1 #include "../../common/command/command.qh"
6 #include "../g_damage.qh"
7 #include "../g_world.qh"
9 #include "../round_handler.qh"
10 #include "../scores.qh"
12 #include "../mutators/all.qh"
14 #include "../../common/constants.qh"
15 #include "../../common/mapinfo.qh"
16 #include "../../common/notifications.qh"
17 #include "../../common/playerstats.qh"
18 #include "../../common/util.qh"
20 // =============================================
21 // Server side voting code, reworked by Samual
22 // Last updated: December 27th, 2011
23 // =============================================
25 // Nagger for players to know status of voting
26 bool Nagger_SendEntity(entity this, entity to, float sendflags)
30 WriteHeader(MSG_ENTITY, ENT_CLIENT_NAGGER);
34 // 2 = player needs to ready up
36 // 8 = player needs to vote
46 if (to.ready == 0) nags |= BIT(1);
51 if (to.vote_selection == 0) nags |= BIT(3);
53 if (warmup_stage) nags |= BIT(4);
55 if (sendflags & BIT(6)) nags |= BIT(6);
57 if (sendflags & BIT(7)) nags |= BIT(7);
59 if (!(nags & 4)) // no vote called? send no string
60 nags &= ~(BIT(6) | BIT(7));
62 WriteByte(MSG_ENTITY, nags);
66 WriteByte(MSG_ENTITY, vote_accept_count);
67 WriteByte(MSG_ENTITY, vote_reject_count);
68 WriteByte(MSG_ENTITY, vote_needed_overall);
69 WriteChar(MSG_ENTITY, to.vote_selection);
72 if (nags & BIT(7)) WriteString(MSG_ENTITY, vote_called_display);
76 for (i = 1; i <= maxclients; i += 8)
78 for (f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
79 if (!IS_REAL_CLIENT(e) || e.ready) f |= b;
80 WriteByte(MSG_ENTITY, f);
89 Net_LinkEntity(nagger = new(nagger), false, 0, Nagger_SendEntity);
93 void Nagger_VoteChanged()
95 if (nagger) nagger.SendFlags |= BIT(7);
98 void Nagger_VoteCountChanged()
100 if (nagger) nagger.SendFlags |= BIT(6);
103 void Nagger_ReadyCounted()
105 if (nagger) nagger.SendFlags |= BIT(0);
108 // If the vote_caller is still here, return their name, otherwise vote_caller_name
109 string OriginalCallerName()
111 if (IS_REAL_CLIENT(vote_caller)) return vote_caller.netname;
112 return vote_caller_name;
115 // =======================
116 // Game logic for voting
117 // =======================
123 FOR_EACH_CLIENT(tmp_player)
125 tmp_player.vote_selection = 0;
130 strunzone(vote_called_command);
131 strunzone(vote_called_display);
132 strunzone(vote_caller_name);
135 vote_called = VOTE_NULL;
137 vote_caller_name = string_null;
140 vote_called_command = string_null;
141 vote_called_display = string_null;
143 vote_parsed_command = string_null;
144 vote_parsed_display = string_null;
146 Nagger_VoteChanged();
149 void VoteStop(entity stopper)
151 bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", OriginalCallerName(), "^2's vote\n");
152 if (autocvar_sv_eventlog) GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid)));
153 // Don't force them to wait for next vote, this way they can e.g. correct their vote.
154 if ((vote_caller) && (stopper == vote_caller)) vote_caller.vote_waittime = time + autocvar_sv_vote_stop;
160 bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
162 if ((vote_called == VOTE_MASTER) && vote_caller) vote_caller.vote_master = 1;
163 else localcmd(strcat(vote_called_command, "\n"));
165 if (vote_caller) vote_caller.vote_waittime = 0; // people like your votes, you don't need to wait to vote again
168 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_ACCEPT);
173 bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 was rejected\n");
175 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
180 bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 timed out\n");
182 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
185 void VoteSpam(float notvoters, float mincount, string result)
188 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
189 strcat("^2:^1", ftos(vote_reject_count)),
190 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
191 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
192 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
194 if (autocvar_sv_eventlog)
197 strcat(":vote:v", result, ":", ftos(vote_accept_count)),
198 strcat(":", ftos(vote_reject_count)),
199 strcat(":", ftos(vote_abstain_count)),
200 strcat(":", ftos(notvoters)),
201 strcat(":", ftos(mincount))));
205 void VoteCount(float first_count)
208 vote_accept_count = vote_reject_count = vote_abstain_count = 0;
210 float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
211 || ((autocvar_sv_vote_nospectators == 1) && (warmup_stage || gameover))
212 || (autocvar_sv_vote_nospectators == 0));
214 float vote_player_count = 0, notvoters = 0;
215 float vote_real_player_count = 0, vote_real_accept_count = 0;
216 float vote_real_reject_count = 0, vote_real_abstain_count = 0;
217 float vote_needed_of_voted, final_needed_votes;
218 float vote_factor_overall, vote_factor_of_voted;
222 Nagger_VoteCountChanged();
224 // add up all the votes from each connected client
225 FOR_EACH_REALCLIENT(tmp_player)
228 if (IS_PLAYER(tmp_player)) ++vote_real_player_count;
229 switch (tmp_player.vote_selection)
231 case VOTE_SELECT_REJECT:
232 { ++vote_reject_count;
233 { if (IS_PLAYER(tmp_player)) ++vote_real_reject_count; } break;
235 case VOTE_SELECT_ACCEPT:
236 { ++vote_accept_count;
237 { if (IS_PLAYER(tmp_player)) ++vote_real_accept_count; } break;
239 case VOTE_SELECT_ABSTAIN:
240 { ++vote_abstain_count;
241 { if (IS_PLAYER(tmp_player)) ++vote_real_abstain_count; } break;
247 // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
248 if ((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
250 if (vote_caller) vote_caller.vote_waittime = 0;
251 print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
256 // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
257 if (!spectators_allowed && (vote_real_player_count > 0))
259 vote_accept_count = vote_real_accept_count;
260 vote_reject_count = vote_real_reject_count;
261 vote_abstain_count = vote_real_abstain_count;
262 vote_player_count = vote_real_player_count;
265 // people who have no opinion in any way :D
266 notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
268 // determine the goal for the vote to be passed or rejected normally
269 vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
270 vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
272 // if the vote times out, determine the amount of votes needed of the people who actually already voted
273 vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
274 vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
276 // are there any players at all on the server? it could be an admin vote
277 if (vote_player_count == 0 && first_count)
279 VoteSpam(0, -1, "yes"); // no players at all, just accept it
284 // since there ARE players, finally calculate the result of the vote
285 if (vote_accept_count >= vote_needed_overall)
287 VoteSpam(notvoters, -1, "yes"); // there is enough acceptions to pass the vote
292 if (vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
294 VoteSpam(notvoters, -1, "no"); // there is enough rejections to deny the vote
299 // there is not enough votes in either direction, now lets just calculate what the voters have said
300 if (time > vote_endtime)
302 final_needed_votes = vote_needed_overall;
304 if (autocvar_sv_vote_majority_factor_of_voted)
306 if (vote_accept_count >= vote_needed_of_voted)
308 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
313 if (vote_accept_count + vote_reject_count > 0)
315 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
320 final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
323 // it didn't pass or fail, so not enough votes to even make a decision.
324 VoteSpam(notvoters, final_needed_votes, "timeout");
331 if (vote_endtime > 0) // a vote was called
333 if (time > vote_endtime) // time is up
339 // =======================
340 // Game logic for warmup
341 // =======================
343 // Resets the state of all clients, items, weapons, waypoints, ... of the map.
344 void reset_map(bool dorespawn)
348 if (time <= game_starttime && round_handler_IsActive()) round_handler_Reset(game_starttime);
350 MUTATOR_CALLHOOK(reset_map_global);
352 for (entity e = world; (e = nextent(e)); )
354 if (IS_NOT_A_CLIENT(e))
358 WITH(entity, self, e, e.reset(e));
361 if (e.team_saved) e.team = e.team_saved;
362 if (e.flags & FL_PROJECTILE) remove(e); // remove any projectiles left
366 // Waypoints and assault start come LAST
367 for (entity e = world; (e = nextent(e)); )
370 if (IS_NOT_A_CLIENT(self))
382 if (e.frozen) WITH(entity, self, e, Unfreeze(e));
384 // Moving the player reset code here since the player-reset depends
385 // on spawnpoint entities which have to be reset first --blub
388 if (!MUTATOR_CALLHOOK(reset_map_players))
390 FOR_EACH_CLIENT(e) // reset all players
394 only reset players if a restart countdown is active
395 this can either be due to cvar sv_ready_restart_after_countdown having set
396 restart_mapalreadyrestarted to 1 after the countdown ended or when
397 sv_ready_restart_after_countdown is not used and countdown is still running
399 if (restart_mapalreadyrestarted || (time < game_starttime))
401 // NEW: changed behaviour so that it prevents that previous spectators/observers suddenly spawn as players
404 // PlayerScore_Clear(self);
406 // stop the player from moving so that he stands still once he gets respawned
407 self.velocity = '0 0 0';
408 self.avelocity = '0 0 0';
409 self.movement = '0 0 0';
420 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
421 void ReadyRestart_think()
424 restart_mapalreadyrestarted = true;
430 // Forces a restart of the game without actually reloading the map // this is a mess...
431 void ReadyRestart_force()
433 bprint("^1Server is restarting...\n");
437 // clear overtime, we have to decrease timelimit to its original value again.
438 if (checkrules_overtimesadded > 0 && g_race_qualifying != 2)
439 cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime)));
440 checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
442 readyrestart_happened = true;
443 game_starttime = time + RESTART_COUNTDOWN;
447 // clear player attributes
448 FOR_EACH_CLIENT(tmp_player)
450 tmp_player.alivetime = 0;
451 tmp_player.killcount = 0;
452 PS_GR_P_ADDVAL(tmp_player, PLAYERSTATS_ALIVETIME, -PS_GR_P_ADDVAL(tmp_player, PLAYERSTATS_ALIVETIME, 0));
455 restart_mapalreadyrestarted = false; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
457 // disable the warmup global for the server
458 warmup_stage = 0; // once the game is restarted the game is in match stage
460 // reset the .ready status of all players (also spectators)
461 FOR_EACH_REALCLIENT(tmp_player)
463 tmp_player.ready = false;
466 Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
468 // lock teams with lockonrestart
469 if (autocvar_teamplay_lockonrestart && teamplay)
472 bprint("^1The teams are now locked.\n");
475 // initiate the restart-countdown-announcer entity
476 if (autocvar_sv_ready_restart_after_countdown)
478 entity restart_timer = new(restart_timer);
479 make_pure(restart_timer);
480 restart_timer.think = ReadyRestart_think;
481 restart_timer.nextthink = game_starttime;
484 // after a restart every players number of allowed timeouts gets reset, too
485 if (autocvar_sv_timeout)
487 FOR_EACH_REALPLAYER(tmp_player)
489 tmp_player.allowed_timeouts = autocvar_sv_timeout_number;
492 // reset map immediately if this cvar is not set
493 if (!autocvar_sv_ready_restart_after_countdown) reset_map(true);
494 if (autocvar_sv_eventlog) GameLogEcho(":restart");
499 // no assault support yet...
500 if (g_assault | gameover | intermission_running | race_completing) localcmd("restart\n");
501 else localcmd("\nsv_hook_gamerestart\n");
503 // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
504 // Otherwise scores could be manipulated during the countdown.
505 if (!autocvar_sv_ready_restart_after_countdown) Score_ClearAll();
506 ReadyRestart_force();
509 // Count the players who are ready and determine whether or not to restart the match
513 float ready_needed_factor, ready_needed_count;
514 float t_ready = 0, t_players = 0;
516 FOR_EACH_REALCLIENT(tmp_player)
518 if (IS_PLAYER(tmp_player) || tmp_player.caplayer == 1)
521 if (tmp_player.ready) ++t_ready; }
524 readycount = t_ready;
526 Nagger_ReadyCounted();
528 ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
529 ready_needed_count = floor(t_players * ready_needed_factor) + 1;
531 if (readycount >= ready_needed_count) ReadyRestart();
535 // ======================================
536 // Supporting functions for VoteCommand
537 // ======================================
539 float Votecommand_check_assignment(entity caller, float assignment)
541 float from_server = (!caller);
543 if ((assignment == VC_ASGNMNT_BOTH)
544 || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
545 || (from_server && assignment == VC_ASGNMNT_SERVERONLY))) return true;
550 string VoteCommand_extractcommand(string input, float startpos, float argc)
554 if ((argc - 1) < startpos) output = "";
555 else output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
560 float VoteCommand_checknasty(string vote_command)
562 if ((strstrofs(vote_command, ";", 0) >= 0)
563 || (strstrofs(vote_command, "\n", 0) >= 0)
564 || (strstrofs(vote_command, "\r", 0) >= 0)
565 || (strstrofs(vote_command, "$", 0) >= 0)) return false;
570 float VoteCommand_checkinlist(string vote_command, string list)
572 string l = strcat(" ", list, " ");
574 if (strstrofs(l, strcat(" ", vote_command, " "), 0) >= 0) return true;
579 string ValidateMap(string validated_map, entity caller)
581 validated_map = MapInfo_FixName(validated_map);
585 print_to(caller, "This map is not available on this server.");
589 if (!autocvar_sv_vote_override_mostrecent && caller)
591 if (Map_IsRecent(validated_map))
593 print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
598 if (!MapInfo_CheckMap(validated_map))
600 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
604 return validated_map;
607 float VoteCommand_checkargs(float startpos, float argc)
609 float p, q, check, minargs;
610 string cvarname = strcat("sv_vote_command_restriction_", argv(startpos));
611 string cmdrestriction = cvar_string(cvarname); // note: this warns on undefined cvar. We want that.
612 string charlist, arg;
615 if (cmdrestriction == "") return true;
617 ++startpos; // skip command name
619 // check minimum arg count
621 // 0 args: argc == startpos
622 // 1 args: argc == startpos + 1
625 minargs = stof(cmdrestriction);
626 if (argc - startpos < minargs) return false;
628 p = strstrofs(cmdrestriction, ";", 0); // find first semicolon
632 // we know that at any time, startpos <= argc - minargs
633 // so this means: argc-minargs >= startpos >= argc, thus
634 // argc-minargs >= argc, thus minargs <= 0, thus all minargs
635 // have been seen already
637 if (startpos >= argc) // all args checked? GOOD
640 if (p < 0) // no more args? FAIL
642 // exception: exactly minargs left, this one included
643 if (argc - startpos == minargs) break;
649 // cut to next semicolon
650 q = strstrofs(cmdrestriction, ";", p + 1); // find next semicolon
651 if (q < 0) charlist = substring(cmdrestriction, p + 1, -1);
652 else charlist = substring(cmdrestriction, p + 1, q - (p + 1));
654 // in case we ever want to allow semicolons in VoteCommand_checknasty
655 // charlist = strreplace("^^", ";", charlist);
659 // verify the arg only contains allowed chars
660 arg = argv(startpos);
661 checkmate = strlen(arg);
662 for (check = 0; check < checkmate; ++check)
663 if (strstrofs(charlist, substring(arg, check, 1), 0) < 0) return false;
664 // not allowed character
665 // all characters are allowed. FINE.
676 float VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, float argc)
678 string first_command;
680 first_command = argv(startpos);
682 /*printf("VoteCommand_parse(): Command: '%s', Length: %f.\n",
683 substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)),
684 strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)))
688 (autocvar_sv_vote_limit > 0)
690 (strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos))) > autocvar_sv_vote_limit)
693 if (!VoteCommand_checkinlist(first_command, vote_list)) return false;
695 if (!VoteCommand_checkargs(startpos, argc)) return false;
697 switch (first_command) // now go through and parse the proper commands to adjust as needed.
700 case "kickban": // catch all kick/kickban commands
702 entity victim = GetIndexedEntity(argc, (startpos + 1));
703 float accepted = VerifyClientEntity(victim, true, false);
707 string reason = ((argc > next_token) ? substring(vote_command, argv_start_index(next_token), strlen(vote_command) - argv_start_index(next_token)) : "No reason provided");
708 string command_arguments;
710 if (first_command == "kickban") command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
711 else command_arguments = reason;
713 vote_parsed_command = strcat(first_command, " # ", ftos(num_for_edict(victim)), " ", command_arguments);
714 vote_parsed_display = strcat("^1", vote_command, " (^7", victim.netname, "^1): ", reason);
716 else { print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n")); return false; }
723 case "gotomap": // re-direct all map selection commands to gotomap
725 vote_command = ValidateMap(argv(startpos + 1), caller);
726 if (!vote_command) return false;
727 vote_parsed_command = strcat("gotomap ", vote_command);
728 vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
735 vote_parsed_command = vote_command;
736 vote_parsed_display = strzone(strcat("^1", vote_command));
746 // =======================
747 // Command Sub-Functions
748 // =======================
750 void VoteCommand_abstain(float request, entity caller) // CLIENT ONLY
754 case CMD_REQUEST_COMMAND:
756 if (!vote_called) { print_to(caller, "^1No vote called."); }
757 else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
759 print_to(caller, "^1You have already voted.");
762 else // everything went okay, continue changing vote
764 print_to(caller, "^1You abstained from your vote.");
765 caller.vote_selection = VOTE_SELECT_ABSTAIN;
767 if (!autocvar_sv_vote_singlecount) VoteCount(false); }
773 case CMD_REQUEST_USAGE:
775 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote abstain"));
776 print_to(caller, " No arguments required.");
782 void VoteCommand_call(float request, entity caller, float argc, string vote_command) // BOTH
786 case CMD_REQUEST_COMMAND:
788 float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
789 || ((autocvar_sv_vote_nospectators == 1) && warmup_stage)
790 || (autocvar_sv_vote_nospectators == 0));
792 float tmp_playercount = 0;
795 vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
797 if (!autocvar_sv_vote_call && caller) { print_to(caller, "^1Vote calling is not allowed."); }
798 else if (!autocvar_sv_vote_gamestart && time < game_starttime)
800 print_to(caller, "^1Vote calling is not allowed before the match has started.");
802 else if (vote_called)
804 print_to(caller, "^1There is already a vote called.");
806 else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
808 print_to(caller, "^1Only players can call a vote.");
810 else if (caller && !IS_CLIENT(caller))
812 print_to(caller, "^1Only connected clients can vote.");
814 else if (timeout_status)
816 print_to(caller, "^1You can not call a vote while a timeout is active.");
818 else if (caller && (time < caller.vote_waittime))
820 print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote."));
822 else if (!VoteCommand_checknasty(vote_command))
824 print_to(caller, "^1Syntax error in command, see 'vhelp' for more info.");
826 else if (!VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc))
828 print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info.");
831 else // everything went okay, continue with calling the vote
833 vote_caller = caller; // remember who called the vote
834 vote_caller_name = strzone(GetCallerName(vote_caller));
835 vote_called = VOTE_NORMAL;
836 vote_called_command = strzone(vote_parsed_command);
837 vote_called_display = strzone(vote_parsed_display);
838 vote_endtime = time + autocvar_sv_vote_timeout;
842 caller.vote_selection = VOTE_SELECT_ACCEPT;
843 caller.vote_waittime = time + autocvar_sv_vote_wait;
847 FOR_EACH_REALCLIENT(tmp_player)
851 if (tmp_playercount > 1) Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_CALL); // don't announce a "vote now" sound if player is alone
853 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote for ", vote_called_display, "\n");
854 if (autocvar_sv_eventlog) GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
855 Nagger_VoteChanged();
856 VoteCount(true); // needed if you are the only one
863 case CMD_REQUEST_USAGE:
865 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote call command"));
866 print_to(caller, " Where 'command' is the command to request a vote upon.");
867 print_to(caller, strcat("Examples: ", GetCommandPrefix(caller), " vote call gotomap dance"));
868 print_to(caller, strcat(" ", GetCommandPrefix(caller), " vote call endmatch"));
874 void VoteCommand_master(float request, entity caller, float argc, string vote_command) // CLIENT ONLY
878 case CMD_REQUEST_COMMAND:
880 if (autocvar_sv_vote_master)
882 switch (strtolower(argv(2)))
886 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
888 if (!caller.vote_master) { print_to(caller, "^1You do not have vote master privelages."); }
889 else if (!VoteCommand_checknasty(vote_command))
891 print_to(caller, "^1Syntax error in command, see 'vhelp' for more info.");
893 else if (!VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc))
895 print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info.");
898 else // everything went okay, proceed with command
900 localcmd(strcat(vote_parsed_command, "\n"));
901 print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
902 bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
903 if (autocvar_sv_eventlog) GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display)); }
910 if (autocvar_sv_vote_master_password == "") { print_to(caller, "^1Login to vote master is not allowed."); }
911 else if (caller.vote_master)
913 print_to(caller, "^1You are already logged in as vote master.");
915 else if (autocvar_sv_vote_master_password != argv(3))
917 print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller)));
920 else // everything went okay, proceed with giving this player master privilages
922 caller.vote_master = true;
923 print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
924 bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
925 if (autocvar_sv_eventlog) GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid))); }
930 default: // calling a vote for master
932 float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
933 || ((autocvar_sv_vote_nospectators == 1) && warmup_stage)
934 || (autocvar_sv_vote_nospectators == 0));
936 if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
937 else if (vote_called)
939 print_to(caller, "^1There is already a vote called.");
941 else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
943 print_to(caller, "^1Only players can call a vote.");
945 else if (timeout_status)
947 print_to(caller, "^1You can not call a vote while a timeout is active.");
950 else // everything went okay, continue with creating vote
952 vote_caller = caller;
953 vote_caller_name = strzone(GetCallerName(vote_caller));
954 vote_called = VOTE_MASTER;
955 vote_called_command = strzone("XXX");
956 vote_called_display = strzone("^3master");
957 vote_endtime = time + autocvar_sv_vote_timeout;
959 caller.vote_selection = VOTE_SELECT_ACCEPT;
960 caller.vote_waittime = time + autocvar_sv_vote_wait;
962 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote to become ^3master^2.\n");
963 if (autocvar_sv_eventlog) GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
964 Nagger_VoteChanged();
965 VoteCount(true); // needed if you are the only one
972 else { print_to(caller, "^1Master control of voting is not allowed."); }
978 case CMD_REQUEST_USAGE:
980 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote master [action [command | password]]"));
981 print_to(caller, " If action is left blank, it calls a vote for you to become master.");
982 print_to(caller, " Otherwise the actions are either 'do' a command or 'login' as master.");
988 void VoteCommand_no(float request, entity caller) // CLIENT ONLY
992 case CMD_REQUEST_COMMAND:
994 if (!vote_called) { print_to(caller, "^1No vote called."); }
995 else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
997 print_to(caller, "^1You have already voted.");
999 else if (((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote)
1004 else // everything went okay, continue changing vote
1006 print_to(caller, "^1You rejected the vote.");
1007 caller.vote_selection = VOTE_SELECT_REJECT;
1008 msg_entity = caller;
1009 if (!autocvar_sv_vote_singlecount) VoteCount(false); }
1015 case CMD_REQUEST_USAGE:
1017 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote no"));
1018 print_to(caller, " No arguments required.");
1024 void VoteCommand_status(float request, entity caller) // BOTH
1028 case CMD_REQUEST_COMMAND:
1030 if (vote_called) print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", OriginalCallerName(), "^7."));
1031 else print_to(caller, "^1No vote called.");
1037 case CMD_REQUEST_USAGE:
1039 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote status"));
1040 print_to(caller, " No arguments required.");
1046 void VoteCommand_stop(float request, entity caller) // BOTH
1050 case CMD_REQUEST_COMMAND:
1052 if (!vote_called) print_to(caller, "^1No vote called.");
1053 else if ((caller == vote_caller) || !caller || caller.vote_master) VoteStop(caller);
1054 else print_to(caller, "^1You are not allowed to stop that vote.");
1059 case CMD_REQUEST_USAGE:
1061 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote stop"));
1062 print_to(caller, " No arguments required.");
1068 void VoteCommand_yes(float request, entity caller) // CLIENT ONLY
1072 case CMD_REQUEST_COMMAND:
1074 if (!vote_called) { print_to(caller, "^1No vote called."); }
1075 else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
1077 print_to(caller, "^1You have already voted.");
1080 else // everything went okay, continue changing vote
1082 print_to(caller, "^1You accepted the vote.");
1083 caller.vote_selection = VOTE_SELECT_ACCEPT;
1084 msg_entity = caller;
1085 if (!autocvar_sv_vote_singlecount) VoteCount(false); }
1091 case CMD_REQUEST_USAGE:
1093 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote yes"));
1094 print_to(caller, " No arguments required.");
1100 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1101 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1102 void VoteCommand_(float request)
1106 case CMD_REQUEST_COMMAND:
1113 case CMD_REQUEST_USAGE:
1115 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
1116 print_to(caller, " No arguments required.");
1124 // ================================
1125 // Macro system for vote commands
1126 // ================================
1128 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1129 #define VOTE_COMMANDS(request, caller, arguments, command) \
1130 VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
1131 VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
1132 VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
1133 VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "Full control over all voting and vote commands", VC_ASGNMNT_CLIENTONLY) \
1134 VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
1135 VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
1136 VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
1137 VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
1140 void VoteCommand_macro_help(entity caller, float argc)
1142 string command_origin = GetCommandPrefix(caller);
1144 if (argc == 2 || argv(2) == "help") // help display listing all commands
1146 print_to(caller, "\nVoting commands:\n");
1147 #define VOTE_COMMAND(name, function, description, assignment) \
1148 { if (Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat(" ^2", name, "^7: ", description)); } }
1150 VOTE_COMMANDS(0, caller, 0, "");
1153 print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote COMMAND...^7, where possible commands are listed above.\n"));
1154 print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help COMMAND"));
1155 print_to(caller, strcat("\n^7You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
1157 else // usage for individual command
1159 #define VOTE_COMMAND(name, function, description, assignment) \
1160 { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(2))) { function; return; } } }
1162 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "");
1167 float VoteCommand_macro_command(entity caller, float argc, string vote_command)
1169 #define VOTE_COMMAND(name, function, description, assignment) \
1170 { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(1))) { function; return true; } } }
1172 VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command);
1179 // ======================================
1180 // Main function handling vote commands
1181 // ======================================
1183 void VoteCommand(float request, entity caller, float argc, string vote_command)
1185 // Guide for working with argc arguments by example:
1186 // argc: 1 - 2 - 3 - 4
1187 // argv: 0 - 1 - 2 - 3
1188 // cmd vote - master - login - password
1192 case CMD_REQUEST_COMMAND:
1194 if (VoteCommand_macro_command(caller, argc, vote_command)) return;
1198 print_to(caller, strcat(((argv(1) != "") ? strcat("Unknown vote command \"", argv(1), "\"") : "No command provided"), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
1199 case CMD_REQUEST_USAGE:
1201 VoteCommand_macro_help(caller, argc);