1 #include "../../common/command/command.qh"
8 #include "getreplies.qh"
11 #include "../anticheat.qh"
12 #include "../campaign.qh"
13 #include "../cl_client.qh"
14 #include "../cl_player.qh"
15 #include "../g_world.qh"
16 #include "../ipban.qh"
17 #include "../playerdemo.qh"
18 #include "../teamplay.qh"
20 #include "../bot/bot.qh"
21 #include "../bot/navigation.qh"
22 #include "../bot/scripting.qh"
24 #include "../mutators/mutators_include.qh"
26 #include "../../common/constants.qh"
27 #include "../../common/mapinfo.qh"
28 #include "../../common/notifications.qh"
29 #include "../../common/teams.qh"
30 #include "../../common/util.qh"
32 #include "../../common/monsters/sv_monsters.qh"
35 void PutObserverInServer (void);
37 // =====================================================
38 // Server side game commands code, reworked by Samual
39 // Last updated: December 29th, 2011
40 // =====================================================
42 // used by GameCommand_make_mapinfo()
43 void make_mapinfo_Think()
45 if(MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
47 LOG_INFO("Done rebuiling mapinfos.\n");
48 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
53 self.think = make_mapinfo_Think;
54 self.nextthink = time;
58 // used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
59 void changematchtime(float delta, float mi, float ma)
67 if(autocvar_timelimit < 0)
71 mi = 10; // at least ten sec in the future
72 cur = time - game_starttime;
74 mi += cur; // from current time!
76 lim = autocvar_timelimit * 60;
81 return; // cannot increase any further
83 update = min(ma, lim + delta);
84 else // already above maximum: FAIL
89 if(lim == 0) // infinite: try reducing to max, if we are allowed to
91 else if(lim > mi) // above minimum: decrease
92 update = max(mi, lim + delta);
93 else // already below minimum: FAIL
97 cvar_set("timelimit", ftos(update / 60));
101 // =======================
102 // Command Sub-Functions
103 // =======================
105 void GameCommand_adminmsg(float request, float argc)
109 case CMD_REQUEST_COMMAND:
114 string targets = strreplace(",", " ", argv(1));
115 string original_targets = strreplace(" ", ", ", targets);
116 string admin_message = argv(2);
117 float infobartime = stof(argv(3));
119 string successful, t;
120 successful = string_null;
122 if((targets) && (admin_message))
126 t = car(targets); targets = cdr(targets);
128 // Check to see if the player is a valid target
129 client = GetFilteredEntity(t);
130 accepted = VerifyClientEntity(client, true, false);
134 LOG_INFO("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
138 // send the centerprint/console print or infomessage
141 stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
145 centerprint(client, strcat("^3", admin_name(), ":\n^7", admin_message));
146 sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", admin_message, "\n"));
149 successful = strcat(successful, (successful ? ", " : ""), client.netname);
150 LOG_TRACE("Message sent to ", client.netname, "\n");
155 bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
157 LOG_INFO("No players given (", original_targets, ") could receive the message.\n");
164 LOG_INFO("Incorrect parameters for ^2adminmsg^7\n");
165 case CMD_REQUEST_USAGE:
167 LOG_INFO("\nUsage:^3 sv_cmd adminmsg clients \"message\" [infobartime]\n");
168 LOG_INFO(" 'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
169 LOG_INFO(" If infobartime is provided, the message will be sent to infobar.\n");
170 LOG_INFO(" Otherwise, it will just be sent as a centerprint message.\n");
171 LOG_INFO("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10\n");
172 LOG_INFO(" adminmsg 2,5 \"this message will be a centerprint\"\n");
178 void GameCommand_allready(float request)
182 case CMD_REQUEST_COMMAND:
189 case CMD_REQUEST_USAGE:
191 LOG_INFO("\nUsage:^3 sv_cmd allready\n");
192 LOG_INFO(" No arguments required.\n");
198 void GameCommand_allspec(float request, float argc)
202 case CMD_REQUEST_COMMAND:
205 string reason = argv(1);
208 FOR_EACH_REALPLAYER(client)
212 WITH(entity, self, client, PutObserverInServer());
215 if(i) { bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n")); }
216 else { LOG_INFO("No players found to spectate.\n"); }
221 case CMD_REQUEST_USAGE:
223 LOG_INFO("\nUsage:^3 sv_cmd allspec [reason]\n");
224 LOG_INFO(" Where 'reason' is an optional argument for explanation of allspec command.\n");
225 LOG_INFO("See also: ^2moveplayer, shuffleteams^7\n");
231 void GameCommand_anticheat(float request, float argc)
235 case CMD_REQUEST_COMMAND:
237 entity client = GetIndexedEntity(argc, 1);
238 float accepted = VerifyClientEntity(client, false, false);
242 WITH(entity, self, client, anticheat_report());
247 LOG_INFO("anticheat: ", GetClientErrorString(accepted, argv(1)), ".\n");
252 LOG_INFO("Incorrect parameters for ^2anticheat^7\n");
253 case CMD_REQUEST_USAGE:
255 LOG_INFO("\nUsage:^3 sv_cmd anticheat client\n");
256 LOG_INFO(" 'client' is the entity number or name of the player.\n");
262 void GameCommand_bbox(float request)
266 case CMD_REQUEST_COMMAND:
268 LOG_INFO("Original size: ", ftos(world.absmin.x), " ", ftos(world.absmin.y), " ", ftos(world.absmin.z));
269 LOG_INFO(" ", ftos(world.absmax.x), " ", ftos(world.absmax.y), " ", ftos(world.absmax.z), "\n");
270 LOG_INFO("Currently set size: ", ftos(world.mins.x), " ", ftos(world.mins.y), " ", ftos(world.mins.z));
271 LOG_INFO(" ", ftos(world.maxs.x), " ", ftos(world.maxs.y), " ", ftos(world.maxs.z), "\n");
272 LOG_INFO("Solid bounding box size:");
274 tracebox('1 0 0' * world.absmin.x,
275 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
276 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
277 '1 0 0' * world.absmax.x,
281 LOG_INFO(" ", ftos(world.absmin.x));
283 LOG_INFO(" ", ftos(trace_endpos.x));
285 tracebox('0 1 0' * world.absmin.y,
286 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
287 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
288 '0 1 0' * world.absmax.y,
292 LOG_INFO(" ", ftos(world.absmin.y));
294 LOG_INFO(" ", ftos(trace_endpos.y));
296 tracebox('0 0 1' * world.absmin.z,
297 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
298 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
299 '0 0 1' * world.absmax.z,
303 LOG_INFO(" ", ftos(world.absmin.z));
305 LOG_INFO(" ", ftos(trace_endpos.z));
307 tracebox('1 0 0' * world.absmax.x,
308 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
309 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
310 '1 0 0' * world.absmin.x,
314 LOG_INFO(" ", ftos(world.absmax.x));
316 LOG_INFO(" ", ftos(trace_endpos.x));
318 tracebox('0 1 0' * world.absmax.y,
319 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
320 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
321 '0 1 0' * world.absmin.y,
325 LOG_INFO(" ", ftos(world.absmax.y));
327 LOG_INFO(" ", ftos(trace_endpos.y));
329 tracebox('0 0 1' * world.absmax.z,
330 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
331 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
332 '0 0 1' * world.absmin.z,
336 LOG_INFO(" ", ftos(world.absmax.z));
338 LOG_INFO(" ", ftos(trace_endpos.z));
345 case CMD_REQUEST_USAGE:
347 LOG_INFO("\nUsage:^3 sv_cmd bbox\n");
348 LOG_INFO(" No arguments required.\n");
349 LOG_INFO("See also: ^2gettaginfo, trace^7\n");
355 void GameCommand_bot_cmd(float request, float argc, string command)
359 case CMD_REQUEST_COMMAND:
363 if(argv(1) == "reset")
368 else if(argv(1) == "setbots")
370 cvar_settemp("bot_vs_human", "0");
371 cvar_settemp("minplayers", "0");
372 cvar_settemp("bot_number", "0");
374 cvar_settemp("bot_number", argv(2));
376 LOG_INFO("Sorry, could not set requested bot count\n");
379 else if(argv(1) == "load" && argc == 3)
383 fh = fopen(argv(2), FILE_READ);
386 LOG_INFO("cannot open the file\n");
391 while((s = fgets(fh)))
393 argc = tokenize_console(s);
395 if(argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
397 if(argv(2) == "reset")
401 else if(argv(2) == "setbots")
403 cvar_settemp("bot_vs_human", "0");
404 cvar_settemp("minplayers", "0");
405 cvar_settemp("bot_number", "0");
407 cvar_settemp("bot_number", argv(3));
409 LOG_INFO("Sorry, could not set requested bot count\n");
413 // let's start at token 2 so we can skip sv_cmd bot_cmd
414 bot = find_bot_by_number(stof(argv(2)));
416 bot = find_bot_by_name(argv(2));
418 bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
422 localcmd(strcat(s, "\n"));
426 LOG_INFO(ftos(i), " commands read\n");
430 else if(argv(1) == "help")
433 bot_cmdhelp(argv(2));
438 else if(argc >= 3) // this comes last
440 bot = find_bot_by_number(stof(argv(1)));
442 bot = find_bot_by_name(argv(1));
445 LOG_INFO(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname, "\n"));
446 bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
450 LOG_INFO(strcat("Error: Can't find bot with the name or id '", argv(1),"' - Did you mistype the command?\n")); // don't return so that usage is shown
455 LOG_INFO("Incorrect parameters for ^2bot_cmd^7\n");
456 case CMD_REQUEST_USAGE:
458 LOG_INFO("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
459 LOG_INFO(" 'client' can be either the name or entity id of the bot\n");
460 LOG_INFO(" For full list of commands, see bot_cmd help [command].\n");
461 LOG_INFO("Examples: sv_cmd bot_cmd client cc \"say something\"\n");
462 LOG_INFO(" sv_cmd bot_cmd client presskey jump\n");
468 void GameCommand_cointoss(float request, float argc)
472 case CMD_REQUEST_COMMAND:
474 string result1 = (argv(2) ? strcat("^7", argv(1)) : "^1HEADS");
475 string result2 = (argv(2) ? strcat("^7", argv(2)) : "^4TAILS");
476 string choice = ((random() > 0.5) ? result1 : result2);
478 Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_COINTOSS, choice);
483 case CMD_REQUEST_USAGE:
485 LOG_INFO("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
486 LOG_INFO(" Where 'result1' and 'result2' are user created options.\n");
492 void GameCommand_database(float request, float argc)
496 case CMD_REQUEST_COMMAND:
500 if(argv(1) == "save")
502 db_save(ServerProgsDB, argv(2));
503 LOG_INFO(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
506 else if(argv(1) == "dump")
508 db_dump(ServerProgsDB, argv(2));
509 LOG_INFO("DB dumped.\n"); // wtf does this do?
512 else if(argv(1) == "load")
514 db_close(ServerProgsDB);
515 ServerProgsDB = db_load(argv(2));
516 LOG_INFO(strcat("Loaded '", argv(2), "' as new serverprogs database.\n"));
523 LOG_INFO("Incorrect parameters for ^2database^7\n");
524 case CMD_REQUEST_USAGE:
526 LOG_INFO("\nUsage:^3 sv_cmd database action filename\n");
527 LOG_INFO(" Where 'action' is the command to complete,\n");
528 LOG_INFO(" and 'filename' is what it acts upon.\n");
529 LOG_INFO(" Full list of commands here: \"save, dump, load.\"\n");
535 void GameCommand_defer_clear(float request, float argc)
539 case CMD_REQUEST_COMMAND:
546 client = GetIndexedEntity(argc, 1);
547 accepted = VerifyClientEntity(client, true, false);
551 stuffcmd(client, "defer clear\n");
552 LOG_INFO("defer clear stuffed to ", client.netname, "\n");
554 else { LOG_INFO("defer_clear: ", GetClientErrorString(accepted, argv(1)), ".\n"); }
561 LOG_INFO("Incorrect parameters for ^2defer_clear^7\n");
562 case CMD_REQUEST_USAGE:
564 LOG_INFO("\nUsage:^3 sv_cmd defer_clear client\n");
565 LOG_INFO(" 'client' is the entity number or name of the player.\n");
566 LOG_INFO("See also: ^2defer_clear_all^7\n");
572 void GameCommand_defer_clear_all(float request)
576 case CMD_REQUEST_COMMAND:
582 FOR_EACH_CLIENT(client)
584 argc = tokenize_console(strcat("defer_clear ", ftos(num_for_edict(client))));
585 GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);
588 if(i) { LOG_INFO(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n")); } // should a message be added if no players were found?
593 case CMD_REQUEST_USAGE:
595 LOG_INFO("\nUsage:^3 sv_cmd defer_clear_all\n");
596 LOG_INFO(" No arguments required.\n");
597 LOG_INFO("See also: ^2defer_clear^7\n");
603 void GameCommand_delrec(float request, float argc) // perhaps merge later with records and printstats and such?
607 case CMD_REQUEST_COMMAND:
612 race_deleteTime(argv(2), stof(argv(1)));
614 race_deleteTime(GetMapname(), stof(argv(1)));
620 LOG_INFO("Incorrect parameters for ^2delrec^7\n");
621 case CMD_REQUEST_USAGE:
623 LOG_INFO("\nUsage:^3 sv_cmd delrec ranking [map]\n");
624 LOG_INFO(" 'ranking' is which ranking level to clear up to, \n");
625 LOG_INFO(" it will clear all records up to nth place.\n");
626 LOG_INFO(" if 'map' is not provided it will use current map.\n");
632 void GameCommand_effectindexdump(float request)
636 case CMD_REQUEST_COMMAND:
642 LOG_INFO("begin of effects list\n");
643 db_put(d, "TE_GUNSHOT", "1"); LOG_INFO("effect TE_GUNSHOT is ", ftos(_particleeffectnum("TE_GUNSHOT")), "\n");
644 db_put(d, "TE_GUNSHOTQUAD", "1"); LOG_INFO("effect TE_GUNSHOTQUAD is ", ftos(_particleeffectnum("TE_GUNSHOTQUAD")), "\n");
645 db_put(d, "TE_SPIKE", "1"); LOG_INFO("effect TE_SPIKE is ", ftos(_particleeffectnum("TE_SPIKE")), "\n");
646 db_put(d, "TE_SPIKEQUAD", "1"); LOG_INFO("effect TE_SPIKEQUAD is ", ftos(_particleeffectnum("TE_SPIKEQUAD")), "\n");
647 db_put(d, "TE_SUPERSPIKE", "1"); LOG_INFO("effect TE_SUPERSPIKE is ", ftos(_particleeffectnum("TE_SUPERSPIKE")), "\n");
648 db_put(d, "TE_SUPERSPIKEQUAD", "1"); LOG_INFO("effect TE_SUPERSPIKEQUAD is ", ftos(_particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
649 db_put(d, "TE_WIZSPIKE", "1"); LOG_INFO("effect TE_WIZSPIKE is ", ftos(_particleeffectnum("TE_WIZSPIKE")), "\n");
650 db_put(d, "TE_KNIGHTSPIKE", "1"); LOG_INFO("effect TE_KNIGHTSPIKE is ", ftos(_particleeffectnum("TE_KNIGHTSPIKE")), "\n");
651 db_put(d, "TE_EXPLOSION", "1"); LOG_INFO("effect TE_EXPLOSION is ", ftos(_particleeffectnum("TE_EXPLOSION")), "\n");
652 db_put(d, "TE_EXPLOSIONQUAD", "1"); LOG_INFO("effect TE_EXPLOSIONQUAD is ", ftos(_particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
653 db_put(d, "TE_TAREXPLOSION", "1"); LOG_INFO("effect TE_TAREXPLOSION is ", ftos(_particleeffectnum("TE_TAREXPLOSION")), "\n");
654 db_put(d, "TE_TELEPORT", "1"); LOG_INFO("effect TE_TELEPORT is ", ftos(_particleeffectnum("TE_TELEPORT")), "\n");
655 db_put(d, "TE_LAVASPLASH", "1"); LOG_INFO("effect TE_LAVASPLASH is ", ftos(_particleeffectnum("TE_LAVASPLASH")), "\n");
656 db_put(d, "TE_SMALLFLASH", "1"); LOG_INFO("effect TE_SMALLFLASH is ", ftos(_particleeffectnum("TE_SMALLFLASH")), "\n");
657 db_put(d, "TE_FLAMEJET", "1"); LOG_INFO("effect TE_FLAMEJET is ", ftos(_particleeffectnum("TE_FLAMEJET")), "\n");
658 db_put(d, "EF_FLAME", "1"); LOG_INFO("effect EF_FLAME is ", ftos(_particleeffectnum("EF_FLAME")), "\n");
659 db_put(d, "TE_BLOOD", "1"); LOG_INFO("effect TE_BLOOD is ", ftos(_particleeffectnum("TE_BLOOD")), "\n");
660 db_put(d, "TE_SPARK", "1"); LOG_INFO("effect TE_SPARK is ", ftos(_particleeffectnum("TE_SPARK")), "\n");
661 db_put(d, "TE_PLASMABURN", "1"); LOG_INFO("effect TE_PLASMABURN is ", ftos(_particleeffectnum("TE_PLASMABURN")), "\n");
662 db_put(d, "TE_TEI_G3", "1"); LOG_INFO("effect TE_TEI_G3 is ", ftos(_particleeffectnum("TE_TEI_G3")), "\n");
663 db_put(d, "TE_TEI_SMOKE", "1"); LOG_INFO("effect TE_TEI_SMOKE is ", ftos(_particleeffectnum("TE_TEI_SMOKE")), "\n");
664 db_put(d, "TE_TEI_BIGEXPLOSION", "1"); LOG_INFO("effect TE_TEI_BIGEXPLOSION is ", ftos(_particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
665 db_put(d, "TE_TEI_PLASMAHIT", "1"); LOG_INFO("effect TE_TEI_PLASMAHIT is ", ftos(_particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
666 db_put(d, "EF_STARDUST", "1"); LOG_INFO("effect EF_STARDUST is ", ftos(_particleeffectnum("EF_STARDUST")), "\n");
667 db_put(d, "TR_ROCKET", "1"); LOG_INFO("effect TR_ROCKET is ", ftos(_particleeffectnum("TR_ROCKET")), "\n");
668 db_put(d, "TR_GRENADE", "1"); LOG_INFO("effect TR_GRENADE is ", ftos(_particleeffectnum("TR_GRENADE")), "\n");
669 db_put(d, "TR_BLOOD", "1"); LOG_INFO("effect TR_BLOOD is ", ftos(_particleeffectnum("TR_BLOOD")), "\n");
670 db_put(d, "TR_WIZSPIKE", "1"); LOG_INFO("effect TR_WIZSPIKE is ", ftos(_particleeffectnum("TR_WIZSPIKE")), "\n");
671 db_put(d, "TR_SLIGHTBLOOD", "1"); LOG_INFO("effect TR_SLIGHTBLOOD is ", ftos(_particleeffectnum("TR_SLIGHTBLOOD")), "\n");
672 db_put(d, "TR_KNIGHTSPIKE", "1"); LOG_INFO("effect TR_KNIGHTSPIKE is ", ftos(_particleeffectnum("TR_KNIGHTSPIKE")), "\n");
673 db_put(d, "TR_VORESPIKE", "1"); LOG_INFO("effect TR_VORESPIKE is ", ftos(_particleeffectnum("TR_VORESPIKE")), "\n");
674 db_put(d, "TR_NEHAHRASMOKE", "1"); LOG_INFO("effect TR_NEHAHRASMOKE is ", ftos(_particleeffectnum("TR_NEHAHRASMOKE")), "\n");
675 db_put(d, "TR_NEXUIZPLASMA", "1"); LOG_INFO("effect TR_NEXUIZPLASMA is ", ftos(_particleeffectnum("TR_NEXUIZPLASMA")), "\n");
676 db_put(d, "TR_GLOWTRAIL", "1"); LOG_INFO("effect TR_GLOWTRAIL is ", ftos(_particleeffectnum("TR_GLOWTRAIL")), "\n");
677 db_put(d, "TR_SEEKER", "1"); LOG_INFO("effect TR_SEEKER is ", ftos(_particleeffectnum("TR_SEEKER")), "\n");
678 db_put(d, "SVC_PARTICLE", "1"); LOG_INFO("effect SVC_PARTICLE is ", ftos(_particleeffectnum("SVC_PARTICLE")), "\n");
680 fh = fopen("effectinfo.txt", FILE_READ);
681 while((s = fgets(fh)))
684 if(argv(0) == "effect")
686 if(db_get(d, argv(1)) != "1")
688 int i = _particleeffectnum(argv(1));
690 LOG_INFO("effect ", argv(1), " is ", ftos(i), "\n");
691 db_put(d, argv(1), "1");
695 LOG_INFO("end of effects list\n");
702 case CMD_REQUEST_USAGE:
704 LOG_INFO("\nUsage:^3 sv_cmd effectindexdump\n");
705 LOG_INFO(" No arguments required.\n");
711 void GameCommand_extendmatchtime(float request)
715 case CMD_REQUEST_COMMAND:
717 changematchtime(autocvar_timelimit_increment * 60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
722 case CMD_REQUEST_USAGE:
724 LOG_INFO("\nUsage:^3 sv_cmd extendmatchtime\n");
725 LOG_INFO(" No arguments required.\n");
726 LOG_INFO("See also: ^2reducematchtime^7\n");
732 void GameCommand_find(float request, float argc) // is this even needed? We have prvm_edicts command and such ANYWAY
736 case CMD_REQUEST_COMMAND:
740 for(client = world; (client = find(client, classname, argv(1))); )
741 LOG_INFO(etos(client), "\n");
747 LOG_INFO("Incorrect parameters for ^2find^7\n");
748 case CMD_REQUEST_USAGE:
750 LOG_INFO("\nUsage:^3 sv_cmd find classname\n");
751 LOG_INFO(" Where 'classname' is the classname to search for.\n");
757 void GameCommand_gametype(float request, float argc)
761 case CMD_REQUEST_COMMAND:
766 float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
770 MapInfo_SwitchGameType(t);
771 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
772 if(MapInfo_count > 0)
774 // update lsmaps in case the gametype changed, this way people can easily list maps for it
775 if(lsmaps_reply != "") { strunzone(lsmaps_reply); }
776 lsmaps_reply = strzone(getlsmaps());
777 bprint("Game type successfully switched to ", s, "\n");
781 bprint("Cannot use this game type: no map for it found\n");
782 MapInfo_SwitchGameType(tsave);
783 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
787 bprint("Game type switch to ", s, " failed: this type does not exist!\n");
794 LOG_INFO("Incorrect parameters for ^2gametype^7\n");
795 case CMD_REQUEST_USAGE:
797 LOG_INFO("\nUsage:^3 sv_cmd gametype mode\n");
798 LOG_INFO(" Where 'mode' is the gametype mode to switch to.\n");
799 LOG_INFO("See also: ^2gotomap^7\n");
805 void GameCommand_gettaginfo(float request, float argc)
809 case CMD_REQUEST_COMMAND:
817 tmp_entity = spawn();
819 setmodel(tmp_entity, (nextent(world)).weaponentity.model);
822 precache_model(argv(1));
823 setmodel(tmp_entity, argv(1));
825 tmp_entity.frame = stof(argv(2));
826 if(substring(argv(3), 0, 1) == "#")
827 i = stof(substring(argv(3), 1, -1));
829 i = gettagindex(tmp_entity, argv(3));
832 v = gettaginfo(tmp_entity, i);
833 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
834 LOG_INFO(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
835 LOG_INFO(" vector = ", ftos(v.x), " ", ftos(v.y), " ", ftos(v.z), "\n");
836 LOG_INFO(" offset = ", ftos(gettaginfo_offset.x), " ", ftos(gettaginfo_offset.y), " ", ftos(gettaginfo_offset.z), "\n");
837 LOG_INFO(" forward = ", ftos(gettaginfo_forward.x), " ", ftos(gettaginfo_forward.y), " ", ftos(gettaginfo_forward.z), "\n");
838 LOG_INFO(" right = ", ftos(gettaginfo_right.x), " ", ftos(gettaginfo_right.y), " ", ftos(gettaginfo_right.z), "\n");
839 LOG_INFO(" up = ", ftos(gettaginfo_up.x), " ", ftos(gettaginfo_up.y), " ", ftos(gettaginfo_up.z), "\n");
843 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
847 LOG_INFO("bone not found\n");
855 LOG_INFO("Incorrect parameters for ^2gettaginfo^7\n");
856 case CMD_REQUEST_USAGE:
858 LOG_INFO("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
859 LOG_INFO("See also: ^2bbox, trace^7\n");
865 void GameCommand_animbench(float request, float argc)
869 case CMD_REQUEST_COMMAND:
875 tmp_entity = spawn();
877 setmodel(tmp_entity, (nextent(world)).weaponentity.model);
880 precache_model(argv(1));
881 setmodel(tmp_entity, argv(1));
883 float f1 = stof(argv(2));
884 float f2 = stof(argv(3));
892 tmp_entity.frame = f1;
893 t0 = gettime(GETTIME_HIRES);
894 getsurfacepoint(tmp_entity, 0, 0);
895 t1 += gettime(GETTIME_HIRES) - t0;
896 tmp_entity.frame = f2;
897 t0 = gettime(GETTIME_HIRES);
898 getsurfacepoint(tmp_entity, 0, 0);
899 t2 += gettime(GETTIME_HIRES) - t0;
902 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s\n");
903 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s\n");
911 LOG_INFO("Incorrect parameters for ^2gettaginfo^7\n");
912 case CMD_REQUEST_USAGE:
914 LOG_INFO("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
915 LOG_INFO("See also: ^2bbox, trace^7\n");
921 void GameCommand_gotomap(float request, float argc)
925 case CMD_REQUEST_COMMAND:
929 LOG_INFO(GotoMap(argv(1)), "\n");
935 LOG_INFO("Incorrect parameters for ^2gotomap^7\n");
936 case CMD_REQUEST_USAGE:
938 LOG_INFO("\nUsage:^3 sv_cmd gotomap map\n");
939 LOG_INFO(" Where 'map' is the *.bsp file to change to.\n");
940 LOG_INFO("See also: ^2gametype^7\n");
946 void GameCommand_lockteams(float request)
950 case CMD_REQUEST_COMMAND:
955 bprint("^1The teams are now locked.\n");
959 bprint("lockteams command can only be used in a team-based gamemode.\n");
965 case CMD_REQUEST_USAGE:
967 LOG_INFO("\nUsage:^3 sv_cmd lockteams\n");
968 LOG_INFO(" No arguments required.\n");
969 LOG_INFO("See also: ^2unlockteams^7\n");
975 void GameCommand_make_mapinfo(float request)
979 case CMD_REQUEST_COMMAND:
983 tmp_entity = spawn();
984 tmp_entity.classname = "make_mapinfo";
985 tmp_entity.think = make_mapinfo_Think;
986 tmp_entity.nextthink = time;
992 case CMD_REQUEST_USAGE:
994 LOG_INFO("\nUsage:^3 sv_cmd make_mapinfo\n");
995 LOG_INFO(" No arguments required.\n");
996 LOG_INFO("See also: ^2radarmap^7\n");
1002 void GameCommand_moveplayer(float request, float argc)
1006 case CMD_REQUEST_COMMAND:
1011 string targets = strreplace(",", " ", argv(1));
1012 string original_targets = strreplace(" ", ", ", targets);
1013 string destination = argv(2);
1015 string successful, t;
1016 successful = string_null;
1018 // lets see if the target(s) even actually exist.
1019 if((targets) && (destination))
1023 t = car(targets); targets = cdr(targets);
1025 // Check to see if the player is a valid target
1026 client = GetFilteredEntity(t);
1027 accepted = VerifyClientEntity(client, false, false);
1031 LOG_INFO("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
1035 // Where are we putting this player?
1036 if(destination == "spec" || destination == "spectator")
1038 if(!IS_SPEC(client) && !IS_OBSERVER(client))
1040 if (client.caplayer)
1041 client.caplayer = 0;
1042 WITH(entity, self, client, PutObserverInServer());
1044 successful = strcat(successful, (successful ? ", " : ""), client.netname);
1048 LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already spectating.\n");
1054 if(!IS_SPEC(client) && !IS_OBSERVER(client))
1060 float save = client.team_forced;
1061 client.team_forced = 0;
1063 // find the team to move the player to
1064 team_id = Team_ColorToTeam(destination);
1065 if(team_id == client.team) // already on the destination team
1067 // keep the forcing undone
1068 LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7.\n"));
1071 else if(team_id == 0) // auto team
1073 CheckAllowedTeams(client);
1074 team_id = Team_NumberToTeam(FindSmallestTeam(client, false));
1078 CheckAllowedTeams(client);
1080 client.team_forced = save;
1082 // Check to see if the destination team is even available
1085 case NUM_TEAM_1: if(c1 == -1) { LOG_INFO("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
1086 case NUM_TEAM_2: if(c2 == -1) { LOG_INFO("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
1087 case NUM_TEAM_3: if(c3 == -1) { LOG_INFO("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
1088 case NUM_TEAM_4: if(c4 == -1) { LOG_INFO("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
1090 default: LOG_INFO("Sorry, can't move player here if team ", destination, " doesn't exist.\n"); return;
1093 // If so, lets continue and finally move the player
1094 client.team_forced = 0;
1095 MoveToTeam(client, team_id, 6);
1096 successful = strcat(successful, (successful ? ", " : ""), client.netname);
1097 LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") has been moved to the ", Team_ColoredFullName(team_id), "^7.\n");
1102 LOG_INFO("Can't change teams when currently not playing a team game.\n");
1108 LOG_INFO("Can't change teams if the player isn't in the game.\n"); // well technically we could, but should we allow that? :P
1115 bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
1117 LOG_INFO("No players given (", original_targets, ") are able to move.\n");
1119 return; // still correct parameters so return to avoid usage print
1124 LOG_INFO("Incorrect parameters for ^2moveplayer^7\n");
1125 case CMD_REQUEST_USAGE:
1127 LOG_INFO("\nUsage:^3 sv_cmd moveplayer clients destination\n");
1128 LOG_INFO(" 'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
1129 LOG_INFO(" 'destination' is what to send the player to, be it team or spectating\n");
1130 LOG_INFO(" Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
1131 LOG_INFO("Examples: sv_cmd moveplayer 1,3,5 red 3\n");
1132 LOG_INFO(" sv_cmd moveplayer 2 spec \n");
1133 LOG_INFO("See also: ^2allspec, shuffleteams^7\n");
1139 void GameCommand_nospectators(float request)
1143 case CMD_REQUEST_COMMAND:
1145 blockSpectators = 1;
1147 FOR_EACH_REALCLIENT(plr) //give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1149 if(IS_SPEC(plr) || IS_OBSERVER(plr))
1152 plr.spectatortime = time;
1153 Send_Notification(NOTIF_ONE_ONLY, plr, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1156 bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1161 case CMD_REQUEST_USAGE:
1163 LOG_INFO("\nUsage:^3 sv_cmd nospectators\n");
1164 LOG_INFO(" No arguments required.\n");
1170 void GameCommand_playerdemo(float request, float argc)
1174 case CMD_REQUEST_COMMAND:
1176 if(argv(2) && argv(3))
1179 float i, n, accepted;
1185 client = GetIndexedEntity(argc, 2);
1186 accepted = VerifyClientEntity(client, false, true);
1190 LOG_INFO("playerdemo: read: ", GetClientErrorString(accepted, argv(2)), ".\n");
1194 WITH(entity, self, client, playerdemo_open_read(argv(next_token)));
1200 client = GetIndexedEntity(argc, 2);
1201 accepted = VerifyClientEntity(client, false, false);
1205 LOG_INFO("playerdemo: write: ", GetClientErrorString(accepted, argv(2)), ".\n");
1209 WITH(entity, self, client, playerdemo_open_write(argv(next_token)));
1213 case "auto_read_and_write":
1215 n = GetFilteredNumber(argv(3));
1216 cvar_set("bot_number", ftos(n));
1218 localcmd("wait; wait; wait\n");
1219 for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
1221 localcmd("sv_cmd playerdemo write 1 ", ftos(n+1), "\n");
1227 n = GetFilteredNumber(argv(3));
1228 cvar_set("bot_number", ftos(n));
1230 localcmd("wait; wait; wait\n");
1231 for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
1239 LOG_INFO("Incorrect parameters for ^2playerdemo^7\n");
1240 case CMD_REQUEST_USAGE:
1242 LOG_INFO("\nUsage:^3 sv_cmd playerdemo command (entitynumber filename | entitynumber botnumber)\n");
1243 LOG_INFO(" Full list of commands here: \"read, write, auto_read_and_write, auto_read.\"\n");
1249 void GameCommand_printstats(float request)
1253 case CMD_REQUEST_COMMAND:
1256 LOG_INFO("stats dumped.\n");
1261 case CMD_REQUEST_USAGE:
1263 LOG_INFO("\nUsage:^3 sv_cmd printstats\n");
1264 LOG_INFO(" No arguments required.\n");
1270 void GameCommand_radarmap(float request, float argc)
1274 case CMD_REQUEST_COMMAND:
1276 if(RadarMap_Make(argc))
1281 LOG_INFO("Incorrect parameters for ^2radarmap^7\n");
1282 case CMD_REQUEST_USAGE:
1284 LOG_INFO("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
1285 LOG_INFO(" The quality factor Q is roughly proportional to the time taken.\n");
1286 LOG_INFO(" trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
1287 LOG_INFO("See also: ^2make_mapinfo^7\n");
1293 void GameCommand_reducematchtime(float request)
1297 case CMD_REQUEST_COMMAND:
1299 changematchtime(autocvar_timelimit_decrement *-60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
1304 case CMD_REQUEST_USAGE:
1306 LOG_INFO("\nUsage:^3 sv_cmd reducematchtime\n");
1307 LOG_INFO(" No arguments required.\n");
1308 LOG_INFO("See also: ^2extendmatchtime^7\n");
1314 void GameCommand_setbots(float request, float argc)
1318 case CMD_REQUEST_COMMAND:
1322 cvar_settemp("minplayers", "0");
1323 cvar_settemp("bot_number", argv(1));
1330 LOG_INFO("Incorrect parameters for ^2setbots^7\n");
1331 case CMD_REQUEST_USAGE:
1333 LOG_INFO("\nUsage:^3 sv_cmd setbots botnumber\n");
1334 LOG_INFO(" Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
1335 LOG_INFO("See also: ^2bot_cmd^7\n");
1341 void GameCommand_shuffleteams(float request)
1345 case CMD_REQUEST_COMMAND:
1351 float x, t_teams, t_players, team_color;
1353 // count the total amount of players and total amount of teams
1356 FOR_EACH_CLIENT(tmp_player)
1357 if(IS_PLAYER(tmp_player) || tmp_player.caplayer)
1359 CheckAllowedTeams(tmp_player);
1361 if(c1 >= 0) t_teams = max(1, t_teams);
1362 if(c2 >= 0) t_teams = max(2, t_teams);
1363 if(c3 >= 0) t_teams = max(3, t_teams);
1364 if(c4 >= 0) t_teams = max(4, t_teams);
1369 // build a list of the players in a random order
1370 FOR_EACH_CLIENT(tmp_player)
1371 if(IS_PLAYER(tmp_player) || tmp_player.caplayer)
1375 i = bound(1, floor(random() * maxclients) + 1, maxclients);
1377 if(shuffleteams_players[i])
1379 continue; // a player is already assigned to this slot
1383 shuffleteams_players[i] = num_for_edict(tmp_player);
1389 // finally, from the list made earlier, re-join the players in different order.
1390 for (int i = 1; i <= t_teams; ++i)
1392 // find out how many players to assign to this team
1393 x = (t_players / t_teams);
1394 x = ((i == 1) ? ceil(x) : floor(x));
1396 team_color = Team_NumberToTeam(i);
1398 // sort through the random list of players made earlier
1399 for (int z = 1; z <= maxclients; ++z)
1401 if (!(shuffleteams_teams[i] >= x))
1403 if (!(shuffleteams_players[z]))
1404 continue; // not a player, move on to next random slot
1406 if(VerifyClientNumber(shuffleteams_players[z]))
1407 setself(edict_num(shuffleteams_players[z]));
1409 if(self.team != team_color)
1410 MoveToTeam(self, team_color, 6);
1412 shuffleteams_players[z] = 0;
1413 shuffleteams_teams[i] = shuffleteams_teams[i] + 1;
1417 break; // move on to next team
1422 bprint("Successfully shuffled the players around randomly.\n");
1424 // clear the buffers now
1425 for (i=0; i<SHUFFLETEAMS_MAX_PLAYERS; ++i)
1426 shuffleteams_players[i] = 0;
1428 for (i=0; i<SHUFFLETEAMS_MAX_TEAMS; ++i)
1429 shuffleteams_teams[i] = 0;
1433 LOG_INFO("Can't shuffle teams when currently not playing a team game.\n");
1440 case CMD_REQUEST_USAGE:
1442 LOG_INFO("\nUsage:^3 sv_cmd shuffleteams\n");
1443 LOG_INFO(" No arguments required.\n");
1444 LOG_INFO("See also: ^2moveplayer, allspec^7\n");
1450 void GameCommand_stuffto(float request, float argc)
1452 // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1453 // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1454 // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1456 #ifdef STUFFTO_ENABLED
1457 #message "stuffto command enabled"
1460 case CMD_REQUEST_COMMAND:
1464 entity client = GetIndexedEntity(argc, 1);
1465 float accepted = VerifyClientEntity(client, true, false);
1469 stuffcmd(client, strcat("\n", argv(next_token), "\n"));
1470 LOG_INFO(strcat("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1) ,").\n"));
1473 LOG_INFO("stuffto: ", GetClientErrorString(accepted, argv(1)), ".\n");
1480 LOG_INFO("Incorrect parameters for ^2stuffto^7\n");
1481 case CMD_REQUEST_USAGE:
1483 LOG_INFO("\nUsage:^3 sv_cmd stuffto client \"command\"\n");
1484 LOG_INFO(" 'client' is the entity number or name of the player,\n");
1485 LOG_INFO(" and 'command' is the command to be sent to that player.\n");
1492 LOG_INFO("stuffto command is not enabled on this server.\n");
1498 void GameCommand_trace(float request, float argc)
1502 case CMD_REQUEST_COMMAND:
1505 vector org, delta, start, end, p, q, q0, pos, vv, dv;
1506 float i, f, safe, unsafe, dq, dqf;
1513 LOG_INFO("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
1514 float worst_endpos_bug = 0;
1518 delta = world.maxs - world.mins;
1520 start.x = org.x + random() * delta.x;
1521 start.y = org.y + random() * delta.y;
1522 start.z = org.z + random() * delta.z;
1524 end.x = org.x + random() * delta.x;
1525 end.y = org.y + random() * delta.y;
1526 end.z = org.z + random() * delta.z;
1528 start = stov(vtos(start));
1529 end = stov(vtos(end));
1531 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1532 if(!trace_startsolid && trace_fraction < 1)
1535 tracebox(p, PL_MIN, PL_MAX, p, MOVE_NOMONSTERS, world);
1536 if(trace_startsolid)
1538 rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1539 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1541 // how much do we need to back off?
1546 pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1547 tracebox(pos, PL_MIN, PL_MAX, pos, MOVE_NOMONSTERS, world);
1548 if(trace_startsolid)
1550 if((safe + unsafe) * 0.5 == unsafe)
1552 unsafe = (safe + unsafe) * 0.5;
1556 if((safe + unsafe) * 0.5 == safe)
1558 safe = (safe + unsafe) * 0.5;
1562 LOG_INFO("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
1563 LOG_INFO("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
1565 tracebox(p, PL_MIN + '0.1 0.1 0.1', PL_MAX - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world);
1566 if(trace_startsolid)
1567 LOG_INFO("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1569 LOG_INFO("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1570 if (++hitcount >= 10)
1580 q = p + normalize(end - p) * (dq + dqf);
1583 tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
1584 if(trace_startsolid)
1585 error("THIS ONE cannot happen");
1586 if(trace_fraction > 0)
1587 dq += dqf * trace_fraction;
1591 if(dq > worst_endpos_bug)
1593 worst_endpos_bug = dq;
1594 LOG_INFO("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1595 LOG_INFO("could go ", ftos(dq), " units further to ", vtos(q), "\n");
1596 if (++hitcount >= 10)
1608 tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1610 if(trace_fraction == 1)
1612 LOG_INFO("not above ground, aborting\n");
1616 for(i = 0; i < 100000; ++i)
1621 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1622 if(trace_startsolid)
1623 LOG_INFO("bug 1\n");
1624 if(trace_fraction == 1)
1627 LOG_INFO("bug 2: ", ftos(dv.x), " ", ftos(dv.y), " ", ftos(dv.z));
1628 LOG_INFO(" (", ftos(asin(dv.z / vlen(dv)) * 180 / M_PI), " degrees)\n");
1632 LOG_INFO("highest possible dist: ", ftos(f), "\n");
1641 if(tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), MOVE_NORMAL))
1642 LOG_INFO("can walk\n");
1644 LOG_INFO("cannot walk\n");
1655 traceline(vv, dv, MOVE_NORMAL, world);
1656 trailparticles(world, particleeffectnum(EFFECT_TR_NEXUIZPLASMA), vv, trace_endpos);
1657 trailparticles(world, particleeffectnum(EFFECT_TR_CRYLINKPLASMA), trace_endpos, dv);
1662 // no default case, just go straight to invalid
1667 LOG_INFO("Incorrect parameters for ^2trace^7\n");
1668 case CMD_REQUEST_USAGE:
1670 LOG_INFO("\nUsage:^3 sv_cmd trace command (startpos endpos)\n");
1671 LOG_INFO(" Full list of commands here: \"debug, debug2, walk, showline.\"\n");
1672 LOG_INFO("See also: ^2bbox, gettaginfo^7\n");
1678 void GameCommand_unlockteams(float request)
1682 case CMD_REQUEST_COMMAND:
1687 bprint("^1The teams are now unlocked.\n");
1691 bprint("unlockteams command can only be used in a team-based gamemode.\n");
1697 case CMD_REQUEST_USAGE:
1699 LOG_INFO("\nUsage:^3 sv_cmd unlockteams\n");
1700 LOG_INFO(" No arguments required.\n");
1701 LOG_INFO("See also: ^2lockteams^7\n");
1707 void GameCommand_warp(float request, float argc)
1711 case CMD_REQUEST_COMMAND:
1713 if(autocvar_g_campaign)
1717 CampaignLevelWarp(stof(argv(1)));
1718 LOG_INFO("Successfully warped to campaign level ", stof(argv(1)), ".\n");
1722 CampaignLevelWarp(-1);
1723 LOG_INFO("Successfully warped to next campaign level.\n");
1727 LOG_INFO("Not in campaign, can't level warp\n");
1732 case CMD_REQUEST_USAGE:
1734 LOG_INFO("\nUsage:^3 sv_cmd warp [level]\n");
1735 LOG_INFO(" 'level' is the level to change campaign mode to.\n");
1736 LOG_INFO(" if 'level' is not provided it will change to the next level.\n");
1742 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1743 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1744 void GameCommand_(float request)
1748 case CMD_REQUEST_COMMAND:
1755 case CMD_REQUEST_USAGE:
1757 print("\nUsage:^3 sv_cmd \n");
1758 print(" No arguments required.\n");
1766 // ==================================
1767 // Macro system for server commands
1768 // ==================================
1770 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1771 #define SERVER_COMMANDS(request,arguments,command) \
1772 SERVER_COMMAND("adminmsg", GameCommand_adminmsg(request, arguments), "Send an admin message to a client directly") \
1773 SERVER_COMMAND("allready", GameCommand_allready(request), "Restart the server and reset the players") \
1774 SERVER_COMMAND("allspec", GameCommand_allspec(request, arguments), "Force all players to spectate") \
1775 SERVER_COMMAND("anticheat", GameCommand_anticheat(request, arguments), "Create an anticheat report for a client") \
1776 SERVER_COMMAND("animbench", GameCommand_animbench(request, arguments), "Benchmark model animation (LAGS)") \
1777 SERVER_COMMAND("bbox", GameCommand_bbox(request), "Print detailed information about world size") \
1778 SERVER_COMMAND("bot_cmd", GameCommand_bot_cmd(request, arguments, command), "Control and send commands to bots") \
1779 SERVER_COMMAND("cointoss", GameCommand_cointoss(request, arguments), "Flip a virtual coin and give random result") \
1780 SERVER_COMMAND("database", GameCommand_database(request, arguments), "Extra controls of the serverprogs database") \
1781 SERVER_COMMAND("defer_clear", GameCommand_defer_clear(request, arguments), "Clear all queued defer commands for a specific client") \
1782 SERVER_COMMAND("defer_clear_all", GameCommand_defer_clear_all(request), "Clear all queued defer commands for all clients") \
1783 SERVER_COMMAND("delrec", GameCommand_delrec(request, arguments), "Delete race time record for a map") \
1784 SERVER_COMMAND("effectindexdump", GameCommand_effectindexdump(request), "Dump list of effects from code and effectinfo.txt") \
1785 SERVER_COMMAND("extendmatchtime", GameCommand_extendmatchtime(request), "Increase the timelimit value incrementally") \
1786 SERVER_COMMAND("find", GameCommand_find(request, arguments), "Search through entities for matching classname") \
1787 SERVER_COMMAND("gametype", GameCommand_gametype(request, arguments), "Simple command to change the active gametype") \
1788 SERVER_COMMAND("gettaginfo", GameCommand_gettaginfo(request, arguments), "Get specific information about a weapon model") \
1789 SERVER_COMMAND("gotomap", GameCommand_gotomap(request, arguments), "Simple command to switch to another map") \
1790 SERVER_COMMAND("lockteams", GameCommand_lockteams(request), "Disable the ability for players to switch or enter teams") \
1791 SERVER_COMMAND("make_mapinfo", GameCommand_make_mapinfo(request), "Automatically rebuild mapinfo files") \
1792 SERVER_COMMAND("moveplayer", GameCommand_moveplayer(request, arguments), "Change the team/status of a player") \
1793 SERVER_COMMAND("nospectators", GameCommand_nospectators(request), "Automatically remove spectators from a match") \
1794 SERVER_COMMAND("playerdemo", GameCommand_playerdemo(request, arguments), "Control the ability to save demos of players") \
1795 SERVER_COMMAND("printstats", GameCommand_printstats(request), "Dump eventlog player stats and other score information") \
1796 SERVER_COMMAND("radarmap", GameCommand_radarmap(request, arguments), "Generate a radar image of the map") \
1797 SERVER_COMMAND("reducematchtime", GameCommand_reducematchtime(request), "Decrease the timelimit value incrementally") \
1798 SERVER_COMMAND("setbots", GameCommand_setbots(request, arguments), "Adjust how many bots are in the match") \
1799 SERVER_COMMAND("shuffleteams", GameCommand_shuffleteams(request), "Randomly move players to different teams") \
1800 SERVER_COMMAND("stuffto", GameCommand_stuffto(request, arguments), "Send a command to be executed on a client") \
1801 SERVER_COMMAND("trace", GameCommand_trace(request, arguments), "Various debugging tools with tracing") \
1802 SERVER_COMMAND("unlockteams", GameCommand_unlockteams(request), "Enable the ability for players to switch or enter teams") \
1803 SERVER_COMMAND("warp", GameCommand_warp(request, arguments), "Choose different level in campaign") \
1806 void GameCommand_macro_help()
1808 #define SERVER_COMMAND(name,function,description) \
1809 { LOG_INFO(" ^2", name, "^7: ", description, "\n"); }
1811 SERVER_COMMANDS(0, 0, "");
1812 #undef SERVER_COMMAND
1817 float GameCommand_macro_command(float argc, string command)
1819 #define SERVER_COMMAND(name,function,description) \
1820 { if(name == strtolower(argv(0))) { function; return true; } }
1822 SERVER_COMMANDS(CMD_REQUEST_COMMAND, argc, command);
1823 #undef SERVER_COMMAND
1828 float GameCommand_macro_usage(float argc)
1830 #define SERVER_COMMAND(name,function,description) \
1831 { if(name == strtolower(argv(1))) { function; return true; } }
1833 SERVER_COMMANDS(CMD_REQUEST_USAGE, argc, "");
1834 #undef SERVER_COMMAND
1839 void GameCommand_macro_write_aliases(float fh)
1841 #define SERVER_COMMAND(name,function,description) \
1842 { CMD_Write_Alias("qc_cmd_sv", name, description); }
1844 SERVER_COMMANDS(0, 0, "");
1845 #undef SERVER_COMMAND
1851 // =========================================
1852 // Main Function Called By Engine (sv_cmd)
1853 // =========================================
1854 // If this function exists, game code handles gamecommand instead of the engine code.
1856 void GameCommand(string command)
1858 float argc = tokenize_console(command);
1860 // Guide for working with argc arguments by example:
1861 // argc: 1 - 2 - 3 - 4
1862 // argv: 0 - 1 - 2 - 3
1863 // cmd vote - master - login - password
1865 if(strtolower(argv(0)) == "help")
1869 LOG_INFO("\nServer console commands:\n");
1870 GameCommand_macro_help();
1872 LOG_INFO("\nBanning commands:\n");
1873 BanCommand_macro_help();
1875 LOG_INFO("\nCommon networked commands:\n");
1876 CommonCommand_macro_help(world);
1878 LOG_INFO("\nGeneric commands shared by all programs:\n");
1879 GenericCommand_macro_help();
1881 LOG_INFO("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n");
1882 LOG_INFO("For help about a specific command, type sv_cmd help COMMAND\n");
1886 else if(BanCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
1890 else if(CommonCommand_macro_usage(argc, world)) // same here, but for common commands instead
1894 else if(GenericCommand_macro_usage(argc)) // same here, but for generic commands instead
1898 else if(GameCommand_macro_usage(argc)) // finally try for normal commands too
1903 else if(MUTATOR_CALLHOOK(SV_ParseServerCommand, strtolower(argv(0)), argc, command))
1905 return; // handled by a mutator
1907 else if(BanCommand(command))
1909 return; // handled by server/command/ipban.qc
1911 else if(CommonCommand_macro_command(argc, world, command))
1913 return; // handled by server/command/common.qc
1915 else if(GenericCommand(command))
1917 return; // handled by common/command/generic.qc
1919 else if(GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
1921 return; // handled by one of the above GameCommand_* functions
1924 // nothing above caught the command, must be invalid
1925 LOG_INFO(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.\n");