1 #include "../../common/command/command.qh"
7 #include "../g_damage.qh"
8 #include "../g_world.qh"
10 #include "../round_handler.qh"
11 #include "../scores.qh"
13 #include "../mutators/mutators_include.qh"
15 #include "../../common/constants.qh"
16 #include "../../common/mapinfo.qh"
17 #include "../../common/notifications.qh"
18 #include "../../common/playerstats.qh"
19 #include "../../common/util.qh"
21 // =============================================
22 // Server side voting code, reworked by Samual
23 // Last updated: December 27th, 2011
24 // =============================================
26 // Nagger for players to know status of voting
27 float Nagger_SendEntity(entity to, float sendflags)
31 WriteByte(MSG_ENTITY, ENT_CLIENT_NAGGER);
35 // 2 = player needs to ready up
37 // 8 = player needs to vote
53 if(to.vote_selection == 0)
65 if(!(nags & 4)) // no vote called? send no string
68 WriteByte(MSG_ENTITY, nags);
72 WriteByte(MSG_ENTITY, vote_accept_count);
73 WriteByte(MSG_ENTITY, vote_reject_count);
74 WriteByte(MSG_ENTITY, vote_needed_overall);
75 WriteChar(MSG_ENTITY, to.vote_selection);
79 WriteString(MSG_ENTITY, vote_called_display);
83 for(i = 1; i <= maxclients; i += 8)
85 for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
86 if(!IS_REAL_CLIENT(e) || e.ready)
88 WriteByte(MSG_ENTITY, f);
97 Net_LinkEntity(nagger = spawn(), false, 0, Nagger_SendEntity);
100 void Nagger_VoteChanged()
103 nagger.SendFlags |= 128;
106 void Nagger_VoteCountChanged()
109 nagger.SendFlags |= 64;
112 void Nagger_ReadyCounted()
115 nagger.SendFlags |= 1;
118 // If the vote_caller is still here, return their name, otherwise vote_caller_name
119 string OriginalCallerName()
121 if (IS_REAL_CLIENT(vote_caller))
122 return vote_caller.netname;
123 return vote_caller_name;
126 // =======================
127 // Game logic for voting
128 // =======================
134 FOR_EACH_CLIENT(tmp_player) { tmp_player.vote_selection = 0; }
138 strunzone(vote_called_command);
139 strunzone(vote_called_display);
140 strunzone(vote_caller_name);
143 vote_called = VOTE_NULL;
145 vote_caller_name = string_null;
148 vote_called_command = string_null;
149 vote_called_display = string_null;
151 vote_parsed_command = string_null;
152 vote_parsed_display = string_null;
154 Nagger_VoteChanged();
157 void VoteStop(entity stopper)
159 bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", OriginalCallerName(), "^2's vote\n");
160 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid))); }
162 // Don't force them to wait for next vote, this way they can e.g. correct their vote.
163 if((vote_caller) && (stopper == vote_caller)) { vote_caller.vote_waittime = time + autocvar_sv_vote_stop; }
170 bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
172 if((vote_called == VOTE_MASTER) && vote_caller)
173 vote_caller.vote_master = 1;
175 localcmd(strcat(vote_called_command, "\n"));
177 if(vote_caller) { vote_caller.vote_waittime = 0; } // people like your votes, you don't need to wait to vote again
180 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_ACCEPT);
185 bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 was rejected\n");
187 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
192 bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 timed out\n");
194 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
197 void VoteSpam(float notvoters, float mincount, string result)
200 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
201 strcat("^2:^1", ftos(vote_reject_count)),
202 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
203 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
204 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
206 if(autocvar_sv_eventlog)
209 strcat(":vote:v", result, ":", ftos(vote_accept_count)),
210 strcat(":", ftos(vote_reject_count)),
211 strcat(":", ftos(vote_abstain_count)),
212 strcat(":", ftos(notvoters)),
213 strcat(":", ftos(mincount))));
217 void VoteCount(float first_count)
220 vote_accept_count = vote_reject_count = vote_abstain_count = 0;
222 float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
223 || ((autocvar_sv_vote_nospectators == 1) && (warmup_stage || gameover))
224 || (autocvar_sv_vote_nospectators == 0));
226 float vote_player_count = 0, notvoters = 0;
227 float vote_real_player_count = 0, vote_real_accept_count = 0;
228 float vote_real_reject_count = 0, vote_real_abstain_count = 0;
229 float vote_needed_of_voted, final_needed_votes;
230 float vote_factor_overall, vote_factor_of_voted;
234 Nagger_VoteCountChanged();
236 // add up all the votes from each connected client
237 FOR_EACH_REALCLIENT(tmp_player)
240 if(IS_PLAYER(tmp_player)) { ++vote_real_player_count; }
242 switch(tmp_player.vote_selection)
244 case VOTE_SELECT_REJECT: { ++vote_reject_count; { if(IS_PLAYER(tmp_player)) ++vote_real_reject_count; } break; }
245 case VOTE_SELECT_ACCEPT: { ++vote_accept_count; { if(IS_PLAYER(tmp_player)) ++vote_real_accept_count; } break; }
246 case VOTE_SELECT_ABSTAIN: { ++vote_abstain_count; { if(IS_PLAYER(tmp_player)) ++vote_real_abstain_count; } break; }
251 // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
252 if((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
254 if(vote_caller) { vote_caller.vote_waittime = 0; }
255 print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
260 // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
261 if(!spectators_allowed && (vote_real_player_count > 0))
263 vote_accept_count = vote_real_accept_count;
264 vote_reject_count = vote_real_reject_count;
265 vote_abstain_count = vote_real_abstain_count;
266 vote_player_count = vote_real_player_count;
269 // people who have no opinion in any way :D
270 notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
272 // determine the goal for the vote to be passed or rejected normally
273 vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
274 vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
276 // if the vote times out, determine the amount of votes needed of the people who actually already voted
277 vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
278 vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
280 // are there any players at all on the server? it could be an admin vote
281 if(vote_player_count == 0 && first_count)
283 VoteSpam(0, -1, "yes"); // no players at all, just accept it
288 // since there ARE players, finally calculate the result of the vote
289 if(vote_accept_count >= vote_needed_overall)
291 VoteSpam(notvoters, -1, "yes"); // there is enough acceptions to pass the vote
296 if(vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
298 VoteSpam(notvoters, -1, "no"); // there is enough rejections to deny the vote
303 // there is not enough votes in either direction, now lets just calculate what the voters have said
304 if(time > vote_endtime)
306 final_needed_votes = vote_needed_overall;
308 if(autocvar_sv_vote_majority_factor_of_voted)
310 if(vote_accept_count >= vote_needed_of_voted)
312 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
317 if(vote_accept_count + vote_reject_count > 0)
319 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
324 final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
327 // it didn't pass or fail, so not enough votes to even make a decision.
328 VoteSpam(notvoters, final_needed_votes, "timeout");
335 if(vote_endtime > 0) // a vote was called
336 if(time > vote_endtime) // time is up
345 // =======================
346 // Game logic for warmup
347 // =======================
349 // Resets the state of all clients, items, weapons, waypoints, ... of the map.
350 void reset_map(float dorespawn)
355 if(time <= game_starttime && round_handler_IsActive())
356 round_handler_Reset(game_starttime);
358 MUTATOR_CALLHOOK(reset_map_global);
360 for(self = world; (self = nextent(self)); )
361 if(IS_NOT_A_CLIENT(self))
370 self.team = self.team_saved;
372 if(self.flags & FL_PROJECTILE) // remove any projectiles left
376 // Waypoints and assault start come LAST
377 for(self = world; (self = nextent(self)); )
378 if(IS_NOT_A_CLIENT(self))
387 FOR_EACH_PLAYER(self)
391 // Moving the player reset code here since the player-reset depends
392 // on spawnpoint entities which have to be reset first --blub
394 if(!MUTATOR_CALLHOOK(reset_map_players))
395 FOR_EACH_CLIENT(self) // reset all players
398 only reset players if a restart countdown is active
399 this can either be due to cvar sv_ready_restart_after_countdown having set
400 restart_mapalreadyrestarted to 1 after the countdown ended or when
401 sv_ready_restart_after_countdown is not used and countdown is still running
403 if (restart_mapalreadyrestarted || (time < game_starttime))
405 //NEW: changed behaviour so that it prevents that previous spectators/observers suddenly spawn as players
406 if (IS_PLAYER(self)) {
407 //PlayerScore_Clear(self);
409 //stop the player from moving so that he stands still once he gets respawned
410 self.velocity = '0 0 0';
411 self.avelocity = '0 0 0';
412 self.movement = '0 0 0';
419 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round + (game_starttime - time), kh_StartRound);
424 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
425 void ReadyRestart_think()
427 restart_mapalreadyrestarted = 1;
435 // Forces a restart of the game without actually reloading the map // this is a mess...
436 void ReadyRestart_force()
438 entity tmp_player, restart_timer;
440 bprint("^1Server is restarting...\n");
444 // clear overtime, we have to decrease timelimit to its original value again.
445 if (checkrules_overtimesadded > 0 && g_race_qualifying != 2) { cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime))); }
447 checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
449 readyrestart_happened = 1;
450 game_starttime = time + RESTART_COUNTDOWN;
452 // clear player attributes
453 FOR_EACH_CLIENT(tmp_player)
455 tmp_player.alivetime = 0;
456 tmp_player.killcount = 0;
457 PS_GR_P_ADDVAL(tmp_player, PLAYERSTATS_ALIVETIME, -PS_GR_P_ADDVAL(tmp_player, PLAYERSTATS_ALIVETIME, 0));
460 restart_mapalreadyrestarted = 0; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
462 // disable the warmup global for the server
463 warmup_stage = 0; // once the game is restarted the game is in match stage
465 // reset the .ready status of all players (also spectators)
466 FOR_EACH_REALCLIENT(tmp_player) { tmp_player.ready = 0; }
468 Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
470 // lock teams with lockonrestart
471 if(autocvar_teamplay_lockonrestart && teamplay)
474 bprint("^1The teams are now locked.\n");
477 //initiate the restart-countdown-announcer entity
478 if(autocvar_sv_ready_restart_after_countdown)
480 restart_timer = spawn();
481 restart_timer.think = ReadyRestart_think;
482 restart_timer.nextthink = game_starttime;
485 // after a restart every players number of allowed timeouts gets reset, too
486 if(autocvar_sv_timeout) { FOR_EACH_REALPLAYER(tmp_player) { tmp_player.allowed_timeouts = autocvar_sv_timeout_number; } }
488 //reset map immediately if this cvar is not set
489 if (!autocvar_sv_ready_restart_after_countdown) { reset_map(true); }
491 if(autocvar_sv_eventlog) { GameLogEcho(":restart"); }
496 // no arena, assault support yet...
497 if(g_assault | gameover | intermission_running | race_completing)
498 localcmd("restart\n");
500 localcmd("\nsv_hook_gamerestart\n");
502 // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
503 // Otherwise scores could be manipulated during the countdown.
504 if (!autocvar_sv_ready_restart_after_countdown) { Score_ClearAll(); }
506 ReadyRestart_force();
511 // Count the players who are ready and determine whether or not to restart the match
515 float ready_needed_factor, ready_needed_count;
516 float t_ready = 0, t_players = 0;
518 FOR_EACH_REALCLIENT(tmp_player)
520 if(IS_PLAYER(tmp_player) || tmp_player.caplayer == 1)
523 if(tmp_player.ready) { ++t_ready; }
527 readycount = t_ready;
529 Nagger_ReadyCounted();
531 ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
532 ready_needed_count = floor(t_players * ready_needed_factor) + 1;
534 if(readycount >= ready_needed_count)
543 // ======================================
544 // Supporting functions for VoteCommand
545 // ======================================
547 float Votecommand_check_assignment(entity caller, float assignment)
549 float from_server = (!caller);
551 if((assignment == VC_ASGNMNT_BOTH)
552 || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
553 || (from_server && assignment == VC_ASGNMNT_SERVERONLY)))
561 string VoteCommand_extractcommand(string input, float startpos, float argc)
565 if((argc - 1) < startpos)
568 output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
573 float VoteCommand_checknasty(string vote_command)
575 if((strstrofs(vote_command, ";", 0) >= 0)
576 || (strstrofs(vote_command, "\n", 0) >= 0)
577 || (strstrofs(vote_command, "\r", 0) >= 0)
578 || (strstrofs(vote_command, "$", 0) >= 0))
584 float VoteCommand_checkinlist(string vote_command, string list)
586 string l = strcat(" ", list, " ");
588 if(strstrofs(l, strcat(" ", vote_command, " "), 0) >= 0)
594 string ValidateMap(string validated_map, entity caller)
596 validated_map = MapInfo_FixName(validated_map);
600 print_to(caller, "This map is not available on this server.");
604 if(!autocvar_sv_vote_override_mostrecent && caller)
606 if(Map_IsRecent(validated_map))
608 print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
613 if(!MapInfo_CheckMap(validated_map))
615 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
619 return validated_map;
622 float VoteCommand_checkargs(float startpos, float argc)
624 float p, q, check, minargs;
625 string cvarname = strcat("sv_vote_command_restriction_", argv(startpos));
626 string cmdrestriction = cvar_string(cvarname); // note: this warns on undefined cvar. We want that.
627 string charlist, arg;
630 if(cmdrestriction == "")
633 ++startpos; // skip command name
635 // check minimum arg count
637 // 0 args: argc == startpos
638 // 1 args: argc == startpos + 1
641 minargs = stof(cmdrestriction);
642 if(argc - startpos < minargs)
645 p = strstrofs(cmdrestriction, ";", 0); // find first semicolon
649 // we know that at any time, startpos <= argc - minargs
650 // so this means: argc-minargs >= startpos >= argc, thus
651 // argc-minargs >= argc, thus minargs <= 0, thus all minargs
652 // have been seen already
654 if(startpos >= argc) // all args checked? GOOD
657 if(p < 0) // no more args? FAIL
659 // exception: exactly minargs left, this one included
660 if(argc - startpos == minargs)
667 // cut to next semicolon
668 q = strstrofs(cmdrestriction, ";", p+1); // find next semicolon
670 charlist = substring(cmdrestriction, p+1, -1);
672 charlist = substring(cmdrestriction, p+1, q - (p+1));
674 // in case we ever want to allow semicolons in VoteCommand_checknasty
675 // charlist = strreplace("^^", ";", charlist);
679 // verify the arg only contains allowed chars
680 arg = argv(startpos);
681 checkmate = strlen(arg);
682 for(check = 0; check < checkmate; ++check)
683 if(strstrofs(charlist, substring(arg, check, 1), 0) < 0)
684 return false; // not allowed character
685 // all characters are allowed. FINE.
696 float VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, float argc)
698 string first_command;
700 first_command = argv(startpos);
702 /*printf("VoteCommand_parse(): Command: '%s', Length: %f.\n",
703 substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)),
704 strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)))
708 (autocvar_sv_vote_limit > 0)
710 (strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos))) > autocvar_sv_vote_limit)
714 if (!VoteCommand_checkinlist(first_command, vote_list))
717 if (!VoteCommand_checkargs(startpos, argc))
720 switch(first_command) // now go through and parse the proper commands to adjust as needed.
723 case "kickban": // catch all kick/kickban commands
725 entity victim = GetIndexedEntity(argc, (startpos + 1));
726 float accepted = VerifyClientEntity(victim, true, false);
730 string reason = ((argc > next_token) ? substring(vote_command, argv_start_index(next_token), strlen(vote_command) - argv_start_index(next_token)) : "No reason provided");
731 string command_arguments;
733 if(first_command == "kickban")
734 command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
736 command_arguments = reason;
738 vote_parsed_command = strcat(first_command, " # ", ftos(num_for_edict(victim)), " ", command_arguments);
739 vote_parsed_display = strcat("^1", vote_command, " (^7", victim.netname, "^1): ", reason);
741 else { print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n")); return false; }
748 case "gotomap": // re-direct all map selection commands to gotomap
750 vote_command = ValidateMap(argv(startpos + 1), caller);
751 if (!vote_command) { return false; }
752 vote_parsed_command = strcat("gotomap ", vote_command);
753 vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
760 vote_parsed_command = vote_command;
761 vote_parsed_display = strzone(strcat("^1", vote_command));
771 // =======================
772 // Command Sub-Functions
773 // =======================
775 void VoteCommand_abstain(float request, entity caller) // CLIENT ONLY
779 case CMD_REQUEST_COMMAND:
781 if (!vote_called) { print_to(caller, "^1No vote called."); }
782 else if(caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
784 else // everything went okay, continue changing vote
786 print_to(caller, "^1You abstained from your vote.");
787 caller.vote_selection = VOTE_SELECT_ABSTAIN;
789 if(!autocvar_sv_vote_singlecount) { VoteCount(false); }
796 case CMD_REQUEST_USAGE:
798 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote abstain"));
799 print_to(caller, " No arguments required.");
805 void VoteCommand_call(float request, entity caller, float argc, string vote_command) // BOTH
809 case CMD_REQUEST_COMMAND:
811 float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
812 || ((autocvar_sv_vote_nospectators == 1) && warmup_stage)
813 || (autocvar_sv_vote_nospectators == 0));
815 float tmp_playercount = 0;
818 vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
820 if(!autocvar_sv_vote_call && caller) { print_to(caller, "^1Vote calling is not allowed."); }
821 else if(!autocvar_sv_vote_gamestart && time < game_starttime) { print_to(caller, "^1Vote calling is not allowed before the match has started."); }
822 else if(vote_called) { print_to(caller, "^1There is already a vote called."); }
823 else if(!spectators_allowed && (caller && !IS_PLAYER(caller))) { print_to(caller, "^1Only players can call a vote."); }
824 else if(caller && !IS_CLIENT(caller)) { print_to(caller, "^1Only connected clients can vote."); }
825 else if(timeout_status) { print_to(caller, "^1You can not call a vote while a timeout is active."); }
826 else if(caller && (time < caller.vote_waittime)) { print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote.")); }
827 else if (!VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
828 else if (!VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
830 else // everything went okay, continue with calling the vote
832 vote_caller = caller; // remember who called the vote
833 vote_caller_name = strzone(GetCallerName(vote_caller));
834 vote_called = VOTE_NORMAL;
835 vote_called_command = strzone(vote_parsed_command);
836 vote_called_display = strzone(vote_parsed_display);
837 vote_endtime = time + autocvar_sv_vote_timeout;
841 caller.vote_selection = VOTE_SELECT_ACCEPT;
842 caller.vote_waittime = time + autocvar_sv_vote_wait;
846 FOR_EACH_REALCLIENT(tmp_player) { ++tmp_playercount; }
847 if(tmp_playercount > 1) { Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_CALL); } // don't announce a "vote now" sound if player is alone
849 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote for ", vote_called_display, "\n");
850 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display)); }
851 Nagger_VoteChanged();
852 VoteCount(true); // needed if you are the only one
859 case CMD_REQUEST_USAGE:
861 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote call command"));
862 print_to(caller, " Where 'command' is the command to request a vote upon.");
863 print_to(caller, strcat("Examples: ", GetCommandPrefix(caller), " vote call gotomap dance"));
864 print_to(caller, strcat(" ", GetCommandPrefix(caller), " vote call endmatch"));
870 void VoteCommand_master(float request, entity caller, float argc, string vote_command) // CLIENT ONLY
874 case CMD_REQUEST_COMMAND:
876 if(autocvar_sv_vote_master)
878 switch(strtolower(argv(2)))
882 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
884 if (!caller.vote_master) { print_to(caller, "^1You do not have vote master privelages."); }
885 else if (!VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
886 else if (!VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
888 else // everything went okay, proceed with command
890 localcmd(strcat(vote_parsed_command, "\n"));
891 print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
892 bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
893 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display)); }
901 if(autocvar_sv_vote_master_password == "") { print_to(caller, "^1Login to vote master is not allowed."); }
902 else if(caller.vote_master) { print_to(caller, "^1You are already logged in as vote master."); }
903 else if(autocvar_sv_vote_master_password != argv(3)) { print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller))); }
905 else // everything went okay, proceed with giving this player master privilages
907 caller.vote_master = true;
908 print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
909 bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
910 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid))); }
916 default: // calling a vote for master
918 float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
919 || ((autocvar_sv_vote_nospectators == 1) && warmup_stage)
920 || (autocvar_sv_vote_nospectators == 0));
922 if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
923 else if(vote_called) { print_to(caller, "^1There is already a vote called."); }
924 else if(!spectators_allowed && (caller && !IS_PLAYER(caller))) { print_to(caller, "^1Only players can call a vote."); }
925 else if(timeout_status) { print_to(caller, "^1You can not call a vote while a timeout is active."); }
927 else // everything went okay, continue with creating vote
929 vote_caller = caller;
930 vote_caller_name = strzone(GetCallerName(vote_caller));
931 vote_called = VOTE_MASTER;
932 vote_called_command = strzone("XXX");
933 vote_called_display = strzone("^3master");
934 vote_endtime = time + autocvar_sv_vote_timeout;
936 caller.vote_selection = VOTE_SELECT_ACCEPT;
937 caller.vote_waittime = time + autocvar_sv_vote_wait;
939 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote to become ^3master^2.\n");
940 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display)); }
941 Nagger_VoteChanged();
942 VoteCount(true); // needed if you are the only one
949 else { print_to(caller, "^1Master control of voting is not allowed."); }
955 case CMD_REQUEST_USAGE:
957 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote master [action [command | password]]"));
958 print_to(caller, " If action is left blank, it calls a vote for you to become master.");
959 print_to(caller, " Otherwise the actions are either 'do' a command or 'login' as master.");
965 void VoteCommand_no(float request, entity caller) // CLIENT ONLY
969 case CMD_REQUEST_COMMAND:
971 if (!vote_called) { print_to(caller, "^1No vote called."); }
972 else if(caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
973 else if(((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote) { VoteStop(caller); }
975 else // everything went okay, continue changing vote
977 print_to(caller, "^1You rejected the vote.");
978 caller.vote_selection = VOTE_SELECT_REJECT;
980 if(!autocvar_sv_vote_singlecount) { VoteCount(false); }
987 case CMD_REQUEST_USAGE:
989 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote no"));
990 print_to(caller, " No arguments required.");
996 void VoteCommand_status(float request, entity caller) // BOTH
1000 case CMD_REQUEST_COMMAND:
1003 print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", OriginalCallerName(), "^7."));
1005 print_to(caller, "^1No vote called.");
1011 case CMD_REQUEST_USAGE:
1013 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote status"));
1014 print_to(caller, " No arguments required.");
1020 void VoteCommand_stop(float request, entity caller) // BOTH
1024 case CMD_REQUEST_COMMAND:
1026 if (!vote_called) { print_to(caller, "^1No vote called."); }
1027 else if((caller == vote_caller) || !caller || caller.vote_master) { VoteStop(caller); }
1028 else { print_to(caller, "^1You are not allowed to stop that vote."); }
1034 case CMD_REQUEST_USAGE:
1036 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote stop"));
1037 print_to(caller, " No arguments required.");
1043 void VoteCommand_yes(float request, entity caller) // CLIENT ONLY
1047 case CMD_REQUEST_COMMAND:
1049 if (!vote_called) { print_to(caller, "^1No vote called."); }
1050 else if(caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
1052 else // everything went okay, continue changing vote
1054 print_to(caller, "^1You accepted the vote.");
1055 caller.vote_selection = VOTE_SELECT_ACCEPT;
1056 msg_entity = caller;
1057 if(!autocvar_sv_vote_singlecount) { VoteCount(false); }
1064 case CMD_REQUEST_USAGE:
1066 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote yes"));
1067 print_to(caller, " No arguments required.");
1073 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1074 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1075 void VoteCommand_(float request)
1079 case CMD_REQUEST_COMMAND:
1086 case CMD_REQUEST_USAGE:
1088 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
1089 print_to(caller, " No arguments required.");
1097 // ================================
1098 // Macro system for vote commands
1099 // ================================
1101 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1102 #define VOTE_COMMANDS(request,caller,arguments,command) \
1103 VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
1104 VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
1105 VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
1106 VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "Full control over all voting and vote commands", VC_ASGNMNT_CLIENTONLY) \
1107 VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
1108 VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
1109 VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
1110 VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
1113 void VoteCommand_macro_help(entity caller, float argc)
1115 string command_origin = GetCommandPrefix(caller);
1117 if(argc == 2 || argv(2) == "help") // help display listing all commands
1119 print_to(caller, "\nVoting commands:\n");
1120 #define VOTE_COMMAND(name,function,description,assignment) \
1121 { if(Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat(" ^2", name, "^7: ", description)); } }
1123 VOTE_COMMANDS(0, caller, 0, "");
1126 print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote COMMAND...^7, where possible commands are listed above.\n"));
1127 print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help COMMAND"));
1128 print_to(caller, strcat("\n^7You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
1130 else // usage for individual command
1132 #define VOTE_COMMAND(name,function,description,assignment) \
1133 { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(2))) { function; return; } } }
1135 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "");
1142 float VoteCommand_macro_command(entity caller, float argc, string vote_command)
1144 #define VOTE_COMMAND(name,function,description,assignment) \
1145 { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(1))) { function; return true; } } }
1147 VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command);
1154 // ======================================
1155 // Main function handling vote commands
1156 // ======================================
1158 void VoteCommand(float request, entity caller, float argc, string vote_command)
1160 // Guide for working with argc arguments by example:
1161 // argc: 1 - 2 - 3 - 4
1162 // argv: 0 - 1 - 2 - 3
1163 // cmd vote - master - login - password
1167 case CMD_REQUEST_COMMAND:
1169 if(VoteCommand_macro_command(caller, argc, vote_command))
1174 print_to(caller, strcat(((argv(1) != "") ? strcat("Unknown vote command \"", argv(1), "\"") : "No command provided"), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
1175 case CMD_REQUEST_USAGE:
1177 VoteCommand_macro_help(caller, argc);