3 #include <common/constants.qh>
4 #include <common/effects/all.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/mapinfo.qh>
7 #include <common/monsters/sv_monsters.qh>
8 #include <common/net_linked.qh>
9 #include <common/notifications/all.qh>
10 #include <common/teams.qh>
11 #include <common/util.qh>
12 #include <server/anticheat.qh>
13 #include <server/bot/api.qh>
14 #include <server/campaign.qh>
15 #include <server/client.qh>
16 #include <server/command/_mod.qh>
17 #include <server/command/banning.qh>
18 #include <server/command/cmd.qh>
19 #include <server/command/common.qh>
20 #include <server/command/getreplies.qh>
21 #include <server/command/radarmap.qh>
22 #include <server/intermission.qh>
23 #include <server/ipban.qh>
24 #include <server/mutators/_mod.qh>
25 #include <server/player.qh>
26 #include <server/scores_rules.qh>
27 #include <server/teamplay.qh>
28 #include <server/world.qh>
30 // used by GameCommand_make_mapinfo()
31 void make_mapinfo_Think(entity this)
33 if (_MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
35 LOG_INFO("Done rebuiling mapinfos.");
36 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
41 setthink(this, make_mapinfo_Think);
42 this.nextthink = time;
46 // used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
47 void changematchtime(float delta, float mi, float ma)
53 if (delta == 0) return;
54 if (autocvar_timelimit < 0) return;
56 if (mi <= 10) mi = 10; // at least ten sec in the future
57 cur = time - game_starttime;
58 if (cur > 0) mi += cur; // from current time!
60 lim = autocvar_timelimit * 60;
64 if (lim == 0) return; // cannot increase any further
65 else if (lim < ma) update = min(ma, lim + delta);
66 else // already above maximum: FAIL
71 if (lim == 0) // infinite: try reducing to max, if we are allowed to
73 else if (lim > mi) // above minimum: decrease
74 update = max(mi, lim + delta);
75 else // already below minimum: FAIL
79 cvar_set("timelimit", ftos(update / 60));
83 // =======================
84 // Command Sub-Functions
85 // =======================
87 void GameCommand_adminmsg(int request, int argc)
91 case CMD_REQUEST_COMMAND:
96 string targets = strreplace(",", " ", argv(1));
97 string original_targets = strreplace(" ", ", ", targets);
98 string admin_message = argv(2);
99 float infobartime = stof(argv(3));
101 string successful, t;
102 successful = string_null;
104 if ((targets) && (admin_message))
109 targets = cdr(targets);
111 // Check to see if the player is a valid target
112 client = GetFilteredEntity(t);
113 accepted = VerifyClientEntity(client, true, false);
117 LOG_INFO("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : "."));
121 // send the centerprint/console print or infomessage
124 stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
128 centerprint(client, strcat("^3", GetCallerName(NULL), ":\n^7", admin_message));
129 sprint(client, strcat("\{1}\{13}^3", GetCallerName(NULL), "^7: ", admin_message, "\n"));
132 successful = strcat(successful, (successful ? ", " : ""), playername(client.netname, client.team, false));
133 LOG_TRACE("Message sent to ", playername(client.netname, client.team, false));
137 if (successful) bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
138 else LOG_INFO("No players given (", original_targets, ") could receive the message.");
145 LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
146 case CMD_REQUEST_USAGE:
148 LOG_HELP("Usage:^3 sv_cmd adminmsg <clients> \"<message>\" [<infobartime>]");
149 LOG_HELP(" <clients> is a list (separated by commas) of player entity ID's or nicknames");
150 LOG_HELP(" If <infobartime> is provided, the message will be sent to infobar.");
151 LOG_HELP(" Otherwise, it will just be sent as a centerprint message.");
152 LOG_HELP("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10");
153 LOG_HELP(" adminmsg 2,5 \"this message will be a centerprint\"");
159 void GameCommand_teamname(int request, int argc)
163 case CMD_REQUEST_COMMAND:
171 LOG_INFO("selectteam can only be used in teamgames");
182 int tm = Team_ColorToTeam(argv(1));
184 cvar_set(strcat("g_teamnames_", argv(1)), argv(2));
185 bprintf("\{1}%s%s^7 team is now known as %s^7\n", Team_ColorCode(tm), Team_ColorName(tm), argv(2));
187 cvar_set(strcat("g_teamnames_", argv(1)), "");
188 bprintf("\{1}%s%s^7 team now doesn't have a team name\n", Team_ColorCode(tm), Team_ColorName(tm), argv(2));
199 send_TeamNames(MSG_BROADCAST, NULL);
204 LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
205 case CMD_REQUEST_USAGE:
207 LOG_HELP("Usage:^3 sv_cmd sendteams");
208 LOG_HELP(" No arguments required.");
214 void GameCommand_allready(int request)
218 case CMD_REQUEST_COMMAND:
225 LOG_INFO("Not in warmup.");
231 case CMD_REQUEST_USAGE:
233 LOG_HELP("Usage:^3 sv_cmd allready");
234 LOG_HELP(" No arguments required.");
240 void GameCommand_allspec(int request, int argc)
244 case CMD_REQUEST_COMMAND:
246 string reason = argv(1);
248 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), {
249 PutObserverInServer(it, true, true);
252 if (n) bprint(strcat("Successfully forced all (", ftos(n), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n"));
253 else LOG_INFO("No players found to spectate.");
258 case CMD_REQUEST_USAGE:
260 LOG_HELP("Usage:^3 sv_cmd allspec [<reason>]");
261 LOG_HELP(" Where <reason> is an optional argument for explanation of allspec command.");
262 LOG_HELP("See also: ^2moveplayer, shuffleteams^7");
268 void GameCommand_anticheat(int request, int argc)
272 case CMD_REQUEST_COMMAND:
274 entity client = GetIndexedEntity(argc, 1);
275 float accepted = VerifyClientEntity(client, false, false);
279 anticheat_report_to_eventlog(client);
284 LOG_INFO("anticheat: ", GetClientErrorString(accepted, argv(1)), ".");
289 LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
290 case CMD_REQUEST_USAGE:
292 LOG_HELP("Usage:^3 sv_cmd anticheat <client>");
293 LOG_HELP(" <client> is the entity number or name of the player.");
299 void GameCommand_bbox(int request)
303 case CMD_REQUEST_COMMAND:
305 vector size_min = '0 0 0';
306 vector size_max = '0 0 0';
307 tracebox('1 0 0' * world.absmin.x,
308 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
309 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
310 '1 0 0' * world.absmax.x,
313 size_min.x = (trace_startsolid) ? world.absmin.x : trace_endpos.x;
315 tracebox('0 1 0' * world.absmin.y,
316 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
317 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
318 '0 1 0' * world.absmax.y,
321 size_min.y = (trace_startsolid) ? world.absmin.y : trace_endpos.y;
323 tracebox('0 0 1' * world.absmin.z,
324 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
325 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
326 '0 0 1' * world.absmax.z,
329 size_min.z = (trace_startsolid) ? world.absmin.z : trace_endpos.z;
331 tracebox('1 0 0' * world.absmax.x,
332 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
333 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
334 '1 0 0' * world.absmin.x,
337 size_max.x = (trace_startsolid) ? world.absmax.x : trace_endpos.x;
339 tracebox('0 1 0' * world.absmax.y,
340 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
341 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
342 '0 1 0' * world.absmin.y,
345 size_max.y = (trace_startsolid) ? world.absmax.y : trace_endpos.y;
347 tracebox('0 0 1' * world.absmax.z,
348 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
349 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
350 '0 0 1' * world.absmin.z,
353 size_max.z = (trace_startsolid) ? world.absmax.z : trace_endpos.z;
355 LOG_INFOF("Original size: %v %v", world.absmin, world.absmax);
356 LOG_INFOF("Currently set size: %v %v", world.mins, world.maxs);
357 LOG_INFOF("Solid bounding box size: %v %v", size_min, size_max);
362 case CMD_REQUEST_USAGE:
364 LOG_HELP("Usage:^3 sv_cmd bbox");
365 LOG_HELP(" No arguments required.");
366 LOG_HELP("See also: ^2gettaginfo, trace^7");
372 void GameCommand_bot_cmd(int request, int argc, string command)
376 case CMD_REQUEST_COMMAND:
380 if (argv(1) == "reset")
385 else if (argv(1) == "setbots")
387 cvar_settemp("bot_vs_human", "0");
388 cvar_settemp("minplayers", "0");
389 cvar_settemp("minplayers_per_team", "0");
390 cvar_settemp("bot_number", "0");
391 bot_fixcount(false); // Kill all bots.
392 cvar_settemp("bot_number", argv(2));
393 if (!bot_fixcount(true)) LOG_INFO("Sorry, could not set requested bot count");
396 else if (argv(1) == "load" && argc == 3)
400 fh = fopen(argv(2), FILE_READ);
403 LOG_INFO("cannot open the file");
408 while ((s = fgets(fh)))
410 argc = tokenize_console(s);
412 if (argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
414 if (argv(2) == "reset")
418 else if (argv(2) == "setbots")
420 cvar_settemp("bot_vs_human", "0");
421 cvar_settemp("minplayers", "0");
422 cvar_settemp("minplayers_per_team", "0");
423 cvar_settemp("bot_number", "0");
424 bot_fixcount(false); // Kill all bots.
425 cvar_settemp("bot_number", argv(3));
426 if (!bot_fixcount(true)) LOG_INFO("Sorry, could not set requested bot count");
430 if(argv(2) == "*" || argv(2) == "all")
431 FOREACH_CLIENT(IS_BOT_CLIENT(it), {
432 bot_queuecommand(it, substring(s, argv_start_index(3), -1));
436 bot = find_bot_by_number(stof(argv(2)));
437 if (bot == NULL) bot = find_bot_by_name(argv(2));
438 if (bot) bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
444 localcmd(strcat(s, "\n"));
449 LOG_INFO(ftos(i), " commands read");
453 else if (argv(1) == "help")
455 if (argv(2)) bot_cmdhelp(argv(2));
456 else bot_list_commands();
459 else if (argc >= 3) // this comes last
461 if(argv(1) == "*" || argv(1) == "all")
464 FOREACH_CLIENT(IS_BOT_CLIENT(it), {
465 bot_queuecommand(it, substring(command, argv_start_index(2), -1));
469 LOG_INFO("Command '", substring(command, argv_start_index(2), -1), "' sent to all bots (", ftos(bot_num), ")");
474 bot = find_bot_by_number(stof(argv(1)));
475 if (bot == NULL) bot = find_bot_by_name(argv(1));
478 LOG_INFO("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname);
479 bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
484 LOG_INFO("Error: Can't find bot with the name or id '", argv(1), "' - Did you mistype the command?"); // don't return so that usage is shown
491 LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
492 case CMD_REQUEST_USAGE:
494 LOG_HELP("Usage:^3 sv_cmd bot_cmd <client> <command> [<arguments>]");
495 LOG_HELP(" <client> can be either the name of the bot or a progressive number (not the entity number!)");
496 LOG_HELP(" can also be '*' or 'all' to allow sending the command to all the bots");
497 LOG_HELP(" For full list of commands, see bot_cmd help [<command>].");
498 LOG_HELP("Examples: sv_cmd bot_cmd 1 cc \"say something\"");
499 LOG_HELP(" sv_cmd bot_cmd 1 presskey jump");
500 LOG_HELP(" sv_cmd bot_cmd * pause");
506 void GameCommand_cointoss(int request, int argc)
510 case CMD_REQUEST_COMMAND:
512 string result1 = (argv(2) ? strcat("^7", argv(1)) : "^1HEADS");
513 string result2 = (argv(2) ? strcat("^7", argv(2)) : "^4TAILS");
514 string choice = ((random() > 0.5) ? result1 : result2);
516 Send_Notification(NOTIF_ALL, NULL, MSG_MULTI, MULTI_COINTOSS, choice);
521 case CMD_REQUEST_USAGE:
523 LOG_HELP("Usage:^3 sv_cmd cointoss [<result1> <result2>]");
524 LOG_HELP(" Where <result1> and <result2> are user created options.");
530 void GameCommand_database(int request, int argc)
534 case CMD_REQUEST_COMMAND:
538 if (argv(1) == "save")
540 db_save(ServerProgsDB, argv(2));
541 LOG_INFO("Copied serverprogs database to '", argv(2), "' in the data directory.");
544 else if (argv(1) == "dump")
546 db_dump(ServerProgsDB, argv(2));
547 LOG_INFO("DB dumped."); // wtf does this do?
550 else if (argv(1) == "load")
552 db_close(ServerProgsDB);
553 ServerProgsDB = db_load(argv(2));
554 LOG_INFO("Loaded '", argv(2), "' as new serverprogs database.");
561 LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
562 case CMD_REQUEST_USAGE:
564 LOG_HELP("Usage:^3 sv_cmd database <action> <filename>");
565 LOG_HELP(" Where <action> is the command to complete,");
566 LOG_HELP(" and <filename> is what it acts upon.");
567 LOG_HELP(" Full list of commands here: save, dump, load.");
573 void GameCommand_defer_clear(int request, int argc)
577 case CMD_REQUEST_COMMAND:
584 client = GetIndexedEntity(argc, 1);
585 accepted = VerifyClientEntity(client, true, false);
589 stuffcmd(client, "defer clear\n");
590 LOG_INFO("defer clear stuffed to ", playername(client.netname, client.team, false));
592 else { LOG_INFO("defer_clear: ", GetClientErrorString(accepted, argv(1)), "."); }
599 LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
600 case CMD_REQUEST_USAGE:
602 LOG_HELP("Usage:^3 sv_cmd defer_clear <client>");
603 LOG_HELP(" <client> is the entity number or name of the player.");
604 LOG_HELP("See also: ^2defer_clear_all^7");
610 void GameCommand_defer_clear_all(int request)
614 case CMD_REQUEST_COMMAND:
619 FOREACH_CLIENT(true, {
620 argc = tokenize_console(strcat("defer_clear ", ftos(etof(it))));
621 GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);
624 if (n) LOG_INFO("Successfully stuffed defer clear to all clients (", ftos(n), ")"); // should a message be added if no players were found?
629 case CMD_REQUEST_USAGE:
631 LOG_HELP("Usage:^3 sv_cmd defer_clear_all");
632 LOG_HELP(" No arguments required.");
633 LOG_HELP("See also: ^2defer_clear^7");
639 void GameCommand_delrec(int request, int argc) // perhaps merge later with records and printstats and such?
643 case CMD_REQUEST_COMMAND:
647 if (argv(2)) race_deleteTime(argv(2), stof(argv(1)));
648 else race_deleteTime(GetMapname(), stof(argv(1)));
654 LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
655 case CMD_REQUEST_USAGE:
657 LOG_HELP("Usage:^3 sv_cmd delrec <ranking> [<map>]");
658 LOG_HELP(" <ranking> is which ranking level to clear up to, ");
659 LOG_HELP(" it will clear all records up to nth place.");
660 LOG_HELP(" if <map> is not provided it will use current map.");
666 void print_Effect_Index(int d, string effect_name)
668 // this is inside a function to avoid expanding it on compilation everytime
669 LOG_INFO("effect ", effect_name, " is ", ftos(_particleeffectnum(effect_name)), "\n");
670 db_put(d, effect_name, "1");
673 void GameCommand_effectindexdump(int request)
677 case CMD_REQUEST_COMMAND:
683 LOG_INFO("begin of effects list");
685 print_Effect_Index(d, "TE_GUNSHOT");
686 print_Effect_Index(d, "TE_GUNSHOTQUAD");
687 print_Effect_Index(d, "TE_SPIKE");
688 print_Effect_Index(d, "TE_SPIKEQUAD");
689 print_Effect_Index(d, "TE_SUPERSPIKE");
690 print_Effect_Index(d, "TE_SUPERSPIKEQUAD");
691 print_Effect_Index(d, "TE_WIZSPIKE");
692 print_Effect_Index(d, "TE_KNIGHTSPIKE");
693 print_Effect_Index(d, "TE_EXPLOSION");
694 print_Effect_Index(d, "TE_EXPLOSIONQUAD");
695 print_Effect_Index(d, "TE_TAREXPLOSION");
696 print_Effect_Index(d, "TE_TELEPORT");
697 print_Effect_Index(d, "TE_LAVASPLASH");
698 print_Effect_Index(d, "TE_SMALLFLASH");
699 print_Effect_Index(d, "TE_FLAMEJET");
700 print_Effect_Index(d, "EF_FLAME");
701 print_Effect_Index(d, "TE_BLOOD");
702 print_Effect_Index(d, "TE_SPARK");
703 print_Effect_Index(d, "TE_PLASMABURN");
704 print_Effect_Index(d, "TE_TEI_G3");
705 print_Effect_Index(d, "TE_TEI_SMOKE");
706 print_Effect_Index(d, "TE_TEI_BIGEXPLOSION");
707 print_Effect_Index(d, "TE_TEI_PLASMAHIT");
708 print_Effect_Index(d, "EF_STARDUST");
709 print_Effect_Index(d, "TR_ROCKET");
710 print_Effect_Index(d, "TR_GRENADE");
711 print_Effect_Index(d, "TR_BLOOD");
712 print_Effect_Index(d, "TR_WIZSPIKE");
713 print_Effect_Index(d, "TR_SLIGHTBLOOD");
714 print_Effect_Index(d, "TR_KNIGHTSPIKE");
715 print_Effect_Index(d, "TR_VORESPIKE");
716 print_Effect_Index(d, "TR_NEHAHRASMOKE");
717 print_Effect_Index(d, "TR_NEXUIZPLASMA");
718 print_Effect_Index(d, "TR_GLOWTRAIL");
719 print_Effect_Index(d, "TR_SEEKER");
720 print_Effect_Index(d, "SVC_PARTICLE");
722 fh = fopen("effectinfo.txt", FILE_READ);
723 while ((s = fgets(fh)))
726 if (argv(0) == "effect")
728 if (db_get(d, argv(1)) != "1")
730 int i = _particleeffectnum(argv(1));
731 if (i >= 0) LOG_INFO("effect ", argv(1), " is ", ftos(i));
732 db_put(d, argv(1), "1");
736 LOG_INFO("end of effects list");
743 case CMD_REQUEST_USAGE:
745 LOG_HELP("Usage:^3 sv_cmd effectindexdump");
746 LOG_HELP(" No arguments required.");
752 void GameCommand_extendmatchtime(int request)
756 case CMD_REQUEST_COMMAND:
758 changematchtime(autocvar_timelimit_increment * 60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
763 case CMD_REQUEST_USAGE:
765 LOG_HELP("Usage:^3 sv_cmd extendmatchtime");
766 LOG_HELP(" No arguments required.");
767 LOG_HELP("See also: ^2reducematchtime^7");
773 void GameCommand_gametype(int request, int argc)
777 case CMD_REQUEST_COMMAND:
779 if (!world_initialized)
781 LOG_INFOF("This command works only when the server is running.");
787 Gametype t = MapInfo_Type_FromString(s, false), tsave = MapInfo_CurrentGametype();
791 MapInfo_SwitchGameType(t);
792 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
793 if (MapInfo_count > 0)
795 // update lsmaps in case the gametype changed, this way people can easily list maps for it
796 if (lsmaps_reply != "") strunzone(lsmaps_reply);
797 lsmaps_reply = strzone(getlsmaps());
798 bprint("Game type successfully switched to ", s, "\n");
802 bprint("Cannot use this game type: no map for it found\n");
803 MapInfo_SwitchGameType(tsave);
804 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
809 bprint("Failed to switch to ", s, ": this game type does not exist!\n");
817 LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
818 case CMD_REQUEST_USAGE:
820 LOG_HELP("Usage:^3 sv_cmd gametype <mode>");
821 LOG_HELP(" Where <mode> is the gametype mode to switch to.");
822 LOG_HELP("See also: ^2gotomap^7");
828 void GameCommand_gettaginfo(int request, int argc)
832 case CMD_REQUEST_COMMAND:
840 tmp_entity = spawn();
843 .entity weaponentity = weaponentities[0];
844 _setmodel(tmp_entity, (nextent(NULL)).(weaponentity).model);
848 precache_model(argv(1));
849 _setmodel(tmp_entity, argv(1));
851 tmp_entity.frame = stof(argv(2));
852 if (substring(argv(3), 0, 1) == "#") i = stof(substring(argv(3), 1, -1));
853 else i = gettagindex(tmp_entity, argv(3));
856 v = gettaginfo(tmp_entity, i);
857 LOG_HELPF("model %s frame %s tag %s index %s parent %s",
858 tmp_entity.model, ftos(tmp_entity.frame), gettaginfo_name, ftos(i), ftos(gettaginfo_parent)
860 LOG_HELPF(" vector = %s %s %s", ftos(v.x), ftos(v.y), ftos(v.z));
861 LOG_HELPF(" offset = %s %s %s", ftos(gettaginfo_offset.x), ftos(gettaginfo_offset.y), ftos(gettaginfo_offset.z));
862 LOG_HELPF(" forward = %s %s %s", ftos(gettaginfo_forward.x), ftos(gettaginfo_forward.y), ftos(gettaginfo_forward.z));
863 LOG_HELPF(" right = %s %s %s", ftos(gettaginfo_right.x), ftos(gettaginfo_right.y), ftos(gettaginfo_right.z));
864 LOG_HELPF(" up = %s %s %s", ftos(gettaginfo_up.x), ftos(gettaginfo_up.y), ftos(gettaginfo_up.z));
868 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
873 LOG_INFO("bone not found");
882 LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
883 case CMD_REQUEST_USAGE:
885 LOG_HELP("Usage:^3 sv_cmd gettaginfo <model> <frame> <index> [<command1>] [<command2>]");
886 LOG_HELP("See also: ^2bbox, trace^7");
892 void GameCommand_animbench(int request, int argc)
896 case CMD_REQUEST_COMMAND:
902 tmp_entity = spawn();
905 .entity weaponentity = weaponentities[0];
906 _setmodel(tmp_entity, (nextent(NULL)).(weaponentity).model);
910 precache_model(argv(1));
911 _setmodel(tmp_entity, argv(1));
913 float f1 = stof(argv(2));
914 float f2 = stof(argv(3));
922 tmp_entity.frame = f1;
923 t0 = gettime(GETTIME_HIRES);
924 getsurfacepoint(tmp_entity, 0, 0);
925 t1 += gettime(GETTIME_HIRES) - t0;
926 tmp_entity.frame = f2;
927 t0 = gettime(GETTIME_HIRES);
928 getsurfacepoint(tmp_entity, 0, 0);
929 t2 += gettime(GETTIME_HIRES) - t0;
932 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s");
933 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s");
941 LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
942 case CMD_REQUEST_USAGE:
944 LOG_HELP("Usage:^3 sv_cmd animbench <model> <frame1> <frame2>");
945 LOG_HELP("See also: ^2bbox, trace^7");
951 void GameCommand_gotomap(int request, int argc)
955 case CMD_REQUEST_COMMAND:
957 if (!world_initialized)
959 LOG_INFOF("This command works only when the server is running.");
964 LOG_INFO(GotoMap(argv(1)));
970 LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
971 case CMD_REQUEST_USAGE:
973 LOG_HELP("Usage:^3 sv_cmd gotomap <map>");
974 LOG_HELP(" Where <map> is the *.bsp file to change to.");
975 LOG_HELP("See also: ^2gametype^7");
981 void GameCommand_ircmsg(int request, int argc, string command)
983 /* IRCSay from the SMB Modpack */
986 case CMD_REQUEST_COMMAND:
988 string msgstr = substring(command, strlen(argv(0))+1, strlen(command));
994 if(substring(msgstr, 0, 3) == "^4*") // actions
999 msgstr = strcat(prefix, strreplace("\n", " ", msgstr), "\n"); // newlines only are good for centerprint
1001 FOREACH_CLIENTSLOT(true,
1003 if(!intermission_running)
1004 if((autocvar_g_chat_nospectators == 1) || (autocvar_g_chat_nospectators == 2 && !(warmup_stage || game_stopped)))
1007 if(IS_REAL_CLIENT(it))
1013 case CMD_REQUEST_USAGE:
1015 LOG_HELP("Usage:^3 sv_cmd ircmsg message");
1021 void GameCommand_lockteams(int request)
1025 case CMD_REQUEST_COMMAND:
1030 bprint("\{1}^1The teams are now locked.\n");
1034 bprint("lockteams command can only be used in a team-based gamemode.\n");
1040 case CMD_REQUEST_USAGE:
1042 LOG_HELP("Usage:^3 sv_cmd lockteams");
1043 LOG_HELP(" No arguments required.");
1044 LOG_HELP("See also: ^2unlockteams^7");
1050 void GameCommand_make_mapinfo(int request)
1054 case CMD_REQUEST_COMMAND:
1058 tmp_entity = new(make_mapinfo);
1059 setthink(tmp_entity, make_mapinfo_Think);
1060 tmp_entity.nextthink = time;
1061 MapInfo_Enumerate();
1066 case CMD_REQUEST_USAGE:
1068 LOG_HELP("Usage:^3 sv_cmd make_mapinfo");
1069 LOG_HELP(" No arguments required.");
1070 LOG_HELP("See also: ^2radarmap^7");
1076 void GameCommand_setflag(int request, int argc)
1080 case CMD_REQUEST_COMMAND:
1085 client = GetFilteredEntity(argv(1));
1086 accepted = VerifyClientEntity(client, false, false);
1090 LOG_INFO("^1ERROR^7: Couldn't set country flag");
1091 LOG_HELP("Usage:^3 sv_cmd setflag #client_id countrycode[0-249]");
1095 client.countrycode = stof(argv(2));
1096 LOG_INFO("^2SUCCESS^7: Country flag set!");
1100 LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
1101 case CMD_REQUEST_USAGE:
1103 LOG_HELP("Usage:^3 sv_cmd setflag #client_id countrycode[0-249]");
1109 void GameCommand_setrank(int request, int argc)
1113 case CMD_REQUEST_COMMAND:
1118 client = GetFilteredEntity(argv(1));
1119 accepted = VerifyClientEntity(client, false, false);
1123 LOG_INFO("^1ERROR^7: Couldn't set player rank");
1124 LOG_HELP("Usage:^3 sv_cmd setrank #client_id rank");
1128 client.rank = strzone(argv(2));
1129 LOG_INFO("^2SUCCESS^7: Player rank set!");
1133 LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
1134 case CMD_REQUEST_USAGE:
1136 LOG_HELP("Usage:^3 sv_cmd setrank #client_id #rank");
1142 void GameCommand_moveplayer(int request, int argc)
1146 case CMD_REQUEST_COMMAND:
1151 string targets = strreplace(",", " ", argv(1));
1152 string original_targets = strreplace(" ", ", ", targets);
1153 string destination = argv(2);
1154 if (destination == "spec")
1155 destination = "spectator";
1157 if ((targets) && (destination))
1159 string successful = string_null;
1164 targets = cdr(targets);
1166 // Check to see if the player is a valid target
1167 client = GetFilteredEntity(t);
1168 accepted = VerifyClientEntity(client, false, false);
1169 string client_num_str = ftos(etof(client));
1173 LOG_INFO("moveplayer: ", GetClientErrorString(accepted, t), ".");
1175 else if (destination == "spectator")
1177 string pl_name = playername(client.netname, client.team, false);
1178 if (!IS_SPEC(client) && !IS_OBSERVER(client))
1180 PutObserverInServer(client, true, true);
1182 successful = strcat(successful, (successful ? ", " : ""), pl_name);
1186 LOG_INFO("Player #", client_num_str, " (", pl_name, ") is already spectating.");
1193 LOG_INFO("Can't change teams when currently not playing a team game.");
1197 string pl_name = playername(client.netname, client.team, false);
1198 if (IS_SPEC(client) || IS_OBSERVER(client))
1200 // well technically we could, but should we allow that? :P
1201 LOG_INFO("Player #", client_num_str, " (", pl_name, ") is not in the game.");
1206 int save = Player_GetForcedTeamIndex(client);
1207 Player_SetForcedTeamIndex(client, TEAM_FORCE_DEFAULT);
1209 // find the team to move the player to
1210 int team_num = Team_ColorToTeam(destination);
1212 if (team_num == client.team) // already on the destination team
1214 // keep the forcing undone
1215 LOG_INFO("Player #", client_num_str, " (", pl_name, ") is already on the ", Team_ColoredFullName(team_num), "^7.");
1218 else if (team_num == 0) // auto team
1220 balance = TeamBalance_CheckAllowedTeams(client);
1221 team_num = Team_IndexToTeam(TeamBalance_FindBestTeam(balance, client, false));
1225 balance = TeamBalance_CheckAllowedTeams(client);
1227 Player_SetForcedTeamIndex(client, save);
1229 // Check to see if the destination team is even available
1230 int team_id = Team_TeamToIndex(team_num);
1233 LOG_INFO("Can't move player to ", destination, " team because it doesn't exist.");
1234 TeamBalance_Destroy(balance);
1237 if (!IsTeamAvailable(team_num))
1239 LOG_INFO("Can't move player to ", destination, " team because it isn't available.");
1240 TeamBalance_Destroy(balance);
1243 if (!TeamBalance_IsTeamAllowed(balance, team_id))
1245 LOG_INFO("Player #", client_num_str, " (", pl_name, ") is not allowed to join the ", Team_ColoredFullName(team_num), "^7.");
1246 TeamBalance_Destroy(balance);
1249 TeamBalance_Destroy(balance);
1251 // If so, lets continue and finally move the player
1252 Player_SetForcedTeamIndex(client, TEAM_FORCE_DEFAULT);
1253 if (MoveToTeam(client, team_id, 6))
1255 successful = strcat(successful, (successful ? ", " : ""), pl_name);
1256 LOG_INFO("Player #", client_num_str, " (", pl_name, ") has been moved to the ", Team_ColoredFullName(team_num), "^7.");
1260 LOG_INFO("Unable to move player #", client_num_str, " (", pl_name, ")");
1265 if (successful) bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
1266 else LOG_INFO("No players given (", original_targets, ") are able to move.");
1268 return; // still correct parameters so return to avoid usage print
1273 LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
1274 case CMD_REQUEST_USAGE:
1276 LOG_HELP("Usage:^3 sv_cmd moveplayer <clients> <destination>");
1277 LOG_HELP(" <clients> is a list (separated by commas) of player entity ID's or nicknames");
1278 LOG_HELP(" <destination> is what to send the player to, be it team or spectating");
1279 LOG_HELP(" Full list of destinations here: spec, spectator, red, blue, yellow, pink, auto.");
1280 LOG_HELP("Examples: sv_cmd moveplayer 1,3,5 red");
1281 LOG_HELP(" sv_cmd moveplayer 2 spec");
1282 LOG_HELP("See also: ^2allspec, shuffleteams^7");
1288 void GameCommand_nospectators(int request)
1292 case CMD_REQUEST_COMMAND:
1294 blockSpectators = 1;
1295 // give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1296 FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_SPEC(it) || IS_OBSERVER(it)) && !INGAME(it), {
1297 CS(it).spectatortime = time;
1298 Send_Notification(NOTIF_ONE_ONLY, it, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1300 bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1305 case CMD_REQUEST_USAGE:
1307 LOG_HELP("Usage:^3 sv_cmd nospectators");
1308 LOG_HELP(" No arguments required.");
1314 void GameCommand_printstats(int request)
1318 case CMD_REQUEST_COMMAND:
1321 LOG_INFO("stats dumped.");
1326 case CMD_REQUEST_USAGE:
1328 LOG_HELP("Usage:^3 sv_cmd printstats");
1329 LOG_HELP(" No arguments required.");
1335 void GameCommand_radarmap(int request, int argc)
1339 case CMD_REQUEST_COMMAND:
1341 if (RadarMap_Make(argc)) return;
1345 LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
1346 case CMD_REQUEST_USAGE:
1348 LOG_HELP("Usage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]");
1349 LOG_HELP(" The quality factor Q is roughly proportional to the time taken.");
1350 LOG_HELP(" trace supports no quality factor; its result should look like --block with infinite quality factor.");
1351 LOG_HELP("See also: ^2make_mapinfo^7");
1357 void GameCommand_reducematchtime(int request)
1361 case CMD_REQUEST_COMMAND:
1363 changematchtime(autocvar_timelimit_decrement * -60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
1368 case CMD_REQUEST_USAGE:
1370 LOG_HELP("Usage:^3 sv_cmd reducematchtime");
1371 LOG_HELP(" No arguments required.");
1372 LOG_HELP("See also: ^2extendmatchtime^7");
1378 void GameCommand_setbots(int request, int argc)
1382 case CMD_REQUEST_COMMAND:
1386 cvar_settemp("minplayers", "0");
1387 cvar_settemp("minplayers_per_team", "0");
1388 cvar_settemp("bot_number", argv(1));
1395 LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
1396 case CMD_REQUEST_USAGE:
1398 LOG_HELP("Usage:^3 sv_cmd setbots <botnumber>");
1399 LOG_HELP(" Where <botnumber> is the amount of bots to set bot_number cvar to.");
1400 LOG_HELP("See also: ^2bot_cmd^7");
1410 LOG_INFO("Can't shuffle teams when currently not playing a team game.");
1414 FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
1415 if (Player_HasRealForcedTeam(it)) {
1416 // we could theoretically assign forced players to their teams
1417 // and shuffle the rest to fill the empty spots but in practise
1418 // either all players or none are gonna have forced teams
1419 LOG_INFO("Can't shuffle teams because at least one player has a forced team.");
1424 int number_of_teams = 0;
1425 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1426 for (int i = 1; i <= NUM_TEAMS; ++i)
1428 if (TeamBalance_IsTeamAllowed(balance, i))
1430 number_of_teams = max(i, number_of_teams);
1433 TeamBalance_Destroy(balance);
1436 FOREACH_CLIENT_RANDOM(IS_PLAYER(it) || INGAME(it), {
1437 int target_team_index = team_index + 1;
1438 if (Entity_GetTeamIndex(it) != target_team_index)
1440 MoveToTeam(it, target_team_index, 6);
1442 team_index = (team_index + 1) % number_of_teams;
1445 bprint("Successfully shuffled the players around randomly.\n");
1448 void GameCommand_shuffleteams(int request)
1452 case CMD_REQUEST_COMMAND:
1454 if (shuffleteams_on_reset_map)
1456 bprint("Players will be shuffled when this round is over.\n");
1457 shuffleteams_on_reset_map = true;
1465 case CMD_REQUEST_USAGE:
1467 LOG_HELP("Usage:^3 sv_cmd shuffleteams");
1468 LOG_HELP(" No arguments required.");
1469 LOG_HELP("See also: ^2moveplayer, allspec^7");
1475 void GameCommand_resetmatch(int request)
1479 case CMD_REQUEST_COMMAND:
1481 ReadyRestart(false);
1486 case CMD_REQUEST_USAGE:
1488 LOG_HELP("Usage:^3 sv_cmd resetmatch");
1489 LOG_HELP(" No arguments required.");
1495 void GameCommand_stuffto(int request, int argc)
1497 // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1498 // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1499 // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1501 #ifdef STUFFTO_ENABLED
1504 case CMD_REQUEST_COMMAND:
1508 entity client = GetIndexedEntity(argc, 1);
1509 float accepted = VerifyClientEntity(client, true, false);
1513 stuffcmd(client, strcat("\n", argv(next_token), "\n"));
1514 LOG_INFO("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1), ").");
1518 LOG_INFO("stuffto: ", GetClientErrorString(accepted, argv(1)), ".");
1526 LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
1527 case CMD_REQUEST_USAGE:
1529 LOG_HELP("Usage:^3 sv_cmd stuffto <client> \"<command>\"");
1530 LOG_HELP(" <client> is the entity number or name of the player,");
1531 LOG_HELP(" and <command> is the command to be sent to that player.");
1538 LOG_HELP("stuffto command is not enabled on this server.");
1544 void GameCommand_trace(int request, int argc)
1548 case CMD_REQUEST_COMMAND:
1551 vector org, delta, start, end, p, q, q0, pos, vv, dv;
1552 float i, f, safe, unsafe, dq, dqf;
1559 LOG_INFO("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.");
1560 float worst_endpos_bug = 0;
1564 delta = world.maxs - world.mins;
1566 start.x = org.x + random() * delta.x;
1567 start.y = org.y + random() * delta.y;
1568 start.z = org.z + random() * delta.z;
1570 end.x = org.x + random() * delta.x;
1571 end.y = org.y + random() * delta.y;
1572 end.z = org.z + random() * delta.z;
1574 start = stov(vtos(start));
1575 end = stov(vtos(end));
1577 tracebox(start, PL_MIN_CONST, PL_MAX_CONST, end, MOVE_NOMONSTERS, NULL);
1578 if (!trace_startsolid && trace_fraction < 1)
1581 tracebox(p, PL_MIN_CONST, PL_MAX_CONST, p, MOVE_NOMONSTERS, NULL);
1582 if (trace_startsolid)
1584 rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1585 tracebox(start, PL_MIN_CONST, PL_MAX_CONST, end, MOVE_NOMONSTERS, NULL);
1587 // how much do we need to back off?
1592 pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1593 tracebox(pos, PL_MIN_CONST, PL_MAX_CONST, pos, MOVE_NOMONSTERS, NULL);
1594 if (trace_startsolid)
1596 if ((safe + unsafe) * 0.5 == unsafe) break;
1597 unsafe = (safe + unsafe) * 0.5;
1601 if ((safe + unsafe) * 0.5 == safe) break;
1602 safe = (safe + unsafe) * 0.5;
1606 LOG_INFO("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu");
1607 LOG_INFO("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu");
1609 tracebox(p, PL_MIN_CONST + '0.1 0.1 0.1', PL_MAX_CONST - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, NULL);
1610 if (trace_startsolid) LOG_INFO("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p));
1611 else LOG_INFO("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p));
1612 if (++hitcount >= 10) break;
1621 q = p + normalize(end - p) * (dq + dqf);
1623 tracebox(p, PL_MIN_CONST, PL_MAX_CONST, q, MOVE_NOMONSTERS, NULL);
1624 if (trace_startsolid) error("THIS ONE cannot happen");
1625 if (trace_fraction > 0) dq += dqf * trace_fraction;
1629 if (dq > worst_endpos_bug)
1631 worst_endpos_bug = dq;
1632 LOG_INFO("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p));
1633 LOG_INFO("could go ", ftos(dq), " units further to ", vtos(q));
1634 if (++hitcount >= 10) break;
1645 tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1647 if (trace_fraction == 1)
1649 LOG_INFO("not above ground, aborting");
1653 for (i = 0; i < 100000; ++i)
1656 if (dv.z > 0) dv = -1 * dv;
1657 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1658 if (trace_startsolid) LOG_INFO("bug 1");
1659 if (trace_fraction == 1)
1663 LOG_INFO("bug 2: ", ftos(dv.x), " ", ftos(dv.y), " ", ftos(dv.z));
1664 LOG_INFO(" (", ftos(asin(dv.z / vlen(dv)) * 180 / M_PI), " degrees)");
1669 LOG_INFO("highest possible dist: ", ftos(f));
1675 if (argc == 4 || argc == 5)
1678 int dphitcontentsmask_save = e.dphitcontentsmask;
1679 e.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
1680 if (tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), stof(argv(4)), MOVE_NORMAL))
1681 LOG_INFO("can walk");
1683 LOG_INFO("cannot walk");
1684 e.dphitcontentsmask = dphitcontentsmask_save;
1695 traceline(vv, dv, MOVE_NORMAL, NULL);
1696 __trailparticles(NULL, particleeffectnum(EFFECT_TR_NEXUIZPLASMA), vv, trace_endpos);
1697 __trailparticles(NULL, particleeffectnum(EFFECT_TR_CRYLINKPLASMA), trace_endpos, dv);
1702 // no default case, just go straight to invalid
1707 LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
1708 case CMD_REQUEST_USAGE:
1710 LOG_HELP("Usage:^3 sv_cmd trace <command> [<startpos> <endpos>] [<endpos_height>]");
1711 LOG_HELP(" Where <startpos> and <endpos> are parameters for the 'walk' and 'showline' commands,");
1712 LOG_HELP(" <endpos_height> is an optional parameter for the 'walk' command,");
1713 LOG_HELP(" Full list of commands here: debug, debug2, walk, showline.");
1714 LOG_HELP("See also: ^2bbox, gettaginfo^7");
1720 void GameCommand_unlockteams(int request)
1724 case CMD_REQUEST_COMMAND:
1729 bprint("\{1}^1The teams are now unlocked.\n");
1733 bprint("unlockteams command can only be used in a team-based gamemode.\n");
1739 case CMD_REQUEST_USAGE:
1741 LOG_HELP("Usage:^3 sv_cmd unlockteams");
1742 LOG_HELP(" No arguments required.");
1743 LOG_HELP("See also: ^2lockteams^7");
1749 void GameCommand_warp(int request, int argc)
1753 case CMD_REQUEST_COMMAND:
1755 if (autocvar_g_campaign)
1759 CampaignLevelWarp(stof(argv(1)));
1760 LOG_INFO("Successfully warped to campaign level ", argv(1), ".");
1764 CampaignLevelWarp(-1);
1765 LOG_INFO("Successfully warped to next campaign level.");
1770 LOG_INFO("Not in campaign, can't level warp");
1776 case CMD_REQUEST_USAGE:
1778 LOG_HELP("Usage:^3 sv_cmd warp [<level>]");
1779 LOG_HELP(" <level> is the level to change campaign mode to.");
1780 LOG_HELP(" if <level> is not provided it will change to the next level.");
1786 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1787 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1788 void GameCommand_(int request)
1792 case CMD_REQUEST_COMMAND:
1799 case CMD_REQUEST_USAGE:
1801 LOG_HELP("Usage:^3 sv_cmd ");
1802 LOG_HELP(" No arguments required.");
1810 // ==================================
1811 // Macro system for server commands
1812 // ==================================
1814 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1815 SERVER_COMMAND(adminmsg, "Send an admin message to a client directly") { GameCommand_adminmsg(request, arguments); }
1816 SERVER_COMMAND(allready, "Ends warmup and starts the match") { GameCommand_allready(request); }
1817 SERVER_COMMAND(allspec, "Force all players to spectate") { GameCommand_allspec(request, arguments); }
1818 SERVER_COMMAND(anticheat, "Create an anticheat report for a client") { GameCommand_anticheat(request, arguments); }
1819 SERVER_COMMAND(animbench, "Benchmark model animation (LAGS)") { GameCommand_animbench(request, arguments); }
1820 SERVER_COMMAND(bbox, "Print detailed information about world size") { GameCommand_bbox(request); }
1821 SERVER_COMMAND(bot_cmd, "Control and send commands to bots") { GameCommand_bot_cmd(request, arguments, command); }
1822 SERVER_COMMAND(cointoss, "Flip a virtual coin and give random result") { GameCommand_cointoss(request, arguments); }
1823 SERVER_COMMAND(database, "Extra controls of the serverprogs database") { GameCommand_database(request, arguments); }
1824 SERVER_COMMAND(defer_clear, "Clear all queued defer commands for a specific client") { GameCommand_defer_clear(request, arguments); }
1825 SERVER_COMMAND(defer_clear_all, "Clear all queued defer commands for all clients") { GameCommand_defer_clear_all(request); }
1826 SERVER_COMMAND(delrec, "Delete race time record for a map") { GameCommand_delrec(request, arguments); }
1827 SERVER_COMMAND(effectindexdump, "Dump list of effects from code and effectinfo.txt") { GameCommand_effectindexdump(request); }
1828 SERVER_COMMAND(extendmatchtime, "Increase the timelimit value incrementally") { GameCommand_extendmatchtime(request); }
1829 SERVER_COMMAND(gametype, "Simple command to change the active gametype") { GameCommand_gametype(request, arguments); }
1830 SERVER_COMMAND(gettaginfo, "Get specific information about a weapon model") { GameCommand_gettaginfo(request, arguments); }
1831 SERVER_COMMAND(gotomap, "Simple command to switch to another map") { GameCommand_gotomap(request, arguments); }
1832 SERVER_COMMAND(ircmsg, "Chat message to be sent by IRC bots") { GameCommand_ircmsg(request, arguments, command); }
1833 SERVER_COMMAND(lockteams, "Disable the ability for players to switch or enter teams") { GameCommand_lockteams(request); }
1834 SERVER_COMMAND(make_mapinfo, "Automatically rebuild mapinfo files") { GameCommand_make_mapinfo(request); }
1835 SERVER_COMMAND(moveplayer, "Change the team/status of a player") { GameCommand_moveplayer(request, arguments); }
1836 SERVER_COMMAND(nospectators, "Automatically remove spectators from a match") { GameCommand_nospectators(request); }
1837 SERVER_COMMAND(printstats, "Dump eventlog player stats and other score information") { GameCommand_printstats(request); }
1838 SERVER_COMMAND(radarmap, "Generate a radar image of the map") { GameCommand_radarmap(request, arguments); }
1839 SERVER_COMMAND(reducematchtime, "Decrease the timelimit value incrementally") { GameCommand_reducematchtime(request); }
1840 SERVER_COMMAND(resetmatch, "Soft restart the game without changing teams; goes back to warmup if enabled") { GameCommand_resetmatch(request); }
1841 SERVER_COMMAND(setbots, "Adjust how many bots are in the match") { GameCommand_setbots(request, arguments); }
1842 SERVER_COMMAND(setflag, "Set client flag") { GameCommand_setflag(request, arguments); }
1843 SERVER_COMMAND(setrank, "Set client rank") { GameCommand_setrank(request, arguments); }
1844 SERVER_COMMAND(shuffleteams, "Randomly move players to different teams") { GameCommand_shuffleteams(request); }
1845 SERVER_COMMAND(stuffto, "Send a command to be executed on a client") { GameCommand_stuffto(request, arguments); }
1846 SERVER_COMMAND(teamname, "Set team name") { GameCommand_teamname(request, arguments); }
1847 SERVER_COMMAND(trace, "Various debugging tools with tracing") { GameCommand_trace(request, arguments); }
1848 SERVER_COMMAND(unlockteams, "Enable the ability for players to switch or enter teams") { GameCommand_unlockteams(request); }
1849 SERVER_COMMAND(warp, "Choose different level in campaign") { GameCommand_warp(request, arguments); }
1851 void GameCommand_macro_help()
1853 FOREACH(SERVER_COMMANDS, true, { LOG_HELPF(" ^2%s^7: %s", it.m_name, it.m_description); });
1856 float GameCommand_macro_command(int argc, string command)
1858 string c = strtolower(argv(0));
1859 FOREACH(SERVER_COMMANDS, it.m_name == c, {
1860 it.m_invokecmd(it, CMD_REQUEST_COMMAND, NULL, argc, command);
1866 float GameCommand_macro_usage(int argc)
1868 string c = strtolower(argv(1));
1869 FOREACH(SERVER_COMMANDS, it.m_name == c, {
1870 it.m_invokecmd(it, CMD_REQUEST_USAGE, NULL, argc, "");
1876 void GameCommand_macro_write_aliases(float fh)
1878 FOREACH(SERVER_COMMANDS, true, { CMD_Write_Alias("qc_cmd_sv", it.m_name, it.m_description); });
1882 // =========================================
1883 // Main Function Called By Engine (sv_cmd)
1884 // =========================================
1885 // If this function exists, game code handles gamecommand instead of the engine code.
1887 void GameCommand(string command)
1889 int argc = tokenize_console(command);
1891 // Guide for working with argc arguments by example:
1892 // argc: 1 - 2 - 3 - 4
1893 // argv: 0 - 1 - 2 - 3
1894 // cmd vote - master - login - password
1896 if (strtolower(argv(0)) == "help")
1900 LOG_HELP("Server console commands:");
1901 GameCommand_macro_help();
1903 LOG_HELP("\nBanning commands:");
1904 BanCommand_macro_help();
1906 LOG_HELP("\nCommon networked commands:");
1907 CommonCommand_macro_help(NULL);
1909 LOG_HELP("\nGeneric commands shared by all programs:");
1910 GenericCommand_macro_help();
1912 LOG_HELP("\nUsage:^3 sv_cmd <command>^7, where possible commands are listed above.\n"
1913 "For help about a specific command, type sv_cmd help <command>");
1917 else if (BanCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
1921 else if (CommonCommand_macro_usage(argc, NULL)) // same here, but for common commands instead
1925 else if (GenericCommand_macro_usage(argc)) // same here, but for generic commands instead
1929 else if (GameCommand_macro_usage(argc)) // finally try for normal commands too
1934 else if (MUTATOR_CALLHOOK(SV_ParseServerCommand, strtolower(argv(0)), argc, command))
1936 return; // handled by a mutator
1938 else if (BanCommand(command))
1940 return; // handled by server/command/ipban.qc
1942 else if (CommonCommand_macro_command(argc, NULL, command))
1944 return; // handled by server/command/common.qc
1946 else if (GenericCommand(command))
1948 return; // handled by common/command/generic.qc
1950 else if (GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
1952 return; // handled by one of the above GameCommand_* functions
1955 // nothing above caught the command, must be invalid
1956 LOG_INFO(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.");