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Clan Arena: make work team chat for killed players
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / cmd.qc
1 #include "cmd.qh"
2
3 #include <server/defs.qh>
4 #include <server/miscfunctions.qh>
5
6 #include <common/command/_mod.qh>
7
8 #include "common.qh"
9 #include "vote.qh"
10
11 #include "../campaign.qh"
12 #include "../cheats.qh"
13 #include "../client.qh"
14 #include "../player.qh"
15 #include "../ipban.qh"
16 #include "../mapvoting.qh"
17 #include "../scores.qh"
18 #include "../teamplay.qh"
19
20 #include <server/mutators/_mod.qh>
21 #include <common/gamemodes/_mod.qh>
22
23 #ifdef SVQC
24         #include <common/vehicles/all.qh>
25 #endif
26
27 #include <common/constants.qh>
28 #include <common/deathtypes/all.qh>
29 #include <common/effects/all.qh>
30 #include <common/mapinfo.qh>
31 #include <common/notifications/all.qh>
32 #include <common/physics/player.qh>
33 #include <common/teams.qh>
34 #include <common/util.qh>
35 #include <common/mapobjects/triggers.qh>
36
37 #include <common/minigames/sv_minigames.qh>
38
39 #include <common/monsters/_mod.qh>
40 #include <common/monsters/sv_spawn.qh>
41 #include <common/monsters/sv_monsters.qh>
42
43 #include <lib/warpzone/common.qh>
44
45 // =========================================================
46 //  Server side networked commands code, reworked by Samual
47 //  Last updated: December 28th, 2011
48 // =========================================================
49
50 bool SV_ParseClientCommand_floodcheck(entity this)
51 {
52         entity store = IS_CLIENT(this) ? CS(this) : this; // unfortunately, we need to store these on the client initially
53
54         if (!timeout_status)  // not while paused
55         {
56                 if (time <= (store.cmd_floodtime + autocvar_sv_clientcommand_antispam_time))
57                 {
58                         store.cmd_floodcount += 1;
59                         if (store.cmd_floodcount > autocvar_sv_clientcommand_antispam_count)   return false;  // too much spam, halt
60                 }
61                 else
62                 {
63                         store.cmd_floodtime = time;
64                         store.cmd_floodcount = 1;
65                 }
66         }
67         return true;  // continue, as we're not flooding yet
68 }
69
70
71 // =======================
72 //  Command Sub-Functions
73 // =======================
74
75 void ClientCommand_autoswitch(entity caller, int request, int argc)
76 {
77         switch (request)
78         {
79                 case CMD_REQUEST_COMMAND:
80                 {
81                         if (argv(1) != "")
82                         {
83                                 CS(caller).autoswitch = InterpretBoolean(argv(1));
84                                 sprint(caller, strcat("^1autoswitch is currently turned ", (CS(caller).autoswitch ? "on" : "off"), ".\n"));
85                                 return;
86                         }
87                 }
88
89                 default:
90                         sprint(caller, "Incorrect parameters for ^2autoswitch^7\n");
91                 case CMD_REQUEST_USAGE:
92                 {
93                         sprint(caller, "\nUsage:^3 cmd autoswitch selection\n");
94                         sprint(caller, "  Where 'selection' controls if autoswitch is on or off.\n");
95                         return;
96                 }
97         }
98 }
99
100 void ClientCommand_clientversion(entity caller, int request, int argc)  // internal command, used only by code
101 {
102         switch (request)
103         {
104                 case CMD_REQUEST_COMMAND:
105                 {
106                         if (argv(1) != "")
107                         {
108                                 if (IS_CLIENT(caller))
109                                 {
110                                         CS(caller).version = ((argv(1) == "$gameversion") ? 1 : stof(argv(1)));
111
112                                         if (CS(caller).version < autocvar_gameversion_min || CS(caller).version > autocvar_gameversion_max)
113                                         {
114                                                 CS(caller).version_mismatch = true;
115                                                 ClientKill_TeamChange(caller, -2);  // observe
116                                         }
117                                         else if (autocvar_g_campaign || autocvar_g_balance_teams)
118                                         {
119                                                 // JoinBestTeam(caller, false, true);
120                                         }
121                                         else if (teamplay && !autocvar_sv_spectate && !(caller.team_forced > 0))
122                                         {
123                                                 TRANSMUTE(Observer, caller);  // really?
124                                                 stuffcmd(caller, "menu_showteamselect\n");
125                                         }
126                                 }
127
128                                 return;
129                         }
130                 }
131
132                 default:
133                         sprint(caller, "Incorrect parameters for ^2clientversion^7\n");
134                 case CMD_REQUEST_USAGE:
135                 {
136                         sprint(caller, "\nUsage:^3 cmd clientversion version\n");
137                         sprint(caller, "  Where 'version' is the game version reported by caller.\n");
138                         return;
139                 }
140         }
141 }
142
143 void ClientCommand_mv_getpicture(entity caller, int request, int argc)  // internal command, used only by code
144 {
145         switch (request)
146         {
147                 case CMD_REQUEST_COMMAND:
148                 {
149                         if (argv(1) != "")
150                         {
151                                 if (intermission_running) MapVote_SendPicture(caller, stof(argv(1)));
152
153                                 return;
154                         }
155                 }
156
157                 default:
158                         sprint(caller, "Incorrect parameters for ^2mv_getpicture^7\n");
159                 case CMD_REQUEST_USAGE:
160                 {
161                         sprint(caller, "\nUsage:^3 cmd mv_getpicture mapid\n");
162                         sprint(caller, "  Where 'mapid' is the id number of the map to request an image of on the map vote selection menu.\n");
163                         return;
164                 }
165         }
166 }
167
168 void ClientCommand_join(entity caller, int request)
169 {
170         switch (request)
171         {
172                 case CMD_REQUEST_COMMAND:
173                 {
174                         if (!game_stopped)
175                         if (IS_CLIENT(caller) && !IS_PLAYER(caller))
176                         if (joinAllowed(caller))
177                                 Join(caller);
178
179                         return;  // never fall through to usage
180                 }
181
182                 default:
183                 case CMD_REQUEST_USAGE:
184                 {
185                         sprint(caller, "\nUsage:^3 cmd join\n");
186                         sprint(caller, "  No arguments required.\n");
187                         return;
188                 }
189         }
190 }
191
192 void ClientCommand_physics(entity caller, int request, int argc)
193 {
194         switch (request)
195         {
196                 case CMD_REQUEST_COMMAND:
197                 {
198                         string command = strtolower(argv(1));
199
200                         if (!autocvar_g_physics_clientselect)
201                         {
202                                 sprint(caller, "Client physics selection is currently disabled.\n");
203                                 return;
204                         }
205
206                         if (command == "list" || command == "help")
207                         {
208                                 sprint(caller, strcat("Available physics sets: \n\n", autocvar_g_physics_clientselect_options, " default\n"));
209                                 return;
210                         }
211
212                         if (Physics_Valid(command) || command == "default")
213                         {
214                                 stuffcmd(caller, strcat("\nseta cl_physics ", command, "\nsendcvar cl_physics\n"));
215                                 sprint(caller, strcat("^2Physics set successfully changed to ^3", command, "\n"));
216                                 return;
217                         }
218                 }
219
220                 default:
221                         sprint(caller, strcat("Current physics set: ^3", CS(caller).cvar_cl_physics, "\n"));
222                 case CMD_REQUEST_USAGE:
223                 {
224                         sprint(caller, "\nUsage:^3 cmd physics <physics>\n");
225                         sprint(caller, "  See 'cmd physics list' for available physics sets.\n");
226                         sprint(caller, "  Argument 'default' resets to standard physics.\n");
227                         return;
228                 }
229         }
230 }
231
232 void ClientCommand_ready(entity caller, int request)  // todo: anti-spam for toggling readyness
233 {
234         switch (request)
235         {
236                 case CMD_REQUEST_COMMAND:
237                 {
238                         if (IS_CLIENT(caller))
239                         {
240                                 if (warmup_stage || sv_ready_restart || g_race_qualifying == 2)
241                                 {
242                                         if (!readyrestart_happened || sv_ready_restart_repeatable)
243                                         {
244                                                 if (time < game_starttime) // game is already restarting
245                                                         return;
246                                                 if (caller.ready)            // toggle
247                                                 {
248                                                         caller.ready = false;
249                                                         if(IS_PLAYER(caller) || caller.caplayer == 1)
250                                                                 bprint(playername(caller, false), "^2 is ^1NOT^2 ready\n");
251                                                 }
252                                                 else
253                                                 {
254                                                         caller.ready = true;
255                                                         if(IS_PLAYER(caller) || caller.caplayer == 1)
256                                                                 bprint(playername(caller, false), "^2 is ready\n");
257                                                 }
258
259                                                 // cannot reset the game while a timeout is active!
260                                                 if (!timeout_status) ReadyCount();
261                                         }
262                                         else
263                                         {
264                                                 sprint(caller, "^1Game has already been restarted\n");
265                                         }
266                                 }
267                         }
268                         return;  // never fall through to usage
269                 }
270
271                 default:
272                 case CMD_REQUEST_USAGE:
273                 {
274                         sprint(caller, "\nUsage:^3 cmd ready\n");
275                         sprint(caller, "  No arguments required.\n");
276                         return;
277                 }
278         }
279 }
280
281 void ClientCommand_say(entity caller, int request, int argc, string command)
282 {
283         switch (request)
284         {
285                 case CMD_REQUEST_COMMAND:
286                 {
287                         if (argc >= 2)   Say(caller, false, NULL, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1);
288                         return;  // never fall through to usage
289                 }
290
291                 default:
292                 case CMD_REQUEST_USAGE:
293                 {
294                         sprint(caller, "\nUsage:^3 cmd say <message>\n");
295                         sprint(caller, "  Where 'message' is the string of text to say.\n");
296                         return;
297                 }
298         }
299 }
300
301 void ClientCommand_say_team(entity caller, int request, int argc, string command)
302 {
303         switch (request)
304         {
305                 case CMD_REQUEST_COMMAND:
306                 {
307                         if (argc >= 2)
308                         {
309                                 string _classname = string_null;
310                                 if (!IS_PLAYER(caller) && caller.caplayer)
311                                 {
312                                         // CA: make work team chat for killed players
313                                         _classname = caller.classname;
314                                         caller.classname = STR_PLAYER;
315                                 }
316
317                                 Say(caller, true, NULL, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1);
318                                 if (_classname)
319                                         caller.classname = _classname;
320                         }
321                         return;  // never fall through to usage
322                 }
323
324                 default:
325                 case CMD_REQUEST_USAGE:
326                 {
327                         sprint(caller, "\nUsage:^3 cmd say_team <message>\n");
328                         sprint(caller, "  Where 'message' is the string of text to say.\n");
329                         return;
330                 }
331         }
332 }
333
334 .bool team_selected;
335 void ClientCommand_selectteam(entity caller, int request, int argc)
336 {
337         switch (request)
338         {
339                 case CMD_REQUEST_COMMAND:
340                 {
341                         if (argv(1) == "")
342                         {
343                                 return;
344                         }
345                         if (!IS_CLIENT(caller))
346                         {
347                                 return;
348                         }
349                         if (!teamplay)
350                         {
351                                 sprint(caller, "^7selectteam can only be used in teamgames\n");
352                                 return;
353                         }
354                         if (caller.team_forced > 0)
355                         {
356                                 sprint(caller, "^7selectteam can not be used as your team is forced\n");
357                                 return;
358                         }
359                         if (lockteams)
360                         {
361                                 sprint(caller, "^7The game has already begun, you must wait until the next map to be able to join a team.\n");
362                                 return;
363                         }
364                         float selection;
365                         switch (argv(1))
366                         {
367                                 case "red":
368                                 {
369                                         selection = NUM_TEAM_1;
370                                         break;
371                                 }
372                                 case "blue":
373                                 {
374                                         selection = NUM_TEAM_2;
375                                         break;
376                                 }
377                                 case "yellow":
378                                 {
379                                         selection = NUM_TEAM_3;
380                                         break;
381                                 }
382                                 case "pink":
383                                 {
384                                         selection = NUM_TEAM_4;
385                                         break;
386                                 }
387                                 case "auto":
388                                 {
389                                         selection = (-1);
390                                         break;
391                                 }
392                                 default:
393                                 {
394                                         return;
395                                 }
396                         }
397                         if (caller.team == selection && selection != -1 && !IS_DEAD(caller))
398                         {
399                                 sprint(caller, "^7You already are on that team.\n");
400                                 return;
401                         }
402                         if (CS(caller).wasplayer && autocvar_g_changeteam_banned)
403                         {
404                                 sprint(caller, "^1You cannot change team, forbidden by the server.\n");
405                                 return;
406                         }
407                         if ((selection != -1) && autocvar_g_balance_teams &&
408                                 autocvar_g_balance_teams_prevent_imbalance)
409                         {
410                                 entity balance = TeamBalance_CheckAllowedTeams(caller);
411                                 TeamBalance_GetTeamCounts(balance, caller);
412                                 if ((Team_IndexToBit(Team_TeamToIndex(selection)) &
413                                         TeamBalance_FindBestTeams(balance, caller, false)) == 0)
414                                 {
415                                         Send_Notification(NOTIF_ONE, caller, MSG_INFO, INFO_TEAMCHANGE_LARGERTEAM);
416                                         TeamBalance_Destroy(balance);
417                                         return;
418                                 }
419                                 TeamBalance_Destroy(balance);
420                         }
421                         ClientKill_TeamChange(caller, selection);
422                         if (!IS_PLAYER(caller))
423                         {
424                                 caller.team_selected = true; // avoids asking again for team selection on join
425                         }
426                         return;
427                 }
428                 default:
429                         sprint(caller, "Incorrect parameters for ^2selectteam^7\n");
430                 case CMD_REQUEST_USAGE:
431                 {
432                         sprint(caller, "\nUsage:^3 cmd selectteam team\n");
433                         sprint(caller, "  Where 'team' is the prefered team to try and join.\n");
434                         sprint(caller, "  Full list of options here: \"red, blue, yellow, pink, auto\"\n");
435                         return;
436                 }
437         }
438 }
439
440 void ClientCommand_selfstuff(entity caller, int request, string command)
441 {
442         switch (request)
443         {
444                 case CMD_REQUEST_COMMAND:
445                 {
446                         if (argv(1) != "")
447                         {
448                                 stuffcmd(caller, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
449                                 return;
450                         }
451                 }
452
453                 default:
454                         sprint(caller, "Incorrect parameters for ^2selfstuff^7\n");
455                 case CMD_REQUEST_USAGE:
456                 {
457                         sprint(caller, "\nUsage:^3 cmd selfstuff <command>\n");
458                         sprint(caller, "  Where 'command' is the string to be stuffed to your client.\n");
459                         return;
460                 }
461         }
462 }
463
464 void ClientCommand_sentcvar(entity caller, int request, int argc, string command)
465 {
466         switch (request)
467         {
468                 case CMD_REQUEST_COMMAND:
469                 {
470                         if (argv(1) != "")
471                         {
472                                 // float tokens;
473                                 string s;
474
475                                 if (argc == 2)  // undefined cvar: use the default value on the server then
476                                 {
477                                         s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
478                                         tokenize_console(s);
479                                 }
480
481                                 GetCvars(caller, CS(caller), 1);
482
483                                 return;
484                         }
485                 }
486
487                 default:
488                         sprint(caller, "Incorrect parameters for ^2sentcvar^7\n");
489                 case CMD_REQUEST_USAGE:
490                 {
491                         sprint(caller, "\nUsage:^3 cmd sentcvar <cvar>\n");
492                         sprint(caller, "  Where 'cvar' is the cvar plus arguments to send to the server.\n");
493                         return;
494                 }
495         }
496 }
497
498 void ClientCommand_spectate(entity caller, int request)
499 {
500         switch (request)
501         {
502                 case CMD_REQUEST_COMMAND:
503                 {
504                         if (!intermission_running && IS_CLIENT(caller))
505                         {
506                                 if((IS_SPEC(caller) || IS_OBSERVER(caller)) && argv(1) != "")
507                                 {
508                                         entity client = GetFilteredEntity(argv(1));
509                                         int spec_accepted = VerifyClientEntity(client, false, false);
510                                         if(spec_accepted > 0 && IS_PLAYER(client))
511                                         {
512                                                 if(Spectate(caller, client))
513                                                         return; // fall back to regular handling
514                                         }
515                                 }
516
517                                 int mutator_returnvalue = MUTATOR_CALLHOOK(ClientCommand_Spectate, caller);
518
519                                 if (mutator_returnvalue == MUT_SPECCMD_RETURN) return;
520
521                                 if ((IS_PLAYER(caller) || mutator_returnvalue == MUT_SPECCMD_FORCE))
522                                 if (autocvar_sv_spectate == 1)
523                                         ClientKill_TeamChange(caller, -2); // observe
524                         }
525                         return; // never fall through to usage
526                 }
527
528                 default:
529                 case CMD_REQUEST_USAGE:
530                 {
531                         sprint(caller, "\nUsage:^3 cmd spectate <client>\n");
532                         sprint(caller, "  Where 'client' can be the player to spectate.\n");
533                         return;
534                 }
535         }
536 }
537
538 void ClientCommand_suggestmap(entity caller, int request, int argc)
539 {
540         switch (request)
541         {
542                 case CMD_REQUEST_COMMAND:
543                 {
544                         if (argv(1) != "")
545                         {
546                                 sprint(caller, strcat(MapVote_Suggest(caller, argv(1)), "\n"));
547                                 return;
548                         }
549                 }
550
551                 default:
552                         sprint(caller, "Incorrect parameters for ^2suggestmap^7\n");
553                 case CMD_REQUEST_USAGE:
554                 {
555                         sprint(caller, "\nUsage:^3 cmd suggestmap map\n");
556                         sprint(caller, "  Where 'map' is the name of the map to suggest.\n");
557                         return;
558                 }
559         }
560 }
561
562 void ClientCommand_tell(entity caller, int request, int argc, string command)
563 {
564         switch (request)
565         {
566                 case CMD_REQUEST_COMMAND:
567                 {
568                         if (argc >= 3)
569                         {
570                                 if(!IS_CLIENT(caller) && IS_REAL_CLIENT(caller)) // connecting
571                                 {
572                                         print_to(caller, "You can't ^2tell^7 a message while connecting.");
573                                         return;
574                                 }
575
576                                 entity tell_to = GetIndexedEntity(argc, 1);
577                                 float tell_accepted = VerifyClientEntity(tell_to, true, false);
578
579                                 if (tell_accepted > 0)   // the target is a real client
580                                 {
581                                         if (tell_to != caller) // and we're allowed to send to them :D
582                                         {
583                                                 // workaround for argv indexes indexing ascii chars instead of utf8 chars
584                                                 // In this case when the player name contains utf8 chars
585                                                 // the message gets partially trimmed in the beginning.
586                                                 // Potentially this bug affects any substring call that uses
587                                                 // argv_start_index and argv_end_index.
588
589                                                 string utf8_enable_save = cvar_string("utf8_enable");
590                                                 cvar_set("utf8_enable", "0");
591                                                 string msg = substring(command, argv_start_index(next_token), argv_end_index(-1) - argv_start_index(next_token));
592                                                 cvar_set("utf8_enable", utf8_enable_save);
593
594                                                 Say(caller, false, tell_to, msg, true);
595                                                 return;
596                                         }
597                                         else { print_to(caller, "You can't ^2tell^7 a message to yourself."); return; }
598                                 }
599                                 else if (argv(1) == "#0")
600                                 {
601                                         trigger_magicear_processmessage_forallears(caller, -1, NULL, substring(command, argv_start_index(next_token), argv_end_index(-1) - argv_start_index(next_token)));
602                                         return;
603                                 }
604                                 else { print_to(caller, strcat("tell: ", GetClientErrorString(tell_accepted, argv(1)), ".")); return; }
605                         }
606                 }
607
608                 default:
609                         sprint(caller, "Incorrect parameters for ^2tell^7\n");
610                 case CMD_REQUEST_USAGE:
611                 {
612                         sprint(caller, "\nUsage:^3 cmd tell client <message>\n");
613                         sprint(caller, "  Where 'client' is the entity number or name of the player to send 'message' to.\n");
614                         return;
615                 }
616         }
617 }
618
619 void ClientCommand_voice(entity caller, int request, int argc, string command)
620 {
621         switch (request)
622         {
623                 case CMD_REQUEST_COMMAND:
624                 {
625                         if (argv(1) != "")
626                         {
627                                 entity e = GetVoiceMessage(argv(1));
628                                 if (!e)
629                                 {
630                                         sprint(caller, sprintf("Invalid voice. Use one of: %s\n", allvoicesamples));
631                                         return;
632                                 }
633                                 string msg = "";
634                                 if (argc >= 3)
635                                         msg = substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2));
636                                 VoiceMessage(caller, e, msg);
637
638                                 return;
639                         }
640                 }
641
642                 default:
643                         sprint(caller, "Incorrect parameters for ^2voice^7\n");
644                 case CMD_REQUEST_USAGE:
645                 {
646                         sprint(caller, "\nUsage:^3 cmd voice messagetype <soundname>\n");
647                         sprint(caller, "  'messagetype' is the type of broadcast to do, like team only or such,\n");
648                         sprint(caller, "  and 'soundname' is the string/filename of the sound/voice message to play.\n");
649                         return;
650                 }
651         }
652 }
653
654 /* use this when creating a new command, making sure to place it in alphabetical order... also,
655 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
656 void ClientCommand_(entity caller, int request)
657 {
658     switch(request)
659     {
660         case CMD_REQUEST_COMMAND:
661         {
662
663             return; // never fall through to usage
664         }
665
666         default:
667         case CMD_REQUEST_USAGE:
668         {
669             sprint(caller, "\nUsage:^3 cmd \n");
670             sprint(caller, "  No arguments required.\n");
671             return;
672         }
673     }
674 }
675 */
676
677
678 // =====================================
679 //  Macro system for networked commands
680 // =====================================
681
682 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
683 #define CLIENT_COMMANDS(ent, request, arguments, command) \
684         CLIENT_COMMAND("autoswitch", ClientCommand_autoswitch(ent, request, arguments), "Whether or not to switch automatically when getting a better weapon") \
685         CLIENT_COMMAND("clientversion", ClientCommand_clientversion(ent, request, arguments), "Release version of the game") \
686         CLIENT_COMMAND("join", ClientCommand_join(ent, request), "Become a player in the game") \
687         CLIENT_COMMAND("minigame", ClientCommand_minigame(ent, request, arguments, command), "Start a minigame") \
688         CLIENT_COMMAND("mv_getpicture", ClientCommand_mv_getpicture(ent, request, arguments), "Retrieve mapshot picture from the server") \
689         CLIENT_COMMAND("physics", ClientCommand_physics(ent, request, arguments), "Change physics set") \
690         CLIENT_COMMAND("ready", ClientCommand_ready(ent, request), "Qualify as ready to end warmup stage (or restart server if allowed)") \
691         CLIENT_COMMAND("say", ClientCommand_say(ent, request, arguments, command), "Print a message to chat to all players") \
692         CLIENT_COMMAND("say_team", ClientCommand_say_team(ent, request, arguments, command), "Print a message to chat to all team mates") \
693         CLIENT_COMMAND("selectteam", ClientCommand_selectteam(ent, request, arguments), "Attempt to choose a team to join into") \
694         CLIENT_COMMAND("selfstuff", ClientCommand_selfstuff(ent, request, command), "Stuffcmd a command to your own client") \
695         CLIENT_COMMAND("sentcvar", ClientCommand_sentcvar(ent, request, arguments, command), "New system for sending a client cvar to the server") \
696         CLIENT_COMMAND("spectate", ClientCommand_spectate(ent, request), "Become an observer") \
697         CLIENT_COMMAND("suggestmap", ClientCommand_suggestmap(ent, request, arguments), "Suggest a map to the mapvote at match end") \
698         CLIENT_COMMAND("tell", ClientCommand_tell(ent, request, arguments, command), "Send a message directly to a player") \
699         CLIENT_COMMAND("voice", ClientCommand_voice(ent, request, arguments, command), "Send voice message via sound") \
700         /* nothing */
701
702 void ClientCommand_macro_help(entity caller)
703 {
704         #define CLIENT_COMMAND(name, function, description) \
705                 { sprint(caller, "  ^2", name, "^7: ", description, "\n"); }
706
707         CLIENT_COMMANDS(NULL, 0, 0, "");
708 #undef CLIENT_COMMAND
709 }
710
711 float ClientCommand_macro_command(int argc, entity caller, string command)
712 {
713         #define CLIENT_COMMAND(name, function, description) \
714                 { if (name == strtolower(argv(0))) { function; return true; } }
715
716         CLIENT_COMMANDS(caller, CMD_REQUEST_COMMAND, argc, command);
717 #undef CLIENT_COMMAND
718
719         return false;
720 }
721
722 float ClientCommand_macro_usage(int argc, entity caller)
723 {
724         #define CLIENT_COMMAND(name, function, description) \
725                 { if (name == strtolower(argv(1))) { function; return true; } }
726
727         CLIENT_COMMANDS(caller, CMD_REQUEST_USAGE, argc, "");
728 #undef CLIENT_COMMAND
729
730         return false;
731 }
732
733 void ClientCommand_macro_write_aliases(float fh)
734 {
735         #define CLIENT_COMMAND(name, function, description) \
736                 { CMD_Write_Alias("qc_cmd_cmd", name, description); }
737
738         CLIENT_COMMANDS(NULL, 0, 0, "");
739 #undef CLIENT_COMMAND
740 }
741
742 // ======================================
743 //  Main Function Called By Engine (cmd)
744 // ======================================
745 // If this function exists, server game code parses clientcommand before the engine code gets it.
746
747 void SV_ParseClientCommand(entity this, string command)
748 {
749         // If invalid UTF-8, don't even parse it
750         string command2 = "";
751         float len = strlen(command);
752         float i;
753         for (i = 0; i < len; ++i)
754                 command2 = strcat(command2, chr2str(str2chr(command, i)));
755         if (command != command2) return;
756
757         // if we're banned, don't even parse the command
758         if (Ban_MaybeEnforceBanOnce(this)) return;
759
760         int argc = tokenize_console(command);
761
762         // Guide for working with argc arguments by example:
763         // argc:   1    - 2      - 3     - 4
764         // argv:   0    - 1      - 2     - 3
765         // cmd     vote - master - login - password
766
767         // for floodcheck
768         switch (strtolower(argv(0)))
769         {
770                 // exempt commands which are not subject to floodcheck
771                 case "begin": break;                               // handled by engine in host_cmd.c
772                 case "download": break;                            // handled by engine in cl_parse.c
773                 case "mv_getpicture": break;                       // handled by server in this file
774                 case "pause": break;                               // handled by engine in host_cmd.c
775                 case "prespawn": break;                            // handled by engine in host_cmd.c
776                 case "sentcvar": break;                            // handled by server in this file
777                 case "spawn": break;                               // handled by engine in host_cmd.c
778                 case "c2s": Net_ClientCommand(this, command); return; // handled by net.qh
779
780                 default:
781                         if (SV_ParseClientCommand_floodcheck(this)) break; // "true": continue, as we're not flooding yet
782                         else return;                                   // "false": not allowed to continue, halt // print("^1ERROR: ^7ANTISPAM CAUGHT: ", command, ".\n");
783         }
784
785         /* NOTE: should this be disabled? It can be spammy perhaps, but hopefully it's okay for now */
786         if (argv(0) == "help")
787         {
788                 if (argc == 1)
789                 {
790                         sprint(this, "\nClient networked commands:\n");
791                         ClientCommand_macro_help(this);
792
793                         sprint(this, "\nCommon networked commands:\n");
794                         CommonCommand_macro_help(this);
795
796                         sprint(this, "\nUsage:^3 cmd COMMAND...^7, where possible commands are listed above.\n");
797                         sprint(this, "For help about a specific command, type cmd help COMMAND\n");
798                         return;
799                 }
800                 else if (CommonCommand_macro_usage(argc, this))  // Instead of trying to call a command, we're going to see detailed information about it
801                 {
802                         return;
803                 }
804                 else if (ClientCommand_macro_usage(argc, this))  // same, but for normal commands now
805                 {
806                         return;
807                 }
808         }
809         else if (MUTATOR_CALLHOOK(SV_ParseClientCommand, this, strtolower(argv(0)), argc, command))
810         {
811                 return;  // handled by a mutator
812         }
813         else if (CheatCommand(this, argc))
814         {
815                 return;  // handled by server/cheats.qc
816         }
817         else if (CommonCommand_macro_command(argc, this, command))
818         {
819                 return;                                          // handled by server/command/common.qc
820         }
821         else if (ClientCommand_macro_command(argc, this, command)) // continue as usual and scan for normal commands
822         {
823                 return;                                          // handled by one of the above ClientCommand_* functions
824         }
825         else
826         {
827                 clientcommand(this, command);
828         }
829 }