1 #include "../../common/command/command.qh"
8 #include "getreplies.qh"
11 #include "../anticheat.qh"
12 #include "../campaign.qh"
13 #include "../cl_client.qh"
14 #include "../cl_player.qh"
15 #include "../g_world.qh"
16 #include "../ipban.qh"
17 #include "../playerdemo.qh"
18 #include "../teamplay.qh"
20 #include "../bot/bot.qh"
21 #include "../bot/navigation.qh"
22 #include "../bot/scripting.qh"
24 #include "../mutators/mutators_include.qh"
26 #include "../../common/constants.qh"
27 #include "../../common/mapinfo.qh"
28 #include "../../common/notifications.qh"
29 #include "../../common/teams.qh"
30 #include "../../common/util.qh"
32 #include "../../common/monsters/sv_monsters.qh"
35 void PutObserverInServer (void);
37 // =====================================================
38 // Server side game commands code, reworked by Samual
39 // Last updated: December 29th, 2011
40 // =====================================================
42 // used by GameCommand_make_mapinfo()
43 void make_mapinfo_Think()
45 if(MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
47 print("Done rebuiling mapinfos.\n");
48 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
53 self.think = make_mapinfo_Think;
54 self.nextthink = time;
58 // used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
59 void changematchtime(float delta, float mi, float ma)
67 if(autocvar_timelimit < 0)
71 mi = 10; // at least ten sec in the future
72 cur = time - game_starttime;
74 mi += cur; // from current time!
76 lim = autocvar_timelimit * 60;
81 return; // cannot increase any further
83 update = min(ma, lim + delta);
84 else // already above maximum: FAIL
89 if(lim == 0) // infinite: try reducing to max, if we are allowed to
91 else if(lim > mi) // above minimum: decrease
92 update = max(mi, lim + delta);
93 else // already below minimum: FAIL
97 cvar_set("timelimit", ftos(update / 60));
101 // =======================
102 // Command Sub-Functions
103 // =======================
105 void GameCommand_adminmsg(float request, float argc)
109 case CMD_REQUEST_COMMAND:
114 string targets = strreplace(",", " ", argv(1));
115 string original_targets = strreplace(" ", ", ", targets);
116 string admin_message = argv(2);
117 float infobartime = stof(argv(3));
119 string successful, t;
120 successful = string_null;
122 if((targets) && (admin_message))
126 t = car(targets); targets = cdr(targets);
128 // Check to see if the player is a valid target
129 client = GetFilteredEntity(t);
130 accepted = VerifyClientEntity(client, true, false);
134 print("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
138 // send the centerprint/console print or infomessage
141 stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
145 centerprint(client, strcat("^3", admin_name(), ":\n^7", admin_message));
146 sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", admin_message, "\n"));
149 successful = strcat(successful, (successful ? ", " : ""), client.netname);
150 dprint("Message sent to ", client.netname, "\n");
155 bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
157 print("No players given (", original_targets, ") could receive the message.\n");
164 print("Incorrect parameters for ^2adminmsg^7\n");
165 case CMD_REQUEST_USAGE:
167 print("\nUsage:^3 sv_cmd adminmsg clients \"message\" [infobartime]\n");
168 print(" 'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
169 print(" If infobartime is provided, the message will be sent to infobar.\n");
170 print(" Otherwise, it will just be sent as a centerprint message.\n");
171 print("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10\n");
172 print(" adminmsg 2,5 \"this message will be a centerprint\"\n");
178 void GameCommand_mobbutcher(float request)
182 case CMD_REQUEST_COMMAND:
184 if(autocvar_g_campaign) { print("This command doesn't work in campaign mode.\n"); return; }
185 if(g_invasion) { print("This command doesn't work during an invasion.\n"); return; }
187 float removed_count = 0;
190 FOR_EACH_MONSTER(head)
192 monster_remove(head);
196 monsters_total = 0; // reset stats?
201 if(removed_count <= 0)
202 print("No monsters to kill\n");
204 printf("Killed %d monster%s\n", removed_count, ((removed_count == 1) ? "" : "s"));
206 return; // never fall through to usage
210 case CMD_REQUEST_USAGE:
212 print("\nUsage:^3 sv_cmd mobbutcher\n");
213 print(" No arguments required.\n");
219 void GameCommand_allready(float request)
223 case CMD_REQUEST_COMMAND:
230 case CMD_REQUEST_USAGE:
232 print("\nUsage:^3 sv_cmd allready\n");
233 print(" No arguments required.\n");
239 void GameCommand_allspec(float request, float argc)
243 case CMD_REQUEST_COMMAND:
246 string reason = argv(1);
249 FOR_EACH_REALPLAYER(client)
254 PutObserverInServer();
257 if(i) { bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n")); }
258 else { print("No players found to spectate.\n"); }
263 case CMD_REQUEST_USAGE:
265 print("\nUsage:^3 sv_cmd allspec [reason]\n");
266 print(" Where 'reason' is an optional argument for explanation of allspec command.\n");
267 print("See also: ^2moveplayer, shuffleteams^7\n");
273 void GameCommand_anticheat(float request, float argc)
277 case CMD_REQUEST_COMMAND:
279 entity client = GetIndexedEntity(argc, 1);
280 float accepted = VerifyClientEntity(client, false, false);
290 print("anticheat: ", GetClientErrorString(accepted, argv(1)), ".\n");
295 print("Incorrect parameters for ^2anticheat^7\n");
296 case CMD_REQUEST_USAGE:
298 print("\nUsage:^3 sv_cmd anticheat client\n");
299 print(" 'client' is the entity number or name of the player.\n");
305 void GameCommand_bbox(float request)
309 case CMD_REQUEST_COMMAND:
311 print("Original size: ", ftos(world.absmin.x), " ", ftos(world.absmin.y), " ", ftos(world.absmin.z));
312 print(" ", ftos(world.absmax.x), " ", ftos(world.absmax.y), " ", ftos(world.absmax.z), "\n");
313 print("Currently set size: ", ftos(world.mins.x), " ", ftos(world.mins.y), " ", ftos(world.mins.z));
314 print(" ", ftos(world.maxs.x), " ", ftos(world.maxs.y), " ", ftos(world.maxs.z), "\n");
315 print("Solid bounding box size:");
317 tracebox('1 0 0' * world.absmin.x,
318 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
319 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
320 '1 0 0' * world.absmax.x,
324 print(" ", ftos(world.absmin.x));
326 print(" ", ftos(trace_endpos.x));
328 tracebox('0 1 0' * world.absmin.y,
329 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
330 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
331 '0 1 0' * world.absmax.y,
335 print(" ", ftos(world.absmin.y));
337 print(" ", ftos(trace_endpos.y));
339 tracebox('0 0 1' * world.absmin.z,
340 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
341 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
342 '0 0 1' * world.absmax.z,
346 print(" ", ftos(world.absmin.z));
348 print(" ", ftos(trace_endpos.z));
350 tracebox('1 0 0' * world.absmax.x,
351 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
352 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
353 '1 0 0' * world.absmin.x,
357 print(" ", ftos(world.absmax.x));
359 print(" ", ftos(trace_endpos.x));
361 tracebox('0 1 0' * world.absmax.y,
362 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
363 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
364 '0 1 0' * world.absmin.y,
368 print(" ", ftos(world.absmax.y));
370 print(" ", ftos(trace_endpos.y));
372 tracebox('0 0 1' * world.absmax.z,
373 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
374 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
375 '0 0 1' * world.absmin.z,
379 print(" ", ftos(world.absmax.z));
381 print(" ", ftos(trace_endpos.z));
388 case CMD_REQUEST_USAGE:
390 print("\nUsage:^3 sv_cmd bbox\n");
391 print(" No arguments required.\n");
392 print("See also: ^2gettaginfo, trace^7\n");
398 void GameCommand_bot_cmd(float request, float argc, string command)
402 case CMD_REQUEST_COMMAND:
406 if(argv(1) == "reset")
411 else if(argv(1) == "setbots")
413 cvar_settemp("bot_vs_human", "0");
414 cvar_settemp("minplayers", "0");
415 cvar_settemp("bot_number", "0");
417 cvar_settemp("bot_number", argv(2));
419 print("Sorry, could not set requested bot count\n");
422 else if(argv(1) == "load" && argc == 3)
426 fh = fopen(argv(2), FILE_READ);
429 print("cannot open the file\n");
434 while((s = fgets(fh)))
436 argc = tokenize_console(s);
438 if(argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
440 if(argv(2) == "reset")
444 else if(argv(2) == "setbots")
446 cvar_settemp("bot_vs_human", "0");
447 cvar_settemp("minplayers", "0");
448 cvar_settemp("bot_number", "0");
450 cvar_settemp("bot_number", argv(3));
452 print("Sorry, could not set requested bot count\n");
456 // let's start at token 2 so we can skip sv_cmd bot_cmd
457 bot = find_bot_by_number(stof(argv(2)));
459 bot = find_bot_by_name(argv(2));
461 bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
465 localcmd(strcat(s, "\n"));
469 print(ftos(i), " commands read\n");
473 else if(argv(1) == "help")
476 bot_cmdhelp(argv(2));
481 else if(argc >= 3) // this comes last
483 bot = find_bot_by_number(stof(argv(1)));
485 bot = find_bot_by_name(argv(1));
488 print(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname, "\n"));
489 bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
493 print(strcat("Error: Can't find bot with the name or id '", argv(1),"' - Did you mistype the command?\n")); // don't return so that usage is shown
498 print("Incorrect parameters for ^2bot_cmd^7\n");
499 case CMD_REQUEST_USAGE:
501 print("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
502 print(" 'client' can be either the name or entity id of the bot\n");
503 print(" For full list of commands, see bot_cmd help [command].\n");
504 print("Examples: sv_cmd bot_cmd client cc \"say something\"\n");
505 print(" sv_cmd bot_cmd client presskey jump\n");
511 void GameCommand_cointoss(float request, float argc)
515 case CMD_REQUEST_COMMAND:
517 string result1 = (argv(2) ? strcat("^7", argv(1)) : "^1HEADS");
518 string result2 = (argv(2) ? strcat("^7", argv(2)) : "^4TAILS");
519 string choice = ((random() > 0.5) ? result1 : result2);
521 Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_COINTOSS, choice);
526 case CMD_REQUEST_USAGE:
528 print("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
529 print(" Where 'result1' and 'result2' are user created options.\n");
535 void GameCommand_database(float request, float argc)
539 case CMD_REQUEST_COMMAND:
543 if(argv(1) == "save")
545 db_save(ServerProgsDB, argv(2));
546 print(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
549 else if(argv(1) == "dump")
551 db_dump(ServerProgsDB, argv(2));
552 print("DB dumped.\n"); // wtf does this do?
555 else if(argv(1) == "load")
557 db_close(ServerProgsDB);
558 ServerProgsDB = db_load(argv(2));
559 print(strcat("Loaded '", argv(2), "' as new serverprogs database.\n"));
566 print("Incorrect parameters for ^2database^7\n");
567 case CMD_REQUEST_USAGE:
569 print("\nUsage:^3 sv_cmd database action filename\n");
570 print(" Where 'action' is the command to complete,\n");
571 print(" and 'filename' is what it acts upon.\n");
572 print(" Full list of commands here: \"save, dump, load.\"\n");
578 void GameCommand_defer_clear(float request, float argc)
582 case CMD_REQUEST_COMMAND:
589 client = GetIndexedEntity(argc, 1);
590 accepted = VerifyClientEntity(client, true, false);
594 stuffcmd(client, "defer clear\n");
595 print("defer clear stuffed to ", client.netname, "\n");
597 else { print("defer_clear: ", GetClientErrorString(accepted, argv(1)), ".\n"); }
604 print("Incorrect parameters for ^2defer_clear^7\n");
605 case CMD_REQUEST_USAGE:
607 print("\nUsage:^3 sv_cmd defer_clear client\n");
608 print(" 'client' is the entity number or name of the player.\n");
609 print("See also: ^2defer_clear_all^7\n");
615 void GameCommand_defer_clear_all(float request)
619 case CMD_REQUEST_COMMAND:
625 FOR_EACH_CLIENT(client)
627 argc = tokenize_console(strcat("defer_clear ", ftos(num_for_edict(client))));
628 GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);
631 if(i) { print(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n")); } // should a message be added if no players were found?
636 case CMD_REQUEST_USAGE:
638 print("\nUsage:^3 sv_cmd defer_clear_all\n");
639 print(" No arguments required.\n");
640 print("See also: ^2defer_clear^7\n");
646 void GameCommand_delrec(float request, float argc) // perhaps merge later with records and printstats and such?
650 case CMD_REQUEST_COMMAND:
655 race_deleteTime(argv(2), stof(argv(1)));
657 race_deleteTime(GetMapname(), stof(argv(1)));
663 print("Incorrect parameters for ^2delrec^7\n");
664 case CMD_REQUEST_USAGE:
666 print("\nUsage:^3 sv_cmd delrec ranking [map]\n");
667 print(" 'ranking' is which ranking level to clear up to, \n");
668 print(" it will clear all records up to nth place.\n");
669 print(" if 'map' is not provided it will use current map.\n");
675 void GameCommand_effectindexdump(float request)
679 case CMD_REQUEST_COMMAND:
685 print("begin of effects list\n");
686 db_put(d, "TE_GUNSHOT", "1"); print("effect TE_GUNSHOT is ", ftos(particleeffectnum("TE_GUNSHOT")), "\n");
687 db_put(d, "TE_GUNSHOTQUAD", "1"); print("effect TE_GUNSHOTQUAD is ", ftos(particleeffectnum("TE_GUNSHOTQUAD")), "\n");
688 db_put(d, "TE_SPIKE", "1"); print("effect TE_SPIKE is ", ftos(particleeffectnum("TE_SPIKE")), "\n");
689 db_put(d, "TE_SPIKEQUAD", "1"); print("effect TE_SPIKEQUAD is ", ftos(particleeffectnum("TE_SPIKEQUAD")), "\n");
690 db_put(d, "TE_SUPERSPIKE", "1"); print("effect TE_SUPERSPIKE is ", ftos(particleeffectnum("TE_SUPERSPIKE")), "\n");
691 db_put(d, "TE_SUPERSPIKEQUAD", "1"); print("effect TE_SUPERSPIKEQUAD is ", ftos(particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
692 db_put(d, "TE_WIZSPIKE", "1"); print("effect TE_WIZSPIKE is ", ftos(particleeffectnum("TE_WIZSPIKE")), "\n");
693 db_put(d, "TE_KNIGHTSPIKE", "1"); print("effect TE_KNIGHTSPIKE is ", ftos(particleeffectnum("TE_KNIGHTSPIKE")), "\n");
694 db_put(d, "TE_EXPLOSION", "1"); print("effect TE_EXPLOSION is ", ftos(particleeffectnum("TE_EXPLOSION")), "\n");
695 db_put(d, "TE_EXPLOSIONQUAD", "1"); print("effect TE_EXPLOSIONQUAD is ", ftos(particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
696 db_put(d, "TE_TAREXPLOSION", "1"); print("effect TE_TAREXPLOSION is ", ftos(particleeffectnum("TE_TAREXPLOSION")), "\n");
697 db_put(d, "TE_TELEPORT", "1"); print("effect TE_TELEPORT is ", ftos(particleeffectnum("TE_TELEPORT")), "\n");
698 db_put(d, "TE_LAVASPLASH", "1"); print("effect TE_LAVASPLASH is ", ftos(particleeffectnum("TE_LAVASPLASH")), "\n");
699 db_put(d, "TE_SMALLFLASH", "1"); print("effect TE_SMALLFLASH is ", ftos(particleeffectnum("TE_SMALLFLASH")), "\n");
700 db_put(d, "TE_FLAMEJET", "1"); print("effect TE_FLAMEJET is ", ftos(particleeffectnum("TE_FLAMEJET")), "\n");
701 db_put(d, "EF_FLAME", "1"); print("effect EF_FLAME is ", ftos(particleeffectnum("EF_FLAME")), "\n");
702 db_put(d, "TE_BLOOD", "1"); print("effect TE_BLOOD is ", ftos(particleeffectnum("TE_BLOOD")), "\n");
703 db_put(d, "TE_SPARK", "1"); print("effect TE_SPARK is ", ftos(particleeffectnum("TE_SPARK")), "\n");
704 db_put(d, "TE_PLASMABURN", "1"); print("effect TE_PLASMABURN is ", ftos(particleeffectnum("TE_PLASMABURN")), "\n");
705 db_put(d, "TE_TEI_G3", "1"); print("effect TE_TEI_G3 is ", ftos(particleeffectnum("TE_TEI_G3")), "\n");
706 db_put(d, "TE_TEI_SMOKE", "1"); print("effect TE_TEI_SMOKE is ", ftos(particleeffectnum("TE_TEI_SMOKE")), "\n");
707 db_put(d, "TE_TEI_BIGEXPLOSION", "1"); print("effect TE_TEI_BIGEXPLOSION is ", ftos(particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
708 db_put(d, "TE_TEI_PLASMAHIT", "1"); print("effect TE_TEI_PLASMAHIT is ", ftos(particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
709 db_put(d, "EF_STARDUST", "1"); print("effect EF_STARDUST is ", ftos(particleeffectnum("EF_STARDUST")), "\n");
710 db_put(d, "TR_ROCKET", "1"); print("effect TR_ROCKET is ", ftos(particleeffectnum("TR_ROCKET")), "\n");
711 db_put(d, "TR_GRENADE", "1"); print("effect TR_GRENADE is ", ftos(particleeffectnum("TR_GRENADE")), "\n");
712 db_put(d, "TR_BLOOD", "1"); print("effect TR_BLOOD is ", ftos(particleeffectnum("TR_BLOOD")), "\n");
713 db_put(d, "TR_WIZSPIKE", "1"); print("effect TR_WIZSPIKE is ", ftos(particleeffectnum("TR_WIZSPIKE")), "\n");
714 db_put(d, "TR_SLIGHTBLOOD", "1"); print("effect TR_SLIGHTBLOOD is ", ftos(particleeffectnum("TR_SLIGHTBLOOD")), "\n");
715 db_put(d, "TR_KNIGHTSPIKE", "1"); print("effect TR_KNIGHTSPIKE is ", ftos(particleeffectnum("TR_KNIGHTSPIKE")), "\n");
716 db_put(d, "TR_VORESPIKE", "1"); print("effect TR_VORESPIKE is ", ftos(particleeffectnum("TR_VORESPIKE")), "\n");
717 db_put(d, "TR_NEHAHRASMOKE", "1"); print("effect TR_NEHAHRASMOKE is ", ftos(particleeffectnum("TR_NEHAHRASMOKE")), "\n");
718 db_put(d, "TR_NEXUIZPLASMA", "1"); print("effect TR_NEXUIZPLASMA is ", ftos(particleeffectnum("TR_NEXUIZPLASMA")), "\n");
719 db_put(d, "TR_GLOWTRAIL", "1"); print("effect TR_GLOWTRAIL is ", ftos(particleeffectnum("TR_GLOWTRAIL")), "\n");
720 db_put(d, "TR_SEEKER", "1"); print("effect TR_SEEKER is ", ftos(particleeffectnum("TR_SEEKER")), "\n");
721 db_put(d, "SVC_PARTICLE", "1"); print("effect SVC_PARTICLE is ", ftos(particleeffectnum("SVC_PARTICLE")), "\n");
723 fh = fopen("effectinfo.txt", FILE_READ);
724 while((s = fgets(fh)))
727 if(argv(0) == "effect")
729 if(db_get(d, argv(1)) != "1")
731 if(particleeffectnum(argv(1)) >= 0)
732 print("effect ", argv(1), " is ", ftos(particleeffectnum(argv(1))), "\n");
733 db_put(d, argv(1), "1");
737 print("end of effects list\n");
744 case CMD_REQUEST_USAGE:
746 print("\nUsage:^3 sv_cmd effectindexdump\n");
747 print(" No arguments required.\n");
753 void GameCommand_extendmatchtime(float request)
757 case CMD_REQUEST_COMMAND:
759 changematchtime(autocvar_timelimit_increment * 60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
764 case CMD_REQUEST_USAGE:
766 print("\nUsage:^3 sv_cmd extendmatchtime\n");
767 print(" No arguments required.\n");
768 print("See also: ^2reducematchtime^7\n");
774 void GameCommand_find(float request, float argc) // is this even needed? We have prvm_edicts command and such ANYWAY
778 case CMD_REQUEST_COMMAND:
782 for(client = world; (client = find(client, classname, argv(1))); )
783 print(etos(client), "\n");
789 print("Incorrect parameters for ^2find^7\n");
790 case CMD_REQUEST_USAGE:
792 print("\nUsage:^3 sv_cmd find classname\n");
793 print(" Where 'classname' is the classname to search for.\n");
799 void GameCommand_gametype(float request, float argc)
803 case CMD_REQUEST_COMMAND:
808 float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
812 MapInfo_SwitchGameType(t);
813 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
814 if(MapInfo_count > 0)
816 // update lsmaps in case the gametype changed, this way people can easily list maps for it
817 if(lsmaps_reply != "") { strunzone(lsmaps_reply); }
818 lsmaps_reply = strzone(getlsmaps());
819 bprint("Game type successfully switched to ", s, "\n");
823 bprint("Cannot use this game type: no map for it found\n");
824 MapInfo_SwitchGameType(tsave);
825 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
829 bprint("Game type switch to ", s, " failed: this type does not exist!\n");
836 print("Incorrect parameters for ^2gametype^7\n");
837 case CMD_REQUEST_USAGE:
839 print("\nUsage:^3 sv_cmd gametype mode\n");
840 print(" Where 'mode' is the gametype mode to switch to.\n");
841 print("See also: ^2gotomap^7\n");
847 void GameCommand_gettaginfo(float request, float argc)
851 case CMD_REQUEST_COMMAND:
859 tmp_entity = spawn();
861 setmodel(tmp_entity, (nextent(world)).weaponentity.model);
864 precache_model(argv(1));
865 setmodel(tmp_entity, argv(1));
867 tmp_entity.frame = stof(argv(2));
868 if(substring(argv(3), 0, 1) == "#")
869 i = stof(substring(argv(3), 1, -1));
871 i = gettagindex(tmp_entity, argv(3));
874 v = gettaginfo(tmp_entity, i);
875 print("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
876 print(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
877 print(" vector = ", ftos(v.x), " ", ftos(v.y), " ", ftos(v.z), "\n");
878 print(" offset = ", ftos(gettaginfo_offset.x), " ", ftos(gettaginfo_offset.y), " ", ftos(gettaginfo_offset.z), "\n");
879 print(" forward = ", ftos(gettaginfo_forward.x), " ", ftos(gettaginfo_forward.y), " ", ftos(gettaginfo_forward.z), "\n");
880 print(" right = ", ftos(gettaginfo_right.x), " ", ftos(gettaginfo_right.y), " ", ftos(gettaginfo_right.z), "\n");
881 print(" up = ", ftos(gettaginfo_up.x), " ", ftos(gettaginfo_up.y), " ", ftos(gettaginfo_up.z), "\n");
885 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
889 print("bone not found\n");
897 print("Incorrect parameters for ^2gettaginfo^7\n");
898 case CMD_REQUEST_USAGE:
900 print("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
901 print("See also: ^2bbox, trace^7\n");
907 void GameCommand_animbench(float request, float argc)
911 case CMD_REQUEST_COMMAND:
917 tmp_entity = spawn();
919 setmodel(tmp_entity, (nextent(world)).weaponentity.model);
922 precache_model(argv(1));
923 setmodel(tmp_entity, argv(1));
925 float f1 = stof(argv(2));
926 float f2 = stof(argv(3));
934 tmp_entity.frame = f1;
935 t0 = gettime(GETTIME_HIRES);
936 getsurfacepoint(tmp_entity, 0, 0);
937 t1 += gettime(GETTIME_HIRES) - t0;
938 tmp_entity.frame = f2;
939 t0 = gettime(GETTIME_HIRES);
940 getsurfacepoint(tmp_entity, 0, 0);
941 t2 += gettime(GETTIME_HIRES) - t0;
944 print("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s\n");
945 print("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s\n");
953 print("Incorrect parameters for ^2gettaginfo^7\n");
954 case CMD_REQUEST_USAGE:
956 print("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
957 print("See also: ^2bbox, trace^7\n");
963 void GameCommand_gotomap(float request, float argc)
967 case CMD_REQUEST_COMMAND:
971 print(GotoMap(argv(1)), "\n");
977 print("Incorrect parameters for ^2gotomap^7\n");
978 case CMD_REQUEST_USAGE:
980 print("\nUsage:^3 sv_cmd gotomap map\n");
981 print(" Where 'map' is the *.bsp file to change to.\n");
982 print("See also: ^2gametype^7\n");
988 void GameCommand_lockteams(float request)
992 case CMD_REQUEST_COMMAND:
997 bprint("^1The teams are now locked.\n");
1001 bprint("lockteams command can only be used in a team-based gamemode.\n");
1007 case CMD_REQUEST_USAGE:
1009 print("\nUsage:^3 sv_cmd lockteams\n");
1010 print(" No arguments required.\n");
1011 print("See also: ^2unlockteams^7\n");
1017 void GameCommand_make_mapinfo(float request)
1021 case CMD_REQUEST_COMMAND:
1025 tmp_entity = spawn();
1026 tmp_entity.classname = "make_mapinfo";
1027 tmp_entity.think = make_mapinfo_Think;
1028 tmp_entity.nextthink = time;
1029 MapInfo_Enumerate();
1034 case CMD_REQUEST_USAGE:
1036 print("\nUsage:^3 sv_cmd make_mapinfo\n");
1037 print(" No arguments required.\n");
1038 print("See also: ^2radarmap^7\n");
1044 void GameCommand_moveplayer(float request, float argc)
1048 case CMD_REQUEST_COMMAND:
1053 string targets = strreplace(",", " ", argv(1));
1054 string original_targets = strreplace(" ", ", ", targets);
1055 string destination = argv(2);
1057 string successful, t;
1058 successful = string_null;
1060 // lets see if the target(s) even actually exist.
1061 if((targets) && (destination))
1065 t = car(targets); targets = cdr(targets);
1067 // Check to see if the player is a valid target
1068 client = GetFilteredEntity(t);
1069 accepted = VerifyClientEntity(client, false, false);
1073 print("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
1077 // Where are we putting this player?
1078 if(destination == "spec" || destination == "spectator")
1080 if(!IS_SPEC(client) && !IS_OBSERVER(client))
1085 PutObserverInServer();
1087 successful = strcat(successful, (successful ? ", " : ""), client.netname);
1091 print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already spectating.\n");
1097 if(!IS_SPEC(client) && !IS_OBSERVER(client))
1103 float save = client.team_forced;
1104 client.team_forced = 0;
1106 // find the team to move the player to
1107 team_id = Team_ColorToTeam(destination);
1108 if(team_id == client.team) // already on the destination team
1110 // keep the forcing undone
1111 print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7.\n"));
1114 else if(team_id == 0) // auto team
1116 CheckAllowedTeams(client);
1117 team_id = Team_NumberToTeam(FindSmallestTeam(client, false));
1121 CheckAllowedTeams(client);
1123 client.team_forced = save;
1125 // Check to see if the destination team is even available
1128 case NUM_TEAM_1: if(c1 == -1) { print("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
1129 case NUM_TEAM_2: if(c2 == -1) { print("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
1130 case NUM_TEAM_3: if(c3 == -1) { print("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
1131 case NUM_TEAM_4: if(c4 == -1) { print("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
1133 default: print("Sorry, can't move player here if team ", destination, " doesn't exist.\n"); return;
1136 // If so, lets continue and finally move the player
1137 client.team_forced = 0;
1138 MoveToTeam(client, team_id, 6);
1139 successful = strcat(successful, (successful ? ", " : ""), client.netname);
1140 print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") has been moved to the ", Team_ColoredFullName(team_id), "^7.\n");
1145 print("Can't change teams when currently not playing a team game.\n");
1151 print("Can't change teams if the player isn't in the game.\n"); // well technically we could, but should we allow that? :P
1158 bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
1160 print("No players given (", original_targets, ") are able to move.\n");
1162 return; // still correct parameters so return to avoid usage print
1167 print("Incorrect parameters for ^2moveplayer^7\n");
1168 case CMD_REQUEST_USAGE:
1170 print("\nUsage:^3 sv_cmd moveplayer clients destination\n");
1171 print(" 'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
1172 print(" 'destination' is what to send the player to, be it team or spectating\n");
1173 print(" Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
1174 print("Examples: sv_cmd moveplayer 1,3,5 red 3\n");
1175 print(" sv_cmd moveplayer 2 spec \n");
1176 print("See also: ^2allspec, shuffleteams^7\n");
1182 void GameCommand_nospectators(float request)
1186 case CMD_REQUEST_COMMAND:
1188 blockSpectators = 1;
1190 FOR_EACH_REALCLIENT(plr) //give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1192 if(IS_SPEC(plr) || IS_OBSERVER(plr))
1195 plr.spectatortime = time;
1196 Send_Notification(NOTIF_ONE_ONLY, plr, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1199 bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1204 case CMD_REQUEST_USAGE:
1206 print("\nUsage:^3 sv_cmd nospectators\n");
1207 print(" No arguments required.\n");
1213 void GameCommand_playerdemo(float request, float argc)
1217 case CMD_REQUEST_COMMAND:
1219 if(argv(2) && argv(3))
1222 float i, n, accepted;
1228 client = GetIndexedEntity(argc, 2);
1229 accepted = VerifyClientEntity(client, false, true);
1233 print("playerdemo: read: ", GetClientErrorString(accepted, argv(2)), ".\n");
1238 playerdemo_open_read(argv(next_token));
1244 client = GetIndexedEntity(argc, 2);
1245 accepted = VerifyClientEntity(client, false, false);
1249 print("playerdemo: write: ", GetClientErrorString(accepted, argv(2)), ".\n");
1254 playerdemo_open_write(argv(next_token));
1258 case "auto_read_and_write":
1260 n = GetFilteredNumber(argv(3));
1261 cvar_set("bot_number", ftos(n));
1263 localcmd("wait; wait; wait\n");
1264 for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
1266 localcmd("sv_cmd playerdemo write 1 ", ftos(n+1), "\n");
1272 n = GetFilteredNumber(argv(3));
1273 cvar_set("bot_number", ftos(n));
1275 localcmd("wait; wait; wait\n");
1276 for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
1284 print("Incorrect parameters for ^2playerdemo^7\n");
1285 case CMD_REQUEST_USAGE:
1287 print("\nUsage:^3 sv_cmd playerdemo command (entitynumber filename | entitynumber botnumber)\n");
1288 print(" Full list of commands here: \"read, write, auto_read_and_write, auto_read.\"\n");
1294 void GameCommand_printstats(float request)
1298 case CMD_REQUEST_COMMAND:
1301 print("stats dumped.\n");
1306 case CMD_REQUEST_USAGE:
1308 print("\nUsage:^3 sv_cmd printstats\n");
1309 print(" No arguments required.\n");
1315 void GameCommand_radarmap(float request, float argc)
1319 case CMD_REQUEST_COMMAND:
1321 if(RadarMap_Make(argc))
1326 print("Incorrect parameters for ^2radarmap^7\n");
1327 case CMD_REQUEST_USAGE:
1329 print("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
1330 print(" The quality factor Q is roughly proportional to the time taken.\n");
1331 print(" trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
1332 print("See also: ^2make_mapinfo^7\n");
1338 void GameCommand_reducematchtime(float request)
1342 case CMD_REQUEST_COMMAND:
1344 changematchtime(autocvar_timelimit_decrement *-60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
1349 case CMD_REQUEST_USAGE:
1351 print("\nUsage:^3 sv_cmd reducematchtime\n");
1352 print(" No arguments required.\n");
1353 print("See also: ^2extendmatchtime^7\n");
1359 void GameCommand_setbots(float request, float argc)
1363 case CMD_REQUEST_COMMAND:
1367 cvar_settemp("minplayers", "0");
1368 cvar_settemp("bot_number", argv(1));
1375 print("Incorrect parameters for ^2setbots^7\n");
1376 case CMD_REQUEST_USAGE:
1378 print("\nUsage:^3 sv_cmd setbots botnumber\n");
1379 print(" Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
1380 print("See also: ^2bot_cmd^7\n");
1386 void GameCommand_shuffleteams(float request)
1390 case CMD_REQUEST_COMMAND:
1396 float x, t_teams, t_players, team_color;
1398 // count the total amount of players and total amount of teams
1401 FOR_EACH_CLIENT(tmp_player)
1402 if(IS_PLAYER(tmp_player) || tmp_player.caplayer)
1404 CheckAllowedTeams(tmp_player);
1406 if(c1 >= 0) t_teams = max(1, t_teams);
1407 if(c2 >= 0) t_teams = max(2, t_teams);
1408 if(c3 >= 0) t_teams = max(3, t_teams);
1409 if(c4 >= 0) t_teams = max(4, t_teams);
1414 // build a list of the players in a random order
1415 FOR_EACH_CLIENT(tmp_player)
1416 if(IS_PLAYER(tmp_player) || tmp_player.caplayer)
1420 i = bound(1, floor(random() * maxclients) + 1, maxclients);
1422 if(shuffleteams_players[i])
1424 continue; // a player is already assigned to this slot
1428 shuffleteams_players[i] = num_for_edict(tmp_player);
1434 // finally, from the list made earlier, re-join the players in different order.
1435 for (int i = 1; i <= t_teams; ++i)
1437 // find out how many players to assign to this team
1438 x = (t_players / t_teams);
1439 x = ((i == 1) ? ceil(x) : floor(x));
1441 team_color = Team_NumberToTeam(i);
1443 // sort through the random list of players made earlier
1444 for (int z = 1; z <= maxclients; ++z)
1446 if (!(shuffleteams_teams[i] >= x))
1448 if (!(shuffleteams_players[z]))
1449 continue; // not a player, move on to next random slot
1451 if(VerifyClientNumber(shuffleteams_players[z]))
1452 self = edict_num(shuffleteams_players[z]);
1454 if(self.team != team_color)
1455 MoveToTeam(self, team_color, 6);
1457 shuffleteams_players[z] = 0;
1458 shuffleteams_teams[i] = shuffleteams_teams[i] + 1;
1462 break; // move on to next team
1467 bprint("Successfully shuffled the players around randomly.\n");
1469 // clear the buffers now
1470 for (i=0; i<SHUFFLETEAMS_MAX_PLAYERS; ++i)
1471 shuffleteams_players[i] = 0;
1473 for (i=0; i<SHUFFLETEAMS_MAX_TEAMS; ++i)
1474 shuffleteams_teams[i] = 0;
1478 print("Can't shuffle teams when currently not playing a team game.\n");
1485 case CMD_REQUEST_USAGE:
1487 print("\nUsage:^3 sv_cmd shuffleteams\n");
1488 print(" No arguments required.\n");
1489 print("See also: ^2moveplayer, allspec^7\n");
1495 void GameCommand_stuffto(float request, float argc)
1497 // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1498 // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1499 // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1501 #ifdef STUFFTO_ENABLED
1502 #message "stuffto command enabled"
1505 case CMD_REQUEST_COMMAND:
1509 entity client = GetIndexedEntity(argc, 1);
1510 float accepted = VerifyClientEntity(client, true, false);
1514 stuffcmd(client, strcat("\n", argv(next_token), "\n"));
1515 print(strcat("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1) ,").\n"));
1518 print("stuffto: ", GetClientErrorString(accepted, argv(1)), ".\n");
1525 print("Incorrect parameters for ^2stuffto^7\n");
1526 case CMD_REQUEST_USAGE:
1528 print("\nUsage:^3 sv_cmd stuffto client \"command\"\n");
1529 print(" 'client' is the entity number or name of the player,\n");
1530 print(" and 'command' is the command to be sent to that player.\n");
1537 print("stuffto command is not enabled on this server.\n");
1543 void GameCommand_trace(float request, float argc)
1547 case CMD_REQUEST_COMMAND:
1550 vector org, delta, start, end, p, q, q0, pos, vv, dv;
1551 float i, f, safe, unsafe, dq, dqf;
1558 print("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
1559 float worst_endpos_bug = 0;
1563 delta = world.maxs - world.mins;
1565 start.x = org.x + random() * delta.x;
1566 start.y = org.y + random() * delta.y;
1567 start.z = org.z + random() * delta.z;
1569 end.x = org.x + random() * delta.x;
1570 end.y = org.y + random() * delta.y;
1571 end.z = org.z + random() * delta.z;
1573 start = stov(vtos(start));
1574 end = stov(vtos(end));
1576 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1577 if(!trace_startsolid && trace_fraction < 1)
1580 tracebox(p, PL_MIN, PL_MAX, p, MOVE_NOMONSTERS, world);
1581 if(trace_startsolid)
1583 rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1584 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1586 // how much do we need to back off?
1591 pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1592 tracebox(pos, PL_MIN, PL_MAX, pos, MOVE_NOMONSTERS, world);
1593 if(trace_startsolid)
1595 if((safe + unsafe) * 0.5 == unsafe)
1597 unsafe = (safe + unsafe) * 0.5;
1601 if((safe + unsafe) * 0.5 == safe)
1603 safe = (safe + unsafe) * 0.5;
1607 print("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
1608 print("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
1610 tracebox(p, PL_MIN + '0.1 0.1 0.1', PL_MAX - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world);
1611 if(trace_startsolid)
1612 print("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1614 print("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1615 if (++hitcount >= 10)
1625 q = p + normalize(end - p) * (dq + dqf);
1628 tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
1629 if(trace_startsolid)
1630 error("THIS ONE cannot happen");
1631 if(trace_fraction > 0)
1632 dq += dqf * trace_fraction;
1636 if(dq > worst_endpos_bug)
1638 worst_endpos_bug = dq;
1639 print("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1640 print("could go ", ftos(dq), " units further to ", vtos(q), "\n");
1641 if (++hitcount >= 10)
1653 tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1655 if(trace_fraction == 1)
1657 print("not above ground, aborting\n");
1661 for(i = 0; i < 100000; ++i)
1666 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1667 if(trace_startsolid)
1669 if(trace_fraction == 1)
1672 print("bug 2: ", ftos(dv.x), " ", ftos(dv.y), " ", ftos(dv.z));
1673 print(" (", ftos(asin(dv.z / vlen(dv)) * 180 / M_PI), " degrees)\n");
1677 print("highest possible dist: ", ftos(f), "\n");
1686 if(tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), MOVE_NORMAL))
1687 print("can walk\n");
1689 print("cannot walk\n");
1700 traceline(vv, dv, MOVE_NORMAL, world);
1701 trailparticles(world, particleeffectnum("TR_NEXUIZPLASMA"), vv, trace_endpos);
1702 trailparticles(world, particleeffectnum("TR_CRYLINKPLASMA"), trace_endpos, dv);
1707 // no default case, just go straight to invalid
1712 print("Incorrect parameters for ^2trace^7\n");
1713 case CMD_REQUEST_USAGE:
1715 print("\nUsage:^3 sv_cmd trace command (startpos endpos)\n");
1716 print(" Full list of commands here: \"debug, debug2, walk, showline.\"\n");
1717 print("See also: ^2bbox, gettaginfo^7\n");
1723 void GameCommand_unlockteams(float request)
1727 case CMD_REQUEST_COMMAND:
1732 bprint("^1The teams are now unlocked.\n");
1736 bprint("unlockteams command can only be used in a team-based gamemode.\n");
1742 case CMD_REQUEST_USAGE:
1744 print("\nUsage:^3 sv_cmd unlockteams\n");
1745 print(" No arguments required.\n");
1746 print("See also: ^2lockteams^7\n");
1752 void GameCommand_warp(float request, float argc)
1756 case CMD_REQUEST_COMMAND:
1758 if(autocvar_g_campaign)
1762 CampaignLevelWarp(stof(argv(1)));
1763 print("Successfully warped to campaign level ", stof(argv(1)), ".\n");
1767 CampaignLevelWarp(-1);
1768 print("Successfully warped to next campaign level.\n");
1772 print("Not in campaign, can't level warp\n");
1777 case CMD_REQUEST_USAGE:
1779 print("\nUsage:^3 sv_cmd warp [level]\n");
1780 print(" 'level' is the level to change campaign mode to.\n");
1781 print(" if 'level' is not provided it will change to the next level.\n");
1787 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1788 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1789 void GameCommand_(float request)
1793 case CMD_REQUEST_COMMAND:
1800 case CMD_REQUEST_USAGE:
1802 print("\nUsage:^3 sv_cmd \n");
1803 print(" No arguments required.\n");
1811 // ==================================
1812 // Macro system for server commands
1813 // ==================================
1815 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1816 #define SERVER_COMMANDS(request,arguments,command) \
1817 SERVER_COMMAND("adminmsg", GameCommand_adminmsg(request, arguments), "Send an admin message to a client directly") \
1818 SERVER_COMMAND("mobbutcher", GameCommand_mobbutcher(request), "Instantly removes all monsters on the map") \
1819 SERVER_COMMAND("allready", GameCommand_allready(request), "Restart the server and reset the players") \
1820 SERVER_COMMAND("allspec", GameCommand_allspec(request, arguments), "Force all players to spectate") \
1821 SERVER_COMMAND("anticheat", GameCommand_anticheat(request, arguments), "Create an anticheat report for a client") \
1822 SERVER_COMMAND("animbench", GameCommand_animbench(request, arguments), "Benchmark model animation (LAGS)") \
1823 SERVER_COMMAND("bbox", GameCommand_bbox(request), "Print detailed information about world size") \
1824 SERVER_COMMAND("bot_cmd", GameCommand_bot_cmd(request, arguments, command), "Control and send commands to bots") \
1825 SERVER_COMMAND("cointoss", GameCommand_cointoss(request, arguments), "Flip a virtual coin and give random result") \
1826 SERVER_COMMAND("database", GameCommand_database(request, arguments), "Extra controls of the serverprogs database") \
1827 SERVER_COMMAND("defer_clear", GameCommand_defer_clear(request, arguments), "Clear all queued defer commands for a specific client") \
1828 SERVER_COMMAND("defer_clear_all", GameCommand_defer_clear_all(request), "Clear all queued defer commands for all clients") \
1829 SERVER_COMMAND("delrec", GameCommand_delrec(request, arguments), "Delete race time record for a map") \
1830 SERVER_COMMAND("effectindexdump", GameCommand_effectindexdump(request), "Dump list of effects from code and effectinfo.txt") \
1831 SERVER_COMMAND("extendmatchtime", GameCommand_extendmatchtime(request), "Increase the timelimit value incrementally") \
1832 SERVER_COMMAND("find", GameCommand_find(request, arguments), "Search through entities for matching classname") \
1833 SERVER_COMMAND("gametype", GameCommand_gametype(request, arguments), "Simple command to change the active gametype") \
1834 SERVER_COMMAND("gettaginfo", GameCommand_gettaginfo(request, arguments), "Get specific information about a weapon model") \
1835 SERVER_COMMAND("gotomap", GameCommand_gotomap(request, arguments), "Simple command to switch to another map") \
1836 SERVER_COMMAND("lockteams", GameCommand_lockteams(request), "Disable the ability for players to switch or enter teams") \
1837 SERVER_COMMAND("make_mapinfo", GameCommand_make_mapinfo(request), "Automatically rebuild mapinfo files") \
1838 SERVER_COMMAND("moveplayer", GameCommand_moveplayer(request, arguments), "Change the team/status of a player") \
1839 SERVER_COMMAND("nospectators", GameCommand_nospectators(request), "Automatically remove spectators from a match") \
1840 SERVER_COMMAND("playerdemo", GameCommand_playerdemo(request, arguments), "Control the ability to save demos of players") \
1841 SERVER_COMMAND("printstats", GameCommand_printstats(request), "Dump eventlog player stats and other score information") \
1842 SERVER_COMMAND("radarmap", GameCommand_radarmap(request, arguments), "Generate a radar image of the map") \
1843 SERVER_COMMAND("reducematchtime", GameCommand_reducematchtime(request), "Decrease the timelimit value incrementally") \
1844 SERVER_COMMAND("setbots", GameCommand_setbots(request, arguments), "Adjust how many bots are in the match") \
1845 SERVER_COMMAND("shuffleteams", GameCommand_shuffleteams(request), "Randomly move players to different teams") \
1846 SERVER_COMMAND("stuffto", GameCommand_stuffto(request, arguments), "Send a command to be executed on a client") \
1847 SERVER_COMMAND("trace", GameCommand_trace(request, arguments), "Various debugging tools with tracing") \
1848 SERVER_COMMAND("unlockteams", GameCommand_unlockteams(request), "Enable the ability for players to switch or enter teams") \
1849 SERVER_COMMAND("warp", GameCommand_warp(request, arguments), "Choose different level in campaign") \
1852 void GameCommand_macro_help()
1854 #define SERVER_COMMAND(name,function,description) \
1855 { print(" ^2", name, "^7: ", description, "\n"); }
1857 SERVER_COMMANDS(0, 0, "");
1858 #undef SERVER_COMMAND
1863 float GameCommand_macro_command(float argc, string command)
1865 #define SERVER_COMMAND(name,function,description) \
1866 { if(name == strtolower(argv(0))) { function; return true; } }
1868 SERVER_COMMANDS(CMD_REQUEST_COMMAND, argc, command);
1869 #undef SERVER_COMMAND
1874 float GameCommand_macro_usage(float argc)
1876 #define SERVER_COMMAND(name,function,description) \
1877 { if(name == strtolower(argv(1))) { function; return true; } }
1879 SERVER_COMMANDS(CMD_REQUEST_USAGE, argc, "");
1880 #undef SERVER_COMMAND
1885 void GameCommand_macro_write_aliases(float fh)
1887 #define SERVER_COMMAND(name,function,description) \
1888 { CMD_Write_Alias("qc_cmd_sv", name, description); }
1890 SERVER_COMMANDS(0, 0, "");
1891 #undef SERVER_COMMAND
1897 // =========================================
1898 // Main Function Called By Engine (sv_cmd)
1899 // =========================================
1900 // If this function exists, game code handles gamecommand instead of the engine code.
1902 void GameCommand(string command)
1904 float argc = tokenize_console(command);
1906 // Guide for working with argc arguments by example:
1907 // argc: 1 - 2 - 3 - 4
1908 // argv: 0 - 1 - 2 - 3
1909 // cmd vote - master - login - password
1911 if(strtolower(argv(0)) == "help")
1915 print("\nServer console commands:\n");
1916 GameCommand_macro_help();
1918 print("\nBanning commands:\n");
1919 BanCommand_macro_help();
1921 print("\nCommon networked commands:\n");
1922 CommonCommand_macro_help(world);
1924 print("\nGeneric commands shared by all programs:\n");
1925 GenericCommand_macro_help();
1927 print("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n");
1928 print("For help about a specific command, type sv_cmd help COMMAND\n");
1932 else if(BanCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
1936 else if(CommonCommand_macro_usage(argc, world)) // same here, but for common commands instead
1940 else if(GenericCommand_macro_usage(argc)) // same here, but for generic commands instead
1944 else if(GameCommand_macro_usage(argc)) // finally try for normal commands too
1949 else if(BanCommand(command))
1951 return; // handled by server/command/ipban.qc
1953 else if(CommonCommand_macro_command(argc, world, command))
1955 return; // handled by server/command/common.qc
1957 else if(GenericCommand(command))
1959 return; // handled by common/command/generic.qc
1961 else if(GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
1963 return; // handled by one of the above GameCommand_* functions
1966 // nothing above caught the command, must be invalid
1967 print(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.\n");