1 void race_send_recordtime(float msg);
2 void race_SendRankings(float pos, float prevpos, float del, float msg);
4 void send_CSQC_teamnagger() {
5 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
6 WriteByte(MSG_BROADCAST, TE_CSQC_TEAMNAGGER);
9 float ClientData_Send(entity to, float sf)
20 if(to.classname == "spectator")
26 sf |= 1; // forced scoreboard
27 if(to.spectatee_status)
28 sf |= 2; // spectator ent number follows
31 if(e.porto_v_angle_held)
32 sf |= 8; // angles held
34 WriteByte(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
35 WriteByte(MSG_ENTITY, sf);
38 WriteByte(MSG_ENTITY, to.spectatee_status);
42 WriteAngle(MSG_ENTITY, e.v_angle_x);
43 WriteAngle(MSG_ENTITY, e.v_angle_y);
49 void ClientData_Attach()
51 Net_LinkEntity(self.clientdata = spawn(), FALSE, 0, ClientData_Send);
52 self.clientdata.drawonlytoclient = self;
53 self.clientdata.owner = self;
56 void ClientData_Detach()
58 remove(self.clientdata);
59 self.clientdata = world;
62 void ClientData_Touch(entity e)
64 e.clientdata.SendFlags = 1;
66 // make it spectatable
68 FOR_EACH_REALCLIENT(e2)
71 if(e2.classname == "spectator")
73 e2.clientdata.SendFlags = 1;
78 .vector spawnpoint_score;
79 .string netname_previous;
81 void spawnfunc_info_player_survivor (void)
83 spawnfunc_info_player_deathmatch();
86 void spawnfunc_info_player_start (void)
88 spawnfunc_info_player_deathmatch();
91 void spawnfunc_info_player_deathmatch (void)
93 self.classname = "info_player_deathmatch";
94 relocate_spawnpoint();
100 if(have_team_spawns > 0)
102 self.team = activator.team;
103 some_spawn_has_been_used = 1;
108 // _x: prio (-1 if unusable)
110 vector Spawn_Score(entity spot, float mindist, float teamcheck)
112 float shortest, thisdist;
118 // filter out spots for the wrong team
120 if(spot.team != teamcheck)
124 if(spot.target == "")
127 if(clienttype(self) == CLIENTTYPE_REAL)
129 if(spot.restriction == 1)
134 if(spot.restriction == 2)
138 shortest = vlen(world.maxs - world.mins);
139 FOR_EACH_PLAYER(player) if (player != self)
141 thisdist = vlen(player.origin - spot.origin);
142 if (thisdist < shortest)
145 if(shortest > mindist)
146 prio += SPAWN_PRIO_GOOD_DISTANCE;
148 spawn_score = prio * '1 0 0' + shortest * '0 1 0';
151 // filter out spots for assault
152 if(spot.target != "") {
157 for(ent = world; (ent = find(ent, targetname, spot.target)); )
160 if(ent.spawn_evalfunc)
162 entity oldself = self;
164 spawn_score = ent.spawn_evalfunc(oldself, spot, spawn_score);
166 if(spawn_score_x < 0)
173 dprint("WARNING: spawnpoint at ", vtos(spot.origin), " could not find its target ", spot.target, "\n");
178 MUTATOR_CALLHOOK(Spawn_Score);
182 void Spawn_ScoreAll(entity firstspot, float mindist, float teamcheck)
185 for(spot = firstspot; spot; spot = spot.chain)
186 spot.spawnpoint_score = Spawn_Score(spot, mindist, teamcheck);
189 entity Spawn_FilterOutBadSpots(entity firstspot, float mindist, float teamcheck)
191 entity spot, spotlist, spotlistend;
196 Spawn_ScoreAll(firstspot, mindist, teamcheck);
198 for(spot = firstspot; spot; spot = spot.chain)
200 if(spot.spawnpoint_score_x >= 0) // spawning allowed here
203 spotlistend.chain = spot;
210 spotlistend.chain = world;
215 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
217 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
218 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
221 RandomSelection_Init();
222 for(spot = firstspot; spot; spot = spot.chain)
223 RandomSelection_Add(spot, 0, string_null, pow(bound(lower, spot.spawnpoint_score_y, upper), exponent) * spot.cnt, (spot.spawnpoint_score_y >= lower) * 0.5 + spot.spawnpoint_score_x);
225 return RandomSelection_chosen_ent;
232 Finds a point to respawn
235 entity SelectSpawnPoint (float anypoint)
238 entity spot, firstspot;
240 spot = find (world, classname, "testplayerstart");
244 if(anypoint || autocvar_g_spawn_useallspawns)
246 else if(have_team_spawns > 0)
248 if(have_team_spawns_forteam[self.team] == 0)
250 // we request a spawn for a team, and we have team
251 // spawns, but that team has no spawns?
252 if(have_team_spawns_forteam[0])
256 // if not, any spawn has to do
260 teamcheck = self.team; // MUST be team
262 else if(have_team_spawns == 0 && have_team_spawns_forteam[0])
263 teamcheck = 0; // MUST be noteam
266 // if we get here, we either require team spawns but have none, or we require non-team spawns and have none; use any spawn then
269 // get the entire list of spots
270 firstspot = findchain(classname, "info_player_deathmatch");
271 // filter out the bad ones
272 // (note this returns the original list if none survived)
275 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
280 if (arena_roundbased && !g_ca)
284 firstspot = Spawn_FilterOutBadSpots(firstspot, mindist, teamcheck);
286 // there is 50/50 chance of choosing a random spot or the furthest spot
287 // (this means that roughly every other spawn will be furthest, so you
288 // usually won't get fragged at spawn twice in a row)
289 if (random() > autocvar_g_spawn_furthest)
290 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
292 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
297 if(autocvar_spawn_debug)
301 if(some_spawn_has_been_used)
302 return world; // team can't spawn any more, because of actions of other team
304 error("Cannot find a spawn point - please fix the map!");
315 Checks if the argument string can be a valid playermodel.
316 Returns a valid one in doubt.
319 string FallbackPlayerModel;
320 string CheckPlayerModel(string plyermodel) {
321 if(FallbackPlayerModel != cvar_defstring("_cl_playermodel"))
323 // note: we cannot summon Don Strunzone here, some player may
324 // still have the model string set. In case anyone manages how
325 // to change a cvar default, we'll have a small leak here.
326 FallbackPlayerModel = strzone(cvar_defstring("_cl_playermodel"));
328 // only in right path
329 if( substring(plyermodel,0,14) != "models/player/")
330 return FallbackPlayerModel;
331 // only good file extensions
332 if(substring(plyermodel,-4,4) != ".zym")
333 if(substring(plyermodel,-4,4) != ".dpm")
334 if(substring(plyermodel,-4,4) != ".iqm")
335 if(substring(plyermodel,-4,4) != ".md3")
336 if(substring(plyermodel,-4,4) != ".psk")
337 return FallbackPlayerModel;
338 // forbid the LOD models
339 if(substring(plyermodel, -9,5) == "_lod1")
340 return FallbackPlayerModel;
341 if(substring(plyermodel, -9,5) == "_lod2")
342 return FallbackPlayerModel;
343 if(plyermodel != strtolower(plyermodel))
344 return FallbackPlayerModel;
345 // also, restrict to server models
346 if(autocvar_sv_servermodelsonly)
348 if(!fexists(plyermodel))
349 return FallbackPlayerModel;
354 void setplayermodel(entity e, string modelname)
356 precache_model(modelname);
357 setmodel(e, modelname);
358 player_setupanimsformodel();
359 UpdatePlayerSounds();
366 putting a client as observer in the server
369 void FixPlayermodel();
370 void PutObserverInServer (void)
373 self.hud = HUD_NORMAL;
374 race_PreSpawnObserver();
376 spot = SelectSpawnPoint (TRUE);
378 error("No spawnpoints for observers?!?\n");
379 RemoveGrapplingHook(self); // Wazat's Grappling Hook
381 if(clienttype(self) == CLIENTTYPE_REAL)
384 WriteByte(MSG_ONE, SVC_SETVIEW);
385 WriteEntity(MSG_ONE, self);
388 MUTATOR_CALLHOOK(MakePlayerObserver);
390 minstagib_stop_countdown(self);
392 Portal_ClearAll(self);
397 PlayerStats_Event(self, PLAYERSTATS_ALIVETIME, time - self.alivetime);
402 vehicles_exit(VHEF_RELESE);
404 WaypointSprite_PlayerDead();
406 if not(g_ca) // don't reset teams when moving a ca player to the spectators
407 self.team = -1; // move this as it is needed to log the player spectating in eventlog
409 if(self.killcount != -666) {
411 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0 && self.lms_spectate_warning != 2)
412 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_NOLIVES, self.netname);
414 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_FORFEIT, self.netname);
415 } else { Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_SPECTATE, self.netname); }
417 if(self.just_joined == FALSE) {
418 LogTeamchange(self.playerid, -1, 4);
420 self.just_joined = FALSE;
423 PlayerScore_Clear(self); // clear scores when needed
425 accuracy_resend(self);
427 self.spectatortime = time;
429 self.classname = "observer";
430 self.iscreature = FALSE;
431 self.teleportable = TELEPORT_SIMPLE;
432 self.damagedbycontents = FALSE;
434 self.takedamage = DAMAGE_NO;
435 self.solid = SOLID_NOT;
436 self.movetype = MOVETYPE_FLY_WORLDONLY; // user preference is controlled by playerprethink
437 self.flags = FL_CLIENT | FL_NOTARGET;
438 self.armorvalue = 666;
440 self.armorvalue = autocvar_g_balance_armor_start;
441 self.pauserotarmor_finished = 0;
442 self.pauserothealth_finished = 0;
443 self.pauseregen_finished = 0;
444 self.damageforcescale = 0;
446 self.respawn_time = 0;
451 self.pain_finished = 0;
452 self.strength_finished = 0;
453 self.invincible_finished = 0;
454 self.superweapons_finished = 0;
457 self.think = func_null;
460 self.deadflag = DEAD_NO;
461 self.angles = spot.angles;
463 self.fixangle = TRUE;
466 setorigin (self, (spot.origin + PL_VIEW_OFS)); // offset it so that the spectator spawns higher off the ground, looks better this way
467 self.prevorigin = self.origin;
469 WEPSET_CLEAR_E(self);
472 setmodel(self, "null");
473 self.drawonlytoclient = self;
475 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX); // give the spectator some space between walls for MOVETYPE_FLY_WORLDONLY
476 self.view_ofs = '0 0 0'; // so that your view doesn't go into the ceiling with MOVETYPE_FLY_WORLDONLY, previously "PL_VIEW_OFS"
479 self.weaponname = "";
480 self.switchingweapon = 0;
481 self.weaponmodel = "";
482 self.weaponentity = world;
483 self.exteriorweaponentity = world;
484 self.killcount = -666;
485 self.velocity = '0 0 0';
486 self.avelocity = '0 0 0';
487 self.punchangle = '0 0 0';
488 self.punchvector = '0 0 0';
489 self.oldvelocity = self.velocity;
490 self.fire_endtime = -1;
494 if(self.version_mismatch)
496 self.frags = FRAGS_SPECTATOR;
497 Spawnqueue_Unmark(self);
498 Spawnqueue_Remove(self);
502 self.frags = FRAGS_LMS_LOSER;
503 Spawnqueue_Insert(self);
508 // Only if the player cannot play at all
509 if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
510 self.frags = FRAGS_SPECTATOR;
512 self.frags = FRAGS_LMS_LOSER;
517 self.frags = FRAGS_LMS_LOSER;
519 self.frags = FRAGS_SPECTATOR;
521 else if((g_race && g_race_qualifying) || g_cts)
523 if(PlayerScore_Add(self, SP_RACE_FASTEST, 0))
524 self.frags = FRAGS_LMS_LOSER;
526 self.frags = FRAGS_SPECTATOR;
529 self.frags = FRAGS_SPECTATOR;
532 .float model_randomizer;
533 void FixPlayermodel()
536 float defaultskin, chmdl, oldskin, n, i;
543 if(autocvar_sv_defaultcharacter == 1)
548 s = Team_ColorName_Lower(self.team);
551 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", s));
552 defaultskin = cvar(strcat("sv_defaultplayerskin_", s));
556 if(defaultmodel == "")
558 defaultmodel = autocvar_sv_defaultplayermodel;
559 defaultskin = autocvar_sv_defaultplayerskin;
562 n = tokenize_console(defaultmodel);
564 defaultmodel = argv(floor(n * self.model_randomizer));
566 i = strstrofs(defaultmodel, ":", 0);
569 defaultskin = stof(substring(defaultmodel, i+1, -1));
570 defaultmodel = substring(defaultmodel, 0, i);
574 if(defaultmodel != "")
576 if (defaultmodel != self.model)
580 setplayermodel (self, defaultmodel);
581 setsize (self, m1, m2);
586 self.skin = defaultskin;
588 if (self.playermodel != self.model || self.playermodel == "")
590 self.playermodel = CheckPlayerModel(self.playermodel); // this is never "", so no endless loop
593 setplayermodel (self, self.playermodel);
594 setsize (self, m1, m2);
599 self.skin = stof(self.playerskin);
602 if(chmdl || oldskin != self.skin) // model or skin has changed
604 self.species = player_getspecies(); // update species
605 UpdatePlayerSounds(); // update skin sounds
609 if(strlen(autocvar_sv_defaultplayercolors))
610 if(self.clientcolors != stof(autocvar_sv_defaultplayercolors))
611 setcolor(self, stof(autocvar_sv_defaultplayercolors));
618 Called when a client spawns in the server
622 void PutClientInServer (void)
624 if(clienttype(self) == CLIENTTYPE_BOT)
626 self.classname = "player";
630 else if(clienttype(self) == CLIENTTYPE_REAL)
633 WriteByte(MSG_ONE, SVC_SETVIEW);
634 WriteEntity(MSG_ONE, self);
640 // player is dead and becomes observer
641 // FIXME fix LMS scoring for new system
644 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
645 self.classname = "observer";
648 if((g_arena && !self.spawned) || (g_ca && !allowed_to_spawn))
649 self.classname = "observer";
652 self.classname = "observer";
654 if(self.classname == "player" && (!g_ca || (g_ca && allowed_to_spawn))) {
655 entity spot, oldself;
658 accuracy_resend(self);
661 JoinBestTeam(self, FALSE, TRUE);
665 spot = SelectSpawnPoint (FALSE);
668 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_NOSPAWNS);
669 return; // spawn failed
672 RemoveGrapplingHook(self); // Wazat's Grappling Hook
674 self.classname = "player";
675 self.wasplayer = TRUE;
676 self.iscreature = TRUE;
677 self.teleportable = TELEPORT_NORMAL;
678 self.damagedbycontents = TRUE;
679 self.movetype = MOVETYPE_WALK;
680 self.solid = SOLID_SLIDEBOX;
681 self.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID;
682 if(autocvar_g_playerclip_collisions)
683 self.dphitcontentsmask |= DPCONTENTS_PLAYERCLIP;
684 if(clienttype(self) == CLIENTTYPE_BOT && autocvar_g_botclip_collisions)
685 self.dphitcontentsmask |= DPCONTENTS_BOTCLIP;
686 self.frags = FRAGS_PLAYER;
687 if(INDEPENDENT_PLAYERS)
688 MAKE_INDEPENDENT_PLAYER(self);
689 self.flags = FL_CLIENT;
690 if(autocvar__notarget)
691 self.flags |= FL_NOTARGET;
692 self.takedamage = DAMAGE_AIM;
694 self.effects = EF_FULLBRIGHT;
697 self.effects |= EF_TELEPORT_BIT | EF_RESTARTANIM_BIT;
698 self.air_finished = time + 12;
700 if(autocvar_g_balance_nex_charge)
702 if(autocvar_g_balance_nex_secondary_chargepool)
703 self.nex_chargepool_ammo = 1;
704 self.nex_charge = autocvar_g_balance_nex_charge_start;
709 self.ammo_shells = warmup_start_ammo_shells;
710 self.ammo_nails = warmup_start_ammo_nails;
711 self.ammo_rockets = warmup_start_ammo_rockets;
712 self.ammo_cells = warmup_start_ammo_cells;
713 self.ammo_fuel = warmup_start_ammo_fuel;
714 self.health = warmup_start_health;
715 self.armorvalue = warmup_start_armorvalue;
716 WEPSET_COPY_EA(self, warmup_start_weapons);
720 self.ammo_shells = start_ammo_shells;
721 self.ammo_nails = start_ammo_nails;
722 self.ammo_rockets = start_ammo_rockets;
723 self.ammo_cells = start_ammo_cells;
724 self.ammo_fuel = start_ammo_fuel;
725 self.health = start_health;
726 self.armorvalue = start_armorvalue;
727 WEPSET_COPY_EA(self, start_weapons);
730 if(WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS)) // exception for minstagib, as minstanex is a superweapon
731 self.superweapons_finished = time + autocvar_g_balance_superweapons_time;
733 self.superweapons_finished = 0;
735 if(g_weaponarena_random)
737 if(g_weaponarena_random_with_laser)
738 WEPSET_ANDNOT_EW(self, WEP_LASER);
739 W_RandomWeapons(self, g_weaponarena_random);
740 if(g_weaponarena_random_with_laser)
741 WEPSET_OR_EW(self, WEP_LASER);
744 self.items = start_items;
746 self.spawnshieldtime = time + autocvar_g_spawnshieldtime;
747 self.pauserotarmor_finished = time + autocvar_g_balance_pause_armor_rot_spawn;
748 self.pauserothealth_finished = time + autocvar_g_balance_pause_health_rot_spawn;
749 self.pauserotfuel_finished = time + autocvar_g_balance_pause_fuel_rot_spawn;
750 self.pauseregen_finished = time + autocvar_g_balance_pause_health_regen_spawn;
751 //extend the pause of rotting if client was reset at the beginning of the countdown
752 if(!autocvar_sv_ready_restart_after_countdown && time < game_starttime) { // TODO why is this cvar NOTted?
753 self.spawnshieldtime += game_starttime - time;
754 self.pauserotarmor_finished += game_starttime - time;
755 self.pauserothealth_finished += game_starttime - time;
756 self.pauseregen_finished += game_starttime - time;
758 self.damageforcescale = 2;
760 self.respawn_time = 0;
764 self.pain_finished = 0;
765 self.strength_finished = 0;
766 self.invincible_finished = 0;
768 // players have no think function
769 self.think = func_null;
773 self.ballistics_density = autocvar_g_ballistics_density_player;
777 self.deadflag = DEAD_NO;
779 self.angles = spot.angles;
781 self.angles_z = 0; // never spawn tilted even if the spot says to
782 self.fixangle = TRUE; // turn this way immediately
783 self.velocity = '0 0 0';
784 self.avelocity = '0 0 0';
785 self.punchangle = '0 0 0';
786 self.punchvector = '0 0 0';
787 self.oldvelocity = self.velocity;
788 self.fire_endtime = -1;
791 WRITESPECTATABLE_MSG_ONE({
792 WriteByte(MSG_ONE, SVC_TEMPENTITY);
793 WriteByte(MSG_ONE, TE_CSQC_SPAWN);
798 self.drawonlytoclient = world;
801 self.view_ofs = PL_VIEW_OFS;
802 setsize (self, PL_MIN, PL_MAX);
803 self.spawnorigin = spot.origin;
804 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
805 // don't reset back to last position, even if new position is stuck in solid
806 self.oldorigin = self.origin;
807 self.prevorigin = self.origin;
808 self.lastrocket = world; // stop rocket guiding, no revenge from the grave!
809 self.lastteleporttime = time; // prevent insane speeds due to changing origin
810 self.hud = HUD_NORMAL;
814 Spawnqueue_Remove(self);
815 Spawnqueue_Mark(self);
820 self.event_damage = PlayerDamage;
822 self.bot_attack = TRUE;
824 self.statdraintime = time + 5;
825 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
827 if(self.killcount == -666) {
828 PlayerScore_Clear(self);
832 CL_SpawnWeaponentity();
833 self.alpha = default_player_alpha;
834 self.colormod = '1 1 1' * autocvar_g_player_brightness;
835 self.exteriorweaponentity.alpha = default_weapon_alpha;
837 self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval*2;
838 self.lms_traveled_distance = 0;
839 self.speedrunning = FALSE;
841 race_PostSpawn(spot);
843 //stuffcmd(self, "chase_active 0");
844 //stuffcmd(self, "set viewsize $tmpviewsize \n");
847 if(self.team == assault_attacker_team)
848 Send_Notification(NOTIF_TEAM, self, MSG_CENTER, CENTER_ASSAULT_ATTACKING);
850 Send_Notification(NOTIF_TEAM, self, MSG_CENTER, CENTER_ASSAULT_DEFENDING);
853 target_voicescript_clear(self);
855 // reset fields the weapons may use
856 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
858 weapon_action(j, WR_RESETPLAYER);
860 // all weapons must be fully loaded when we spawn
862 e = get_weaponinfo(j);
863 if(e.spawnflags & WEP_FLAG_RELOADABLE) // prevent accessing undefined cvars
864 self.(weapon_load[j]) = cvar(strcat("g_balance_", e.netname, "_reload_ammo"));
872 self.target = string_null;
879 MUTATOR_CALLHOOK(PlayerSpawn);
881 if(autocvar_spawn_debug)
883 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
884 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
887 self.switchweapon = w_getbestweapon(self);
888 self.cnt = -1; // W_LastWeapon will not complain
890 self.weaponname = "";
891 self.switchingweapon = 0;
895 self.alivetime = time;
899 if (autocvar_g_spawnsound)
900 soundat(world, self.origin, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
901 } else if(self.classname == "observer") {
902 PutObserverInServer ();
906 .float ebouncefactor, ebouncestop; // electro's values
907 // TODO do we need all these fields, or should we stop autodetecting runtime
908 // changes and just have a console command to update this?
909 float ClientInit_SendEntity(entity to, float sf)
911 WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
912 WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
913 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[0]));
914 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[1]));
915 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[2]));
916 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[3]));
917 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[0]));
918 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[1]));
919 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[2]));
920 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[3]));
921 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[0]));
922 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[1]));
923 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[2]));
924 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[3]));
925 if(sv_foginterval && world.fog != "")
926 WriteString(MSG_ENTITY, world.fog);
928 WriteString(MSG_ENTITY, "");
929 WriteByte(MSG_ENTITY, self.count * 255.0); // g_balance_armor_blockpercent
930 WriteByte(MSG_ENTITY, self.cnt * 255.0); // g_balance_weaponswitchdelay
931 WriteCoord(MSG_ENTITY, self.bouncefactor); // g_balance_grenadelauncher_bouncefactor
932 WriteCoord(MSG_ENTITY, self.bouncestop); // g_balance_grenadelauncher_bouncestop
933 WriteCoord(MSG_ENTITY, self.ebouncefactor); // g_balance_grenadelauncher_bouncefactor
934 WriteCoord(MSG_ENTITY, self.ebouncestop); // g_balance_grenadelauncher_bouncestop
935 WriteByte(MSG_ENTITY, autocvar_g_balance_nex_secondary); // client has to know if it should zoom or not
936 WriteByte(MSG_ENTITY, autocvar_g_balance_rifle_secondary); // client has to know if it should zoom or not
937 WriteByte(MSG_ENTITY, serverflags); // client has to know if it should zoom or not
938 WriteByte(MSG_ENTITY, autocvar_g_balance_minelayer_limit); // minelayer max mines
939 WriteByte(MSG_ENTITY, autocvar_g_balance_hagar_secondary_load_max); // hagar max loadable rockets
940 WriteCoord(MSG_ENTITY, autocvar_g_trueaim_minrange);
941 WriteByte(MSG_ENTITY, autocvar_g_balance_porto_secondary);
945 void ClientInit_CheckUpdate()
947 self.nextthink = time;
948 if(self.count != autocvar_g_balance_armor_blockpercent)
950 self.count = autocvar_g_balance_armor_blockpercent;
953 if(self.cnt != autocvar_g_balance_weaponswitchdelay)
955 self.cnt = autocvar_g_balance_weaponswitchdelay;
958 if(self.bouncefactor != autocvar_g_balance_grenadelauncher_bouncefactor)
960 self.bouncefactor = autocvar_g_balance_grenadelauncher_bouncefactor;
963 if(self.bouncestop != autocvar_g_balance_grenadelauncher_bouncestop)
965 self.bouncestop = autocvar_g_balance_grenadelauncher_bouncestop;
968 if(self.ebouncefactor != autocvar_g_balance_electro_secondary_bouncefactor)
970 self.ebouncefactor = autocvar_g_balance_electro_secondary_bouncefactor;
973 if(self.ebouncestop != autocvar_g_balance_electro_secondary_bouncestop)
975 self.ebouncestop = autocvar_g_balance_electro_secondary_bouncestop;
980 void ClientInit_Spawn()
985 e.classname = "clientinit";
986 e.think = ClientInit_CheckUpdate;
987 Net_LinkEntity(e, FALSE, 0, ClientInit_SendEntity);
991 ClientInit_CheckUpdate();
1000 void SetNewParms (void)
1002 // initialize parms for a new player
1003 parm1 = -(86400 * 366);
1011 void SetChangeParms (void)
1013 // save parms for level change
1014 parm1 = self.parm_idlesince - time;
1022 void DecodeLevelParms (void)
1025 self.parm_idlesince = parm1;
1026 if(self.parm_idlesince == -(86400 * 366))
1027 self.parm_idlesince = time;
1029 // whatever happens, allow 60 seconds of idling directly after connect for map loading
1030 self.parm_idlesince = max(self.parm_idlesince, time - sv_maxidle + 60);
1037 Called when a client types 'kill' in the console
1041 .float clientkill_nexttime;
1042 void ClientKill_Now_TeamChange()
1044 if(self.killindicator_teamchange == -1)
1046 JoinBestTeam( self, FALSE, TRUE );
1048 else if(self.killindicator_teamchange == -2)
1053 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1054 PutObserverInServer();
1057 SV_ChangeTeam(self.killindicator_teamchange - 1);
1060 void ClientKill_Now()
1064 vehicles_exit(VHEF_RELESE);
1065 if(!self.killindicator_teamchange)
1067 self.vehicle_health = -1;
1068 Damage(self, self, self, 1 , DEATH_KILL, self.origin, '0 0 0');
1072 if(self.killindicator && !wasfreed(self.killindicator))
1073 remove(self.killindicator);
1075 self.killindicator = world;
1077 if(self.killindicator_teamchange)
1078 ClientKill_Now_TeamChange();
1081 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
1083 // now I am sure the player IS dead
1085 void KillIndicator_Think()
1089 self.owner.killindicator = world;
1094 if (self.owner.alpha < 0 && !self.owner.vehicle)
1096 self.owner.killindicator = world;
1104 ClientKill_Now(); // no oldself needed
1107 else if(g_cts && self.health == 1) // health == 1 means that it's silent
1109 self.nextthink = time + 1;
1115 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
1116 if(clienttype(self.owner) == CLIENTTYPE_REAL)
1119 { Send_Notification(NOTIF_ONE, self.owner, MSG_ANNCE, Announcer_PickNumber(self.cnt)); }
1121 self.nextthink = time + 1;
1126 float clientkilltime;
1127 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto, -2 = spec
1136 killtime = autocvar_g_balance_kill_delay;
1138 if(g_race_qualifying || g_cts)
1141 if(g_cts && self.killindicator && self.killindicator.health == 1) // self.killindicator.health == 1 means that the kill indicator was spawned by CTS_ClientKill
1143 remove(self.killindicator);
1144 self.killindicator = world;
1146 ClientKill_Now(); // allow instant kill in this case
1150 self.killindicator_teamchange = targetteam;
1152 if(!self.killindicator)
1154 if(self.deadflag == DEAD_NO)
1156 killtime = max(killtime, self.clientkill_nexttime - time);
1157 self.clientkill_nexttime = time + killtime + autocvar_g_balance_kill_antispam;
1160 if(killtime <= 0 || self.classname != "player" || self.deadflag != DEAD_NO)
1166 starttime = max(time, clientkilltime);
1168 self.killindicator = spawn();
1169 self.killindicator.owner = self;
1170 self.killindicator.scale = 0.5;
1171 setattachment(self.killindicator, self, "");
1172 setorigin(self.killindicator, '0 0 52');
1173 self.killindicator.think = KillIndicator_Think;
1174 self.killindicator.nextthink = starttime + (self.lip) * 0.05;
1175 clientkilltime = max(clientkilltime, self.killindicator.nextthink + 0.05);
1176 self.killindicator.cnt = ceil(killtime);
1177 self.killindicator.count = bound(0, ceil(killtime), 10);
1178 //sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
1180 for(e = world; (e = find(e, classname, "body")) != world; )
1184 e.killindicator = spawn();
1185 e.killindicator.owner = e;
1186 e.killindicator.scale = 0.5;
1187 setattachment(e.killindicator, e, "");
1188 setorigin(e.killindicator, '0 0 52');
1189 e.killindicator.think = KillIndicator_Think;
1190 e.killindicator.nextthink = starttime + (e.lip) * 0.05;
1191 clientkilltime = max(clientkilltime, e.killindicator.nextthink + 0.05);
1192 e.killindicator.cnt = ceil(killtime);
1197 if(self.killindicator)
1199 if(targetteam == 0) // just die
1201 self.killindicator.colormod = '0 0 0';
1202 if(clienttype(self) == CLIENTTYPE_REAL)
1203 if(self.killindicator.cnt > 0)
1204 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_SUICIDE, self.killindicator.cnt);
1206 else if(targetteam == -1) // auto
1208 self.killindicator.colormod = '0 1 0';
1209 if(clienttype(self) == CLIENTTYPE_REAL)
1210 if(self.killindicator.cnt > 0)
1211 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_AUTO, self.killindicator.cnt);
1213 else if(targetteam == -2) // spectate
1215 self.killindicator.colormod = '0.5 0.5 0.5';
1216 if(clienttype(self) == CLIENTTYPE_REAL)
1217 if(self.killindicator.cnt > 0)
1218 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_SPECTATE, self.killindicator.cnt);
1222 self.killindicator.colormod = Team_ColorRGB(targetteam);
1223 if(clienttype(self) == CLIENTTYPE_REAL)
1224 if(self.killindicator.cnt > 0)
1225 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, APP_TEAM_NUM_4(targetteam, CENTER_TEAMCHANGE_), self.killindicator.cnt);
1231 void ClientKill (void)
1236 if((g_arena || g_ca) && ((champion && champion.classname == "player" && player_count > 1) || player_count == 1)) // don't allow a kill in this case either
1240 else if(self.freezetag_frozen)
1245 ClientKill_TeamChange(0);
1248 void CTS_ClientKill (entity e) // silent version of ClientKill, used when player finishes a CTS run. Useful to prevent cheating by running back to the start line and starting out with more speed
1250 e.killindicator = spawn();
1251 e.killindicator.owner = e;
1252 e.killindicator.think = KillIndicator_Think;
1253 e.killindicator.nextthink = time + (e.lip) * 0.05;
1254 e.killindicator.cnt = ceil(autocvar_g_cts_finish_kill_delay);
1255 e.killindicator.health = 1; // this is used to indicate that it should be silent
1259 void FixClientCvars(entity e)
1261 // send prediction settings to the client
1262 stuffcmd(e, "\nin_bindmap 0 0\n");
1264 stuffcmd(e, "cl_cmd settemp cl_movecliptokeyboard 2\n");
1265 if(autocvar_g_antilag == 3) // client side hitscan
1266 stuffcmd(e, "cl_cmd settemp cl_prydoncursor_notrace 0\n");
1267 if(autocvar_sv_gentle)
1268 stuffcmd(e, "cl_cmd settemp cl_gentle 1\n");
1270 * we no longer need to stuff this. Remove this comment block if you feel
1271 * 2.3 and higher (or was it 2.2.3?) don't need these any more
1272 stuffcmd(e, strcat("cl_gravity ", ftos(autocvar_sv_gravity), "\n"));
1273 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(autocvar_sv_accelerate), "\n"));
1274 stuffcmd(e, strcat("cl_movement_friction ", ftos(autocvar_sv_friction), "\n"));
1275 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(autocvar_sv_maxspeed), "\n"));
1276 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(autocvar_sv_airaccelerate), "\n"));
1277 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(autocvar_sv_maxairspeed), "\n"));
1278 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(autocvar_sv_stopspeed), "\n"));
1279 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(autocvar_sv_jumpvelocity), "\n"));
1280 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(autocvar_sv_stepheight), "\n"));
1281 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(autocvar_sv_friction_on_land), "\n"));
1282 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(autocvar_sv_airaccel_qw), "\n"));
1283 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(autocvar_sv_airaccel_sideways_friction), "\n"));
1284 stuffcmd(e, "cl_movement_edgefriction 1\n");
1288 float PlayerInIDList(entity p, string idlist)
1293 // NOTE: we do NOT check crypto_keyfp here, an unsigned ID is fine too for this
1294 if not(p.crypto_idfp)
1297 // this function allows abbreviated player IDs too!
1298 n = tokenize_console(idlist);
1299 for(i = 0; i < n; ++i)
1302 if(s == substring(p.crypto_idfp, 0, strlen(s)))
1313 Called when a client connects to the server
1316 void DecodeLevelParms (void);
1317 //void dom_player_join_team(entity pl);
1318 void set_dom_state(entity e);
1319 void ClientConnect (void)
1323 if(self.flags & FL_CLIENT)
1325 print("Warning: ClientConnect, but already connected!\n");
1329 if(Ban_MaybeEnforceBanOnce(self))
1335 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_WATERMARK, WATERMARK);
1338 self.classname = "player_joining";
1340 self.flags = FL_CLIENT;
1341 self.version_nagtime = time + 10 + random() * 10;
1345 dprint("BUG player count is lower than zero, this cannot happen!\n");
1349 PlayerScore_Attach(self);
1350 ClientData_Attach();
1351 accuracy_init(self);
1353 bot_clientconnect();
1359 race_PreSpawnObserver();
1361 // identify the right forced team
1362 if(autocvar_g_campaign)
1364 if(clienttype(self) == CLIENTTYPE_REAL) // only players, not bots
1366 switch(autocvar_g_campaign_forceteam)
1368 case 1: self.team_forced = NUM_TEAM_1; break;
1369 case 2: self.team_forced = NUM_TEAM_2; break;
1370 case 3: self.team_forced = NUM_TEAM_3; break;
1371 case 4: self.team_forced = NUM_TEAM_4; break;
1372 default: self.team_forced = 0;
1376 else if(PlayerInIDList(self, autocvar_g_forced_team_red))
1377 self.team_forced = NUM_TEAM_1;
1378 else if(PlayerInIDList(self, autocvar_g_forced_team_blue))
1379 self.team_forced = NUM_TEAM_2;
1380 else if(PlayerInIDList(self, autocvar_g_forced_team_yellow))
1381 self.team_forced = NUM_TEAM_3;
1382 else if(PlayerInIDList(self, autocvar_g_forced_team_pink))
1383 self.team_forced = NUM_TEAM_4;
1384 else if(autocvar_g_forced_team_otherwise == "red")
1385 self.team_forced = NUM_TEAM_1;
1386 else if(autocvar_g_forced_team_otherwise == "blue")
1387 self.team_forced = NUM_TEAM_2;
1388 else if(autocvar_g_forced_team_otherwise == "yellow")
1389 self.team_forced = NUM_TEAM_3;
1390 else if(autocvar_g_forced_team_otherwise == "pink")
1391 self.team_forced = NUM_TEAM_4;
1392 else if(autocvar_g_forced_team_otherwise == "spectate")
1393 self.team_forced = -1;
1394 else if(autocvar_g_forced_team_otherwise == "spectator")
1395 self.team_forced = -1;
1397 self.team_forced = 0;
1400 if(self.team_forced > 0)
1401 self.team_forced = 0;
1403 JoinBestTeam(self, FALSE, FALSE); // if the team number is valid, keep it
1405 if((autocvar_sv_spectate == 1 && !g_lms) || autocvar_g_campaign || self.team_forced < 0) {
1406 self.classname = "observer";
1410 if(autocvar_g_balance_teams)
1412 self.classname = "player";
1413 campaign_bots_may_start = 1;
1417 self.classname = "observer"; // do it anyway
1422 self.classname = "player";
1423 campaign_bots_may_start = 1;
1427 self.playerid = (playerid_last = playerid_last + 1);
1429 PlayerStats_AddEvent(sprintf("kills-%d", self.playerid));
1431 if(clienttype(self) == CLIENTTYPE_BOT)
1432 PlayerStats_AddPlayer(self);
1434 if(autocvar_sv_eventlog)
1435 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", ((clienttype(self) == CLIENTTYPE_REAL) ? self.netaddress : "bot"), ":", self.netname));
1437 LogTeamchange(self.playerid, self.team, 1);
1439 self.just_joined = TRUE; // stop spamming the eventlog with additional lines when the client connects
1441 self.netname_previous = strzone(self.netname);
1443 if((self.classname == STR_PLAYER && teamplay))
1444 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(self, INFO_JOIN_CONNECT_TEAM_), self.netname);
1446 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_CONNECT, self.netname);
1448 stuffcmd(self, strcat(clientstuff, "\n"));
1449 stuffcmd(self, "cl_particles_reloadeffects\n"); // TODO do we still need this?
1451 FixClientCvars(self);
1453 // spawnfunc_waypoint sprites
1454 WaypointSprite_InitClient(self);
1456 // Wazat's grappling hook
1457 SetGrappleHookBindings();
1459 // get version info from player
1460 stuffcmd(self, "cmd clientversion $gameversion\n");
1462 // get other cvars from player
1465 // notify about available teams
1468 CheckAllowedTeams(self);
1469 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1470 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1473 stuffcmd(self, "set _teams_available 0\n");
1477 self.classname = "observer";
1479 Spawnqueue_Insert(self);
1484 bot_relinkplayerlist();
1486 self.spectatortime = time;
1489 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1492 self.jointime = time;
1493 self.allowed_timeouts = autocvar_sv_timeout_number;
1495 if(clienttype(self) == CLIENTTYPE_REAL)
1497 if(!autocvar_g_campaign)
1499 self.motd_actived_time = -1;
1500 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, getwelcomemessage());
1503 if(autocvar_g_bugrigs || WEPSET_EQ_AW(g_weaponarena_weapons, WEP_TUBA))
1504 stuffcmd(self, "cl_cmd settemp chase_active 1\n");
1509 if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
1511 PlayerScore_Add(self, SP_LMS_RANK, 666);
1512 self.frags = FRAGS_SPECTATOR;
1516 if(!sv_foginterval && world.fog != "")
1517 stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
1519 if(autocvar_g_hitplots || strstrofs(strcat(" ", autocvar_g_hitplots_individuals, " "), strcat(" ", self.netaddress, " "), 0) >= 0)
1521 self.hitplotfh = fopen(strcat("hits-", matchid, "-", self.netaddress, "-", ftos(self.playerid), ".plot"), FILE_WRITE);
1522 fputs(self.hitplotfh, strcat("#name ", self.netname, "\n"));
1525 self.hitplotfh = -1;
1527 if(g_race || g_cts) {
1535 race_send_recordtime(MSG_ONE);
1536 race_send_speedaward(MSG_ONE);
1538 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
1539 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
1540 race_send_speedaward_alltimebest(MSG_ONE);
1543 for (i = 1; i <= RANKINGS_CNT; ++i) {
1544 race_SendRankings(i, 0, 0, MSG_ONE);
1547 else if(autocvar_sv_teamnagger && !(autocvar_bot_vs_human && (c3==-1 && c4==-1)) && !g_ca) // teamnagger is currently bad for ca
1548 send_CSQC_teamnagger();
1552 CSQCMODEL_AUTOINIT();
1554 self.model_randomizer = random();
1556 if(clienttype(self) != CLIENTTYPE_REAL)
1561 MUTATOR_CALLHOOK(ClientConnect);
1567 Called when a client disconnects from the server
1570 .entity chatbubbleentity;
1572 void ClientDisconnect (void)
1575 vehicles_exit(VHEF_RELESE);
1577 if not(self.flags & FL_CLIENT)
1579 print("Warning: ClientDisconnect without ClientConnect\n");
1583 PlayerStats_AddGlobalInfo(self);
1585 CheatShutdownClient();
1587 if(self.hitplotfh >= 0)
1589 fclose(self.hitplotfh);
1590 self.hitplotfh = -1;
1594 anticheat_shutdown();
1596 playerdemo_shutdown();
1598 bot_clientdisconnect();
1603 if(autocvar_sv_eventlog)
1604 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1606 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_DISCONNECT, self.netname);
1608 MUTATOR_CALLHOOK(ClientDisconnect);
1610 Portal_ClearAll(self);
1612 RemoveGrapplingHook(self);
1614 // Here, everything has been done that requires this player to be a client.
1616 self.flags &~= FL_CLIENT;
1618 if (self.chatbubbleentity)
1619 remove (self.chatbubbleentity);
1621 if (self.killindicator)
1622 remove (self.killindicator);
1624 WaypointSprite_PlayerGone();
1626 bot_relinkplayerlist();
1630 Spawnqueue_Unmark(self);
1631 Spawnqueue_Remove(self);
1634 accuracy_free(self);
1635 ClientData_Detach();
1636 PlayerScore_Detach(self);
1638 if(self.netname_previous)
1639 strunzone(self.netname_previous);
1640 if(self.clientstatus)
1641 strunzone(self.clientstatus);
1642 if(self.weaponorder_byimpulse)
1643 strunzone(self.weaponorder_byimpulse);
1645 ClearPlayerSounds();
1648 remove(self.personal);
1658 void ChatBubbleThink()
1660 self.nextthink = time;
1661 if ((self.owner.alpha < 0) || self.owner.chatbubbleentity != self)
1663 if(self.owner) // but why can that ever be world?
1664 self.owner.chatbubbleentity = world;
1668 if ((self.owner.BUTTON_CHAT && !self.owner.deadflag)
1670 || self.owner.tetris_on
1673 self.model = self.mdl;
1678 void UpdateChatBubble()
1682 // spawn a chatbubble entity if needed
1683 if (!self.chatbubbleentity)
1685 self.chatbubbleentity = spawn();
1686 self.chatbubbleentity.owner = self;
1687 self.chatbubbleentity.exteriormodeltoclient = self;
1688 self.chatbubbleentity.think = ChatBubbleThink;
1689 self.chatbubbleentity.nextthink = time;
1690 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1691 //setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1692 setorigin(self.chatbubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1693 setattachment(self.chatbubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1694 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1695 self.chatbubbleentity.model = "";
1696 self.chatbubbleentity.effects = EF_LOWPRECISION;
1701 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1702 // added to the model skins
1703 /*void UpdateColorModHack()
1706 c = self.clientcolors & 15;
1707 // LordHavoc: only bothering to support white, green, red, yellow, blue
1708 if (!teamplay) self.colormod = '0 0 0';
1709 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1710 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1711 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1712 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1713 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1714 else self.colormod = '1 1 1';
1719 if(self.alpha >= 0 && autocvar_g_respawn_ghosts)
1721 self.solid = SOLID_NOT;
1722 self.takedamage = DAMAGE_NO;
1723 self.movetype = MOVETYPE_FLY;
1724 self.velocity = '0 0 1' * autocvar_g_respawn_ghosts_speed;
1725 self.avelocity = randomvec() * autocvar_g_respawn_ghosts_speed * 3 - randomvec() * autocvar_g_respawn_ghosts_speed * 3;
1726 self.effects |= CSQCMODEL_EF_RESPAWNGHOST;
1727 pointparticles(particleeffectnum("respawn_ghost"), self.origin, '0 0 0', 1);
1728 if(autocvar_g_respawn_ghosts_maxtime)
1729 SUB_SetFade (self, time + autocvar_g_respawn_ghosts_maxtime / 2 + random () * (autocvar_g_respawn_ghosts_maxtime - autocvar_g_respawn_ghosts_maxtime / 2), 1.5);
1734 self.effects |= EF_NODRAW; // prevent another CopyBody
1735 PutClientInServer();
1738 void play_countdown(float finished, string samp)
1740 if(clienttype(self) == CLIENTTYPE_REAL)
1741 if(floor(finished - time - frametime) != floor(finished - time))
1742 if(finished - time < 6)
1743 sound (self, CH_INFO, samp, VOL_BASE, ATTN_NORM);
1746 void player_powerups (void)
1748 // add a way to see what the items were BEFORE all of these checks for the mutator hook
1749 olditems = self.items;
1751 if((self.items & IT_USING_JETPACK) && !self.deadflag)
1752 self.modelflags |= MF_ROCKET;
1754 self.modelflags &~= MF_ROCKET;
1756 self.effects &~= (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST);
1758 if(self.alpha < 0 || self.deadflag) // don't apply the flags if the player is gibbed
1761 Fire_ApplyDamage(self);
1762 Fire_ApplyEffect(self);
1766 self.effects |= EF_FULLBRIGHT;
1768 if (self.items & IT_STRENGTH)
1770 play_countdown(self.strength_finished, "misc/poweroff.wav");
1771 if (time > self.strength_finished)
1773 self.alpha = default_player_alpha;
1774 self.exteriorweaponentity.alpha = default_weapon_alpha;
1775 self.items &~= IT_STRENGTH;
1776 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_INVISIBILITY, self.netname);
1777 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_INVISIBILITY);
1782 if (time < self.strength_finished)
1784 self.alpha = g_minstagib_invis_alpha;
1785 self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
1786 self.items |= IT_STRENGTH;
1787 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_INVISIBILITY, self.netname);
1788 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_INVISIBILITY);
1792 if (self.items & IT_INVINCIBLE)
1794 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1795 if (time > self.invincible_finished)
1797 self.items = self.items - (self.items & IT_INVINCIBLE);
1798 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_SPEED, self.netname);
1799 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_SPEED);
1804 if (time < self.invincible_finished)
1806 self.items = self.items | IT_INVINCIBLE;
1807 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_SPEED, self.netname);
1808 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_SPEED);
1812 else // if we're not in minstagib, continue. I added this else to replace the "return" which was here that broke the callhook for this function -- This code is nasty.
1814 if (self.items & IT_STRENGTH)
1816 play_countdown(self.strength_finished, "misc/poweroff.wav");
1817 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1818 if (time > self.strength_finished)
1820 self.items = self.items - (self.items & IT_STRENGTH);
1821 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_STRENGTH, self.netname);
1822 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_STRENGTH);
1827 if (time < self.strength_finished)
1829 self.items = self.items | IT_STRENGTH;
1830 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_STRENGTH, self.netname);
1831 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_STRENGTH);
1834 if (self.items & IT_INVINCIBLE)
1836 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1837 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1838 if (time > self.invincible_finished)
1840 self.items = self.items - (self.items & IT_INVINCIBLE);
1841 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_SHIELD, self.netname);
1842 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_SHIELD);
1847 if (time < self.invincible_finished)
1849 self.items = self.items | IT_INVINCIBLE;
1850 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_SHIELD, self.netname);
1851 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_SHIELD);
1854 if (self.items & IT_SUPERWEAPON)
1856 if (!WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS))
1858 self.superweapons_finished = 0;
1859 self.items = self.items - (self.items & IT_SUPERWEAPON);
1860 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_LOST, self.netname);
1861 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_LOST);
1863 else if (self.items & IT_UNLIMITED_SUPERWEAPONS)
1865 // don't let them run out
1869 play_countdown(self.superweapons_finished, "misc/poweroff.wav");
1870 if (time > self.superweapons_finished)
1872 self.items = self.items - (self.items & IT_SUPERWEAPON);
1873 WEPSET_ANDNOT_EA(self, WEPBIT_SUPERWEAPONS);
1874 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_BROKEN, self.netname);
1875 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_BROKEN);
1879 else if(WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS))
1881 if (time < self.superweapons_finished || (self.items & IT_UNLIMITED_SUPERWEAPONS))
1883 self.items = self.items | IT_SUPERWEAPON;
1884 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_PICKUP, self.netname);
1885 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_PICKUP);
1889 self.superweapons_finished = 0;
1890 WEPSET_ANDNOT_EA(self, WEPBIT_SUPERWEAPONS);
1895 self.superweapons_finished = 0;
1899 if(autocvar_g_nodepthtestplayers)
1900 self.effects = self.effects | EF_NODEPTHTEST;
1902 if(autocvar_g_fullbrightplayers)
1903 self.effects = self.effects | EF_FULLBRIGHT;
1905 // midair gamemode: damage only while in the air
1906 // if in midair mode, being on ground grants temporary invulnerability
1907 // (this is so that multishot weapon don't clear the ground flag on the
1908 // first damage in the frame, leaving the player vulnerable to the
1909 // remaining hits in the same frame)
1910 if (self.flags & FL_ONGROUND)
1912 self.spawnshieldtime = max(self.spawnshieldtime, time + autocvar_g_midair_shieldtime);
1914 if (time >= game_starttime)
1915 if (time < self.spawnshieldtime)
1916 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
1918 MUTATOR_CALLHOOK(PlayerPowerups);
1921 float CalcRegen(float current, float stable, float regenfactor, float regenframetime)
1923 if(current > stable)
1925 else if(current > stable - 0.25) // when close enough, "snap"
1928 return min(stable, current + (stable - current) * regenfactor * regenframetime);
1931 float CalcRot(float current, float stable, float rotfactor, float rotframetime)
1933 if(current < stable)
1935 else if(current < stable + 0.25) // when close enough, "snap"
1938 return max(stable, current + (stable - current) * rotfactor * rotframetime);
1941 float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit)
1943 if(current > rotstable)
1945 if(rotframetime > 0)
1947 current = CalcRot(current, rotstable, rotfactor, rotframetime);
1948 current = max(rotstable, current - rotlinear * rotframetime);
1951 else if(current < regenstable)
1953 if(regenframetime > 0)
1955 current = CalcRegen(current, regenstable, regenfactor, regenframetime);
1956 current = min(regenstable, current + regenlinear * regenframetime);
1966 void player_regen (void)
1968 float minh, mina, minf, maxh, maxa, maxf, limith, limita, limitf, max_mod, regen_mod, rot_mod, limit_mod;
1969 maxh = autocvar_g_balance_health_rotstable;
1970 maxa = autocvar_g_balance_armor_rotstable;
1971 maxf = autocvar_g_balance_fuel_rotstable;
1972 minh = autocvar_g_balance_health_regenstable;
1973 mina = autocvar_g_balance_armor_regenstable;
1974 minf = autocvar_g_balance_fuel_regenstable;
1975 limith = autocvar_g_balance_health_limit;
1976 limita = autocvar_g_balance_armor_limit;
1977 limitf = autocvar_g_balance_fuel_limit;
1979 max_mod = regen_mod = rot_mod = limit_mod = 1;
1981 maxh = maxh * max_mod;
1982 //maxa = maxa * max_mod;
1983 //maxf = maxf * max_mod;
1984 minh = minh * max_mod;
1985 //mina = mina * max_mod;
1986 //minf = minf * max_mod;
1987 limith = limith * limit_mod;
1988 limita = limita * limit_mod;
1989 //limitf = limitf * limit_mod;
1994 if (!g_minstagib && !g_ca && (!g_lms || autocvar_g_lms_regenerate))
1996 self.armorvalue = CalcRotRegen(self.armorvalue, mina, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxa, autocvar_g_balance_armor_rot, autocvar_g_balance_armor_rotlinear, rot_mod * frametime * (time > self.pauserotarmor_finished), limita);
1997 self.health = CalcRotRegen(self.health, minh, autocvar_g_balance_health_regen, autocvar_g_balance_health_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxh, autocvar_g_balance_health_rot, autocvar_g_balance_health_rotlinear, rot_mod * frametime * (time > self.pauserothealth_finished), limith);
1999 // if player rotted to death... die!
2001 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2004 if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
2005 self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished) * (self.items & IT_FUEL_REGEN != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, rot_mod * frametime * (time > self.pauserotfuel_finished), limitf);
2008 float zoomstate_set;
2009 void SetZoomState(float z)
2011 if(z != self.zoomstate)
2014 ClientData_Touch(self);
2019 void GetPressedKeys(void) {
2020 MUTATOR_CALLHOOK(GetPressedKeys);
2021 if (self.movement_x > 0) // get if movement keys are pressed
2022 { // forward key pressed
2023 self.pressedkeys |= KEY_FORWARD;
2024 self.pressedkeys &~= KEY_BACKWARD;
2026 else if (self.movement_x < 0)
2027 { // backward key pressed
2028 self.pressedkeys |= KEY_BACKWARD;
2029 self.pressedkeys &~= KEY_FORWARD;
2033 self.pressedkeys &~= KEY_FORWARD;
2034 self.pressedkeys &~= KEY_BACKWARD;
2037 if (self.movement_y > 0)
2038 { // right key pressed
2039 self.pressedkeys |= KEY_RIGHT;
2040 self.pressedkeys &~= KEY_LEFT;
2042 else if (self.movement_y < 0)
2043 { // left key pressed
2044 self.pressedkeys |= KEY_LEFT;
2045 self.pressedkeys &~= KEY_RIGHT;
2049 self.pressedkeys &~= KEY_RIGHT;
2050 self.pressedkeys &~= KEY_LEFT;
2053 if (self.BUTTON_JUMP) // get if jump and crouch keys are pressed
2054 self.pressedkeys |= KEY_JUMP;
2056 self.pressedkeys &~= KEY_JUMP;
2057 if (self.BUTTON_CROUCH)
2058 self.pressedkeys |= KEY_CROUCH;
2060 self.pressedkeys &~= KEY_CROUCH;
2062 if (self.BUTTON_ATCK)
2063 self.pressedkeys |= KEY_ATCK;
2065 self.pressedkeys &~= KEY_ATCK;
2066 if (self.BUTTON_ATCK2)
2067 self.pressedkeys |= KEY_ATCK2;
2069 self.pressedkeys &~= KEY_ATCK2;
2073 ======================
2074 spectate mode routines
2075 ======================
2078 void SpectateCopy(entity spectatee) {
2080 MUTATOR_CALLHOOK(SpectateCopy);
2081 self.armortype = spectatee.armortype;
2082 self.armorvalue = spectatee.armorvalue;
2083 self.ammo_cells = spectatee.ammo_cells;
2084 self.ammo_shells = spectatee.ammo_shells;
2085 self.ammo_nails = spectatee.ammo_nails;
2086 self.ammo_rockets = spectatee.ammo_rockets;
2087 self.ammo_fuel = spectatee.ammo_fuel;
2088 self.clip_load = spectatee.clip_load;
2089 self.clip_size = spectatee.clip_size;
2090 self.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
2091 self.health = spectatee.health;
2093 self.items = spectatee.items;
2094 self.last_pickup = spectatee.last_pickup;
2095 self.hit_time = spectatee.hit_time;
2096 self.metertime = spectatee.metertime;
2097 self.strength_finished = spectatee.strength_finished;
2098 self.invincible_finished = spectatee.invincible_finished;
2099 self.pressedkeys = spectatee.pressedkeys;
2100 WEPSET_COPY_EE(self, spectatee);
2101 self.switchweapon = spectatee.switchweapon;
2102 self.switchingweapon = spectatee.switchingweapon;
2103 self.weapon = spectatee.weapon;
2104 self.nex_charge = spectatee.nex_charge;
2105 self.nex_chargepool_ammo = spectatee.nex_chargepool_ammo;
2106 self.hagar_load = spectatee.hagar_load;
2107 self.minelayer_mines = spectatee.minelayer_mines;
2108 self.punchangle = spectatee.punchangle;
2109 self.view_ofs = spectatee.view_ofs;
2110 self.velocity = spectatee.velocity;
2111 self.dmg_take = spectatee.dmg_take;
2112 self.dmg_save = spectatee.dmg_save;
2113 self.dmg_inflictor = spectatee.dmg_inflictor;
2114 self.v_angle = spectatee.v_angle;
2115 self.angles = spectatee.v_angle;
2116 self.stat_respawn_time = spectatee.stat_respawn_time;
2117 if(!self.BUTTON_USE)
2118 self.fixangle = TRUE;
2119 setorigin(self, spectatee.origin);
2120 setsize(self, spectatee.mins, spectatee.maxs);
2121 SetZoomState(spectatee.zoomstate);
2123 anticheat_spectatecopy(spectatee);
2124 self.hud = spectatee.hud;
2125 if(spectatee.vehicle)
2127 self.fixangle = FALSE;
2128 //self.velocity = spectatee.vehicle.velocity;
2129 self.vehicle_health = spectatee.vehicle_health;
2130 self.vehicle_shield = spectatee.vehicle_shield;
2131 self.vehicle_energy = spectatee.vehicle_energy;
2132 self.vehicle_ammo1 = spectatee.vehicle_ammo1;
2133 self.vehicle_ammo2 = spectatee.vehicle_ammo2;
2134 self.vehicle_reload1 = spectatee.vehicle_reload1;
2135 self.vehicle_reload2 = spectatee.vehicle_reload2;
2139 WriteByte (MSG_ONE, SVC_SETVIEWANGLES);
2140 WriteAngle(MSG_ONE, spectatee.v_angle_x);
2141 WriteAngle(MSG_ONE, spectatee.v_angle_y);
2142 WriteAngle(MSG_ONE, spectatee.v_angle_z);
2144 //WriteByte (MSG_ONE, SVC_SETVIEW);
2145 // WriteEntity(MSG_ONE, self);
2146 //makevectors(spectatee.v_angle);
2147 //setorigin(self, spectatee.origin - v_forward * 400 + v_up * 300);*/
2151 float SpectateUpdate() {
2155 if (self == self.enemy)
2158 if(self.enemy.classname != "player")
2161 SpectateCopy(self.enemy);
2167 // Returns next available player to spectate if g_ca_spectate_enemies == 0
2168 entity CA_SpectateNext(entity start) {
2169 if (start.team == self.team) {
2174 // continue from current player
2175 while(other && other.team != self.team) {
2176 other = find(other, classname, "player");
2180 // restart from begining
2181 other = find(other, classname, "player");
2182 while(other && other.team != self.team) {
2183 other = find(other, classname, "player");
2190 float SpectateNext(entity _prefer) {
2195 other = find(self.enemy, classname, "player");
2197 if (g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer) {
2198 // CA and ca players when spectating enemies is forbidden
2199 other = CA_SpectateNext(other);
2201 // other modes and ca spectators or spectating enemies is allowed
2203 other = find(other, classname, "player");
2209 if(self.enemy.classname == "player") {
2210 /*if(self.enemy.vehicle)
2214 WriteByte(MSG_ONE, SVC_SETVIEW);
2215 WriteEntity(MSG_ONE, self.enemy);
2216 //stuffcmd(self, "set viewsize $tmpviewsize \n");
2218 self.movetype = MOVETYPE_NONE;
2219 accuracy_resend(self);
2224 WriteByte(MSG_ONE, SVC_SETVIEW);
2225 WriteEntity(MSG_ONE, self.enemy);
2226 //stuffcmd(self, "set viewsize $tmpviewsize \n");
2227 self.movetype = MOVETYPE_NONE;
2228 accuracy_resend(self);
2230 if(!SpectateUpdate())
2231 PutObserverInServer();
2241 ShowRespawnCountdown()
2243 Update a respawn countdown display.
2246 void ShowRespawnCountdown()
2249 if(self.deadflag == DEAD_NO) // just respawned?
2253 number = ceil(self.respawn_time - time);
2256 if(number <= self.respawn_countdown)
2258 self.respawn_countdown = number - 1;
2259 if(ceil(self.respawn_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
2260 Send_Notification(NOTIF_ONE, self, MSG_ANNCE, Announcer_PickNumber(number));
2265 void LeaveSpectatorMode()
2267 if(nJoinAllowed(self))
2269 if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || (self.wasplayer && autocvar_g_changeteam_banned) || self.team_forced > 0)
2271 self.classname = "player";
2273 if(autocvar_g_campaign || autocvar_g_balance_teams)
2274 { JoinBestTeam(self, FALSE, TRUE); }
2276 if(autocvar_g_campaign)
2277 { campaign_bots_may_start = 1; }
2279 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_PREVENT_JOIN);
2281 PutClientInServer();
2283 if(IS_PLAYER(self)) { Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_PLAY, self.netname); }
2285 else if not(g_ca && self.caplayer) { stuffcmd(self, "menu_showteamselect\n"); }
2289 // Player may not join because g_maxplayers is set
2290 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_PREVENT);
2295 * Determines whether the player is allowed to join. This depends on cvar
2296 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
2297 * it checks whether the number of currently playing players exceeds g_maxplayers.
2298 * @return int number of free slots for players, 0 if none
2300 float nJoinAllowed(entity ignore) {
2302 // this is called that way when checking if anyone may be able to join (to build qcstatus)
2303 // so report 0 free slots if restricted
2305 if(autocvar_g_forced_team_otherwise == "spectate")
2307 if(autocvar_g_forced_team_otherwise == "spectator")
2311 if(self.team_forced < 0)
2312 return 0; // forced spectators can never join
2314 // TODO simplify this
2316 float totalClients = 0;
2321 if (!autocvar_g_maxplayers)
2322 return maxclients - totalClients;
2324 float currentlyPlaying = 0;
2325 FOR_EACH_REALPLAYER(e)
2326 currentlyPlaying += 1;
2328 if(currentlyPlaying < autocvar_g_maxplayers)
2329 return min(maxclients - totalClients, autocvar_g_maxplayers - currentlyPlaying);
2335 * Checks whether the client is an observer or spectator, if so, he will get kicked after
2336 * g_maxplayers_spectator_blocktime seconds
2338 void checkSpectatorBlock() {
2339 if(self.classname == "spectator" || self.classname == "observer") {
2340 if( time > (self.spectatortime + autocvar_g_maxplayers_spectator_blocktime) ) {
2341 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_QUIT_KICK_SPECTATING);
2347 void PrintWelcomeMessage()
2349 if(self.motd_actived_time == 0)
2351 if (autocvar_g_campaign) {
2352 if ((self.classname == "player" && self.BUTTON_INFO) || (self.classname != "player")) {
2353 self.motd_actived_time = time;
2354 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, campaign_message);
2357 if (self.BUTTON_INFO) {
2358 self.motd_actived_time = time;
2359 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, getwelcomemessage());
2363 else if(self.motd_actived_time > 0) // showing MOTD or campaign message
2365 if (autocvar_g_campaign) {
2366 if (self.BUTTON_INFO)
2367 self.motd_actived_time = time;
2368 else if ((time - self.motd_actived_time > 2) && self.classname == "player") { // hide it some seconds after BUTTON_INFO has been released
2369 self.motd_actived_time = 0;
2370 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
2373 if (self.BUTTON_INFO)
2374 self.motd_actived_time = time;
2375 else if (time - self.motd_actived_time > 2) { // hide it some seconds after BUTTON_INFO has been released
2376 self.motd_actived_time = 0;
2377 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
2381 else //if(self.motd_actived_time < 0) // just connected, motd is active
2383 if(self.BUTTON_INFO) // BUTTON_INFO hides initial MOTD
2384 self.motd_actived_time = -2; // wait until BUTTON_INFO gets released
2385 else if(self.motd_actived_time == -2 || IS_PLAYER(self) || time - self.jointime > autocvar_welcome_message_time)
2387 // instanctly hide MOTD
2388 self.motd_actived_time = 0;
2389 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
2394 void ObserverThink()
2396 float prefered_movetype;
2397 if (self.flags & FL_JUMPRELEASED) {
2398 if (self.BUTTON_JUMP && !self.version_mismatch) {
2399 self.flags &~= FL_JUMPRELEASED;
2400 self.flags |= FL_SPAWNING;
2401 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
2402 self.flags &~= FL_JUMPRELEASED;
2403 if(SpectateNext(world) == 1) {
2404 self.classname = "spectator";
2407 prefered_movetype = ((!self.BUTTON_USE ? self.cvar_cl_clippedspectating : !self.cvar_cl_clippedspectating) ? MOVETYPE_FLY_WORLDONLY : MOVETYPE_NOCLIP);
2408 if (self.movetype != prefered_movetype)
2409 self.movetype = prefered_movetype;
2412 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
2413 self.flags |= FL_JUMPRELEASED;
2414 if(self.flags & FL_SPAWNING)
2416 self.flags &~= FL_SPAWNING;
2417 LeaveSpectatorMode();
2424 void SpectatorThink()
2426 if (self.flags & FL_JUMPRELEASED) {
2427 if (self.BUTTON_JUMP && !self.version_mismatch) {
2428 self.flags &~= FL_JUMPRELEASED;
2429 self.flags |= FL_SPAWNING;
2430 } else if(self.BUTTON_ATCK) {
2431 self.flags &~= FL_JUMPRELEASED;
2432 if(SpectateNext(world) == 1) {
2433 self.classname = "spectator";
2435 self.classname = "observer";
2436 PutClientInServer();
2438 } else if (self.BUTTON_ATCK2) {
2439 self.flags &~= FL_JUMPRELEASED;
2440 self.classname = "observer";
2441 PutClientInServer();
2443 if(!SpectateUpdate())
2444 PutObserverInServer();
2447 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
2448 self.flags |= FL_JUMPRELEASED;
2449 if(self.flags & FL_SPAWNING)
2451 self.flags &~= FL_SPAWNING;
2452 LeaveSpectatorMode();
2456 if(!SpectateUpdate())
2457 PutObserverInServer();
2460 self.flags |= FL_CLIENT | FL_NOTARGET;
2465 if(self.classname != "player")
2470 vehicles_exit(VHEF_NORMAL);
2474 // a use key was pressed; call handlers
2475 MUTATOR_CALLHOOK(PlayerUseKey);
2482 Called every frame for each client before the physics are run
2485 .float usekeypressed;
2486 void() nexball_setstatus;
2488 void PlayerPreThink (void)
2490 WarpZone_PlayerPhysics_FixVAngle();
2492 self.stat_game_starttime = game_starttime;
2493 self.stat_allow_oldnexbeam = autocvar_g_allow_oldnexbeam;
2494 self.stat_leadlimit = autocvar_leadlimit;
2496 if(g_arena || (g_ca && !allowed_to_spawn))
2497 self.stat_respawn_time = 0;
2499 self.stat_respawn_time = self.respawn_time;
2503 // physics frames: update anticheat stuff
2504 anticheat_prethink();
2507 if(blockSpectators && frametime)
2508 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2509 checkSpectatorBlock();
2513 if(self.netname_previous != self.netname)
2515 if(autocvar_sv_eventlog)
2516 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
2517 if(self.netname_previous)
2518 strunzone(self.netname_previous);
2519 self.netname_previous = strzone(self.netname);
2523 if(self.version_nagtime)
2524 if(self.cvar_g_xonoticversion)
2525 if(time > self.version_nagtime)
2527 // don't notify git users
2528 if(strstr(self.cvar_g_xonoticversion, "git", 0) < 0 && strstr(self.cvar_g_xonoticversion, "autobuild", 0) < 0)
2530 if(strstr(autocvar_g_xonoticversion, "git", 0) >= 0 || strstr(autocvar_g_xonoticversion, "autobuild", 0) >= 0)
2532 // notify release users if connecting to git
2533 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2534 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_BETA, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
2539 r = vercmp(self.cvar_g_xonoticversion, autocvar_g_xonoticversion);
2542 // give users new version
2543 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Xonotic ", autocvar_g_xonoticversion, "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.org/^1!\n");
2544 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_OUTDATED, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
2548 // notify users about old server version
2549 print("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2550 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_OLD, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
2554 self.version_nagtime = 0;
2558 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2560 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_GODMODE_OFF, self.max_armorvalue);
2561 self.max_armorvalue = 0;
2565 if (TetrisPreFrame())
2569 MUTATOR_CALLHOOK(PlayerPreThink);
2571 if(!self.cvar_cl_newusekeysupported) // FIXME remove this - it was a stupid idea to begin with, we can JUST use the button
2573 if(self.BUTTON_USE && !self.usekeypressed)
2575 self.usekeypressed = self.BUTTON_USE;
2578 if(clienttype(self) == CLIENTTYPE_REAL)
2579 PrintWelcomeMessage();
2581 if(self.classname == "player") {
2583 CheckRules_Player();
2585 if (intermission_running)
2587 IntermissionThink (); // otherwise a button could be missed between
2588 return; // the think tics
2591 //don't allow the player to turn around while game is paused!
2592 if(timeout_status == TIMEOUT_ACTIVE) {
2593 // FIXME turn this into CSQC stuff
2594 self.v_angle = self.lastV_angle;
2595 self.angles = self.lastV_angle;
2596 self.fixangle = TRUE;
2601 if(self.weapon == WEP_NEX && autocvar_g_balance_nex_charge)
2603 self.weaponentity_glowmod_x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2604 self.weaponentity_glowmod_y = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2605 self.weaponentity_glowmod_z = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2607 if(self.nex_charge > autocvar_g_balance_nex_charge_animlimit)
2609 self.weaponentity_glowmod_x = self.weaponentity_glowmod_x + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2610 self.weaponentity_glowmod_y = self.weaponentity_glowmod_y + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2611 self.weaponentity_glowmod_z = self.weaponentity_glowmod_z + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2615 self.weaponentity_glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
2621 minstagib_ammocheck();
2623 if (self.deadflag != DEAD_NO)
2625 float button_pressed, force_respawn;
2626 if(self.personal && g_race_qualifying)
2628 if(time > self.respawn_time)
2630 self.respawn_time = time + 1; // only retry once a second
2639 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2640 force_respawn = (g_lms || g_ca || g_cts || autocvar_g_forced_respawn);
2641 if (self.deadflag == DEAD_DYING)
2644 self.deadflag = DEAD_RESPAWNING;
2645 else if(!button_pressed)
2646 self.deadflag = DEAD_DEAD;
2648 else if (self.deadflag == DEAD_DEAD)
2651 self.deadflag = DEAD_RESPAWNABLE;
2653 else if (self.deadflag == DEAD_RESPAWNABLE)
2656 self.deadflag = DEAD_RESPAWNING;
2658 else if (self.deadflag == DEAD_RESPAWNING)
2660 if(time > self.respawn_time)
2662 self.respawn_time = time + 1; // only retry once a second
2666 ShowRespawnCountdown();
2669 // if respawning, invert stat_respawn_time to indicate this, the client translates it
2670 if(self.deadflag == DEAD_RESPAWNING && self.stat_respawn_time > 0)
2671 self.stat_respawn_time *= -1;
2676 if(g_lms && !self.deadflag && autocvar_g_lms_campcheck_interval)
2680 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
2681 dist = self.prevorigin - self.origin;
2683 self.lms_traveled_distance += fabs(vlen(dist));
2685 if((autocvar_g_campaign && !campaign_bots_may_start) || (time < game_starttime))
2687 self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval*2;
2688 self.lms_traveled_distance = 0;
2691 if(time > self.lms_nextcheck)
2693 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
2694 if(self.lms_traveled_distance < autocvar_g_lms_campcheck_distance)
2696 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_LMS_CAMPCHECK);
2697 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
2698 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
2700 Damage(self.vehicle, self, self, autocvar_g_lms_campcheck_damage * 2, DEATH_CAMP, self.vehicle.origin, '0 0 0');
2702 Damage(self, self, self, bound(0, autocvar_g_lms_campcheck_damage, self.health + self.armorvalue * autocvar_g_balance_armor_blockpercent + 5), DEATH_CAMP, self.origin, '0 0 0');
2704 self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval;
2705 self.lms_traveled_distance = 0;
2709 self.prevorigin = self.origin;
2711 float do_crouch = self.BUTTON_CROUCH;
2714 if(self.health <= g_bloodloss)
2718 if(self.freezetag_frozen)
2720 if(self.weapon == WEP_SHOTGUN && self.weaponentity.wframe == WFRAME_FIRE2 && time < self.weapon_nextthink)
2728 self.view_ofs = PL_CROUCH_VIEW_OFS;
2729 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2730 // setanim(self, self.anim_duck, FALSE, TRUE, TRUE); // this anim is BROKEN anyway
2737 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2738 if (!trace_startsolid)
2740 self.crouch = FALSE;
2741 self.view_ofs = PL_VIEW_OFS;
2742 setsize (self, PL_MIN, PL_MAX);
2747 if(self.health <= g_bloodloss && self.deadflag == DEAD_NO)
2749 if(self.bloodloss_timer < time)
2751 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2752 self.bloodloss_timer = time + 0.5 + random() * 0.5;
2758 GrapplingHookFrame();
2760 // LordHavoc: allow firing on move frames (sub-ticrate), this gives better timing on slow servers
2763 self.items &~= self.items_added;
2767 self.items_added = 0;
2768 if(self.items & IT_JETPACK)
2769 if(self.items & IT_FUEL_REGEN || self.ammo_fuel >= 0.01)
2770 self.items_added |= IT_FUEL;
2772 self.items |= self.items_added;
2777 // rot nex charge to the charge limit
2778 if(autocvar_g_balance_nex_charge_rot_rate && self.nex_charge > autocvar_g_balance_nex_charge_limit && self.nex_charge_rottime < time)
2779 self.nex_charge = bound(autocvar_g_balance_nex_charge_limit, self.nex_charge - autocvar_g_balance_nex_charge_rot_rate * frametime / W_TICSPERFRAME, 1);
2785 nexball_setstatus();
2788 secrets_setstatus();
2790 self.dmg_team = max(0, self.dmg_team - autocvar_g_teamdamage_resetspeed * frametime);
2792 //self.angles_y=self.v_angle_y + 90; // temp
2793 } else if(gameover) {
2794 if (intermission_running)
2795 IntermissionThink (); // otherwise a button could be missed between
2797 } else if(self.classname == "observer") {
2799 } else if(self.classname == "spectator") {
2804 SetZoomState(self.BUTTON_ZOOM || self.BUTTON_ZOOMSCRIPT || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX) || (self.BUTTON_ATCK2 && self.weapon == WEP_RIFLE && autocvar_g_balance_rifle_secondary == 0));
2806 float oldspectatee_status;
2807 oldspectatee_status = self.spectatee_status;
2808 if(self.classname == "spectator")
2809 self.spectatee_status = num_for_edict(self.enemy);
2810 else if(self.classname == "observer")
2811 self.spectatee_status = num_for_edict(self);
2813 self.spectatee_status = 0;
2814 if(self.spectatee_status != oldspectatee_status)
2816 ClientData_Touch(self);
2818 race_InitSpectator();
2821 if(self.teamkill_soundtime)
2822 if(time > self.teamkill_soundtime)
2824 self.teamkill_soundtime = 0;
2826 entity oldpusher, oldself;
2828 oldself = self; self = self.teamkill_soundsource;
2829 oldpusher = self.pusher; self.pusher = oldself;
2831 PlayerSound(playersound_teamshoot, CH_VOICE, VOICETYPE_LASTATTACKER_ONLY);
2833 self.pusher = oldpusher;
2837 if(self.taunt_soundtime)
2838 if(time > self.taunt_soundtime)
2840 self.taunt_soundtime = 0;
2841 PlayerSound(playersound_taunt, CH_VOICE, VOICETYPE_AUTOTAUNT);
2844 target_voicescript_next(self);
2846 // if a player goes unarmed after holding a loaded weapon, empty his clip size and remove the crosshair ammo ring
2848 self.clip_load = self.clip_size = 0;
2851 float isInvisibleString(string s)
2854 s = strdecolorize(s);
2855 for((i = 0), (n = strlen(s)); i < n; ++i)
2863 case 192: // charmap space
2864 if (!autocvar_utf8_enable)
2867 case 160: // space in unicode fonts
2868 case 0xE000 + 192: // utf8 charmap space
2869 if (autocvar_utf8_enable)
2882 Called every frame for each client after the physics are run
2885 .float idlekick_lasttimeleft;
2886 void PlayerPostThink (void)
2888 // Savage: Check for nameless players
2889 if (isInvisibleString(self.netname)) {
2890 self.netname = "Player";
2891 stuffcmd(self, strcat("name ", self.netname, substring(ftos(random()), 2, -1), "\n"));
2894 if(sv_maxidle && frametime) // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2896 if (time - self.parm_idlesince < 1) // instead of (time == self.parm_idlesince) to support sv_maxidle <= 10
2898 if(self.idlekick_lasttimeleft) { self.idlekick_lasttimeleft = 0; }
2903 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
2904 if(timeleft == min(10, sv_maxidle - 1)) // - 1 to support sv_maxidle <= 10
2906 if(!self.idlekick_lasttimeleft)
2907 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_DISCONNECT_IDLING, timeleft);
2911 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_KICK_IDLING, self.netname);
2915 else if(timeleft <= 10)
2917 if(timeleft != self.idlekick_lasttimeleft)
2918 Send_Notification(NOTIF_ONE, self, MSG_ANNCE, Announcer_PickNumber(timeleft));
2919 self.idlekick_lasttimeleft = timeleft;
2925 if(self.impulse == 100)
2927 if (!TetrisPostFrame())
2933 //CheckPlayerJump();
2935 if(self.classname == "player") {
2936 CheckRules_Player();
2940 if (intermission_running)
2941 return; // intermission or finale
2951 for(i = 0; i < 1000; ++i)
2954 end = self.origin + '0 0 1024' + 512 * randomvec();
2955 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
2956 if(trace_fraction < 1)
2957 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
2959 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");
2965 //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);
2967 if(self.waypointsprite_attachedforcarrier)
2968 WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent));
2972 if((g_cts || g_race) && self.cvar_cl_allow_uidtracking == 1 && self.cvar_cl_allow_uid2name == 1)
2974 if not(self.stored_netname)
2975 self.stored_netname = strzone(uid2name(self.crypto_idfp));
2976 if(self.stored_netname != self.netname)
2978 db_put(ServerProgsDB, strcat("/uid2name/", self.crypto_idfp), self.netname);
2979 strunzone(self.stored_netname);
2980 self.stored_netname = strzone(self.netname);
2986 dprint(sprintf("%f %.6f\n", time, race_GetFractionalLapCount(self)));
2989 CSQCMODEL_AUTOUPDATE();