1 #include "../../common/command/command.qh"
7 #include "getreplies.qh"
10 #include "../anticheat.qh"
11 #include "../campaign.qh"
12 #include "../cl_client.qh"
13 #include "../cl_player.qh"
14 #include "../g_world.qh"
15 #include "../ipban.qh"
16 #include "../playerdemo.qh"
17 #include "../teamplay.qh"
19 #include "../bot/bot.qh"
20 #include "../bot/navigation.qh"
21 #include "../bot/scripting.qh"
23 #include "../mutators/all.qh"
25 #include "../../common/constants.qh"
26 #include "../../common/mapinfo.qh"
27 #include "../../common/notifications.qh"
28 #include "../../common/teams.qh"
29 #include "../../common/util.qh"
31 #include "../../common/monsters/sv_monsters.qh"
34 void PutObserverInServer (void);
36 // =====================================================
37 // Server side game commands code, reworked by Samual
38 // Last updated: December 29th, 2011
39 // =====================================================
41 // used by GameCommand_make_mapinfo()
42 void make_mapinfo_Think()
44 if(MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
46 LOG_INFO("Done rebuiling mapinfos.\n");
47 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
52 self.think = make_mapinfo_Think;
53 self.nextthink = time;
57 // used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
58 void changematchtime(float delta, float mi, float ma)
66 if(autocvar_timelimit < 0)
70 mi = 10; // at least ten sec in the future
71 cur = time - game_starttime;
73 mi += cur; // from current time!
75 lim = autocvar_timelimit * 60;
80 return; // cannot increase any further
82 update = min(ma, lim + delta);
83 else // already above maximum: FAIL
88 if(lim == 0) // infinite: try reducing to max, if we are allowed to
90 else if(lim > mi) // above minimum: decrease
91 update = max(mi, lim + delta);
92 else // already below minimum: FAIL
96 cvar_set("timelimit", ftos(update / 60));
100 // =======================
101 // Command Sub-Functions
102 // =======================
104 void GameCommand_adminmsg(float request, float argc)
108 case CMD_REQUEST_COMMAND:
113 string targets = strreplace(",", " ", argv(1));
114 string original_targets = strreplace(" ", ", ", targets);
115 string admin_message = argv(2);
116 float infobartime = stof(argv(3));
118 string successful, t;
119 successful = string_null;
121 if((targets) && (admin_message))
125 t = car(targets); targets = cdr(targets);
127 // Check to see if the player is a valid target
128 client = GetFilteredEntity(t);
129 accepted = VerifyClientEntity(client, true, false);
133 LOG_INFO("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
137 // send the centerprint/console print or infomessage
140 stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
144 centerprint(client, strcat("^3", admin_name(), ":\n^7", admin_message));
145 sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", admin_message, "\n"));
148 successful = strcat(successful, (successful ? ", " : ""), client.netname);
149 LOG_TRACE("Message sent to ", client.netname, "\n");
154 bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
156 LOG_INFO("No players given (", original_targets, ") could receive the message.\n");
163 LOG_INFO("Incorrect parameters for ^2adminmsg^7\n");
164 case CMD_REQUEST_USAGE:
166 LOG_INFO("\nUsage:^3 sv_cmd adminmsg clients \"message\" [infobartime]\n");
167 LOG_INFO(" 'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
168 LOG_INFO(" If infobartime is provided, the message will be sent to infobar.\n");
169 LOG_INFO(" Otherwise, it will just be sent as a centerprint message.\n");
170 LOG_INFO("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10\n");
171 LOG_INFO(" adminmsg 2,5 \"this message will be a centerprint\"\n");
177 void GameCommand_allready(float request)
181 case CMD_REQUEST_COMMAND:
188 case CMD_REQUEST_USAGE:
190 LOG_INFO("\nUsage:^3 sv_cmd allready\n");
191 LOG_INFO(" No arguments required.\n");
197 void GameCommand_allspec(float request, float argc)
201 case CMD_REQUEST_COMMAND:
204 string reason = argv(1);
207 FOR_EACH_REALPLAYER(client)
211 WITH(entity, self, client, PutObserverInServer());
214 if(i) { bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n")); }
215 else { LOG_INFO("No players found to spectate.\n"); }
220 case CMD_REQUEST_USAGE:
222 LOG_INFO("\nUsage:^3 sv_cmd allspec [reason]\n");
223 LOG_INFO(" Where 'reason' is an optional argument for explanation of allspec command.\n");
224 LOG_INFO("See also: ^2moveplayer, shuffleteams^7\n");
230 void GameCommand_anticheat(float request, float argc)
234 case CMD_REQUEST_COMMAND:
236 entity client = GetIndexedEntity(argc, 1);
237 float accepted = VerifyClientEntity(client, false, false);
241 WITH(entity, self, client, anticheat_report());
246 LOG_INFO("anticheat: ", GetClientErrorString(accepted, argv(1)), ".\n");
251 LOG_INFO("Incorrect parameters for ^2anticheat^7\n");
252 case CMD_REQUEST_USAGE:
254 LOG_INFO("\nUsage:^3 sv_cmd anticheat client\n");
255 LOG_INFO(" 'client' is the entity number or name of the player.\n");
261 void GameCommand_bbox(float request)
265 case CMD_REQUEST_COMMAND:
267 LOG_INFO("Original size: ", ftos(world.absmin.x), " ", ftos(world.absmin.y), " ", ftos(world.absmin.z));
268 LOG_INFO(" ", ftos(world.absmax.x), " ", ftos(world.absmax.y), " ", ftos(world.absmax.z), "\n");
269 LOG_INFO("Currently set size: ", ftos(world.mins.x), " ", ftos(world.mins.y), " ", ftos(world.mins.z));
270 LOG_INFO(" ", ftos(world.maxs.x), " ", ftos(world.maxs.y), " ", ftos(world.maxs.z), "\n");
271 LOG_INFO("Solid bounding box size:");
273 tracebox('1 0 0' * world.absmin.x,
274 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
275 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
276 '1 0 0' * world.absmax.x,
280 LOG_INFO(" ", ftos(world.absmin.x));
282 LOG_INFO(" ", ftos(trace_endpos.x));
284 tracebox('0 1 0' * world.absmin.y,
285 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
286 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
287 '0 1 0' * world.absmax.y,
291 LOG_INFO(" ", ftos(world.absmin.y));
293 LOG_INFO(" ", ftos(trace_endpos.y));
295 tracebox('0 0 1' * world.absmin.z,
296 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
297 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
298 '0 0 1' * world.absmax.z,
302 LOG_INFO(" ", ftos(world.absmin.z));
304 LOG_INFO(" ", ftos(trace_endpos.z));
306 tracebox('1 0 0' * world.absmax.x,
307 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
308 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
309 '1 0 0' * world.absmin.x,
313 LOG_INFO(" ", ftos(world.absmax.x));
315 LOG_INFO(" ", ftos(trace_endpos.x));
317 tracebox('0 1 0' * world.absmax.y,
318 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
319 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
320 '0 1 0' * world.absmin.y,
324 LOG_INFO(" ", ftos(world.absmax.y));
326 LOG_INFO(" ", ftos(trace_endpos.y));
328 tracebox('0 0 1' * world.absmax.z,
329 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
330 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
331 '0 0 1' * world.absmin.z,
335 LOG_INFO(" ", ftos(world.absmax.z));
337 LOG_INFO(" ", ftos(trace_endpos.z));
344 case CMD_REQUEST_USAGE:
346 LOG_INFO("\nUsage:^3 sv_cmd bbox\n");
347 LOG_INFO(" No arguments required.\n");
348 LOG_INFO("See also: ^2gettaginfo, trace^7\n");
354 void GameCommand_bot_cmd(float request, float argc, string command)
358 case CMD_REQUEST_COMMAND:
362 if(argv(1) == "reset")
367 else if(argv(1) == "setbots")
369 cvar_settemp("bot_vs_human", "0");
370 cvar_settemp("minplayers", "0");
371 cvar_settemp("bot_number", "0");
373 cvar_settemp("bot_number", argv(2));
375 LOG_INFO("Sorry, could not set requested bot count\n");
378 else if(argv(1) == "load" && argc == 3)
382 fh = fopen(argv(2), FILE_READ);
385 LOG_INFO("cannot open the file\n");
390 while((s = fgets(fh)))
392 argc = tokenize_console(s);
394 if(argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
396 if(argv(2) == "reset")
400 else if(argv(2) == "setbots")
402 cvar_settemp("bot_vs_human", "0");
403 cvar_settemp("minplayers", "0");
404 cvar_settemp("bot_number", "0");
406 cvar_settemp("bot_number", argv(3));
408 LOG_INFO("Sorry, could not set requested bot count\n");
412 // let's start at token 2 so we can skip sv_cmd bot_cmd
413 bot = find_bot_by_number(stof(argv(2)));
415 bot = find_bot_by_name(argv(2));
417 bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
421 localcmd(strcat(s, "\n"));
425 LOG_INFO(ftos(i), " commands read\n");
429 else if(argv(1) == "help")
432 bot_cmdhelp(argv(2));
437 else if(argc >= 3) // this comes last
439 bot = find_bot_by_number(stof(argv(1)));
441 bot = find_bot_by_name(argv(1));
444 LOG_INFO(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname, "\n"));
445 bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
449 LOG_INFO(strcat("Error: Can't find bot with the name or id '", argv(1),"' - Did you mistype the command?\n")); // don't return so that usage is shown
454 LOG_INFO("Incorrect parameters for ^2bot_cmd^7\n");
455 case CMD_REQUEST_USAGE:
457 LOG_INFO("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
458 LOG_INFO(" 'client' can be either the name or entity id of the bot\n");
459 LOG_INFO(" For full list of commands, see bot_cmd help [command].\n");
460 LOG_INFO("Examples: sv_cmd bot_cmd client cc \"say something\"\n");
461 LOG_INFO(" sv_cmd bot_cmd client presskey jump\n");
467 void GameCommand_cointoss(float request, float argc)
471 case CMD_REQUEST_COMMAND:
473 string result1 = (argv(2) ? strcat("^7", argv(1)) : "^1HEADS");
474 string result2 = (argv(2) ? strcat("^7", argv(2)) : "^4TAILS");
475 string choice = ((random() > 0.5) ? result1 : result2);
477 Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_COINTOSS, choice);
482 case CMD_REQUEST_USAGE:
484 LOG_INFO("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
485 LOG_INFO(" Where 'result1' and 'result2' are user created options.\n");
491 void GameCommand_database(float request, float argc)
495 case CMD_REQUEST_COMMAND:
499 if(argv(1) == "save")
501 db_save(ServerProgsDB, argv(2));
502 LOG_INFO(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
505 else if(argv(1) == "dump")
507 db_dump(ServerProgsDB, argv(2));
508 LOG_INFO("DB dumped.\n"); // wtf does this do?
511 else if(argv(1) == "load")
513 db_close(ServerProgsDB);
514 ServerProgsDB = db_load(argv(2));
515 LOG_INFO(strcat("Loaded '", argv(2), "' as new serverprogs database.\n"));
522 LOG_INFO("Incorrect parameters for ^2database^7\n");
523 case CMD_REQUEST_USAGE:
525 LOG_INFO("\nUsage:^3 sv_cmd database action filename\n");
526 LOG_INFO(" Where 'action' is the command to complete,\n");
527 LOG_INFO(" and 'filename' is what it acts upon.\n");
528 LOG_INFO(" Full list of commands here: \"save, dump, load.\"\n");
534 void GameCommand_defer_clear(float request, float argc)
538 case CMD_REQUEST_COMMAND:
545 client = GetIndexedEntity(argc, 1);
546 accepted = VerifyClientEntity(client, true, false);
550 stuffcmd(client, "defer clear\n");
551 LOG_INFO("defer clear stuffed to ", client.netname, "\n");
553 else { LOG_INFO("defer_clear: ", GetClientErrorString(accepted, argv(1)), ".\n"); }
560 LOG_INFO("Incorrect parameters for ^2defer_clear^7\n");
561 case CMD_REQUEST_USAGE:
563 LOG_INFO("\nUsage:^3 sv_cmd defer_clear client\n");
564 LOG_INFO(" 'client' is the entity number or name of the player.\n");
565 LOG_INFO("See also: ^2defer_clear_all^7\n");
571 void GameCommand_defer_clear_all(float request)
575 case CMD_REQUEST_COMMAND:
581 FOR_EACH_CLIENT(client)
583 argc = tokenize_console(strcat("defer_clear ", ftos(num_for_edict(client))));
584 GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);
587 if(i) { LOG_INFO(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n")); } // should a message be added if no players were found?
592 case CMD_REQUEST_USAGE:
594 LOG_INFO("\nUsage:^3 sv_cmd defer_clear_all\n");
595 LOG_INFO(" No arguments required.\n");
596 LOG_INFO("See also: ^2defer_clear^7\n");
602 void GameCommand_delrec(float request, float argc) // perhaps merge later with records and printstats and such?
606 case CMD_REQUEST_COMMAND:
611 race_deleteTime(argv(2), stof(argv(1)));
613 race_deleteTime(GetMapname(), stof(argv(1)));
619 LOG_INFO("Incorrect parameters for ^2delrec^7\n");
620 case CMD_REQUEST_USAGE:
622 LOG_INFO("\nUsage:^3 sv_cmd delrec ranking [map]\n");
623 LOG_INFO(" 'ranking' is which ranking level to clear up to, \n");
624 LOG_INFO(" it will clear all records up to nth place.\n");
625 LOG_INFO(" if 'map' is not provided it will use current map.\n");
631 void GameCommand_effectindexdump(float request)
635 case CMD_REQUEST_COMMAND:
641 LOG_INFO("begin of effects list\n");
642 db_put(d, "TE_GUNSHOT", "1"); LOG_INFO("effect TE_GUNSHOT is ", ftos(_particleeffectnum("TE_GUNSHOT")), "\n");
643 db_put(d, "TE_GUNSHOTQUAD", "1"); LOG_INFO("effect TE_GUNSHOTQUAD is ", ftos(_particleeffectnum("TE_GUNSHOTQUAD")), "\n");
644 db_put(d, "TE_SPIKE", "1"); LOG_INFO("effect TE_SPIKE is ", ftos(_particleeffectnum("TE_SPIKE")), "\n");
645 db_put(d, "TE_SPIKEQUAD", "1"); LOG_INFO("effect TE_SPIKEQUAD is ", ftos(_particleeffectnum("TE_SPIKEQUAD")), "\n");
646 db_put(d, "TE_SUPERSPIKE", "1"); LOG_INFO("effect TE_SUPERSPIKE is ", ftos(_particleeffectnum("TE_SUPERSPIKE")), "\n");
647 db_put(d, "TE_SUPERSPIKEQUAD", "1"); LOG_INFO("effect TE_SUPERSPIKEQUAD is ", ftos(_particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
648 db_put(d, "TE_WIZSPIKE", "1"); LOG_INFO("effect TE_WIZSPIKE is ", ftos(_particleeffectnum("TE_WIZSPIKE")), "\n");
649 db_put(d, "TE_KNIGHTSPIKE", "1"); LOG_INFO("effect TE_KNIGHTSPIKE is ", ftos(_particleeffectnum("TE_KNIGHTSPIKE")), "\n");
650 db_put(d, "TE_EXPLOSION", "1"); LOG_INFO("effect TE_EXPLOSION is ", ftos(_particleeffectnum("TE_EXPLOSION")), "\n");
651 db_put(d, "TE_EXPLOSIONQUAD", "1"); LOG_INFO("effect TE_EXPLOSIONQUAD is ", ftos(_particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
652 db_put(d, "TE_TAREXPLOSION", "1"); LOG_INFO("effect TE_TAREXPLOSION is ", ftos(_particleeffectnum("TE_TAREXPLOSION")), "\n");
653 db_put(d, "TE_TELEPORT", "1"); LOG_INFO("effect TE_TELEPORT is ", ftos(_particleeffectnum("TE_TELEPORT")), "\n");
654 db_put(d, "TE_LAVASPLASH", "1"); LOG_INFO("effect TE_LAVASPLASH is ", ftos(_particleeffectnum("TE_LAVASPLASH")), "\n");
655 db_put(d, "TE_SMALLFLASH", "1"); LOG_INFO("effect TE_SMALLFLASH is ", ftos(_particleeffectnum("TE_SMALLFLASH")), "\n");
656 db_put(d, "TE_FLAMEJET", "1"); LOG_INFO("effect TE_FLAMEJET is ", ftos(_particleeffectnum("TE_FLAMEJET")), "\n");
657 db_put(d, "EF_FLAME", "1"); LOG_INFO("effect EF_FLAME is ", ftos(_particleeffectnum("EF_FLAME")), "\n");
658 db_put(d, "TE_BLOOD", "1"); LOG_INFO("effect TE_BLOOD is ", ftos(_particleeffectnum("TE_BLOOD")), "\n");
659 db_put(d, "TE_SPARK", "1"); LOG_INFO("effect TE_SPARK is ", ftos(_particleeffectnum("TE_SPARK")), "\n");
660 db_put(d, "TE_PLASMABURN", "1"); LOG_INFO("effect TE_PLASMABURN is ", ftos(_particleeffectnum("TE_PLASMABURN")), "\n");
661 db_put(d, "TE_TEI_G3", "1"); LOG_INFO("effect TE_TEI_G3 is ", ftos(_particleeffectnum("TE_TEI_G3")), "\n");
662 db_put(d, "TE_TEI_SMOKE", "1"); LOG_INFO("effect TE_TEI_SMOKE is ", ftos(_particleeffectnum("TE_TEI_SMOKE")), "\n");
663 db_put(d, "TE_TEI_BIGEXPLOSION", "1"); LOG_INFO("effect TE_TEI_BIGEXPLOSION is ", ftos(_particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
664 db_put(d, "TE_TEI_PLASMAHIT", "1"); LOG_INFO("effect TE_TEI_PLASMAHIT is ", ftos(_particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
665 db_put(d, "EF_STARDUST", "1"); LOG_INFO("effect EF_STARDUST is ", ftos(_particleeffectnum("EF_STARDUST")), "\n");
666 db_put(d, "TR_ROCKET", "1"); LOG_INFO("effect TR_ROCKET is ", ftos(_particleeffectnum("TR_ROCKET")), "\n");
667 db_put(d, "TR_GRENADE", "1"); LOG_INFO("effect TR_GRENADE is ", ftos(_particleeffectnum("TR_GRENADE")), "\n");
668 db_put(d, "TR_BLOOD", "1"); LOG_INFO("effect TR_BLOOD is ", ftos(_particleeffectnum("TR_BLOOD")), "\n");
669 db_put(d, "TR_WIZSPIKE", "1"); LOG_INFO("effect TR_WIZSPIKE is ", ftos(_particleeffectnum("TR_WIZSPIKE")), "\n");
670 db_put(d, "TR_SLIGHTBLOOD", "1"); LOG_INFO("effect TR_SLIGHTBLOOD is ", ftos(_particleeffectnum("TR_SLIGHTBLOOD")), "\n");
671 db_put(d, "TR_KNIGHTSPIKE", "1"); LOG_INFO("effect TR_KNIGHTSPIKE is ", ftos(_particleeffectnum("TR_KNIGHTSPIKE")), "\n");
672 db_put(d, "TR_VORESPIKE", "1"); LOG_INFO("effect TR_VORESPIKE is ", ftos(_particleeffectnum("TR_VORESPIKE")), "\n");
673 db_put(d, "TR_NEHAHRASMOKE", "1"); LOG_INFO("effect TR_NEHAHRASMOKE is ", ftos(_particleeffectnum("TR_NEHAHRASMOKE")), "\n");
674 db_put(d, "TR_NEXUIZPLASMA", "1"); LOG_INFO("effect TR_NEXUIZPLASMA is ", ftos(_particleeffectnum("TR_NEXUIZPLASMA")), "\n");
675 db_put(d, "TR_GLOWTRAIL", "1"); LOG_INFO("effect TR_GLOWTRAIL is ", ftos(_particleeffectnum("TR_GLOWTRAIL")), "\n");
676 db_put(d, "TR_SEEKER", "1"); LOG_INFO("effect TR_SEEKER is ", ftos(_particleeffectnum("TR_SEEKER")), "\n");
677 db_put(d, "SVC_PARTICLE", "1"); LOG_INFO("effect SVC_PARTICLE is ", ftos(_particleeffectnum("SVC_PARTICLE")), "\n");
679 fh = fopen("effectinfo.txt", FILE_READ);
680 while((s = fgets(fh)))
683 if(argv(0) == "effect")
685 if(db_get(d, argv(1)) != "1")
687 int i = _particleeffectnum(argv(1));
689 LOG_INFO("effect ", argv(1), " is ", ftos(i), "\n");
690 db_put(d, argv(1), "1");
694 LOG_INFO("end of effects list\n");
701 case CMD_REQUEST_USAGE:
703 LOG_INFO("\nUsage:^3 sv_cmd effectindexdump\n");
704 LOG_INFO(" No arguments required.\n");
710 void GameCommand_extendmatchtime(float request)
714 case CMD_REQUEST_COMMAND:
716 changematchtime(autocvar_timelimit_increment * 60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
721 case CMD_REQUEST_USAGE:
723 LOG_INFO("\nUsage:^3 sv_cmd extendmatchtime\n");
724 LOG_INFO(" No arguments required.\n");
725 LOG_INFO("See also: ^2reducematchtime^7\n");
731 void GameCommand_find(float request, float argc) // is this even needed? We have prvm_edicts command and such ANYWAY
735 case CMD_REQUEST_COMMAND:
739 for(client = world; (client = find(client, classname, argv(1))); )
740 LOG_INFO(etos(client), "\n");
746 LOG_INFO("Incorrect parameters for ^2find^7\n");
747 case CMD_REQUEST_USAGE:
749 LOG_INFO("\nUsage:^3 sv_cmd find classname\n");
750 LOG_INFO(" Where 'classname' is the classname to search for.\n");
756 void GameCommand_gametype(float request, float argc)
760 case CMD_REQUEST_COMMAND:
765 float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
769 MapInfo_SwitchGameType(t);
770 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
771 if(MapInfo_count > 0)
773 // update lsmaps in case the gametype changed, this way people can easily list maps for it
774 if(lsmaps_reply != "") { strunzone(lsmaps_reply); }
775 lsmaps_reply = strzone(getlsmaps());
776 bprint("Game type successfully switched to ", s, "\n");
780 bprint("Cannot use this game type: no map for it found\n");
781 MapInfo_SwitchGameType(tsave);
782 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
786 bprint("Game type switch to ", s, " failed: this type does not exist!\n");
793 LOG_INFO("Incorrect parameters for ^2gametype^7\n");
794 case CMD_REQUEST_USAGE:
796 LOG_INFO("\nUsage:^3 sv_cmd gametype mode\n");
797 LOG_INFO(" Where 'mode' is the gametype mode to switch to.\n");
798 LOG_INFO("See also: ^2gotomap^7\n");
804 void GameCommand_gettaginfo(float request, float argc)
808 case CMD_REQUEST_COMMAND:
816 tmp_entity = spawn();
818 _setmodel(tmp_entity, (nextent(world)).weaponentity.model);
821 precache_model(argv(1));
822 _setmodel(tmp_entity, argv(1));
824 tmp_entity.frame = stof(argv(2));
825 if(substring(argv(3), 0, 1) == "#")
826 i = stof(substring(argv(3), 1, -1));
828 i = gettagindex(tmp_entity, argv(3));
831 v = gettaginfo(tmp_entity, i);
832 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
833 LOG_INFO(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
834 LOG_INFO(" vector = ", ftos(v.x), " ", ftos(v.y), " ", ftos(v.z), "\n");
835 LOG_INFO(" offset = ", ftos(gettaginfo_offset.x), " ", ftos(gettaginfo_offset.y), " ", ftos(gettaginfo_offset.z), "\n");
836 LOG_INFO(" forward = ", ftos(gettaginfo_forward.x), " ", ftos(gettaginfo_forward.y), " ", ftos(gettaginfo_forward.z), "\n");
837 LOG_INFO(" right = ", ftos(gettaginfo_right.x), " ", ftos(gettaginfo_right.y), " ", ftos(gettaginfo_right.z), "\n");
838 LOG_INFO(" up = ", ftos(gettaginfo_up.x), " ", ftos(gettaginfo_up.y), " ", ftos(gettaginfo_up.z), "\n");
842 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
846 LOG_INFO("bone not found\n");
854 LOG_INFO("Incorrect parameters for ^2gettaginfo^7\n");
855 case CMD_REQUEST_USAGE:
857 LOG_INFO("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
858 LOG_INFO("See also: ^2bbox, trace^7\n");
864 void GameCommand_animbench(float request, float argc)
868 case CMD_REQUEST_COMMAND:
874 tmp_entity = spawn();
876 _setmodel(tmp_entity, (nextent(world)).weaponentity.model);
879 precache_model(argv(1));
880 _setmodel(tmp_entity, argv(1));
882 float f1 = stof(argv(2));
883 float f2 = stof(argv(3));
891 tmp_entity.frame = f1;
892 t0 = gettime(GETTIME_HIRES);
893 getsurfacepoint(tmp_entity, 0, 0);
894 t1 += gettime(GETTIME_HIRES) - t0;
895 tmp_entity.frame = f2;
896 t0 = gettime(GETTIME_HIRES);
897 getsurfacepoint(tmp_entity, 0, 0);
898 t2 += gettime(GETTIME_HIRES) - t0;
901 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s\n");
902 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s\n");
910 LOG_INFO("Incorrect parameters for ^2gettaginfo^7\n");
911 case CMD_REQUEST_USAGE:
913 LOG_INFO("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
914 LOG_INFO("See also: ^2bbox, trace^7\n");
920 void GameCommand_gotomap(float request, float argc)
924 case CMD_REQUEST_COMMAND:
928 LOG_INFO(GotoMap(argv(1)), "\n");
934 LOG_INFO("Incorrect parameters for ^2gotomap^7\n");
935 case CMD_REQUEST_USAGE:
937 LOG_INFO("\nUsage:^3 sv_cmd gotomap map\n");
938 LOG_INFO(" Where 'map' is the *.bsp file to change to.\n");
939 LOG_INFO("See also: ^2gametype^7\n");
945 void GameCommand_lockteams(float request)
949 case CMD_REQUEST_COMMAND:
954 bprint("^1The teams are now locked.\n");
958 bprint("lockteams command can only be used in a team-based gamemode.\n");
964 case CMD_REQUEST_USAGE:
966 LOG_INFO("\nUsage:^3 sv_cmd lockteams\n");
967 LOG_INFO(" No arguments required.\n");
968 LOG_INFO("See also: ^2unlockteams^7\n");
974 void GameCommand_make_mapinfo(float request)
978 case CMD_REQUEST_COMMAND:
982 tmp_entity = spawn();
983 tmp_entity.classname = "make_mapinfo";
984 tmp_entity.think = make_mapinfo_Think;
985 tmp_entity.nextthink = time;
991 case CMD_REQUEST_USAGE:
993 LOG_INFO("\nUsage:^3 sv_cmd make_mapinfo\n");
994 LOG_INFO(" No arguments required.\n");
995 LOG_INFO("See also: ^2radarmap^7\n");
1001 void GameCommand_moveplayer(float request, float argc)
1005 case CMD_REQUEST_COMMAND:
1010 string targets = strreplace(",", " ", argv(1));
1011 string original_targets = strreplace(" ", ", ", targets);
1012 string destination = argv(2);
1014 string successful, t;
1015 successful = string_null;
1017 // lets see if the target(s) even actually exist.
1018 if((targets) && (destination))
1022 t = car(targets); targets = cdr(targets);
1024 // Check to see if the player is a valid target
1025 client = GetFilteredEntity(t);
1026 accepted = VerifyClientEntity(client, false, false);
1030 LOG_INFO("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
1034 // Where are we putting this player?
1035 if(destination == "spec" || destination == "spectator")
1037 if(!IS_SPEC(client) && !IS_OBSERVER(client))
1039 if (client.caplayer)
1040 client.caplayer = 0;
1041 WITH(entity, self, client, PutObserverInServer());
1043 successful = strcat(successful, (successful ? ", " : ""), client.netname);
1047 LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already spectating.\n");
1053 if(!IS_SPEC(client) && !IS_OBSERVER(client))
1059 float save = client.team_forced;
1060 client.team_forced = 0;
1062 // find the team to move the player to
1063 team_id = Team_ColorToTeam(destination);
1064 if(team_id == client.team) // already on the destination team
1066 // keep the forcing undone
1067 LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7.\n"));
1070 else if(team_id == 0) // auto team
1072 CheckAllowedTeams(client);
1073 team_id = Team_NumberToTeam(FindSmallestTeam(client, false));
1077 CheckAllowedTeams(client);
1079 client.team_forced = save;
1081 // Check to see if the destination team is even available
1084 case NUM_TEAM_1: if(c1 == -1) { LOG_INFO("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
1085 case NUM_TEAM_2: if(c2 == -1) { LOG_INFO("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
1086 case NUM_TEAM_3: if(c3 == -1) { LOG_INFO("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
1087 case NUM_TEAM_4: if(c4 == -1) { LOG_INFO("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
1089 default: LOG_INFO("Sorry, can't move player here if team ", destination, " doesn't exist.\n"); return;
1092 // If so, lets continue and finally move the player
1093 client.team_forced = 0;
1094 MoveToTeam(client, team_id, 6);
1095 successful = strcat(successful, (successful ? ", " : ""), client.netname);
1096 LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") has been moved to the ", Team_ColoredFullName(team_id), "^7.\n");
1101 LOG_INFO("Can't change teams when currently not playing a team game.\n");
1107 LOG_INFO("Can't change teams if the player isn't in the game.\n"); // well technically we could, but should we allow that? :P
1114 bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
1116 LOG_INFO("No players given (", original_targets, ") are able to move.\n");
1118 return; // still correct parameters so return to avoid usage print
1123 LOG_INFO("Incorrect parameters for ^2moveplayer^7\n");
1124 case CMD_REQUEST_USAGE:
1126 LOG_INFO("\nUsage:^3 sv_cmd moveplayer clients destination\n");
1127 LOG_INFO(" 'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
1128 LOG_INFO(" 'destination' is what to send the player to, be it team or spectating\n");
1129 LOG_INFO(" Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
1130 LOG_INFO("Examples: sv_cmd moveplayer 1,3,5 red 3\n");
1131 LOG_INFO(" sv_cmd moveplayer 2 spec \n");
1132 LOG_INFO("See also: ^2allspec, shuffleteams^7\n");
1138 void GameCommand_nospectators(float request)
1142 case CMD_REQUEST_COMMAND:
1144 blockSpectators = 1;
1146 FOR_EACH_REALCLIENT(plr) //give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1148 if(IS_SPEC(plr) || IS_OBSERVER(plr))
1151 plr.spectatortime = time;
1152 Send_Notification(NOTIF_ONE_ONLY, plr, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1155 bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1160 case CMD_REQUEST_USAGE:
1162 LOG_INFO("\nUsage:^3 sv_cmd nospectators\n");
1163 LOG_INFO(" No arguments required.\n");
1169 void GameCommand_playerdemo(float request, float argc)
1173 case CMD_REQUEST_COMMAND:
1175 if(argv(2) && argv(3))
1178 float i, n, accepted;
1184 client = GetIndexedEntity(argc, 2);
1185 accepted = VerifyClientEntity(client, false, true);
1189 LOG_INFO("playerdemo: read: ", GetClientErrorString(accepted, argv(2)), ".\n");
1193 WITH(entity, self, client, playerdemo_open_read(argv(next_token)));
1199 client = GetIndexedEntity(argc, 2);
1200 accepted = VerifyClientEntity(client, false, false);
1204 LOG_INFO("playerdemo: write: ", GetClientErrorString(accepted, argv(2)), ".\n");
1208 WITH(entity, self, client, playerdemo_open_write(argv(next_token)));
1212 case "auto_read_and_write":
1214 n = GetFilteredNumber(argv(3));
1215 cvar_set("bot_number", ftos(n));
1217 localcmd("wait; wait; wait\n");
1218 for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
1220 localcmd("sv_cmd playerdemo write 1 ", ftos(n+1), "\n");
1226 n = GetFilteredNumber(argv(3));
1227 cvar_set("bot_number", ftos(n));
1229 localcmd("wait; wait; wait\n");
1230 for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
1238 LOG_INFO("Incorrect parameters for ^2playerdemo^7\n");
1239 case CMD_REQUEST_USAGE:
1241 LOG_INFO("\nUsage:^3 sv_cmd playerdemo command (entitynumber filename | entitynumber botnumber)\n");
1242 LOG_INFO(" Full list of commands here: \"read, write, auto_read_and_write, auto_read.\"\n");
1248 void GameCommand_printstats(float request)
1252 case CMD_REQUEST_COMMAND:
1255 LOG_INFO("stats dumped.\n");
1260 case CMD_REQUEST_USAGE:
1262 LOG_INFO("\nUsage:^3 sv_cmd printstats\n");
1263 LOG_INFO(" No arguments required.\n");
1269 void GameCommand_radarmap(float request, float argc)
1273 case CMD_REQUEST_COMMAND:
1275 if(RadarMap_Make(argc))
1280 LOG_INFO("Incorrect parameters for ^2radarmap^7\n");
1281 case CMD_REQUEST_USAGE:
1283 LOG_INFO("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
1284 LOG_INFO(" The quality factor Q is roughly proportional to the time taken.\n");
1285 LOG_INFO(" trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
1286 LOG_INFO("See also: ^2make_mapinfo^7\n");
1292 void GameCommand_reducematchtime(float request)
1296 case CMD_REQUEST_COMMAND:
1298 changematchtime(autocvar_timelimit_decrement *-60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
1303 case CMD_REQUEST_USAGE:
1305 LOG_INFO("\nUsage:^3 sv_cmd reducematchtime\n");
1306 LOG_INFO(" No arguments required.\n");
1307 LOG_INFO("See also: ^2extendmatchtime^7\n");
1313 void GameCommand_setbots(float request, float argc)
1317 case CMD_REQUEST_COMMAND:
1321 cvar_settemp("minplayers", "0");
1322 cvar_settemp("bot_number", argv(1));
1329 LOG_INFO("Incorrect parameters for ^2setbots^7\n");
1330 case CMD_REQUEST_USAGE:
1332 LOG_INFO("\nUsage:^3 sv_cmd setbots botnumber\n");
1333 LOG_INFO(" Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
1334 LOG_INFO("See also: ^2bot_cmd^7\n");
1340 void GameCommand_shuffleteams(float request)
1344 case CMD_REQUEST_COMMAND:
1350 float x, t_teams, t_players, team_color;
1352 // count the total amount of players and total amount of teams
1355 FOR_EACH_CLIENT(tmp_player)
1356 if(IS_PLAYER(tmp_player) || tmp_player.caplayer)
1358 CheckAllowedTeams(tmp_player);
1360 if(c1 >= 0) t_teams = max(1, t_teams);
1361 if(c2 >= 0) t_teams = max(2, t_teams);
1362 if(c3 >= 0) t_teams = max(3, t_teams);
1363 if(c4 >= 0) t_teams = max(4, t_teams);
1368 // build a list of the players in a random order
1369 FOR_EACH_CLIENT(tmp_player)
1370 if(IS_PLAYER(tmp_player) || tmp_player.caplayer)
1374 i = bound(1, floor(random() * maxclients) + 1, maxclients);
1376 if(shuffleteams_players[i])
1378 continue; // a player is already assigned to this slot
1382 shuffleteams_players[i] = num_for_edict(tmp_player);
1388 // finally, from the list made earlier, re-join the players in different order.
1389 for (int i = 1; i <= t_teams; ++i)
1391 // find out how many players to assign to this team
1392 x = (t_players / t_teams);
1393 x = ((i == 1) ? ceil(x) : floor(x));
1395 team_color = Team_NumberToTeam(i);
1397 // sort through the random list of players made earlier
1398 for (int z = 1; z <= maxclients; ++z)
1400 if (!(shuffleteams_teams[i] >= x))
1402 if (!(shuffleteams_players[z]))
1403 continue; // not a player, move on to next random slot
1405 if(VerifyClientNumber(shuffleteams_players[z]))
1406 setself(edict_num(shuffleteams_players[z]));
1408 if(self.team != team_color)
1409 MoveToTeam(self, team_color, 6);
1411 shuffleteams_players[z] = 0;
1412 shuffleteams_teams[i] = shuffleteams_teams[i] + 1;
1416 break; // move on to next team
1421 bprint("Successfully shuffled the players around randomly.\n");
1423 // clear the buffers now
1424 for (i=0; i<SHUFFLETEAMS_MAX_PLAYERS; ++i)
1425 shuffleteams_players[i] = 0;
1427 for (i=0; i<SHUFFLETEAMS_MAX_TEAMS; ++i)
1428 shuffleteams_teams[i] = 0;
1432 LOG_INFO("Can't shuffle teams when currently not playing a team game.\n");
1439 case CMD_REQUEST_USAGE:
1441 LOG_INFO("\nUsage:^3 sv_cmd shuffleteams\n");
1442 LOG_INFO(" No arguments required.\n");
1443 LOG_INFO("See also: ^2moveplayer, allspec^7\n");
1449 void GameCommand_stuffto(float request, float argc)
1451 // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1452 // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1453 // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1455 #ifdef STUFFTO_ENABLED
1456 #message "stuffto command enabled"
1459 case CMD_REQUEST_COMMAND:
1463 entity client = GetIndexedEntity(argc, 1);
1464 float accepted = VerifyClientEntity(client, true, false);
1468 stuffcmd(client, strcat("\n", argv(next_token), "\n"));
1469 LOG_INFO(strcat("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1) ,").\n"));
1472 LOG_INFO("stuffto: ", GetClientErrorString(accepted, argv(1)), ".\n");
1479 LOG_INFO("Incorrect parameters for ^2stuffto^7\n");
1480 case CMD_REQUEST_USAGE:
1482 LOG_INFO("\nUsage:^3 sv_cmd stuffto client \"command\"\n");
1483 LOG_INFO(" 'client' is the entity number or name of the player,\n");
1484 LOG_INFO(" and 'command' is the command to be sent to that player.\n");
1491 LOG_INFO("stuffto command is not enabled on this server.\n");
1497 void GameCommand_trace(float request, float argc)
1501 case CMD_REQUEST_COMMAND:
1504 vector org, delta, start, end, p, q, q0, pos, vv, dv;
1505 float i, f, safe, unsafe, dq, dqf;
1512 LOG_INFO("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
1513 float worst_endpos_bug = 0;
1517 delta = world.maxs - world.mins;
1519 start.x = org.x + random() * delta.x;
1520 start.y = org.y + random() * delta.y;
1521 start.z = org.z + random() * delta.z;
1523 end.x = org.x + random() * delta.x;
1524 end.y = org.y + random() * delta.y;
1525 end.z = org.z + random() * delta.z;
1527 start = stov(vtos(start));
1528 end = stov(vtos(end));
1530 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1531 if(!trace_startsolid && trace_fraction < 1)
1534 tracebox(p, PL_MIN, PL_MAX, p, MOVE_NOMONSTERS, world);
1535 if(trace_startsolid)
1537 rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1538 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1540 // how much do we need to back off?
1545 pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1546 tracebox(pos, PL_MIN, PL_MAX, pos, MOVE_NOMONSTERS, world);
1547 if(trace_startsolid)
1549 if((safe + unsafe) * 0.5 == unsafe)
1551 unsafe = (safe + unsafe) * 0.5;
1555 if((safe + unsafe) * 0.5 == safe)
1557 safe = (safe + unsafe) * 0.5;
1561 LOG_INFO("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
1562 LOG_INFO("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
1564 tracebox(p, PL_MIN + '0.1 0.1 0.1', PL_MAX - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world);
1565 if(trace_startsolid)
1566 LOG_INFO("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1568 LOG_INFO("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1569 if (++hitcount >= 10)
1579 q = p + normalize(end - p) * (dq + dqf);
1582 tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
1583 if(trace_startsolid)
1584 error("THIS ONE cannot happen");
1585 if(trace_fraction > 0)
1586 dq += dqf * trace_fraction;
1590 if(dq > worst_endpos_bug)
1592 worst_endpos_bug = dq;
1593 LOG_INFO("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1594 LOG_INFO("could go ", ftos(dq), " units further to ", vtos(q), "\n");
1595 if (++hitcount >= 10)
1607 tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1609 if(trace_fraction == 1)
1611 LOG_INFO("not above ground, aborting\n");
1615 for(i = 0; i < 100000; ++i)
1620 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1621 if(trace_startsolid)
1622 LOG_INFO("bug 1\n");
1623 if(trace_fraction == 1)
1626 LOG_INFO("bug 2: ", ftos(dv.x), " ", ftos(dv.y), " ", ftos(dv.z));
1627 LOG_INFO(" (", ftos(asin(dv.z / vlen(dv)) * 180 / M_PI), " degrees)\n");
1631 LOG_INFO("highest possible dist: ", ftos(f), "\n");
1640 if(tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), MOVE_NORMAL))
1641 LOG_INFO("can walk\n");
1643 LOG_INFO("cannot walk\n");
1654 traceline(vv, dv, MOVE_NORMAL, world);
1655 trailparticles(world, particleeffectnum(EFFECT_TR_NEXUIZPLASMA), vv, trace_endpos);
1656 trailparticles(world, particleeffectnum(EFFECT_TR_CRYLINKPLASMA), trace_endpos, dv);
1661 // no default case, just go straight to invalid
1666 LOG_INFO("Incorrect parameters for ^2trace^7\n");
1667 case CMD_REQUEST_USAGE:
1669 LOG_INFO("\nUsage:^3 sv_cmd trace command (startpos endpos)\n");
1670 LOG_INFO(" Full list of commands here: \"debug, debug2, walk, showline.\"\n");
1671 LOG_INFO("See also: ^2bbox, gettaginfo^7\n");
1677 void GameCommand_unlockteams(float request)
1681 case CMD_REQUEST_COMMAND:
1686 bprint("^1The teams are now unlocked.\n");
1690 bprint("unlockteams command can only be used in a team-based gamemode.\n");
1696 case CMD_REQUEST_USAGE:
1698 LOG_INFO("\nUsage:^3 sv_cmd unlockteams\n");
1699 LOG_INFO(" No arguments required.\n");
1700 LOG_INFO("See also: ^2lockteams^7\n");
1706 void GameCommand_warp(float request, float argc)
1710 case CMD_REQUEST_COMMAND:
1712 if(autocvar_g_campaign)
1716 CampaignLevelWarp(stof(argv(1)));
1717 LOG_INFO("Successfully warped to campaign level ", stof(argv(1)), ".\n");
1721 CampaignLevelWarp(-1);
1722 LOG_INFO("Successfully warped to next campaign level.\n");
1726 LOG_INFO("Not in campaign, can't level warp\n");
1731 case CMD_REQUEST_USAGE:
1733 LOG_INFO("\nUsage:^3 sv_cmd warp [level]\n");
1734 LOG_INFO(" 'level' is the level to change campaign mode to.\n");
1735 LOG_INFO(" if 'level' is not provided it will change to the next level.\n");
1741 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1742 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1743 void GameCommand_(float request)
1747 case CMD_REQUEST_COMMAND:
1754 case CMD_REQUEST_USAGE:
1756 print("\nUsage:^3 sv_cmd \n");
1757 print(" No arguments required.\n");
1765 // ==================================
1766 // Macro system for server commands
1767 // ==================================
1769 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1770 #define SERVER_COMMANDS(request,arguments,command) \
1771 SERVER_COMMAND("adminmsg", GameCommand_adminmsg(request, arguments), "Send an admin message to a client directly") \
1772 SERVER_COMMAND("allready", GameCommand_allready(request), "Restart the server and reset the players") \
1773 SERVER_COMMAND("allspec", GameCommand_allspec(request, arguments), "Force all players to spectate") \
1774 SERVER_COMMAND("anticheat", GameCommand_anticheat(request, arguments), "Create an anticheat report for a client") \
1775 SERVER_COMMAND("animbench", GameCommand_animbench(request, arguments), "Benchmark model animation (LAGS)") \
1776 SERVER_COMMAND("bbox", GameCommand_bbox(request), "Print detailed information about world size") \
1777 SERVER_COMMAND("bot_cmd", GameCommand_bot_cmd(request, arguments, command), "Control and send commands to bots") \
1778 SERVER_COMMAND("cointoss", GameCommand_cointoss(request, arguments), "Flip a virtual coin and give random result") \
1779 SERVER_COMMAND("database", GameCommand_database(request, arguments), "Extra controls of the serverprogs database") \
1780 SERVER_COMMAND("defer_clear", GameCommand_defer_clear(request, arguments), "Clear all queued defer commands for a specific client") \
1781 SERVER_COMMAND("defer_clear_all", GameCommand_defer_clear_all(request), "Clear all queued defer commands for all clients") \
1782 SERVER_COMMAND("delrec", GameCommand_delrec(request, arguments), "Delete race time record for a map") \
1783 SERVER_COMMAND("effectindexdump", GameCommand_effectindexdump(request), "Dump list of effects from code and effectinfo.txt") \
1784 SERVER_COMMAND("extendmatchtime", GameCommand_extendmatchtime(request), "Increase the timelimit value incrementally") \
1785 SERVER_COMMAND("find", GameCommand_find(request, arguments), "Search through entities for matching classname") \
1786 SERVER_COMMAND("gametype", GameCommand_gametype(request, arguments), "Simple command to change the active gametype") \
1787 SERVER_COMMAND("gettaginfo", GameCommand_gettaginfo(request, arguments), "Get specific information about a weapon model") \
1788 SERVER_COMMAND("gotomap", GameCommand_gotomap(request, arguments), "Simple command to switch to another map") \
1789 SERVER_COMMAND("lockteams", GameCommand_lockteams(request), "Disable the ability for players to switch or enter teams") \
1790 SERVER_COMMAND("make_mapinfo", GameCommand_make_mapinfo(request), "Automatically rebuild mapinfo files") \
1791 SERVER_COMMAND("moveplayer", GameCommand_moveplayer(request, arguments), "Change the team/status of a player") \
1792 SERVER_COMMAND("nospectators", GameCommand_nospectators(request), "Automatically remove spectators from a match") \
1793 SERVER_COMMAND("playerdemo", GameCommand_playerdemo(request, arguments), "Control the ability to save demos of players") \
1794 SERVER_COMMAND("printstats", GameCommand_printstats(request), "Dump eventlog player stats and other score information") \
1795 SERVER_COMMAND("radarmap", GameCommand_radarmap(request, arguments), "Generate a radar image of the map") \
1796 SERVER_COMMAND("reducematchtime", GameCommand_reducematchtime(request), "Decrease the timelimit value incrementally") \
1797 SERVER_COMMAND("setbots", GameCommand_setbots(request, arguments), "Adjust how many bots are in the match") \
1798 SERVER_COMMAND("shuffleteams", GameCommand_shuffleteams(request), "Randomly move players to different teams") \
1799 SERVER_COMMAND("stuffto", GameCommand_stuffto(request, arguments), "Send a command to be executed on a client") \
1800 SERVER_COMMAND("trace", GameCommand_trace(request, arguments), "Various debugging tools with tracing") \
1801 SERVER_COMMAND("unlockteams", GameCommand_unlockteams(request), "Enable the ability for players to switch or enter teams") \
1802 SERVER_COMMAND("warp", GameCommand_warp(request, arguments), "Choose different level in campaign") \
1805 void GameCommand_macro_help()
1807 #define SERVER_COMMAND(name,function,description) \
1808 { LOG_INFO(" ^2", name, "^7: ", description, "\n"); }
1810 SERVER_COMMANDS(0, 0, "");
1811 #undef SERVER_COMMAND
1816 float GameCommand_macro_command(float argc, string command)
1818 #define SERVER_COMMAND(name,function,description) \
1819 { if(name == strtolower(argv(0))) { function; return true; } }
1821 SERVER_COMMANDS(CMD_REQUEST_COMMAND, argc, command);
1822 #undef SERVER_COMMAND
1827 float GameCommand_macro_usage(float argc)
1829 #define SERVER_COMMAND(name,function,description) \
1830 { if(name == strtolower(argv(1))) { function; return true; } }
1832 SERVER_COMMANDS(CMD_REQUEST_USAGE, argc, "");
1833 #undef SERVER_COMMAND
1838 void GameCommand_macro_write_aliases(float fh)
1840 #define SERVER_COMMAND(name,function,description) \
1841 { CMD_Write_Alias("qc_cmd_sv", name, description); }
1843 SERVER_COMMANDS(0, 0, "");
1844 #undef SERVER_COMMAND
1850 // =========================================
1851 // Main Function Called By Engine (sv_cmd)
1852 // =========================================
1853 // If this function exists, game code handles gamecommand instead of the engine code.
1855 void GameCommand(string command)
1857 float argc = tokenize_console(command);
1859 // Guide for working with argc arguments by example:
1860 // argc: 1 - 2 - 3 - 4
1861 // argv: 0 - 1 - 2 - 3
1862 // cmd vote - master - login - password
1864 if(strtolower(argv(0)) == "help")
1868 LOG_INFO("\nServer console commands:\n");
1869 GameCommand_macro_help();
1871 LOG_INFO("\nBanning commands:\n");
1872 BanCommand_macro_help();
1874 LOG_INFO("\nCommon networked commands:\n");
1875 CommonCommand_macro_help(world);
1877 LOG_INFO("\nGeneric commands shared by all programs:\n");
1878 GenericCommand_macro_help();
1880 LOG_INFO("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n");
1881 LOG_INFO("For help about a specific command, type sv_cmd help COMMAND\n");
1885 else if(BanCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
1889 else if(CommonCommand_macro_usage(argc, world)) // same here, but for common commands instead
1893 else if(GenericCommand_macro_usage(argc)) // same here, but for generic commands instead
1897 else if(GameCommand_macro_usage(argc)) // finally try for normal commands too
1902 else if(MUTATOR_CALLHOOK(SV_ParseServerCommand, strtolower(argv(0)), argc, command))
1904 return; // handled by a mutator
1906 else if(BanCommand(command))
1908 return; // handled by server/command/ipban.qc
1910 else if(CommonCommand_macro_command(argc, world, command))
1912 return; // handled by server/command/common.qc
1914 else if(GenericCommand(command))
1916 return; // handled by common/command/generic.qc
1918 else if(GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
1920 return; // handled by one of the above GameCommand_* functions
1923 // nothing above caught the command, must be invalid
1924 LOG_INFO(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.\n");