3 #include <common/command/_mod.qh>
4 #include <common/constants.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/items/inventory.qh>
7 #include <common/mapinfo.qh>
8 #include <common/net_linked.qh>
9 #include <common/notifications/all.qh>
10 #include <common/playerstats.qh>
11 #include <common/stats.qh>
12 #include <common/util.qh>
13 #include <common/weapons/_all.qh>
14 #include <server/client.qh>
15 #include <server/command/banning.qh>
16 #include <server/command/common.qh>
17 #include <server/command/vote.qh>
18 #include <server/damage.qh>
19 #include <server/gamelog.qh>
20 #include <server/intermission.qh>
21 #include <server/mutators/_mod.qh>
22 #include <server/race.qh>
23 #include <server/round_handler.qh>
24 #include <server/scores.qh>
25 #include <server/teamplay.qh>
26 #include <server/weapons/accuracy.qh>
27 #include <server/world.qh>
29 // =============================================
30 // Server side voting code, reworked by Samual
31 // Last updated: December 27th, 2011
32 // =============================================
34 // Nagger for players to know status of voting
35 bool Nagger_SendEntity(entity this, entity to, float sendflags)
39 WriteHeader(MSG_ENTITY, ENT_CLIENT_NAGGER);
43 // 2 = player needs to ready up
45 // 8 = player needs to vote
55 if (to.ready == 0) nags |= BIT(1);
60 if (to.vote_selection == 0) nags |= BIT(3);
62 if (warmup_stage) nags |= BIT(4);
64 if (sendflags & BIT(6)) nags |= BIT(6);
66 if (sendflags & BIT(7)) nags |= BIT(7);
68 if (!(nags & 4)) // no vote called? send no string
69 nags &= ~(BIT(6) | BIT(7));
71 WriteByte(MSG_ENTITY, nags);
75 WriteByte(MSG_ENTITY, vote_accept_count);
76 WriteByte(MSG_ENTITY, vote_reject_count);
77 WriteByte(MSG_ENTITY, vote_needed_overall);
78 WriteChar(MSG_ENTITY, to.vote_selection);
81 if (nags & BIT(7)) WriteString(MSG_ENTITY, vote_called_display);
85 for (i = 1; i <= maxclients; i += 8)
87 for (f = 0, e = edict_num(i), b = BIT(0); b < BIT(8); b <<= 1, e = nextent(e))
88 if (!IS_REAL_CLIENT(e) || e.ready)
90 WriteByte(MSG_ENTITY, f);
99 Net_LinkEntity(nagger = new_pure(nagger), false, 0, Nagger_SendEntity);
102 void Nagger_VoteChanged()
104 if (nagger) nagger.SendFlags |= BIT(7);
107 void Nagger_VoteCountChanged()
109 if (nagger) nagger.SendFlags |= BIT(6);
112 void Nagger_ReadyCounted()
114 if (nagger) nagger.SendFlags |= BIT(0);
117 // If the vote_caller is still here, return their name, otherwise vote_caller_name
118 string OriginalCallerName()
120 if (IS_REAL_CLIENT(vote_caller)) return playername(vote_caller.netname, vote_caller.team, false);
121 return vote_caller_name;
124 // =======================
125 // Game logic for voting
126 // =======================
130 FOREACH_CLIENT(true, { it.vote_selection = 0; });
134 strfree(vote_called_command);
135 strfree(vote_called_display);
136 strfree(vote_caller_name);
139 vote_called = VOTE_NULL;
143 vote_parsed_command = string_null;
144 vote_parsed_display = string_null;
146 Nagger_VoteChanged();
149 void VoteStop(entity stopper)
151 bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", OriginalCallerName(), "^2's vote\n");
152 if (autocvar_sv_eventlog) GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid)));
153 // Don't force them to wait for next vote, this way they can e.g. correct their vote.
154 if ((vote_caller) && (stopper == vote_caller)) vote_caller.vote_waittime = time + autocvar_sv_vote_stop;
160 bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
162 if ((vote_called == VOTE_MASTER) && vote_caller) vote_caller.vote_master = 1;
163 else localcmd(strcat(vote_called_command, "\n"));
165 if (vote_caller) vote_caller.vote_waittime = 0; // people like your votes, you don't need to wait to vote again
168 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_ACCEPT);
173 bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 was rejected\n");
175 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_FAIL);
180 bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 timed out\n");
182 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_FAIL);
185 void VoteSpam(float notvoters, float mincount, string result)
188 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
189 strcat("^2:^1", ftos(vote_reject_count)),
190 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
191 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
192 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
194 if (autocvar_sv_eventlog)
197 strcat(":vote:v", result, ":", ftos(vote_accept_count)),
198 strcat(":", ftos(vote_reject_count)),
199 strcat(":", ftos(vote_abstain_count)),
200 strcat(":", ftos(notvoters)),
201 strcat(":", ftos(mincount))));
205 #define spectators_allowed (!autocvar_sv_vote_nospectators || (autocvar_sv_vote_nospectators == 1 && (warmup_stage || intermission_running)))
207 void VoteCount(float first_count)
210 vote_accept_count = vote_reject_count = vote_abstain_count = 0;
212 float vote_player_count = 0, notvoters = 0;
213 float vote_real_player_count = 0, vote_real_accept_count = 0;
214 float vote_real_reject_count = 0, vote_real_abstain_count = 0;
215 float vote_needed_of_voted, final_needed_votes;
216 float vote_factor_overall, vote_factor_of_voted;
218 Nagger_VoteCountChanged();
220 // add up all the votes from each connected client
221 FOREACH_CLIENT(IS_REAL_CLIENT(it) && IS_CLIENT(it), {
223 if(vote_target_type == VOTE_TARGET_TEAM && it.team != vote_caller.team) continue;
224 if(vote_target_type == VOTE_TARGET_SINGLE && it != vote_target) continue;
227 if (IS_PLAYER(it)) ++vote_real_player_count;
228 switch (it.vote_selection)
230 case VOTE_SELECT_REJECT:
231 { ++vote_reject_count;
232 { if (IS_PLAYER(it)) ++vote_real_reject_count; } break;
234 case VOTE_SELECT_ACCEPT:
235 { ++vote_accept_count;
236 { if (IS_PLAYER(it)) ++vote_real_accept_count; } break;
238 case VOTE_SELECT_ABSTAIN:
239 { ++vote_abstain_count;
240 { if (IS_PLAYER(it)) ++vote_real_abstain_count; } break;
246 // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
247 if ((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
249 if (vote_caller) vote_caller.vote_waittime = 0;
250 print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
255 // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
256 if (!spectators_allowed && (vote_real_player_count > 0))
258 vote_accept_count = vote_real_accept_count;
259 vote_reject_count = vote_real_reject_count;
260 vote_abstain_count = vote_real_abstain_count;
261 vote_player_count = vote_real_player_count;
264 // people who have no opinion in any way :D
265 notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
267 // determine the goal for the vote to be passed or rejected normally
268 vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
269 vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
271 // if the vote times out, determine the amount of votes needed of the people who actually already voted
272 vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
273 vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
275 // are there any players at all on the server? it could be an admin vote
276 if (vote_player_count == 0 && first_count)
278 VoteSpam(0, -1, "yes"); // no players at all, just accept it
283 // since there ARE players, finally calculate the result of the vote
284 if (vote_accept_count >= vote_needed_overall)
286 VoteSpam(notvoters, -1, "yes"); // there is enough acceptions to pass the vote
291 if (vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
293 VoteSpam(notvoters, -1, "no"); // there is enough rejections to deny the vote
298 // there is not enough votes in either direction, now lets just calculate what the voters have said
299 if (time > vote_endtime)
301 final_needed_votes = vote_needed_overall;
303 if (autocvar_sv_vote_majority_factor_of_voted)
305 if (vote_accept_count >= vote_needed_of_voted)
307 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
312 if (vote_accept_count + vote_reject_count > 0)
314 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
319 final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
322 // it didn't pass or fail, so not enough votes to even make a decision.
323 VoteSpam(notvoters, final_needed_votes, "timeout");
330 if (vote_endtime > 0) // a vote was called
332 if (time > vote_endtime) // time is up
338 // =======================
339 // Game logic for warmup
340 // =======================
342 // Resets the state of all clients, items, weapons, waypoints, ... of the map.
343 void reset_map(bool dorespawn, bool is_fake_round_start)
345 if (time <= game_starttime)
350 if (!is_fake_round_start)
353 PlayerStats_GameReport_Reset_All();
356 if (round_handler_IsActive())
357 round_handler_Reset(game_starttime);
361 if (autocvar_rjz_count_shards) {
363 send_TotalShardsAll();
366 if (shuffleteams_on_reset_map)
369 shuffleteams_on_reset_map = false;
372 FOREACH_CLIENT(true, {
373 if (time <= game_starttime)
374 accuracy_reset(it); // for spectators too because weapon accuracy is persistent
377 if (STAT(FROZEN, it))
379 player_powerups_remove_all(it);
380 entity store = PS(it);
383 Inventory_clear(store.inventory);
384 Inventory_update(store);
388 MUTATOR_CALLHOOK(reset_map_global);
390 FOREACH_ENTITY_FLOAT_ORDERED(pure_data, false,
399 if (it.team_saved) it.team = it.team_saved;
400 if (it.flags & FL_PROJECTILE) delete(it); // remove any projectiles left
403 // Waypoints and assault start come LAST
404 FOREACH_ENTITY_ORDERED(IS_NOT_A_CLIENT(it), {
405 if (it.reset2) it.reset2(it);
408 // Moving the player reset code here since the player-reset depends
409 // on spawnpoint entities which have to be reset first --blub
412 if (!MUTATOR_CALLHOOK(reset_map_players))
414 FOREACH_CLIENT(IS_PLAYER(it),
416 // PlayerScore_Clear(it);
417 CS(it).killcount = 0;
418 // stop the player from moving so that he stands still once he gets respawned
419 it.velocity = '0 0 0';
420 it.avelocity = '0 0 0';
421 CS(it).movement = '0 0 0';
422 PutClientInServer(it);
428 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
429 void ReadyRestart_think(entity this)
431 reset_map(true, false);
435 // Forces a restart of the game without actually reloading the map // this is a mess...
436 void ReadyRestart_force(bool is_fake_round_start)
438 if (time <= game_starttime && game_stopped)
440 if (!is_fake_round_start)
441 bprint("^1Match is restarting...\n");
445 // clear overtime, we have to decrease timelimit to its original value again.
446 if (checkrules_overtimesadded > 0 && g_race_qualifying != 2)
447 cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime)));
448 checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = overtimes = 0;
451 game_starttime = time; // Warmup: No countdown in warmup
453 game_starttime = time + RESTART_COUNTDOWN; // Go into match mode
455 // clear player attributes
456 FOREACH_CLIENT(IS_PLAYER(it), {
458 CS(it).killcount = 0;
461 // if we're ending the warmup stage call the corresponding hook
462 if(!is_fake_round_start && !warmup_stage)
463 localcmd("\nsv_hook_warmupend\n");
465 // reset the .ready status of all players (also spectators)
466 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
468 Kill_Notification(NOTIF_ONE_ONLY, it, MSG_CENTER, CPID_MISSING_READY);
471 Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
473 // lock teams with lockonrestart
474 if (autocvar_teamplay_lockonrestart && teamplay)
475 lockteams = !warmup_stage;
477 // initiate the restart-countdown-announcer entity
478 if (!is_fake_round_start && sv_ready_restart_after_countdown && !warmup_stage)
480 entity restart_timer = new_pure(restart_timer);
481 setthink(restart_timer, ReadyRestart_think);
482 restart_timer.nextthink = game_starttime;
485 // after a restart every players number of allowed timeouts gets reset, too
486 if (autocvar_sv_timeout)
488 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), { CS(it).allowed_timeouts = autocvar_sv_timeout_number; });
491 round_handler_Activate(!warmup_stage);
492 if (!sv_ready_restart_after_countdown || warmup_stage)
493 reset_map(true, is_fake_round_start);
495 if (autocvar_sv_eventlog) GameLogEcho(":restart");
498 void ReadyRestart(bool forceWarmupEnd)
500 if (MUTATOR_CALLHOOK(ReadyRestart_Deny) || intermission_running || race_completing) localcmd("restart\n");
501 else localcmd("\nsv_hook_readyrestart\n");
504 warmup_stage = 0; // forcefully end warmup and go to match stage
506 warmup_stage = cvar("g_warmup"); // go into warmup if it's enabled, otherwise restart into match stage
508 ReadyRestart_force(false);
511 // Count the players who are ready and determine whether or not to restart the match
514 float ready_needed_factor, ready_needed_count;
515 float t_ready = 0, t_players = 0;
517 FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_PLAYER(it) || INGAME_JOINED(it)), {
519 if (it.ready) ++t_ready;
522 readycount = t_ready;
524 Nagger_ReadyCounted();
526 ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
527 ready_needed_count = floor(t_players * ready_needed_factor) + 1;
529 if (readycount >= ready_needed_count) ReadyRestart(true);
533 // ======================================
534 // Supporting functions for VoteCommand
535 // ======================================
537 float Votecommand_check_assignment(entity caller, float assignment)
539 float from_server = (!caller);
541 if ((assignment == VC_ASGNMNT_BOTH)
542 || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
543 || (from_server && assignment == VC_ASGNMNT_SERVERONLY))) return true;
548 string VoteCommand_extractcommand(string input, float startpos, int argc)
552 if ((argc - 1) < startpos) output = "";
553 else output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
558 float VoteCommand_checknasty(string vote_command)
560 if ((strstrofs(vote_command, ";", 0) >= 0)
561 || (strstrofs(vote_command, "\n", 0) >= 0)
562 || (strstrofs(vote_command, "\r", 0) >= 0)
563 || (strstrofs(vote_command, "$", 0) >= 0)) return false;
568 // NOTE: requires input to be surrounded by spaces
569 string VoteCommand_checkreplacements(string input)
571 string output = input;
572 // allow gotomap replacements
573 output = strreplace(" map ", " gotomap ", output);
574 output = strreplace(" chmap ", " gotomap ", output);
578 float VoteCommand_checkinlist(string vote_command, string list)
580 string l = VoteCommand_checkreplacements(strcat(" ", list, " "));
582 if (strstrofs(l, VoteCommand_checkreplacements(strcat(" ", vote_command, " ")), 0) >= 0) return true;
587 string ValidateMap(string validated_map, entity caller)
589 validated_map = MapInfo_FixName(validated_map);
593 print_to(caller, "This map is not available on this server.");
597 if (!autocvar_sv_vote_override_mostrecent && caller)
599 if (Map_IsRecent(validated_map))
601 print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
606 if (!MapInfo_CheckMap(validated_map))
608 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
612 return validated_map;
615 float VoteCommand_checkargs(float startpos, int argc)
617 float p, q, check, minargs;
618 string cvarname = strcat("sv_vote_command_restriction_", argv(startpos));
619 string cmdrestriction = ""; // No we don't.
620 string charlist, arg;
623 if(cvar_type(cvarname) & CVAR_TYPEFLAG_EXISTS)
624 cmdrestriction = cvar_string(cvarname);
626 LOG_INFO("NOTE: ", cvarname, " does not exist, no restrictions will be applied.");
628 if (cmdrestriction == "") return true;
630 ++startpos; // skip command name
632 // check minimum arg count
634 // 0 args: argc == startpos
635 // 1 args: argc == startpos + 1
638 minargs = stof(cmdrestriction);
639 if (argc - startpos < minargs) return false;
641 p = strstrofs(cmdrestriction, ";", 0); // find first semicolon
645 // we know that at any time, startpos <= argc - minargs
646 // so this means: argc-minargs >= startpos >= argc, thus
647 // argc-minargs >= argc, thus minargs <= 0, thus all minargs
648 // have been seen already
650 if (startpos >= argc) // all args checked? GOOD
653 if (p < 0) // no more args? FAIL
655 // exception: exactly minargs left, this one included
656 if (argc - startpos == minargs) break;
662 // cut to next semicolon
663 q = strstrofs(cmdrestriction, ";", p + 1); // find next semicolon
664 if (q < 0) charlist = substring(cmdrestriction, p + 1, -1);
665 else charlist = substring(cmdrestriction, p + 1, q - (p + 1));
667 // in case we ever want to allow semicolons in VoteCommand_checknasty
668 // charlist = strreplace("^^", ";", charlist);
672 // verify the arg only contains allowed chars
673 arg = argv(startpos);
674 checkmate = strlen(arg);
675 for (check = 0; check < checkmate; ++check)
676 if (strstrofs(charlist, substring(arg, check, 1), 0) < 0) return false;
677 // not allowed character
678 // all characters are allowed. FINE.
689 int VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, int argc)
691 string first_command = argv(startpos);
692 int missing_chars = argv_start_index(startpos);
694 if (autocvar_sv_vote_limit > 0 && strlen(vote_command) > autocvar_sv_vote_limit)
697 if (!VoteCommand_checkinlist(first_command, vote_list)) return 0;
699 if (!VoteCommand_checkargs(startpos, argc)) return 0;
701 switch (MUTATOR_CALLHOOK(VoteCommand_Parse, caller, first_command, vote_command, startpos, argc))
703 case MUT_VOTEPARSE_CONTINUE: { break; }
704 case MUT_VOTEPARSE_SUCCESS: { return 1; }
705 case MUT_VOTEPARSE_INVALID: { return -1; }
706 case MUT_VOTEPARSE_UNACCEPTABLE: { return 0; }
709 vote_target_type = VOTE_TARGET_ALL;
711 switch (first_command) // now go through and parse the proper commands to adjust as needed.
714 case "kickban": // catch all kick/kickban commands
716 entity victim = GetIndexedEntity(argc, (startpos + 1));
717 float accepted = VerifyClientEntity(victim, true, false);
721 string reason = "No reason provided";
722 if(argc > next_token)
723 reason = substring(vote_command, argv_start_index(next_token) - missing_chars, -1);
725 string command_arguments = reason;
726 if (first_command == "kickban")
727 command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
729 if (first_command == "kick") // z411 : Use our kick implementation - kind of hacky...
730 vote_parsed_command = strcat("defer 2 \"sv_cmd kickkick # ", ftos(etof(victim)), " ", command_arguments, "\"");
732 vote_parsed_command = strcat("defer 2 \"", first_command, " # ", ftos(etof(victim)), " ", command_arguments, "\"");
734 vote_parsed_display = sprintf("^1%s #%d ^7%s^1 %s", first_command, etof(victim), victim.netname, reason);
738 print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n"));
747 case "gotomap": // re-direct all map selection commands to gotomap
749 vote_command = ValidateMap(argv(startpos + 1), caller);
750 if (!vote_command) return -1;
751 vote_parsed_command = strcat("defer 2 \"gotomap ", vote_command, "\"");
752 vote_parsed_display = strzone(strcat("^1gotomap ", vote_command));
760 if (teamplay && Team_IsValidTeam(caller.team)) {
761 vote_target_type = VOTE_TARGET_TEAM;
763 string tmname = strtolower(Static_Team_ColorName(caller.team));
764 string newname = argv(startpos + 1);
766 vote_parsed_command = strcat(first_command, " ", tmname, " \"", newname, "\"");
767 vote_parsed_display = strzone(strcat("^3(Team) ^1", first_command, " ^2", newname));
768 } else { print_to(caller, "vcall: Not in a team\n"); return 0; }
773 // TODO: replicate the old behaviour of being able to vote for maps from different modes on multimode servers (possibly support it in gotomap too)
774 // maybe fallback instead of aborting if map name is invalid?
777 vote_command = ValidateMap(argv(startpos + 1), caller);
778 if (!vote_command) return -1;
779 vote_parsed_command = strcat("nextmap ", vote_command);
780 vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
785 case "timelimit": // include restrictions on the maximum votable time limit
787 float timelimit_vote = stof(argv(startpos + 1));
788 if(timelimit_vote > autocvar_timelimit_max || timelimit_vote < autocvar_timelimit_min)
790 print_to(caller, strcat("Invalid timelimit vote, accepted values are between ", ftos(autocvar_timelimit_min), " and ", ftos(autocvar_timelimit_max), "."));
793 timelimit_vote = bound(autocvar_timelimit_min, timelimit_vote, autocvar_timelimit_max);
794 vote_parsed_command = strcat("timelimit ", ftos(timelimit_vote));
795 vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
804 // add a delay so that vote result can be seen and announcer can be heard
805 // if the vote is accepted
806 vote_parsed_command = strcat("defer 2 ", vote_command);
807 vote_parsed_display = strzone(strcat("^1", vote_command));
813 case "restart": // re-direct all match restarting to resetmatch
814 vote_command = "resetmatch"; // fall-through
817 vote_parsed_command = strcat("defer 2 ", vote_command);
818 vote_parsed_display = strzone(strcat("^1", vote_command));
826 print_to(caller, "Game already started. Use the resetmatch command to restart the match.");
830 vote_parsed_command = strcat("defer 2 ", vote_command);
831 vote_parsed_display = strzone(strcat("^1", vote_command));
837 vote_parsed_command = vote_command;
838 vote_parsed_display = strzone(strcat("^1", vote_command));
848 // =======================
849 // Command Sub-Functions
850 // =======================
852 void VoteCommand_abstain(int request, entity caller) // CLIENT ONLY
856 case CMD_REQUEST_COMMAND:
858 if (!vote_called) { print_to(caller, "^1No vote called."); }
859 else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
861 print_to(caller, "^1You have already voted.");
864 else // everything went okay, continue changing vote
866 print_to(caller, "^1You abstained from your vote.");
867 caller.vote_selection = VOTE_SELECT_ABSTAIN;
869 if (!autocvar_sv_vote_singlecount)
877 case CMD_REQUEST_USAGE:
879 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote abstain"));
880 print_to(caller, " No arguments required.");
886 void print_available_commands_to(entity caller)
888 print_to(caller, strcat("You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
891 void VoteCommand_call(int request, entity caller, int argc, string vote_command) // BOTH
895 case CMD_REQUEST_COMMAND:
897 float tmp_playercount = 0;
900 vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
902 if (!autocvar_sv_vote_call && caller)
904 print_to(caller, "^1Vote calling is not allowed.");
906 else if (!autocvar_sv_vote_gamestart && time < game_starttime)
908 print_to(caller, "^1Vote calling is not allowed before the match has started.");
910 else if (vote_called)
912 print_to(caller, "^1There is already a vote called.");
914 else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
916 print_to(caller, "^1Only players can call a vote.");
918 else if (caller && !IS_CLIENT(caller))
920 print_to(caller, "^1Only connected clients can vote.");
922 else if (timeout_status && vote_command != "timein")
924 print_to(caller, "^1You can not call a vote while a timeout is active.");
926 else if (caller && (time < caller.vote_waittime))
928 print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote."));
930 else if (!VoteCommand_checknasty(vote_command))
932 print_to(caller, "^1Syntax error in command.");
934 else if ((parse_error = VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) <= 0)
938 if (vote_called_command == "")
939 VoteCommand_call(CMD_REQUEST_USAGE, caller, argc, vote_command);
941 print_to(caller, "^1This command is not acceptable or not available.");
944 else // everything went okay, continue with calling the vote
946 vote_caller = caller; // remember who called the vote
947 vote_caller_name = strzone(GetCallerName(vote_caller));
948 vote_called = VOTE_NORMAL;
949 vote_called_command = strzone(vote_parsed_command);
950 vote_called_display = strzone(vote_parsed_display);
951 vote_endtime = time + autocvar_sv_vote_timeout;
955 caller.vote_selection = VOTE_SELECT_ACCEPT;
956 caller.vote_waittime = time + autocvar_sv_vote_wait;
960 FOREACH_CLIENT(IS_REAL_CLIENT(it), { ++tmp_playercount; });
962 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote for ", vote_called_display, "\n");
963 if (autocvar_sv_eventlog)
964 GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
965 Nagger_VoteChanged();
966 VoteCount(true); // needed if you are the only one
968 if (tmp_playercount > 1 && vote_called != VOTE_NULL)
969 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_CALL);
976 case CMD_REQUEST_USAGE:
978 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote call <command>"));
979 print_to(caller, " Where <command> is the command to request a vote upon.");
980 print_to(caller, strcat("Examples: ", GetCommandPrefix(caller), " vote call gotomap dance"));
981 print_to(caller, strcat(" ", GetCommandPrefix(caller), " vote call endmatch"));
982 print_available_commands_to(caller);
983 print_to(caller, "Shortcuts: ^2vcall <command>, vend, vmap, vkick, ...");
989 void VoteCommand_master(int request, entity caller, int argc, string vote_command) // CLIENT ONLY
993 case CMD_REQUEST_COMMAND:
995 if (autocvar_sv_vote_master)
997 switch (strtolower(argv(2)))
1002 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
1004 if (!caller.vote_master)
1005 print_to(caller, "^1You do not have vote master privileges.");
1006 else if (!VoteCommand_checknasty(vote_command))
1008 print_to(caller, "^1Syntax error in command.");
1010 else if ((parse_error = VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc)) <= 0)
1012 if(parse_error == 0)
1014 if (vote_called_command == "")
1015 VoteCommand_master(CMD_REQUEST_USAGE, caller, argc, vote_command);
1017 print_to(caller, "^1This command is not acceptable or not available.");
1020 else // everything went okay, proceed with command
1022 localcmd(strcat(vote_parsed_command, "\n"));
1023 print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
1024 bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
1025 if (autocvar_sv_eventlog)
1026 GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display));
1034 if (autocvar_sv_vote_master_password == "") { print_to(caller, "^1Login to vote master is not allowed."); }
1035 else if (caller.vote_master)
1037 print_to(caller, "^1You are already logged in as vote master.");
1039 else if (autocvar_sv_vote_master_password != argv(3))
1041 print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller)));
1043 else // everything went okay, proceed with giving this player master privilages
1045 caller.vote_master = true;
1046 print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
1047 bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
1048 if (autocvar_sv_eventlog)
1049 GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid)));
1055 default: // calling a vote for master
1057 if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
1058 else if (vote_called)
1060 print_to(caller, "^1There is already a vote called.");
1062 else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
1064 print_to(caller, "^1Only players can call a vote.");
1066 else if (timeout_status)
1068 print_to(caller, "^1You can not call a vote while a timeout is active.");
1070 else // everything went okay, continue with creating vote
1072 vote_caller = caller;
1073 vote_caller_name = strzone(GetCallerName(vote_caller));
1074 vote_called = VOTE_MASTER;
1075 vote_called_command = strzone("XXX");
1076 vote_called_display = strzone("^3master");
1077 vote_endtime = time + autocvar_sv_vote_timeout;
1079 caller.vote_selection = VOTE_SELECT_ACCEPT;
1080 caller.vote_waittime = time + autocvar_sv_vote_wait;
1082 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote to become ^3master^2.\n");
1083 if (autocvar_sv_eventlog)
1084 GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
1085 Nagger_VoteChanged();
1086 VoteCount(true); // needed if you are the only one
1093 else { print_to(caller, "^1Master control of voting is not allowed."); }
1099 case CMD_REQUEST_USAGE:
1101 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote master [<action> [<command> | <password>]]"));
1102 print_to(caller, " If <action> is left blank, it calls a vote for you to become master.");
1103 print_to(caller, " Otherwise it can be either 'do' (to run <command>) or 'login' as master.");
1109 void VoteCommand_no(int request, entity caller) // CLIENT ONLY
1113 case CMD_REQUEST_COMMAND:
1115 if (!vote_called) { print_to(caller, "^1No vote called."); }
1116 else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
1118 print_to(caller, "^1You have already voted.");
1120 else if (((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote)
1125 else // everything went okay, continue changing vote
1127 print_to(caller, "^1You rejected the vote.");
1128 caller.vote_selection = VOTE_SELECT_REJECT;
1129 msg_entity = caller;
1130 if (!autocvar_sv_vote_singlecount)
1138 case CMD_REQUEST_USAGE:
1140 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote no"));
1141 print_to(caller, " No arguments required.");
1147 void VoteCommand_status(int request, entity caller) // BOTH
1151 case CMD_REQUEST_COMMAND:
1153 if (vote_called) print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", OriginalCallerName(), "^7."));
1154 else print_to(caller, "^1No vote called.");
1160 case CMD_REQUEST_USAGE:
1162 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote status"));
1163 print_to(caller, " No arguments required.");
1169 void VoteCommand_stop(int request, entity caller) // BOTH
1173 case CMD_REQUEST_COMMAND:
1175 if (!vote_called) print_to(caller, "^1No vote called.");
1176 else if ((caller == vote_caller) || !caller || caller.vote_master) VoteStop(caller);
1177 else print_to(caller, "^1You are not allowed to stop that vote.");
1182 case CMD_REQUEST_USAGE:
1184 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote stop"));
1185 print_to(caller, " No arguments required.");
1191 void VoteCommand_yes(int request, entity caller) // CLIENT ONLY
1195 case CMD_REQUEST_COMMAND:
1197 if (!vote_called) { print_to(caller, "^1No vote called."); }
1198 else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
1200 print_to(caller, "^1You have already voted.");
1202 else // everything went okay, continue changing vote
1204 print_to(caller, "^1You accepted the vote.");
1205 caller.vote_selection = VOTE_SELECT_ACCEPT;
1206 msg_entity = caller;
1207 if (!autocvar_sv_vote_singlecount)
1215 case CMD_REQUEST_USAGE:
1217 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote yes"));
1218 print_to(caller, " No arguments required.");
1224 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1225 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1226 void VoteCommand_(int request)
1230 case CMD_REQUEST_COMMAND:
1237 case CMD_REQUEST_USAGE:
1239 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
1240 print_to(caller, " No arguments required.");
1248 // ================================
1249 // Macro system for vote commands
1250 // ================================
1252 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1253 #define VOTE_COMMANDS(request, caller, arguments, command) \
1254 VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
1255 VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
1256 VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
1257 VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "Full control over all voting and vote commands", VC_ASGNMNT_CLIENTONLY) \
1258 VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
1259 VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
1260 VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
1261 VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
1264 void VoteCommand_macro_help(entity caller, int argc)
1266 string command_origin = GetCommandPrefix(caller);
1268 if (argc == 2 || argv(2) == "help") // help display listing all commands
1270 print_to(caller, "\nVoting commands:\n");
1271 #define VOTE_COMMAND(name, function, description, assignment) \
1272 { if (Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat(" ^2", name, "^7: ", description)); } }
1274 VOTE_COMMANDS(0, caller, 0, "");
1277 print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote <command>^7, where possible commands are listed above.\n"));
1278 print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help <command>"));
1279 print_available_commands_to(caller);
1281 else // usage for individual command
1283 #define VOTE_COMMAND(name, function, description, assignment) \
1284 { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(2))) { function; return; } } }
1286 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "");
1289 string cvarname = strcat("sv_vote_command_help_", argv(2));
1290 if(cvar_type(cvarname) & CVAR_TYPEFLAG_EXISTS)
1291 wordwrap_sprint(caller, cvar_string(cvarname), 1000);
1292 else if (argv(2) != "")
1293 print_to(caller, "No documentation exists for this vote");
1297 float VoteCommand_macro_command(entity caller, int argc, string vote_command)
1299 #define VOTE_COMMAND(name, function, description, assignment) \
1300 { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(1))) { function; return true; } } }
1302 VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command);
1309 // ======================================
1310 // Main function handling vote commands
1311 // ======================================
1313 void VoteCommand(int request, entity caller, int argc, string vote_command)
1315 // Guide for working with argc arguments by example:
1316 // argc: 1 - 2 - 3 - 4
1317 // argv: 0 - 1 - 2 - 3
1318 // cmd vote - master - login - password
1322 case CMD_REQUEST_COMMAND:
1324 if (VoteCommand_macro_command(caller, argc, vote_command)) return;
1328 print_to(caller, strcat(((argv(1) != "") ? strcat("Unknown vote command \"", argv(1), "\"") : "No command provided"), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
1329 case CMD_REQUEST_USAGE:
1331 VoteCommand_macro_help(caller, argc);