1 // =====================================================
2 // Server side game commands code, reworked by Samual
3 // Last updated: December 6th, 2011
4 // =====================================================
6 // used by GameCommand_make_mapinfo()
7 void make_mapinfo_Think()
9 if(MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
11 print("Done rebuiling mapinfos.\n");
12 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
17 self.think = make_mapinfo_Think;
18 self.nextthink = time;
22 // used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
23 void changematchtime(float delta, float mi, float ma)
31 if(autocvar_timelimit < 0)
35 mi = 10; // at least ten sec in the future
36 cur = time - game_starttime;
38 mi += cur; // from current time!
40 lim = autocvar_timelimit * 60;
45 return; // cannot increase any further
47 new = min(ma, lim + delta);
48 else // already above maximum: FAIL
53 if(lim == 0) // infinite: try reducing to max, if we are allowed to
55 else if(lim > mi) // above minimum: decrease
56 new = max(mi, lim + delta);
57 else // already below minimum: FAIL
61 cvar_set("timelimit", ftos(new / 60));
64 // used by GameCommand_modelbug() // TODO: is this even needed?
65 float g_clientmodel_genericsendentity (entity to, float sf);
66 void modelbug_make_svqc();
67 void modelbug_make_csqc()
69 Net_LinkEntity(self, TRUE, 0, g_clientmodel_genericsendentity);
70 self.think = modelbug_make_svqc;
71 self.nextthink = time + 1;
72 setorigin(self, self.origin - '0 0 8');
74 void modelbug_make_svqc()
76 self.SendEntity = func_null;
77 self.think = modelbug_make_csqc;
78 self.nextthink = time + 1;
79 setorigin(self, self.origin + '0 0 8');
85 setorigin(e, nextent(world).origin);
86 precache_model("models_portal.md3");
87 setmodel(e, "models/portal.md3");
88 e.think = modelbug_make_svqc;
89 e.nextthink = time + 1;
93 // =======================
94 // Command Sub-Functions
95 // =======================
97 void GameCommand_adminmsg(float request, float argc) // todo: re-write this, plus support multiple clients at once like moveplayer
101 case CMD_REQUEST_COMMAND:
104 float entno = stof(argv(1));
108 if(argc >= 3 && argc <= 4) {
109 if((entno < 0) | (entno > maxclients)) {
110 print("Player ", argv(1), " doesn't exist\n");
114 for(i = (entno ? entno : 1); i <= (entno ? entno : maxclients); ++i)
116 client = edict_num(i);
117 if(client.flags & FL_CLIENT)
121 // make the string console safe
123 s = strreplace("\n", "", s);
124 s = strreplace("\\", "\\\\", s);
125 s = strreplace("$", "$$", s);
126 s = strreplace("\"", "\\\"", s);
127 stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", stof(argv(3)), s));
131 centerprint(client, strcat("^3", admin_name(), ":\n\n^7", argv(2)));
132 sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", argv(2), "\n"));
134 dprint("Message sent to ", client.netname, "\n");
138 if(!n) { print(strcat("Client (", argv(1) ,") not found.\n")); }
144 print("Incorrect parameters for ^2adminmsg^7\n");
145 case CMD_REQUEST_USAGE:
147 print("\nUsage:^3 sv_cmd adminmsg client \"message\" [infobartime]\n");
148 print(" 'client' is the entity number or name of the player to send the message to.\n");
149 print(" If infobartime is provided, the message will be sent to infobar.\n");
150 print(" Otherwise, it will just be sent as a centerprint message.\n");
151 print("Examples: adminmsg 4 \"this infomessage will last for ten seconds\" 10\n");
152 print(" adminmsg 2 \"this message will be a centerprint\"\n");
158 void GameCommand_allready(float request)
162 case CMD_REQUEST_COMMAND:
169 case CMD_REQUEST_USAGE:
171 print("\nUsage:^3 sv_cmd allready\n");
172 print(" No arguments required.\n");
178 void GameCommand_allspec(float request, float argc)
182 case CMD_REQUEST_COMMAND:
185 string reason = argv(1);
188 FOR_EACH_REALPLAYER(client)
191 PutObserverInServer();
194 if(i) { bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n")); }
195 else { print("No players found to spectate.\n"); }
200 case CMD_REQUEST_USAGE:
202 print("\nUsage:^3 sv_cmd allspec [reason]\n");
203 print(" Where 'reason' is an optional argument for explanation of allspec command.\n");
204 print("See also: ^2moveplayer, shuffleteams^7\n");
210 void GameCommand_anticheat(float request, float argc)
214 case CMD_REQUEST_COMMAND:
217 float entno = stof(argv(1));
219 if((entno < 1) | (entno > maxclients)) {
220 print("Player ", argv(1), " doesn't exist\n");
223 client = edict_num(entno);
224 if(clienttype(client) != CLIENTTYPE_REAL || clienttype(client) != CLIENTTYPE_BOT) {
225 print("Player ", client.netname, " is not active\n");
234 print("Incorrect parameters for ^2anticheat^7\n");
235 case CMD_REQUEST_USAGE:
237 print("\nUsage:^3 sv_cmd anticheat client\n");
238 print(" 'client' is the entity number or name of the player.\n");
244 void GameCommand_bbox(float request)
248 case CMD_REQUEST_COMMAND:
250 print("Original size: ", ftos(world.absmin_x), " ", ftos(world.absmin_y), " ", ftos(world.absmin_z));
251 print(" ", ftos(world.absmax_x), " ", ftos(world.absmax_y), " ", ftos(world.absmax_z), "\n");
252 print("Currently set size: ", ftos(world.mins_x), " ", ftos(world.mins_y), " ", ftos(world.mins_z));
253 print(" ", ftos(world.maxs_x), " ", ftos(world.maxs_y), " ", ftos(world.maxs_z), "\n");
254 print("Solid bounding box size:");
256 tracebox('1 0 0' * world.absmin_x,
257 '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z,
258 '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z,
259 '1 0 0' * world.absmax_x,
263 print(" ", ftos(world.absmin_x));
265 print(" ", ftos(trace_endpos_x));
267 tracebox('0 1 0' * world.absmin_y,
268 '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z,
269 '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z,
270 '0 1 0' * world.absmax_y,
274 print(" ", ftos(world.absmin_y));
276 print(" ", ftos(trace_endpos_y));
278 tracebox('0 0 1' * world.absmin_z,
279 '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y,
280 '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y,
281 '0 0 1' * world.absmax_z,
285 print(" ", ftos(world.absmin_z));
287 print(" ", ftos(trace_endpos_z));
289 tracebox('1 0 0' * world.absmax_x,
290 '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z,
291 '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z,
292 '1 0 0' * world.absmin_x,
296 print(" ", ftos(world.absmax_x));
298 print(" ", ftos(trace_endpos_x));
300 tracebox('0 1 0' * world.absmax_y,
301 '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z,
302 '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z,
303 '0 1 0' * world.absmin_y,
307 print(" ", ftos(world.absmax_y));
309 print(" ", ftos(trace_endpos_y));
311 tracebox('0 0 1' * world.absmax_z,
312 '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y,
313 '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y,
314 '0 0 1' * world.absmin_z,
318 print(" ", ftos(world.absmax_z));
320 print(" ", ftos(trace_endpos_z));
327 case CMD_REQUEST_USAGE:
329 print("\nUsage:^3 sv_cmd bbox\n");
330 print(" No arguments required.\n");
331 print("See also: ^2gettaginfo^7\n");
337 void GameCommand_bot_cmd(float request, float argc) // what a mess... old old code.
341 case CMD_REQUEST_COMMAND:
345 if(argv(1) == "reset")
350 else if(argv(1) == "load" && argc == 3)
354 fh = fopen(argv(2), FILE_READ);
357 print("cannot open the file\n");
362 while((s = fgets(fh)))
364 argc = tokenize_console(s);
366 if(argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
368 if(argv(2) == "reset")
372 else if(argv(2) == "setbots")
374 cvar_settemp("minplayers", "0");
375 cvar_settemp("bot_number", argv(3));
377 print("Sorry, could not set requested bot count\n");
381 // let's start at token 2 so we can skip sv_cmd bot_cmd
382 bot = find_bot_by_number(stof(argv(2)));
384 bot = find_bot_by_name(argv(2));
386 bot_queuecommand(bot, strcat(argv(3), " ", argv(4)));
390 localcmd(strcat(s, "\n"));
394 print(ftos(i), " commands read\n");
398 else if(argv(1) == "help")
401 bot_cmdhelp(argv(2));
406 else if(argc >= 3) // this comes last
408 bot = find_bot_by_number(stof(argv(1)));
410 bot = find_bot_by_name(argv(1));
413 print(strcat("Command '", strcat(argv(2), " ", argv(3)), "' sent to bot ", bot.netname, "\n"));
414 bot_queuecommand(bot, strcat(argv(2), " ", argv(3)));
418 print(strcat("Error: Can't find bot with the name or id '", argv(1),"' - Did you mistype the command?\n")); // don't return so that usage is shown
423 print("Incorrect parameters for ^2bot_cmd^7\n");
424 case CMD_REQUEST_USAGE:
426 print("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
427 print(" 'client' can be either the name or entity id of the bot\n");
428 print(" For full list of commands, see bot_cmd help [command].\n");
429 print("Examples: bot_cmd <id> cc \"say something\"\n");
430 print(" bot_cmd <id> presskey jump\n");
436 void GameCommand_cointoss(float request, float argc)
440 case CMD_REQUEST_COMMAND:
443 string result1 = (argv(2) ? strcat("^7", argv(1), "^3!\n") : "^1HEADS^3!\n");
444 string result2 = (argv(2) ? strcat("^7", argv(2), "^3!\n") : "^4TAILS^3!\n");
445 string choice = ((random() > 0.5) ? result1 : result2);
447 FOR_EACH_CLIENT(client)
448 centerprint(client, strcat("^3Throwing coin... Result: ", choice));
449 bprint(strcat("^3Throwing coin... Result: ", choice));
454 case CMD_REQUEST_USAGE:
456 print("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
457 print(" Where 'result1' and 'result2' are user created options.\n");
463 void GameCommand_database(float request, float argc)
467 case CMD_REQUEST_COMMAND:
471 if(argv(1) == "save")
473 db_save(ServerProgsDB, argv(2));
474 print(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
477 else if(argv(1) == "dump")
479 db_dump(ServerProgsDB, argv(2));
480 print("DB dumped.\n"); // wtf does this do?
483 else if(argv(1) == "load")
485 db_close(ServerProgsDB);
486 ServerProgsDB = db_load(argv(2));
487 print(strcat("Loaded '", argv(2), "' as new serverprogs database.\n"));
494 print("Incorrect parameters for ^2database^7\n");
495 case CMD_REQUEST_USAGE:
497 print("\nUsage:^3 sv_cmd database action filename\n");
498 print(" Where 'action' is the command to complete,\n");
499 print(" and 'filename' is what it acts upon.\n");
500 print(" Full list of commands here: \"save, dump, load.\"\n");
506 void GameCommand_defer_clear(float request, float argc)
510 case CMD_REQUEST_COMMAND:
513 float entno = stof(argv(1));
517 // player_id is out of range
518 if((entno < 1) | (entno > maxclients)) {
519 print("Player ", argv(1), " doesn't exist\n");
522 client = edict_num(entno);
523 if not(client.flags & FL_CLIENT) {
524 print("Player ", argv(1), " doesn't exist\n");
527 if(clienttype(client) == CLIENTTYPE_BOT) {
528 print("Player ", argv(1), " (", client.netname, ") is a bot\n");
531 stuffcmd(client, "defer clear\n");
532 print("defer clear stuffed to ", argv(1), " (", client.netname, ")\n");
538 print("Incorrect parameters for ^2defer_clear^7\n");
539 case CMD_REQUEST_USAGE:
541 print("\nUsage:^3 sv_cmd defer_clear client\n");
542 print(" 'client' is the entity number or name of the player.\n");
543 print("See also: ^2defer_clear_all^7\n");
549 void GameCommand_defer_clear_all(float request)
553 case CMD_REQUEST_COMMAND:
559 FOR_EACH_CLIENT(client)
561 argc = tokenize_console(strcat("defer_clear ", ftos(num_for_edict(client))));
562 GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);
565 if(i) { print(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n")); } // should a message be added if no players were found?
570 case CMD_REQUEST_USAGE:
572 print("\nUsage:^3 sv_cmd defer_clear_all\n");
573 print(" No arguments required.\n");
574 print("See also: ^2defer_clear^7\n");
580 void GameCommand_delrec(float request, float argc) // UNTESTED // perhaps merge later with records and printstats and such?
584 case CMD_REQUEST_COMMAND:
589 race_deleteTime(argv(2), stof(argv(1)));
591 race_deleteTime(GetMapname(), stof(argv(1)));
597 print("Incorrect parameters for ^2delrec^7\n");
598 case CMD_REQUEST_USAGE:
600 print("\nUsage:^3 sv_cmd delrec ranking [map]\n");
601 print(" 'ranking' is which ranking level to clear up to, \n");
602 print(" it will clear all records up to nth place.\n");
603 print(" if 'map' is not provided it will use current map.\n");
609 void GameCommand_effectindexdump(float request)
613 case CMD_REQUEST_COMMAND:
619 print("begin of effects list\n");
620 db_put(d, "TE_GUNSHOT", "1"); print("effect TE_GUNSHOT is ", ftos(particleeffectnum("TE_GUNSHOT")), "\n");
621 db_put(d, "TE_GUNSHOTQUAD", "1"); print("effect TE_GUNSHOTQUAD is ", ftos(particleeffectnum("TE_GUNSHOTQUAD")), "\n");
622 db_put(d, "TE_SPIKE", "1"); print("effect TE_SPIKE is ", ftos(particleeffectnum("TE_SPIKE")), "\n");
623 db_put(d, "TE_SPIKEQUAD", "1"); print("effect TE_SPIKEQUAD is ", ftos(particleeffectnum("TE_SPIKEQUAD")), "\n");
624 db_put(d, "TE_SUPERSPIKE", "1"); print("effect TE_SUPERSPIKE is ", ftos(particleeffectnum("TE_SUPERSPIKE")), "\n");
625 db_put(d, "TE_SUPERSPIKEQUAD", "1"); print("effect TE_SUPERSPIKEQUAD is ", ftos(particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
626 db_put(d, "TE_WIZSPIKE", "1"); print("effect TE_WIZSPIKE is ", ftos(particleeffectnum("TE_WIZSPIKE")), "\n");
627 db_put(d, "TE_KNIGHTSPIKE", "1"); print("effect TE_KNIGHTSPIKE is ", ftos(particleeffectnum("TE_KNIGHTSPIKE")), "\n");
628 db_put(d, "TE_EXPLOSION", "1"); print("effect TE_EXPLOSION is ", ftos(particleeffectnum("TE_EXPLOSION")), "\n");
629 db_put(d, "TE_EXPLOSIONQUAD", "1"); print("effect TE_EXPLOSIONQUAD is ", ftos(particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
630 db_put(d, "TE_TAREXPLOSION", "1"); print("effect TE_TAREXPLOSION is ", ftos(particleeffectnum("TE_TAREXPLOSION")), "\n");
631 db_put(d, "TE_TELEPORT", "1"); print("effect TE_TELEPORT is ", ftos(particleeffectnum("TE_TELEPORT")), "\n");
632 db_put(d, "TE_LAVASPLASH", "1"); print("effect TE_LAVASPLASH is ", ftos(particleeffectnum("TE_LAVASPLASH")), "\n");
633 db_put(d, "TE_SMALLFLASH", "1"); print("effect TE_SMALLFLASH is ", ftos(particleeffectnum("TE_SMALLFLASH")), "\n");
634 db_put(d, "TE_FLAMEJET", "1"); print("effect TE_FLAMEJET is ", ftos(particleeffectnum("TE_FLAMEJET")), "\n");
635 db_put(d, "EF_FLAME", "1"); print("effect EF_FLAME is ", ftos(particleeffectnum("EF_FLAME")), "\n");
636 db_put(d, "TE_BLOOD", "1"); print("effect TE_BLOOD is ", ftos(particleeffectnum("TE_BLOOD")), "\n");
637 db_put(d, "TE_SPARK", "1"); print("effect TE_SPARK is ", ftos(particleeffectnum("TE_SPARK")), "\n");
638 db_put(d, "TE_PLASMABURN", "1"); print("effect TE_PLASMABURN is ", ftos(particleeffectnum("TE_PLASMABURN")), "\n");
639 db_put(d, "TE_TEI_G3", "1"); print("effect TE_TEI_G3 is ", ftos(particleeffectnum("TE_TEI_G3")), "\n");
640 db_put(d, "TE_TEI_SMOKE", "1"); print("effect TE_TEI_SMOKE is ", ftos(particleeffectnum("TE_TEI_SMOKE")), "\n");
641 db_put(d, "TE_TEI_BIGEXPLOSION", "1"); print("effect TE_TEI_BIGEXPLOSION is ", ftos(particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
642 db_put(d, "TE_TEI_PLASMAHIT", "1"); print("effect TE_TEI_PLASMAHIT is ", ftos(particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
643 db_put(d, "EF_STARDUST", "1"); print("effect EF_STARDUST is ", ftos(particleeffectnum("EF_STARDUST")), "\n");
644 db_put(d, "TR_ROCKET", "1"); print("effect TR_ROCKET is ", ftos(particleeffectnum("TR_ROCKET")), "\n");
645 db_put(d, "TR_GRENADE", "1"); print("effect TR_GRENADE is ", ftos(particleeffectnum("TR_GRENADE")), "\n");
646 db_put(d, "TR_BLOOD", "1"); print("effect TR_BLOOD is ", ftos(particleeffectnum("TR_BLOOD")), "\n");
647 db_put(d, "TR_WIZSPIKE", "1"); print("effect TR_WIZSPIKE is ", ftos(particleeffectnum("TR_WIZSPIKE")), "\n");
648 db_put(d, "TR_SLIGHTBLOOD", "1"); print("effect TR_SLIGHTBLOOD is ", ftos(particleeffectnum("TR_SLIGHTBLOOD")), "\n");
649 db_put(d, "TR_KNIGHTSPIKE", "1"); print("effect TR_KNIGHTSPIKE is ", ftos(particleeffectnum("TR_KNIGHTSPIKE")), "\n");
650 db_put(d, "TR_VORESPIKE", "1"); print("effect TR_VORESPIKE is ", ftos(particleeffectnum("TR_VORESPIKE")), "\n");
651 db_put(d, "TR_NEHAHRASMOKE", "1"); print("effect TR_NEHAHRASMOKE is ", ftos(particleeffectnum("TR_NEHAHRASMOKE")), "\n");
652 db_put(d, "TR_NEXUIZPLASMA", "1"); print("effect TR_NEXUIZPLASMA is ", ftos(particleeffectnum("TR_NEXUIZPLASMA")), "\n");
653 db_put(d, "TR_GLOWTRAIL", "1"); print("effect TR_GLOWTRAIL is ", ftos(particleeffectnum("TR_GLOWTRAIL")), "\n");
654 db_put(d, "TR_SEEKER", "1"); print("effect TR_SEEKER is ", ftos(particleeffectnum("TR_SEEKER")), "\n");
655 db_put(d, "SVC_PARTICLE", "1"); print("effect SVC_PARTICLE is ", ftos(particleeffectnum("SVC_PARTICLE")), "\n");
657 fh = fopen("effectinfo.txt", FILE_READ);
658 while((s = fgets(fh)))
661 if(argv(0) == "effect")
663 if(db_get(d, argv(1)) != "1")
665 if(particleeffectnum(argv(1)) >= 0)
666 print("effect ", argv(1), " is ", ftos(particleeffectnum(argv(1))), "\n");
667 db_put(d, argv(1), "1");
671 print("end of effects list\n");
678 case CMD_REQUEST_USAGE:
680 print("\nUsage:^3 sv_cmd effectindexdump\n");
681 print(" No arguments required.\n");
687 void GameCommand_extendmatchtime(float request)
691 case CMD_REQUEST_COMMAND:
693 changematchtime(autocvar_timelimit_increment* 60, autocvar_timelimit_min*60, autocvar_timelimit_max*60);
698 case CMD_REQUEST_USAGE:
700 print("\nUsage:^3 sv_cmd extendmatchtime\n");
701 print(" No arguments required.\n");
702 print("See also: ^2reducematchtime^7\n");
708 void GameCommand_find(float request, float argc)
712 case CMD_REQUEST_COMMAND:
716 for(client = world; (client = find(client, classname, argv(1))); )
717 print(etos(client), "\n");
723 print("Incorrect parameters for ^2find^7\n");
724 case CMD_REQUEST_USAGE:
726 print("\nUsage:^3 sv_cmd find classname\n");
727 print(" Where 'classname' is the classname to search for.\n");
733 void GameCommand_gametype(float request, float argc)
737 case CMD_REQUEST_COMMAND:
740 float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
744 MapInfo_SwitchGameType(t);
745 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
746 if(MapInfo_count > 0)
747 bprint("Game type successfully switched to ", s, "\n");
750 bprint("Cannot use this game type: no map for it found\n");
751 MapInfo_SwitchGameType(tsave);
752 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
756 bprint("Game type switch to ", s, " failed: this type does not exist!\n");
761 print("Incorrect parameters for ^2gametype^7\n");
762 case CMD_REQUEST_USAGE:
764 print("\nUsage:^3 sv_cmd gametype mode\n");
765 print(" Where 'mode' is the gametype mode to switch to.\n");
766 print("See also: ^2gotomap^7\n");
772 void GameCommand_gettaginfo(float request, float argc) // UNTESTED // todo: finish usage description for it (but, must first learn this shit)
776 case CMD_REQUEST_COMMAND:
784 tmp_entity = spawn();
786 setmodel(tmp_entity, (nextent(world)).weaponentity.model);
789 precache_model(argv(1));
790 setmodel(tmp_entity, argv(1));
792 tmp_entity.frame = stof(argv(2));
793 if(substring(argv(3), 0, 1) == "#")
794 i = stof(substring(argv(3), 1, -1));
796 i = gettagindex(tmp_entity, argv(3));
799 v = gettaginfo(tmp_entity, i);
800 print("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
801 print(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
802 print(" vector = ", ftos(v_x), " ", ftos(v_y), " ", ftos(v_z), "\n");
803 print(" offset = ", ftos(gettaginfo_offset_x), " ", ftos(gettaginfo_offset_y), " ", ftos(gettaginfo_offset_z), "\n");
804 print(" forward = ", ftos(gettaginfo_forward_x), " ", ftos(gettaginfo_forward_y), " ", ftos(gettaginfo_forward_z), "\n");
805 print(" right = ", ftos(gettaginfo_right_x), " ", ftos(gettaginfo_right_y), " ", ftos(gettaginfo_right_z), "\n");
806 print(" up = ", ftos(gettaginfo_up_x), " ", ftos(gettaginfo_up_y), " ", ftos(gettaginfo_up_z), "\n");
810 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
814 print("bone not found\n");
822 print("Incorrect parameters for ^2gettaginfo^7\n");
823 case CMD_REQUEST_USAGE:
825 print("\nUsage:^3 sv_cmd gettaginfo\n");
826 print(" TODO: Arguments currently unknown\n");
827 print("See also: ^2bbox^7\n");
833 void GameCommand_gotomap(float request, float argc)
837 case CMD_REQUEST_COMMAND:
841 print(GotoMap(argv(1)), "\n");
847 print("Incorrect parameters for ^2gotomap^7\n");
848 case CMD_REQUEST_USAGE:
850 print("\nUsage:^3 sv_cmd gotomap map\n");
851 print(" Where 'map' is the *.bsp file to change to.\n");
852 print("See also: ^2gametype^7\n");
858 void GameCommand_lockteams(float request)
862 case CMD_REQUEST_COMMAND:
867 bprint("^1The teams are now locked.\n");
871 bprint("lockteams command can only be used in a team-based gamemode.\n");
877 case CMD_REQUEST_USAGE:
879 print("\nUsage:^3 sv_cmd lockteams\n");
880 print(" No arguments required.\n");
881 print("See also: ^2unlockteams^7\n");
887 void GameCommand_make_mapinfo(float request) // UNTESTED
891 case CMD_REQUEST_COMMAND:
895 tmp_entity = spawn();
896 tmp_entity.classname = "make_mapinfo";
897 tmp_entity.think = make_mapinfo_Think;
898 tmp_entity.nextthink = time; // this sucks... todo: re-write this -- Use initializeentity later
904 case CMD_REQUEST_USAGE:
906 print("\nUsage:^3 sv_cmd make_mapinfo\n");
907 print(" No arguments required.\n");
913 void GameCommand_modelbug(float request) // UNTESTED // is this even needed anymore?
917 case CMD_REQUEST_COMMAND:
924 case CMD_REQUEST_USAGE:
926 print("\nUsage:^3 sv_cmd modelbug\n");
927 print(" No arguments required.\n");
933 void GameCommand_moveplayer(float request, float argc)
937 case CMD_REQUEST_COMMAND:
941 string targets = strreplace(",", " ", argv(1));
942 string original_targets = strreplace(" ", ", ", targets);
943 string destination = argv(2);
944 string notify = argv(3);
946 string successful, t;
948 // lets see if the target(s) even actually exist.
949 if((targets) && (destination))
953 t = car(targets); targets = cdr(targets);
955 // Check to see if the player is a valid target
956 if((GetFilteredNumber(t) < 1) || (GetFilteredNumber(t) > maxclients)) // player_id is out of range
958 print("Player ", ftos(GetFilteredNumber(t)), " doesn't exist (out of range)", (targets ? ", skipping to next player.\n" : ".\n"));
961 client = GetFilteredEntity(t);
962 if not(client.flags & FL_CLIENT) // player entity is not a client
964 print("Player ", ftos(GetFilteredNumber(t)), " doesn't exist (not a client)", (targets ? ", skipping to next player.\n" : ".\n"));
968 // Where are we putting this player?
969 if(destination == "spec" || destination == "spectator")
971 if(client.classname != "spectator" && client.classname != "observer")
974 PutObserverInServer();
976 successful = strcat(successful, (successful ? ", " : ""), client.netname);
980 print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already spectating.\n");
986 if(client.classname != "spectator" && client.classname != "observer")
992 float save = client.team_forced;
993 client.team_forced = 0;
995 // find the team to move the player to
996 team_color = ColourToNumber(destination);
997 if(team_color == client.team) // already on the destination team
999 // keep the forcing undone
1000 print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", ColoredTeamName(client.team), (targets ? ", skipping to next player.\n" : ".\n"));
1003 else if(team_color == 0) // auto team
1005 team_color = NumberToTeamNumber(FindSmallestTeam(client, FALSE));
1009 CheckAllowedTeams(client);
1011 client.team_forced = save;
1013 // Check to see if the destination team is even available
1016 case COLOR_TEAM1: if(c1 == -1) { print("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
1017 case COLOR_TEAM2: if(c2 == -1) { print("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
1018 case COLOR_TEAM3: if(c3 == -1) { print("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
1019 case COLOR_TEAM4: if(c4 == -1) { print("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
1021 default: print("Sorry, can't move player here if team ", destination, " doesn't exist.\n"); return;
1024 // If so, lets continue and finally move the player
1025 client.team_forced = 0;
1026 MoveToTeam(client, team_color, 6, stof(notify));
1027 successful = strcat(successful, (successful ? ", " : ""), client.netname);
1028 print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") has been moved to the ", ColoredTeamName(team_color), ".\n");
1033 print("Can't change teams when currently not playing a team game.\n");
1039 print("Can't change teams if the player isn't in the game.\n"); // well technically we could, but should we allow that? :P
1046 bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
1048 print("No players given (", original_targets, ") are able to move.\n");
1050 return; // still correct parameters so return to avoid usage print
1055 print("Incorrect parameters for ^2moveplayer^7\n");
1056 case CMD_REQUEST_USAGE:
1058 print("\nUsage:^3 sv_cmd moveplayer clients destination [notify]\n");
1059 print(" 'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
1060 print(" 'destination' is what to send the player to, be it team or spectating\n");
1061 print(" Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
1062 print(" 'notify' is whether or not to send messages notifying of the move. Detail below.\n");
1063 print(" 0 (00) automove centerprint, admin message; 1 (01) automove centerprint, no admin message\n");
1064 print(" 2 (10) no centerprint, admin message; 3 (11) no centerprint, no admin message\n");
1065 print("Examples: moveplayer 1,3,5 red 3\n");
1066 print(" moveplayer 2 spec \n");
1067 print("See also: ^2allspec, shuffleteams^7\n");
1073 void GameCommand_nospectators(float request)
1077 case CMD_REQUEST_COMMAND:
1079 blockSpectators = 1;
1081 FOR_EACH_CLIENT(plr) //give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1083 if(plr.classname == "spectator" || plr.classname == "observer")
1085 plr.spectatortime = time;
1086 sprint(plr, strcat("^7You have to become a player within the next ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1089 bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1094 case CMD_REQUEST_USAGE:
1096 print("\nUsage:^3 sv_cmd nospectators\n");
1097 print(" No arguments required.\n");
1103 void GameCommand_onslaught_updatelinks(float request) // UNTESTED // should this be here? Perhaps some mutatorhook call instead....
1107 case CMD_REQUEST_COMMAND:
1109 onslaught_updatelinks();
1110 print("ONS links updated\n");
1115 case CMD_REQUEST_USAGE:
1117 print("\nUsage:^3 sv_cmd onslaught_updatelinks\n");
1118 print(" No arguments required.\n");
1124 void GameCommand_playerdemo(float request, float argc) // UNTESTED
1128 case CMD_REQUEST_COMMAND:
1138 // TODO: Create a general command for looking this up, save a lot of space everywhere in this file
1139 entno = GetFilteredNumber(argv(2));
1140 if((entno < 1) | (entno > maxclients)) {
1141 print("Player ", argv(2), " doesn't exist\n");
1144 client = edict_num(entno);
1145 if(clienttype(client) != CLIENTTYPE_BOT) {
1146 print("Player ", client.netname, " is not a bot\n");
1150 playerdemo_open_read(argv(3));
1156 entno = GetFilteredNumber(argv(2));
1157 if((entno < 1) | (entno > maxclients)) {
1158 print("Player ", argv(2), " doesn't exist\n");
1161 client = edict_num(entno);
1163 playerdemo_open_write(argv(3));
1167 case "auto_read_and_write":
1170 n = GetFilteredNumber(argv(3));
1171 cvar_set("bot_number", ftos(n));
1172 localcmd("wait; wait; wait\n");
1173 for(i = 0; i < n; ++i)
1174 localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", s, ftos(i+1), "\n");
1175 localcmd("sv_cmd playerdemo write 1 ", ftos(n+1), "\n");
1182 n = GetFilteredNumber(argv(3));
1183 cvar_set("bot_number", ftos(n));
1184 localcmd("wait; wait; wait\n");
1185 for(i = 0; i < n; ++i)
1186 localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", s, ftos(i+1), "\n");
1195 print("Incorrect parameters for ^2radarmap^7\n");
1196 case CMD_REQUEST_USAGE:
1198 print("\nUsage:^3 sv_cmd \n");
1199 print(" TODO: Arguments currently unknown\n");
1205 void GameCommand_printstats(float request)
1209 case CMD_REQUEST_COMMAND:
1212 print("stats dumped.\n");
1217 case CMD_REQUEST_USAGE:
1219 print("\nUsage:^3 sv_cmd printstats\n");
1220 print(" No arguments required.\n");
1226 void GameCommand_radarmap(float request, float argc)
1230 case CMD_REQUEST_COMMAND:
1232 if(RadarMap_Make(argc))
1237 print("Incorrect parameters for ^2radarmap^7\n");
1238 case CMD_REQUEST_USAGE:
1240 print("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
1241 print(" The quality factor Q is roughly proportional to the time taken.\n");
1242 print(" trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
1248 void GameCommand_reducematchtime(float request)
1252 case CMD_REQUEST_COMMAND:
1254 changematchtime(autocvar_timelimit_decrement*-60, autocvar_timelimit_min*60, autocvar_timelimit_max*60);
1259 case CMD_REQUEST_USAGE:
1261 print("\nUsage:^3 sv_cmd reducematchtime\n");
1262 print(" No arguments required.\n");
1263 print("See also: ^2extendmatchtime^7\n");
1269 void GameCommand_setbots(float request, float argc)
1273 case CMD_REQUEST_COMMAND:
1277 cvar_settemp("minplayers", "0");
1278 cvar_settemp("bot_number", argv(1));
1285 print("Incorrect parameters for ^2setbots^7\n");
1286 case CMD_REQUEST_USAGE:
1288 print("\nUsage:^3 sv_cmd setbots botnumber\n");
1289 print(" Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
1290 print("See also: ^2bot_cmd^7\n");
1296 void GameCommand_shuffleteams(float request)
1300 case CMD_REQUEST_COMMAND:
1305 float i, x, z, t_teams, t_players, team_color;
1307 // count the total amount of players and total amount of teams
1308 FOR_EACH_PLAYER(tmp_player)
1310 CheckAllowedTeams(tmp_player);
1312 if(c1 >= 0) t_teams = max(1, t_teams);
1313 if(c2 >= 0) t_teams = max(2, t_teams);
1314 if(c3 >= 0) t_teams = max(3, t_teams);
1315 if(c4 >= 0) t_teams = max(4, t_teams);
1320 // build a list of the players in a random order
1321 FOR_EACH_PLAYER(tmp_player)
1325 i = bound(1, floor(random() * maxclients) + 1, maxclients);
1327 if(shuffleteams_players[i])
1329 continue; // a player is already assigned to this slot
1333 shuffleteams_players[i] = num_for_edict(tmp_player);
1339 // finally, from the list made earlier, re-join the players in different order.
1340 for(i = 1; i <= t_teams; ++i)
1342 // find out how many players to assign to this team
1343 x = (t_players / t_teams);
1344 x = ((i == 1) ? ceil(x) : floor(x));
1346 team_color = NumberToTeamNumber(i);
1348 // sort through the random list of players made earlier
1349 for(z = 1; z <= maxclients; ++z)
1351 if not(shuffleteams_teams[i] >= x)
1353 if not(shuffleteams_players[z])
1354 continue; // not a player, move on to next random slot
1356 self = edict_num(shuffleteams_players[z]); // TODO: add sanity checks for this entity to make sure it's okay and not some error.
1358 if(self.team != team_color)
1359 MoveToTeam(self, team_color, 6, 0);
1361 shuffleteams_players[z] = 0;
1362 shuffleteams_teams[i] = shuffleteams_teams[i] + 1;
1366 break; // move on to next team
1371 bprint("Successfully shuffled the players around randomly.\n");
1373 // clear the buffers now
1374 for (i=0; i<SHUFFLETEAMS_MAX_PLAYERS; ++i)
1375 shuffleteams_players[i] = 0;
1377 for (i=0; i<SHUFFLETEAMS_MAX_TEAMS; ++i)
1378 shuffleteams_teams[i] = 0;
1382 print("Can't shuffle teams when currently not playing a team game.\n");
1389 case CMD_REQUEST_USAGE:
1391 print("\nUsage:^3 sv_cmd shuffleteams\n");
1392 print(" No arguments required.\n");
1393 print("See also: ^2moveplayer, allspec^7\n");
1399 void GameCommand_stuffto(float request, float argc)
1401 // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1402 // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1403 // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1405 #ifdef STUFFTO_ENABLED
1408 case CMD_REQUEST_COMMAND:
1415 entno = GetFilteredNumber(argv(1));
1417 if(entno <= maxclients)
1418 client = edict_num(entno);
1419 if(client.flags & FL_CLIENT)
1421 stuffcmd(client, strcat("\n", argv(2), "\n"));
1422 print(strcat("Command: \"", argv(2), "\" sent to ", client.netname, " (", argv(1) ,").\n"));
1425 print(strcat("Client (", argv(1) ,") not found.\n"));
1432 print("Incorrect parameters for ^2stuffto^7\n");
1433 case CMD_REQUEST_USAGE:
1435 print("\nUsage:^3 sv_cmd stuffto client <command>\n");
1436 print(" 'client' is the entity number or name of the player,\n");
1437 print(" and 'command' is the command to be sent to that player.\n");
1444 print("stuffto command is not enabled on this server.\n");
1450 void GameCommand_trace(float request, float argc)
1454 case CMD_REQUEST_COMMAND:
1456 // TODO: Clean up all of these variables and merge the code below to use only a few
1458 vector org, delta, start, end, p, q, q0, pos, vv, dv;
1459 float i, f, safe, unsafe, dq, dqf;
1465 print("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
1469 delta = world.maxs - world.mins;
1471 start_x = org_x + random() * delta_x;
1472 start_y = org_y + random() * delta_y;
1473 start_z = org_z + random() * delta_z;
1475 end_x = org_x + random() * delta_x;
1476 end_y = org_y + random() * delta_y;
1477 end_z = org_z + random() * delta_z;
1479 start = stov(vtos(start));
1480 end = stov(vtos(end));
1482 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1483 if(!trace_startsolid)
1486 tracebox(p, PL_MIN, PL_MAX, p, MOVE_NOMONSTERS, world);
1487 if(trace_startsolid || trace_fraction == 1)
1489 rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1490 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1491 tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
1493 if(trace_startsolid)
1495 // how much do we need to back off?
1500 pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1501 tracebox(pos, PL_MIN, PL_MAX, pos, MOVE_NOMONSTERS, world);
1502 if(trace_startsolid)
1504 if((safe + unsafe) * 0.5 == unsafe)
1506 unsafe = (safe + unsafe) * 0.5;
1510 if((safe + unsafe) * 0.5 == safe)
1512 safe = (safe + unsafe) * 0.5;
1516 print("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
1517 print("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
1519 tracebox(p, PL_MIN + '0.1 0.1 0.1', PL_MAX - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world);
1520 if(trace_startsolid)
1521 print("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1523 print("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1532 q = p + normalize(end - p) * (dq + dqf);
1535 tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
1536 if(trace_startsolid)
1537 error("THIS ONE cannot happen");
1538 if(trace_fraction > 0)
1539 dq += dqf * trace_fraction;
1545 print("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1546 print("could go ", ftos(dq), " units further to ", vtos(q), "\n");
1558 tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1560 if(trace_fraction == 1)
1562 print("not above ground, aborting\n");
1566 for(i = 0; i < 100000; ++i)
1571 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1572 if(trace_startsolid)
1574 if(trace_fraction == 1)
1577 print("bug 2: ", ftos(dv_x), " ", ftos(dv_y), " ", ftos(dv_z));
1578 print(" (", ftos(asin(dv_z / vlen(dv)) * 180 / M_PI), " degrees)\n");
1582 print("highest possible dist: ", ftos(f), "\n");
1591 if(tracewalk(e, stov(argv(1)), e.mins, e.maxs, stov(argv(2)), MOVE_NORMAL))
1592 print("can walk\n");
1594 print("cannot walk\n");
1605 traceline(vv, dv, MOVE_NORMAL, world);
1606 trailparticles(world, particleeffectnum("TR_NEXUIZPLASMA"), vv, trace_endpos);
1607 trailparticles(world, particleeffectnum("TR_CRYLINKPLASMA"), trace_endpos, dv);
1612 // no default case, just go straight to invalid
1617 print("Incorrect parameters for ^2trace^7\n");
1618 case CMD_REQUEST_USAGE:
1620 print("\nUsage:^3 sv_cmd trace command [arguments]\n");
1621 print(" TODO: Arguments currently unknown\n");
1627 void GameCommand_unlockteams(float request)
1631 case CMD_REQUEST_COMMAND:
1636 bprint("^1The teams are now unlocked.\n");
1640 bprint("unlockteams command can only be used in a team-based gamemode.\n");
1646 case CMD_REQUEST_USAGE:
1648 print("\nUsage:^3 sv_cmd unlockteams\n");
1649 print(" No arguments required.\n");
1650 print("See also: ^2lockteams^7\n");
1656 void GameCommand_warp(float request, float argc)
1660 case CMD_REQUEST_COMMAND:
1662 if(autocvar_g_campaign)
1666 CampaignLevelWarp(stof(argv(1)));
1667 print("Successfully warped to campaign level ", stof(argv(1)), ".\n");
1671 CampaignLevelWarp(-1);
1672 print("Successfully warped to next campaign level.\n");
1676 print("Not in campaign, can't level warp\n");
1681 case CMD_REQUEST_USAGE:
1683 print("\nUsage:^3 sv_cmd level\n");
1684 print(" 'level' is the level to change campaign mode to.\n");
1690 /* use this when creating a new command, making sure to place it in alphabetical order.
1691 void GameCommand_(float request)
1695 case CMD_REQUEST_COMMAND:
1702 case CMD_REQUEST_USAGE:
1704 print("\nUsage:^3 sv_cmd \n");
1705 print(" No arguments required.\n");
1713 // ==================================
1714 // Macro system for server commands
1715 // ==================================
1717 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1718 #define SERVER_COMMANDS(request,arguments,command) \
1719 SERVER_COMMAND("adminmsg", GameCommand_adminmsg(request, arguments), "Send an admin message to a client directly") \
1720 SERVER_COMMAND("allready", GameCommand_allready(request), "Restart the server and reset the players") \
1721 SERVER_COMMAND("allspec", GameCommand_allspec(request, arguments), "Force all players to spectate") \
1722 SERVER_COMMAND("anticheat", GameCommand_anticheat(request, arguments), "Create an anticheat report for a client") \
1723 SERVER_COMMAND("bbox", GameCommand_bbox(request), "Print detailed information about world size") \
1724 SERVER_COMMAND("bot_cmd", GameCommand_bot_cmd(request, arguments), "Control and send commands to bots") \
1725 SERVER_COMMAND("cointoss", GameCommand_cointoss(request, arguments), "Flip a virtual coin and give random result") \
1726 SERVER_COMMAND("cvar_changes", CommonCommand_cvar_changes(request, world), "Prints a list of all changed server cvars") \
1727 SERVER_COMMAND("cvar_purechanges", CommonCommand_cvar_purechanges(request, world), "Prints a list of all changed gameplay cvars") \
1728 SERVER_COMMAND("database", GameCommand_database(request, arguments), "Extra controls of the serverprogs database") \
1729 SERVER_COMMAND("defer_clear", GameCommand_defer_clear(request, arguments), "Clear all queued defer commands for a specific client") \
1730 SERVER_COMMAND("defer_clear_all", GameCommand_defer_clear_all(request), "Clear all queued defer commands for all clients") \
1731 SERVER_COMMAND("delrec", GameCommand_delrec(request, arguments), "Delete race time record for a map") \
1732 SERVER_COMMAND("effectindexdump", GameCommand_effectindexdump(request), "Dump list of effects from code and effectinfo.txt") \
1733 SERVER_COMMAND("extendmatchtime", GameCommand_extendmatchtime(request), "Increase the timelimit value incrementally") \
1734 SERVER_COMMAND("find", GameCommand_find(request, arguments), "Search through entities for matching classname") \
1735 SERVER_COMMAND("gametype", GameCommand_gametype(request, arguments), "Simple command to change the active gametype") \
1736 SERVER_COMMAND("gettaginfo", GameCommand_gettaginfo(request, arguments), "Get specific information about a weapon model") \
1737 SERVER_COMMAND("gotomap", GameCommand_gotomap(request, arguments), "Simple command to switch to another map") \
1738 SERVER_COMMAND("info", CommonCommand_info(request, world, arguments), "todo") \
1739 SERVER_COMMAND("ladder", CommonCommand_ladder(request, world), "Get information about top players if supported") \
1740 SERVER_COMMAND("lockteams", GameCommand_lockteams(request), "Disable the ability for players to switch or enter teams") \
1741 SERVER_COMMAND("lsmaps", CommonCommand_lsmaps(request, world), "List maps which can be used with the current game mode") \
1742 SERVER_COMMAND("lsnewmaps", CommonCommand_lsnewmaps(request, world), "todo") \
1743 SERVER_COMMAND("make_mapinfo", GameCommand_make_mapinfo(request), "Automatically rebuild mapinfo files") \
1744 SERVER_COMMAND("maplist", CommonCommand_maplist(request, world), "Display full server maplist reply") \
1745 SERVER_COMMAND("modelbug", GameCommand_modelbug(request), "TODO foobar") \
1746 SERVER_COMMAND("moveplayer", GameCommand_moveplayer(request, arguments), "Change the team/status of a player") \
1747 SERVER_COMMAND("nospectators", GameCommand_nospectators(request), "Automatically remove spectators from a match") \
1748 SERVER_COMMAND("onslaught_updatelinks", GameCommand_onslaught_updatelinks(request), "Refresh link status for onslaught") \
1749 SERVER_COMMAND("playerdemo", GameCommand_playerdemo(request, arguments), "Control the ability to save demos of players") \
1750 SERVER_COMMAND("printstats", GameCommand_printstats(request), "TODO foobar") \
1751 SERVER_COMMAND("radarmap", GameCommand_radarmap(request, arguments), "Generate a radar image of the map") \
1752 SERVER_COMMAND("rankings", CommonCommand_rankings(request, world), "Print information about rankings") \
1753 SERVER_COMMAND("records", CommonCommand_records(request, world), "List top 10 records for the current map") \
1754 SERVER_COMMAND("reducematchtime", GameCommand_reducematchtime(request), "Decrease the timelimit value incrementally") \
1755 SERVER_COMMAND("setbots", GameCommand_setbots(request, arguments), "Adjust how many bots are in the match") \
1756 SERVER_COMMAND("shuffleteams", GameCommand_shuffleteams(request), "Randomly move players to different teams") \
1757 SERVER_COMMAND("stuffto", GameCommand_stuffto(request, arguments), "Send a command to be executed on a client") \
1758 SERVER_COMMAND("teamstatus", CommonCommand_teamstatus(request, world), "Show information about player and team scores") \
1759 SERVER_COMMAND("time", CommonCommand_time(request, world), "Print different formats/readouts of time") \
1760 SERVER_COMMAND("timein", CommonCommand_timein(request, world), "Resume the game from being paused with a timeout") \
1761 SERVER_COMMAND("timeout", CommonCommand_timeout(request, world), "Call a timeout which pauses the game for certain amount of time unless unpaused") \
1762 SERVER_COMMAND("trace", GameCommand_trace(request, arguments), "Various debugging tools with tracing") \
1763 SERVER_COMMAND("unlockteams", GameCommand_unlockteams(request), "Enable the ability for players to switch or enter teams") \
1764 SERVER_COMMAND("warp", GameCommand_warp(request, arguments), "Choose different level in campaign") \
1765 SERVER_COMMAND("who", CommonCommand_who(request, world, arguments), "Display detailed client information about all players") \
1766 SERVER_COMMAND("vote", VoteCommand(request, world, arguments, command), "Server side control of voting") \
1769 void GameCommand_macro_help()
1771 #define SERVER_COMMAND(name,function,description) \
1772 { print(" ^2", name, "^7: ", description, "\n"); }
1774 SERVER_COMMANDS(0, 0, "")
1775 #undef SERVER_COMMAND
1780 float GameCommand_macro_command(float argc, string command)
1782 #define SERVER_COMMAND(name,function,description) \
1783 { if(name == strtolower(argv(0))) { function; return TRUE; } }
1785 SERVER_COMMANDS(CMD_REQUEST_COMMAND, argc, command)
1786 #undef SERVER_COMMAND
1791 float GameCommand_macro_usage(float argc)
1793 #define SERVER_COMMAND(name,function,description) \
1794 { if(name == strtolower(argv(1))) { function; return TRUE; } }
1796 SERVER_COMMANDS(CMD_REQUEST_USAGE, argc, "")
1797 #undef SERVER_COMMAND
1803 // =========================================
1804 // Main Function Called By Engine (sv_cmd)
1805 // =========================================
1806 // If this function exists, game code handles gamecommand instead of the engine code.
1808 void GameCommand(string command)
1810 float argc = tokenize_console(command);
1812 // Guide for working with argc arguments by example:
1813 // argc: 1 - 2 - 3 - 4
1814 // argv: 0 - 1 - 2 - 3
1815 // cmd vote - master - login - password
1817 if(strtolower(argv(0)) == "help")
1821 print("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are:\n");
1822 GameCommand_macro_help();
1824 GameCommand_Ban("help");
1825 GameCommand_Generic("help");
1826 print("For help about specific commands, type sv_cmd help COMMAND\n");
1829 else if(GameCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
1834 else if(GameCommand_Ban(command))
1836 return; // handled by server/ipban.qc
1838 else if(GameCommand_Generic(command))
1840 return; // handled by common/gamecommand.qc
1842 else if(GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
1844 return; // handled by one of the above GameCommand_* functions
1847 // nothing above caught the command, must be invalid
1848 print(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.\n");