4 #include "../../dpdefs/progsdefs.qc"
5 #include "../../dpdefs/dpextensions.qc"
6 #include "../sys-post.qh"
7 #include "../../common/constants.qh"
8 #include "../../common/util.qh"
9 #include "../../common/command/shared_defs.qh"
10 #include "../autocvars.qh"
11 #include "../constants.qh"
13 #include "../../common/notifications.qh"
14 #include "../mutators/mutators_include.qh"
15 #include "../../common/mapinfo.qh"
18 #include "../../common/playerstats.qh"
19 #include "../scores.qh"
21 #include "../round_handler.qh"
24 // =============================================
25 // Server side voting code, reworked by Samual
26 // Last updated: December 27th, 2011
27 // =============================================
29 // Nagger for players to know status of voting
30 float Nagger_SendEntity(entity to, float sendflags)
34 WriteByte(MSG_ENTITY, ENT_CLIENT_NAGGER);
38 // 2 = player needs to ready up
40 // 8 = player needs to vote
56 if(to.vote_selection == 0)
68 if(!(nags & 4)) // no vote called? send no string
71 WriteByte(MSG_ENTITY, nags);
75 WriteByte(MSG_ENTITY, vote_accept_count);
76 WriteByte(MSG_ENTITY, vote_reject_count);
77 WriteByte(MSG_ENTITY, vote_needed_overall);
78 WriteChar(MSG_ENTITY, to.vote_selection);
82 WriteString(MSG_ENTITY, vote_called_display);
86 for(i = 1; i <= maxclients; i += 8)
88 for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
89 if(!IS_REAL_CLIENT(e) || e.ready)
91 WriteByte(MSG_ENTITY, f);
100 Net_LinkEntity(nagger = spawn(), false, 0, Nagger_SendEntity);
103 void Nagger_VoteChanged()
106 nagger.SendFlags |= 128;
109 void Nagger_VoteCountChanged()
112 nagger.SendFlags |= 64;
115 void Nagger_ReadyCounted()
118 nagger.SendFlags |= 1;
122 // =======================
123 // Game logic for voting
124 // =======================
130 FOR_EACH_CLIENT(tmp_player) { tmp_player.vote_selection = 0; }
134 strunzone(vote_called_command);
135 strunzone(vote_called_display);
138 vote_called = VOTE_NULL;
142 vote_called_command = string_null;
143 vote_called_display = string_null;
145 vote_parsed_command = string_null;
146 vote_parsed_display = string_null;
148 Nagger_VoteChanged();
151 void VoteStop(entity stopper)
153 bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", GetCallerName(vote_caller), "^2's vote\n");
154 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid))); }
156 // Don't force them to wait for next vote, this way they can e.g. correct their vote.
157 if((vote_caller) && (stopper == vote_caller)) { vote_caller.vote_waittime = time + autocvar_sv_vote_stop; }
164 bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
166 if((vote_called == VOTE_MASTER) && vote_caller)
167 vote_caller.vote_master = 1;
169 localcmd(strcat(vote_called_command, "\n"));
171 if(vote_caller) { vote_caller.vote_waittime = 0; } // people like your votes, you don't need to wait to vote again
174 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_ACCEPT);
179 bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2's vote for ", vote_called_display, "^2 was rejected\n");
181 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
186 bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2's vote for ", vote_called_display, "^2 timed out\n");
188 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
191 void VoteSpam(float notvoters, float mincount, string result)
194 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
195 strcat("^2:^1", ftos(vote_reject_count)),
196 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
197 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
198 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
200 if(autocvar_sv_eventlog)
203 strcat(":vote:v", result, ":", ftos(vote_accept_count)),
204 strcat(":", ftos(vote_reject_count)),
205 strcat(":", ftos(vote_abstain_count)),
206 strcat(":", ftos(notvoters)),
207 strcat(":", ftos(mincount))));
211 void VoteCount(float first_count)
214 vote_accept_count = vote_reject_count = vote_abstain_count = 0;
216 float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
217 || ((autocvar_sv_vote_nospectators == 1) && (warmup_stage || gameover))
218 || (autocvar_sv_vote_nospectators == 0));
220 float vote_player_count = 0, notvoters = 0;
221 float vote_real_player_count = 0, vote_real_accept_count = 0;
222 float vote_real_reject_count = 0, vote_real_abstain_count = 0;
223 float vote_needed_of_voted, final_needed_votes;
224 float vote_factor_overall, vote_factor_of_voted;
228 Nagger_VoteCountChanged();
230 // add up all the votes from each connected client
231 FOR_EACH_REALCLIENT(tmp_player)
234 if(IS_PLAYER(tmp_player)) { ++vote_real_player_count; }
236 switch(tmp_player.vote_selection)
238 case VOTE_SELECT_REJECT: { ++vote_reject_count; { if(IS_PLAYER(tmp_player)) ++vote_real_reject_count; } break; }
239 case VOTE_SELECT_ACCEPT: { ++vote_accept_count; { if(IS_PLAYER(tmp_player)) ++vote_real_reject_count; } break; }
240 case VOTE_SELECT_ABSTAIN: { ++vote_abstain_count; { if(IS_PLAYER(tmp_player)) ++vote_real_abstain_count; } break; }
245 // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
246 if((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
248 if(vote_caller) { vote_caller.vote_waittime = 0; }
249 print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
254 // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
255 if(!spectators_allowed && (vote_real_player_count > 0))
257 vote_accept_count = vote_real_accept_count;
258 vote_reject_count = vote_real_reject_count;
259 vote_abstain_count = vote_real_abstain_count;
260 vote_player_count = vote_real_player_count;
263 // people who have no opinion in any way :D
264 notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
266 // determine the goal for the vote to be passed or rejected normally
267 vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
268 vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
270 // if the vote times out, determine the amount of votes needed of the people who actually already voted
271 vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
272 vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
274 // are there any players at all on the server? it could be an admin vote
275 if(vote_player_count == 0 && first_count)
277 VoteSpam(0, -1, "yes"); // no players at all, just accept it
282 // since there ARE players, finally calculate the result of the vote
283 if(vote_accept_count >= vote_needed_overall)
285 VoteSpam(notvoters, -1, "yes"); // there is enough acceptions to pass the vote
290 if(vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
292 VoteSpam(notvoters, -1, "no"); // there is enough rejections to deny the vote
297 // there is not enough votes in either direction, now lets just calculate what the voters have said
298 if(time > vote_endtime)
300 final_needed_votes = vote_needed_overall;
302 if(autocvar_sv_vote_majority_factor_of_voted)
304 if(vote_accept_count >= vote_needed_of_voted)
306 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
311 if(vote_accept_count + vote_reject_count > 0)
313 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
318 final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
321 // it didn't pass or fail, so not enough votes to even make a decision.
322 VoteSpam(notvoters, final_needed_votes, "timeout");
329 if(vote_endtime > 0) // a vote was called
330 if(time > vote_endtime) // time is up
339 // =======================
340 // Game logic for warmup
341 // =======================
343 // Resets the state of all clients, items, weapons, waypoints, ... of the map.
344 void reset_map(float dorespawn)
349 if(time <= game_starttime && round_handler_IsActive())
350 round_handler_Reset(game_starttime);
352 MUTATOR_CALLHOOK(reset_map_global);
354 for(self = world; (self = nextent(self)); )
355 if(IS_NOT_A_CLIENT(self))
364 self.team = self.team_saved;
366 if(self.flags & FL_PROJECTILE) // remove any projectiles left
370 // Waypoints and assault start come LAST
371 for(self = world; (self = nextent(self)); )
372 if(IS_NOT_A_CLIENT(self))
381 FOR_EACH_PLAYER(self)
385 // Moving the player reset code here since the player-reset depends
386 // on spawnpoint entities which have to be reset first --blub
388 if(!MUTATOR_CALLHOOK(reset_map_players))
389 FOR_EACH_CLIENT(self) // reset all players
392 only reset players if a restart countdown is active
393 this can either be due to cvar sv_ready_restart_after_countdown having set
394 restart_mapalreadyrestarted to 1 after the countdown ended or when
395 sv_ready_restart_after_countdown is not used and countdown is still running
397 if (restart_mapalreadyrestarted || (time < game_starttime))
399 //NEW: changed behaviour so that it prevents that previous spectators/observers suddenly spawn as players
400 if (IS_PLAYER(self)) {
401 //PlayerScore_Clear(self);
403 //stop the player from moving so that he stands still once he gets respawned
404 self.velocity = '0 0 0';
405 self.avelocity = '0 0 0';
406 self.movement = '0 0 0';
413 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round + (game_starttime - time), kh_StartRound);
418 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
419 void ReadyRestart_think()
421 restart_mapalreadyrestarted = 1;
429 // Forces a restart of the game without actually reloading the map // this is a mess...
430 void ReadyRestart_force()
432 entity tmp_player, restart_timer;
434 bprint("^1Server is restarting...\n");
438 // clear overtime, we have to decrease timelimit to its original value again.
439 if (checkrules_overtimesadded > 0 && g_race_qualifying != 2) { cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime))); }
441 checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
443 readyrestart_happened = 1;
444 game_starttime = time + RESTART_COUNTDOWN;
446 // clear player attributes
447 FOR_EACH_CLIENT(tmp_player)
449 tmp_player.alivetime = 0;
450 tmp_player.killcount = 0;
451 PS_GR_P_ADDVAL(tmp_player, PLAYERSTATS_ALIVETIME, -PS_GR_P_ADDVAL(tmp_player, PLAYERSTATS_ALIVETIME, 0));
454 restart_mapalreadyrestarted = 0; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
456 // disable the warmup global for the server
457 warmup_stage = 0; // once the game is restarted the game is in match stage
459 // reset the .ready status of all players (also spectators)
460 FOR_EACH_REALCLIENT(tmp_player) { tmp_player.ready = 0; }
462 Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
464 // lock teams with lockonrestart
465 if(autocvar_teamplay_lockonrestart && teamplay)
468 bprint("^1The teams are now locked.\n");
471 //initiate the restart-countdown-announcer entity
472 if(autocvar_sv_ready_restart_after_countdown)
474 restart_timer = spawn();
475 restart_timer.think = ReadyRestart_think;
476 restart_timer.nextthink = game_starttime;
479 // after a restart every players number of allowed timeouts gets reset, too
480 if(autocvar_sv_timeout) { FOR_EACH_REALPLAYER(tmp_player) { tmp_player.allowed_timeouts = autocvar_sv_timeout_number; } }
482 //reset map immediately if this cvar is not set
483 if (!autocvar_sv_ready_restart_after_countdown) { reset_map(true); }
485 if(autocvar_sv_eventlog) { GameLogEcho(":restart"); }
490 // no arena, assault support yet...
491 if(g_assault | gameover | intermission_running | race_completing)
492 localcmd("restart\n");
494 localcmd("\nsv_hook_gamerestart\n");
496 // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
497 // Otherwise scores could be manipulated during the countdown.
498 if (!autocvar_sv_ready_restart_after_countdown) { Score_ClearAll(); }
500 ReadyRestart_force();
505 // Count the players who are ready and determine whether or not to restart the match
509 float ready_needed_factor, ready_needed_count;
510 float t_ready = 0, t_players = 0;
512 FOR_EACH_REALCLIENT(tmp_player)
514 if(IS_PLAYER(tmp_player) || tmp_player.caplayer == 1)
517 if(tmp_player.ready) { ++t_ready; }
521 readycount = t_ready;
523 Nagger_ReadyCounted();
525 ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
526 ready_needed_count = floor(t_players * ready_needed_factor) + 1;
528 if(readycount >= ready_needed_count)
537 // ======================================
538 // Supporting functions for VoteCommand
539 // ======================================
541 float Votecommand_check_assignment(entity caller, float assignment)
543 float from_server = (!caller);
545 if((assignment == VC_ASGNMNT_BOTH)
546 || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
547 || (from_server && assignment == VC_ASGNMNT_SERVERONLY)))
555 string VoteCommand_extractcommand(string input, float startpos, float argc)
559 if((argc - 1) < startpos)
562 output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
567 float VoteCommand_checknasty(string vote_command)
569 if((strstrofs(vote_command, ";", 0) >= 0)
570 || (strstrofs(vote_command, "\n", 0) >= 0)
571 || (strstrofs(vote_command, "\r", 0) >= 0)
572 || (strstrofs(vote_command, "$", 0) >= 0))
578 float VoteCommand_checkinlist(string vote_command, string list)
580 string l = strcat(" ", list, " ");
582 if(strstrofs(l, strcat(" ", vote_command, " "), 0) >= 0)
588 string ValidateMap(string validated_map, entity caller)
590 validated_map = MapInfo_FixName(validated_map);
594 print_to(caller, "This map is not available on this server.");
598 if(!autocvar_sv_vote_override_mostrecent && caller)
600 if(Map_IsRecent(validated_map))
602 print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
607 if(!MapInfo_CheckMap(validated_map))
609 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
613 return validated_map;
616 float VoteCommand_checkargs(float startpos, float argc)
618 float p, q, check, minargs;
619 string cvarname = strcat("sv_vote_command_restriction_", argv(startpos));
620 string cmdrestriction = cvar_string(cvarname); // note: this warns on undefined cvar. We want that.
621 string charlist, arg;
624 if(cmdrestriction == "")
627 ++startpos; // skip command name
629 // check minimum arg count
631 // 0 args: argc == startpos
632 // 1 args: argc == startpos + 1
635 minargs = stof(cmdrestriction);
636 if(argc - startpos < minargs)
639 p = strstrofs(cmdrestriction, ";", 0); // find first semicolon
643 // we know that at any time, startpos <= argc - minargs
644 // so this means: argc-minargs >= startpos >= argc, thus
645 // argc-minargs >= argc, thus minargs <= 0, thus all minargs
646 // have been seen already
648 if(startpos >= argc) // all args checked? GOOD
651 if(p < 0) // no more args? FAIL
653 // exception: exactly minargs left, this one included
654 if(argc - startpos == minargs)
661 // cut to next semicolon
662 q = strstrofs(cmdrestriction, ";", p+1); // find next semicolon
664 charlist = substring(cmdrestriction, p+1, -1);
666 charlist = substring(cmdrestriction, p+1, q - (p+1));
668 // in case we ever want to allow semicolons in VoteCommand_checknasty
669 // charlist = strreplace("^^", ";", charlist);
673 // verify the arg only contains allowed chars
674 arg = argv(startpos);
675 checkmate = strlen(arg);
676 for(check = 0; check < checkmate; ++check)
677 if(strstrofs(charlist, substring(arg, check, 1), 0) < 0)
678 return false; // not allowed character
679 // all characters are allowed. FINE.
690 float VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, float argc)
692 string first_command;
694 first_command = argv(startpos);
696 /*printf("VoteCommand_parse(): Command: '%s', Length: %f.\n",
697 substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)),
698 strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)))
702 (autocvar_sv_vote_limit > 0)
704 (strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos))) > autocvar_sv_vote_limit)
708 if (!VoteCommand_checkinlist(first_command, vote_list))
711 if (!VoteCommand_checkargs(startpos, argc))
714 switch(first_command) // now go through and parse the proper commands to adjust as needed.
717 case "kickban": // catch all kick/kickban commands
719 entity victim = GetIndexedEntity(argc, (startpos + 1));
720 float accepted = VerifyClientEntity(victim, true, false);
724 string reason = ((argc > next_token) ? substring(vote_command, argv_start_index(next_token), strlen(vote_command) - argv_start_index(next_token)) : "No reason provided");
725 string command_arguments;
727 if(first_command == "kickban")
728 command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
730 command_arguments = reason;
732 vote_parsed_command = strcat(first_command, " # ", ftos(num_for_edict(victim)), " ", command_arguments);
733 vote_parsed_display = strcat("^1", vote_command, " (^7", victim.netname, "^1): ", reason);
735 else { print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n")); return false; }
742 case "gotomap": // re-direct all map selection commands to gotomap
744 vote_command = ValidateMap(argv(startpos + 1), caller);
745 if (!vote_command) { return false; }
746 vote_parsed_command = strcat("gotomap ", vote_command);
747 vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
754 vote_parsed_command = vote_command;
755 vote_parsed_display = strzone(strcat("^1", vote_command));
765 // =======================
766 // Command Sub-Functions
767 // =======================
769 void VoteCommand_abstain(float request, entity caller) // CLIENT ONLY
773 case CMD_REQUEST_COMMAND:
775 if (!vote_called) { print_to(caller, "^1No vote called."); }
776 else if(caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
778 else // everything went okay, continue changing vote
780 print_to(caller, "^1You abstained from your vote.");
781 caller.vote_selection = VOTE_SELECT_ABSTAIN;
783 if(!autocvar_sv_vote_singlecount) { VoteCount(false); }
790 case CMD_REQUEST_USAGE:
792 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote abstain"));
793 print_to(caller, " No arguments required.");
799 void VoteCommand_call(float request, entity caller, float argc, string vote_command) // BOTH
803 case CMD_REQUEST_COMMAND:
805 float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
806 || ((autocvar_sv_vote_nospectators == 1) && warmup_stage)
807 || (autocvar_sv_vote_nospectators == 0));
809 float tmp_playercount = 0;
812 vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
814 if(!autocvar_sv_vote_call && caller) { print_to(caller, "^1Vote calling is not allowed."); }
815 else if(!autocvar_sv_vote_gamestart && time < game_starttime) { print_to(caller, "^1Vote calling is not allowed before the match has started."); }
816 else if(vote_called) { print_to(caller, "^1There is already a vote called."); }
817 else if(!spectators_allowed && (caller && !IS_PLAYER(caller))) { print_to(caller, "^1Only players can call a vote."); }
818 else if(timeout_status) { print_to(caller, "^1You can not call a vote while a timeout is active."); }
819 else if(caller && (time < caller.vote_waittime)) { print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote.")); }
820 else if (!VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
821 else if (!VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
823 else // everything went okay, continue with calling the vote
825 vote_caller = caller; // remember who called the vote
826 vote_called = VOTE_NORMAL;
827 vote_called_command = strzone(vote_parsed_command);
828 vote_called_display = strzone(vote_parsed_display);
829 vote_endtime = time + autocvar_sv_vote_timeout;
833 caller.vote_selection = VOTE_SELECT_ACCEPT;
834 caller.vote_waittime = time + autocvar_sv_vote_wait;
838 FOR_EACH_REALCLIENT(tmp_player) { ++tmp_playercount; }
839 if(tmp_playercount > 1) { Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_CALL); } // don't announce a "vote now" sound if player is alone
841 bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2 calls a vote for ", vote_called_display, "\n");
842 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display)); }
843 Nagger_VoteChanged();
844 VoteCount(true); // needed if you are the only one
851 case CMD_REQUEST_USAGE:
853 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote call command"));
854 print_to(caller, " Where 'command' is the command to request a vote upon.");
855 print_to(caller, strcat("Examples: ", GetCommandPrefix(caller), " vote call gotomap dance"));
856 print_to(caller, strcat(" ", GetCommandPrefix(caller), " vote call endmatch"));
862 void VoteCommand_master(float request, entity caller, float argc, string vote_command) // CLIENT ONLY
866 case CMD_REQUEST_COMMAND:
868 if(autocvar_sv_vote_master)
870 switch(strtolower(argv(2)))
874 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
876 if (!caller.vote_master) { print_to(caller, "^1You do not have vote master privelages."); }
877 else if (!VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
878 else if (!VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
880 else // everything went okay, proceed with command
882 localcmd(strcat(vote_parsed_command, "\n"));
883 print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
884 bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
885 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display)); }
893 if(autocvar_sv_vote_master_password == "") { print_to(caller, "^1Login to vote master is not allowed."); }
894 else if(caller.vote_master) { print_to(caller, "^1You are already logged in as vote master."); }
895 else if(autocvar_sv_vote_master_password != argv(3)) { print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller))); }
897 else // everything went okay, proceed with giving this player master privilages
899 caller.vote_master = true;
900 print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
901 bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
902 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid))); }
908 default: // calling a vote for master
910 float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
911 || ((autocvar_sv_vote_nospectators == 1) && warmup_stage)
912 || (autocvar_sv_vote_nospectators == 0));
914 if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
915 else if(vote_called) { print_to(caller, "^1There is already a vote called."); }
916 else if(!spectators_allowed && (caller && !IS_PLAYER(caller))) { print_to(caller, "^1Only players can call a vote."); }
917 else if(timeout_status) { print_to(caller, "^1You can not call a vote while a timeout is active."); }
919 else // everything went okay, continue with creating vote
921 vote_caller = caller;
922 vote_called = VOTE_MASTER;
923 vote_called_command = strzone("XXX");
924 vote_called_display = strzone("^3master");
925 vote_endtime = time + autocvar_sv_vote_timeout;
927 caller.vote_selection = VOTE_SELECT_ACCEPT;
928 caller.vote_waittime = time + autocvar_sv_vote_wait;
930 bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2 calls a vote to become ^3master^2.\n");
931 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display)); }
932 Nagger_VoteChanged();
933 VoteCount(true); // needed if you are the only one
940 else { print_to(caller, "^1Master control of voting is not allowed."); }
946 case CMD_REQUEST_USAGE:
948 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote master [action [command | password]]"));
949 print_to(caller, " If action is left blank, it calls a vote for you to become master.");
950 print_to(caller, " Otherwise the actions are either 'do' a command or 'login' as master.");
956 void VoteCommand_no(float request, entity caller) // CLIENT ONLY
960 case CMD_REQUEST_COMMAND:
962 if (!vote_called) { print_to(caller, "^1No vote called."); }
963 else if(caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
964 else if(((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote) { VoteStop(caller); }
966 else // everything went okay, continue changing vote
968 print_to(caller, "^1You rejected the vote.");
969 caller.vote_selection = VOTE_SELECT_REJECT;
971 if(!autocvar_sv_vote_singlecount) { VoteCount(false); }
978 case CMD_REQUEST_USAGE:
980 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote no"));
981 print_to(caller, " No arguments required.");
987 void VoteCommand_status(float request, entity caller) // BOTH
991 case CMD_REQUEST_COMMAND:
994 print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", GetCallerName(vote_caller), "^7."));
996 print_to(caller, "^1No vote called.");
1002 case CMD_REQUEST_USAGE:
1004 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote status"));
1005 print_to(caller, " No arguments required.");
1011 void VoteCommand_stop(float request, entity caller) // BOTH
1015 case CMD_REQUEST_COMMAND:
1017 if (!vote_called) { print_to(caller, "^1No vote called."); }
1018 else if((caller == vote_caller) || !caller || caller.vote_master) { VoteStop(caller); }
1019 else { print_to(caller, "^1You are not allowed to stop that vote."); }
1025 case CMD_REQUEST_USAGE:
1027 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote stop"));
1028 print_to(caller, " No arguments required.");
1034 void VoteCommand_yes(float request, entity caller) // CLIENT ONLY
1038 case CMD_REQUEST_COMMAND:
1040 if (!vote_called) { print_to(caller, "^1No vote called."); }
1041 else if(caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
1043 else // everything went okay, continue changing vote
1045 print_to(caller, "^1You accepted the vote.");
1046 caller.vote_selection = VOTE_SELECT_ACCEPT;
1047 msg_entity = caller;
1048 if(!autocvar_sv_vote_singlecount) { VoteCount(false); }
1055 case CMD_REQUEST_USAGE:
1057 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote yes"));
1058 print_to(caller, " No arguments required.");
1064 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1065 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1066 void VoteCommand_(float request)
1070 case CMD_REQUEST_COMMAND:
1077 case CMD_REQUEST_USAGE:
1079 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
1080 print_to(caller, " No arguments required.");
1088 // ================================
1089 // Macro system for vote commands
1090 // ================================
1092 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1093 #define VOTE_COMMANDS(request,caller,arguments,command) \
1094 VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
1095 VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
1096 VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
1097 VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "Full control over all voting and vote commands", VC_ASGNMNT_CLIENTONLY) \
1098 VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
1099 VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
1100 VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
1101 VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
1104 void VoteCommand_macro_help(entity caller, float argc)
1106 string command_origin = GetCommandPrefix(caller);
1108 if(argc == 2 || argv(2) == "help") // help display listing all commands
1110 print_to(caller, "\nVoting commands:\n");
1111 #define VOTE_COMMAND(name,function,description,assignment) \
1112 { if(Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat(" ^2", name, "^7: ", description)); } }
1114 VOTE_COMMANDS(0, caller, 0, "");
1117 print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote COMMAND...^7, where possible commands are listed above.\n"));
1118 print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help COMMAND"));
1119 print_to(caller, strcat("\n^7You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
1121 else // usage for individual command
1123 #define VOTE_COMMAND(name,function,description,assignment) \
1124 { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(2))) { function; return; } } }
1126 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "");
1133 float VoteCommand_macro_command(entity caller, float argc, string vote_command)
1135 #define VOTE_COMMAND(name,function,description,assignment) \
1136 { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(1))) { function; return true; } } }
1138 VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command);
1145 // ======================================
1146 // Main function handling vote commands
1147 // ======================================
1149 void VoteCommand(float request, entity caller, float argc, string vote_command)
1151 // Guide for working with argc arguments by example:
1152 // argc: 1 - 2 - 3 - 4
1153 // argv: 0 - 1 - 2 - 3
1154 // cmd vote - master - login - password
1158 case CMD_REQUEST_COMMAND:
1160 if(VoteCommand_macro_command(caller, argc, vote_command))
1165 print_to(caller, strcat(((argv(1) != "") ? strcat("Unknown vote command \"", argv(1), "\"") : "No command provided"), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
1166 case CMD_REQUEST_USAGE:
1168 VoteCommand_macro_help(caller, argc);