, "set viewsize $tmpviewsize \n");
2163 self.movetype = MOVETYPE_NONE;
2164 accuracy_resend(self);
2169 WriteByte(MSG_ONE, SVC_SETVIEW);
2170 WriteEntity(MSG_ONE, self.enemy);
2171 //stuffcmd(self, "set viewsize $tmpviewsize \n");
2172 self.movetype = MOVETYPE_NONE;
2173 accuracy_resend(self);
2175 if(!SpectateUpdate())
2176 PutObserverInServer();
2186 ShowRespawnCountdown()
2188 Update a respawn countdown display.
2191 void ShowRespawnCountdown()
2194 if(self.deadflag == DEAD_NO) // just respawned?
2198 number = ceil(self.respawn_time - time);
2201 if(number <= self.respawn_countdown)
2203 self.respawn_countdown = number - 1;
2204 if(ceil(self.respawn_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
2205 Send_Notification(NOTIF_ONE, self, MSG_ANNCE, Announcer_PickNumber(number));
2210 void LeaveSpectatorMode()
2214 if(nJoinAllowed(self))
2216 if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || (self.wasplayer && autocvar_g_changeteam_banned) || self.team_forced > 0)
2218 self.classname = "player";
2220 if(autocvar_g_campaign || autocvar_g_balance_teams)
2221 { JoinBestTeam(self, FALSE, TRUE); }
2223 if(autocvar_g_campaign)
2224 { campaign_bots_may_start = 1; }
2226 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_PREVENT_JOIN);
2228 PutClientInServer();
2230 if(IS_PLAYER(self)) { Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_PLAY, self.netname); }
2233 stuffcmd(self, "menu_showteamselect\n");
2237 // Player may not join because g_maxplayers is set
2238 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_PREVENT);
2243 * Determines whether the player is allowed to join. This depends on cvar
2244 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
2245 * it checks whether the number of currently playing players exceeds g_maxplayers.
2246 * @return int number of free slots for players, 0 if none
2248 float nJoinAllowed(entity ignore) {
2250 // this is called that way when checking if anyone may be able to join (to build qcstatus)
2251 // so report 0 free slots if restricted
2253 if(autocvar_g_forced_team_otherwise == "spectate")
2255 if(autocvar_g_forced_team_otherwise == "spectator")
2259 if(self.team_forced < 0)
2260 return 0; // forced spectators can never join
2262 // TODO simplify this
2264 float totalClients = 0;
2269 if (!autocvar_g_maxplayers)
2270 return maxclients - totalClients;
2272 float currentlyPlaying = 0;
2273 FOR_EACH_REALCLIENT(e)
2274 if(e.classname == "player" || e.caplayer == 1)
2275 currentlyPlaying += 1;
2277 if(currentlyPlaying < autocvar_g_maxplayers)
2278 return min(maxclients - totalClients, autocvar_g_maxplayers - currentlyPlaying);
2284 * Checks whether the client is an observer or spectator, if so, he will get kicked after
2285 * g_maxplayers_spectator_blocktime seconds
2287 void checkSpectatorBlock() {
2288 if(self.classname == "spectator" || self.classname == "observer") {
2289 if( time > (self.spectatortime + autocvar_g_maxplayers_spectator_blocktime) ) {
2290 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_QUIT_KICK_SPECTATING);
2296 void PrintWelcomeMessage()
2298 if(self.motd_actived_time == 0)
2300 if (autocvar_g_campaign) {
2301 if ((self.classname == "player" && self.BUTTON_INFO) || (self.classname != "player")) {
2302 self.motd_actived_time = time;
2303 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, campaign_message);
2306 if (self.BUTTON_INFO) {
2307 self.motd_actived_time = time;
2308 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, getwelcomemessage());
2312 else if(self.motd_actived_time > 0) // showing MOTD or campaign message
2314 if (autocvar_g_campaign) {
2315 if (self.BUTTON_INFO)
2316 self.motd_actived_time = time;
2317 else if ((time - self.motd_actived_time > 2) && self.classname == "player") { // hide it some seconds after BUTTON_INFO has been released
2318 self.motd_actived_time = 0;
2319 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
2322 if (self.BUTTON_INFO)
2323 self.motd_actived_time = time;
2324 else if (time - self.motd_actived_time > 2) { // hide it some seconds after BUTTON_INFO has been released
2325 self.motd_actived_time = 0;
2326 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
2330 else //if(self.motd_actived_time < 0) // just connected, motd is active
2332 if(self.BUTTON_INFO) // BUTTON_INFO hides initial MOTD
2333 self.motd_actived_time = -2; // wait until BUTTON_INFO gets released
2334 else if(self.motd_actived_time == -2 || IS_PLAYER(self) || time - self.jointime > autocvar_welcome_message_time)
2336 // instanctly hide MOTD
2337 self.motd_actived_time = 0;
2338 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
2343 void ObserverThink()
2345 float prefered_movetype;
2346 if (self.flags & FL_JUMPRELEASED) {
2347 if (self.BUTTON_JUMP && !self.version_mismatch) {
2348 self.flags &~= FL_JUMPRELEASED;
2349 self.flags |= FL_SPAWNING;
2350 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
2351 self.flags &~= FL_JUMPRELEASED;
2352 if(SpectateNext(world) == 1) {
2353 self.classname = "spectator";
2356 prefered_movetype = ((!self.BUTTON_USE ? self.cvar_cl_clippedspectating : !self.cvar_cl_clippedspectating) ? MOVETYPE_FLY_WORLDONLY : MOVETYPE_NOCLIP);
2357 if (self.movetype != prefered_movetype)
2358 self.movetype = prefered_movetype;
2361 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
2362 self.flags |= FL_JUMPRELEASED;
2363 if(self.flags & FL_SPAWNING)
2365 self.flags &~= FL_SPAWNING;
2366 LeaveSpectatorMode();
2373 void SpectatorThink()
2375 if (self.flags & FL_JUMPRELEASED) {
2376 if (self.BUTTON_JUMP && !self.version_mismatch) {
2377 self.flags &~= FL_JUMPRELEASED;
2378 self.flags |= FL_SPAWNING;
2379 } else if(self.BUTTON_ATCK) {
2380 self.flags &~= FL_JUMPRELEASED;
2381 if(SpectateNext(world) == 1) {
2382 self.classname = "spectator";
2384 self.classname = "observer";
2385 PutClientInServer();
2387 } else if (self.BUTTON_ATCK2) {
2388 self.flags &~= FL_JUMPRELEASED;
2389 self.classname = "observer";
2390 PutClientInServer();
2392 if(!SpectateUpdate())
2393 PutObserverInServer();
2396 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
2397 self.flags |= FL_JUMPRELEASED;
2398 if(self.flags & FL_SPAWNING)
2400 self.flags &~= FL_SPAWNING;
2401 LeaveSpectatorMode();
2405 if(!SpectateUpdate())
2406 PutObserverInServer();
2409 self.flags |= FL_CLIENT | FL_NOTARGET;
2414 if(self.classname != "player")
2419 vehicles_exit(VHEF_NORMAL);
2423 // a use key was pressed; call handlers
2424 MUTATOR_CALLHOOK(PlayerUseKey);
2431 Called every frame for each client before the physics are run
2434 .float usekeypressed;
2435 void() nexball_setstatus;
2437 void PlayerPreThink (void)
2439 WarpZone_PlayerPhysics_FixVAngle();
2441 self.stat_game_starttime = game_starttime;
2442 self.stat_round_starttime = round_starttime;
2443 self.stat_allow_oldnexbeam = autocvar_g_allow_oldnexbeam;
2444 self.stat_leadlimit = autocvar_leadlimit;
2448 // physics frames: update anticheat stuff
2449 anticheat_prethink();
2452 if(blockSpectators && frametime)
2453 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2454 checkSpectatorBlock();
2458 if(self.netname_previous != self.netname)
2460 if(autocvar_sv_eventlog)
2461 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
2462 if(self.netname_previous)
2463 strunzone(self.netname_previous);
2464 self.netname_previous = strzone(self.netname);
2468 if(self.version_nagtime)
2469 if(self.cvar_g_xonoticversion)
2470 if(time > self.version_nagtime)
2472 // don't notify git users
2473 if(strstr(self.cvar_g_xonoticversion, "git", 0) < 0 && strstr(self.cvar_g_xonoticversion, "autobuild", 0) < 0)
2475 if(strstr(autocvar_g_xonoticversion, "git", 0) >= 0 || strstr(autocvar_g_xonoticversion, "autobuild", 0) >= 0)
2477 // notify release users if connecting to git
2478 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2479 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_BETA, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
2484 r = vercmp(self.cvar_g_xonoticversion, autocvar_g_xonoticversion);
2487 // give users new version
2488 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Xonotic ", autocvar_g_xonoticversion, "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.org/^1!\n");
2489 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_OUTDATED, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
2493 // notify users about old server version
2494 print("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2495 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_OLD, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
2499 self.version_nagtime = 0;
2503 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2505 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_GODMODE_OFF, self.max_armorvalue);
2506 self.max_armorvalue = 0;
2510 if (TetrisPreFrame())
2514 MUTATOR_CALLHOOK(PlayerPreThink);
2516 if(!self.cvar_cl_newusekeysupported) // FIXME remove this - it was a stupid idea to begin with, we can JUST use the button
2518 if(self.BUTTON_USE && !self.usekeypressed)
2520 self.usekeypressed = self.BUTTON_USE;
2523 if(clienttype(self) == CLIENTTYPE_REAL)
2524 PrintWelcomeMessage();
2526 if(self.classname == "player") {
2528 CheckRules_Player();
2530 if (intermission_running)
2532 IntermissionThink (); // otherwise a button could be missed between
2533 return; // the think tics
2536 //don't allow the player to turn around while game is paused!
2537 if(timeout_status == TIMEOUT_ACTIVE) {
2538 // FIXME turn this into CSQC stuff
2539 self.v_angle = self.lastV_angle;
2540 self.angles = self.lastV_angle;
2541 self.fixangle = TRUE;
2546 if(self.weapon == WEP_NEX && autocvar_g_balance_nex_charge)
2548 self.weaponentity_glowmod_x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2549 self.weaponentity_glowmod_y = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2550 self.weaponentity_glowmod_z = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2552 if(self.nex_charge > autocvar_g_balance_nex_charge_animlimit)
2554 self.weaponentity_glowmod_x = self.weaponentity_glowmod_x + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2555 self.weaponentity_glowmod_y = self.weaponentity_glowmod_y + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2556 self.weaponentity_glowmod_z = self.weaponentity_glowmod_z + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2560 self.weaponentity_glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
2566 minstagib_ammocheck();
2568 if (self.deadflag != DEAD_NO)
2570 if(self.personal && g_race_qualifying)
2572 if(time > self.respawn_time)
2574 self.respawn_time = time + 1; // only retry once a second
2575 self.stat_respawn_time = self.respawn_time;
2582 float button_pressed;
2585 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2587 if (self.deadflag == DEAD_DYING)
2589 if(self.respawn_flags & RESPAWN_FORCE)
2590 self.deadflag = DEAD_RESPAWNING;
2591 else if(!button_pressed)
2592 self.deadflag = DEAD_DEAD;
2594 else if (self.deadflag == DEAD_DEAD)
2597 self.deadflag = DEAD_RESPAWNABLE;
2599 else if (self.deadflag == DEAD_RESPAWNABLE)
2602 self.deadflag = DEAD_RESPAWNING;
2604 else if (self.deadflag == DEAD_RESPAWNING)
2606 if(time > self.respawn_time)
2608 self.respawn_time = time + 1; // only retry once a second
2613 ShowRespawnCountdown();
2615 if(self.respawn_flags & RESPAWN_SILENT)
2616 self.stat_respawn_time = 0;
2618 self.stat_respawn_time = self.respawn_time;
2621 // if respawning, invert stat_respawn_time to indicate this, the client translates it
2622 if(self.deadflag == DEAD_RESPAWNING && self.stat_respawn_time > 0)
2623 self.stat_respawn_time *= -1;
2628 if(g_lms && !self.deadflag && autocvar_g_lms_campcheck_interval)
2632 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
2633 dist = self.prevorigin - self.origin;
2635 self.lms_traveled_distance += fabs(vlen(dist));
2637 if((autocvar_g_campaign && !campaign_bots_may_start) || (time < game_starttime))
2639 self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval*2;
2640 self.lms_traveled_distance = 0;
2643 if(time > self.lms_nextcheck)
2645 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
2646 if(self.lms_traveled_distance < autocvar_g_lms_campcheck_distance)
2648 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_LMS_CAMPCHECK);
2649 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
2650 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
2652 Damage(self.vehicle, self, self, autocvar_g_lms_campcheck_damage * 2, DEATH_CAMP, self.vehicle.origin, '0 0 0');
2654 Damage(self, self, self, bound(0, autocvar_g_lms_campcheck_damage, self.health + self.armorvalue * autocvar_g_balance_armor_blockpercent + 5), DEATH_CAMP, self.origin, '0 0 0');
2656 self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval;
2657 self.lms_traveled_distance = 0;
2661 self.prevorigin = self.origin;
2663 float do_crouch = self.BUTTON_CROUCH;
2666 if(self.health <= g_bloodloss)
2670 if(self.freezetag_frozen)
2672 if(self.weapon == WEP_SHOTGUN && self.weaponentity.wframe == WFRAME_FIRE2 && time < self.weapon_nextthink)
2680 self.view_ofs = PL_CROUCH_VIEW_OFS;
2681 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2682 // setanim(self, self.anim_duck, FALSE, TRUE, TRUE); // this anim is BROKEN anyway
2689 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2690 if (!trace_startsolid)
2692 self.crouch = FALSE;
2693 self.view_ofs = PL_VIEW_OFS;
2694 setsize (self, PL_MIN, PL_MAX);
2699 if(self.health <= g_bloodloss && self.deadflag == DEAD_NO)
2701 if(self.bloodloss_timer < time)
2703 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2704 self.bloodloss_timer = time + 0.5 + random() * 0.5;
2710 GrapplingHookFrame();
2712 // LordHavoc: allow firing on move frames (sub-ticrate), this gives better timing on slow servers
2715 self.items &~= self.items_added;
2719 self.items_added = 0;
2720 if(self.items & IT_JETPACK)
2721 if(self.items & IT_FUEL_REGEN || self.ammo_fuel >= 0.01)
2722 self.items_added |= IT_FUEL;
2724 self.items |= self.items_added;
2729 // rot nex charge to the charge limit
2730 if(autocvar_g_balance_nex_charge_rot_rate && self.nex_charge > autocvar_g_balance_nex_charge_limit && self.nex_charge_rottime < time)
2731 self.nex_charge = bound(autocvar_g_balance_nex_charge_limit, self.nex_charge - autocvar_g_balance_nex_charge_rot_rate * frametime / W_TICSPERFRAME, 1);
2737 nexball_setstatus();
2740 secrets_setstatus();
2742 self.dmg_team = max(0, self.dmg_team - autocvar_g_teamdamage_resetspeed * frametime);
2744 //self.angles_y=self.v_angle_y + 90; // temp
2745 } else if(gameover) {
2746 if (intermission_running)
2747 IntermissionThink (); // otherwise a button could be missed between
2749 } else if(self.classname == "observer") {
2751 } else if(self.classname == "spectator") {
2756 SetZoomState(self.BUTTON_ZOOM || self.BUTTON_ZOOMSCRIPT || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX) || (self.BUTTON_ATCK2 && self.weapon == WEP_RIFLE && autocvar_g_balance_rifle_secondary == 0));
2758 float oldspectatee_status;
2759 oldspectatee_status = self.spectatee_status;
2760 if(self.classname == "spectator")
2761 self.spectatee_status = num_for_edict(self.enemy);
2762 else if(self.classname == "observer")
2763 self.spectatee_status = num_for_edict(self);
2765 self.spectatee_status = 0;
2766 if(self.spectatee_status != oldspectatee_status)
2768 ClientData_Touch(self);
2770 race_InitSpectator();
2773 if(self.teamkill_soundtime)
2774 if(time > self.teamkill_soundtime)
2776 self.teamkill_soundtime = 0;
2778 entity oldpusher, oldself;
2780 oldself = self; self = self.teamkill_soundsource;
2781 oldpusher = self.pusher; self.pusher = oldself;
2783 PlayerSound(playersound_teamshoot, CH_VOICE, VOICETYPE_LASTATTACKER_ONLY);
2785 self.pusher = oldpusher;
2789 if(self.taunt_soundtime)
2790 if(time > self.taunt_soundtime)
2792 self.taunt_soundtime = 0;
2793 PlayerSound(playersound_taunt, CH_VOICE, VOICETYPE_AUTOTAUNT);
2796 target_voicescript_next(self);
2798 // if a player goes unarmed after holding a loaded weapon, empty his clip size and remove the crosshair ammo ring
2800 self.clip_load = self.clip_size = 0;
2803 float isInvisibleString(string s)
2806 s = strdecolorize(s);
2807 for((i = 0), (n = strlen(s)); i < n; ++i)
2815 case 192: // charmap space
2816 if (!autocvar_utf8_enable)
2819 case 160: // space in unicode fonts
2820 case 0xE000 + 192: // utf8 charmap space
2821 if (autocvar_utf8_enable)
2834 Called every frame for each client after the physics are run
2837 .float idlekick_lasttimeleft;
2838 void PlayerPostThink (void)
2840 // Savage: Check for nameless players
2841 if (isInvisibleString(self.netname)) {
2842 self.netname = "Player";
2843 stuffcmd(self, strcat("name ", self.netname, substring(ftos(random()), 2, -1), "\n"));
2846 if(sv_maxidle && frametime) // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2848 if (time - self.parm_idlesince < 1) // instead of (time == self.parm_idlesince) to support sv_maxidle <= 10
2850 if(self.idlekick_lasttimeleft) { self.idlekick_lasttimeleft = 0; }
2855 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
2856 if(timeleft == min(10, sv_maxidle - 1)) // - 1 to support sv_maxidle <= 10
2858 if(!self.idlekick_lasttimeleft)
2859 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_DISCONNECT_IDLING, timeleft);
2863 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_KICK_IDLING, self.netname);
2867 else if(timeleft <= 10)
2869 if(timeleft != self.idlekick_lasttimeleft)
2870 Send_Notification(NOTIF_ONE, self, MSG_ANNCE, Announcer_PickNumber(timeleft));
2871 self.idlekick_lasttimeleft = timeleft;
2877 if(self.impulse == 100)
2879 if (!TetrisPostFrame())
2885 //CheckPlayerJump();
2887 if(self.classname == "player") {
2888 CheckRules_Player();
2892 if (intermission_running)
2893 return; // intermission or finale
2903 for(i = 0; i < 1000; ++i)
2906 end = self.origin + '0 0 1024' + 512 * randomvec();
2907 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
2908 if(trace_fraction < 1)
2909 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
2911 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");
2917 //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);
2919 if(self.waypointsprite_attachedforcarrier)
2920 WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent));
2924 if((g_cts || g_race) && self.cvar_cl_allow_uidtracking == 1 && self.cvar_cl_allow_uid2name == 1)
2926 if not(self.stored_netname)
2927 self.stored_netname = strzone(uid2name(self.crypto_idfp));
2928 if(self.stored_netname != self.netname)
2930 db_put(ServerProgsDB, strcat("/uid2name/", self.crypto_idfp), self.netname);
2931 strunzone(self.stored_netname);
2932 self.stored_netname = strzone(self.netname);
2938 dprint(sprintf("%f %.6f\n", time, race_GetFractionalLapCount(self)));
2941 CSQCMODEL_AUTOUPDATE();