1 // =========================================================
2 // Server side networked commands code, reworked by Samual
3 // Last updated: December 28th, 2011
4 // =========================================================
6 float SV_ParseClientCommand_floodcheck()
8 if (!timeout_status) // not while paused
10 if(time <= (self.cmd_floodtime + autocvar_sv_clientcommand_antispam_time))
12 self.cmd_floodcount += 1;
13 if(self.cmd_floodcount > autocvar_sv_clientcommand_antispam_count) { return FALSE; } // too much spam, halt
17 self.cmd_floodtime = time;
18 self.cmd_floodcount = 1;
21 return TRUE; // continue, as we're not flooding yet
25 // =======================
26 // Command Sub-Functions
27 // =======================
29 void ClientCommand_autoswitch(float request, float argc)
33 case CMD_REQUEST_COMMAND:
37 self.autoswitch = InterpretBoolean(argv(1));
38 sprint(self, strcat("^1autoswitch is currently turned ", (self.autoswitch ? "on" : "off"), ".\n"));
44 sprint(self, "Incorrect parameters for ^2autoswitch^7\n");
45 case CMD_REQUEST_USAGE:
47 sprint(self, "\nUsage:^3 cmd autoswitch selection\n");
48 sprint(self, " Where 'selection' controls if autoswitch is on or off.\n");
54 void ClientCommand_checkfail(float request, string command) // internal command, used only by code
58 case CMD_REQUEST_COMMAND:
60 printf("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
62 return; // never fall through to usage
66 sprint(self, "Incorrect parameters for ^2checkfail^7\n");
67 case CMD_REQUEST_USAGE:
69 sprint(self, "\nUsage:^3 cmd checkfail <message>\n");
70 sprint(self, " Where 'message' is the message reported by client about the fail.\n");
76 void ClientCommand_clientversion(float request, float argc) // internal command, used only by code
80 case CMD_REQUEST_COMMAND:
86 self.version = ((argv(1) == "$gameversion") ? 1 : stof(argv(1)));
88 if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max)
90 self.version_mismatch = 1;
91 ClientKill_TeamChange(-2); // observe
93 else if(autocvar_g_campaign || autocvar_g_balance_teams)
95 //JoinBestTeam(self, FALSE, TRUE);
97 else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0))
99 self.classname = "observer"; // really?
100 stuffcmd(self, "menu_showteamselect\n");
109 sprint(self, "Incorrect parameters for ^2clientversion^7\n");
110 case CMD_REQUEST_USAGE:
112 sprint(self, "\nUsage:^3 cmd clientversion version\n");
113 sprint(self, " Where 'version' is the game version reported by self.\n");
119 void ClientCommand_mv_getpicture(float request, float argc) // internal command, used only by code
123 case CMD_REQUEST_COMMAND:
127 if(intermission_running)
128 MapVote_SendPicture(stof(argv(1)));
135 sprint(self, "Incorrect parameters for ^2mv_getpicture^7\n");
136 case CMD_REQUEST_USAGE:
138 sprint(self, "\nUsage:^3 cmd mv_getpicture mapid\n");
139 sprint(self, " Where 'mapid' is the id number of the map to request an image of on the map vote selection menu.\n");
145 void ClientCommand_join(float request)
149 case CMD_REQUEST_COMMAND:
153 if(!IS_PLAYER(self) && !lockteams)
155 if(nJoinAllowed(self))
157 if(autocvar_g_campaign) { campaign_bots_may_start = 1; }
159 self.classname = "player";
160 PlayerScore_Clear(self);
161 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_PREVENT_JOIN);
162 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_PLAY, self.netname);
167 //player may not join because of g_maxplayers is set
168 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_PREVENT);
172 return; // never fall through to usage
176 case CMD_REQUEST_USAGE:
178 sprint(self, "\nUsage:^3 cmd join\n");
179 sprint(self, " No arguments required.\n");
185 void ClientCommand_mobedit(float request, float argc)
189 case CMD_REQUEST_COMMAND:
191 if(argv(1) && argv(2))
193 makevectors(self.v_angle);
194 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 100, MOVE_NORMAL, self);
196 if(!autocvar_g_monsters_edit) { sprint(self, "Monster property editing is not enabled.\n"); return; }
197 if(trace_ent.flags & FL_MONSTER)
199 if(trace_ent.realowner != self) { sprint(self, "That monster does not belong to you.\n"); return; }
204 if(trace_ent.monsterid != MON_MAGE)
205 trace_ent.skin = stof(argv(2));
210 trace_ent.monster_moveflags = stof(argv(2));
218 sprint(self, "Incorrect parameters for ^2mobedit^7\n");
219 case CMD_REQUEST_USAGE:
221 sprint(self, "\nUsage:^3 cmd mobedit [argument]\n");
222 sprint(self, " Where 'argument' can be skin or movetarget.\n");
223 sprint(self, " Aim at your monster to edit its properties.\n");
229 void ClientCommand_mobkill(float request)
233 case CMD_REQUEST_COMMAND:
235 makevectors(self.v_angle);
236 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 100, MOVE_NORMAL, self);
238 if(trace_ent.flags & FL_MONSTER)
240 if(trace_ent.realowner != self)
242 sprint(self, "That monster does not belong to you.\n");
245 sprint(self, strcat("Your pet '", trace_ent.monster_name, "' has been brutally mutilated.\n"));
246 Damage (trace_ent, world, world, trace_ent.health + trace_ent.max_health + 200, DEATH_KILL, trace_ent.origin, '0 0 0');
252 sprint(self, "Incorrect parameters for ^2mobkill^7\n");
253 case CMD_REQUEST_USAGE:
255 sprint(self, "\nUsage:^3 cmd mobkill\n");
256 sprint(self, " Aim at your monster to kill it.\n");
262 void ClientCommand_mobspawn(float request, float argc)
266 case CMD_REQUEST_COMMAND:
272 moveflag = (argv(2) ? stof(argv(2)) : 1); // follow owner if not defined
273 tospawn = strtolower(argv(1));
275 if(tospawn == "list")
277 sprint(self, monsterlist_reply);
281 if(autocvar_g_monsters_max <= 0 || autocvar_g_monsters_max_perplayer <= 0) { sprint(self, "Monster spawning is disabled.\n"); return; }
282 else if(!IS_PLAYER(self)) { sprint(self, "You can't spawn monsters while spectating.\n"); return; }
283 else if(MUTATOR_CALLHOOK(AllowMobSpawning)) { sprint(self, "Monster spawning is currently disabled by a mutator.\n"); return; }
284 else if(!autocvar_g_monsters) { Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_MONSTERS_DISABLED); return; }
285 else if(self.vehicle) { sprint(self, "You can't spawn monsters while driving a vehicle.\n"); return; }
286 else if(self.frozen) { sprint(self, "You can't spawn monsters while frozen.\n"); return; }
287 else if(autocvar_g_campaign) { sprint(self, "You can't spawn monsters in campaign mode.\n"); return; }
288 else if(self.deadflag != DEAD_NO) { sprint(self, "You can't spawn monsters while dead.\n"); return; }
289 else if(self.monstercount >= autocvar_g_monsters_max_perplayer) { sprint(self, "You have spawned too many monsters, kill some before trying to spawn any more.\n"); return; }
290 else if(totalspawned >= autocvar_g_monsters_max) { sprint(self, "The global maximum monster count has been reached, kill some before trying to spawn any more.\n"); return; }
291 else if(tospawn != "")
296 for(i = MON_FIRST; i <= MON_LAST; ++i)
298 mon = get_monsterinfo(i);
299 if(mon.netname == tospawn)
308 self.monstercount += 1;
311 makevectors(self.v_angle);
312 WarpZone_TraceBox (CENTER_OR_VIEWOFS(self), PL_MIN, PL_MAX, CENTER_OR_VIEWOFS(self) + v_forward * 150, TRUE, self);
313 //WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 150, MOVE_NORMAL, self);
315 e = spawnmonster(tospawn, 0, self, self, trace_endpos, FALSE, moveflag);
317 sprint(self, strcat("Spawned ", e.monster_name, "\n"));
325 sprint(self, "Incorrect parameters for ^2mobspawn^7\n");
326 case CMD_REQUEST_USAGE:
328 sprint(self, "\nUsage:^3 cmd mobspawn <random> <monster> [movetype]\n");
329 sprint(self, " See 'cmd mobspawn list' for available monsters.\n");
330 sprint(self, " Argument 'random' spawns a random monster.\n");
331 sprint(self, " Monster will follow the owner if second argument is not defined.\n");
337 void ClientCommand_ready(float request) // todo: anti-spam for toggling readyness
341 case CMD_REQUEST_COMMAND:
345 if(warmup_stage || autocvar_sv_ready_restart || g_race_qualifying == 2)
347 if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable)
349 if(time < game_starttime) // game is already restarting
351 if (self.ready) // toggle
354 bprint(self.netname, "^2 is ^1NOT^2 ready\n");
359 bprint(self.netname, "^2 is ready\n");
362 // cannot reset the game while a timeout is active!
366 sprint(self, "^1Game has already been restarted\n");
370 return; // never fall through to usage
374 case CMD_REQUEST_USAGE:
376 sprint(self, "\nUsage:^3 cmd ready\n");
377 sprint(self, " No arguments required.\n");
383 void ClientCommand_say(float request, float argc, string command)
387 case CMD_REQUEST_COMMAND:
389 if(argc >= 2) { Say(self, FALSE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
390 return; // never fall through to usage
394 case CMD_REQUEST_USAGE:
396 sprint(self, "\nUsage:^3 cmd say <message>\n");
397 sprint(self, " Where 'message' is the string of text to say.\n");
403 void ClientCommand_say_team(float request, float argc, string command)
407 case CMD_REQUEST_COMMAND:
409 if(argc >= 2) { Say(self, TRUE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
410 return; // never fall through to usage
414 case CMD_REQUEST_USAGE:
416 sprint(self, "\nUsage:^3 cmd say_team <message>\n");
417 sprint(self, " Where 'message' is the string of text to say.\n");
423 void ClientCommand_selectteam(float request, float argc)
427 case CMD_REQUEST_COMMAND:
434 if(self.team_forced <= 0)
441 case "red": selection = NUM_TEAM_1; break;
442 case "blue": selection = NUM_TEAM_2; break;
443 case "yellow": selection = NUM_TEAM_3; break;
444 case "pink": selection = NUM_TEAM_4; break;
445 case "auto": selection = (-1); break;
447 default: selection = 0; break;
452 if(self.team == selection && self.deadflag == DEAD_NO)
453 sprint(self, "^7You already are on that team.\n");
454 else if(self.wasplayer && autocvar_g_changeteam_banned)
455 sprint(self, "^1You cannot change team, forbidden by the server.\n");
458 if(autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
461 if(!TeamSmallerEqThanTeam(selection, self.team, self))
463 sprint(self, "Cannot change to a larger/better/shinier team\n");
467 ClientKill_TeamChange(selection);
472 sprint(self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n");
474 sprint(self, "^7selectteam can not be used as your team is forced\n");
476 sprint(self, "^7selectteam can only be used in teamgames\n");
483 sprint(self, "Incorrect parameters for ^2selectteam^7\n");
484 case CMD_REQUEST_USAGE:
486 sprint(self, "\nUsage:^3 cmd selectteam team\n");
487 sprint(self, " Where 'team' is the prefered team to try and join.\n");
488 sprint(self, " Full list of options here: \"red, blue, yellow, pink, auto\"\n");
494 void ClientCommand_selfstuff(float request, string command)
498 case CMD_REQUEST_COMMAND:
502 stuffcmd(self, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
508 sprint(self, "Incorrect parameters for ^2selectteam^7\n");
509 case CMD_REQUEST_USAGE:
511 sprint(self, "\nUsage:^3 cmd selfstuff <command>\n");
512 sprint(self, " Where 'command' is the string to be stuffed to your client.\n");
518 void ClientCommand_sentcvar(float request, float argc, string command)
522 case CMD_REQUEST_COMMAND:
529 if(argc == 2) // undefined cvar: use the default value on the server then
531 s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
542 sprint(self, "Incorrect parameters for ^2sentcvar^7\n");
543 case CMD_REQUEST_USAGE:
545 sprint(self, "\nUsage:^3 cmd sentcvar <cvar>\n");
546 sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n");
552 void ClientCommand_spectate(float request)
556 case CMD_REQUEST_COMMAND:
562 if(self.lms_spectate_warning)
564 // for the forfeit message...
565 self.lms_spectate_warning = 2;
566 // mark player as spectator
567 PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0));
571 self.lms_spectate_warning = 1;
572 sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
577 if(IS_PLAYER(self) && autocvar_sv_spectate == 1)
578 ClientKill_TeamChange(-2); // observe
580 // in CA, allow a dead player to move to spectators (without that, caplayer!=0 will be moved back to the player list)
581 // note: if arena game mode is ever done properly, this needs to be removed.
582 if(self.caplayer && (IS_SPEC(self) || IS_OBSERVER(self)))
584 sprint(self, "WARNING: you will spectate in the next round.\n");
588 return; // never fall through to usage
592 case CMD_REQUEST_USAGE:
594 sprint(self, "\nUsage:^3 cmd spectate\n");
595 sprint(self, " No arguments required.\n");
601 void ClientCommand_suggestmap(float request, float argc)
605 case CMD_REQUEST_COMMAND:
609 sprint(self, strcat(MapVote_Suggest(argv(1)), "\n"));
615 sprint(self, "Incorrect parameters for ^2suggestmap^7\n");
616 case CMD_REQUEST_USAGE:
618 sprint(self, "\nUsage:^3 cmd suggestmap map\n");
619 sprint(self, " Where 'map' is the name of the map to suggest.\n");
625 void ClientCommand_tell(float request, float argc, string command)
629 case CMD_REQUEST_COMMAND:
633 entity tell_to = GetIndexedEntity(argc, 1);
634 float tell_accepted = VerifyClientEntity(tell_to, TRUE, FALSE);
636 if(tell_accepted > 0) // the target is a real client
638 if(tell_to != self) // and we're allowed to send to them :D
640 Say(self, FALSE, tell_to, substring(command, argv_start_index(next_token), argv_end_index(-1) - argv_start_index(next_token)), TRUE);
643 else { print_to(self, "You can't ^2tell^7 a message to yourself."); return; }
645 else if(argv(1) == "#0")
647 trigger_magicear_processmessage_forallears(self, -1, world, substring(command, argv_start_index(next_token), argv_end_index(-1) - argv_start_index(next_token)));
650 else { print_to(self, strcat("tell: ", GetClientErrorString(tell_accepted, argv(1)), ".")); return; }
655 sprint(self, "Incorrect parameters for ^2tell^7\n");
656 case CMD_REQUEST_USAGE:
658 sprint(self, "\nUsage:^3 cmd tell client <message>\n");
659 sprint(self, " Where 'client' is the entity number or name of the player to send 'message' to.\n");
665 void ClientCommand_voice(float request, float argc, string command)
669 case CMD_REQUEST_COMMAND:
674 VoiceMessage(argv(1), substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2)));
676 VoiceMessage(argv(1), "");
683 sprint(self, "Incorrect parameters for ^2voice^7\n");
684 case CMD_REQUEST_USAGE:
686 sprint(self, "\nUsage:^3 cmd voice messagetype <soundname>\n");
687 sprint(self, " 'messagetype' is the type of broadcast to do, like team only or such,\n");
688 sprint(self, " and 'soundname' is the string/filename of the sound/voice message to play.\n");
694 /* use this when creating a new command, making sure to place it in alphabetical order... also,
695 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
696 void ClientCommand_(float request)
700 case CMD_REQUEST_COMMAND:
703 return; // never fall through to usage
707 case CMD_REQUEST_USAGE:
709 sprint(self, "\nUsage:^3 cmd \n");
710 sprint(self, " No arguments required.\n");
718 // =====================================
719 // Macro system for networked commands
720 // =====================================
722 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
723 #define CLIENT_COMMANDS(request,arguments,command) \
724 CLIENT_COMMAND("autoswitch", ClientCommand_autoswitch(request, arguments), "Whether or not to switch automatically when getting a better weapon") \
725 CLIENT_COMMAND("checkfail", ClientCommand_checkfail(request, command), "Report if a client-side check failed") \
726 CLIENT_COMMAND("clientversion", ClientCommand_clientversion(request, arguments), "Release version of the game") \
727 CLIENT_COMMAND("mv_getpicture", ClientCommand_mv_getpicture(request, arguments), "Retrieve mapshot picture from the server") \
728 CLIENT_COMMAND("join", ClientCommand_join(request), "Become a player in the game") \
729 CLIENT_COMMAND("mobedit", ClientCommand_mobedit(request, arguments), "Edit your monster's properties") \
730 CLIENT_COMMAND("mobkill", ClientCommand_mobkill(request), "Kills your monster") \
731 CLIENT_COMMAND("mobspawn", ClientCommand_mobspawn(request, arguments), "Spawn monsters infront of yourself") \
732 CLIENT_COMMAND("ready", ClientCommand_ready(request), "Qualify as ready to end warmup stage (or restart server if allowed)") \
733 CLIENT_COMMAND("say", ClientCommand_say(request, arguments, command), "Print a message to chat to all players") \
734 CLIENT_COMMAND("say_team", ClientCommand_say_team(request, arguments, command), "Print a message to chat to all team mates") \
735 CLIENT_COMMAND("selectteam", ClientCommand_selectteam(request, arguments), "Attempt to choose a team to join into") \
736 CLIENT_COMMAND("selfstuff", ClientCommand_selfstuff(request, command), "Stuffcmd a command to your own client") \
737 CLIENT_COMMAND("sentcvar", ClientCommand_sentcvar(request, arguments, command), "New system for sending a client cvar to the server") \
738 CLIENT_COMMAND("spectate", ClientCommand_spectate(request), "Become an observer") \
739 CLIENT_COMMAND("suggestmap", ClientCommand_suggestmap(request, arguments), "Suggest a map to the mapvote at match end") \
740 CLIENT_COMMAND("tell", ClientCommand_tell(request, arguments, command), "Send a message directly to a player") \
741 CLIENT_COMMAND("voice", ClientCommand_voice(request, arguments, command), "Send voice message via sound") \
744 void ClientCommand_macro_help()
746 #define CLIENT_COMMAND(name,function,description) \
747 { sprint(self, " ^2", name, "^7: ", description, "\n"); }
749 CLIENT_COMMANDS(0, 0, "")
750 #undef CLIENT_COMMAND
755 float ClientCommand_macro_command(float argc, string command)
757 #define CLIENT_COMMAND(name,function,description) \
758 { if(name == strtolower(argv(0))) { function; return TRUE; } }
760 CLIENT_COMMANDS(CMD_REQUEST_COMMAND, argc, command)
761 #undef CLIENT_COMMAND
766 float ClientCommand_macro_usage(float argc)
768 #define CLIENT_COMMAND(name,function,description) \
769 { if(name == strtolower(argv(1))) { function; return TRUE; } }
771 CLIENT_COMMANDS(CMD_REQUEST_USAGE, argc, "")
772 #undef CLIENT_COMMAND
777 void ClientCommand_macro_write_aliases(float fh)
779 #define CLIENT_COMMAND(name,function,description) \
780 { CMD_Write_Alias("qc_cmd_cmd", name, description); }
782 CLIENT_COMMANDS(0, 0, "")
783 #undef CLIENT_COMMAND
788 // ======================================
789 // Main Function Called By Engine (cmd)
790 // ======================================
791 // If this function exists, server game code parses clientcommand before the engine code gets it.
793 void SV_ParseClientCommand(string command)
795 // if we're banned, don't even parse the command
796 if(Ban_MaybeEnforceBanOnce(self))
799 float argc = tokenize_console(command);
801 // for the mutator hook system
802 cmd_name = strtolower(argv(0));
804 cmd_string = command;
806 // Guide for working with argc arguments by example:
807 // argc: 1 - 2 - 3 - 4
808 // argv: 0 - 1 - 2 - 3
809 // cmd vote - master - login - password
812 switch(strtolower(argv(0)))
814 // exempt commands which are not subject to floodcheck
815 case "begin": break; // handled by engine in host_cmd.c
816 case "download": break; // handled by engine in cl_parse.c
817 case "mv_getpicture": break; // handled by server in this file
818 case "pause": break; // handled by engine in host_cmd.c
819 case "prespawn": break; // handled by engine in host_cmd.c
820 case "sentcvar": break; // handled by server in this file
821 case "spawn": break; // handled by engine in host_cmd.c
824 if(SV_ParseClientCommand_floodcheck())
825 break; // "TRUE": continue, as we're not flooding yet
827 return; // "FALSE": not allowed to continue, halt // print("^1ERROR: ^7ANTISPAM CAUGHT: ", command, ".\n");
830 /* NOTE: should this be disabled? It can be spammy perhaps, but hopefully it's okay for now */
831 if(argv(0) == "help")
835 sprint(self, "\nClient networked commands:\n");
836 ClientCommand_macro_help();
838 sprint(self, "\nCommon networked commands:\n");
839 CommonCommand_macro_help(self);
841 sprint(self, "\nUsage:^3 cmd COMMAND...^7, where possible commands are listed above.\n");
842 sprint(self, "For help about a specific command, type cmd help COMMAND\n");
845 else if(CommonCommand_macro_usage(argc, self)) // Instead of trying to call a command, we're going to see detailed information about it
849 else if(ClientCommand_macro_usage(argc)) // same, but for normal commands now
854 else if(MUTATOR_CALLHOOK(SV_ParseClientCommand))
856 return; // handled by a mutator
858 else if(CheatCommand(argc))
860 return; // handled by server/cheats.qc
862 else if(CommonCommand_macro_command(argc, self, command))
864 return; // handled by server/command/common.qc
866 else if(ClientCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
868 return; // handled by one of the above ClientCommand_* functions
871 clientcommand(self, command);