3 float autocvar_g_balance_kill_delay;
4 float autocvar_g_balance_kill_antispam;
6 // set when showing a kill countdown
8 .int killindicator_teamchange;
10 void ClientKill_Now_TeamChange(entity this);
11 void ClientKill_Now(entity this);
12 void KillIndicator_Think(entity this);
13 void ClientKill_TeamChange(entity this, float targetteam); // 0 = don't change, -1 = auto, -2 = spec
14 void ClientKill_Silent(entity this, float _delay);
15 void ClientKill(entity this);