1 void race_send_recordtime(float msg);
2 void race_SendRankings(float pos, float prevpos, float del, float msg);
4 void send_CSQC_teamnagger() {
5 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
6 WriteByte(MSG_BROADCAST, TE_CSQC_TEAMNAGGER);
9 float ClientData_Send(entity to, float sf)
20 if(to.classname == "spectator")
26 sf |= 1; // forced scoreboard
27 if(to.spectatee_status)
28 sf |= 2; // spectator ent number follows
31 if(e.porto_v_angle_held)
32 sf |= 8; // angles held
34 WriteByte(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
35 WriteByte(MSG_ENTITY, sf);
38 WriteByte(MSG_ENTITY, to.spectatee_status);
42 WriteAngle(MSG_ENTITY, e.v_angle_x);
43 WriteAngle(MSG_ENTITY, e.v_angle_y);
49 void ClientData_Attach()
51 Net_LinkEntity(self.clientdata = spawn(), FALSE, 0, ClientData_Send);
52 self.clientdata.drawonlytoclient = self;
53 self.clientdata.owner = self;
56 void ClientData_Detach()
58 remove(self.clientdata);
59 self.clientdata = world;
62 void ClientData_Touch(entity e)
64 e.clientdata.SendFlags = 1;
66 // make it spectatable
68 FOR_EACH_REALCLIENT(e2)
71 if(e2.classname == "spectator")
73 e2.clientdata.SendFlags = 1;
77 .string netname_previous;
84 Checks if the argument string can be a valid playermodel.
85 Returns a valid one in doubt.
88 string FallbackPlayerModel;
89 string CheckPlayerModel(string plyermodel) {
90 if(FallbackPlayerModel != cvar_defstring("_cl_playermodel"))
92 // note: we cannot summon Don Strunzone here, some player may
93 // still have the model string set. In case anyone manages how
94 // to change a cvar default, we'll have a small leak here.
95 FallbackPlayerModel = strzone(cvar_defstring("_cl_playermodel"));
98 if( substring(plyermodel,0,14) != "models/player/")
99 return FallbackPlayerModel;
100 // only good file extensions
101 if(substring(plyermodel,-4,4) != ".zym")
102 if(substring(plyermodel,-4,4) != ".dpm")
103 if(substring(plyermodel,-4,4) != ".iqm")
104 if(substring(plyermodel,-4,4) != ".md3")
105 if(substring(plyermodel,-4,4) != ".psk")
106 return FallbackPlayerModel;
107 // forbid the LOD models
108 if(substring(plyermodel, -9,5) == "_lod1")
109 return FallbackPlayerModel;
110 if(substring(plyermodel, -9,5) == "_lod2")
111 return FallbackPlayerModel;
112 if(plyermodel != strtolower(plyermodel))
113 return FallbackPlayerModel;
114 // also, restrict to server models
115 if(autocvar_sv_servermodelsonly)
117 if(!fexists(plyermodel))
118 return FallbackPlayerModel;
123 void setplayermodel(entity e, string modelname)
125 precache_model(modelname);
126 setmodel(e, modelname);
127 player_setupanimsformodel();
128 UpdatePlayerSounds();
135 putting a client as observer in the server
138 void FixPlayermodel();
139 void PutObserverInServer (void)
142 self.hud = HUD_NORMAL;
143 race_PreSpawnObserver();
145 spot = SelectSpawnPoint (TRUE);
147 error("No spawnpoints for observers?!?\n");
148 RemoveGrapplingHook(self); // Wazat's Grappling Hook
150 if(clienttype(self) == CLIENTTYPE_REAL)
153 WriteByte(MSG_ONE, SVC_SETVIEW);
154 WriteEntity(MSG_ONE, self);
157 if((g_race && g_race_qualifying) || g_cts)
159 if(PlayerScore_Add(self, SP_RACE_FASTEST, 0))
160 self.frags = FRAGS_LMS_LOSER;
162 self.frags = FRAGS_SPECTATOR;
165 self.frags = FRAGS_SPECTATOR;
167 MUTATOR_CALLHOOK(MakePlayerObserver);
169 minstagib_stop_countdown(self);
171 Portal_ClearAll(self);
176 PlayerStats_Event(self, PLAYERSTATS_ALIVETIME, time - self.alivetime);
181 vehicles_exit(VHEF_RELESE);
183 WaypointSprite_PlayerDead();
185 if not(g_ca) // don't reset teams when moving a ca player to the spectators
186 self.team = -1; // move this as it is needed to log the player spectating in eventlog
188 if(self.killcount != -666)
190 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_SPECTATE, self.netname);
192 if(self.just_joined == FALSE) {
193 LogTeamchange(self.playerid, -1, 4);
195 self.just_joined = FALSE;
198 PlayerScore_Clear(self); // clear scores when needed
200 accuracy_resend(self);
202 self.spectatortime = time;
204 self.classname = "observer";
205 self.iscreature = FALSE;
206 self.teleportable = TELEPORT_SIMPLE;
207 self.damagedbycontents = FALSE;
209 self.takedamage = DAMAGE_NO;
210 self.solid = SOLID_NOT;
211 self.movetype = MOVETYPE_FLY_WORLDONLY; // user preference is controlled by playerprethink
212 self.flags = FL_CLIENT | FL_NOTARGET;
213 self.armorvalue = 666;
215 self.armorvalue = autocvar_g_balance_armor_start;
216 self.pauserotarmor_finished = 0;
217 self.pauserothealth_finished = 0;
218 self.pauseregen_finished = 0;
219 self.damageforcescale = 0;
221 self.respawn_flags = 0;
222 self.respawn_time = 0;
223 self.stat_respawn_time = 0;
228 self.pain_finished = 0;
229 self.strength_finished = 0;
230 self.invincible_finished = 0;
231 self.superweapons_finished = 0;
234 self.think = func_null;
237 self.deadflag = DEAD_NO;
238 self.angles = spot.angles;
240 self.fixangle = TRUE;
243 setorigin (self, (spot.origin + PL_VIEW_OFS)); // offset it so that the spectator spawns higher off the ground, looks better this way
244 self.prevorigin = self.origin;
246 WEPSET_CLEAR_E(self);
249 setmodel(self, "null");
250 self.drawonlytoclient = self;
252 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX); // give the spectator some space between walls for MOVETYPE_FLY_WORLDONLY
253 self.view_ofs = '0 0 0'; // so that your view doesn't go into the ceiling with MOVETYPE_FLY_WORLDONLY, previously "PL_VIEW_OFS"
256 self.weaponname = "";
257 self.switchingweapon = 0;
258 self.weaponmodel = "";
259 self.weaponentity = world;
260 self.exteriorweaponentity = world;
261 self.killcount = -666;
262 self.velocity = '0 0 0';
263 self.avelocity = '0 0 0';
264 self.punchangle = '0 0 0';
265 self.punchvector = '0 0 0';
266 self.oldvelocity = self.velocity;
267 self.fire_endtime = -1;
270 .float model_randomizer;
271 void FixPlayermodel()
274 float defaultskin, chmdl, oldskin, n, i;
281 if(autocvar_sv_defaultcharacter == 1)
286 s = Team_ColorName_Lower(self.team);
289 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", s));
290 defaultskin = cvar(strcat("sv_defaultplayerskin_", s));
294 if(defaultmodel == "")
296 defaultmodel = autocvar_sv_defaultplayermodel;
297 defaultskin = autocvar_sv_defaultplayerskin;
300 n = tokenize_console(defaultmodel);
302 defaultmodel = argv(floor(n * self.model_randomizer));
304 i = strstrofs(defaultmodel, ":", 0);
307 defaultskin = stof(substring(defaultmodel, i+1, -1));
308 defaultmodel = substring(defaultmodel, 0, i);
312 if(defaultmodel != "")
314 if (defaultmodel != self.model)
318 setplayermodel (self, defaultmodel);
319 setsize (self, m1, m2);
324 self.skin = defaultskin;
326 if (self.playermodel != self.model || self.playermodel == "")
328 self.playermodel = CheckPlayerModel(self.playermodel); // this is never "", so no endless loop
331 setplayermodel (self, self.playermodel);
332 setsize (self, m1, m2);
337 self.skin = stof(self.playerskin);
340 if(chmdl || oldskin != self.skin) // model or skin has changed
342 self.species = player_getspecies(); // update species
343 UpdatePlayerSounds(); // update skin sounds
347 if(strlen(autocvar_sv_defaultplayercolors))
348 if(self.clientcolors != stof(autocvar_sv_defaultplayercolors))
349 setcolor(self, stof(autocvar_sv_defaultplayercolors));
356 Called when a client spawns in the server
360 void PutClientInServer (void)
362 if(clienttype(self) == CLIENTTYPE_BOT)
363 self.classname = "player";
364 else if(clienttype(self) == CLIENTTYPE_REAL)
367 WriteByte(MSG_ONE, SVC_SETVIEW);
368 WriteEntity(MSG_ONE, self);
374 MUTATOR_CALLHOOK(PutClientInServer);
377 self.classname = "observer";
379 if(self.classname == "player") {
380 entity spot, oldself;
383 accuracy_resend(self);
386 JoinBestTeam(self, FALSE, TRUE);
390 spot = SelectSpawnPoint (FALSE);
393 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_NOSPAWNS);
394 return; // spawn failed
397 RemoveGrapplingHook(self); // Wazat's Grappling Hook
399 self.classname = "player";
400 self.wasplayer = TRUE;
401 self.iscreature = TRUE;
402 self.teleportable = TELEPORT_NORMAL;
403 self.damagedbycontents = TRUE;
404 self.movetype = MOVETYPE_WALK;
405 self.solid = SOLID_SLIDEBOX;
406 self.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID;
407 if(autocvar_g_playerclip_collisions)
408 self.dphitcontentsmask |= DPCONTENTS_PLAYERCLIP;
409 if(clienttype(self) == CLIENTTYPE_BOT && autocvar_g_botclip_collisions)
410 self.dphitcontentsmask |= DPCONTENTS_BOTCLIP;
411 self.frags = FRAGS_PLAYER;
412 if(INDEPENDENT_PLAYERS)
413 MAKE_INDEPENDENT_PLAYER(self);
414 self.flags = FL_CLIENT;
415 if(autocvar__notarget)
416 self.flags |= FL_NOTARGET;
417 self.takedamage = DAMAGE_AIM;
419 self.effects = EF_FULLBRIGHT;
422 self.effects |= EF_TELEPORT_BIT | EF_RESTARTANIM_BIT;
423 self.air_finished = time + 12;
425 if(autocvar_g_balance_nex_charge)
427 if(autocvar_g_balance_nex_secondary_chargepool)
428 self.nex_chargepool_ammo = 1;
429 self.nex_charge = autocvar_g_balance_nex_charge_start;
434 self.ammo_shells = warmup_start_ammo_shells;
435 self.ammo_nails = warmup_start_ammo_nails;
436 self.ammo_rockets = warmup_start_ammo_rockets;
437 self.ammo_cells = warmup_start_ammo_cells;
438 self.ammo_fuel = warmup_start_ammo_fuel;
439 self.health = warmup_start_health;
440 self.armorvalue = warmup_start_armorvalue;
441 WEPSET_COPY_EA(self, warmup_start_weapons);
445 self.ammo_shells = start_ammo_shells;
446 self.ammo_nails = start_ammo_nails;
447 self.ammo_rockets = start_ammo_rockets;
448 self.ammo_cells = start_ammo_cells;
449 self.ammo_fuel = start_ammo_fuel;
450 self.health = start_health;
451 self.armorvalue = start_armorvalue;
452 WEPSET_COPY_EA(self, start_weapons);
455 if(WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS)) // exception for minstagib, as minstanex is a superweapon
456 self.superweapons_finished = time + autocvar_g_balance_superweapons_time;
458 self.superweapons_finished = 0;
460 if(g_weaponarena_random)
462 if(g_weaponarena_random_with_laser)
463 WEPSET_ANDNOT_EW(self, WEP_LASER);
464 W_RandomWeapons(self, g_weaponarena_random);
465 if(g_weaponarena_random_with_laser)
466 WEPSET_OR_EW(self, WEP_LASER);
469 self.items = start_items;
471 self.spawnshieldtime = time + autocvar_g_spawnshieldtime;
472 self.pauserotarmor_finished = time + autocvar_g_balance_pause_armor_rot_spawn;
473 self.pauserothealth_finished = time + autocvar_g_balance_pause_health_rot_spawn;
474 self.pauserotfuel_finished = time + autocvar_g_balance_pause_fuel_rot_spawn;
475 self.pauseregen_finished = time + autocvar_g_balance_pause_health_regen_spawn;
476 //extend the pause of rotting if client was reset at the beginning of the countdown
477 if(!autocvar_sv_ready_restart_after_countdown && time < game_starttime) { // TODO why is this cvar NOTted?
478 self.spawnshieldtime += game_starttime - time;
479 self.pauserotarmor_finished += game_starttime - time;
480 self.pauserothealth_finished += game_starttime - time;
481 self.pauseregen_finished += game_starttime - time;
483 self.damageforcescale = 2;
485 self.respawn_flags = 0;
486 self.respawn_time = 0;
487 self.stat_respawn_time = 0;
491 self.pain_finished = 0;
492 self.strength_finished = 0;
493 self.invincible_finished = 0;
495 // players have no think function
496 self.think = func_null;
500 self.ballistics_density = autocvar_g_ballistics_density_player;
504 self.deadflag = DEAD_NO;
506 self.angles = spot.angles;
508 self.angles_z = 0; // never spawn tilted even if the spot says to
509 self.fixangle = TRUE; // turn this way immediately
510 self.velocity = '0 0 0';
511 self.avelocity = '0 0 0';
512 self.punchangle = '0 0 0';
513 self.punchvector = '0 0 0';
514 self.oldvelocity = self.velocity;
515 self.fire_endtime = -1;
518 WRITESPECTATABLE_MSG_ONE({
519 WriteByte(MSG_ONE, SVC_TEMPENTITY);
520 WriteByte(MSG_ONE, TE_CSQC_SPAWN);
525 self.drawonlytoclient = world;
528 self.view_ofs = PL_VIEW_OFS;
529 setsize (self, PL_MIN, PL_MAX);
530 self.spawnorigin = spot.origin;
531 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
532 // don't reset back to last position, even if new position is stuck in solid
533 self.oldorigin = self.origin;
534 self.prevorigin = self.origin;
535 self.lastrocket = world; // stop rocket guiding, no revenge from the grave!
536 self.lastteleporttime = time; // prevent insane speeds due to changing origin
537 self.hud = HUD_NORMAL;
539 self.event_damage = PlayerDamage;
541 self.bot_attack = TRUE;
543 self.statdraintime = time + 5;
544 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
546 if(self.killcount == -666) {
547 PlayerScore_Clear(self);
551 CL_SpawnWeaponentity();
552 self.alpha = default_player_alpha;
553 self.colormod = '1 1 1' * autocvar_g_player_brightness;
554 self.exteriorweaponentity.alpha = default_weapon_alpha;
556 self.speedrunning = FALSE;
558 race_PostSpawn(spot);
560 //stuffcmd(self, "chase_active 0");
561 //stuffcmd(self, "set viewsize $tmpviewsize \n");
563 target_voicescript_clear(self);
565 // reset fields the weapons may use
566 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
568 weapon_action(j, WR_RESETPLAYER);
570 // all weapons must be fully loaded when we spawn
572 e = get_weaponinfo(j);
573 if(e.spawnflags & WEP_FLAG_RELOADABLE) // prevent accessing undefined cvars
574 self.(weapon_load[j]) = cvar(strcat("g_balance_", e.netname, "_reload_ammo"));
582 self.target = string_null;
589 MUTATOR_CALLHOOK(PlayerSpawn);
591 if(autocvar_spawn_debug)
593 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
594 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
597 self.switchweapon = w_getbestweapon(self);
598 self.cnt = -1; // W_LastWeapon will not complain
600 self.weaponname = "";
601 self.switchingweapon = 0;
605 self.alivetime = time;
609 if (autocvar_g_spawnsound)
610 soundat(world, self.origin, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
611 } else if(self.classname == "observer") {
612 PutObserverInServer ();
616 .float ebouncefactor, ebouncestop; // electro's values
617 // TODO do we need all these fields, or should we stop autodetecting runtime
618 // changes and just have a console command to update this?
619 float ClientInit_SendEntity(entity to, float sf)
621 WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
622 WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
623 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[0]));
624 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[1]));
625 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[2]));
626 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[3]));
627 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[0]));
628 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[1]));
629 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[2]));
630 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[3]));
631 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[0]));
632 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[1]));
633 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[2]));
634 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[3]));
635 if(sv_foginterval && world.fog != "")
636 WriteString(MSG_ENTITY, world.fog);
638 WriteString(MSG_ENTITY, "");
639 WriteByte(MSG_ENTITY, self.count * 255.0); // g_balance_armor_blockpercent
640 WriteByte(MSG_ENTITY, self.cnt * 255.0); // g_balance_weaponswitchdelay
641 WriteCoord(MSG_ENTITY, self.bouncefactor); // g_balance_grenadelauncher_bouncefactor
642 WriteCoord(MSG_ENTITY, self.bouncestop); // g_balance_grenadelauncher_bouncestop
643 WriteCoord(MSG_ENTITY, self.ebouncefactor); // g_balance_grenadelauncher_bouncefactor
644 WriteCoord(MSG_ENTITY, self.ebouncestop); // g_balance_grenadelauncher_bouncestop
645 WriteByte(MSG_ENTITY, autocvar_g_balance_nex_secondary); // client has to know if it should zoom or not
646 WriteByte(MSG_ENTITY, autocvar_g_balance_rifle_secondary); // client has to know if it should zoom or not
647 WriteByte(MSG_ENTITY, serverflags); // client has to know if it should zoom or not
648 WriteByte(MSG_ENTITY, autocvar_g_balance_minelayer_limit); // minelayer max mines
649 WriteByte(MSG_ENTITY, autocvar_g_balance_hagar_secondary_load_max); // hagar max loadable rockets
650 WriteCoord(MSG_ENTITY, autocvar_g_trueaim_minrange);
651 WriteByte(MSG_ENTITY, autocvar_g_balance_porto_secondary);
655 void ClientInit_CheckUpdate()
657 self.nextthink = time;
658 if(self.count != autocvar_g_balance_armor_blockpercent)
660 self.count = autocvar_g_balance_armor_blockpercent;
663 if(self.cnt != autocvar_g_balance_weaponswitchdelay)
665 self.cnt = autocvar_g_balance_weaponswitchdelay;
668 if(self.bouncefactor != autocvar_g_balance_grenadelauncher_bouncefactor)
670 self.bouncefactor = autocvar_g_balance_grenadelauncher_bouncefactor;
673 if(self.bouncestop != autocvar_g_balance_grenadelauncher_bouncestop)
675 self.bouncestop = autocvar_g_balance_grenadelauncher_bouncestop;
678 if(self.ebouncefactor != autocvar_g_balance_electro_secondary_bouncefactor)
680 self.ebouncefactor = autocvar_g_balance_electro_secondary_bouncefactor;
683 if(self.ebouncestop != autocvar_g_balance_electro_secondary_bouncestop)
685 self.ebouncestop = autocvar_g_balance_electro_secondary_bouncestop;
690 void ClientInit_Spawn()
695 e.classname = "clientinit";
696 e.think = ClientInit_CheckUpdate;
697 Net_LinkEntity(e, FALSE, 0, ClientInit_SendEntity);
701 ClientInit_CheckUpdate();
710 void SetNewParms (void)
712 // initialize parms for a new player
713 parm1 = -(86400 * 366);
721 void SetChangeParms (void)
723 // save parms for level change
724 parm1 = self.parm_idlesince - time;
732 void DecodeLevelParms (void)
735 self.parm_idlesince = parm1;
736 if(self.parm_idlesince == -(86400 * 366))
737 self.parm_idlesince = time;
739 // whatever happens, allow 60 seconds of idling directly after connect for map loading
740 self.parm_idlesince = max(self.parm_idlesince, time - sv_maxidle + 60);
747 Called when a client types 'kill' in the console
751 .float clientkill_nexttime;
752 void ClientKill_Now_TeamChange()
754 if(self.killindicator_teamchange == -1)
756 JoinBestTeam( self, FALSE, TRUE );
758 else if(self.killindicator_teamchange == -2)
761 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
762 PutObserverInServer();
765 SV_ChangeTeam(self.killindicator_teamchange - 1);
766 self.killindicator_teamchange = 0;
769 void ClientKill_Now()
773 vehicles_exit(VHEF_RELESE);
774 if(!self.killindicator_teamchange)
776 self.vehicle_health = -1;
777 Damage(self, self, self, 1 , DEATH_KILL, self.origin, '0 0 0');
781 if(self.killindicator && !wasfreed(self.killindicator))
782 remove(self.killindicator);
784 self.killindicator = world;
786 if(self.killindicator_teamchange)
787 ClientKill_Now_TeamChange();
790 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
792 // now I am sure the player IS dead
794 void KillIndicator_Think()
798 self.owner.killindicator = world;
803 if (self.owner.alpha < 0 && !self.owner.vehicle)
805 self.owner.killindicator = world;
813 ClientKill_Now(); // no oldself needed
816 else if(g_cts && self.health == 1) // health == 1 means that it's silent
818 self.nextthink = time + 1;
824 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
825 if(clienttype(self.owner) == CLIENTTYPE_REAL)
828 { Send_Notification(NOTIF_ONE, self.owner, MSG_ANNCE, Announcer_PickNumber(self.cnt)); }
830 self.nextthink = time + 1;
835 float clientkilltime;
836 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto, -2 = spec
845 killtime = autocvar_g_balance_kill_delay;
847 if(g_race_qualifying || g_cts)
850 if(g_cts && self.killindicator && self.killindicator.health == 1) // self.killindicator.health == 1 means that the kill indicator was spawned by CTS_ClientKill
852 remove(self.killindicator);
853 self.killindicator = world;
855 ClientKill_Now(); // allow instant kill in this case
859 self.killindicator_teamchange = targetteam;
861 if(!self.killindicator)
863 if(self.deadflag == DEAD_NO)
865 killtime = max(killtime, self.clientkill_nexttime - time);
866 self.clientkill_nexttime = time + killtime + autocvar_g_balance_kill_antispam;
869 if(killtime <= 0 || self.classname != "player" || self.deadflag != DEAD_NO)
875 starttime = max(time, clientkilltime);
877 self.killindicator = spawn();
878 self.killindicator.owner = self;
879 self.killindicator.scale = 0.5;
880 setattachment(self.killindicator, self, "");
881 setorigin(self.killindicator, '0 0 52');
882 self.killindicator.think = KillIndicator_Think;
883 self.killindicator.nextthink = starttime + (self.lip) * 0.05;
884 clientkilltime = max(clientkilltime, self.killindicator.nextthink + 0.05);
885 self.killindicator.cnt = ceil(killtime);
886 self.killindicator.count = bound(0, ceil(killtime), 10);
887 //sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
889 for(e = world; (e = find(e, classname, "body")) != world; )
893 e.killindicator = spawn();
894 e.killindicator.owner = e;
895 e.killindicator.scale = 0.5;
896 setattachment(e.killindicator, e, "");
897 setorigin(e.killindicator, '0 0 52');
898 e.killindicator.think = KillIndicator_Think;
899 e.killindicator.nextthink = starttime + (e.lip) * 0.05;
900 clientkilltime = max(clientkilltime, e.killindicator.nextthink + 0.05);
901 e.killindicator.cnt = ceil(killtime);
906 if(self.killindicator)
908 if(targetteam == 0) // just die
910 self.killindicator.colormod = '0 0 0';
911 if(clienttype(self) == CLIENTTYPE_REAL)
912 if(self.killindicator.cnt > 0)
913 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_SUICIDE, self.killindicator.cnt);
915 else if(targetteam == -1) // auto
917 self.killindicator.colormod = '0 1 0';
918 if(clienttype(self) == CLIENTTYPE_REAL)
919 if(self.killindicator.cnt > 0)
920 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_AUTO, self.killindicator.cnt);
922 else if(targetteam == -2) // spectate
924 self.killindicator.colormod = '0.5 0.5 0.5';
925 if(clienttype(self) == CLIENTTYPE_REAL)
926 if(self.killindicator.cnt > 0)
927 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_SPECTATE, self.killindicator.cnt);
931 self.killindicator.colormod = Team_ColorRGB(targetteam);
932 if(clienttype(self) == CLIENTTYPE_REAL)
933 if(self.killindicator.cnt > 0)
934 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, APP_TEAM_NUM_4(targetteam, CENTER_TEAMCHANGE_), self.killindicator.cnt);
940 void ClientKill (void)
943 if(self.player_blocked) return;
944 if(self.freezetag_frozen) return;
946 ClientKill_TeamChange(0);
949 void CTS_ClientKill (entity e) // silent version of ClientKill, used when player finishes a CTS run. Useful to prevent cheating by running back to the start line and starting out with more speed
951 e.killindicator = spawn();
952 e.killindicator.owner = e;
953 e.killindicator.think = KillIndicator_Think;
954 e.killindicator.nextthink = time + (e.lip) * 0.05;
955 e.killindicator.cnt = ceil(autocvar_g_cts_finish_kill_delay);
956 e.killindicator.health = 1; // this is used to indicate that it should be silent
960 void FixClientCvars(entity e)
962 // send prediction settings to the client
963 stuffcmd(e, "\nin_bindmap 0 0\n");
965 stuffcmd(e, "cl_cmd settemp cl_movecliptokeyboard 2\n");
966 if(autocvar_g_antilag == 3) // client side hitscan
967 stuffcmd(e, "cl_cmd settemp cl_prydoncursor_notrace 0\n");
968 if(autocvar_sv_gentle)
969 stuffcmd(e, "cl_cmd settemp cl_gentle 1\n");
971 * we no longer need to stuff this. Remove this comment block if you feel
972 * 2.3 and higher (or was it 2.2.3?) don't need these any more
973 stuffcmd(e, strcat("cl_gravity ", ftos(autocvar_sv_gravity), "\n"));
974 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(autocvar_sv_accelerate), "\n"));
975 stuffcmd(e, strcat("cl_movement_friction ", ftos(autocvar_sv_friction), "\n"));
976 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(autocvar_sv_maxspeed), "\n"));
977 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(autocvar_sv_airaccelerate), "\n"));
978 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(autocvar_sv_maxairspeed), "\n"));
979 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(autocvar_sv_stopspeed), "\n"));
980 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(autocvar_sv_jumpvelocity), "\n"));
981 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(autocvar_sv_stepheight), "\n"));
982 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(autocvar_sv_friction_on_land), "\n"));
983 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(autocvar_sv_airaccel_qw), "\n"));
984 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(autocvar_sv_airaccel_sideways_friction), "\n"));
985 stuffcmd(e, "cl_movement_edgefriction 1\n");
989 float PlayerInIDList(entity p, string idlist)
994 // NOTE: we do NOT check crypto_keyfp here, an unsigned ID is fine too for this
995 if not(p.crypto_idfp)
998 // this function allows abbreviated player IDs too!
999 n = tokenize_console(idlist);
1000 for(i = 0; i < n; ++i)
1003 if(s == substring(p.crypto_idfp, 0, strlen(s)))
1014 Called when a client connects to the server
1017 void DecodeLevelParms (void);
1018 //void dom_player_join_team(entity pl);
1019 void set_dom_state(entity e);
1020 void ClientConnect (void)
1024 if(self.flags & FL_CLIENT)
1026 print("Warning: ClientConnect, but already connected!\n");
1030 if(Ban_MaybeEnforceBanOnce(self))
1036 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_WATERMARK, WATERMARK);
1039 self.classname = "player_joining";
1041 self.flags = FL_CLIENT;
1042 self.version_nagtime = time + 10 + random() * 10;
1046 dprint("BUG player count is lower than zero, this cannot happen!\n");
1050 PlayerScore_Attach(self);
1051 ClientData_Attach();
1052 accuracy_init(self);
1054 bot_clientconnect();
1060 race_PreSpawnObserver();
1062 // identify the right forced team
1063 if(autocvar_g_campaign)
1065 if(clienttype(self) == CLIENTTYPE_REAL) // only players, not bots
1067 switch(autocvar_g_campaign_forceteam)
1069 case 1: self.team_forced = NUM_TEAM_1; break;
1070 case 2: self.team_forced = NUM_TEAM_2; break;
1071 case 3: self.team_forced = NUM_TEAM_3; break;
1072 case 4: self.team_forced = NUM_TEAM_4; break;
1073 default: self.team_forced = 0;
1077 else if(PlayerInIDList(self, autocvar_g_forced_team_red))
1078 self.team_forced = NUM_TEAM_1;
1079 else if(PlayerInIDList(self, autocvar_g_forced_team_blue))
1080 self.team_forced = NUM_TEAM_2;
1081 else if(PlayerInIDList(self, autocvar_g_forced_team_yellow))
1082 self.team_forced = NUM_TEAM_3;
1083 else if(PlayerInIDList(self, autocvar_g_forced_team_pink))
1084 self.team_forced = NUM_TEAM_4;
1085 else if(autocvar_g_forced_team_otherwise == "red")
1086 self.team_forced = NUM_TEAM_1;
1087 else if(autocvar_g_forced_team_otherwise == "blue")
1088 self.team_forced = NUM_TEAM_2;
1089 else if(autocvar_g_forced_team_otherwise == "yellow")
1090 self.team_forced = NUM_TEAM_3;
1091 else if(autocvar_g_forced_team_otherwise == "pink")
1092 self.team_forced = NUM_TEAM_4;
1093 else if(autocvar_g_forced_team_otherwise == "spectate")
1094 self.team_forced = -1;
1095 else if(autocvar_g_forced_team_otherwise == "spectator")
1096 self.team_forced = -1;
1098 self.team_forced = 0;
1101 if(self.team_forced > 0)
1102 self.team_forced = 0;
1104 JoinBestTeam(self, FALSE, FALSE); // if the team number is valid, keep it
1106 if((autocvar_sv_spectate == 1) || autocvar_g_campaign || self.team_forced < 0) {
1107 self.classname = "observer";
1111 if(autocvar_g_balance_teams)
1113 self.classname = "player";
1114 campaign_bots_may_start = 1;
1118 self.classname = "observer"; // do it anyway
1123 self.classname = "player";
1124 campaign_bots_may_start = 1;
1128 self.playerid = (playerid_last = playerid_last + 1);
1130 PlayerStats_AddEvent(sprintf("kills-%d", self.playerid));
1132 if(clienttype(self) == CLIENTTYPE_BOT)
1133 PlayerStats_AddPlayer(self);
1135 if(autocvar_sv_eventlog)
1136 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", ((clienttype(self) == CLIENTTYPE_REAL) ? self.netaddress : "bot"), ":", self.netname));
1138 LogTeamchange(self.playerid, self.team, 1);
1140 self.just_joined = TRUE; // stop spamming the eventlog with additional lines when the client connects
1142 self.netname_previous = strzone(self.netname);
1144 if((self.classname == STR_PLAYER && teamplay))
1145 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(self, INFO_JOIN_CONNECT_TEAM_), self.netname);
1147 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_CONNECT, self.netname);
1149 stuffcmd(self, strcat(clientstuff, "\n"));
1150 stuffcmd(self, "cl_particles_reloadeffects\n"); // TODO do we still need this?
1152 FixClientCvars(self);
1154 // spawnfunc_waypoint sprites
1155 WaypointSprite_InitClient(self);
1157 // Wazat's grappling hook
1158 SetGrappleHookBindings();
1160 // get version info from player
1161 stuffcmd(self, "cmd clientversion $gameversion\n");
1163 // get other cvars from player
1166 // notify about available teams
1169 CheckAllowedTeams(self);
1170 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1171 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1174 stuffcmd(self, "set _teams_available 0\n");
1178 bot_relinkplayerlist();
1180 self.spectatortime = time;
1183 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1186 self.jointime = time;
1187 self.allowed_timeouts = autocvar_sv_timeout_number;
1189 if(clienttype(self) == CLIENTTYPE_REAL)
1191 if(!autocvar_g_campaign)
1193 self.motd_actived_time = -1;
1194 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, getwelcomemessage());
1197 if(autocvar_g_bugrigs || WEPSET_EQ_AW(g_weaponarena_weapons, WEP_TUBA))
1198 stuffcmd(self, "cl_cmd settemp chase_active 1\n");
1201 if(!sv_foginterval && world.fog != "")
1202 stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
1204 if(autocvar_g_hitplots || strstrofs(strcat(" ", autocvar_g_hitplots_individuals, " "), strcat(" ", self.netaddress, " "), 0) >= 0)
1206 self.hitplotfh = fopen(strcat("hits-", matchid, "-", self.netaddress, "-", ftos(self.playerid), ".plot"), FILE_WRITE);
1207 fputs(self.hitplotfh, strcat("#name ", self.netname, "\n"));
1210 self.hitplotfh = -1;
1212 if(g_race || g_cts) {
1220 race_send_recordtime(MSG_ONE);
1221 race_send_speedaward(MSG_ONE);
1223 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
1224 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
1225 race_send_speedaward_alltimebest(MSG_ONE);
1228 for (i = 1; i <= RANKINGS_CNT; ++i) {
1229 race_SendRankings(i, 0, 0, MSG_ONE);
1232 else if(autocvar_sv_teamnagger && !(autocvar_bot_vs_human && (c3==-1 && c4==-1)) && !g_ca) // teamnagger is currently bad for ca
1233 send_CSQC_teamnagger();
1237 CSQCMODEL_AUTOINIT();
1239 self.model_randomizer = random();
1241 if(clienttype(self) == CLIENTTYPE_REAL)
1244 MUTATOR_CALLHOOK(ClientConnect);
1250 Called when a client disconnects from the server
1253 .entity chatbubbleentity;
1255 void ClientDisconnect (void)
1258 vehicles_exit(VHEF_RELESE);
1260 if not(self.flags & FL_CLIENT)
1262 print("Warning: ClientDisconnect without ClientConnect\n");
1266 PlayerStats_AddGlobalInfo(self);
1268 CheatShutdownClient();
1270 if(self.hitplotfh >= 0)
1272 fclose(self.hitplotfh);
1273 self.hitplotfh = -1;
1277 anticheat_shutdown();
1279 playerdemo_shutdown();
1281 bot_clientdisconnect();
1286 if(autocvar_sv_eventlog)
1287 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1289 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_DISCONNECT, self.netname);
1291 MUTATOR_CALLHOOK(ClientDisconnect);
1293 Portal_ClearAll(self);
1295 RemoveGrapplingHook(self);
1297 // Here, everything has been done that requires this player to be a client.
1299 self.flags &~= FL_CLIENT;
1301 if (self.chatbubbleentity)
1302 remove (self.chatbubbleentity);
1304 if (self.killindicator)
1305 remove (self.killindicator);
1307 WaypointSprite_PlayerGone();
1309 bot_relinkplayerlist();
1311 accuracy_free(self);
1312 ClientData_Detach();
1313 PlayerScore_Detach(self);
1315 if(self.netname_previous)
1316 strunzone(self.netname_previous);
1317 if(self.clientstatus)
1318 strunzone(self.clientstatus);
1319 if(self.weaponorder_byimpulse)
1320 strunzone(self.weaponorder_byimpulse);
1322 ClearPlayerSounds();
1325 remove(self.personal);
1335 void ChatBubbleThink()
1337 self.nextthink = time;
1338 if ((self.owner.alpha < 0) || self.owner.chatbubbleentity != self)
1340 if(self.owner) // but why can that ever be world?
1341 self.owner.chatbubbleentity = world;
1345 if ((self.owner.BUTTON_CHAT && !self.owner.deadflag)
1347 || self.owner.tetris_on
1350 self.model = self.mdl;
1355 void UpdateChatBubble()
1359 // spawn a chatbubble entity if needed
1360 if (!self.chatbubbleentity)
1362 self.chatbubbleentity = spawn();
1363 self.chatbubbleentity.owner = self;
1364 self.chatbubbleentity.exteriormodeltoclient = self;
1365 self.chatbubbleentity.think = ChatBubbleThink;
1366 self.chatbubbleentity.nextthink = time;
1367 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1368 //setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1369 setorigin(self.chatbubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1370 setattachment(self.chatbubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1371 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1372 self.chatbubbleentity.model = "";
1373 self.chatbubbleentity.effects = EF_LOWPRECISION;
1378 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1379 // added to the model skins
1380 /*void UpdateColorModHack()
1383 c = self.clientcolors & 15;
1384 // LordHavoc: only bothering to support white, green, red, yellow, blue
1385 if (!teamplay) self.colormod = '0 0 0';
1386 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1387 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1388 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1389 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1390 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1391 else self.colormod = '1 1 1';
1396 if(self.alpha >= 0 && autocvar_g_respawn_ghosts)
1398 self.solid = SOLID_NOT;
1399 self.takedamage = DAMAGE_NO;
1400 self.movetype = MOVETYPE_FLY;
1401 self.velocity = '0 0 1' * autocvar_g_respawn_ghosts_speed;
1402 self.avelocity = randomvec() * autocvar_g_respawn_ghosts_speed * 3 - randomvec() * autocvar_g_respawn_ghosts_speed * 3;
1403 self.effects |= CSQCMODEL_EF_RESPAWNGHOST;
1404 pointparticles(particleeffectnum("respawn_ghost"), self.origin, '0 0 0', 1);
1405 if(autocvar_g_respawn_ghosts_maxtime)
1406 SUB_SetFade (self, time + autocvar_g_respawn_ghosts_maxtime / 2 + random () * (autocvar_g_respawn_ghosts_maxtime - autocvar_g_respawn_ghosts_maxtime / 2), 1.5);
1411 self.effects |= EF_NODRAW; // prevent another CopyBody
1412 PutClientInServer();
1415 void play_countdown(float finished, string samp)
1417 if(clienttype(self) == CLIENTTYPE_REAL)
1418 if(floor(finished - time - frametime) != floor(finished - time))
1419 if(finished - time < 6)
1420 sound (self, CH_INFO, samp, VOL_BASE, ATTN_NORM);
1423 void player_powerups (void)
1425 // add a way to see what the items were BEFORE all of these checks for the mutator hook
1426 olditems = self.items;
1428 if((self.items & IT_USING_JETPACK) && !self.deadflag)
1429 self.modelflags |= MF_ROCKET;
1431 self.modelflags &~= MF_ROCKET;
1433 self.effects &~= (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST);
1435 if(self.alpha < 0 || self.deadflag) // don't apply the flags if the player is gibbed
1438 Fire_ApplyDamage(self);
1439 Fire_ApplyEffect(self);
1443 self.effects |= EF_FULLBRIGHT;
1445 if (self.items & IT_STRENGTH)
1447 play_countdown(self.strength_finished, "misc/poweroff.wav");
1448 if (time > self.strength_finished)
1450 self.alpha = default_player_alpha;
1451 self.exteriorweaponentity.alpha = default_weapon_alpha;
1452 self.items &~= IT_STRENGTH;
1453 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_INVISIBILITY, self.netname);
1454 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_INVISIBILITY);
1459 if (time < self.strength_finished)
1461 self.alpha = g_minstagib_invis_alpha;
1462 self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
1463 self.items |= IT_STRENGTH;
1464 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_INVISIBILITY, self.netname);
1465 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_INVISIBILITY);
1469 if (self.items & IT_INVINCIBLE)
1471 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1472 if (time > self.invincible_finished)
1474 self.items = self.items - (self.items & IT_INVINCIBLE);
1475 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_SPEED, self.netname);
1476 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_SPEED);
1481 if (time < self.invincible_finished)
1483 self.items = self.items | IT_INVINCIBLE;
1484 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_SPEED, self.netname);
1485 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_SPEED);
1489 else // if we're not in minstagib, continue. I added this else to replace the "return" which was here that broke the callhook for this function -- This code is nasty.
1491 if (self.items & IT_STRENGTH)
1493 play_countdown(self.strength_finished, "misc/poweroff.wav");
1494 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1495 if (time > self.strength_finished)
1497 self.items = self.items - (self.items & IT_STRENGTH);
1498 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_STRENGTH, self.netname);
1499 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_STRENGTH);
1504 if (time < self.strength_finished)
1506 self.items = self.items | IT_STRENGTH;
1507 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_STRENGTH, self.netname);
1508 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_STRENGTH);
1511 if (self.items & IT_INVINCIBLE)
1513 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1514 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1515 if (time > self.invincible_finished)
1517 self.items = self.items - (self.items & IT_INVINCIBLE);
1518 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_SHIELD, self.netname);
1519 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_SHIELD);
1524 if (time < self.invincible_finished)
1526 self.items = self.items | IT_INVINCIBLE;
1527 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_SHIELD, self.netname);
1528 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_SHIELD);
1531 if (self.items & IT_SUPERWEAPON)
1533 if (!WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS))
1535 self.superweapons_finished = 0;
1536 self.items = self.items - (self.items & IT_SUPERWEAPON);
1537 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_LOST, self.netname);
1538 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_LOST);
1540 else if (self.items & IT_UNLIMITED_SUPERWEAPONS)
1542 // don't let them run out
1546 play_countdown(self.superweapons_finished, "misc/poweroff.wav");
1547 if (time > self.superweapons_finished)
1549 self.items = self.items - (self.items & IT_SUPERWEAPON);
1550 WEPSET_ANDNOT_EA(self, WEPBIT_SUPERWEAPONS);
1551 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_BROKEN, self.netname);
1552 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_BROKEN);
1556 else if(WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS))
1558 if (time < self.superweapons_finished || (self.items & IT_UNLIMITED_SUPERWEAPONS))
1560 self.items = self.items | IT_SUPERWEAPON;
1561 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_PICKUP, self.netname);
1562 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_PICKUP);
1566 self.superweapons_finished = 0;
1567 WEPSET_ANDNOT_EA(self, WEPBIT_SUPERWEAPONS);
1572 self.superweapons_finished = 0;
1576 if(autocvar_g_nodepthtestplayers)
1577 self.effects = self.effects | EF_NODEPTHTEST;
1579 if(autocvar_g_fullbrightplayers)
1580 self.effects = self.effects | EF_FULLBRIGHT;
1582 // midair gamemode: damage only while in the air
1583 // if in midair mode, being on ground grants temporary invulnerability
1584 // (this is so that multishot weapon don't clear the ground flag on the
1585 // first damage in the frame, leaving the player vulnerable to the
1586 // remaining hits in the same frame)
1587 if (self.flags & FL_ONGROUND)
1589 self.spawnshieldtime = max(self.spawnshieldtime, time + autocvar_g_midair_shieldtime);
1591 if (time >= game_starttime)
1592 if (time < self.spawnshieldtime)
1593 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
1595 MUTATOR_CALLHOOK(PlayerPowerups);
1598 float CalcRegen(float current, float stable, float regenfactor, float regenframetime)
1600 if(current > stable)
1602 else if(current > stable - 0.25) // when close enough, "snap"
1605 return min(stable, current + (stable - current) * regenfactor * regenframetime);
1608 float CalcRot(float current, float stable, float rotfactor, float rotframetime)
1610 if(current < stable)
1612 else if(current < stable + 0.25) // when close enough, "snap"
1615 return max(stable, current + (stable - current) * rotfactor * rotframetime);
1618 float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit)
1620 if(current > rotstable)
1622 if(rotframetime > 0)
1624 current = CalcRot(current, rotstable, rotfactor, rotframetime);
1625 current = max(rotstable, current - rotlinear * rotframetime);
1628 else if(current < regenstable)
1630 if(regenframetime > 0)
1632 current = CalcRegen(current, regenstable, regenfactor, regenframetime);
1633 current = min(regenstable, current + regenlinear * regenframetime);
1643 void player_regen (void)
1645 float minh, mina, minf, maxh, maxa, maxf, limith, limita, limitf, max_mod, regen_mod, rot_mod, limit_mod;
1646 maxh = autocvar_g_balance_health_rotstable;
1647 maxa = autocvar_g_balance_armor_rotstable;
1648 maxf = autocvar_g_balance_fuel_rotstable;
1649 minh = autocvar_g_balance_health_regenstable;
1650 mina = autocvar_g_balance_armor_regenstable;
1651 minf = autocvar_g_balance_fuel_regenstable;
1652 limith = autocvar_g_balance_health_limit;
1653 limita = autocvar_g_balance_armor_limit;
1654 limitf = autocvar_g_balance_fuel_limit;
1656 max_mod = regen_mod = rot_mod = limit_mod = 1;
1658 maxh = maxh * max_mod;
1659 //maxa = maxa * max_mod;
1660 //maxf = maxf * max_mod;
1661 minh = minh * max_mod;
1662 //mina = mina * max_mod;
1663 //minf = minf * max_mod;
1664 limith = limith * limit_mod;
1665 limita = limita * limit_mod;
1666 //limitf = limitf * limit_mod;
1671 if (!g_minstagib && !g_ca && (!g_lms || autocvar_g_lms_regenerate))
1673 self.armorvalue = CalcRotRegen(self.armorvalue, mina, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxa, autocvar_g_balance_armor_rot, autocvar_g_balance_armor_rotlinear, rot_mod * frametime * (time > self.pauserotarmor_finished), limita);
1674 self.health = CalcRotRegen(self.health, minh, autocvar_g_balance_health_regen, autocvar_g_balance_health_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxh, autocvar_g_balance_health_rot, autocvar_g_balance_health_rotlinear, rot_mod * frametime * (time > self.pauserothealth_finished), limith);
1676 // if player rotted to death... die!
1678 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
1681 if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
1682 self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished) * (self.items & IT_FUEL_REGEN != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, rot_mod * frametime * (time > self.pauserotfuel_finished), limitf);
1685 float zoomstate_set;
1686 void SetZoomState(float z)
1688 if(z != self.zoomstate)
1691 ClientData_Touch(self);
1696 void GetPressedKeys(void) {
1697 MUTATOR_CALLHOOK(GetPressedKeys);
1698 if (self.movement_x > 0) // get if movement keys are pressed
1699 { // forward key pressed
1700 self.pressedkeys |= KEY_FORWARD;
1701 self.pressedkeys &~= KEY_BACKWARD;
1703 else if (self.movement_x < 0)
1704 { // backward key pressed
1705 self.pressedkeys |= KEY_BACKWARD;
1706 self.pressedkeys &~= KEY_FORWARD;
1710 self.pressedkeys &~= KEY_FORWARD;
1711 self.pressedkeys &~= KEY_BACKWARD;
1714 if (self.movement_y > 0)
1715 { // right key pressed
1716 self.pressedkeys |= KEY_RIGHT;
1717 self.pressedkeys &~= KEY_LEFT;
1719 else if (self.movement_y < 0)
1720 { // left key pressed
1721 self.pressedkeys |= KEY_LEFT;
1722 self.pressedkeys &~= KEY_RIGHT;
1726 self.pressedkeys &~= KEY_RIGHT;
1727 self.pressedkeys &~= KEY_LEFT;
1730 if (self.BUTTON_JUMP) // get if jump and crouch keys are pressed
1731 self.pressedkeys |= KEY_JUMP;
1733 self.pressedkeys &~= KEY_JUMP;
1734 if (self.BUTTON_CROUCH)
1735 self.pressedkeys |= KEY_CROUCH;
1737 self.pressedkeys &~= KEY_CROUCH;
1739 if (self.BUTTON_ATCK)
1740 self.pressedkeys |= KEY_ATCK;
1742 self.pressedkeys &~= KEY_ATCK;
1743 if (self.BUTTON_ATCK2)
1744 self.pressedkeys |= KEY_ATCK2;
1746 self.pressedkeys &~= KEY_ATCK2;
1750 ======================
1751 spectate mode routines
1752 ======================
1755 void SpectateCopy(entity spectatee) {
1757 MUTATOR_CALLHOOK(SpectateCopy);
1758 self.armortype = spectatee.armortype;
1759 self.armorvalue = spectatee.armorvalue;
1760 self.ammo_cells = spectatee.ammo_cells;
1761 self.ammo_shells = spectatee.ammo_shells;
1762 self.ammo_nails = spectatee.ammo_nails;
1763 self.ammo_rockets = spectatee.ammo_rockets;
1764 self.ammo_fuel = spectatee.ammo_fuel;
1765 self.clip_load = spectatee.clip_load;
1766 self.clip_size = spectatee.clip_size;
1767 self.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
1768 self.health = spectatee.health;
1770 self.items = spectatee.items;
1771 self.last_pickup = spectatee.last_pickup;
1772 self.hit_time = spectatee.hit_time;
1773 self.metertime = spectatee.metertime;
1774 self.strength_finished = spectatee.strength_finished;
1775 self.invincible_finished = spectatee.invincible_finished;
1776 self.pressedkeys = spectatee.pressedkeys;
1777 WEPSET_COPY_EE(self, spectatee);
1778 self.switchweapon = spectatee.switchweapon;
1779 self.switchingweapon = spectatee.switchingweapon;
1780 self.weapon = spectatee.weapon;
1781 self.nex_charge = spectatee.nex_charge;
1782 self.nex_chargepool_ammo = spectatee.nex_chargepool_ammo;
1783 self.hagar_load = spectatee.hagar_load;
1784 self.minelayer_mines = spectatee.minelayer_mines;
1785 self.punchangle = spectatee.punchangle;
1786 self.view_ofs = spectatee.view_ofs;
1787 self.velocity = spectatee.velocity;
1788 self.dmg_take = spectatee.dmg_take;
1789 self.dmg_save = spectatee.dmg_save;
1790 self.dmg_inflictor = spectatee.dmg_inflictor;
1791 self.v_angle = spectatee.v_angle;
1792 self.angles = spectatee.v_angle;
1793 if(!self.BUTTON_USE)
1794 self.fixangle = TRUE;
1795 setorigin(self, spectatee.origin);
1796 setsize(self, spectatee.mins, spectatee.maxs);
1797 SetZoomState(spectatee.zoomstate);
1799 anticheat_spectatecopy(spectatee);
1800 self.hud = spectatee.hud;
1801 if(spectatee.vehicle)
1803 self.fixangle = FALSE;
1804 //self.velocity = spectatee.vehicle.velocity;
1805 self.vehicle_health = spectatee.vehicle_health;
1806 self.vehicle_shield = spectatee.vehicle_shield;
1807 self.vehicle_energy = spectatee.vehicle_energy;
1808 self.vehicle_ammo1 = spectatee.vehicle_ammo1;
1809 self.vehicle_ammo2 = spectatee.vehicle_ammo2;
1810 self.vehicle_reload1 = spectatee.vehicle_reload1;
1811 self.vehicle_reload2 = spectatee.vehicle_reload2;
1815 WriteByte (MSG_ONE, SVC_SETVIEWANGLES);
1816 WriteAngle(MSG_ONE, spectatee.v_angle_x);
1817 WriteAngle(MSG_ONE, spectatee.v_angle_y);
1818 WriteAngle(MSG_ONE, spectatee.v_angle_z);
1820 //WriteByte (MSG_ONE, SVC_SETVIEW);
1821 // WriteEntity(MSG_ONE, self);
1822 //makevectors(spectatee.v_angle);
1823 //setorigin(self, spectatee.origin - v_forward * 400 + v_up * 300);*/
1827 float SpectateUpdate() {
1831 if (self == self.enemy)
1834 if(self.enemy.classname != "player")
1837 SpectateCopy(self.enemy);
1845 if(self.enemy.classname != "player")
1847 /*if(self.enemy.vehicle)
1851 WriteByte(MSG_ONE, SVC_SETVIEW);
1852 WriteEntity(MSG_ONE, self.enemy);
1853 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1855 self.movetype = MOVETYPE_NONE;
1856 accuracy_resend(self);
1861 WriteByte(MSG_ONE, SVC_SETVIEW);
1862 WriteEntity(MSG_ONE, self.enemy);
1863 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1864 self.movetype = MOVETYPE_NONE;
1865 accuracy_resend(self);
1867 if(!SpectateUpdate())
1868 PutObserverInServer();
1873 float Spectate(entity pl)
1875 if(g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer)
1876 if(pl.team != self.team)
1880 return SpectateSet();
1883 // Returns next available player to spectate if g_ca_spectate_enemies == 0
1884 entity CA_SpectateNext(entity start) {
1885 if (start.team == self.team) {
1890 // continue from current player
1891 while(other && other.team != self.team) {
1892 other = find(other, classname, "player");
1896 // restart from begining
1897 other = find(other, classname, "player");
1898 while(other && other.team != self.team) {
1899 other = find(other, classname, "player");
1906 float SpectateNext()
1908 other = find(self.enemy, classname, "player");
1910 if (g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer) {
1911 // CA and ca players when spectating enemies is forbidden
1912 other = CA_SpectateNext(other);
1914 // other modes and ca spectators or spectating enemies is allowed
1916 other = find(other, classname, "player");
1922 return SpectateSet();
1925 float SpectatePrev()
1927 // NOTE: chain order is from the highest to the lower entnum (unlike find)
1928 other = findchain(classname, "player");
1929 if not(other) // no player
1932 entity first = other;
1933 // skip players until current spectated player
1935 while(other && other != self.enemy)
1936 other = other.chain;
1938 if (g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer)
1940 do { other = other.chain; }
1941 while(other && other.team != self.team);
1946 while(other.team != self.team)
1947 other = other.chain;
1948 if(other == self.enemy)
1955 other = other.chain;
1960 return SpectateSet();
1965 ShowRespawnCountdown()
1967 Update a respawn countdown display.
1970 void ShowRespawnCountdown()
1973 if(self.deadflag == DEAD_NO) // just respawned?
1977 number = ceil(self.respawn_time - time);
1980 if(number <= self.respawn_countdown)
1982 self.respawn_countdown = number - 1;
1983 if(ceil(self.respawn_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
1984 Send_Notification(NOTIF_ONE, self, MSG_ANNCE, Announcer_PickNumber(number));
1989 void LeaveSpectatorMode()
1993 if(nJoinAllowed(self))
1995 if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || (self.wasplayer && autocvar_g_changeteam_banned) || self.team_forced > 0)
1997 self.classname = "player";
1999 if(autocvar_g_campaign || autocvar_g_balance_teams)
2000 { JoinBestTeam(self, FALSE, TRUE); }
2002 if(autocvar_g_campaign)
2003 { campaign_bots_may_start = 1; }
2005 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_PREVENT_JOIN);
2007 PutClientInServer();
2009 if(IS_PLAYER(self)) { Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_PLAY, self.netname); }
2012 stuffcmd(self, "menu_showteamselect\n");
2016 // Player may not join because g_maxplayers is set
2017 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_PREVENT);
2022 * Determines whether the player is allowed to join. This depends on cvar
2023 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
2024 * it checks whether the number of currently playing players exceeds g_maxplayers.
2025 * @return int number of free slots for players, 0 if none
2027 float nJoinAllowed(entity ignore) {
2029 // this is called that way when checking if anyone may be able to join (to build qcstatus)
2030 // so report 0 free slots if restricted
2032 if(autocvar_g_forced_team_otherwise == "spectate")
2034 if(autocvar_g_forced_team_otherwise == "spectator")
2038 if(self.team_forced < 0)
2039 return 0; // forced spectators can never join
2041 // TODO simplify this
2043 float totalClients = 0;
2048 if (!autocvar_g_maxplayers)
2049 return maxclients - totalClients;
2051 float currentlyPlaying = 0;
2052 FOR_EACH_REALCLIENT(e)
2053 if(e.classname == "player" || e.caplayer == 1)
2054 currentlyPlaying += 1;
2056 if(currentlyPlaying < autocvar_g_maxplayers)
2057 return min(maxclients - totalClients, autocvar_g_maxplayers - currentlyPlaying);
2063 * Checks whether the client is an observer or spectator, if so, he will get kicked after
2064 * g_maxplayers_spectator_blocktime seconds
2066 void checkSpectatorBlock() {
2067 if(self.classname == "spectator" || self.classname == "observer") {
2068 if( time > (self.spectatortime + autocvar_g_maxplayers_spectator_blocktime) ) {
2069 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_QUIT_KICK_SPECTATING);
2075 void PrintWelcomeMessage()
2077 if(self.motd_actived_time == 0)
2079 if (autocvar_g_campaign) {
2080 if ((self.classname == "player" && self.BUTTON_INFO) || (self.classname != "player")) {
2081 self.motd_actived_time = time;
2082 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, campaign_message);
2085 if (self.BUTTON_INFO) {
2086 self.motd_actived_time = time;
2087 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, getwelcomemessage());
2091 else if(self.motd_actived_time > 0) // showing MOTD or campaign message
2093 if (autocvar_g_campaign) {
2094 if (self.BUTTON_INFO)
2095 self.motd_actived_time = time;
2096 else if ((time - self.motd_actived_time > 2) && self.classname == "player") { // hide it some seconds after BUTTON_INFO has been released
2097 self.motd_actived_time = 0;
2098 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
2101 if (self.BUTTON_INFO)
2102 self.motd_actived_time = time;
2103 else if (time - self.motd_actived_time > 2) { // hide it some seconds after BUTTON_INFO has been released
2104 self.motd_actived_time = 0;
2105 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
2109 else //if(self.motd_actived_time < 0) // just connected, motd is active
2111 if(self.BUTTON_INFO) // BUTTON_INFO hides initial MOTD
2112 self.motd_actived_time = -2; // wait until BUTTON_INFO gets released
2113 else if(self.motd_actived_time == -2 || IS_PLAYER(self) || time - self.jointime > autocvar_welcome_message_time)
2115 // instanctly hide MOTD
2116 self.motd_actived_time = 0;
2117 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
2122 void ObserverThink()
2124 float prefered_movetype;
2125 if (self.flags & FL_JUMPRELEASED) {
2126 if (self.BUTTON_JUMP && !self.version_mismatch) {
2127 self.flags &~= FL_JUMPRELEASED;
2128 self.flags |= FL_SPAWNING;
2129 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
2130 self.flags &~= FL_JUMPRELEASED;
2131 if(SpectateNext()) {
2132 self.classname = "spectator";
2135 prefered_movetype = ((!self.BUTTON_USE ? self.cvar_cl_clippedspectating : !self.cvar_cl_clippedspectating) ? MOVETYPE_FLY_WORLDONLY : MOVETYPE_NOCLIP);
2136 if (self.movetype != prefered_movetype)
2137 self.movetype = prefered_movetype;
2140 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
2141 self.flags |= FL_JUMPRELEASED;
2142 if(self.flags & FL_SPAWNING)
2144 self.flags &~= FL_SPAWNING;
2145 LeaveSpectatorMode();
2152 void SpectatorThink()
2154 if (self.flags & FL_JUMPRELEASED) {
2155 if (self.BUTTON_JUMP && !self.version_mismatch) {
2156 self.flags &~= FL_JUMPRELEASED;
2157 self.flags |= FL_SPAWNING;
2158 } else if(self.BUTTON_ATCK || self.impulse == 10 || self.impulse == 15 || self.impulse == 18 || self.impulse >= 200 && self.impulse <= 209) {
2159 self.flags &~= FL_JUMPRELEASED;
2160 if(SpectateNext()) {
2161 self.classname = "spectator";
2163 self.classname = "observer";
2164 PutClientInServer();
2167 } else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19 || self.impulse >= 220 && self.impulse <= 229) {
2168 self.flags &~= FL_JUMPRELEASED;
2169 if(SpectatePrev()) {
2170 self.classname = "spectator";
2172 self.classname = "observer";
2173 PutClientInServer();
2176 } else if (self.BUTTON_ATCK2) {
2177 self.flags &~= FL_JUMPRELEASED;
2178 self.classname = "observer";
2179 PutClientInServer();
2181 if(!SpectateUpdate())
2182 PutObserverInServer();
2185 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
2186 self.flags |= FL_JUMPRELEASED;
2187 if(self.flags & FL_SPAWNING)
2189 self.flags &~= FL_SPAWNING;
2190 LeaveSpectatorMode();
2194 if(!SpectateUpdate())
2195 PutObserverInServer();
2198 self.flags |= FL_CLIENT | FL_NOTARGET;
2203 if(self.classname != "player")
2208 vehicles_exit(VHEF_NORMAL);
2212 // a use key was pressed; call handlers
2213 MUTATOR_CALLHOOK(PlayerUseKey);
2220 Called every frame for each client before the physics are run
2223 .float usekeypressed;
2224 void() nexball_setstatus;
2226 void PlayerPreThink (void)
2228 WarpZone_PlayerPhysics_FixVAngle();
2230 self.stat_game_starttime = game_starttime;
2231 self.stat_round_starttime = round_starttime;
2232 self.stat_allow_oldnexbeam = autocvar_g_allow_oldnexbeam;
2233 self.stat_leadlimit = autocvar_leadlimit;
2237 // physics frames: update anticheat stuff
2238 anticheat_prethink();
2241 if(blockSpectators && frametime)
2242 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2243 checkSpectatorBlock();
2247 if(self.netname_previous != self.netname)
2249 if(autocvar_sv_eventlog)
2250 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
2251 if(self.netname_previous)
2252 strunzone(self.netname_previous);
2253 self.netname_previous = strzone(self.netname);
2257 if(self.version_nagtime)
2258 if(self.cvar_g_xonoticversion)
2259 if(time > self.version_nagtime)
2261 // don't notify git users
2262 if(strstr(self.cvar_g_xonoticversion, "git", 0) < 0 && strstr(self.cvar_g_xonoticversion, "autobuild", 0) < 0)
2264 if(strstr(autocvar_g_xonoticversion, "git", 0) >= 0 || strstr(autocvar_g_xonoticversion, "autobuild", 0) >= 0)
2266 // notify release users if connecting to git
2267 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2268 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_BETA, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
2273 r = vercmp(self.cvar_g_xonoticversion, autocvar_g_xonoticversion);
2276 // give users new version
2277 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Xonotic ", autocvar_g_xonoticversion, "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.org/^1!\n");
2278 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_OUTDATED, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
2282 // notify users about old server version
2283 print("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2284 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_OLD, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
2288 self.version_nagtime = 0;
2292 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2294 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_GODMODE_OFF, self.max_armorvalue);
2295 self.max_armorvalue = 0;
2299 if (TetrisPreFrame())
2303 MUTATOR_CALLHOOK(PlayerPreThink);
2305 if(!self.cvar_cl_newusekeysupported) // FIXME remove this - it was a stupid idea to begin with, we can JUST use the button
2307 if(self.BUTTON_USE && !self.usekeypressed)
2309 self.usekeypressed = self.BUTTON_USE;
2312 if(clienttype(self) == CLIENTTYPE_REAL)
2313 PrintWelcomeMessage();
2315 if(self.classname == "player") {
2317 CheckRules_Player();
2319 if (intermission_running)
2321 IntermissionThink (); // otherwise a button could be missed between
2322 return; // the think tics
2325 //don't allow the player to turn around while game is paused!
2326 if(timeout_status == TIMEOUT_ACTIVE) {
2327 // FIXME turn this into CSQC stuff
2328 self.v_angle = self.lastV_angle;
2329 self.angles = self.lastV_angle;
2330 self.fixangle = TRUE;
2335 if(self.weapon == WEP_NEX && autocvar_g_balance_nex_charge)
2337 self.weaponentity_glowmod_x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2338 self.weaponentity_glowmod_y = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2339 self.weaponentity_glowmod_z = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2341 if(self.nex_charge > autocvar_g_balance_nex_charge_animlimit)
2343 self.weaponentity_glowmod_x = self.weaponentity_glowmod_x + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2344 self.weaponentity_glowmod_y = self.weaponentity_glowmod_y + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2345 self.weaponentity_glowmod_z = self.weaponentity_glowmod_z + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2349 self.weaponentity_glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
2355 minstagib_ammocheck();
2357 if (self.deadflag != DEAD_NO)
2359 if(self.personal && g_race_qualifying)
2361 if(time > self.respawn_time)
2363 self.respawn_time = time + 1; // only retry once a second
2364 self.stat_respawn_time = self.respawn_time;
2371 float button_pressed;
2374 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2376 if (self.deadflag == DEAD_DYING)
2378 if(self.respawn_flags & RESPAWN_FORCE)
2379 self.deadflag = DEAD_RESPAWNING;
2380 else if(!button_pressed)
2381 self.deadflag = DEAD_DEAD;
2383 else if (self.deadflag == DEAD_DEAD)
2386 self.deadflag = DEAD_RESPAWNABLE;
2388 else if (self.deadflag == DEAD_RESPAWNABLE)
2391 self.deadflag = DEAD_RESPAWNING;
2393 else if (self.deadflag == DEAD_RESPAWNING)
2395 if(time > self.respawn_time)
2397 self.respawn_time = time + 1; // only retry once a second
2402 ShowRespawnCountdown();
2404 if(self.respawn_flags & RESPAWN_SILENT)
2405 self.stat_respawn_time = 0;
2407 self.stat_respawn_time = self.respawn_time;
2410 // if respawning, invert stat_respawn_time to indicate this, the client translates it
2411 if(self.deadflag == DEAD_RESPAWNING && self.stat_respawn_time > 0)
2412 self.stat_respawn_time *= -1;
2417 self.prevorigin = self.origin;
2419 float do_crouch = self.BUTTON_CROUCH;
2422 if(self.health <= g_bloodloss)
2426 if(self.freezetag_frozen)
2428 if(self.weapon == WEP_SHOTGUN && self.weaponentity.wframe == WFRAME_FIRE2 && time < self.weapon_nextthink)
2436 self.view_ofs = PL_CROUCH_VIEW_OFS;
2437 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2438 // setanim(self, self.anim_duck, FALSE, TRUE, TRUE); // this anim is BROKEN anyway
2445 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2446 if (!trace_startsolid)
2448 self.crouch = FALSE;
2449 self.view_ofs = PL_VIEW_OFS;
2450 setsize (self, PL_MIN, PL_MAX);
2455 if(self.health <= g_bloodloss && self.deadflag == DEAD_NO)
2457 if(self.bloodloss_timer < time)
2459 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2460 self.bloodloss_timer = time + 0.5 + random() * 0.5;
2466 GrapplingHookFrame();
2468 // LordHavoc: allow firing on move frames (sub-ticrate), this gives better timing on slow servers
2471 self.items &~= self.items_added;
2475 self.items_added = 0;
2476 if(self.items & IT_JETPACK)
2477 if(self.items & IT_FUEL_REGEN || self.ammo_fuel >= 0.01)
2478 self.items_added |= IT_FUEL;
2480 self.items |= self.items_added;
2485 // rot nex charge to the charge limit
2486 if(autocvar_g_balance_nex_charge_rot_rate && self.nex_charge > autocvar_g_balance_nex_charge_limit && self.nex_charge_rottime < time)
2487 self.nex_charge = bound(autocvar_g_balance_nex_charge_limit, self.nex_charge - autocvar_g_balance_nex_charge_rot_rate * frametime / W_TICSPERFRAME, 1);
2493 nexball_setstatus();
2496 secrets_setstatus();
2498 self.dmg_team = max(0, self.dmg_team - autocvar_g_teamdamage_resetspeed * frametime);
2500 //self.angles_y=self.v_angle_y + 90; // temp
2501 } else if(gameover) {
2502 if (intermission_running)
2503 IntermissionThink (); // otherwise a button could be missed between
2505 } else if(self.classname == "observer") {
2507 } else if(self.classname == "spectator") {
2512 SetZoomState(self.BUTTON_ZOOM || self.BUTTON_ZOOMSCRIPT || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX) || (self.BUTTON_ATCK2 && self.weapon == WEP_RIFLE && autocvar_g_balance_rifle_secondary == 0));
2514 float oldspectatee_status;
2515 oldspectatee_status = self.spectatee_status;
2516 if(self.classname == "spectator")
2517 self.spectatee_status = num_for_edict(self.enemy);
2518 else if(self.classname == "observer")
2519 self.spectatee_status = num_for_edict(self);
2521 self.spectatee_status = 0;
2522 if(self.spectatee_status != oldspectatee_status)
2524 ClientData_Touch(self);
2526 race_InitSpectator();
2529 if(self.teamkill_soundtime)
2530 if(time > self.teamkill_soundtime)
2532 self.teamkill_soundtime = 0;
2534 entity oldpusher, oldself;
2536 oldself = self; self = self.teamkill_soundsource;
2537 oldpusher = self.pusher; self.pusher = oldself;
2539 PlayerSound(playersound_teamshoot, CH_VOICE, VOICETYPE_LASTATTACKER_ONLY);
2541 self.pusher = oldpusher;
2545 if(self.taunt_soundtime)
2546 if(time > self.taunt_soundtime)
2548 self.taunt_soundtime = 0;
2549 PlayerSound(playersound_taunt, CH_VOICE, VOICETYPE_AUTOTAUNT);
2552 target_voicescript_next(self);
2554 // if a player goes unarmed after holding a loaded weapon, empty his clip size and remove the crosshair ammo ring
2556 self.clip_load = self.clip_size = 0;
2559 float isInvisibleString(string s)
2562 s = strdecolorize(s);
2563 for((i = 0), (n = strlen(s)); i < n; ++i)
2571 case 192: // charmap space
2572 if (!autocvar_utf8_enable)
2575 case 160: // space in unicode fonts
2576 case 0xE000 + 192: // utf8 charmap space
2577 if (autocvar_utf8_enable)
2590 Called every frame for each client after the physics are run
2593 .float idlekick_lasttimeleft;
2594 void PlayerPostThink (void)
2596 // Savage: Check for nameless players
2597 if (isInvisibleString(self.netname)) {
2598 self.netname = "Player";
2599 stuffcmd(self, strcat("name ", self.netname, substring(ftos(random()), 2, -1), "\n"));
2602 if(sv_maxidle && frametime) // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2604 if (time - self.parm_idlesince < 1) // instead of (time == self.parm_idlesince) to support sv_maxidle <= 10
2606 if(self.idlekick_lasttimeleft) { self.idlekick_lasttimeleft = 0; }
2611 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
2612 if(timeleft == min(10, sv_maxidle - 1)) // - 1 to support sv_maxidle <= 10
2614 if(!self.idlekick_lasttimeleft)
2615 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_DISCONNECT_IDLING, timeleft);
2619 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_KICK_IDLING, self.netname);
2623 else if(timeleft <= 10)
2625 if(timeleft != self.idlekick_lasttimeleft)
2626 Send_Notification(NOTIF_ONE, self, MSG_ANNCE, Announcer_PickNumber(timeleft));
2627 self.idlekick_lasttimeleft = timeleft;
2633 if(self.impulse == 100)
2635 if (!TetrisPostFrame())
2641 //CheckPlayerJump();
2643 if(self.classname == "player") {
2644 CheckRules_Player();
2648 if (intermission_running)
2649 return; // intermission or finale
2659 for(i = 0; i < 1000; ++i)
2662 end = self.origin + '0 0 1024' + 512 * randomvec();
2663 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
2664 if(trace_fraction < 1)
2665 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
2667 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");
2673 //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);
2675 if(self.waypointsprite_attachedforcarrier)
2676 WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent));
2680 if((g_cts || g_race) && self.cvar_cl_allow_uidtracking == 1 && self.cvar_cl_allow_uid2name == 1)
2682 if not(self.stored_netname)
2683 self.stored_netname = strzone(uid2name(self.crypto_idfp));
2684 if(self.stored_netname != self.netname)
2686 db_put(ServerProgsDB, strcat("/uid2name/", self.crypto_idfp), self.netname);
2687 strunzone(self.stored_netname);
2688 self.stored_netname = strzone(self.netname);
2694 dprint(sprintf("%f %.6f\n", time, race_GetFractionalLapCount(self)));
2697 CSQCMODEL_AUTOUPDATE();