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1 #include "all.qh"
2
3 #include "banning.qh"
4 #include "cmd.qh"
5 #include "common.qh"
6 #include "getreplies.qh"
7 #include "radarmap.qh"
8
9 #include "../anticheat.qh"
10 #include "../campaign.qh"
11 #include "../cl_client.qh"
12 #include "../cl_player.qh"
13 #include "../g_world.qh"
14 #include "../ipban.qh"
15 #include "../playerdemo.qh"
16 #include "../teamplay.qh"
17
18 #include "../bot/bot.qh"
19 #include "../bot/navigation.qh"
20 #include "../bot/scripting.qh"
21
22 #include "../mutators/all.qh"
23
24 #include "../../common/constants.qh"
25 #include "../../common/mapinfo.qh"
26 #include "../../common/notifications.qh"
27 #include "../../common/teams.qh"
28 #include "../../common/util.qh"
29
30 #include "../../common/monsters/sv_monsters.qh"
31
32
33 void PutObserverInServer();
34
35 // =====================================================
36 //  Server side game commands code, reworked by Samual
37 //  Last updated: December 29th, 2011
38 // =====================================================
39
40 //  used by GameCommand_make_mapinfo()
41 void make_mapinfo_Think()
42 {
43         SELFPARAM();
44         if (MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
45         {
46                 LOG_INFO("Done rebuiling mapinfos.\n");
47                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
48                 remove(self);
49         }
50         else
51         {
52                 self.think = make_mapinfo_Think;
53                 self.nextthink = time;
54         }
55 }
56
57 //  used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
58 void changematchtime(float delta, float mi, float ma)
59 {
60         float cur;
61         float update;
62         float lim;
63
64         if (delta == 0) return;
65         if (autocvar_timelimit < 0) return;
66
67         if (mi <= 10) mi = 10;  // at least ten sec in the future
68         cur = time - game_starttime;
69         if (cur > 0) mi += cur; // from current time!
70
71         lim = autocvar_timelimit * 60;
72
73         if (delta > 0)
74         {
75                 if (lim == 0) return; // cannot increase any further
76                 else if (lim < ma) update = min(ma, lim + delta);
77                 else                  // already above maximum: FAIL
78                         return;
79         }
80         else
81         {
82                 if (lim == 0)      // infinite: try reducing to max, if we are allowed to
83                         update = max(mi, ma);
84                 else if (lim > mi) // above minimum: decrease
85                         update = max(mi, lim + delta);
86                 else               // already below minimum: FAIL
87                         return;
88         }
89
90         cvar_set("timelimit", ftos(update / 60));
91 }
92
93
94 // =======================
95 //  Command Sub-Functions
96 // =======================
97
98 void GameCommand_adminmsg(float request, float argc)
99 {
100         switch (request)
101         {
102                 case CMD_REQUEST_COMMAND:
103                 {
104                         entity client;
105                         float accepted;
106
107                         string targets = strreplace(",", " ", argv(1));
108                         string original_targets = strreplace(" ", ", ", targets);
109                         string admin_message = argv(2);
110                         float infobartime = stof(argv(3));
111
112                         string successful, t;
113                         successful = string_null;
114
115                         if ((targets) && (admin_message))
116                         {
117                                 for ( ; targets; )
118                                 {
119                                         t = car(targets);
120                                         targets = cdr(targets);
121
122                                         // Check to see if the player is a valid target
123                                         client = GetFilteredEntity(t);
124                                         accepted = VerifyClientEntity(client, true, false);
125
126                                         if (accepted <= 0)
127                                         {
128                                                 LOG_INFO("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
129                                                 continue;
130                                         }
131
132                                         // send the centerprint/console print or infomessage
133                                         if (infobartime)
134                                         {
135                                                 stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
136                                         }
137                                         else
138                                         {
139                                                 centerprint(client, strcat("^3", admin_name(), ":\n^7", admin_message));
140                                                 sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", admin_message, "\n"));
141                                         }
142
143                                         successful = strcat(successful, (successful ? ", " : ""), client.netname);
144                                         LOG_TRACE("Message sent to ", client.netname, "\n");
145                                         continue;
146                                 }
147
148                                 if (successful) bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
149                                 else LOG_INFO("No players given (", original_targets, ") could receive the message.\n");
150
151                                 return;
152                         }
153                 }
154
155                 default:
156                         LOG_INFO("Incorrect parameters for ^2adminmsg^7\n");
157                 case CMD_REQUEST_USAGE:
158                 {
159                         LOG_INFO("\nUsage:^3 sv_cmd adminmsg clients \"message\" [infobartime]\n");
160                         LOG_INFO("  'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
161                         LOG_INFO("  If infobartime is provided, the message will be sent to infobar.\n");
162                         LOG_INFO("  Otherwise, it will just be sent as a centerprint message.\n");
163                         LOG_INFO("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10\n");
164                         LOG_INFO("          adminmsg 2,5 \"this message will be a centerprint\"\n");
165                         return;
166                 }
167         }
168 }
169
170 void GameCommand_allready(float request)
171 {
172         switch (request)
173         {
174                 case CMD_REQUEST_COMMAND:
175                 {
176                         ReadyRestart();
177                         return;
178                 }
179
180                 default:
181                 case CMD_REQUEST_USAGE:
182                 {
183                         LOG_INFO("\nUsage:^3 sv_cmd allready\n");
184                         LOG_INFO("  No arguments required.\n");
185                         return;
186                 }
187         }
188 }
189
190 void GameCommand_allspec(float request, float argc)
191 {
192         SELFPARAM();
193         switch (request)
194         {
195                 case CMD_REQUEST_COMMAND:
196                 {
197                         string reason = argv(1);
198                         float i = 0;
199
200                         FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA(
201                                 if (it.caplayer) it.caplayer = 0;
202                                 WITH(entity, self, it, PutObserverInServer());
203                                 ++i;
204                         ));
205                         if (i)   bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n"));
206                         else   LOG_INFO("No players found to spectate.\n");
207                         return;
208                 }
209
210                 default:
211                 case CMD_REQUEST_USAGE:
212                 {
213                         LOG_INFO("\nUsage:^3 sv_cmd allspec [reason]\n");
214                         LOG_INFO("  Where 'reason' is an optional argument for explanation of allspec command.\n");
215                         LOG_INFO("See also: ^2moveplayer, shuffleteams^7\n");
216                         return;
217                 }
218         }
219 }
220
221 void GameCommand_anticheat(float request, float argc)
222 {
223         SELFPARAM();
224         switch (request)
225         {
226                 case CMD_REQUEST_COMMAND:
227                 {
228                         entity client = GetIndexedEntity(argc, 1);
229                         float accepted = VerifyClientEntity(client, false, false);
230
231                         if (accepted > 0)
232                         {
233                                 WITH(entity, self, client, anticheat_report());
234                                 return;
235                         }
236                         else
237                         {
238                                 LOG_INFO("anticheat: ", GetClientErrorString(accepted, argv(1)), ".\n");
239                         }
240                 }
241
242                 default:
243                         LOG_INFO("Incorrect parameters for ^2anticheat^7\n");
244                 case CMD_REQUEST_USAGE:
245                 {
246                         LOG_INFO("\nUsage:^3 sv_cmd anticheat client\n");
247                         LOG_INFO("  'client' is the entity number or name of the player.\n");
248                         return;
249                 }
250         }
251 }
252
253 void GameCommand_bbox(float request)
254 {
255         switch (request)
256         {
257                 case CMD_REQUEST_COMMAND:
258                 {
259                         LOG_INFO("Original size: ", ftos(world.absmin.x), " ", ftos(world.absmin.y), " ", ftos(world.absmin.z));
260                         LOG_INFO(" ", ftos(world.absmax.x), " ", ftos(world.absmax.y), " ", ftos(world.absmax.z), "\n");
261                         LOG_INFO("Currently set size: ", ftos(world.mins.x), " ", ftos(world.mins.y), " ", ftos(world.mins.z));
262                         LOG_INFO(" ", ftos(world.maxs.x), " ", ftos(world.maxs.y), " ", ftos(world.maxs.z), "\n");
263                         LOG_INFO("Solid bounding box size:");
264
265                         tracebox('1 0 0' * world.absmin.x,
266                                 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
267                                 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
268                                 '1 0 0' * world.absmax.x,
269                                 MOVE_WORLDONLY,
270                                 world);
271                         if (trace_startsolid) LOG_INFO(" ", ftos(world.absmin.x));
272                         else LOG_INFO(" ", ftos(trace_endpos.x));
273
274                         tracebox('0 1 0' * world.absmin.y,
275                                 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
276                                 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
277                                 '0 1 0' * world.absmax.y,
278                                 MOVE_WORLDONLY,
279                                 world);
280                         if (trace_startsolid) LOG_INFO(" ", ftos(world.absmin.y));
281                         else LOG_INFO(" ", ftos(trace_endpos.y));
282
283                         tracebox('0 0 1' * world.absmin.z,
284                                 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
285                                 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
286                                 '0 0 1' * world.absmax.z,
287                                 MOVE_WORLDONLY,
288                                 world);
289                         if (trace_startsolid) LOG_INFO(" ", ftos(world.absmin.z));
290                         else LOG_INFO(" ", ftos(trace_endpos.z));
291
292                         tracebox('1 0 0' * world.absmax.x,
293                                 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
294                                 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
295                                 '1 0 0' * world.absmin.x,
296                                 MOVE_WORLDONLY,
297                                 world);
298                         if (trace_startsolid) LOG_INFO(" ", ftos(world.absmax.x));
299                         else LOG_INFO(" ", ftos(trace_endpos.x));
300
301                         tracebox('0 1 0' * world.absmax.y,
302                                 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
303                                 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
304                                 '0 1 0' * world.absmin.y,
305                                 MOVE_WORLDONLY,
306                                 world);
307                         if (trace_startsolid) LOG_INFO(" ", ftos(world.absmax.y));
308                         else LOG_INFO(" ", ftos(trace_endpos.y));
309
310                         tracebox('0 0 1' * world.absmax.z,
311                                 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
312                                 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
313                                 '0 0 1' * world.absmin.z,
314                                 MOVE_WORLDONLY,
315                                 world);
316                         if (trace_startsolid) LOG_INFO(" ", ftos(world.absmax.z));
317                         else LOG_INFO(" ", ftos(trace_endpos.z));
318
319                         LOG_INFO("\n");
320                         return;
321                 }
322
323                 default:
324                 case CMD_REQUEST_USAGE:
325                 {
326                         LOG_INFO("\nUsage:^3 sv_cmd bbox\n");
327                         LOG_INFO("  No arguments required.\n");
328                         LOG_INFO("See also: ^2gettaginfo, trace^7\n");
329                         return;
330                 }
331         }
332 }
333
334 void GameCommand_bot_cmd(float request, float argc, string command)
335 {
336         switch (request)
337         {
338                 case CMD_REQUEST_COMMAND:
339                 {
340                         entity bot;
341
342                         if (argv(1) == "reset")
343                         {
344                                 bot_resetqueues();
345                                 return;
346                         }
347                         else if (argv(1) == "setbots")
348                         {
349                                 cvar_settemp("bot_vs_human", "0");
350                                 cvar_settemp("minplayers", "0");
351                                 cvar_settemp("bot_number", "0");
352                                 bot_fixcount();
353                                 cvar_settemp("bot_number", argv(2));
354                                 if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count\n");
355                                 return;
356                         }
357                         else if (argv(1) == "load" && argc == 3)
358                         {
359                                 float fh, i;
360                                 string s;
361                                 fh = fopen(argv(2), FILE_READ);
362                                 if (fh < 0)
363                                 {
364                                         LOG_INFO("cannot open the file\n");
365                                         return;
366                                 }
367
368                                 i = 0;
369                                 while ((s = fgets(fh)))
370                                 {
371                                         argc = tokenize_console(s);
372
373                                         if (argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
374                                         {
375                                                 if (argv(2) == "reset")
376                                                 {
377                                                         bot_resetqueues();
378                                                 }
379                                                 else if (argv(2) == "setbots")
380                                                 {
381                                                         cvar_settemp("bot_vs_human", "0");
382                                                         cvar_settemp("minplayers", "0");
383                                                         cvar_settemp("bot_number", "0");
384                                                         bot_fixcount();
385                                                         cvar_settemp("bot_number", argv(3));
386                                                         if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count\n");
387                                                 }
388                                                 else
389                                                 {
390                                                         // let's start at token 2 so we can skip sv_cmd bot_cmd
391                                                         bot = find_bot_by_number(stof(argv(2)));
392                                                         if (bot == world) bot = find_bot_by_name(argv(2));
393                                                         if (bot) bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
394                                                 }
395                                         }
396                                         else
397                                         {
398                                                 localcmd(strcat(s, "\n"));
399                                         }
400
401                                         ++i;
402                                 }
403                                 LOG_INFO(ftos(i), " commands read\n");
404                                 fclose(fh);
405                                 return;
406                         }
407                         else if (argv(1) == "help")
408                         {
409                                 if (argv(2)) bot_cmdhelp(argv(2));
410                                 else bot_list_commands();
411                                 return;
412                         }
413                         else if (argc >= 3)  // this comes last
414                         {
415                                 bot = find_bot_by_number(stof(argv(1)));
416                                 if (bot == world) bot = find_bot_by_name(argv(1));
417                                 if (bot)
418                                 {
419                                         LOG_INFO(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname, "\n"));
420                                         bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
421                                         return;
422                                 }
423                                 else
424                                 {
425                                         LOG_INFO(strcat("Error: Can't find bot with the name or id '", argv(1), "' - Did you mistype the command?\n"));  // don't return so that usage is shown
426                                 }
427                         }
428                 }
429
430                 default:
431                         LOG_INFO("Incorrect parameters for ^2bot_cmd^7\n");
432                 case CMD_REQUEST_USAGE:
433                 {
434                         LOG_INFO("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
435                         LOG_INFO("  'client' can be either the name or entity id of the bot\n");
436                         LOG_INFO("  For full list of commands, see bot_cmd help [command].\n");
437                         LOG_INFO("Examples: sv_cmd bot_cmd client cc \"say something\"\n");
438                         LOG_INFO("          sv_cmd bot_cmd client presskey jump\n");
439                         return;
440                 }
441         }
442 }
443
444 void GameCommand_cointoss(float request, float argc)
445 {
446         switch (request)
447         {
448                 case CMD_REQUEST_COMMAND:
449                 {
450                         string result1 = (argv(2) ? strcat("^7", argv(1)) : "^1HEADS");
451                         string result2 = (argv(2) ? strcat("^7", argv(2)) : "^4TAILS");
452                         string choice = ((random() > 0.5) ? result1 : result2);
453
454                         Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_COINTOSS, choice);
455                         return;
456                 }
457
458                 default:
459                 case CMD_REQUEST_USAGE:
460                 {
461                         LOG_INFO("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
462                         LOG_INFO("  Where 'result1' and 'result2' are user created options.\n");
463                         return;
464                 }
465         }
466 }
467
468 void GameCommand_database(float request, float argc)
469 {
470         switch (request)
471         {
472                 case CMD_REQUEST_COMMAND:
473                 {
474                         if (argc == 3)
475                         {
476                                 if (argv(1) == "save")
477                                 {
478                                         db_save(ServerProgsDB, argv(2));
479                                         LOG_INFO(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
480                                         return;
481                                 }
482                                 else if (argv(1) == "dump")
483                                 {
484                                         db_dump(ServerProgsDB, argv(2));
485                                         LOG_INFO("DB dumped.\n");  // wtf does this do?
486                                         return;
487                                 }
488                                 else if (argv(1) == "load")
489                                 {
490                                         db_close(ServerProgsDB);
491                                         ServerProgsDB = db_load(argv(2));
492                                         LOG_INFO(strcat("Loaded '", argv(2), "' as new serverprogs database.\n"));
493                                         return;
494                                 }
495                         }
496                 }
497
498                 default:
499                         LOG_INFO("Incorrect parameters for ^2database^7\n");
500                 case CMD_REQUEST_USAGE:
501                 {
502                         LOG_INFO("\nUsage:^3 sv_cmd database action filename\n");
503                         LOG_INFO("  Where 'action' is the command to complete,\n");
504                         LOG_INFO("  and 'filename' is what it acts upon.\n");
505                         LOG_INFO("  Full list of commands here: \"save, dump, load.\"\n");
506                         return;
507                 }
508         }
509 }
510
511 void GameCommand_defer_clear(float request, float argc)
512 {
513         switch (request)
514         {
515                 case CMD_REQUEST_COMMAND:
516                 {
517                         entity client;
518                         float accepted;
519
520                         if (argc >= 2)
521                         {
522                                 client = GetIndexedEntity(argc, 1);
523                                 accepted = VerifyClientEntity(client, true, false);
524
525                                 if (accepted > 0)
526                                 {
527                                         stuffcmd(client, "defer clear\n");
528                                         LOG_INFO("defer clear stuffed to ", client.netname, "\n");
529                                 }
530                                 else { LOG_INFO("defer_clear: ", GetClientErrorString(accepted, argv(1)), ".\n"); }
531
532                                 return;
533                         }
534                 }
535
536                 default:
537                         LOG_INFO("Incorrect parameters for ^2defer_clear^7\n");
538                 case CMD_REQUEST_USAGE:
539                 {
540                         LOG_INFO("\nUsage:^3 sv_cmd defer_clear client\n");
541                         LOG_INFO("  'client' is the entity number or name of the player.\n");
542                         LOG_INFO("See also: ^2defer_clear_all^7\n");
543                         return;
544                 }
545         }
546 }
547
548 void GameCommand_defer_clear_all(float request)
549 {
550         switch (request)
551         {
552                 case CMD_REQUEST_COMMAND:
553                 {
554                         float i = 0;
555                         float argc;
556
557                         FOREACH_CLIENT(true, LAMBDA(
558                                 argc = tokenize_console(strcat("defer_clear ", ftos(etof(it))));
559                                 GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);
560                                 ++i;
561                         ));
562                         if (i)   LOG_INFO(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n"));  // should a message be added if no players were found?
563                         return;
564                 }
565
566                 default:
567                 case CMD_REQUEST_USAGE:
568                 {
569                         LOG_INFO("\nUsage:^3 sv_cmd defer_clear_all\n");
570                         LOG_INFO("  No arguments required.\n");
571                         LOG_INFO("See also: ^2defer_clear^7\n");
572                         return;
573                 }
574         }
575 }
576
577 void GameCommand_delrec(float request, float argc)  // perhaps merge later with records and printstats and such?
578 {
579         switch (request)
580         {
581                 case CMD_REQUEST_COMMAND:
582                 {
583                         if (argv(1))
584                         {
585                                 if (argv(2)) race_deleteTime(argv(2), stof(argv(1)));
586                                 else race_deleteTime(GetMapname(), stof(argv(1)));
587                                 return;
588                         }
589                 }
590
591                 default:
592                         LOG_INFO("Incorrect parameters for ^2delrec^7\n");
593                 case CMD_REQUEST_USAGE:
594                 {
595                         LOG_INFO("\nUsage:^3 sv_cmd delrec ranking [map]\n");
596                         LOG_INFO("  'ranking' is which ranking level to clear up to, \n");
597                         LOG_INFO("  it will clear all records up to nth place.\n");
598                         LOG_INFO("  if 'map' is not provided it will use current map.\n");
599                         return;
600                 }
601         }
602 }
603
604 void GameCommand_effectindexdump(float request)
605 {
606         switch (request)
607         {
608                 case CMD_REQUEST_COMMAND:
609                 {
610                         float fh, d;
611                         string s;
612
613                         d = db_create();
614                         LOG_INFO("begin of effects list\n");
615                         db_put(d, "TE_GUNSHOT", "1");
616                         LOG_INFO("effect TE_GUNSHOT is ", ftos(_particleeffectnum("TE_GUNSHOT")), "\n");
617                         db_put(d, "TE_GUNSHOTQUAD", "1");
618                         LOG_INFO("effect TE_GUNSHOTQUAD is ", ftos(_particleeffectnum("TE_GUNSHOTQUAD")), "\n");
619                         db_put(d, "TE_SPIKE", "1");
620                         LOG_INFO("effect TE_SPIKE is ", ftos(_particleeffectnum("TE_SPIKE")), "\n");
621                         db_put(d, "TE_SPIKEQUAD", "1");
622                         LOG_INFO("effect TE_SPIKEQUAD is ", ftos(_particleeffectnum("TE_SPIKEQUAD")), "\n");
623                         db_put(d, "TE_SUPERSPIKE", "1");
624                         LOG_INFO("effect TE_SUPERSPIKE is ", ftos(_particleeffectnum("TE_SUPERSPIKE")), "\n");
625                         db_put(d, "TE_SUPERSPIKEQUAD", "1");
626                         LOG_INFO("effect TE_SUPERSPIKEQUAD is ", ftos(_particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
627                         db_put(d, "TE_WIZSPIKE", "1");
628                         LOG_INFO("effect TE_WIZSPIKE is ", ftos(_particleeffectnum("TE_WIZSPIKE")), "\n");
629                         db_put(d, "TE_KNIGHTSPIKE", "1");
630                         LOG_INFO("effect TE_KNIGHTSPIKE is ", ftos(_particleeffectnum("TE_KNIGHTSPIKE")), "\n");
631                         db_put(d, "TE_EXPLOSION", "1");
632                         LOG_INFO("effect TE_EXPLOSION is ", ftos(_particleeffectnum("TE_EXPLOSION")), "\n");
633                         db_put(d, "TE_EXPLOSIONQUAD", "1");
634                         LOG_INFO("effect TE_EXPLOSIONQUAD is ", ftos(_particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
635                         db_put(d, "TE_TAREXPLOSION", "1");
636                         LOG_INFO("effect TE_TAREXPLOSION is ", ftos(_particleeffectnum("TE_TAREXPLOSION")), "\n");
637                         db_put(d, "TE_TELEPORT", "1");
638                         LOG_INFO("effect TE_TELEPORT is ", ftos(_particleeffectnum("TE_TELEPORT")), "\n");
639                         db_put(d, "TE_LAVASPLASH", "1");
640                         LOG_INFO("effect TE_LAVASPLASH is ", ftos(_particleeffectnum("TE_LAVASPLASH")), "\n");
641                         db_put(d, "TE_SMALLFLASH", "1");
642                         LOG_INFO("effect TE_SMALLFLASH is ", ftos(_particleeffectnum("TE_SMALLFLASH")), "\n");
643                         db_put(d, "TE_FLAMEJET", "1");
644                         LOG_INFO("effect TE_FLAMEJET is ", ftos(_particleeffectnum("TE_FLAMEJET")), "\n");
645                         db_put(d, "EF_FLAME", "1");
646                         LOG_INFO("effect EF_FLAME is ", ftos(_particleeffectnum("EF_FLAME")), "\n");
647                         db_put(d, "TE_BLOOD", "1");
648                         LOG_INFO("effect TE_BLOOD is ", ftos(_particleeffectnum("TE_BLOOD")), "\n");
649                         db_put(d, "TE_SPARK", "1");
650                         LOG_INFO("effect TE_SPARK is ", ftos(_particleeffectnum("TE_SPARK")), "\n");
651                         db_put(d, "TE_PLASMABURN", "1");
652                         LOG_INFO("effect TE_PLASMABURN is ", ftos(_particleeffectnum("TE_PLASMABURN")), "\n");
653                         db_put(d, "TE_TEI_G3", "1");
654                         LOG_INFO("effect TE_TEI_G3 is ", ftos(_particleeffectnum("TE_TEI_G3")), "\n");
655                         db_put(d, "TE_TEI_SMOKE", "1");
656                         LOG_INFO("effect TE_TEI_SMOKE is ", ftos(_particleeffectnum("TE_TEI_SMOKE")), "\n");
657                         db_put(d, "TE_TEI_BIGEXPLOSION", "1");
658                         LOG_INFO("effect TE_TEI_BIGEXPLOSION is ", ftos(_particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
659                         db_put(d, "TE_TEI_PLASMAHIT", "1");
660                         LOG_INFO("effect TE_TEI_PLASMAHIT is ", ftos(_particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
661                         db_put(d, "EF_STARDUST", "1");
662                         LOG_INFO("effect EF_STARDUST is ", ftos(_particleeffectnum("EF_STARDUST")), "\n");
663                         db_put(d, "TR_ROCKET", "1");
664                         LOG_INFO("effect TR_ROCKET is ", ftos(_particleeffectnum("TR_ROCKET")), "\n");
665                         db_put(d, "TR_GRENADE", "1");
666                         LOG_INFO("effect TR_GRENADE is ", ftos(_particleeffectnum("TR_GRENADE")), "\n");
667                         db_put(d, "TR_BLOOD", "1");
668                         LOG_INFO("effect TR_BLOOD is ", ftos(_particleeffectnum("TR_BLOOD")), "\n");
669                         db_put(d, "TR_WIZSPIKE", "1");
670                         LOG_INFO("effect TR_WIZSPIKE is ", ftos(_particleeffectnum("TR_WIZSPIKE")), "\n");
671                         db_put(d, "TR_SLIGHTBLOOD", "1");
672                         LOG_INFO("effect TR_SLIGHTBLOOD is ", ftos(_particleeffectnum("TR_SLIGHTBLOOD")), "\n");
673                         db_put(d, "TR_KNIGHTSPIKE", "1");
674                         LOG_INFO("effect TR_KNIGHTSPIKE is ", ftos(_particleeffectnum("TR_KNIGHTSPIKE")), "\n");
675                         db_put(d, "TR_VORESPIKE", "1");
676                         LOG_INFO("effect TR_VORESPIKE is ", ftos(_particleeffectnum("TR_VORESPIKE")), "\n");
677                         db_put(d, "TR_NEHAHRASMOKE", "1");
678                         LOG_INFO("effect TR_NEHAHRASMOKE is ", ftos(_particleeffectnum("TR_NEHAHRASMOKE")), "\n");
679                         db_put(d, "TR_NEXUIZPLASMA", "1");
680                         LOG_INFO("effect TR_NEXUIZPLASMA is ", ftos(_particleeffectnum("TR_NEXUIZPLASMA")), "\n");
681                         db_put(d, "TR_GLOWTRAIL", "1");
682                         LOG_INFO("effect TR_GLOWTRAIL is ", ftos(_particleeffectnum("TR_GLOWTRAIL")), "\n");
683                         db_put(d, "TR_SEEKER", "1");
684                         LOG_INFO("effect TR_SEEKER is ", ftos(_particleeffectnum("TR_SEEKER")), "\n");
685                         db_put(d, "SVC_PARTICLE", "1");
686                         LOG_INFO("effect SVC_PARTICLE is ", ftos(_particleeffectnum("SVC_PARTICLE")), "\n");
687
688                         fh = fopen("effectinfo.txt", FILE_READ);
689                         while ((s = fgets(fh)))
690                         {
691                                 tokenize_console(s);
692                                 if (argv(0) == "effect")
693                                 {
694                                         if (db_get(d, argv(1)) != "1")
695                                         {
696                                                 int i = _particleeffectnum(argv(1));
697                                                 if (i >= 0) LOG_INFO("effect ", argv(1), " is ", ftos(i), "\n");
698                                                 db_put(d, argv(1), "1");
699                                         }
700                                 }
701                         }
702                         LOG_INFO("end of effects list\n");
703
704                         db_close(d);
705                         return;
706                 }
707
708                 default:
709                 case CMD_REQUEST_USAGE:
710                 {
711                         LOG_INFO("\nUsage:^3 sv_cmd effectindexdump\n");
712                         LOG_INFO("  No arguments required.\n");
713                         return;
714                 }
715         }
716 }
717
718 void GameCommand_extendmatchtime(float request)
719 {
720         switch (request)
721         {
722                 case CMD_REQUEST_COMMAND:
723                 {
724                         changematchtime(autocvar_timelimit_increment * 60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
725                         return;
726                 }
727
728                 default:
729                 case CMD_REQUEST_USAGE:
730                 {
731                         LOG_INFO("\nUsage:^3 sv_cmd extendmatchtime\n");
732                         LOG_INFO("  No arguments required.\n");
733                         LOG_INFO("See also: ^2reducematchtime^7\n");
734                         return;
735                 }
736         }
737 }
738
739 void GameCommand_find(float request, float argc)  // is this even needed? We have prvm_edicts command and such ANYWAY
740 {
741         switch (request)
742         {
743                 case CMD_REQUEST_COMMAND:
744                 {
745                         entity client;
746
747                         for (client = world; (client = find(client, classname, argv(1))); )
748                                 LOG_INFO(etos(client), "\n");
749
750                         return;
751                 }
752
753                 default:
754                         LOG_INFO("Incorrect parameters for ^2find^7\n");
755                 case CMD_REQUEST_USAGE:
756                 {
757                         LOG_INFO("\nUsage:^3 sv_cmd find classname\n");
758                         LOG_INFO("  Where 'classname' is the classname to search for.\n");
759                         return;
760                 }
761         }
762 }
763
764 void GameCommand_gametype(float request, float argc)
765 {
766         switch (request)
767         {
768                 case CMD_REQUEST_COMMAND:
769                 {
770                         if (argv(1) != "")
771                         {
772                                 string s = argv(1);
773                                 float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
774
775                                 if (t)
776                                 {
777                                         MapInfo_SwitchGameType(t);
778                                         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
779                                         if (MapInfo_count > 0)
780                                         {
781                                                 // update lsmaps in case the gametype changed, this way people can easily list maps for it
782                                                 if (lsmaps_reply != "")   strunzone(lsmaps_reply);
783                                                 lsmaps_reply = strzone(getlsmaps());
784                                                 bprint("Game type successfully switched to ", s, "\n");
785                                         }
786                                         else
787                                         {
788                                                 bprint("Cannot use this game type: no map for it found\n");
789                                                 MapInfo_SwitchGameType(tsave);
790                                                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
791                                         }
792                                 }
793                                 else
794                                 {
795                                         bprint("Game type switch to ", s, " failed: this type does not exist!\n");
796                                 }
797
798                                 return;
799                         }
800                 }
801
802                 default:
803                         LOG_INFO("Incorrect parameters for ^2gametype^7\n");
804                 case CMD_REQUEST_USAGE:
805                 {
806                         LOG_INFO("\nUsage:^3 sv_cmd gametype mode\n");
807                         LOG_INFO("  Where 'mode' is the gametype mode to switch to.\n");
808                         LOG_INFO("See also: ^2gotomap^7\n");
809                         return;
810                 }
811         }
812 }
813
814 void GameCommand_gettaginfo(float request, float argc)
815 {
816         switch (request)
817         {
818                 case CMD_REQUEST_COMMAND:
819                 {
820                         entity tmp_entity;
821                         float i;
822                         vector v;
823
824                         if (argc >= 4)
825                         {
826                                 tmp_entity = spawn();
827                                 if (argv(1) == "w")
828                                 {
829                                         .entity weaponentity = weaponentities[0];
830                                         _setmodel(tmp_entity, (nextent(world)).(weaponentity).model);
831                                 }
832                                 else
833                                 {
834                                         precache_model(argv(1));
835                                         _setmodel(tmp_entity, argv(1));
836                                 }
837                                 tmp_entity.frame = stof(argv(2));
838                                 if (substring(argv(3), 0, 1) == "#") i = stof(substring(argv(3), 1, -1));
839                                 else i = gettagindex(tmp_entity, argv(3));
840                                 if (i)
841                                 {
842                                         v = gettaginfo(tmp_entity, i);
843                                         LOG_INFO("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
844                                         LOG_INFO(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
845                                         LOG_INFO(" vector = ", ftos(v.x), " ", ftos(v.y), " ", ftos(v.z), "\n");
846                                         LOG_INFO(" offset = ", ftos(gettaginfo_offset.x), " ", ftos(gettaginfo_offset.y), " ", ftos(gettaginfo_offset.z), "\n");
847                                         LOG_INFO(" forward = ", ftos(gettaginfo_forward.x), " ", ftos(gettaginfo_forward.y), " ", ftos(gettaginfo_forward.z), "\n");
848                                         LOG_INFO(" right = ", ftos(gettaginfo_right.x), " ", ftos(gettaginfo_right.y), " ", ftos(gettaginfo_right.z), "\n");
849                                         LOG_INFO(" up = ", ftos(gettaginfo_up.x), " ", ftos(gettaginfo_up.y), " ", ftos(gettaginfo_up.z), "\n");
850                                         if (argc >= 6)
851                                         {
852                                                 v.y = -v.y;
853                                                 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
854                                         }
855                                 }
856                                 else
857                                 {
858                                         LOG_INFO("bone not found\n");
859                                 }
860
861                                 remove(tmp_entity);
862                                 return;
863                         }
864                 }
865
866                 default:
867                         LOG_INFO("Incorrect parameters for ^2gettaginfo^7\n");
868                 case CMD_REQUEST_USAGE:
869                 {
870                         LOG_INFO("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
871                         LOG_INFO("See also: ^2bbox, trace^7\n");
872                         return;
873                 }
874         }
875 }
876
877 void GameCommand_animbench(float request, float argc)
878 {
879         switch (request)
880         {
881                 case CMD_REQUEST_COMMAND:
882                 {
883                         entity tmp_entity;
884
885                         if (argc >= 4)
886                         {
887                                 tmp_entity = spawn();
888                                 if (argv(1) == "w")
889                                 {
890                                         .entity weaponentity = weaponentities[0];
891                                         _setmodel(tmp_entity, (nextent(world)).(weaponentity).model);
892                                 }
893                                 else
894                                 {
895                                         precache_model(argv(1));
896                                         _setmodel(tmp_entity, argv(1));
897                                 }
898                                 float f1 = stof(argv(2));
899                                 float f2 = stof(argv(3));
900                                 float t0;
901                                 float t1 = 0;
902                                 float t2 = 0;
903                                 float n = 0;
904
905                                 while (t1 + t2 < 1)
906                                 {
907                                         tmp_entity.frame = f1;
908                                         t0 = gettime(GETTIME_HIRES);
909                                         getsurfacepoint(tmp_entity, 0, 0);
910                                         t1 += gettime(GETTIME_HIRES) - t0;
911                                         tmp_entity.frame = f2;
912                                         t0 = gettime(GETTIME_HIRES);
913                                         getsurfacepoint(tmp_entity, 0, 0);
914                                         t2 += gettime(GETTIME_HIRES) - t0;
915                                         n += 1;
916                                 }
917                                 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s\n");
918                                 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s\n");
919
920                                 remove(tmp_entity);
921                                 return;
922                         }
923                 }
924
925                 default:
926                         LOG_INFO("Incorrect parameters for ^2gettaginfo^7\n");
927                 case CMD_REQUEST_USAGE:
928                 {
929                         LOG_INFO("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
930                         LOG_INFO("See also: ^2bbox, trace^7\n");
931                         return;
932                 }
933         }
934 }
935
936 void GameCommand_gotomap(float request, float argc)
937 {
938         switch (request)
939         {
940                 case CMD_REQUEST_COMMAND:
941                 {
942                         if (argv(1))
943                         {
944                                 LOG_INFO(GotoMap(argv(1)), "\n");
945                                 return;
946                         }
947                 }
948
949                 default:
950                         LOG_INFO("Incorrect parameters for ^2gotomap^7\n");
951                 case CMD_REQUEST_USAGE:
952                 {
953                         LOG_INFO("\nUsage:^3 sv_cmd gotomap map\n");
954                         LOG_INFO("  Where 'map' is the *.bsp file to change to.\n");
955                         LOG_INFO("See also: ^2gametype^7\n");
956                         return;
957                 }
958         }
959 }
960
961 void GameCommand_lockteams(float request)
962 {
963         switch (request)
964         {
965                 case CMD_REQUEST_COMMAND:
966                 {
967                         if (teamplay)
968                         {
969                                 lockteams = 1;
970                                 bprint("^1The teams are now locked.\n");
971                         }
972                         else
973                         {
974                                 bprint("lockteams command can only be used in a team-based gamemode.\n");
975                         }
976                         return;
977                 }
978
979                 default:
980                 case CMD_REQUEST_USAGE:
981                 {
982                         LOG_INFO("\nUsage:^3 sv_cmd lockteams\n");
983                         LOG_INFO("  No arguments required.\n");
984                         LOG_INFO("See also: ^2unlockteams^7\n");
985                         return;
986                 }
987         }
988 }
989
990 void GameCommand_make_mapinfo(float request)
991 {
992         switch (request)
993         {
994                 case CMD_REQUEST_COMMAND:
995                 {
996                         entity tmp_entity;
997
998                         tmp_entity = new(make_mapinfo);
999                         tmp_entity.think = make_mapinfo_Think;
1000                         tmp_entity.nextthink = time;
1001                         MapInfo_Enumerate();
1002                         return;
1003                 }
1004
1005                 default:
1006                 case CMD_REQUEST_USAGE:
1007                 {
1008                         LOG_INFO("\nUsage:^3 sv_cmd make_mapinfo\n");
1009                         LOG_INFO("  No arguments required.\n");
1010                         LOG_INFO("See also: ^2radarmap^7\n");
1011                         return;
1012                 }
1013         }
1014 }
1015
1016 void GameCommand_moveplayer(float request, float argc)
1017 {
1018         SELFPARAM();
1019         switch (request)
1020         {
1021                 case CMD_REQUEST_COMMAND:
1022                 {
1023                         float accepted;
1024                         entity client;
1025
1026                         string targets = strreplace(",", " ", argv(1));
1027                         string original_targets = strreplace(" ", ", ", targets);
1028                         string destination = argv(2);
1029
1030                         string successful, t;
1031                         successful = string_null;
1032
1033                         // lets see if the target(s) even actually exist.
1034                         if ((targets) && (destination))
1035                         {
1036                                 for ( ; targets; )
1037                                 {
1038                                         t = car(targets);
1039                                         targets = cdr(targets);
1040
1041                                         // Check to see if the player is a valid target
1042                                         client = GetFilteredEntity(t);
1043                                         accepted = VerifyClientEntity(client, false, false);
1044
1045                                         if (accepted <= 0)
1046                                         {
1047                                                 LOG_INFO("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
1048                                                 continue;
1049                                         }
1050
1051                                         // Where are we putting this player?
1052                                         if (destination == "spec" || destination == "spectator")
1053                                         {
1054                                                 if (!IS_SPEC(client) && !IS_OBSERVER(client))
1055                                                 {
1056                                                         if (client.caplayer) client.caplayer = 0;
1057                                                         WITH(entity, self, client, PutObserverInServer());
1058
1059                                                         successful = strcat(successful, (successful ? ", " : ""), client.netname);
1060                                                 }
1061                                                 else
1062                                                 {
1063                                                         LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already spectating.\n");
1064                                                 }
1065                                                 continue;
1066                                         }
1067                                         else
1068                                         {
1069                                                 if (!IS_SPEC(client) && !IS_OBSERVER(client))
1070                                                 {
1071                                                         if (teamplay)
1072                                                         {
1073                                                                 // set up
1074                                                                 float team_id;
1075                                                                 float save = client.team_forced;
1076                                                                 client.team_forced = 0;
1077
1078                                                                 // find the team to move the player to
1079                                                                 team_id = Team_ColorToTeam(destination);
1080                                                                 if (team_id == client.team)  // already on the destination team
1081                                                                 {
1082                                                                         // keep the forcing undone
1083                                                                         LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7.\n"));
1084                                                                         continue;
1085                                                                 }
1086                                                                 else if (team_id == 0)  // auto team
1087                                                                 {
1088                                                                         CheckAllowedTeams(client);
1089                                                                         team_id = Team_NumberToTeam(FindSmallestTeam(client, false));
1090                                                                 }
1091                                                                 else
1092                                                                 {
1093                                                                         CheckAllowedTeams(client);
1094                                                                 }
1095                                                                 client.team_forced = save;
1096
1097                                                                 // Check to see if the destination team is even available
1098                                                                 switch (team_id)
1099                                                                 {
1100                                                                         case NUM_TEAM_1: if (c1 == -1) { LOG_INFO("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
1101                                                                         case NUM_TEAM_2: if (c2 == -1) { LOG_INFO("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
1102                                                                         case NUM_TEAM_3: if (c3 == -1) { LOG_INFO("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
1103                                                                         case NUM_TEAM_4: if (c4 == -1) { LOG_INFO("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
1104
1105                                                                         default: LOG_INFO("Sorry, can't move player here if team ", destination, " doesn't exist.\n");
1106                                                                                 return;
1107                                                                 }
1108
1109                                                                 // If so, lets continue and finally move the player
1110                                                                 client.team_forced = 0;
1111                                                                 MoveToTeam(client, team_id, 6);
1112                                                                 successful = strcat(successful, (successful ? ", " : ""), client.netname);
1113                                                                 LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") has been moved to the ", Team_ColoredFullName(team_id), "^7.\n");
1114                                                                 continue;
1115                                                         }
1116                                                         else
1117                                                         {
1118                                                                 LOG_INFO("Can't change teams when currently not playing a team game.\n");
1119                                                                 return;
1120                                                         }
1121                                                 }
1122                                                 else
1123                                                 {
1124                                                         LOG_INFO("Can't change teams if the player isn't in the game.\n");  // well technically we could, but should we allow that? :P
1125                                                         return;
1126                                                 }
1127                                         }
1128                                 }
1129
1130                                 if (successful) bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
1131                                 else LOG_INFO("No players given (", original_targets, ") are able to move.\n");
1132
1133                                 return;  // still correct parameters so return to avoid usage print
1134                         }
1135                 }
1136
1137                 default:
1138                         LOG_INFO("Incorrect parameters for ^2moveplayer^7\n");
1139                 case CMD_REQUEST_USAGE:
1140                 {
1141                         LOG_INFO("\nUsage:^3 sv_cmd moveplayer clients destination\n");
1142                         LOG_INFO("  'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
1143                         LOG_INFO("  'destination' is what to send the player to, be it team or spectating\n");
1144                         LOG_INFO("  Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
1145                         LOG_INFO("Examples: sv_cmd moveplayer 1,3,5 red 3\n");
1146                         LOG_INFO("          sv_cmd moveplayer 2 spec \n");
1147                         LOG_INFO("See also: ^2allspec, shuffleteams^7\n");
1148                         return;
1149                 }
1150         }
1151 }
1152
1153 void GameCommand_nospectators(float request)
1154 {
1155         switch (request)
1156         {
1157                 case CMD_REQUEST_COMMAND:
1158                 {
1159                         blockSpectators = 1;
1160                         // give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1161                         FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_SPEC(it) || IS_OBSERVER(it)) && !it.caplayer, LAMBDA(
1162                                 if(!it.caplayer)
1163                                 {
1164                                         it.spectatortime = time;
1165                                         Send_Notification(NOTIF_ONE_ONLY, it, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1166                                 }
1167                         ));
1168                         bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1169                         return;
1170                 }
1171
1172                 default:
1173                 case CMD_REQUEST_USAGE:
1174                 {
1175                         LOG_INFO("\nUsage:^3 sv_cmd nospectators\n");
1176                         LOG_INFO("  No arguments required.\n");
1177                         return;
1178                 }
1179         }
1180 }
1181
1182 void GameCommand_playerdemo(float request, float argc)
1183 {
1184         SELFPARAM();
1185         switch (request)
1186         {
1187                 case CMD_REQUEST_COMMAND:
1188                 {
1189                         if (argv(2) && argv(3))
1190                         {
1191                                 entity client;
1192                                 float i, n, accepted;
1193
1194                                 switch (argv(1))
1195                                 {
1196                                         case "read":
1197                                         {
1198                                                 client = GetIndexedEntity(argc, 2);
1199                                                 accepted = VerifyClientEntity(client, false, true);
1200
1201                                                 if (accepted <= 0)
1202                                                 {
1203                                                         LOG_INFO("playerdemo: read: ", GetClientErrorString(accepted, argv(2)), ".\n");
1204                                                         return;
1205                                                 }
1206
1207                                                 WITH(entity, self, client, playerdemo_open_read(argv(next_token)));
1208                                                 return;
1209                                         }
1210
1211                                         case "write":
1212                                         {
1213                                                 client = GetIndexedEntity(argc, 2);
1214                                                 accepted = VerifyClientEntity(client, false, false);
1215
1216                                                 if (accepted <= 0)
1217                                                 {
1218                                                         LOG_INFO("playerdemo: write: ", GetClientErrorString(accepted, argv(2)), ".\n");
1219                                                         return;
1220                                                 }
1221
1222                                                 WITH(entity, self, client, playerdemo_open_write(argv(next_token)));
1223                                                 return;
1224                                         }
1225
1226                                         case "auto_read_and_write":
1227                                         {
1228                                                 n = GetFilteredNumber(argv(3));
1229                                                 cvar_set("bot_number", ftos(n));
1230
1231                                                 localcmd("wait; wait; wait\n");
1232                                                 for (i = 0; i < n; ++i)
1233                                                         localcmd("sv_cmd playerdemo read ", ftos(i + 2), " ", argv(2), ftos(i + 1), "\n");
1234                                                 localcmd("sv_cmd playerdemo write 1 ", ftos(n + 1), "\n");
1235                                                 return;
1236                                         }
1237
1238                                         case "auto_read":
1239                                         {
1240                                                 n = GetFilteredNumber(argv(3));
1241                                                 cvar_set("bot_number", ftos(n));
1242
1243                                                 localcmd("wait; wait; wait\n");
1244                                                 for (i = 0; i < n; ++i)
1245                                                         localcmd("sv_cmd playerdemo read ", ftos(i + 2), " ", argv(2), ftos(i + 1), "\n");
1246                                                 return;
1247                                         }
1248                                 }
1249                         }
1250                 }
1251
1252                 default:
1253                         LOG_INFO("Incorrect parameters for ^2playerdemo^7\n");
1254                 case CMD_REQUEST_USAGE:
1255                 {
1256                         LOG_INFO("\nUsage:^3 sv_cmd playerdemo command (entitynumber filename | entitynumber botnumber)\n");
1257                         LOG_INFO("  Full list of commands here: \"read, write, auto_read_and_write, auto_read.\"\n");
1258                         return;
1259                 }
1260         }
1261 }
1262
1263 void GameCommand_printstats(float request)
1264 {
1265         switch (request)
1266         {
1267                 case CMD_REQUEST_COMMAND:
1268                 {
1269                         DumpStats(false);
1270                         LOG_INFO("stats dumped.\n");
1271                         return;
1272                 }
1273
1274                 default:
1275                 case CMD_REQUEST_USAGE:
1276                 {
1277                         LOG_INFO("\nUsage:^3 sv_cmd printstats\n");
1278                         LOG_INFO("  No arguments required.\n");
1279                         return;
1280                 }
1281         }
1282 }
1283
1284 void GameCommand_radarmap(float request, float argc)
1285 {
1286         switch (request)
1287         {
1288                 case CMD_REQUEST_COMMAND:
1289                 {
1290                         if (RadarMap_Make(argc)) return;
1291                 }
1292
1293                 default:
1294                         LOG_INFO("Incorrect parameters for ^2radarmap^7\n");
1295                 case CMD_REQUEST_USAGE:
1296                 {
1297                         LOG_INFO("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
1298                         LOG_INFO("  The quality factor Q is roughly proportional to the time taken.\n");
1299                         LOG_INFO("  trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
1300                         LOG_INFO("See also: ^2make_mapinfo^7\n");
1301                         return;
1302                 }
1303         }
1304 }
1305
1306 void GameCommand_reducematchtime(float request)
1307 {
1308         switch (request)
1309         {
1310                 case CMD_REQUEST_COMMAND:
1311                 {
1312                         changematchtime(autocvar_timelimit_decrement * -60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
1313                         return;
1314                 }
1315
1316                 default:
1317                 case CMD_REQUEST_USAGE:
1318                 {
1319                         LOG_INFO("\nUsage:^3 sv_cmd reducematchtime\n");
1320                         LOG_INFO("  No arguments required.\n");
1321                         LOG_INFO("See also: ^2extendmatchtime^7\n");
1322                         return;
1323                 }
1324         }
1325 }
1326
1327 void GameCommand_setbots(float request, float argc)
1328 {
1329         switch (request)
1330         {
1331                 case CMD_REQUEST_COMMAND:
1332                 {
1333                         if (argc >= 2)
1334                         {
1335                                 cvar_settemp("minplayers", "0");
1336                                 cvar_settemp("bot_number", argv(1));
1337                                 bot_fixcount();
1338                                 return;
1339                         }
1340                 }
1341
1342                 default:
1343                         LOG_INFO("Incorrect parameters for ^2setbots^7\n");
1344                 case CMD_REQUEST_USAGE:
1345                 {
1346                         LOG_INFO("\nUsage:^3 sv_cmd setbots botnumber\n");
1347                         LOG_INFO("  Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
1348                         LOG_INFO("See also: ^2bot_cmd^7\n");
1349                         return;
1350                 }
1351         }
1352 }
1353
1354 void GameCommand_shuffleteams(float request)
1355 {
1356         SELFPARAM();
1357         switch (request)
1358         {
1359                 case CMD_REQUEST_COMMAND:
1360                 {
1361                         if (teamplay)
1362                         {
1363                                 int i;
1364                                 float x, t_teams, t_players, team_color;
1365
1366                                 // count the total amount of players and total amount of teams
1367                                 t_players = 0;
1368                                 t_teams = 0;
1369                                 FOREACH_CLIENT(IS_PLAYER(it) || it.caplayer, LAMBDA(
1370                                         CheckAllowedTeams(it);
1371
1372                                         if (c1 >= 0) t_teams = max(1, t_teams);
1373                                         if (c2 >= 0) t_teams = max(2, t_teams);
1374                                         if (c3 >= 0) t_teams = max(3, t_teams);
1375                                         if (c4 >= 0) t_teams = max(4, t_teams);
1376
1377                                         ++t_players;
1378                                 ));
1379
1380                                 // build a list of the players in a random order
1381                                 FOREACH_CLIENT(IS_PLAYER(it) || it.caplayer, LAMBDA(
1382                                         for ( ; ; )
1383                                         {
1384                                                 i = bound(1, floor(random() * maxclients) + 1, maxclients);
1385
1386                                                 if (shuffleteams_players[i])
1387                                                 {
1388                                                         continue;  // a player is already assigned to this slot
1389                                                 }
1390                                                 else
1391                                                 {
1392                                                         shuffleteams_players[i] = etof(it);
1393                                                         break;
1394                                                 }
1395                                         }
1396                                 ));
1397
1398                                 // finally, from the list made earlier, re-join the players in different order.
1399                                 for (int i = 1; i <= t_teams; ++i)
1400                                 {
1401                                         // find out how many players to assign to this team
1402                                         x = (t_players / t_teams);
1403                                         x = ((i == 1) ? ceil(x) : floor(x));
1404
1405                                         team_color = Team_NumberToTeam(i);
1406
1407                                         // sort through the random list of players made earlier
1408                                         for (int z = 1; z <= maxclients; ++z)
1409                                         {
1410                                                 if (!(shuffleteams_teams[i] >= x))
1411                                                 {
1412                                                         if (!(shuffleteams_players[z])) continue;  // not a player, move on to next random slot
1413
1414                                                         if (VerifyClientNumber(shuffleteams_players[z])) setself(edict_num(shuffleteams_players[z]));
1415
1416                                                         if (self.team != team_color) MoveToTeam(self, team_color, 6);
1417
1418                                                         shuffleteams_players[z] = 0;
1419                                                         shuffleteams_teams[i] = shuffleteams_teams[i] + 1;
1420                                                 }
1421                                                 else
1422                                                 {
1423                                                         break;  // move on to next team
1424                                                 }
1425                                         }
1426                                 }
1427
1428                                 bprint("Successfully shuffled the players around randomly.\n");
1429
1430                                 // clear the buffers now
1431                                 for (i = 0; i < SHUFFLETEAMS_MAX_PLAYERS; ++i)
1432                                         shuffleteams_players[i] = 0;
1433
1434                                 for (i = 0; i < SHUFFLETEAMS_MAX_TEAMS; ++i)
1435                                         shuffleteams_teams[i] = 0;
1436                         }
1437                         else
1438                         {
1439                                 LOG_INFO("Can't shuffle teams when currently not playing a team game.\n");
1440                         }
1441
1442                         return;
1443                 }
1444
1445                 default:
1446                 case CMD_REQUEST_USAGE:
1447                 {
1448                         LOG_INFO("\nUsage:^3 sv_cmd shuffleteams\n");
1449                         LOG_INFO("  No arguments required.\n");
1450                         LOG_INFO("See also: ^2moveplayer, allspec^7\n");
1451                         return;
1452                 }
1453         }
1454 }
1455
1456 void GameCommand_stuffto(float request, float argc)
1457 {
1458         // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1459         // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1460         // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1461
1462 #ifdef STUFFTO_ENABLED
1463         #message "stuffto command enabled"
1464                 switch (request)
1465                 {
1466                         case CMD_REQUEST_COMMAND:
1467                         {
1468                                 if (argv(2))
1469                                 {
1470                                         entity client = GetIndexedEntity(argc, 1);
1471                                         float accepted = VerifyClientEntity(client, true, false);
1472
1473                                         if (accepted > 0)
1474                                         {
1475                                                 stuffcmd(client, strcat("\n", argv(next_token), "\n"));
1476                                                 LOG_INFO(strcat("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1), ").\n"));
1477                                         }
1478                                         else
1479                                         {
1480                                                 LOG_INFO("stuffto: ", GetClientErrorString(accepted, argv(1)), ".\n");
1481                                         }
1482
1483                                         return;
1484                                 }
1485                         }
1486
1487                         default:
1488                                 LOG_INFO("Incorrect parameters for ^2stuffto^7\n");
1489                         case CMD_REQUEST_USAGE:
1490                         {
1491                                 LOG_INFO("\nUsage:^3 sv_cmd stuffto client \"command\"\n");
1492                                 LOG_INFO("  'client' is the entity number or name of the player,\n");
1493                                 LOG_INFO("  and 'command' is the command to be sent to that player.\n");
1494                                 return;
1495                         }
1496                 }
1497 #else
1498                 if (request)
1499                 {
1500                         LOG_INFO("stuffto command is not enabled on this server.\n");
1501                         return;
1502                 }
1503 #endif
1504 }
1505
1506 void GameCommand_trace(float request, float argc)
1507 {
1508         switch (request)
1509         {
1510                 case CMD_REQUEST_COMMAND:
1511                 {
1512                         entity e;
1513                         vector org, delta, start, end, p, q, q0, pos, vv, dv;
1514                         float i, f, safe, unsafe, dq, dqf;
1515
1516                         switch (argv(1))
1517                         {
1518                                 case "debug":
1519                                 {
1520                                         float hitcount = 0;
1521                                         LOG_INFO("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
1522                                         float worst_endpos_bug = 0;
1523                                         for ( ; ; )
1524                                         {
1525                                                 org = world.mins;
1526                                                 delta = world.maxs - world.mins;
1527
1528                                                 start.x = org.x + random() * delta.x;
1529                                                 start.y = org.y + random() * delta.y;
1530                                                 start.z = org.z + random() * delta.z;
1531
1532                                                 end.x = org.x + random() * delta.x;
1533                                                 end.y = org.y + random() * delta.y;
1534                                                 end.z = org.z + random() * delta.z;
1535
1536                                                 start = stov(vtos(start));
1537                                                 end = stov(vtos(end));
1538
1539                                                 tracebox(start, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), end, MOVE_NOMONSTERS, world);
1540                                                 if (!trace_startsolid && trace_fraction < 1)
1541                                                 {
1542                                                         p = trace_endpos;
1543                                                         tracebox(p, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), p, MOVE_NOMONSTERS, world);
1544                                                         if (trace_startsolid)
1545                                                         {
1546                                                                 rint(42);  // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1547                                                                 tracebox(start, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), end, MOVE_NOMONSTERS, world);
1548
1549                                                                 // how much do we need to back off?
1550                                                                 safe = 1;
1551                                                                 unsafe = 0;
1552                                                                 for ( ; ; )
1553                                                                 {
1554                                                                         pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1555                                                                         tracebox(pos, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), pos, MOVE_NOMONSTERS, world);
1556                                                                         if (trace_startsolid)
1557                                                                         {
1558                                                                                 if ((safe + unsafe) * 0.5 == unsafe) break;
1559                                                                                 unsafe = (safe + unsafe) * 0.5;
1560                                                                         }
1561                                                                         else
1562                                                                         {
1563                                                                                 if ((safe + unsafe) * 0.5 == safe) break;
1564                                                                                 safe = (safe + unsafe) * 0.5;
1565                                                                         }
1566                                                                 }
1567
1568                                                                 LOG_INFO("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
1569                                                                 LOG_INFO("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
1570
1571                                                                 tracebox(p, STAT(PL_MIN, NULL) + '0.1 0.1 0.1', STAT(PL_MAX, NULL) - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world);
1572                                                                 if (trace_startsolid) LOG_INFO("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1573                                                                 else LOG_INFO("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1574                                                                 if (++hitcount >= 10) break;
1575                                                         }
1576                                                         else
1577                                                         {
1578                                                                 q0 = p;
1579                                                                 dq = 0;
1580                                                                 dqf = 1;
1581                                                                 for ( ; ; )
1582                                                                 {
1583                                                                         q = p + normalize(end - p) * (dq + dqf);
1584                                                                         if (q == q0) break;
1585                                                                         tracebox(p, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), q, MOVE_NOMONSTERS, world);
1586                                                                         if (trace_startsolid) error("THIS ONE cannot happen");
1587                                                                         if (trace_fraction > 0) dq += dqf * trace_fraction;
1588                                                                         dqf *= 0.5;
1589                                                                         q0 = q;
1590                                                                 }
1591                                                                 if (dq > worst_endpos_bug)
1592                                                                 {
1593                                                                         worst_endpos_bug = dq;
1594                                                                         LOG_INFO("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1595                                                                         LOG_INFO("could go ", ftos(dq), " units further to ", vtos(q), "\n");
1596                                                                         if (++hitcount >= 10) break;
1597                                                                 }
1598                                                         }
1599                                                 }
1600                                         }
1601                                         return;
1602                                 }
1603
1604                                 case "debug2":
1605                                 {
1606                                         e = nextent(world);
1607                                         tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1608                                         vv = trace_endpos;
1609                                         if (trace_fraction == 1)
1610                                         {
1611                                                 LOG_INFO("not above ground, aborting\n");
1612                                                 return;
1613                                         }
1614                                         f = 0;
1615                                         for (i = 0; i < 100000; ++i)
1616                                         {
1617                                                 dv = randomvec();
1618                                                 if (dv.z > 0) dv = -1 * dv;
1619                                                 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1620                                                 if (trace_startsolid) LOG_INFO("bug 1\n");
1621                                                 if (trace_fraction == 1)
1622                                                 {
1623                                                         if (dv.z < f)
1624                                                         {
1625                                                                 LOG_INFO("bug 2: ", ftos(dv.x), " ", ftos(dv.y), " ", ftos(dv.z));
1626                                                                 LOG_INFO(" (", ftos(asin(dv.z / vlen(dv)) * 180 / M_PI), " degrees)\n");
1627                                                                 f = dv.z;
1628                                                         }
1629                                                 }
1630                                         }
1631                                         LOG_INFO("highest possible dist: ", ftos(f), "\n");
1632                                         return;
1633                                 }
1634
1635                                 case "walk":
1636                                 {
1637                                         if (argc == 4)
1638                                         {
1639                                                 e = nextent(world);
1640                                                 if (tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), MOVE_NORMAL)) LOG_INFO("can walk\n");
1641                                                 else LOG_INFO("cannot walk\n");
1642                                                 return;
1643                                         }
1644                                 }
1645
1646                                 case "showline":
1647                                 {
1648                                         if (argc == 4)
1649                                         {
1650                                                 vv = stov(argv(2));
1651                                                 dv = stov(argv(3));
1652                                                 traceline(vv, dv, MOVE_NORMAL, world);
1653                                                 __trailparticles(world, particleeffectnum(EFFECT_TR_NEXUIZPLASMA), vv, trace_endpos);
1654                                                 __trailparticles(world, particleeffectnum(EFFECT_TR_CRYLINKPLASMA), trace_endpos, dv);
1655                                                 return;
1656                                         }
1657                                 }
1658
1659                                         // no default case, just go straight to invalid
1660                         }
1661                 }
1662
1663                 default:
1664                         LOG_INFO("Incorrect parameters for ^2trace^7\n");
1665                 case CMD_REQUEST_USAGE:
1666                 {
1667                         LOG_INFO("\nUsage:^3 sv_cmd trace command (startpos endpos)\n");
1668                         LOG_INFO("  Full list of commands here: \"debug, debug2, walk, showline.\"\n");
1669                         LOG_INFO("See also: ^2bbox, gettaginfo^7\n");
1670                         return;
1671                 }
1672         }
1673 }
1674
1675 void GameCommand_unlockteams(float request)
1676 {
1677         switch (request)
1678         {
1679                 case CMD_REQUEST_COMMAND:
1680                 {
1681                         if (teamplay)
1682                         {
1683                                 lockteams = 0;
1684                                 bprint("^1The teams are now unlocked.\n");
1685                         }
1686                         else
1687                         {
1688                                 bprint("unlockteams command can only be used in a team-based gamemode.\n");
1689                         }
1690                         return;
1691                 }
1692
1693                 default:
1694                 case CMD_REQUEST_USAGE:
1695                 {
1696                         LOG_INFO("\nUsage:^3 sv_cmd unlockteams\n");
1697                         LOG_INFO("  No arguments required.\n");
1698                         LOG_INFO("See also: ^2lockteams^7\n");
1699                         return;
1700                 }
1701         }
1702 }
1703
1704 void GameCommand_warp(float request, float argc)
1705 {
1706         switch (request)
1707         {
1708                 case CMD_REQUEST_COMMAND:
1709                 {
1710                         if (autocvar_g_campaign)
1711                         {
1712                                 if (argc >= 2)
1713                                 {
1714                                         CampaignLevelWarp(stof(argv(1)));
1715                                         LOG_INFO("Successfully warped to campaign level ", argv(1), ".\n");
1716                                 }
1717                                 else
1718                                 {
1719                                         CampaignLevelWarp(-1);
1720                                         LOG_INFO("Successfully warped to next campaign level.\n");
1721                                 }
1722                         }
1723                         else
1724                         {
1725                                 LOG_INFO("Not in campaign, can't level warp\n");
1726                         }
1727                         return;
1728                 }
1729
1730                 default:
1731                 case CMD_REQUEST_USAGE:
1732                 {
1733                         LOG_INFO("\nUsage:^3 sv_cmd warp [level]\n");
1734                         LOG_INFO("  'level' is the level to change campaign mode to.\n");
1735                         LOG_INFO("  if 'level' is not provided it will change to the next level.\n");
1736                         return;
1737                 }
1738         }
1739 }
1740
1741 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1742 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1743 void GameCommand_(float request)
1744 {
1745     switch(request)
1746     {
1747         case CMD_REQUEST_COMMAND:
1748         {
1749
1750             return;
1751         }
1752
1753         default:
1754         case CMD_REQUEST_USAGE:
1755         {
1756             print("\nUsage:^3 sv_cmd \n");
1757             print("  No arguments required.\n");
1758             return;
1759         }
1760     }
1761 }
1762 */
1763
1764
1765 // ==================================
1766 //  Macro system for server commands
1767 // ==================================
1768
1769 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1770 SERVER_COMMAND(adminmsg, "Send an admin message to a client directly") { GameCommand_adminmsg(request, arguments); }
1771 SERVER_COMMAND(allready, "Restart the server and reset the players") { GameCommand_allready(request); }
1772 SERVER_COMMAND(allspec, "Force all players to spectate") { GameCommand_allspec(request, arguments); }
1773 SERVER_COMMAND(anticheat, "Create an anticheat report for a client") { GameCommand_anticheat(request, arguments); }
1774 SERVER_COMMAND(animbench, "Benchmark model animation (LAGS)") { GameCommand_animbench(request, arguments); }
1775 SERVER_COMMAND(bbox, "Print detailed information about world size") { GameCommand_bbox(request); }
1776 SERVER_COMMAND(bot_cmd, "Control and send commands to bots") { GameCommand_bot_cmd(request, arguments, command); }
1777 SERVER_COMMAND(cointoss, "Flip a virtual coin and give random result") { GameCommand_cointoss(request, arguments); }
1778 SERVER_COMMAND(database, "Extra controls of the serverprogs database") { GameCommand_database(request, arguments); }
1779 SERVER_COMMAND(defer_clear, "Clear all queued defer commands for a specific client") { GameCommand_defer_clear(request, arguments); }
1780 SERVER_COMMAND(defer_clear_all, "Clear all queued defer commands for all clients") { GameCommand_defer_clear_all(request); }
1781 SERVER_COMMAND(delrec, "Delete race time record for a map") { GameCommand_delrec(request, arguments); }
1782 SERVER_COMMAND(effectindexdump, "Dump list of effects from code and effectinfo.txt") { GameCommand_effectindexdump(request); }
1783 SERVER_COMMAND(extendmatchtime, "Increase the timelimit value incrementally") { GameCommand_extendmatchtime(request); }
1784 SERVER_COMMAND(find, "Search through entities for matching classname") { GameCommand_find(request, arguments); }
1785 SERVER_COMMAND(gametype, "Simple command to change the active gametype") { GameCommand_gametype(request, arguments); }
1786 SERVER_COMMAND(gettaginfo, "Get specific information about a weapon model") { GameCommand_gettaginfo(request, arguments); }
1787 SERVER_COMMAND(gotomap, "Simple command to switch to another map") { GameCommand_gotomap(request, arguments); }
1788 SERVER_COMMAND(lockteams, "Disable the ability for players to switch or enter teams") { GameCommand_lockteams(request); }
1789 SERVER_COMMAND(make_mapinfo, "Automatically rebuild mapinfo files") { GameCommand_make_mapinfo(request); }
1790 SERVER_COMMAND(moveplayer, "Change the team/status of a player") { GameCommand_moveplayer(request, arguments); }
1791 SERVER_COMMAND(nospectators, "Automatically remove spectators from a match") { GameCommand_nospectators(request); }
1792 SERVER_COMMAND(playerdemo, "Control the ability to save demos of players") { GameCommand_playerdemo(request, arguments); }
1793 SERVER_COMMAND(printstats, "Dump eventlog player stats and other score information") { GameCommand_printstats(request); }
1794 SERVER_COMMAND(radarmap, "Generate a radar image of the map") { GameCommand_radarmap(request, arguments); }
1795 SERVER_COMMAND(reducematchtime, "Decrease the timelimit value incrementally") { GameCommand_reducematchtime(request); }
1796 SERVER_COMMAND(setbots, "Adjust how many bots are in the match") { GameCommand_setbots(request, arguments); }
1797 SERVER_COMMAND(shuffleteams, "Randomly move players to different teams") { GameCommand_shuffleteams(request); }
1798 SERVER_COMMAND(stuffto, "Send a command to be executed on a client") { GameCommand_stuffto(request, arguments); }
1799 SERVER_COMMAND(trace, "Various debugging tools with tracing") { GameCommand_trace(request, arguments); }
1800 SERVER_COMMAND(unlockteams, "Enable the ability for players to switch or enter teams") { GameCommand_unlockteams(request); }
1801 SERVER_COMMAND(warp, "Choose different level in campaign") { GameCommand_warp(request, arguments); }
1802
1803 void GameCommand_macro_help()
1804 {
1805         FOREACH(SERVER_COMMANDS, true, LAMBDA(LOG_INFOF("  ^2%s^7: %s\n", it.m_name, it.m_description)));
1806 }
1807
1808 float GameCommand_macro_command(float argc, string command)
1809 {
1810         string c = strtolower(argv(0));
1811         FOREACH(SERVER_COMMANDS, it.m_name == c, LAMBDA(
1812                 it.m_invokecmd(CMD_REQUEST_COMMAND, NULL, argc, command);
1813                 return true;
1814         ));
1815         return false;
1816 }
1817
1818 float GameCommand_macro_usage(float argc)
1819 {
1820         string c = strtolower(argv(1));
1821         FOREACH(SERVER_COMMANDS, it.m_name == c, LAMBDA(
1822                 it.m_invokecmd(CMD_REQUEST_USAGE, NULL, argc, "");
1823                 return true;
1824         ));
1825         return false;
1826 }
1827
1828 void GameCommand_macro_write_aliases(float fh)
1829 {
1830         FOREACH(SERVER_COMMANDS, true, LAMBDA(CMD_Write_Alias("qc_cmd_sv", it.m_name, it.m_description)));
1831 }
1832
1833
1834 // =========================================
1835 //  Main Function Called By Engine (sv_cmd)
1836 // =========================================
1837 // If this function exists, game code handles gamecommand instead of the engine code.
1838
1839 void GameCommand(string command)
1840 {
1841         float argc = tokenize_console(command);
1842
1843         // Guide for working with argc arguments by example:
1844         // argc:   1    - 2      - 3     - 4
1845         // argv:   0    - 1      - 2     - 3
1846         // cmd     vote - master - login - password
1847
1848         if (strtolower(argv(0)) == "help")
1849         {
1850                 if (argc == 1)
1851                 {
1852                         LOG_INFO("\nServer console commands:\n");
1853                         GameCommand_macro_help();
1854
1855                         LOG_INFO("\nBanning commands:\n");
1856                         BanCommand_macro_help();
1857
1858                         LOG_INFO("\nCommon networked commands:\n");
1859                         CommonCommand_macro_help(world);
1860
1861                         LOG_INFO("\nGeneric commands shared by all programs:\n");
1862                         GenericCommand_macro_help();
1863
1864                         LOG_INFO("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n");
1865                         LOG_INFO("For help about a specific command, type sv_cmd help COMMAND\n");
1866
1867                         return;
1868                 }
1869                 else if (BanCommand_macro_usage(argc))  // Instead of trying to call a command, we're going to see detailed information about it
1870                 {
1871                         return;
1872                 }
1873                 else if (CommonCommand_macro_usage(argc, world))  // same here, but for common commands instead
1874                 {
1875                         return;
1876                 }
1877                 else if (GenericCommand_macro_usage(argc))  // same here, but for generic commands instead
1878                 {
1879                         return;
1880                 }
1881                 else if (GameCommand_macro_usage(argc))  // finally try for normal commands too
1882                 {
1883                         return;
1884                 }
1885         }
1886         else if (MUTATOR_CALLHOOK(SV_ParseServerCommand, strtolower(argv(0)), argc, command))
1887         {
1888                 return;  // handled by a mutator
1889         }
1890         else if (BanCommand(command))
1891         {
1892                 return;  // handled by server/command/ipban.qc
1893         }
1894         else if (CommonCommand_macro_command(argc, world, command))
1895         {
1896                 return;  // handled by server/command/common.qc
1897         }
1898         else if (GenericCommand(command))
1899         {
1900                 return;                                        // handled by common/command/generic.qc
1901         }
1902         else if (GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
1903         {
1904                 return;                                        // handled by one of the above GameCommand_* functions
1905         }
1906
1907         // nothing above caught the command, must be invalid
1908         LOG_INFO(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.\n");
1909 }