1 void race_send_recordtime(float msg);
2 void race_SendRankings(float pos, float prevpos, float del, float msg);
4 void send_CSQC_teamnagger() {
5 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
6 WriteByte(MSG_BROADCAST, TE_CSQC_TEAMNAGGER);
9 float ClientData_Send(entity to, float sf)
20 if(to.classname == "spectator")
26 sf |= 1; // forced scoreboard
27 if(to.spectatee_status)
28 sf |= 2; // spectator ent number follows
31 if(e.porto_v_angle_held)
32 sf |= 8; // angles held
34 WriteByte(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
35 WriteByte(MSG_ENTITY, sf);
38 WriteByte(MSG_ENTITY, to.spectatee_status);
42 WriteAngle(MSG_ENTITY, e.v_angle_x);
43 WriteAngle(MSG_ENTITY, e.v_angle_y);
49 void ClientData_Attach()
51 Net_LinkEntity(self.clientdata = spawn(), FALSE, 0, ClientData_Send);
52 self.clientdata.drawonlytoclient = self;
53 self.clientdata.owner = self;
56 void ClientData_Detach()
58 remove(self.clientdata);
59 self.clientdata = world;
62 void ClientData_Touch(entity e)
64 e.clientdata.SendFlags = 1;
66 // make it spectatable
68 FOR_EACH_REALCLIENT(e2)
71 if(e2.classname == "spectator")
73 e2.clientdata.SendFlags = 1;
78 .vector spawnpoint_score;
79 .string netname_previous;
81 void spawnfunc_info_player_survivor (void)
83 spawnfunc_info_player_deathmatch();
86 void spawnfunc_info_player_start (void)
88 spawnfunc_info_player_deathmatch();
91 void spawnfunc_info_player_deathmatch (void)
93 self.classname = "info_player_deathmatch";
94 relocate_spawnpoint();
100 if(have_team_spawns > 0)
102 self.team = activator.team;
103 some_spawn_has_been_used = 1;
108 // _x: prio (-1 if unusable)
110 vector Spawn_Score(entity spot, float mindist, float teamcheck)
112 float shortest, thisdist;
118 // filter out spots for the wrong team
120 if(spot.team != teamcheck)
124 if(spot.target == "")
127 if(clienttype(self) == CLIENTTYPE_REAL)
129 if(spot.restriction == 1)
134 if(spot.restriction == 2)
138 shortest = vlen(world.maxs - world.mins);
139 FOR_EACH_PLAYER(player) if (player != self)
141 thisdist = vlen(player.origin - spot.origin);
142 if (thisdist < shortest)
145 if(shortest > mindist)
146 prio += SPAWN_PRIO_GOOD_DISTANCE;
148 spawn_score = prio * '1 0 0' + shortest * '0 1 0';
151 // filter out spots for assault
152 if(spot.target != "") {
157 for(ent = world; (ent = find(ent, targetname, spot.target)); )
160 if(ent.spawn_evalfunc)
162 entity oldself = self;
164 spawn_score = ent.spawn_evalfunc(oldself, spot, spawn_score);
166 if(spawn_score_x < 0)
173 dprint("WARNING: spawnpoint at ", vtos(spot.origin), " could not find its target ", spot.target, "\n");
178 MUTATOR_CALLHOOK(Spawn_Score);
182 void Spawn_ScoreAll(entity firstspot, float mindist, float teamcheck)
185 for(spot = firstspot; spot; spot = spot.chain)
186 spot.spawnpoint_score = Spawn_Score(spot, mindist, teamcheck);
189 entity Spawn_FilterOutBadSpots(entity firstspot, float mindist, float teamcheck)
191 entity spot, spotlist, spotlistend;
196 Spawn_ScoreAll(firstspot, mindist, teamcheck);
198 for(spot = firstspot; spot; spot = spot.chain)
200 if(spot.spawnpoint_score_x >= 0) // spawning allowed here
203 spotlistend.chain = spot;
210 spotlistend.chain = world;
215 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
217 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
218 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
221 RandomSelection_Init();
222 for(spot = firstspot; spot; spot = spot.chain)
223 RandomSelection_Add(spot, 0, string_null, pow(bound(lower, spot.spawnpoint_score_y, upper), exponent) * spot.cnt, (spot.spawnpoint_score_y >= lower) * 0.5 + spot.spawnpoint_score_x);
225 return RandomSelection_chosen_ent;
232 Finds a point to respawn
235 entity SelectSpawnPoint (float anypoint)
238 entity spot, firstspot;
240 spot = find (world, classname, "testplayerstart");
244 if(anypoint || autocvar_g_spawn_useallspawns)
246 else if(have_team_spawns > 0)
248 if(have_team_spawns_forteam[self.team] == 0)
250 // we request a spawn for a team, and we have team
251 // spawns, but that team has no spawns?
252 if(have_team_spawns_forteam[0])
256 // if not, any spawn has to do
260 teamcheck = self.team; // MUST be team
262 else if(have_team_spawns == 0 && have_team_spawns_forteam[0])
263 teamcheck = 0; // MUST be noteam
266 // if we get here, we either require team spawns but have none, or we require non-team spawns and have none; use any spawn then
269 // get the entire list of spots
270 firstspot = findchain(classname, "info_player_deathmatch");
271 // filter out the bad ones
272 // (note this returns the original list if none survived)
275 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
280 if (g_arena && arena_roundbased)
284 firstspot = Spawn_FilterOutBadSpots(firstspot, mindist, teamcheck);
286 // there is 50/50 chance of choosing a random spot or the furthest spot
287 // (this means that roughly every other spawn will be furthest, so you
288 // usually won't get fragged at spawn twice in a row)
289 if (random() > autocvar_g_spawn_furthest)
290 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
292 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
297 if(autocvar_spawn_debug)
301 if(some_spawn_has_been_used)
302 return world; // team can't spawn any more, because of actions of other team
304 error("Cannot find a spawn point - please fix the map!");
315 Checks if the argument string can be a valid playermodel.
316 Returns a valid one in doubt.
319 string FallbackPlayerModel;
320 string CheckPlayerModel(string plyermodel) {
321 if(FallbackPlayerModel != cvar_defstring("_cl_playermodel"))
323 // note: we cannot summon Don Strunzone here, some player may
324 // still have the model string set. In case anyone manages how
325 // to change a cvar default, we'll have a small leak here.
326 FallbackPlayerModel = strzone(cvar_defstring("_cl_playermodel"));
328 // only in right path
329 if( substring(plyermodel,0,14) != "models/player/")
330 return FallbackPlayerModel;
331 // only good file extensions
332 if(substring(plyermodel,-4,4) != ".zym")
333 if(substring(plyermodel,-4,4) != ".dpm")
334 if(substring(plyermodel,-4,4) != ".iqm")
335 if(substring(plyermodel,-4,4) != ".md3")
336 if(substring(plyermodel,-4,4) != ".psk")
337 return FallbackPlayerModel;
338 // forbid the LOD models
339 if(substring(plyermodel, -9,5) == "_lod1")
340 return FallbackPlayerModel;
341 if(substring(plyermodel, -9,5) == "_lod2")
342 return FallbackPlayerModel;
343 if(plyermodel != strtolower(plyermodel))
344 return FallbackPlayerModel;
345 // also, restrict to server models
346 if(autocvar_sv_servermodelsonly)
348 if(!fexists(plyermodel))
349 return FallbackPlayerModel;
354 void setplayermodel(entity e, string modelname)
356 precache_model(modelname);
357 setmodel(e, modelname);
358 player_setupanimsformodel();
359 UpdatePlayerSounds();
366 putting a client as observer in the server
369 void FixPlayermodel();
370 void PutObserverInServer (void)
373 self.hud = HUD_NORMAL;
374 race_PreSpawnObserver();
376 spot = SelectSpawnPoint (TRUE);
378 error("No spawnpoints for observers?!?\n");
379 RemoveGrapplingHook(self); // Wazat's Grappling Hook
381 if(clienttype(self) == CLIENTTYPE_REAL)
384 WriteByte(MSG_ONE, SVC_SETVIEW);
385 WriteEntity(MSG_ONE, self);
388 if((g_race && g_race_qualifying) || g_cts)
390 if(PlayerScore_Add(self, SP_RACE_FASTEST, 0))
391 self.frags = FRAGS_LMS_LOSER;
393 self.frags = FRAGS_SPECTATOR;
396 self.frags = FRAGS_SPECTATOR;
398 MUTATOR_CALLHOOK(MakePlayerObserver);
400 minstagib_stop_countdown(self);
402 Portal_ClearAll(self);
407 PlayerStats_Event(self, PLAYERSTATS_ALIVETIME, time - self.alivetime);
412 vehicles_exit(VHEF_RELESE);
414 WaypointSprite_PlayerDead();
416 if not(g_ca) // don't reset teams when moving a ca player to the spectators
417 self.team = -1; // move this as it is needed to log the player spectating in eventlog
419 if(self.killcount != -666)
421 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_SPECTATE, self.netname);
423 if(self.just_joined == FALSE) {
424 LogTeamchange(self.playerid, -1, 4);
426 self.just_joined = FALSE;
429 PlayerScore_Clear(self); // clear scores when needed
431 accuracy_resend(self);
433 self.spectatortime = time;
435 self.classname = "observer";
436 self.iscreature = FALSE;
437 self.teleportable = TELEPORT_SIMPLE;
438 self.damagedbycontents = FALSE;
440 self.takedamage = DAMAGE_NO;
441 self.solid = SOLID_NOT;
442 self.movetype = MOVETYPE_FLY_WORLDONLY; // user preference is controlled by playerprethink
443 self.flags = FL_CLIENT | FL_NOTARGET;
444 self.armorvalue = 666;
446 self.armorvalue = autocvar_g_balance_armor_start;
447 self.pauserotarmor_finished = 0;
448 self.pauserothealth_finished = 0;
449 self.pauseregen_finished = 0;
450 self.damageforcescale = 0;
452 self.respawn_flags = 0;
453 self.respawn_time = 0;
454 self.stat_respawn_time = 0;
459 self.pain_finished = 0;
460 self.strength_finished = 0;
461 self.invincible_finished = 0;
462 self.superweapons_finished = 0;
465 self.think = func_null;
468 self.deadflag = DEAD_NO;
469 self.angles = spot.angles;
471 self.fixangle = TRUE;
474 setorigin (self, (spot.origin + PL_VIEW_OFS)); // offset it so that the spectator spawns higher off the ground, looks better this way
475 self.prevorigin = self.origin;
477 WEPSET_CLEAR_E(self);
480 setmodel(self, "null");
481 self.drawonlytoclient = self;
483 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX); // give the spectator some space between walls for MOVETYPE_FLY_WORLDONLY
484 self.view_ofs = '0 0 0'; // so that your view doesn't go into the ceiling with MOVETYPE_FLY_WORLDONLY, previously "PL_VIEW_OFS"
487 self.weaponname = "";
488 self.switchingweapon = 0;
489 self.weaponmodel = "";
490 self.weaponentity = world;
491 self.exteriorweaponentity = world;
492 self.killcount = -666;
493 self.velocity = '0 0 0';
494 self.avelocity = '0 0 0';
495 self.punchangle = '0 0 0';
496 self.punchvector = '0 0 0';
497 self.oldvelocity = self.velocity;
498 self.fire_endtime = -1;
501 .float model_randomizer;
502 void FixPlayermodel()
505 float defaultskin, chmdl, oldskin, n, i;
512 if(autocvar_sv_defaultcharacter == 1)
517 s = Team_ColorName_Lower(self.team);
520 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", s));
521 defaultskin = cvar(strcat("sv_defaultplayerskin_", s));
525 if(defaultmodel == "")
527 defaultmodel = autocvar_sv_defaultplayermodel;
528 defaultskin = autocvar_sv_defaultplayerskin;
531 n = tokenize_console(defaultmodel);
533 defaultmodel = argv(floor(n * self.model_randomizer));
535 i = strstrofs(defaultmodel, ":", 0);
538 defaultskin = stof(substring(defaultmodel, i+1, -1));
539 defaultmodel = substring(defaultmodel, 0, i);
543 if(defaultmodel != "")
545 if (defaultmodel != self.model)
549 setplayermodel (self, defaultmodel);
550 setsize (self, m1, m2);
555 self.skin = defaultskin;
557 if (self.playermodel != self.model || self.playermodel == "")
559 self.playermodel = CheckPlayerModel(self.playermodel); // this is never "", so no endless loop
562 setplayermodel (self, self.playermodel);
563 setsize (self, m1, m2);
568 self.skin = stof(self.playerskin);
571 if(chmdl || oldskin != self.skin) // model or skin has changed
573 self.species = player_getspecies(); // update species
574 UpdatePlayerSounds(); // update skin sounds
578 if(strlen(autocvar_sv_defaultplayercolors))
579 if(self.clientcolors != stof(autocvar_sv_defaultplayercolors))
580 setcolor(self, stof(autocvar_sv_defaultplayercolors));
587 Called when a client spawns in the server
591 void PutClientInServer (void)
593 if(clienttype(self) == CLIENTTYPE_BOT)
594 self.classname = "player";
595 else if(clienttype(self) == CLIENTTYPE_REAL)
598 WriteByte(MSG_ONE, SVC_SETVIEW);
599 WriteEntity(MSG_ONE, self);
605 MUTATOR_CALLHOOK(PutClientInServer);
608 self.classname = "observer";
610 if(self.classname == "player") {
611 entity spot, oldself;
614 accuracy_resend(self);
617 JoinBestTeam(self, FALSE, TRUE);
621 spot = SelectSpawnPoint (FALSE);
624 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_NOSPAWNS);
625 return; // spawn failed
628 RemoveGrapplingHook(self); // Wazat's Grappling Hook
630 self.classname = "player";
631 self.wasplayer = TRUE;
632 self.iscreature = TRUE;
633 self.teleportable = TELEPORT_NORMAL;
634 self.damagedbycontents = TRUE;
635 self.movetype = MOVETYPE_WALK;
636 self.solid = SOLID_SLIDEBOX;
637 self.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID;
638 if(autocvar_g_playerclip_collisions)
639 self.dphitcontentsmask |= DPCONTENTS_PLAYERCLIP;
640 if(clienttype(self) == CLIENTTYPE_BOT && autocvar_g_botclip_collisions)
641 self.dphitcontentsmask |= DPCONTENTS_BOTCLIP;
642 self.frags = FRAGS_PLAYER;
643 if(INDEPENDENT_PLAYERS)
644 MAKE_INDEPENDENT_PLAYER(self);
645 self.flags = FL_CLIENT;
646 if(autocvar__notarget)
647 self.flags |= FL_NOTARGET;
648 self.takedamage = DAMAGE_AIM;
650 self.effects = EF_FULLBRIGHT;
653 self.effects |= EF_TELEPORT_BIT | EF_RESTARTANIM_BIT;
654 self.air_finished = time + 12;
656 if(autocvar_g_balance_nex_charge)
658 if(autocvar_g_balance_nex_secondary_chargepool)
659 self.nex_chargepool_ammo = 1;
660 self.nex_charge = autocvar_g_balance_nex_charge_start;
665 self.ammo_shells = warmup_start_ammo_shells;
666 self.ammo_nails = warmup_start_ammo_nails;
667 self.ammo_rockets = warmup_start_ammo_rockets;
668 self.ammo_cells = warmup_start_ammo_cells;
669 self.ammo_fuel = warmup_start_ammo_fuel;
670 self.health = warmup_start_health;
671 self.armorvalue = warmup_start_armorvalue;
672 WEPSET_COPY_EA(self, warmup_start_weapons);
676 self.ammo_shells = start_ammo_shells;
677 self.ammo_nails = start_ammo_nails;
678 self.ammo_rockets = start_ammo_rockets;
679 self.ammo_cells = start_ammo_cells;
680 self.ammo_fuel = start_ammo_fuel;
681 self.health = start_health;
682 self.armorvalue = start_armorvalue;
683 WEPSET_COPY_EA(self, start_weapons);
686 if(WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS)) // exception for minstagib, as minstanex is a superweapon
687 self.superweapons_finished = time + autocvar_g_balance_superweapons_time;
689 self.superweapons_finished = 0;
691 if(g_weaponarena_random)
693 if(g_weaponarena_random_with_laser)
694 WEPSET_ANDNOT_EW(self, WEP_LASER);
695 W_RandomWeapons(self, g_weaponarena_random);
696 if(g_weaponarena_random_with_laser)
697 WEPSET_OR_EW(self, WEP_LASER);
700 self.items = start_items;
702 self.spawnshieldtime = time + autocvar_g_spawnshieldtime;
703 self.pauserotarmor_finished = time + autocvar_g_balance_pause_armor_rot_spawn;
704 self.pauserothealth_finished = time + autocvar_g_balance_pause_health_rot_spawn;
705 self.pauserotfuel_finished = time + autocvar_g_balance_pause_fuel_rot_spawn;
706 self.pauseregen_finished = time + autocvar_g_balance_pause_health_regen_spawn;
707 //extend the pause of rotting if client was reset at the beginning of the countdown
708 if(!autocvar_sv_ready_restart_after_countdown && time < game_starttime) { // TODO why is this cvar NOTted?
709 self.spawnshieldtime += game_starttime - time;
710 self.pauserotarmor_finished += game_starttime - time;
711 self.pauserothealth_finished += game_starttime - time;
712 self.pauseregen_finished += game_starttime - time;
714 self.damageforcescale = 2;
716 self.respawn_flags = 0;
717 self.respawn_time = 0;
718 self.stat_respawn_time = 0;
722 self.pain_finished = 0;
723 self.strength_finished = 0;
724 self.invincible_finished = 0;
726 // players have no think function
727 self.think = func_null;
731 self.ballistics_density = autocvar_g_ballistics_density_player;
735 self.deadflag = DEAD_NO;
737 self.angles = spot.angles;
739 self.angles_z = 0; // never spawn tilted even if the spot says to
740 self.fixangle = TRUE; // turn this way immediately
741 self.velocity = '0 0 0';
742 self.avelocity = '0 0 0';
743 self.punchangle = '0 0 0';
744 self.punchvector = '0 0 0';
745 self.oldvelocity = self.velocity;
746 self.fire_endtime = -1;
749 WRITESPECTATABLE_MSG_ONE({
750 WriteByte(MSG_ONE, SVC_TEMPENTITY);
751 WriteByte(MSG_ONE, TE_CSQC_SPAWN);
756 self.drawonlytoclient = world;
759 self.view_ofs = PL_VIEW_OFS;
760 setsize (self, PL_MIN, PL_MAX);
761 self.spawnorigin = spot.origin;
762 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
763 // don't reset back to last position, even if new position is stuck in solid
764 self.oldorigin = self.origin;
765 self.prevorigin = self.origin;
766 self.lastrocket = world; // stop rocket guiding, no revenge from the grave!
767 self.lastteleporttime = time; // prevent insane speeds due to changing origin
768 self.hud = HUD_NORMAL;
770 self.event_damage = PlayerDamage;
772 self.bot_attack = TRUE;
774 self.statdraintime = time + 5;
775 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
777 if(self.killcount == -666) {
778 PlayerScore_Clear(self);
782 CL_SpawnWeaponentity();
783 self.alpha = default_player_alpha;
784 self.colormod = '1 1 1' * autocvar_g_player_brightness;
785 self.exteriorweaponentity.alpha = default_weapon_alpha;
787 self.speedrunning = FALSE;
789 race_PostSpawn(spot);
791 //stuffcmd(self, "chase_active 0");
792 //stuffcmd(self, "set viewsize $tmpviewsize \n");
794 target_voicescript_clear(self);
796 // reset fields the weapons may use
797 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
799 weapon_action(j, WR_RESETPLAYER);
801 // all weapons must be fully loaded when we spawn
803 e = get_weaponinfo(j);
804 if(e.spawnflags & WEP_FLAG_RELOADABLE) // prevent accessing undefined cvars
805 self.(weapon_load[j]) = cvar(strcat("g_balance_", e.netname, "_reload_ammo"));
813 self.target = string_null;
820 MUTATOR_CALLHOOK(PlayerSpawn);
822 if(autocvar_spawn_debug)
824 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
825 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
828 self.switchweapon = w_getbestweapon(self);
829 self.cnt = -1; // W_LastWeapon will not complain
831 self.weaponname = "";
832 self.switchingweapon = 0;
836 self.alivetime = time;
840 if (autocvar_g_spawnsound)
841 soundat(world, self.origin, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
842 } else if(self.classname == "observer") {
843 PutObserverInServer ();
847 .float ebouncefactor, ebouncestop; // electro's values
848 // TODO do we need all these fields, or should we stop autodetecting runtime
849 // changes and just have a console command to update this?
850 float ClientInit_SendEntity(entity to, float sf)
852 WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
853 WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
854 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[0]));
855 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[1]));
856 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[2]));
857 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[3]));
858 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[0]));
859 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[1]));
860 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[2]));
861 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[3]));
862 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[0]));
863 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[1]));
864 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[2]));
865 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[3]));
866 if(sv_foginterval && world.fog != "")
867 WriteString(MSG_ENTITY, world.fog);
869 WriteString(MSG_ENTITY, "");
870 WriteByte(MSG_ENTITY, self.count * 255.0); // g_balance_armor_blockpercent
871 WriteByte(MSG_ENTITY, self.cnt * 255.0); // g_balance_weaponswitchdelay
872 WriteCoord(MSG_ENTITY, self.bouncefactor); // g_balance_grenadelauncher_bouncefactor
873 WriteCoord(MSG_ENTITY, self.bouncestop); // g_balance_grenadelauncher_bouncestop
874 WriteCoord(MSG_ENTITY, self.ebouncefactor); // g_balance_grenadelauncher_bouncefactor
875 WriteCoord(MSG_ENTITY, self.ebouncestop); // g_balance_grenadelauncher_bouncestop
876 WriteByte(MSG_ENTITY, autocvar_g_balance_nex_secondary); // client has to know if it should zoom or not
877 WriteByte(MSG_ENTITY, autocvar_g_balance_rifle_secondary); // client has to know if it should zoom or not
878 WriteByte(MSG_ENTITY, serverflags); // client has to know if it should zoom or not
879 WriteByte(MSG_ENTITY, autocvar_g_balance_minelayer_limit); // minelayer max mines
880 WriteByte(MSG_ENTITY, autocvar_g_balance_hagar_secondary_load_max); // hagar max loadable rockets
881 WriteCoord(MSG_ENTITY, autocvar_g_trueaim_minrange);
882 WriteByte(MSG_ENTITY, autocvar_g_balance_porto_secondary);
886 void ClientInit_CheckUpdate()
888 self.nextthink = time;
889 if(self.count != autocvar_g_balance_armor_blockpercent)
891 self.count = autocvar_g_balance_armor_blockpercent;
894 if(self.cnt != autocvar_g_balance_weaponswitchdelay)
896 self.cnt = autocvar_g_balance_weaponswitchdelay;
899 if(self.bouncefactor != autocvar_g_balance_grenadelauncher_bouncefactor)
901 self.bouncefactor = autocvar_g_balance_grenadelauncher_bouncefactor;
904 if(self.bouncestop != autocvar_g_balance_grenadelauncher_bouncestop)
906 self.bouncestop = autocvar_g_balance_grenadelauncher_bouncestop;
909 if(self.ebouncefactor != autocvar_g_balance_electro_secondary_bouncefactor)
911 self.ebouncefactor = autocvar_g_balance_electro_secondary_bouncefactor;
914 if(self.ebouncestop != autocvar_g_balance_electro_secondary_bouncestop)
916 self.ebouncestop = autocvar_g_balance_electro_secondary_bouncestop;
921 void ClientInit_Spawn()
926 e.classname = "clientinit";
927 e.think = ClientInit_CheckUpdate;
928 Net_LinkEntity(e, FALSE, 0, ClientInit_SendEntity);
932 ClientInit_CheckUpdate();
941 void SetNewParms (void)
943 // initialize parms for a new player
944 parm1 = -(86400 * 366);
952 void SetChangeParms (void)
954 // save parms for level change
955 parm1 = self.parm_idlesince - time;
963 void DecodeLevelParms (void)
966 self.parm_idlesince = parm1;
967 if(self.parm_idlesince == -(86400 * 366))
968 self.parm_idlesince = time;
970 // whatever happens, allow 60 seconds of idling directly after connect for map loading
971 self.parm_idlesince = max(self.parm_idlesince, time - sv_maxidle + 60);
978 Called when a client types 'kill' in the console
982 .float clientkill_nexttime;
983 void ClientKill_Now_TeamChange()
985 if(self.killindicator_teamchange == -1)
987 JoinBestTeam( self, FALSE, TRUE );
989 else if(self.killindicator_teamchange == -2)
992 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
993 PutObserverInServer();
996 SV_ChangeTeam(self.killindicator_teamchange - 1);
997 self.killindicator_teamchange = 0;
1000 void ClientKill_Now()
1004 vehicles_exit(VHEF_RELESE);
1005 if(!self.killindicator_teamchange)
1007 self.vehicle_health = -1;
1008 Damage(self, self, self, 1 , DEATH_KILL, self.origin, '0 0 0');
1012 if(self.killindicator && !wasfreed(self.killindicator))
1013 remove(self.killindicator);
1015 self.killindicator = world;
1017 if(self.killindicator_teamchange)
1018 ClientKill_Now_TeamChange();
1021 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
1023 // now I am sure the player IS dead
1025 void KillIndicator_Think()
1029 self.owner.killindicator = world;
1034 if (self.owner.alpha < 0 && !self.owner.vehicle)
1036 self.owner.killindicator = world;
1044 ClientKill_Now(); // no oldself needed
1047 else if(g_cts && self.health == 1) // health == 1 means that it's silent
1049 self.nextthink = time + 1;
1055 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
1056 if(clienttype(self.owner) == CLIENTTYPE_REAL)
1059 { Send_Notification(NOTIF_ONE, self.owner, MSG_ANNCE, Announcer_PickNumber(self.cnt)); }
1061 self.nextthink = time + 1;
1066 float clientkilltime;
1067 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto, -2 = spec
1076 killtime = autocvar_g_balance_kill_delay;
1078 if(g_race_qualifying || g_cts)
1081 if(g_cts && self.killindicator && self.killindicator.health == 1) // self.killindicator.health == 1 means that the kill indicator was spawned by CTS_ClientKill
1083 remove(self.killindicator);
1084 self.killindicator = world;
1086 ClientKill_Now(); // allow instant kill in this case
1090 self.killindicator_teamchange = targetteam;
1092 if(!self.killindicator)
1094 if(self.deadflag == DEAD_NO)
1096 killtime = max(killtime, self.clientkill_nexttime - time);
1097 self.clientkill_nexttime = time + killtime + autocvar_g_balance_kill_antispam;
1100 if(killtime <= 0 || self.classname != "player" || self.deadflag != DEAD_NO)
1106 starttime = max(time, clientkilltime);
1108 self.killindicator = spawn();
1109 self.killindicator.owner = self;
1110 self.killindicator.scale = 0.5;
1111 setattachment(self.killindicator, self, "");
1112 setorigin(self.killindicator, '0 0 52');
1113 self.killindicator.think = KillIndicator_Think;
1114 self.killindicator.nextthink = starttime + (self.lip) * 0.05;
1115 clientkilltime = max(clientkilltime, self.killindicator.nextthink + 0.05);
1116 self.killindicator.cnt = ceil(killtime);
1117 self.killindicator.count = bound(0, ceil(killtime), 10);
1118 //sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
1120 for(e = world; (e = find(e, classname, "body")) != world; )
1124 e.killindicator = spawn();
1125 e.killindicator.owner = e;
1126 e.killindicator.scale = 0.5;
1127 setattachment(e.killindicator, e, "");
1128 setorigin(e.killindicator, '0 0 52');
1129 e.killindicator.think = KillIndicator_Think;
1130 e.killindicator.nextthink = starttime + (e.lip) * 0.05;
1131 clientkilltime = max(clientkilltime, e.killindicator.nextthink + 0.05);
1132 e.killindicator.cnt = ceil(killtime);
1137 if(self.killindicator)
1139 if(targetteam == 0) // just die
1141 self.killindicator.colormod = '0 0 0';
1142 if(clienttype(self) == CLIENTTYPE_REAL)
1143 if(self.killindicator.cnt > 0)
1144 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_SUICIDE, self.killindicator.cnt);
1146 else if(targetteam == -1) // auto
1148 self.killindicator.colormod = '0 1 0';
1149 if(clienttype(self) == CLIENTTYPE_REAL)
1150 if(self.killindicator.cnt > 0)
1151 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_AUTO, self.killindicator.cnt);
1153 else if(targetteam == -2) // spectate
1155 self.killindicator.colormod = '0.5 0.5 0.5';
1156 if(clienttype(self) == CLIENTTYPE_REAL)
1157 if(self.killindicator.cnt > 0)
1158 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_SPECTATE, self.killindicator.cnt);
1162 self.killindicator.colormod = Team_ColorRGB(targetteam);
1163 if(clienttype(self) == CLIENTTYPE_REAL)
1164 if(self.killindicator.cnt > 0)
1165 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, APP_TEAM_NUM_4(targetteam, CENTER_TEAMCHANGE_), self.killindicator.cnt);
1171 void ClientKill (void)
1173 if(gameover) return;
1174 if(self.player_blocked) return;
1175 if(self.freezetag_frozen) return;
1177 ClientKill_TeamChange(0);
1180 void CTS_ClientKill (entity e) // silent version of ClientKill, used when player finishes a CTS run. Useful to prevent cheating by running back to the start line and starting out with more speed
1182 e.killindicator = spawn();
1183 e.killindicator.owner = e;
1184 e.killindicator.think = KillIndicator_Think;
1185 e.killindicator.nextthink = time + (e.lip) * 0.05;
1186 e.killindicator.cnt = ceil(autocvar_g_cts_finish_kill_delay);
1187 e.killindicator.health = 1; // this is used to indicate that it should be silent
1191 void FixClientCvars(entity e)
1193 // send prediction settings to the client
1194 stuffcmd(e, "\nin_bindmap 0 0\n");
1196 stuffcmd(e, "cl_cmd settemp cl_movecliptokeyboard 2\n");
1197 if(autocvar_g_antilag == 3) // client side hitscan
1198 stuffcmd(e, "cl_cmd settemp cl_prydoncursor_notrace 0\n");
1199 if(autocvar_sv_gentle)
1200 stuffcmd(e, "cl_cmd settemp cl_gentle 1\n");
1202 * we no longer need to stuff this. Remove this comment block if you feel
1203 * 2.3 and higher (or was it 2.2.3?) don't need these any more
1204 stuffcmd(e, strcat("cl_gravity ", ftos(autocvar_sv_gravity), "\n"));
1205 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(autocvar_sv_accelerate), "\n"));
1206 stuffcmd(e, strcat("cl_movement_friction ", ftos(autocvar_sv_friction), "\n"));
1207 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(autocvar_sv_maxspeed), "\n"));
1208 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(autocvar_sv_airaccelerate), "\n"));
1209 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(autocvar_sv_maxairspeed), "\n"));
1210 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(autocvar_sv_stopspeed), "\n"));
1211 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(autocvar_sv_jumpvelocity), "\n"));
1212 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(autocvar_sv_stepheight), "\n"));
1213 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(autocvar_sv_friction_on_land), "\n"));
1214 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(autocvar_sv_airaccel_qw), "\n"));
1215 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(autocvar_sv_airaccel_sideways_friction), "\n"));
1216 stuffcmd(e, "cl_movement_edgefriction 1\n");
1220 float PlayerInIDList(entity p, string idlist)
1225 // NOTE: we do NOT check crypto_keyfp here, an unsigned ID is fine too for this
1226 if not(p.crypto_idfp)
1229 // this function allows abbreviated player IDs too!
1230 n = tokenize_console(idlist);
1231 for(i = 0; i < n; ++i)
1234 if(s == substring(p.crypto_idfp, 0, strlen(s)))
1245 Called when a client connects to the server
1248 void DecodeLevelParms (void);
1249 //void dom_player_join_team(entity pl);
1250 void set_dom_state(entity e);
1251 void ClientConnect (void)
1255 if(self.flags & FL_CLIENT)
1257 print("Warning: ClientConnect, but already connected!\n");
1261 if(Ban_MaybeEnforceBanOnce(self))
1267 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_WATERMARK, WATERMARK);
1270 self.classname = "player_joining";
1272 self.flags = FL_CLIENT;
1273 self.version_nagtime = time + 10 + random() * 10;
1277 dprint("BUG player count is lower than zero, this cannot happen!\n");
1281 PlayerScore_Attach(self);
1282 ClientData_Attach();
1283 accuracy_init(self);
1285 bot_clientconnect();
1291 race_PreSpawnObserver();
1293 // identify the right forced team
1294 if(autocvar_g_campaign)
1296 if(clienttype(self) == CLIENTTYPE_REAL) // only players, not bots
1298 switch(autocvar_g_campaign_forceteam)
1300 case 1: self.team_forced = NUM_TEAM_1; break;
1301 case 2: self.team_forced = NUM_TEAM_2; break;
1302 case 3: self.team_forced = NUM_TEAM_3; break;
1303 case 4: self.team_forced = NUM_TEAM_4; break;
1304 default: self.team_forced = 0;
1308 else if(PlayerInIDList(self, autocvar_g_forced_team_red))
1309 self.team_forced = NUM_TEAM_1;
1310 else if(PlayerInIDList(self, autocvar_g_forced_team_blue))
1311 self.team_forced = NUM_TEAM_2;
1312 else if(PlayerInIDList(self, autocvar_g_forced_team_yellow))
1313 self.team_forced = NUM_TEAM_3;
1314 else if(PlayerInIDList(self, autocvar_g_forced_team_pink))
1315 self.team_forced = NUM_TEAM_4;
1316 else if(autocvar_g_forced_team_otherwise == "red")
1317 self.team_forced = NUM_TEAM_1;
1318 else if(autocvar_g_forced_team_otherwise == "blue")
1319 self.team_forced = NUM_TEAM_2;
1320 else if(autocvar_g_forced_team_otherwise == "yellow")
1321 self.team_forced = NUM_TEAM_3;
1322 else if(autocvar_g_forced_team_otherwise == "pink")
1323 self.team_forced = NUM_TEAM_4;
1324 else if(autocvar_g_forced_team_otherwise == "spectate")
1325 self.team_forced = -1;
1326 else if(autocvar_g_forced_team_otherwise == "spectator")
1327 self.team_forced = -1;
1329 self.team_forced = 0;
1332 if(self.team_forced > 0)
1333 self.team_forced = 0;
1335 JoinBestTeam(self, FALSE, FALSE); // if the team number is valid, keep it
1337 if((autocvar_sv_spectate == 1) || autocvar_g_campaign || self.team_forced < 0) {
1338 self.classname = "observer";
1342 if(autocvar_g_balance_teams)
1344 self.classname = "player";
1345 campaign_bots_may_start = 1;
1349 self.classname = "observer"; // do it anyway
1354 self.classname = "player";
1355 campaign_bots_may_start = 1;
1359 self.playerid = (playerid_last = playerid_last + 1);
1361 PlayerStats_AddEvent(sprintf("kills-%d", self.playerid));
1363 if(clienttype(self) == CLIENTTYPE_BOT)
1364 PlayerStats_AddPlayer(self);
1366 if(autocvar_sv_eventlog)
1367 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", ((clienttype(self) == CLIENTTYPE_REAL) ? self.netaddress : "bot"), ":", self.netname));
1369 LogTeamchange(self.playerid, self.team, 1);
1371 self.just_joined = TRUE; // stop spamming the eventlog with additional lines when the client connects
1373 self.netname_previous = strzone(self.netname);
1375 if((self.classname == STR_PLAYER && teamplay))
1376 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(self, INFO_JOIN_CONNECT_TEAM_), self.netname);
1378 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_CONNECT, self.netname);
1380 stuffcmd(self, strcat(clientstuff, "\n"));
1381 stuffcmd(self, "cl_particles_reloadeffects\n"); // TODO do we still need this?
1383 FixClientCvars(self);
1385 // spawnfunc_waypoint sprites
1386 WaypointSprite_InitClient(self);
1388 // Wazat's grappling hook
1389 SetGrappleHookBindings();
1391 // get version info from player
1392 stuffcmd(self, "cmd clientversion $gameversion\n");
1394 // get other cvars from player
1397 // notify about available teams
1400 CheckAllowedTeams(self);
1401 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1402 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1405 stuffcmd(self, "set _teams_available 0\n");
1409 bot_relinkplayerlist();
1411 self.spectatortime = time;
1414 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1417 self.jointime = time;
1418 self.allowed_timeouts = autocvar_sv_timeout_number;
1420 if(clienttype(self) == CLIENTTYPE_REAL)
1422 if(!autocvar_g_campaign)
1424 self.motd_actived_time = -1;
1425 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, getwelcomemessage());
1428 if(autocvar_g_bugrigs || WEPSET_EQ_AW(g_weaponarena_weapons, WEP_TUBA))
1429 stuffcmd(self, "cl_cmd settemp chase_active 1\n");
1432 if(!sv_foginterval && world.fog != "")
1433 stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
1435 if(autocvar_g_hitplots || strstrofs(strcat(" ", autocvar_g_hitplots_individuals, " "), strcat(" ", self.netaddress, " "), 0) >= 0)
1437 self.hitplotfh = fopen(strcat("hits-", matchid, "-", self.netaddress, "-", ftos(self.playerid), ".plot"), FILE_WRITE);
1438 fputs(self.hitplotfh, strcat("#name ", self.netname, "\n"));
1441 self.hitplotfh = -1;
1443 if(g_race || g_cts) {
1451 race_send_recordtime(MSG_ONE);
1452 race_send_speedaward(MSG_ONE);
1454 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
1455 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
1456 race_send_speedaward_alltimebest(MSG_ONE);
1459 for (i = 1; i <= RANKINGS_CNT; ++i) {
1460 race_SendRankings(i, 0, 0, MSG_ONE);
1463 else if(autocvar_sv_teamnagger && !(autocvar_bot_vs_human && (c3==-1 && c4==-1)) && !g_ca) // teamnagger is currently bad for ca
1464 send_CSQC_teamnagger();
1468 CSQCMODEL_AUTOINIT();
1470 self.model_randomizer = random();
1472 if(clienttype(self) == CLIENTTYPE_REAL)
1475 MUTATOR_CALLHOOK(ClientConnect);
1481 Called when a client disconnects from the server
1484 .entity chatbubbleentity;
1486 void ClientDisconnect (void)
1489 vehicles_exit(VHEF_RELESE);
1491 if not(self.flags & FL_CLIENT)
1493 print("Warning: ClientDisconnect without ClientConnect\n");
1497 PlayerStats_AddGlobalInfo(self);
1499 CheatShutdownClient();
1501 if(self.hitplotfh >= 0)
1503 fclose(self.hitplotfh);
1504 self.hitplotfh = -1;
1508 anticheat_shutdown();
1510 playerdemo_shutdown();
1512 bot_clientdisconnect();
1517 if(autocvar_sv_eventlog)
1518 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1520 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_DISCONNECT, self.netname);
1522 MUTATOR_CALLHOOK(ClientDisconnect);
1524 Portal_ClearAll(self);
1526 RemoveGrapplingHook(self);
1528 // Here, everything has been done that requires this player to be a client.
1530 self.flags &~= FL_CLIENT;
1532 if (self.chatbubbleentity)
1533 remove (self.chatbubbleentity);
1535 if (self.killindicator)
1536 remove (self.killindicator);
1538 WaypointSprite_PlayerGone();
1540 bot_relinkplayerlist();
1542 accuracy_free(self);
1543 ClientData_Detach();
1544 PlayerScore_Detach(self);
1546 if(self.netname_previous)
1547 strunzone(self.netname_previous);
1548 if(self.clientstatus)
1549 strunzone(self.clientstatus);
1550 if(self.weaponorder_byimpulse)
1551 strunzone(self.weaponorder_byimpulse);
1553 ClearPlayerSounds();
1556 remove(self.personal);
1566 void ChatBubbleThink()
1568 self.nextthink = time;
1569 if ((self.owner.alpha < 0) || self.owner.chatbubbleentity != self)
1571 if(self.owner) // but why can that ever be world?
1572 self.owner.chatbubbleentity = world;
1576 if ((self.owner.BUTTON_CHAT && !self.owner.deadflag)
1578 || self.owner.tetris_on
1581 self.model = self.mdl;
1586 void UpdateChatBubble()
1590 // spawn a chatbubble entity if needed
1591 if (!self.chatbubbleentity)
1593 self.chatbubbleentity = spawn();
1594 self.chatbubbleentity.owner = self;
1595 self.chatbubbleentity.exteriormodeltoclient = self;
1596 self.chatbubbleentity.think = ChatBubbleThink;
1597 self.chatbubbleentity.nextthink = time;
1598 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1599 //setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1600 setorigin(self.chatbubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1601 setattachment(self.chatbubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1602 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1603 self.chatbubbleentity.model = "";
1604 self.chatbubbleentity.effects = EF_LOWPRECISION;
1609 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1610 // added to the model skins
1611 /*void UpdateColorModHack()
1614 c = self.clientcolors & 15;
1615 // LordHavoc: only bothering to support white, green, red, yellow, blue
1616 if (!teamplay) self.colormod = '0 0 0';
1617 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1618 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1619 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1620 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1621 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1622 else self.colormod = '1 1 1';
1627 if(self.alpha >= 0 && autocvar_g_respawn_ghosts)
1629 self.solid = SOLID_NOT;
1630 self.takedamage = DAMAGE_NO;
1631 self.movetype = MOVETYPE_FLY;
1632 self.velocity = '0 0 1' * autocvar_g_respawn_ghosts_speed;
1633 self.avelocity = randomvec() * autocvar_g_respawn_ghosts_speed * 3 - randomvec() * autocvar_g_respawn_ghosts_speed * 3;
1634 self.effects |= CSQCMODEL_EF_RESPAWNGHOST;
1635 pointparticles(particleeffectnum("respawn_ghost"), self.origin, '0 0 0', 1);
1636 if(autocvar_g_respawn_ghosts_maxtime)
1637 SUB_SetFade (self, time + autocvar_g_respawn_ghosts_maxtime / 2 + random () * (autocvar_g_respawn_ghosts_maxtime - autocvar_g_respawn_ghosts_maxtime / 2), 1.5);
1642 self.effects |= EF_NODRAW; // prevent another CopyBody
1643 PutClientInServer();
1646 void play_countdown(float finished, string samp)
1648 if(clienttype(self) == CLIENTTYPE_REAL)
1649 if(floor(finished - time - frametime) != floor(finished - time))
1650 if(finished - time < 6)
1651 sound (self, CH_INFO, samp, VOL_BASE, ATTN_NORM);
1654 void player_powerups (void)
1656 // add a way to see what the items were BEFORE all of these checks for the mutator hook
1657 olditems = self.items;
1659 if((self.items & IT_USING_JETPACK) && !self.deadflag)
1660 self.modelflags |= MF_ROCKET;
1662 self.modelflags &~= MF_ROCKET;
1664 self.effects &~= (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST);
1666 if(self.alpha < 0 || self.deadflag) // don't apply the flags if the player is gibbed
1669 Fire_ApplyDamage(self);
1670 Fire_ApplyEffect(self);
1674 self.effects |= EF_FULLBRIGHT;
1676 if (self.items & IT_STRENGTH)
1678 play_countdown(self.strength_finished, "misc/poweroff.wav");
1679 if (time > self.strength_finished)
1681 self.alpha = default_player_alpha;
1682 self.exteriorweaponentity.alpha = default_weapon_alpha;
1683 self.items &~= IT_STRENGTH;
1684 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_INVISIBILITY, self.netname);
1685 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_INVISIBILITY);
1690 if (time < self.strength_finished)
1692 self.alpha = g_minstagib_invis_alpha;
1693 self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
1694 self.items |= IT_STRENGTH;
1695 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_INVISIBILITY, self.netname);
1696 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_INVISIBILITY);
1700 if (self.items & IT_INVINCIBLE)
1702 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1703 if (time > self.invincible_finished)
1705 self.items = self.items - (self.items & IT_INVINCIBLE);
1706 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_SPEED, self.netname);
1707 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_SPEED);
1712 if (time < self.invincible_finished)
1714 self.items = self.items | IT_INVINCIBLE;
1715 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_SPEED, self.netname);
1716 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_SPEED);
1720 else // if we're not in minstagib, continue. I added this else to replace the "return" which was here that broke the callhook for this function -- This code is nasty.
1722 if (self.items & IT_STRENGTH)
1724 play_countdown(self.strength_finished, "misc/poweroff.wav");
1725 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1726 if (time > self.strength_finished)
1728 self.items = self.items - (self.items & IT_STRENGTH);
1729 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_STRENGTH, self.netname);
1730 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_STRENGTH);
1735 if (time < self.strength_finished)
1737 self.items = self.items | IT_STRENGTH;
1738 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_STRENGTH, self.netname);
1739 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_STRENGTH);
1742 if (self.items & IT_INVINCIBLE)
1744 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1745 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1746 if (time > self.invincible_finished)
1748 self.items = self.items - (self.items & IT_INVINCIBLE);
1749 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_SHIELD, self.netname);
1750 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_SHIELD);
1755 if (time < self.invincible_finished)
1757 self.items = self.items | IT_INVINCIBLE;
1758 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_SHIELD, self.netname);
1759 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_SHIELD);
1762 if (self.items & IT_SUPERWEAPON)
1764 if (!WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS))
1766 self.superweapons_finished = 0;
1767 self.items = self.items - (self.items & IT_SUPERWEAPON);
1768 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_LOST, self.netname);
1769 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_LOST);
1771 else if (self.items & IT_UNLIMITED_SUPERWEAPONS)
1773 // don't let them run out
1777 play_countdown(self.superweapons_finished, "misc/poweroff.wav");
1778 if (time > self.superweapons_finished)
1780 self.items = self.items - (self.items & IT_SUPERWEAPON);
1781 WEPSET_ANDNOT_EA(self, WEPBIT_SUPERWEAPONS);
1782 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_BROKEN, self.netname);
1783 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_BROKEN);
1787 else if(WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS))
1789 if (time < self.superweapons_finished || (self.items & IT_UNLIMITED_SUPERWEAPONS))
1791 self.items = self.items | IT_SUPERWEAPON;
1792 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_PICKUP, self.netname);
1793 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_PICKUP);
1797 self.superweapons_finished = 0;
1798 WEPSET_ANDNOT_EA(self, WEPBIT_SUPERWEAPONS);
1803 self.superweapons_finished = 0;
1807 if(autocvar_g_nodepthtestplayers)
1808 self.effects = self.effects | EF_NODEPTHTEST;
1810 if(autocvar_g_fullbrightplayers)
1811 self.effects = self.effects | EF_FULLBRIGHT;
1813 // midair gamemode: damage only while in the air
1814 // if in midair mode, being on ground grants temporary invulnerability
1815 // (this is so that multishot weapon don't clear the ground flag on the
1816 // first damage in the frame, leaving the player vulnerable to the
1817 // remaining hits in the same frame)
1818 if (self.flags & FL_ONGROUND)
1820 self.spawnshieldtime = max(self.spawnshieldtime, time + autocvar_g_midair_shieldtime);
1822 if (time >= game_starttime)
1823 if (time < self.spawnshieldtime)
1824 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
1826 MUTATOR_CALLHOOK(PlayerPowerups);
1829 float CalcRegen(float current, float stable, float regenfactor, float regenframetime)
1831 if(current > stable)
1833 else if(current > stable - 0.25) // when close enough, "snap"
1836 return min(stable, current + (stable - current) * regenfactor * regenframetime);
1839 float CalcRot(float current, float stable, float rotfactor, float rotframetime)
1841 if(current < stable)
1843 else if(current < stable + 0.25) // when close enough, "snap"
1846 return max(stable, current + (stable - current) * rotfactor * rotframetime);
1849 float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit)
1851 if(current > rotstable)
1853 if(rotframetime > 0)
1855 current = CalcRot(current, rotstable, rotfactor, rotframetime);
1856 current = max(rotstable, current - rotlinear * rotframetime);
1859 else if(current < regenstable)
1861 if(regenframetime > 0)
1863 current = CalcRegen(current, regenstable, regenfactor, regenframetime);
1864 current = min(regenstable, current + regenlinear * regenframetime);
1874 void player_regen (void)
1876 float minh, mina, minf, maxh, maxa, maxf, limith, limita, limitf, max_mod, regen_mod, rot_mod, limit_mod;
1877 maxh = autocvar_g_balance_health_rotstable;
1878 maxa = autocvar_g_balance_armor_rotstable;
1879 maxf = autocvar_g_balance_fuel_rotstable;
1880 minh = autocvar_g_balance_health_regenstable;
1881 mina = autocvar_g_balance_armor_regenstable;
1882 minf = autocvar_g_balance_fuel_regenstable;
1883 limith = autocvar_g_balance_health_limit;
1884 limita = autocvar_g_balance_armor_limit;
1885 limitf = autocvar_g_balance_fuel_limit;
1887 max_mod = regen_mod = rot_mod = limit_mod = 1;
1889 maxh = maxh * max_mod;
1890 //maxa = maxa * max_mod;
1891 //maxf = maxf * max_mod;
1892 minh = minh * max_mod;
1893 //mina = mina * max_mod;
1894 //minf = minf * max_mod;
1895 limith = limith * limit_mod;
1896 limita = limita * limit_mod;
1897 //limitf = limitf * limit_mod;
1902 if (!g_minstagib && !g_ca && (!g_lms || autocvar_g_lms_regenerate))
1904 self.armorvalue = CalcRotRegen(self.armorvalue, mina, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxa, autocvar_g_balance_armor_rot, autocvar_g_balance_armor_rotlinear, rot_mod * frametime * (time > self.pauserotarmor_finished), limita);
1905 self.health = CalcRotRegen(self.health, minh, autocvar_g_balance_health_regen, autocvar_g_balance_health_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxh, autocvar_g_balance_health_rot, autocvar_g_balance_health_rotlinear, rot_mod * frametime * (time > self.pauserothealth_finished), limith);
1907 // if player rotted to death... die!
1909 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
1912 if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
1913 self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished) * (self.items & IT_FUEL_REGEN != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, rot_mod * frametime * (time > self.pauserotfuel_finished), limitf);
1916 float zoomstate_set;
1917 void SetZoomState(float z)
1919 if(z != self.zoomstate)
1922 ClientData_Touch(self);
1927 void GetPressedKeys(void) {
1928 MUTATOR_CALLHOOK(GetPressedKeys);
1929 if (self.movement_x > 0) // get if movement keys are pressed
1930 { // forward key pressed
1931 self.pressedkeys |= KEY_FORWARD;
1932 self.pressedkeys &~= KEY_BACKWARD;
1934 else if (self.movement_x < 0)
1935 { // backward key pressed
1936 self.pressedkeys |= KEY_BACKWARD;
1937 self.pressedkeys &~= KEY_FORWARD;
1941 self.pressedkeys &~= KEY_FORWARD;
1942 self.pressedkeys &~= KEY_BACKWARD;
1945 if (self.movement_y > 0)
1946 { // right key pressed
1947 self.pressedkeys |= KEY_RIGHT;
1948 self.pressedkeys &~= KEY_LEFT;
1950 else if (self.movement_y < 0)
1951 { // left key pressed
1952 self.pressedkeys |= KEY_LEFT;
1953 self.pressedkeys &~= KEY_RIGHT;
1957 self.pressedkeys &~= KEY_RIGHT;
1958 self.pressedkeys &~= KEY_LEFT;
1961 if (self.BUTTON_JUMP) // get if jump and crouch keys are pressed
1962 self.pressedkeys |= KEY_JUMP;
1964 self.pressedkeys &~= KEY_JUMP;
1965 if (self.BUTTON_CROUCH)
1966 self.pressedkeys |= KEY_CROUCH;
1968 self.pressedkeys &~= KEY_CROUCH;
1970 if (self.BUTTON_ATCK)
1971 self.pressedkeys |= KEY_ATCK;
1973 self.pressedkeys &~= KEY_ATCK;
1974 if (self.BUTTON_ATCK2)
1975 self.pressedkeys |= KEY_ATCK2;
1977 self.pressedkeys &~= KEY_ATCK2;
1981 ======================
1982 spectate mode routines
1983 ======================
1986 void SpectateCopy(entity spectatee) {
1988 MUTATOR_CALLHOOK(SpectateCopy);
1989 self.armortype = spectatee.armortype;
1990 self.armorvalue = spectatee.armorvalue;
1991 self.ammo_cells = spectatee.ammo_cells;
1992 self.ammo_shells = spectatee.ammo_shells;
1993 self.ammo_nails = spectatee.ammo_nails;
1994 self.ammo_rockets = spectatee.ammo_rockets;
1995 self.ammo_fuel = spectatee.ammo_fuel;
1996 self.clip_load = spectatee.clip_load;
1997 self.clip_size = spectatee.clip_size;
1998 self.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
1999 self.health = spectatee.health;
2001 self.items = spectatee.items;
2002 self.last_pickup = spectatee.last_pickup;
2003 self.hit_time = spectatee.hit_time;
2004 self.metertime = spectatee.metertime;
2005 self.strength_finished = spectatee.strength_finished;
2006 self.invincible_finished = spectatee.invincible_finished;
2007 self.pressedkeys = spectatee.pressedkeys;
2008 WEPSET_COPY_EE(self, spectatee);
2009 self.switchweapon = spectatee.switchweapon;
2010 self.switchingweapon = spectatee.switchingweapon;
2011 self.weapon = spectatee.weapon;
2012 self.nex_charge = spectatee.nex_charge;
2013 self.nex_chargepool_ammo = spectatee.nex_chargepool_ammo;
2014 self.hagar_load = spectatee.hagar_load;
2015 self.minelayer_mines = spectatee.minelayer_mines;
2016 self.punchangle = spectatee.punchangle;
2017 self.view_ofs = spectatee.view_ofs;
2018 self.velocity = spectatee.velocity;
2019 self.dmg_take = spectatee.dmg_take;
2020 self.dmg_save = spectatee.dmg_save;
2021 self.dmg_inflictor = spectatee.dmg_inflictor;
2022 self.v_angle = spectatee.v_angle;
2023 self.angles = spectatee.v_angle;
2024 if(!self.BUTTON_USE)
2025 self.fixangle = TRUE;
2026 setorigin(self, spectatee.origin);
2027 setsize(self, spectatee.mins, spectatee.maxs);
2028 SetZoomState(spectatee.zoomstate);
2030 anticheat_spectatecopy(spectatee);
2031 self.hud = spectatee.hud;
2032 if(spectatee.vehicle)
2034 self.fixangle = FALSE;
2035 //self.velocity = spectatee.vehicle.velocity;
2036 self.vehicle_health = spectatee.vehicle_health;
2037 self.vehicle_shield = spectatee.vehicle_shield;
2038 self.vehicle_energy = spectatee.vehicle_energy;
2039 self.vehicle_ammo1 = spectatee.vehicle_ammo1;
2040 self.vehicle_ammo2 = spectatee.vehicle_ammo2;
2041 self.vehicle_reload1 = spectatee.vehicle_reload1;
2042 self.vehicle_reload2 = spectatee.vehicle_reload2;
2046 WriteByte (MSG_ONE, SVC_SETVIEWANGLES);
2047 WriteAngle(MSG_ONE, spectatee.v_angle_x);
2048 WriteAngle(MSG_ONE, spectatee.v_angle_y);
2049 WriteAngle(MSG_ONE, spectatee.v_angle_z);
2051 //WriteByte (MSG_ONE, SVC_SETVIEW);
2052 // WriteEntity(MSG_ONE, self);
2053 //makevectors(spectatee.v_angle);
2054 //setorigin(self, spectatee.origin - v_forward * 400 + v_up * 300);*/
2058 float SpectateUpdate() {
2062 if (self == self.enemy)
2065 if(self.enemy.classname != "player")
2068 SpectateCopy(self.enemy);
2076 if(self.enemy.classname != "player")
2078 /*if(self.enemy.vehicle)
2082 WriteByte(MSG_ONE, SVC_SETVIEW);
2083 WriteEntity(MSG_ONE, self.enemy);
2084 //stuffcmd(self, "set viewsize $tmpviewsize \n");
2086 self.movetype = MOVETYPE_NONE;
2087 accuracy_resend(self);
2092 WriteByte(MSG_ONE, SVC_SETVIEW);
2093 WriteEntity(MSG_ONE, self.enemy);
2094 //stuffcmd(self, "set viewsize $tmpviewsize \n");
2095 self.movetype = MOVETYPE_NONE;
2096 accuracy_resend(self);
2098 if(!SpectateUpdate())
2099 PutObserverInServer();
2104 float Spectate(entity pl)
2106 if(g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer)
2107 if(pl.team != self.team)
2111 return SpectateSet();
2114 // Returns next available player to spectate if g_ca_spectate_enemies == 0
2115 entity CA_SpectateNext(entity start) {
2116 if (start.team == self.team) {
2121 // continue from current player
2122 while(other && other.team != self.team) {
2123 other = find(other, classname, "player");
2127 // restart from begining
2128 other = find(other, classname, "player");
2129 while(other && other.team != self.team) {
2130 other = find(other, classname, "player");
2137 float SpectateNext()
2139 other = find(self.enemy, classname, "player");
2141 if (g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer) {
2142 // CA and ca players when spectating enemies is forbidden
2143 other = CA_SpectateNext(other);
2145 // other modes and ca spectators or spectating enemies is allowed
2147 other = find(other, classname, "player");
2153 return SpectateSet();
2156 float SpectatePrev()
2158 // NOTE: chain order is from the highest to the lower entnum (unlike find)
2159 other = findchain(classname, "player");
2160 if not(other) // no player
2163 entity first = other;
2164 // skip players until current spectated player
2166 while(other && other != self.enemy)
2167 other = other.chain;
2169 if (g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer)
2171 do { other = other.chain; }
2172 while(other && other.team != self.team);
2177 while(other.team != self.team)
2178 other = other.chain;
2179 if(other == self.enemy)
2186 other = other.chain;
2191 return SpectateSet();
2196 ShowRespawnCountdown()
2198 Update a respawn countdown display.
2201 void ShowRespawnCountdown()
2204 if(self.deadflag == DEAD_NO) // just respawned?
2208 number = ceil(self.respawn_time - time);
2211 if(number <= self.respawn_countdown)
2213 self.respawn_countdown = number - 1;
2214 if(ceil(self.respawn_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
2215 Send_Notification(NOTIF_ONE, self, MSG_ANNCE, Announcer_PickNumber(number));
2220 void LeaveSpectatorMode()
2224 if(nJoinAllowed(self))
2226 if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || (self.wasplayer && autocvar_g_changeteam_banned) || self.team_forced > 0)
2228 self.classname = "player";
2230 if(autocvar_g_campaign || autocvar_g_balance_teams)
2231 { JoinBestTeam(self, FALSE, TRUE); }
2233 if(autocvar_g_campaign)
2234 { campaign_bots_may_start = 1; }
2236 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_PREVENT_JOIN);
2238 PutClientInServer();
2240 if(IS_PLAYER(self)) { Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_PLAY, self.netname); }
2243 stuffcmd(self, "menu_showteamselect\n");
2247 // Player may not join because g_maxplayers is set
2248 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_PREVENT);
2253 * Determines whether the player is allowed to join. This depends on cvar
2254 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
2255 * it checks whether the number of currently playing players exceeds g_maxplayers.
2256 * @return int number of free slots for players, 0 if none
2258 float nJoinAllowed(entity ignore) {
2260 // this is called that way when checking if anyone may be able to join (to build qcstatus)
2261 // so report 0 free slots if restricted
2263 if(autocvar_g_forced_team_otherwise == "spectate")
2265 if(autocvar_g_forced_team_otherwise == "spectator")
2269 if(self.team_forced < 0)
2270 return 0; // forced spectators can never join
2272 // TODO simplify this
2274 float totalClients = 0;
2279 if (!autocvar_g_maxplayers)
2280 return maxclients - totalClients;
2282 float currentlyPlaying = 0;
2283 FOR_EACH_REALCLIENT(e)
2284 if(e.classname == "player" || e.caplayer == 1)
2285 currentlyPlaying += 1;
2287 if(currentlyPlaying < autocvar_g_maxplayers)
2288 return min(maxclients - totalClients, autocvar_g_maxplayers - currentlyPlaying);
2294 * Checks whether the client is an observer or spectator, if so, he will get kicked after
2295 * g_maxplayers_spectator_blocktime seconds
2297 void checkSpectatorBlock() {
2298 if(self.classname == "spectator" || self.classname == "observer") {
2299 if( time > (self.spectatortime + autocvar_g_maxplayers_spectator_blocktime) ) {
2300 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_QUIT_KICK_SPECTATING);
2306 void PrintWelcomeMessage()
2308 if(self.motd_actived_time == 0)
2310 if (autocvar_g_campaign) {
2311 if ((self.classname == "player" && self.BUTTON_INFO) || (self.classname != "player")) {
2312 self.motd_actived_time = time;
2313 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, campaign_message);
2316 if (self.BUTTON_INFO) {
2317 self.motd_actived_time = time;
2318 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, getwelcomemessage());
2322 else if(self.motd_actived_time > 0) // showing MOTD or campaign message
2324 if (autocvar_g_campaign) {
2325 if (self.BUTTON_INFO)
2326 self.motd_actived_time = time;
2327 else if ((time - self.motd_actived_time > 2) && self.classname == "player") { // hide it some seconds after BUTTON_INFO has been released
2328 self.motd_actived_time = 0;
2329 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
2332 if (self.BUTTON_INFO)
2333 self.motd_actived_time = time;
2334 else if (time - self.motd_actived_time > 2) { // hide it some seconds after BUTTON_INFO has been released
2335 self.motd_actived_time = 0;
2336 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
2340 else //if(self.motd_actived_time < 0) // just connected, motd is active
2342 if(self.BUTTON_INFO) // BUTTON_INFO hides initial MOTD
2343 self.motd_actived_time = -2; // wait until BUTTON_INFO gets released
2344 else if(self.motd_actived_time == -2 || IS_PLAYER(self) || time - self.jointime > autocvar_welcome_message_time)
2346 // instanctly hide MOTD
2347 self.motd_actived_time = 0;
2348 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
2353 void ObserverThink()
2355 float prefered_movetype;
2356 if (self.flags & FL_JUMPRELEASED) {
2357 if (self.BUTTON_JUMP && !self.version_mismatch) {
2358 self.flags &~= FL_JUMPRELEASED;
2359 self.flags |= FL_SPAWNING;
2360 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
2361 self.flags &~= FL_JUMPRELEASED;
2362 if(SpectateNext()) {
2363 self.classname = "spectator";
2366 prefered_movetype = ((!self.BUTTON_USE ? self.cvar_cl_clippedspectating : !self.cvar_cl_clippedspectating) ? MOVETYPE_FLY_WORLDONLY : MOVETYPE_NOCLIP);
2367 if (self.movetype != prefered_movetype)
2368 self.movetype = prefered_movetype;
2371 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
2372 self.flags |= FL_JUMPRELEASED;
2373 if(self.flags & FL_SPAWNING)
2375 self.flags &~= FL_SPAWNING;
2376 LeaveSpectatorMode();
2383 void SpectatorThink()
2385 if (self.flags & FL_JUMPRELEASED) {
2386 if (self.BUTTON_JUMP && !self.version_mismatch) {
2387 self.flags &~= FL_JUMPRELEASED;
2388 self.flags |= FL_SPAWNING;
2389 } else if(self.BUTTON_ATCK || self.impulse == 10 || self.impulse == 15 || self.impulse == 18 || self.impulse >= 200 && self.impulse <= 209) {
2390 self.flags &~= FL_JUMPRELEASED;
2391 if(SpectateNext()) {
2392 self.classname = "spectator";
2394 self.classname = "observer";
2395 PutClientInServer();
2398 } else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19 || self.impulse >= 220 && self.impulse <= 229) {
2399 self.flags &~= FL_JUMPRELEASED;
2400 if(SpectatePrev()) {
2401 self.classname = "spectator";
2403 self.classname = "observer";
2404 PutClientInServer();
2407 } else if (self.BUTTON_ATCK2) {
2408 self.flags &~= FL_JUMPRELEASED;
2409 self.classname = "observer";
2410 PutClientInServer();
2412 if(!SpectateUpdate())
2413 PutObserverInServer();
2416 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
2417 self.flags |= FL_JUMPRELEASED;
2418 if(self.flags & FL_SPAWNING)
2420 self.flags &~= FL_SPAWNING;
2421 LeaveSpectatorMode();
2425 if(!SpectateUpdate())
2426 PutObserverInServer();
2429 self.flags |= FL_CLIENT | FL_NOTARGET;
2434 if(self.classname != "player")
2439 vehicles_exit(VHEF_NORMAL);
2443 // a use key was pressed; call handlers
2444 MUTATOR_CALLHOOK(PlayerUseKey);
2451 Called every frame for each client before the physics are run
2454 .float usekeypressed;
2455 void() nexball_setstatus;
2457 void PlayerPreThink (void)
2459 WarpZone_PlayerPhysics_FixVAngle();
2461 self.stat_game_starttime = game_starttime;
2462 self.stat_round_starttime = round_starttime;
2463 self.stat_allow_oldnexbeam = autocvar_g_allow_oldnexbeam;
2464 self.stat_leadlimit = autocvar_leadlimit;
2468 // physics frames: update anticheat stuff
2469 anticheat_prethink();
2472 if(blockSpectators && frametime)
2473 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2474 checkSpectatorBlock();
2478 if(self.netname_previous != self.netname)
2480 if(autocvar_sv_eventlog)
2481 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
2482 if(self.netname_previous)
2483 strunzone(self.netname_previous);
2484 self.netname_previous = strzone(self.netname);
2488 if(self.version_nagtime)
2489 if(self.cvar_g_xonoticversion)
2490 if(time > self.version_nagtime)
2492 // don't notify git users
2493 if(strstr(self.cvar_g_xonoticversion, "git", 0) < 0 && strstr(self.cvar_g_xonoticversion, "autobuild", 0) < 0)
2495 if(strstr(autocvar_g_xonoticversion, "git", 0) >= 0 || strstr(autocvar_g_xonoticversion, "autobuild", 0) >= 0)
2497 // notify release users if connecting to git
2498 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2499 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_BETA, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
2504 r = vercmp(self.cvar_g_xonoticversion, autocvar_g_xonoticversion);
2507 // give users new version
2508 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Xonotic ", autocvar_g_xonoticversion, "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.org/^1!\n");
2509 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_OUTDATED, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
2513 // notify users about old server version
2514 print("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2515 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_OLD, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
2519 self.version_nagtime = 0;
2523 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2525 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_GODMODE_OFF, self.max_armorvalue);
2526 self.max_armorvalue = 0;
2530 if (TetrisPreFrame())
2534 MUTATOR_CALLHOOK(PlayerPreThink);
2536 if(!self.cvar_cl_newusekeysupported) // FIXME remove this - it was a stupid idea to begin with, we can JUST use the button
2538 if(self.BUTTON_USE && !self.usekeypressed)
2540 self.usekeypressed = self.BUTTON_USE;
2543 if(clienttype(self) == CLIENTTYPE_REAL)
2544 PrintWelcomeMessage();
2546 if(self.classname == "player") {
2548 CheckRules_Player();
2550 if (intermission_running)
2552 IntermissionThink (); // otherwise a button could be missed between
2553 return; // the think tics
2556 //don't allow the player to turn around while game is paused!
2557 if(timeout_status == TIMEOUT_ACTIVE) {
2558 // FIXME turn this into CSQC stuff
2559 self.v_angle = self.lastV_angle;
2560 self.angles = self.lastV_angle;
2561 self.fixangle = TRUE;
2566 if(self.weapon == WEP_NEX && autocvar_g_balance_nex_charge)
2568 self.weaponentity_glowmod_x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2569 self.weaponentity_glowmod_y = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2570 self.weaponentity_glowmod_z = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2572 if(self.nex_charge > autocvar_g_balance_nex_charge_animlimit)
2574 self.weaponentity_glowmod_x = self.weaponentity_glowmod_x + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2575 self.weaponentity_glowmod_y = self.weaponentity_glowmod_y + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2576 self.weaponentity_glowmod_z = self.weaponentity_glowmod_z + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2580 self.weaponentity_glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
2586 minstagib_ammocheck();
2588 if (self.deadflag != DEAD_NO)
2590 if(self.personal && g_race_qualifying)
2592 if(time > self.respawn_time)
2594 self.respawn_time = time + 1; // only retry once a second
2595 self.stat_respawn_time = self.respawn_time;
2602 float button_pressed;
2605 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2607 if (self.deadflag == DEAD_DYING)
2609 if(self.respawn_flags & RESPAWN_FORCE)
2610 self.deadflag = DEAD_RESPAWNING;
2611 else if(!button_pressed)
2612 self.deadflag = DEAD_DEAD;
2614 else if (self.deadflag == DEAD_DEAD)
2617 self.deadflag = DEAD_RESPAWNABLE;
2619 else if (self.deadflag == DEAD_RESPAWNABLE)
2622 self.deadflag = DEAD_RESPAWNING;
2624 else if (self.deadflag == DEAD_RESPAWNING)
2626 if(time > self.respawn_time)
2628 self.respawn_time = time + 1; // only retry once a second
2633 ShowRespawnCountdown();
2635 if(self.respawn_flags & RESPAWN_SILENT)
2636 self.stat_respawn_time = 0;
2638 self.stat_respawn_time = self.respawn_time;
2641 // if respawning, invert stat_respawn_time to indicate this, the client translates it
2642 if(self.deadflag == DEAD_RESPAWNING && self.stat_respawn_time > 0)
2643 self.stat_respawn_time *= -1;
2648 self.prevorigin = self.origin;
2650 float do_crouch = self.BUTTON_CROUCH;
2653 if(self.health <= g_bloodloss)
2657 if(self.freezetag_frozen)
2659 if(self.weapon == WEP_SHOTGUN && self.weaponentity.wframe == WFRAME_FIRE2 && time < self.weapon_nextthink)
2667 self.view_ofs = PL_CROUCH_VIEW_OFS;
2668 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2669 // setanim(self, self.anim_duck, FALSE, TRUE, TRUE); // this anim is BROKEN anyway
2676 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2677 if (!trace_startsolid)
2679 self.crouch = FALSE;
2680 self.view_ofs = PL_VIEW_OFS;
2681 setsize (self, PL_MIN, PL_MAX);
2686 if(self.health <= g_bloodloss && self.deadflag == DEAD_NO)
2688 if(self.bloodloss_timer < time)
2690 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2691 self.bloodloss_timer = time + 0.5 + random() * 0.5;
2697 GrapplingHookFrame();
2699 // LordHavoc: allow firing on move frames (sub-ticrate), this gives better timing on slow servers
2702 self.items &~= self.items_added;
2706 self.items_added = 0;
2707 if(self.items & IT_JETPACK)
2708 if(self.items & IT_FUEL_REGEN || self.ammo_fuel >= 0.01)
2709 self.items_added |= IT_FUEL;
2711 self.items |= self.items_added;
2716 // rot nex charge to the charge limit
2717 if(autocvar_g_balance_nex_charge_rot_rate && self.nex_charge > autocvar_g_balance_nex_charge_limit && self.nex_charge_rottime < time)
2718 self.nex_charge = bound(autocvar_g_balance_nex_charge_limit, self.nex_charge - autocvar_g_balance_nex_charge_rot_rate * frametime / W_TICSPERFRAME, 1);
2724 nexball_setstatus();
2727 secrets_setstatus();
2729 self.dmg_team = max(0, self.dmg_team - autocvar_g_teamdamage_resetspeed * frametime);
2731 //self.angles_y=self.v_angle_y + 90; // temp
2732 } else if(gameover) {
2733 if (intermission_running)
2734 IntermissionThink (); // otherwise a button could be missed between
2736 } else if(self.classname == "observer") {
2738 } else if(self.classname == "spectator") {
2743 SetZoomState(self.BUTTON_ZOOM || self.BUTTON_ZOOMSCRIPT || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX) || (self.BUTTON_ATCK2 && self.weapon == WEP_RIFLE && autocvar_g_balance_rifle_secondary == 0));
2745 float oldspectatee_status;
2746 oldspectatee_status = self.spectatee_status;
2747 if(self.classname == "spectator")
2748 self.spectatee_status = num_for_edict(self.enemy);
2749 else if(self.classname == "observer")
2750 self.spectatee_status = num_for_edict(self);
2752 self.spectatee_status = 0;
2753 if(self.spectatee_status != oldspectatee_status)
2755 ClientData_Touch(self);
2757 race_InitSpectator();
2760 if(self.teamkill_soundtime)
2761 if(time > self.teamkill_soundtime)
2763 self.teamkill_soundtime = 0;
2765 entity oldpusher, oldself;
2767 oldself = self; self = self.teamkill_soundsource;
2768 oldpusher = self.pusher; self.pusher = oldself;
2770 PlayerSound(playersound_teamshoot, CH_VOICE, VOICETYPE_LASTATTACKER_ONLY);
2772 self.pusher = oldpusher;
2776 if(self.taunt_soundtime)
2777 if(time > self.taunt_soundtime)
2779 self.taunt_soundtime = 0;
2780 PlayerSound(playersound_taunt, CH_VOICE, VOICETYPE_AUTOTAUNT);
2783 target_voicescript_next(self);
2785 // if a player goes unarmed after holding a loaded weapon, empty his clip size and remove the crosshair ammo ring
2787 self.clip_load = self.clip_size = 0;
2790 float isInvisibleString(string s)
2793 s = strdecolorize(s);
2794 for((i = 0), (n = strlen(s)); i < n; ++i)
2802 case 192: // charmap space
2803 if (!autocvar_utf8_enable)
2806 case 160: // space in unicode fonts
2807 case 0xE000 + 192: // utf8 charmap space
2808 if (autocvar_utf8_enable)
2821 Called every frame for each client after the physics are run
2824 .float idlekick_lasttimeleft;
2825 void PlayerPostThink (void)
2827 // Savage: Check for nameless players
2828 if (isInvisibleString(self.netname)) {
2829 self.netname = "Player";
2830 stuffcmd(self, strcat("name ", self.netname, substring(ftos(random()), 2, -1), "\n"));
2833 if(sv_maxidle && frametime) // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2835 if (time - self.parm_idlesince < 1) // instead of (time == self.parm_idlesince) to support sv_maxidle <= 10
2837 if(self.idlekick_lasttimeleft) { self.idlekick_lasttimeleft = 0; }
2842 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
2843 if(timeleft == min(10, sv_maxidle - 1)) // - 1 to support sv_maxidle <= 10
2845 if(!self.idlekick_lasttimeleft)
2846 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_DISCONNECT_IDLING, timeleft);
2850 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_KICK_IDLING, self.netname);
2854 else if(timeleft <= 10)
2856 if(timeleft != self.idlekick_lasttimeleft)
2857 Send_Notification(NOTIF_ONE, self, MSG_ANNCE, Announcer_PickNumber(timeleft));
2858 self.idlekick_lasttimeleft = timeleft;
2864 if(self.impulse == 100)
2866 if (!TetrisPostFrame())
2872 //CheckPlayerJump();
2874 if(self.classname == "player") {
2875 CheckRules_Player();
2879 if (intermission_running)
2880 return; // intermission or finale
2890 for(i = 0; i < 1000; ++i)
2893 end = self.origin + '0 0 1024' + 512 * randomvec();
2894 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
2895 if(trace_fraction < 1)
2896 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
2898 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");
2904 //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);
2906 if(self.waypointsprite_attachedforcarrier)
2907 WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent));
2911 if((g_cts || g_race) && self.cvar_cl_allow_uidtracking == 1 && self.cvar_cl_allow_uid2name == 1)
2913 if not(self.stored_netname)
2914 self.stored_netname = strzone(uid2name(self.crypto_idfp));
2915 if(self.stored_netname != self.netname)
2917 db_put(ServerProgsDB, strcat("/uid2name/", self.crypto_idfp), self.netname);
2918 strunzone(self.stored_netname);
2919 self.stored_netname = strzone(self.netname);
2925 dprint(sprintf("%f %.6f\n", time, race_GetFractionalLapCount(self)));
2928 CSQCMODEL_AUTOUPDATE();