1 #include "../../common/command/command.qh"
7 #include "getreplies.qh"
10 #include "../anticheat.qh"
11 #include "../campaign.qh"
12 #include "../cl_client.qh"
13 #include "../cl_player.qh"
14 #include "../g_world.qh"
15 #include "../ipban.qh"
16 #include "../playerdemo.qh"
17 #include "../teamplay.qh"
19 #include "../bot/bot.qh"
20 #include "../bot/navigation.qh"
21 #include "../bot/scripting.qh"
23 #include "../mutators/all.qh"
25 #include "../../common/constants.qh"
26 #include "../../common/mapinfo.qh"
27 #include "../../common/notifications.qh"
28 #include "../../common/teams.qh"
29 #include "../../common/util.qh"
31 #include "../../common/monsters/sv_monsters.qh"
34 void PutObserverInServer();
36 // =====================================================
37 // Server side game commands code, reworked by Samual
38 // Last updated: December 29th, 2011
39 // =====================================================
41 // used by GameCommand_make_mapinfo()
42 void make_mapinfo_Think()
45 if (MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
47 LOG_INFO("Done rebuiling mapinfos.\n");
48 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
53 self.think = make_mapinfo_Think;
54 self.nextthink = time;
58 // used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
59 void changematchtime(float delta, float mi, float ma)
65 if (delta == 0) return;
66 if (autocvar_timelimit < 0) return;
68 if (mi <= 10) mi = 10; // at least ten sec in the future
69 cur = time - game_starttime;
70 if (cur > 0) mi += cur; // from current time!
72 lim = autocvar_timelimit * 60;
76 if (lim == 0) return; // cannot increase any further
77 else if (lim < ma) update = min(ma, lim + delta);
78 else // already above maximum: FAIL
83 if (lim == 0) // infinite: try reducing to max, if we are allowed to
85 else if (lim > mi) // above minimum: decrease
86 update = max(mi, lim + delta);
87 else // already below minimum: FAIL
91 cvar_set("timelimit", ftos(update / 60));
95 // =======================
96 // Command Sub-Functions
97 // =======================
99 void GameCommand_adminmsg(float request, float argc)
103 case CMD_REQUEST_COMMAND:
108 string targets = strreplace(",", " ", argv(1));
109 string original_targets = strreplace(" ", ", ", targets);
110 string admin_message = argv(2);
111 float infobartime = stof(argv(3));
113 string successful, t;
114 successful = string_null;
116 if ((targets) && (admin_message))
121 targets = cdr(targets);
123 // Check to see if the player is a valid target
124 client = GetFilteredEntity(t);
125 accepted = VerifyClientEntity(client, true, false);
129 LOG_INFO("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
133 // send the centerprint/console print or infomessage
136 stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
140 centerprint(client, strcat("^3", admin_name(), ":\n^7", admin_message));
141 sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", admin_message, "\n"));
144 successful = strcat(successful, (successful ? ", " : ""), client.netname);
145 LOG_TRACE("Message sent to ", client.netname, "\n");
149 if (successful) bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
150 else LOG_INFO("No players given (", original_targets, ") could receive the message.\n");
157 LOG_INFO("Incorrect parameters for ^2adminmsg^7\n");
158 case CMD_REQUEST_USAGE:
160 LOG_INFO("\nUsage:^3 sv_cmd adminmsg clients \"message\" [infobartime]\n");
161 LOG_INFO(" 'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
162 LOG_INFO(" If infobartime is provided, the message will be sent to infobar.\n");
163 LOG_INFO(" Otherwise, it will just be sent as a centerprint message.\n");
164 LOG_INFO("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10\n");
165 LOG_INFO(" adminmsg 2,5 \"this message will be a centerprint\"\n");
171 void GameCommand_allready(float request)
175 case CMD_REQUEST_COMMAND:
182 case CMD_REQUEST_USAGE:
184 LOG_INFO("\nUsage:^3 sv_cmd allready\n");
185 LOG_INFO(" No arguments required.\n");
191 void GameCommand_allspec(float request, float argc)
196 case CMD_REQUEST_COMMAND:
199 string reason = argv(1);
202 FOR_EACH_REALPLAYER(client)
204 if (client.caplayer) client.caplayer = 0;
205 WITH(entity, self, client, PutObserverInServer());
208 if (i) bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n"));
209 else LOG_INFO("No players found to spectate.\n");
214 case CMD_REQUEST_USAGE:
216 LOG_INFO("\nUsage:^3 sv_cmd allspec [reason]\n");
217 LOG_INFO(" Where 'reason' is an optional argument for explanation of allspec command.\n");
218 LOG_INFO("See also: ^2moveplayer, shuffleteams^7\n");
224 void GameCommand_anticheat(float request, float argc)
229 case CMD_REQUEST_COMMAND:
231 entity client = GetIndexedEntity(argc, 1);
232 float accepted = VerifyClientEntity(client, false, false);
236 WITH(entity, self, client, anticheat_report());
241 LOG_INFO("anticheat: ", GetClientErrorString(accepted, argv(1)), ".\n");
246 LOG_INFO("Incorrect parameters for ^2anticheat^7\n");
247 case CMD_REQUEST_USAGE:
249 LOG_INFO("\nUsage:^3 sv_cmd anticheat client\n");
250 LOG_INFO(" 'client' is the entity number or name of the player.\n");
256 void GameCommand_bbox(float request)
260 case CMD_REQUEST_COMMAND:
262 LOG_INFO("Original size: ", ftos(world.absmin.x), " ", ftos(world.absmin.y), " ", ftos(world.absmin.z));
263 LOG_INFO(" ", ftos(world.absmax.x), " ", ftos(world.absmax.y), " ", ftos(world.absmax.z), "\n");
264 LOG_INFO("Currently set size: ", ftos(world.mins.x), " ", ftos(world.mins.y), " ", ftos(world.mins.z));
265 LOG_INFO(" ", ftos(world.maxs.x), " ", ftos(world.maxs.y), " ", ftos(world.maxs.z), "\n");
266 LOG_INFO("Solid bounding box size:");
268 tracebox('1 0 0' * world.absmin.x,
269 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
270 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
271 '1 0 0' * world.absmax.x,
274 if (trace_startsolid) LOG_INFO(" ", ftos(world.absmin.x));
275 else LOG_INFO(" ", ftos(trace_endpos.x));
277 tracebox('0 1 0' * world.absmin.y,
278 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
279 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
280 '0 1 0' * world.absmax.y,
283 if (trace_startsolid) LOG_INFO(" ", ftos(world.absmin.y));
284 else LOG_INFO(" ", ftos(trace_endpos.y));
286 tracebox('0 0 1' * world.absmin.z,
287 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
288 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
289 '0 0 1' * world.absmax.z,
292 if (trace_startsolid) LOG_INFO(" ", ftos(world.absmin.z));
293 else LOG_INFO(" ", ftos(trace_endpos.z));
295 tracebox('1 0 0' * world.absmax.x,
296 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
297 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
298 '1 0 0' * world.absmin.x,
301 if (trace_startsolid) LOG_INFO(" ", ftos(world.absmax.x));
302 else LOG_INFO(" ", ftos(trace_endpos.x));
304 tracebox('0 1 0' * world.absmax.y,
305 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
306 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
307 '0 1 0' * world.absmin.y,
310 if (trace_startsolid) LOG_INFO(" ", ftos(world.absmax.y));
311 else LOG_INFO(" ", ftos(trace_endpos.y));
313 tracebox('0 0 1' * world.absmax.z,
314 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
315 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
316 '0 0 1' * world.absmin.z,
319 if (trace_startsolid) LOG_INFO(" ", ftos(world.absmax.z));
320 else LOG_INFO(" ", ftos(trace_endpos.z));
327 case CMD_REQUEST_USAGE:
329 LOG_INFO("\nUsage:^3 sv_cmd bbox\n");
330 LOG_INFO(" No arguments required.\n");
331 LOG_INFO("See also: ^2gettaginfo, trace^7\n");
337 void GameCommand_bot_cmd(float request, float argc, string command)
341 case CMD_REQUEST_COMMAND:
345 if (argv(1) == "reset")
350 else if (argv(1) == "setbots")
352 cvar_settemp("bot_vs_human", "0");
353 cvar_settemp("minplayers", "0");
354 cvar_settemp("bot_number", "0");
356 cvar_settemp("bot_number", argv(2));
357 if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count\n");
360 else if (argv(1) == "load" && argc == 3)
364 fh = fopen(argv(2), FILE_READ);
367 LOG_INFO("cannot open the file\n");
372 while ((s = fgets(fh)))
374 argc = tokenize_console(s);
376 if (argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
378 if (argv(2) == "reset")
382 else if (argv(2) == "setbots")
384 cvar_settemp("bot_vs_human", "0");
385 cvar_settemp("minplayers", "0");
386 cvar_settemp("bot_number", "0");
388 cvar_settemp("bot_number", argv(3));
389 if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count\n");
393 // let's start at token 2 so we can skip sv_cmd bot_cmd
394 bot = find_bot_by_number(stof(argv(2)));
395 if (bot == world) bot = find_bot_by_name(argv(2));
396 if (bot) bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
401 localcmd(strcat(s, "\n"));
406 LOG_INFO(ftos(i), " commands read\n");
410 else if (argv(1) == "help")
412 if (argv(2)) bot_cmdhelp(argv(2));
413 else bot_list_commands();
416 else if (argc >= 3) // this comes last
418 bot = find_bot_by_number(stof(argv(1)));
419 if (bot == world) bot = find_bot_by_name(argv(1));
422 LOG_INFO(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname, "\n"));
423 bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
428 LOG_INFO(strcat("Error: Can't find bot with the name or id '", argv(1), "' - Did you mistype the command?\n")); // don't return so that usage is shown
434 LOG_INFO("Incorrect parameters for ^2bot_cmd^7\n");
435 case CMD_REQUEST_USAGE:
437 LOG_INFO("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
438 LOG_INFO(" 'client' can be either the name or entity id of the bot\n");
439 LOG_INFO(" For full list of commands, see bot_cmd help [command].\n");
440 LOG_INFO("Examples: sv_cmd bot_cmd client cc \"say something\"\n");
441 LOG_INFO(" sv_cmd bot_cmd client presskey jump\n");
447 void GameCommand_cointoss(float request, float argc)
451 case CMD_REQUEST_COMMAND:
453 string result1 = (argv(2) ? strcat("^7", argv(1)) : "^1HEADS");
454 string result2 = (argv(2) ? strcat("^7", argv(2)) : "^4TAILS");
455 string choice = ((random() > 0.5) ? result1 : result2);
457 Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_COINTOSS, choice);
462 case CMD_REQUEST_USAGE:
464 LOG_INFO("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
465 LOG_INFO(" Where 'result1' and 'result2' are user created options.\n");
471 void GameCommand_database(float request, float argc)
475 case CMD_REQUEST_COMMAND:
479 if (argv(1) == "save")
481 db_save(ServerProgsDB, argv(2));
482 LOG_INFO(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
485 else if (argv(1) == "dump")
487 db_dump(ServerProgsDB, argv(2));
488 LOG_INFO("DB dumped.\n"); // wtf does this do?
491 else if (argv(1) == "load")
493 db_close(ServerProgsDB);
494 ServerProgsDB = db_load(argv(2));
495 LOG_INFO(strcat("Loaded '", argv(2), "' as new serverprogs database.\n"));
502 LOG_INFO("Incorrect parameters for ^2database^7\n");
503 case CMD_REQUEST_USAGE:
505 LOG_INFO("\nUsage:^3 sv_cmd database action filename\n");
506 LOG_INFO(" Where 'action' is the command to complete,\n");
507 LOG_INFO(" and 'filename' is what it acts upon.\n");
508 LOG_INFO(" Full list of commands here: \"save, dump, load.\"\n");
514 void GameCommand_defer_clear(float request, float argc)
518 case CMD_REQUEST_COMMAND:
525 client = GetIndexedEntity(argc, 1);
526 accepted = VerifyClientEntity(client, true, false);
530 stuffcmd(client, "defer clear\n");
531 LOG_INFO("defer clear stuffed to ", client.netname, "\n");
533 else { LOG_INFO("defer_clear: ", GetClientErrorString(accepted, argv(1)), ".\n"); }
540 LOG_INFO("Incorrect parameters for ^2defer_clear^7\n");
541 case CMD_REQUEST_USAGE:
543 LOG_INFO("\nUsage:^3 sv_cmd defer_clear client\n");
544 LOG_INFO(" 'client' is the entity number or name of the player.\n");
545 LOG_INFO("See also: ^2defer_clear_all^7\n");
551 void GameCommand_defer_clear_all(float request)
555 case CMD_REQUEST_COMMAND:
561 FOR_EACH_CLIENT(client)
563 argc = tokenize_console(strcat("defer_clear ", ftos(num_for_edict(client))));
564 GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);
567 if (i) LOG_INFO(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n")); // should a message be added if no players were found?
572 case CMD_REQUEST_USAGE:
574 LOG_INFO("\nUsage:^3 sv_cmd defer_clear_all\n");
575 LOG_INFO(" No arguments required.\n");
576 LOG_INFO("See also: ^2defer_clear^7\n");
582 void GameCommand_delrec(float request, float argc) // perhaps merge later with records and printstats and such?
586 case CMD_REQUEST_COMMAND:
590 if (argv(2)) race_deleteTime(argv(2), stof(argv(1)));
591 else race_deleteTime(GetMapname(), stof(argv(1)));
597 LOG_INFO("Incorrect parameters for ^2delrec^7\n");
598 case CMD_REQUEST_USAGE:
600 LOG_INFO("\nUsage:^3 sv_cmd delrec ranking [map]\n");
601 LOG_INFO(" 'ranking' is which ranking level to clear up to, \n");
602 LOG_INFO(" it will clear all records up to nth place.\n");
603 LOG_INFO(" if 'map' is not provided it will use current map.\n");
609 void GameCommand_effectindexdump(float request)
613 case CMD_REQUEST_COMMAND:
619 LOG_INFO("begin of effects list\n");
620 db_put(d, "TE_GUNSHOT", "1");
621 LOG_INFO("effect TE_GUNSHOT is ", ftos(_particleeffectnum("TE_GUNSHOT")), "\n");
622 db_put(d, "TE_GUNSHOTQUAD", "1");
623 LOG_INFO("effect TE_GUNSHOTQUAD is ", ftos(_particleeffectnum("TE_GUNSHOTQUAD")), "\n");
624 db_put(d, "TE_SPIKE", "1");
625 LOG_INFO("effect TE_SPIKE is ", ftos(_particleeffectnum("TE_SPIKE")), "\n");
626 db_put(d, "TE_SPIKEQUAD", "1");
627 LOG_INFO("effect TE_SPIKEQUAD is ", ftos(_particleeffectnum("TE_SPIKEQUAD")), "\n");
628 db_put(d, "TE_SUPERSPIKE", "1");
629 LOG_INFO("effect TE_SUPERSPIKE is ", ftos(_particleeffectnum("TE_SUPERSPIKE")), "\n");
630 db_put(d, "TE_SUPERSPIKEQUAD", "1");
631 LOG_INFO("effect TE_SUPERSPIKEQUAD is ", ftos(_particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
632 db_put(d, "TE_WIZSPIKE", "1");
633 LOG_INFO("effect TE_WIZSPIKE is ", ftos(_particleeffectnum("TE_WIZSPIKE")), "\n");
634 db_put(d, "TE_KNIGHTSPIKE", "1");
635 LOG_INFO("effect TE_KNIGHTSPIKE is ", ftos(_particleeffectnum("TE_KNIGHTSPIKE")), "\n");
636 db_put(d, "TE_EXPLOSION", "1");
637 LOG_INFO("effect TE_EXPLOSION is ", ftos(_particleeffectnum("TE_EXPLOSION")), "\n");
638 db_put(d, "TE_EXPLOSIONQUAD", "1");
639 LOG_INFO("effect TE_EXPLOSIONQUAD is ", ftos(_particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
640 db_put(d, "TE_TAREXPLOSION", "1");
641 LOG_INFO("effect TE_TAREXPLOSION is ", ftos(_particleeffectnum("TE_TAREXPLOSION")), "\n");
642 db_put(d, "TE_TELEPORT", "1");
643 LOG_INFO("effect TE_TELEPORT is ", ftos(_particleeffectnum("TE_TELEPORT")), "\n");
644 db_put(d, "TE_LAVASPLASH", "1");
645 LOG_INFO("effect TE_LAVASPLASH is ", ftos(_particleeffectnum("TE_LAVASPLASH")), "\n");
646 db_put(d, "TE_SMALLFLASH", "1");
647 LOG_INFO("effect TE_SMALLFLASH is ", ftos(_particleeffectnum("TE_SMALLFLASH")), "\n");
648 db_put(d, "TE_FLAMEJET", "1");
649 LOG_INFO("effect TE_FLAMEJET is ", ftos(_particleeffectnum("TE_FLAMEJET")), "\n");
650 db_put(d, "EF_FLAME", "1");
651 LOG_INFO("effect EF_FLAME is ", ftos(_particleeffectnum("EF_FLAME")), "\n");
652 db_put(d, "TE_BLOOD", "1");
653 LOG_INFO("effect TE_BLOOD is ", ftos(_particleeffectnum("TE_BLOOD")), "\n");
654 db_put(d, "TE_SPARK", "1");
655 LOG_INFO("effect TE_SPARK is ", ftos(_particleeffectnum("TE_SPARK")), "\n");
656 db_put(d, "TE_PLASMABURN", "1");
657 LOG_INFO("effect TE_PLASMABURN is ", ftos(_particleeffectnum("TE_PLASMABURN")), "\n");
658 db_put(d, "TE_TEI_G3", "1");
659 LOG_INFO("effect TE_TEI_G3 is ", ftos(_particleeffectnum("TE_TEI_G3")), "\n");
660 db_put(d, "TE_TEI_SMOKE", "1");
661 LOG_INFO("effect TE_TEI_SMOKE is ", ftos(_particleeffectnum("TE_TEI_SMOKE")), "\n");
662 db_put(d, "TE_TEI_BIGEXPLOSION", "1");
663 LOG_INFO("effect TE_TEI_BIGEXPLOSION is ", ftos(_particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
664 db_put(d, "TE_TEI_PLASMAHIT", "1");
665 LOG_INFO("effect TE_TEI_PLASMAHIT is ", ftos(_particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
666 db_put(d, "EF_STARDUST", "1");
667 LOG_INFO("effect EF_STARDUST is ", ftos(_particleeffectnum("EF_STARDUST")), "\n");
668 db_put(d, "TR_ROCKET", "1");
669 LOG_INFO("effect TR_ROCKET is ", ftos(_particleeffectnum("TR_ROCKET")), "\n");
670 db_put(d, "TR_GRENADE", "1");
671 LOG_INFO("effect TR_GRENADE is ", ftos(_particleeffectnum("TR_GRENADE")), "\n");
672 db_put(d, "TR_BLOOD", "1");
673 LOG_INFO("effect TR_BLOOD is ", ftos(_particleeffectnum("TR_BLOOD")), "\n");
674 db_put(d, "TR_WIZSPIKE", "1");
675 LOG_INFO("effect TR_WIZSPIKE is ", ftos(_particleeffectnum("TR_WIZSPIKE")), "\n");
676 db_put(d, "TR_SLIGHTBLOOD", "1");
677 LOG_INFO("effect TR_SLIGHTBLOOD is ", ftos(_particleeffectnum("TR_SLIGHTBLOOD")), "\n");
678 db_put(d, "TR_KNIGHTSPIKE", "1");
679 LOG_INFO("effect TR_KNIGHTSPIKE is ", ftos(_particleeffectnum("TR_KNIGHTSPIKE")), "\n");
680 db_put(d, "TR_VORESPIKE", "1");
681 LOG_INFO("effect TR_VORESPIKE is ", ftos(_particleeffectnum("TR_VORESPIKE")), "\n");
682 db_put(d, "TR_NEHAHRASMOKE", "1");
683 LOG_INFO("effect TR_NEHAHRASMOKE is ", ftos(_particleeffectnum("TR_NEHAHRASMOKE")), "\n");
684 db_put(d, "TR_NEXUIZPLASMA", "1");
685 LOG_INFO("effect TR_NEXUIZPLASMA is ", ftos(_particleeffectnum("TR_NEXUIZPLASMA")), "\n");
686 db_put(d, "TR_GLOWTRAIL", "1");
687 LOG_INFO("effect TR_GLOWTRAIL is ", ftos(_particleeffectnum("TR_GLOWTRAIL")), "\n");
688 db_put(d, "TR_SEEKER", "1");
689 LOG_INFO("effect TR_SEEKER is ", ftos(_particleeffectnum("TR_SEEKER")), "\n");
690 db_put(d, "SVC_PARTICLE", "1");
691 LOG_INFO("effect SVC_PARTICLE is ", ftos(_particleeffectnum("SVC_PARTICLE")), "\n");
693 fh = fopen("effectinfo.txt", FILE_READ);
694 while ((s = fgets(fh)))
697 if (argv(0) == "effect")
699 if (db_get(d, argv(1)) != "1")
701 int i = _particleeffectnum(argv(1));
702 if (i >= 0) LOG_INFO("effect ", argv(1), " is ", ftos(i), "\n");
703 db_put(d, argv(1), "1");
707 LOG_INFO("end of effects list\n");
714 case CMD_REQUEST_USAGE:
716 LOG_INFO("\nUsage:^3 sv_cmd effectindexdump\n");
717 LOG_INFO(" No arguments required.\n");
723 void GameCommand_extendmatchtime(float request)
727 case CMD_REQUEST_COMMAND:
729 changematchtime(autocvar_timelimit_increment * 60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
734 case CMD_REQUEST_USAGE:
736 LOG_INFO("\nUsage:^3 sv_cmd extendmatchtime\n");
737 LOG_INFO(" No arguments required.\n");
738 LOG_INFO("See also: ^2reducematchtime^7\n");
744 void GameCommand_find(float request, float argc) // is this even needed? We have prvm_edicts command and such ANYWAY
748 case CMD_REQUEST_COMMAND:
752 for (client = world; (client = find(client, classname, argv(1))); )
753 LOG_INFO(etos(client), "\n");
759 LOG_INFO("Incorrect parameters for ^2find^7\n");
760 case CMD_REQUEST_USAGE:
762 LOG_INFO("\nUsage:^3 sv_cmd find classname\n");
763 LOG_INFO(" Where 'classname' is the classname to search for.\n");
769 void GameCommand_gametype(float request, float argc)
773 case CMD_REQUEST_COMMAND:
778 float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
782 MapInfo_SwitchGameType(t);
783 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
784 if (MapInfo_count > 0)
786 // update lsmaps in case the gametype changed, this way people can easily list maps for it
787 if (lsmaps_reply != "") strunzone(lsmaps_reply);
788 lsmaps_reply = strzone(getlsmaps());
789 bprint("Game type successfully switched to ", s, "\n");
793 bprint("Cannot use this game type: no map for it found\n");
794 MapInfo_SwitchGameType(tsave);
795 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
800 bprint("Game type switch to ", s, " failed: this type does not exist!\n");
808 LOG_INFO("Incorrect parameters for ^2gametype^7\n");
809 case CMD_REQUEST_USAGE:
811 LOG_INFO("\nUsage:^3 sv_cmd gametype mode\n");
812 LOG_INFO(" Where 'mode' is the gametype mode to switch to.\n");
813 LOG_INFO("See also: ^2gotomap^7\n");
819 void GameCommand_gettaginfo(float request, float argc)
823 case CMD_REQUEST_COMMAND:
831 tmp_entity = spawn();
834 .entity weaponentity = weaponentities[0];
835 _setmodel(tmp_entity, (nextent(world)).(weaponentity).model);
839 precache_model(argv(1));
840 _setmodel(tmp_entity, argv(1));
842 tmp_entity.frame = stof(argv(2));
843 if (substring(argv(3), 0, 1) == "#") i = stof(substring(argv(3), 1, -1));
844 else i = gettagindex(tmp_entity, argv(3));
847 v = gettaginfo(tmp_entity, i);
848 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
849 LOG_INFO(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
850 LOG_INFO(" vector = ", ftos(v.x), " ", ftos(v.y), " ", ftos(v.z), "\n");
851 LOG_INFO(" offset = ", ftos(gettaginfo_offset.x), " ", ftos(gettaginfo_offset.y), " ", ftos(gettaginfo_offset.z), "\n");
852 LOG_INFO(" forward = ", ftos(gettaginfo_forward.x), " ", ftos(gettaginfo_forward.y), " ", ftos(gettaginfo_forward.z), "\n");
853 LOG_INFO(" right = ", ftos(gettaginfo_right.x), " ", ftos(gettaginfo_right.y), " ", ftos(gettaginfo_right.z), "\n");
854 LOG_INFO(" up = ", ftos(gettaginfo_up.x), " ", ftos(gettaginfo_up.y), " ", ftos(gettaginfo_up.z), "\n");
858 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
863 LOG_INFO("bone not found\n");
872 LOG_INFO("Incorrect parameters for ^2gettaginfo^7\n");
873 case CMD_REQUEST_USAGE:
875 LOG_INFO("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
876 LOG_INFO("See also: ^2bbox, trace^7\n");
882 void GameCommand_animbench(float request, float argc)
886 case CMD_REQUEST_COMMAND:
892 tmp_entity = spawn();
895 .entity weaponentity = weaponentities[0];
896 _setmodel(tmp_entity, (nextent(world)).(weaponentity).model);
900 precache_model(argv(1));
901 _setmodel(tmp_entity, argv(1));
903 float f1 = stof(argv(2));
904 float f2 = stof(argv(3));
912 tmp_entity.frame = f1;
913 t0 = gettime(GETTIME_HIRES);
914 getsurfacepoint(tmp_entity, 0, 0);
915 t1 += gettime(GETTIME_HIRES) - t0;
916 tmp_entity.frame = f2;
917 t0 = gettime(GETTIME_HIRES);
918 getsurfacepoint(tmp_entity, 0, 0);
919 t2 += gettime(GETTIME_HIRES) - t0;
922 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s\n");
923 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s\n");
931 LOG_INFO("Incorrect parameters for ^2gettaginfo^7\n");
932 case CMD_REQUEST_USAGE:
934 LOG_INFO("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
935 LOG_INFO("See also: ^2bbox, trace^7\n");
941 void GameCommand_gotomap(float request, float argc)
945 case CMD_REQUEST_COMMAND:
949 LOG_INFO(GotoMap(argv(1)), "\n");
955 LOG_INFO("Incorrect parameters for ^2gotomap^7\n");
956 case CMD_REQUEST_USAGE:
958 LOG_INFO("\nUsage:^3 sv_cmd gotomap map\n");
959 LOG_INFO(" Where 'map' is the *.bsp file to change to.\n");
960 LOG_INFO("See also: ^2gametype^7\n");
966 void GameCommand_lockteams(float request)
970 case CMD_REQUEST_COMMAND:
975 bprint("^1The teams are now locked.\n");
979 bprint("lockteams command can only be used in a team-based gamemode.\n");
985 case CMD_REQUEST_USAGE:
987 LOG_INFO("\nUsage:^3 sv_cmd lockteams\n");
988 LOG_INFO(" No arguments required.\n");
989 LOG_INFO("See also: ^2unlockteams^7\n");
995 void GameCommand_make_mapinfo(float request)
999 case CMD_REQUEST_COMMAND:
1003 tmp_entity = new(make_mapinfo);
1004 tmp_entity.think = make_mapinfo_Think;
1005 tmp_entity.nextthink = time;
1006 MapInfo_Enumerate();
1011 case CMD_REQUEST_USAGE:
1013 LOG_INFO("\nUsage:^3 sv_cmd make_mapinfo\n");
1014 LOG_INFO(" No arguments required.\n");
1015 LOG_INFO("See also: ^2radarmap^7\n");
1021 void GameCommand_moveplayer(float request, float argc)
1026 case CMD_REQUEST_COMMAND:
1031 string targets = strreplace(",", " ", argv(1));
1032 string original_targets = strreplace(" ", ", ", targets);
1033 string destination = argv(2);
1035 string successful, t;
1036 successful = string_null;
1038 // lets see if the target(s) even actually exist.
1039 if ((targets) && (destination))
1044 targets = cdr(targets);
1046 // Check to see if the player is a valid target
1047 client = GetFilteredEntity(t);
1048 accepted = VerifyClientEntity(client, false, false);
1052 LOG_INFO("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
1056 // Where are we putting this player?
1057 if (destination == "spec" || destination == "spectator")
1059 if (!IS_SPEC(client) && !IS_OBSERVER(client))
1061 if (client.caplayer) client.caplayer = 0;
1062 WITH(entity, self, client, PutObserverInServer());
1064 successful = strcat(successful, (successful ? ", " : ""), client.netname);
1068 LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already spectating.\n");
1074 if (!IS_SPEC(client) && !IS_OBSERVER(client))
1080 float save = client.team_forced;
1081 client.team_forced = 0;
1083 // find the team to move the player to
1084 team_id = Team_ColorToTeam(destination);
1085 if (team_id == client.team) // already on the destination team
1087 // keep the forcing undone
1088 LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7.\n"));
1091 else if (team_id == 0) // auto team
1093 CheckAllowedTeams(client);
1094 team_id = Team_NumberToTeam(FindSmallestTeam(client, false));
1098 CheckAllowedTeams(client);
1100 client.team_forced = save;
1102 // Check to see if the destination team is even available
1105 case NUM_TEAM_1: if (c1 == -1) { LOG_INFO("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
1106 case NUM_TEAM_2: if (c2 == -1) { LOG_INFO("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
1107 case NUM_TEAM_3: if (c3 == -1) { LOG_INFO("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
1108 case NUM_TEAM_4: if (c4 == -1) { LOG_INFO("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
1110 default: LOG_INFO("Sorry, can't move player here if team ", destination, " doesn't exist.\n");
1114 // If so, lets continue and finally move the player
1115 client.team_forced = 0;
1116 MoveToTeam(client, team_id, 6);
1117 successful = strcat(successful, (successful ? ", " : ""), client.netname);
1118 LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") has been moved to the ", Team_ColoredFullName(team_id), "^7.\n");
1123 LOG_INFO("Can't change teams when currently not playing a team game.\n");
1129 LOG_INFO("Can't change teams if the player isn't in the game.\n"); // well technically we could, but should we allow that? :P
1135 if (successful) bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
1136 else LOG_INFO("No players given (", original_targets, ") are able to move.\n");
1138 return; // still correct parameters so return to avoid usage print
1143 LOG_INFO("Incorrect parameters for ^2moveplayer^7\n");
1144 case CMD_REQUEST_USAGE:
1146 LOG_INFO("\nUsage:^3 sv_cmd moveplayer clients destination\n");
1147 LOG_INFO(" 'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
1148 LOG_INFO(" 'destination' is what to send the player to, be it team or spectating\n");
1149 LOG_INFO(" Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
1150 LOG_INFO("Examples: sv_cmd moveplayer 1,3,5 red 3\n");
1151 LOG_INFO(" sv_cmd moveplayer 2 spec \n");
1152 LOG_INFO("See also: ^2allspec, shuffleteams^7\n");
1158 void GameCommand_nospectators(float request)
1162 case CMD_REQUEST_COMMAND:
1164 blockSpectators = 1;
1166 FOR_EACH_REALCLIENT(plr) // give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1168 if (IS_SPEC(plr) || IS_OBSERVER(plr))
1172 plr.spectatortime = time;
1173 Send_Notification(NOTIF_ONE_ONLY, plr, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1177 bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1182 case CMD_REQUEST_USAGE:
1184 LOG_INFO("\nUsage:^3 sv_cmd nospectators\n");
1185 LOG_INFO(" No arguments required.\n");
1191 void GameCommand_playerdemo(float request, float argc)
1196 case CMD_REQUEST_COMMAND:
1198 if (argv(2) && argv(3))
1201 float i, n, accepted;
1207 client = GetIndexedEntity(argc, 2);
1208 accepted = VerifyClientEntity(client, false, true);
1212 LOG_INFO("playerdemo: read: ", GetClientErrorString(accepted, argv(2)), ".\n");
1216 WITH(entity, self, client, playerdemo_open_read(argv(next_token)));
1222 client = GetIndexedEntity(argc, 2);
1223 accepted = VerifyClientEntity(client, false, false);
1227 LOG_INFO("playerdemo: write: ", GetClientErrorString(accepted, argv(2)), ".\n");
1231 WITH(entity, self, client, playerdemo_open_write(argv(next_token)));
1235 case "auto_read_and_write":
1237 n = GetFilteredNumber(argv(3));
1238 cvar_set("bot_number", ftos(n));
1240 localcmd("wait; wait; wait\n");
1241 for (i = 0; i < n; ++i)
1242 localcmd("sv_cmd playerdemo read ", ftos(i + 2), " ", argv(2), ftos(i + 1), "\n");
1243 localcmd("sv_cmd playerdemo write 1 ", ftos(n + 1), "\n");
1249 n = GetFilteredNumber(argv(3));
1250 cvar_set("bot_number", ftos(n));
1252 localcmd("wait; wait; wait\n");
1253 for (i = 0; i < n; ++i)
1254 localcmd("sv_cmd playerdemo read ", ftos(i + 2), " ", argv(2), ftos(i + 1), "\n");
1262 LOG_INFO("Incorrect parameters for ^2playerdemo^7\n");
1263 case CMD_REQUEST_USAGE:
1265 LOG_INFO("\nUsage:^3 sv_cmd playerdemo command (entitynumber filename | entitynumber botnumber)\n");
1266 LOG_INFO(" Full list of commands here: \"read, write, auto_read_and_write, auto_read.\"\n");
1272 void GameCommand_printstats(float request)
1276 case CMD_REQUEST_COMMAND:
1279 LOG_INFO("stats dumped.\n");
1284 case CMD_REQUEST_USAGE:
1286 LOG_INFO("\nUsage:^3 sv_cmd printstats\n");
1287 LOG_INFO(" No arguments required.\n");
1293 void GameCommand_radarmap(float request, float argc)
1297 case CMD_REQUEST_COMMAND:
1299 if (RadarMap_Make(argc)) return;
1303 LOG_INFO("Incorrect parameters for ^2radarmap^7\n");
1304 case CMD_REQUEST_USAGE:
1306 LOG_INFO("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
1307 LOG_INFO(" The quality factor Q is roughly proportional to the time taken.\n");
1308 LOG_INFO(" trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
1309 LOG_INFO("See also: ^2make_mapinfo^7\n");
1315 void GameCommand_reducematchtime(float request)
1319 case CMD_REQUEST_COMMAND:
1321 changematchtime(autocvar_timelimit_decrement * -60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
1326 case CMD_REQUEST_USAGE:
1328 LOG_INFO("\nUsage:^3 sv_cmd reducematchtime\n");
1329 LOG_INFO(" No arguments required.\n");
1330 LOG_INFO("See also: ^2extendmatchtime^7\n");
1336 void GameCommand_setbots(float request, float argc)
1340 case CMD_REQUEST_COMMAND:
1344 cvar_settemp("minplayers", "0");
1345 cvar_settemp("bot_number", argv(1));
1352 LOG_INFO("Incorrect parameters for ^2setbots^7\n");
1353 case CMD_REQUEST_USAGE:
1355 LOG_INFO("\nUsage:^3 sv_cmd setbots botnumber\n");
1356 LOG_INFO(" Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
1357 LOG_INFO("See also: ^2bot_cmd^7\n");
1363 void GameCommand_shuffleteams(float request)
1368 case CMD_REQUEST_COMMAND:
1374 float x, t_teams, t_players, team_color;
1376 // count the total amount of players and total amount of teams
1379 FOR_EACH_CLIENT(tmp_player)
1380 if (IS_PLAYER(tmp_player) || tmp_player.caplayer)
1382 CheckAllowedTeams(tmp_player);
1384 if (c1 >= 0) t_teams = max(1, t_teams);
1385 if (c2 >= 0) t_teams = max(2, t_teams);
1386 if (c3 >= 0) t_teams = max(3, t_teams);
1387 if (c4 >= 0) t_teams = max(4, t_teams);
1392 // build a list of the players in a random order
1393 FOR_EACH_CLIENT(tmp_player)
1394 if (IS_PLAYER(tmp_player) || tmp_player.caplayer)
1398 i = bound(1, floor(random() * maxclients) + 1, maxclients);
1400 if (shuffleteams_players[i])
1402 continue; // a player is already assigned to this slot
1406 shuffleteams_players[i] = num_for_edict(tmp_player);
1412 // finally, from the list made earlier, re-join the players in different order.
1413 for (int i = 1; i <= t_teams; ++i)
1415 // find out how many players to assign to this team
1416 x = (t_players / t_teams);
1417 x = ((i == 1) ? ceil(x) : floor(x));
1419 team_color = Team_NumberToTeam(i);
1421 // sort through the random list of players made earlier
1422 for (int z = 1; z <= maxclients; ++z)
1424 if (!(shuffleteams_teams[i] >= x))
1426 if (!(shuffleteams_players[z])) continue; // not a player, move on to next random slot
1428 if (VerifyClientNumber(shuffleteams_players[z])) setself(edict_num(shuffleteams_players[z]));
1430 if (self.team != team_color) MoveToTeam(self, team_color, 6);
1432 shuffleteams_players[z] = 0;
1433 shuffleteams_teams[i] = shuffleteams_teams[i] + 1;
1437 break; // move on to next team
1442 bprint("Successfully shuffled the players around randomly.\n");
1444 // clear the buffers now
1445 for (i = 0; i < SHUFFLETEAMS_MAX_PLAYERS; ++i)
1446 shuffleteams_players[i] = 0;
1448 for (i = 0; i < SHUFFLETEAMS_MAX_TEAMS; ++i)
1449 shuffleteams_teams[i] = 0;
1453 LOG_INFO("Can't shuffle teams when currently not playing a team game.\n");
1460 case CMD_REQUEST_USAGE:
1462 LOG_INFO("\nUsage:^3 sv_cmd shuffleteams\n");
1463 LOG_INFO(" No arguments required.\n");
1464 LOG_INFO("See also: ^2moveplayer, allspec^7\n");
1470 void GameCommand_stuffto(float request, float argc)
1472 // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1473 // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1474 // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1476 #ifdef STUFFTO_ENABLED
1477 #message "stuffto command enabled"
1480 case CMD_REQUEST_COMMAND:
1484 entity client = GetIndexedEntity(argc, 1);
1485 float accepted = VerifyClientEntity(client, true, false);
1489 stuffcmd(client, strcat("\n", argv(next_token), "\n"));
1490 LOG_INFO(strcat("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1), ").\n"));
1494 LOG_INFO("stuffto: ", GetClientErrorString(accepted, argv(1)), ".\n");
1502 LOG_INFO("Incorrect parameters for ^2stuffto^7\n");
1503 case CMD_REQUEST_USAGE:
1505 LOG_INFO("\nUsage:^3 sv_cmd stuffto client \"command\"\n");
1506 LOG_INFO(" 'client' is the entity number or name of the player,\n");
1507 LOG_INFO(" and 'command' is the command to be sent to that player.\n");
1514 LOG_INFO("stuffto command is not enabled on this server.\n");
1520 void GameCommand_trace(float request, float argc)
1524 case CMD_REQUEST_COMMAND:
1527 vector org, delta, start, end, p, q, q0, pos, vv, dv;
1528 float i, f, safe, unsafe, dq, dqf;
1535 LOG_INFO("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
1536 float worst_endpos_bug = 0;
1540 delta = world.maxs - world.mins;
1542 start.x = org.x + random() * delta.x;
1543 start.y = org.y + random() * delta.y;
1544 start.z = org.z + random() * delta.z;
1546 end.x = org.x + random() * delta.x;
1547 end.y = org.y + random() * delta.y;
1548 end.z = org.z + random() * delta.z;
1550 start = stov(vtos(start));
1551 end = stov(vtos(end));
1553 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1554 if (!trace_startsolid && trace_fraction < 1)
1557 tracebox(p, PL_MIN, PL_MAX, p, MOVE_NOMONSTERS, world);
1558 if (trace_startsolid)
1560 rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1561 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1563 // how much do we need to back off?
1568 pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1569 tracebox(pos, PL_MIN, PL_MAX, pos, MOVE_NOMONSTERS, world);
1570 if (trace_startsolid)
1572 if ((safe + unsafe) * 0.5 == unsafe) break;
1573 unsafe = (safe + unsafe) * 0.5;
1577 if ((safe + unsafe) * 0.5 == safe) break;
1578 safe = (safe + unsafe) * 0.5;
1582 LOG_INFO("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
1583 LOG_INFO("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
1585 tracebox(p, PL_MIN + '0.1 0.1 0.1', PL_MAX - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world);
1586 if (trace_startsolid) LOG_INFO("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1587 else LOG_INFO("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1588 if (++hitcount >= 10) break;
1597 q = p + normalize(end - p) * (dq + dqf);
1599 tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
1600 if (trace_startsolid) error("THIS ONE cannot happen");
1601 if (trace_fraction > 0) dq += dqf * trace_fraction;
1605 if (dq > worst_endpos_bug)
1607 worst_endpos_bug = dq;
1608 LOG_INFO("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1609 LOG_INFO("could go ", ftos(dq), " units further to ", vtos(q), "\n");
1610 if (++hitcount >= 10) break;
1621 tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1623 if (trace_fraction == 1)
1625 LOG_INFO("not above ground, aborting\n");
1629 for (i = 0; i < 100000; ++i)
1632 if (dv.z > 0) dv = -1 * dv;
1633 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1634 if (trace_startsolid) LOG_INFO("bug 1\n");
1635 if (trace_fraction == 1)
1639 LOG_INFO("bug 2: ", ftos(dv.x), " ", ftos(dv.y), " ", ftos(dv.z));
1640 LOG_INFO(" (", ftos(asin(dv.z / vlen(dv)) * 180 / M_PI), " degrees)\n");
1645 LOG_INFO("highest possible dist: ", ftos(f), "\n");
1654 if (tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), MOVE_NORMAL)) LOG_INFO("can walk\n");
1655 else LOG_INFO("cannot walk\n");
1666 traceline(vv, dv, MOVE_NORMAL, world);
1667 __trailparticles(world, particleeffectnum(EFFECT_TR_NEXUIZPLASMA), vv, trace_endpos);
1668 __trailparticles(world, particleeffectnum(EFFECT_TR_CRYLINKPLASMA), trace_endpos, dv);
1673 // no default case, just go straight to invalid
1678 LOG_INFO("Incorrect parameters for ^2trace^7\n");
1679 case CMD_REQUEST_USAGE:
1681 LOG_INFO("\nUsage:^3 sv_cmd trace command (startpos endpos)\n");
1682 LOG_INFO(" Full list of commands here: \"debug, debug2, walk, showline.\"\n");
1683 LOG_INFO("See also: ^2bbox, gettaginfo^7\n");
1689 void GameCommand_unlockteams(float request)
1693 case CMD_REQUEST_COMMAND:
1698 bprint("^1The teams are now unlocked.\n");
1702 bprint("unlockteams command can only be used in a team-based gamemode.\n");
1708 case CMD_REQUEST_USAGE:
1710 LOG_INFO("\nUsage:^3 sv_cmd unlockteams\n");
1711 LOG_INFO(" No arguments required.\n");
1712 LOG_INFO("See also: ^2lockteams^7\n");
1718 void GameCommand_warp(float request, float argc)
1722 case CMD_REQUEST_COMMAND:
1724 if (autocvar_g_campaign)
1728 CampaignLevelWarp(stof(argv(1)));
1729 LOG_INFO("Successfully warped to campaign level ", stof(argv(1)), ".\n");
1733 CampaignLevelWarp(-1);
1734 LOG_INFO("Successfully warped to next campaign level.\n");
1739 LOG_INFO("Not in campaign, can't level warp\n");
1745 case CMD_REQUEST_USAGE:
1747 LOG_INFO("\nUsage:^3 sv_cmd warp [level]\n");
1748 LOG_INFO(" 'level' is the level to change campaign mode to.\n");
1749 LOG_INFO(" if 'level' is not provided it will change to the next level.\n");
1755 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1756 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1757 void GameCommand_(float request)
1761 case CMD_REQUEST_COMMAND:
1768 case CMD_REQUEST_USAGE:
1770 print("\nUsage:^3 sv_cmd \n");
1771 print(" No arguments required.\n");
1779 // ==================================
1780 // Macro system for server commands
1781 // ==================================
1783 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1784 #define SERVER_COMMANDS(request, arguments, command) \
1785 SERVER_COMMAND("adminmsg", GameCommand_adminmsg(request, arguments), "Send an admin message to a client directly") \
1786 SERVER_COMMAND("allready", GameCommand_allready(request), "Restart the server and reset the players") \
1787 SERVER_COMMAND("allspec", GameCommand_allspec(request, arguments), "Force all players to spectate") \
1788 SERVER_COMMAND("anticheat", GameCommand_anticheat(request, arguments), "Create an anticheat report for a client") \
1789 SERVER_COMMAND("animbench", GameCommand_animbench(request, arguments), "Benchmark model animation (LAGS)") \
1790 SERVER_COMMAND("bbox", GameCommand_bbox(request), "Print detailed information about world size") \
1791 SERVER_COMMAND("bot_cmd", GameCommand_bot_cmd(request, arguments, command), "Control and send commands to bots") \
1792 SERVER_COMMAND("cointoss", GameCommand_cointoss(request, arguments), "Flip a virtual coin and give random result") \
1793 SERVER_COMMAND("database", GameCommand_database(request, arguments), "Extra controls of the serverprogs database") \
1794 SERVER_COMMAND("defer_clear", GameCommand_defer_clear(request, arguments), "Clear all queued defer commands for a specific client") \
1795 SERVER_COMMAND("defer_clear_all", GameCommand_defer_clear_all(request), "Clear all queued defer commands for all clients") \
1796 SERVER_COMMAND("delrec", GameCommand_delrec(request, arguments), "Delete race time record for a map") \
1797 SERVER_COMMAND("effectindexdump", GameCommand_effectindexdump(request), "Dump list of effects from code and effectinfo.txt") \
1798 SERVER_COMMAND("extendmatchtime", GameCommand_extendmatchtime(request), "Increase the timelimit value incrementally") \
1799 SERVER_COMMAND("find", GameCommand_find(request, arguments), "Search through entities for matching classname") \
1800 SERVER_COMMAND("gametype", GameCommand_gametype(request, arguments), "Simple command to change the active gametype") \
1801 SERVER_COMMAND("gettaginfo", GameCommand_gettaginfo(request, arguments), "Get specific information about a weapon model") \
1802 SERVER_COMMAND("gotomap", GameCommand_gotomap(request, arguments), "Simple command to switch to another map") \
1803 SERVER_COMMAND("lockteams", GameCommand_lockteams(request), "Disable the ability for players to switch or enter teams") \
1804 SERVER_COMMAND("make_mapinfo", GameCommand_make_mapinfo(request), "Automatically rebuild mapinfo files") \
1805 SERVER_COMMAND("moveplayer", GameCommand_moveplayer(request, arguments), "Change the team/status of a player") \
1806 SERVER_COMMAND("nospectators", GameCommand_nospectators(request), "Automatically remove spectators from a match") \
1807 SERVER_COMMAND("playerdemo", GameCommand_playerdemo(request, arguments), "Control the ability to save demos of players") \
1808 SERVER_COMMAND("printstats", GameCommand_printstats(request), "Dump eventlog player stats and other score information") \
1809 SERVER_COMMAND("radarmap", GameCommand_radarmap(request, arguments), "Generate a radar image of the map") \
1810 SERVER_COMMAND("reducematchtime", GameCommand_reducematchtime(request), "Decrease the timelimit value incrementally") \
1811 SERVER_COMMAND("setbots", GameCommand_setbots(request, arguments), "Adjust how many bots are in the match") \
1812 SERVER_COMMAND("shuffleteams", GameCommand_shuffleteams(request), "Randomly move players to different teams") \
1813 SERVER_COMMAND("stuffto", GameCommand_stuffto(request, arguments), "Send a command to be executed on a client") \
1814 SERVER_COMMAND("trace", GameCommand_trace(request, arguments), "Various debugging tools with tracing") \
1815 SERVER_COMMAND("unlockteams", GameCommand_unlockteams(request), "Enable the ability for players to switch or enter teams") \
1816 SERVER_COMMAND("warp", GameCommand_warp(request, arguments), "Choose different level in campaign") \
1819 void GameCommand_macro_help()
1821 #define SERVER_COMMAND(name, function, description) \
1822 { LOG_INFO(" ^2", name, "^7: ", description, "\n"); }
1824 SERVER_COMMANDS(0, 0, "");
1825 #undef SERVER_COMMAND
1828 float GameCommand_macro_command(float argc, string command)
1830 #define SERVER_COMMAND(name, function, description) \
1831 { if (name == strtolower(argv(0))) { function; return true; } }
1833 SERVER_COMMANDS(CMD_REQUEST_COMMAND, argc, command);
1834 #undef SERVER_COMMAND
1839 float GameCommand_macro_usage(float argc)
1841 #define SERVER_COMMAND(name, function, description) \
1842 { if (name == strtolower(argv(1))) { function; return true; } }
1844 SERVER_COMMANDS(CMD_REQUEST_USAGE, argc, "");
1845 #undef SERVER_COMMAND
1850 void GameCommand_macro_write_aliases(float fh)
1852 #define SERVER_COMMAND(name, function, description) \
1853 { CMD_Write_Alias("qc_cmd_sv", name, description); }
1855 SERVER_COMMANDS(0, 0, "");
1856 #undef SERVER_COMMAND
1860 // =========================================
1861 // Main Function Called By Engine (sv_cmd)
1862 // =========================================
1863 // If this function exists, game code handles gamecommand instead of the engine code.
1865 void GameCommand(string command)
1867 float argc = tokenize_console(command);
1869 // Guide for working with argc arguments by example:
1870 // argc: 1 - 2 - 3 - 4
1871 // argv: 0 - 1 - 2 - 3
1872 // cmd vote - master - login - password
1874 if (strtolower(argv(0)) == "help")
1878 LOG_INFO("\nServer console commands:\n");
1879 GameCommand_macro_help();
1881 LOG_INFO("\nBanning commands:\n");
1882 BanCommand_macro_help();
1884 LOG_INFO("\nCommon networked commands:\n");
1885 CommonCommand_macro_help(world);
1887 LOG_INFO("\nGeneric commands shared by all programs:\n");
1888 GenericCommand_macro_help();
1890 LOG_INFO("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n");
1891 LOG_INFO("For help about a specific command, type sv_cmd help COMMAND\n");
1895 else if (BanCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
1899 else if (CommonCommand_macro_usage(argc, world)) // same here, but for common commands instead
1903 else if (GenericCommand_macro_usage(argc)) // same here, but for generic commands instead
1907 else if (GameCommand_macro_usage(argc)) // finally try for normal commands too
1912 else if (MUTATOR_CALLHOOK(SV_ParseServerCommand, strtolower(argv(0)), argc, command))
1914 return; // handled by a mutator
1916 else if (BanCommand(command))
1918 return; // handled by server/command/ipban.qc
1920 else if (CommonCommand_macro_command(argc, world, command))
1922 return; // handled by server/command/common.qc
1924 else if (GenericCommand(command))
1926 return; // handled by common/command/generic.qc
1928 else if (GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
1930 return; // handled by one of the above GameCommand_* functions
1933 // nothing above caught the command, must be invalid
1934 LOG_INFO(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.\n");