3 #include <common/command/_mod.qh>
4 #include <common/constants.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/items/inventory.qh>
7 #include <common/mapinfo.qh>
8 #include <common/net_linked.qh>
9 #include <common/notifications/all.qh>
10 #include <common/playerstats.qh>
11 #include <common/stats.qh>
12 #include <common/util.qh>
13 #include <common/weapons/_all.qh>
14 #include <server/client.qh>
15 #include <server/command/banning.qh>
16 #include <server/command/common.qh>
17 #include <server/command/vote.qh>
18 #include <server/damage.qh>
19 #include <server/gamelog.qh>
20 #include <server/intermission.qh>
21 #include <server/mutators/_mod.qh>
22 #include <server/race.qh>
23 #include <server/round_handler.qh>
24 #include <server/scores.qh>
25 #include <server/teamplay.qh>
26 #include <server/world.qh>
28 // =============================================
29 // Server side voting code, reworked by Samual
30 // Last updated: December 27th, 2011
31 // =============================================
33 // Nagger for players to know status of voting
34 bool Nagger_SendEntity(entity this, entity to, float sendflags)
38 WriteHeader(MSG_ENTITY, ENT_CLIENT_NAGGER);
42 // 2 = player needs to ready up
44 // 8 = player needs to vote
54 if (to.ready == 0) nags |= BIT(1);
59 if (to.vote_selection == 0) nags |= BIT(3);
61 if (warmup_stage) nags |= BIT(4);
63 if (sendflags & BIT(6)) nags |= BIT(6);
65 if (sendflags & BIT(7)) nags |= BIT(7);
67 if (!(nags & 4)) // no vote called? send no string
68 nags &= ~(BIT(6) | BIT(7));
70 WriteByte(MSG_ENTITY, nags);
74 WriteByte(MSG_ENTITY, vote_accept_count);
75 WriteByte(MSG_ENTITY, vote_reject_count);
76 WriteByte(MSG_ENTITY, vote_needed_overall);
77 WriteChar(MSG_ENTITY, to.vote_selection);
80 if (nags & BIT(7)) WriteString(MSG_ENTITY, vote_called_display);
84 for (i = 1; i <= maxclients; i += 8)
86 for (f = 0, e = edict_num(i), b = BIT(0); b < BIT(8); b <<= 1, e = nextent(e))
87 if (!IS_REAL_CLIENT(e) || e.ready)
89 WriteByte(MSG_ENTITY, f);
98 Net_LinkEntity(nagger = new_pure(nagger), false, 0, Nagger_SendEntity);
101 void Nagger_VoteChanged()
103 if (nagger) nagger.SendFlags |= BIT(7);
106 void Nagger_VoteCountChanged()
108 if (nagger) nagger.SendFlags |= BIT(6);
111 void Nagger_ReadyCounted()
113 if (nagger) nagger.SendFlags |= BIT(0);
116 // If the vote_caller is still here, return their name, otherwise vote_caller_name
117 string OriginalCallerName()
119 if (IS_REAL_CLIENT(vote_caller)) return playername(vote_caller.netname, vote_caller.team, false);
120 return vote_caller_name;
123 // =======================
124 // Game logic for voting
125 // =======================
129 FOREACH_CLIENT(true, { it.vote_selection = 0; });
133 strfree(vote_called_command);
134 strfree(vote_called_display);
135 strfree(vote_caller_name);
138 vote_called = VOTE_NULL;
142 vote_parsed_command = string_null;
143 vote_parsed_display = string_null;
145 Nagger_VoteChanged();
148 void VoteStop(entity stopper)
150 bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", OriginalCallerName(), "^2's vote\n");
151 if (autocvar_sv_eventlog) GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid)));
152 // Don't force them to wait for next vote, this way they can e.g. correct their vote.
153 if ((vote_caller) && (stopper == vote_caller)) vote_caller.vote_waittime = time + autocvar_sv_vote_stop;
159 bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
161 if ((vote_called == VOTE_MASTER) && vote_caller) vote_caller.vote_master = 1;
162 else localcmd(strcat(vote_called_command, "\n"));
164 if (vote_caller) vote_caller.vote_waittime = 0; // people like your votes, you don't need to wait to vote again
167 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_ACCEPT);
172 bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 was rejected\n");
174 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_FAIL);
179 bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 timed out\n");
181 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_FAIL);
184 void VoteSpam(float notvoters, float mincount, string result)
187 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
188 strcat("^2:^1", ftos(vote_reject_count)),
189 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
190 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
191 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
193 if (autocvar_sv_eventlog)
196 strcat(":vote:v", result, ":", ftos(vote_accept_count)),
197 strcat(":", ftos(vote_reject_count)),
198 strcat(":", ftos(vote_abstain_count)),
199 strcat(":", ftos(notvoters)),
200 strcat(":", ftos(mincount))));
204 #define spectators_allowed (!autocvar_sv_vote_nospectators || (autocvar_sv_vote_nospectators == 1 && (warmup_stage || intermission_running)))
206 void VoteCount(float first_count)
209 vote_accept_count = vote_reject_count = vote_abstain_count = 0;
211 float vote_player_count = 0, notvoters = 0;
212 float vote_real_player_count = 0, vote_real_accept_count = 0;
213 float vote_real_reject_count = 0, vote_real_abstain_count = 0;
214 float vote_needed_of_voted, final_needed_votes;
215 float vote_factor_overall, vote_factor_of_voted;
217 Nagger_VoteCountChanged();
219 // add up all the votes from each connected client
220 FOREACH_CLIENT(IS_REAL_CLIENT(it) && IS_CLIENT(it), {
222 if (IS_PLAYER(it)) ++vote_real_player_count;
223 switch (it.vote_selection)
225 case VOTE_SELECT_REJECT:
226 { ++vote_reject_count;
227 { if (IS_PLAYER(it)) ++vote_real_reject_count; } break;
229 case VOTE_SELECT_ACCEPT:
230 { ++vote_accept_count;
231 { if (IS_PLAYER(it)) ++vote_real_accept_count; } break;
233 case VOTE_SELECT_ABSTAIN:
234 { ++vote_abstain_count;
235 { if (IS_PLAYER(it)) ++vote_real_abstain_count; } break;
241 // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
242 if ((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
244 if (vote_caller) vote_caller.vote_waittime = 0;
245 print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
250 // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
251 if (!spectators_allowed && (vote_real_player_count > 0))
253 vote_accept_count = vote_real_accept_count;
254 vote_reject_count = vote_real_reject_count;
255 vote_abstain_count = vote_real_abstain_count;
256 vote_player_count = vote_real_player_count;
259 // people who have no opinion in any way :D
260 notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
262 // determine the goal for the vote to be passed or rejected normally
263 vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
264 vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
266 // if the vote times out, determine the amount of votes needed of the people who actually already voted
267 vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
268 vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
270 // are there any players at all on the server? it could be an admin vote
271 if (vote_player_count == 0 && first_count)
273 VoteSpam(0, -1, "yes"); // no players at all, just accept it
278 // since there ARE players, finally calculate the result of the vote
279 if (vote_accept_count >= vote_needed_overall)
281 VoteSpam(notvoters, -1, "yes"); // there is enough acceptions to pass the vote
286 if (vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
288 VoteSpam(notvoters, -1, "no"); // there is enough rejections to deny the vote
293 // there is not enough votes in either direction, now lets just calculate what the voters have said
294 if (time > vote_endtime)
296 final_needed_votes = vote_needed_overall;
298 if (autocvar_sv_vote_majority_factor_of_voted)
300 if (vote_accept_count >= vote_needed_of_voted)
302 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
307 if (vote_accept_count + vote_reject_count > 0)
309 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
314 final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
317 // it didn't pass or fail, so not enough votes to even make a decision.
318 VoteSpam(notvoters, final_needed_votes, "timeout");
325 if (vote_endtime > 0) // a vote was called
327 if (time > vote_endtime) // time is up
333 // =======================
334 // Game logic for warmup
335 // =======================
337 // Resets the state of all clients, items, weapons, waypoints, ... of the map.
338 void reset_map(bool dorespawn)
340 if (time <= game_starttime)
344 if (round_handler_IsActive())
345 round_handler_Reset(game_starttime);
348 if (shuffleteams_on_reset_map)
351 shuffleteams_on_reset_map = false;
354 FOREACH_CLIENT(IS_PLAYER(it),
356 if (STAT(FROZEN, it))
358 player_powerups_remove_all(it);
359 entity store = PS(it);
362 Inventory_clear(store.inventory);
363 Inventory_update(store);
367 MUTATOR_CALLHOOK(reset_map_global);
369 FOREACH_ENTITY_FLOAT_ORDERED(pure_data, false,
378 if (it.team_saved) it.team = it.team_saved;
379 if (it.flags & FL_PROJECTILE) delete(it); // remove any projectiles left
382 // Waypoints and assault start come LAST
383 FOREACH_ENTITY_ORDERED(IS_NOT_A_CLIENT(it), {
384 if (it.reset2) it.reset2(it);
387 // Moving the player reset code here since the player-reset depends
388 // on spawnpoint entities which have to be reset first --blub
391 if (!MUTATOR_CALLHOOK(reset_map_players))
393 if (restart_mapalreadyrestarted || (time < game_starttime))
395 FOREACH_CLIENT(IS_PLAYER(it),
398 only reset players if a restart countdown is active
399 this can either be due to cvar sv_ready_restart_after_countdown having set
400 restart_mapalreadyrestarted to 1 after the countdown ended or when
401 sv_ready_restart_after_countdown is not used and countdown is still running
403 // PlayerScore_Clear(it);
404 CS(it).killcount = 0;
405 // stop the player from moving so that he stands still once he gets respawned
406 it.velocity = '0 0 0';
407 it.avelocity = '0 0 0';
408 CS(it).movement = '0 0 0';
409 PutClientInServer(it);
416 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
417 void ReadyRestart_think(entity this)
419 restart_mapalreadyrestarted = true;
425 // Forces a restart of the game without actually reloading the map // this is a mess...
426 void ReadyRestart_force()
428 if (time <= game_starttime && game_stopped)
431 bprint("^1Server is restarting...\n");
435 // clear overtime, we have to decrease timelimit to its original value again.
436 if (checkrules_overtimesadded > 0 && g_race_qualifying != 2)
437 cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime)));
438 checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
440 readyrestart_happened = true;
441 game_starttime = time + RESTART_COUNTDOWN;
443 // clear player attributes
444 FOREACH_CLIENT(IS_PLAYER(it), {
446 CS(it).killcount = 0;
447 float val = PlayerStats_GameReport_Event_Player(it, PLAYERSTATS_ALIVETIME, 0);
448 PlayerStats_GameReport_Event_Player(it, PLAYERSTATS_ALIVETIME, -val);
451 restart_mapalreadyrestarted = false; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
453 // disable the warmup global for the server
455 localcmd("\nsv_hook_warmupend\n");
456 warmup_stage = 0; // once the game is restarted the game is in match stage
458 // reset the .ready status of all players (also spectators)
459 FOREACH_CLIENT(IS_REAL_CLIENT(it), { it.ready = false; });
461 Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
463 // lock teams with lockonrestart
464 if (autocvar_teamplay_lockonrestart && teamplay)
467 bprint("^1The teams are now locked.\n");
470 // initiate the restart-countdown-announcer entity
471 if (sv_ready_restart_after_countdown)
473 entity restart_timer = new_pure(restart_timer);
474 setthink(restart_timer, ReadyRestart_think);
475 restart_timer.nextthink = game_starttime;
478 // after a restart every players number of allowed timeouts gets reset, too
479 if (autocvar_sv_timeout)
481 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), { CS(it).allowed_timeouts = autocvar_sv_timeout_number; });
484 if (!sv_ready_restart_after_countdown) reset_map(true);
485 if (autocvar_sv_eventlog) GameLogEcho(":restart");
490 if (MUTATOR_CALLHOOK(ReadyRestart_Deny) || intermission_running || race_completing) localcmd("restart\n");
491 else localcmd("\nsv_hook_readyrestart\n");
493 // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
494 // Otherwise scores could be manipulated during the countdown.
495 if (!sv_ready_restart_after_countdown) Score_ClearAll();
496 ReadyRestart_force();
499 // Count the players who are ready and determine whether or not to restart the match
502 float ready_needed_factor, ready_needed_count;
503 float t_ready = 0, t_players = 0;
505 FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_PLAYER(it) || it.caplayer == 1), {
507 if (it.ready) ++t_ready;
510 readycount = t_ready;
512 Nagger_ReadyCounted();
514 ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
515 ready_needed_count = floor(t_players * ready_needed_factor) + 1;
517 if (readycount >= ready_needed_count) ReadyRestart();
521 // ======================================
522 // Supporting functions for VoteCommand
523 // ======================================
525 float Votecommand_check_assignment(entity caller, float assignment)
527 float from_server = (!caller);
529 if ((assignment == VC_ASGNMNT_BOTH)
530 || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
531 || (from_server && assignment == VC_ASGNMNT_SERVERONLY))) return true;
536 string VoteCommand_extractcommand(string input, float startpos, int argc)
540 if ((argc - 1) < startpos) output = "";
541 else output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
546 float VoteCommand_checknasty(string vote_command)
548 if ((strstrofs(vote_command, ";", 0) >= 0)
549 || (strstrofs(vote_command, "\n", 0) >= 0)
550 || (strstrofs(vote_command, "\r", 0) >= 0)
551 || (strstrofs(vote_command, "$", 0) >= 0)) return false;
556 // NOTE: requires input to be surrounded by spaces
557 string VoteCommand_checkreplacements(string input)
559 string output = input;
560 // allow gotomap replacements
561 output = strreplace(" map ", " gotomap ", output);
562 output = strreplace(" chmap ", " gotomap ", output);
566 float VoteCommand_checkinlist(string vote_command, string list)
568 string l = VoteCommand_checkreplacements(strcat(" ", list, " "));
570 if (strstrofs(l, VoteCommand_checkreplacements(strcat(" ", vote_command, " ")), 0) >= 0) return true;
575 string ValidateMap(string validated_map, entity caller)
577 validated_map = MapInfo_FixName(validated_map);
581 print_to(caller, "This map is not available on this server.");
585 if (!autocvar_sv_vote_override_mostrecent && caller)
587 if (Map_IsRecent(validated_map))
589 print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
594 if (!MapInfo_CheckMap(validated_map))
596 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
600 return validated_map;
603 float VoteCommand_checkargs(float startpos, int argc)
605 float p, q, check, minargs;
606 string cvarname = strcat("sv_vote_command_restriction_", argv(startpos));
607 string cmdrestriction = ""; // No we don't.
608 string charlist, arg;
611 if(cvar_type(cvarname) & CVAR_TYPEFLAG_EXISTS)
612 cmdrestriction = cvar_string(cvarname);
614 LOG_INFO("NOTE: ", cvarname, " does not exist, no restrictions will be applied.");
616 if (cmdrestriction == "") return true;
618 ++startpos; // skip command name
620 // check minimum arg count
622 // 0 args: argc == startpos
623 // 1 args: argc == startpos + 1
626 minargs = stof(cmdrestriction);
627 if (argc - startpos < minargs) return false;
629 p = strstrofs(cmdrestriction, ";", 0); // find first semicolon
633 // we know that at any time, startpos <= argc - minargs
634 // so this means: argc-minargs >= startpos >= argc, thus
635 // argc-minargs >= argc, thus minargs <= 0, thus all minargs
636 // have been seen already
638 if (startpos >= argc) // all args checked? GOOD
641 if (p < 0) // no more args? FAIL
643 // exception: exactly minargs left, this one included
644 if (argc - startpos == minargs) break;
650 // cut to next semicolon
651 q = strstrofs(cmdrestriction, ";", p + 1); // find next semicolon
652 if (q < 0) charlist = substring(cmdrestriction, p + 1, -1);
653 else charlist = substring(cmdrestriction, p + 1, q - (p + 1));
655 // in case we ever want to allow semicolons in VoteCommand_checknasty
656 // charlist = strreplace("^^", ";", charlist);
660 // verify the arg only contains allowed chars
661 arg = argv(startpos);
662 checkmate = strlen(arg);
663 for (check = 0; check < checkmate; ++check)
664 if (strstrofs(charlist, substring(arg, check, 1), 0) < 0) return false;
665 // not allowed character
666 // all characters are allowed. FINE.
677 int VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, int argc)
679 string first_command = argv(startpos);
680 int missing_chars = argv_start_index(startpos);
682 if (autocvar_sv_vote_limit > 0 && strlen(vote_command) > autocvar_sv_vote_limit)
685 if (!VoteCommand_checkinlist(first_command, vote_list)) return 0;
687 if (!VoteCommand_checkargs(startpos, argc)) return 0;
689 switch (MUTATOR_CALLHOOK(VoteCommand_Parse, caller, first_command, vote_command, startpos, argc))
691 case MUT_VOTEPARSE_CONTINUE: { break; }
692 case MUT_VOTEPARSE_SUCCESS: { return 1; }
693 case MUT_VOTEPARSE_INVALID: { return -1; }
694 case MUT_VOTEPARSE_UNACCEPTABLE: { return 0; }
697 switch (first_command) // now go through and parse the proper commands to adjust as needed.
700 case "kickban": // catch all kick/kickban commands
702 entity victim = GetIndexedEntity(argc, (startpos + 1));
703 float accepted = VerifyClientEntity(victim, true, false);
707 string reason = "No reason provided";
708 if(argc > next_token)
709 reason = substring(vote_command, argv_start_index(next_token) - missing_chars, -1);
711 string command_arguments = reason;
712 if (first_command == "kickban")
713 command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
715 vote_parsed_command = strcat(first_command, " # ", ftos(etof(victim)), " ", command_arguments);
716 vote_parsed_display = sprintf("^1%s #%d ^7%s^1 %s", first_command, etof(victim), victim.netname, reason);
720 print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n"));
729 case "gotomap": // re-direct all map selection commands to gotomap
731 vote_command = ValidateMap(argv(startpos + 1), caller);
732 if (!vote_command) return -1;
733 vote_parsed_command = strcat("gotomap ", vote_command);
734 vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
739 // TODO: replicate the old behaviour of being able to vote for maps from different modes on multimode servers (possibly support it in gotomap too)
740 // maybe fallback instead of aborting if map name is invalid?
743 vote_command = ValidateMap(argv(startpos + 1), caller);
744 if (!vote_command) return -1;
745 vote_parsed_command = strcat("nextmap ", vote_command);
746 vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
751 case "timelimit": // include restrictions on the maximum votable time limit
753 float timelimit_vote = stof(argv(startpos + 1));
754 if(timelimit_vote > autocvar_timelimit_max || timelimit_vote < autocvar_timelimit_min)
756 print_to(caller, strcat("Invalid timelimit vote, accepted values are between ", ftos(autocvar_timelimit_min), " and ", ftos(autocvar_timelimit_max), "."));
759 timelimit_vote = bound(autocvar_timelimit_min, timelimit_vote, autocvar_timelimit_max);
760 vote_parsed_command = strcat("timelimit ", ftos(timelimit_vote));
761 vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
768 // add a delay so that vote result can be seen and announcer can be heard
769 // if the vote is accepted
770 vote_parsed_command = strcat("defer 1 ", vote_command);
771 vote_parsed_display = strzone(strcat("^1", vote_command));
778 vote_parsed_command = vote_command;
779 vote_parsed_display = strzone(strcat("^1", vote_command));
789 // =======================
790 // Command Sub-Functions
791 // =======================
793 void VoteCommand_abstain(int request, entity caller) // CLIENT ONLY
797 case CMD_REQUEST_COMMAND:
799 if (!vote_called) { print_to(caller, "^1No vote called."); }
800 else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
802 print_to(caller, "^1You have already voted.");
805 else // everything went okay, continue changing vote
807 print_to(caller, "^1You abstained from your vote.");
808 caller.vote_selection = VOTE_SELECT_ABSTAIN;
810 if (!autocvar_sv_vote_singlecount)
818 case CMD_REQUEST_USAGE:
820 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote abstain"));
821 print_to(caller, " No arguments required.");
827 void print_available_commands_to(entity caller)
829 print_to(caller, strcat("You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
832 void VoteCommand_call(int request, entity caller, int argc, string vote_command) // BOTH
836 case CMD_REQUEST_COMMAND:
838 float tmp_playercount = 0;
841 vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
843 if (!autocvar_sv_vote_call && caller)
845 print_to(caller, "^1Vote calling is not allowed.");
847 else if (!autocvar_sv_vote_gamestart && time < game_starttime)
849 print_to(caller, "^1Vote calling is not allowed before the match has started.");
851 else if (vote_called)
853 print_to(caller, "^1There is already a vote called.");
855 else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
857 print_to(caller, "^1Only players can call a vote.");
859 else if (caller && !IS_CLIENT(caller))
861 print_to(caller, "^1Only connected clients can vote.");
863 else if (timeout_status && vote_command != "timein")
865 print_to(caller, "^1You can not call a vote while a timeout is active.");
867 else if (caller && (time < caller.vote_waittime))
869 print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote."));
871 else if (!VoteCommand_checknasty(vote_command))
873 print_to(caller, "^1Syntax error in command.");
875 else if ((parse_error = VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) <= 0)
879 if (vote_called_command == "")
880 VoteCommand_call(CMD_REQUEST_USAGE, caller, argc, vote_command);
882 print_to(caller, "^1This command is not acceptable or not available.");
885 else // everything went okay, continue with calling the vote
887 vote_caller = caller; // remember who called the vote
888 vote_caller_name = strzone(GetCallerName(vote_caller));
889 vote_called = VOTE_NORMAL;
890 vote_called_command = strzone(vote_parsed_command);
891 vote_called_display = strzone(vote_parsed_display);
892 vote_endtime = time + autocvar_sv_vote_timeout;
896 caller.vote_selection = VOTE_SELECT_ACCEPT;
897 caller.vote_waittime = time + autocvar_sv_vote_wait;
901 FOREACH_CLIENT(IS_REAL_CLIENT(it), { ++tmp_playercount; });
903 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote for ", vote_called_display, "\n");
904 if (autocvar_sv_eventlog)
905 GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
906 Nagger_VoteChanged();
907 VoteCount(true); // needed if you are the only one
909 if (tmp_playercount > 1 && vote_called != VOTE_NULL)
910 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_CALL);
917 case CMD_REQUEST_USAGE:
919 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote call <command>"));
920 print_to(caller, " Where <command> is the command to request a vote upon.");
921 print_to(caller, strcat("Examples: ", GetCommandPrefix(caller), " vote call gotomap dance"));
922 print_to(caller, strcat(" ", GetCommandPrefix(caller), " vote call endmatch"));
923 print_available_commands_to(caller);
924 print_to(caller, "Shortcuts: ^2vcall <command>, vend, vmap, vkick, ...");
930 void VoteCommand_master(int request, entity caller, int argc, string vote_command) // CLIENT ONLY
934 case CMD_REQUEST_COMMAND:
936 if (autocvar_sv_vote_master)
938 switch (strtolower(argv(2)))
943 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
945 if (!caller.vote_master)
946 print_to(caller, "^1You do not have vote master privileges.");
947 else if (!VoteCommand_checknasty(vote_command))
949 print_to(caller, "^1Syntax error in command.");
951 else if ((parse_error = VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc)) <= 0)
955 if (vote_called_command == "")
956 VoteCommand_master(CMD_REQUEST_USAGE, caller, argc, vote_command);
958 print_to(caller, "^1This command is not acceptable or not available.");
961 else // everything went okay, proceed with command
963 localcmd(strcat(vote_parsed_command, "\n"));
964 print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
965 bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
966 if (autocvar_sv_eventlog)
967 GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display));
975 if (autocvar_sv_vote_master_password == "") { print_to(caller, "^1Login to vote master is not allowed."); }
976 else if (caller.vote_master)
978 print_to(caller, "^1You are already logged in as vote master.");
980 else if (autocvar_sv_vote_master_password != argv(3))
982 print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller)));
984 else // everything went okay, proceed with giving this player master privilages
986 caller.vote_master = true;
987 print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
988 bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
989 if (autocvar_sv_eventlog)
990 GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid)));
996 default: // calling a vote for master
998 if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
999 else if (vote_called)
1001 print_to(caller, "^1There is already a vote called.");
1003 else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
1005 print_to(caller, "^1Only players can call a vote.");
1007 else if (timeout_status)
1009 print_to(caller, "^1You can not call a vote while a timeout is active.");
1011 else // everything went okay, continue with creating vote
1013 vote_caller = caller;
1014 vote_caller_name = strzone(GetCallerName(vote_caller));
1015 vote_called = VOTE_MASTER;
1016 vote_called_command = strzone("XXX");
1017 vote_called_display = strzone("^3master");
1018 vote_endtime = time + autocvar_sv_vote_timeout;
1020 caller.vote_selection = VOTE_SELECT_ACCEPT;
1021 caller.vote_waittime = time + autocvar_sv_vote_wait;
1023 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote to become ^3master^2.\n");
1024 if (autocvar_sv_eventlog)
1025 GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
1026 Nagger_VoteChanged();
1027 VoteCount(true); // needed if you are the only one
1034 else { print_to(caller, "^1Master control of voting is not allowed."); }
1040 case CMD_REQUEST_USAGE:
1042 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote master [<action> [<command> | <password>]]"));
1043 print_to(caller, " If <action> is left blank, it calls a vote for you to become master.");
1044 print_to(caller, " Otherwise it can be either 'do' (to run <command>) or 'login' as master.");
1050 void VoteCommand_no(int request, entity caller) // CLIENT ONLY
1054 case CMD_REQUEST_COMMAND:
1056 if (!vote_called) { print_to(caller, "^1No vote called."); }
1057 else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
1059 print_to(caller, "^1You have already voted.");
1061 else if (((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote)
1066 else // everything went okay, continue changing vote
1068 print_to(caller, "^1You rejected the vote.");
1069 caller.vote_selection = VOTE_SELECT_REJECT;
1070 msg_entity = caller;
1071 if (!autocvar_sv_vote_singlecount)
1079 case CMD_REQUEST_USAGE:
1081 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote no"));
1082 print_to(caller, " No arguments required.");
1088 void VoteCommand_status(int request, entity caller) // BOTH
1092 case CMD_REQUEST_COMMAND:
1094 if (vote_called) print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", OriginalCallerName(), "^7."));
1095 else print_to(caller, "^1No vote called.");
1101 case CMD_REQUEST_USAGE:
1103 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote status"));
1104 print_to(caller, " No arguments required.");
1110 void VoteCommand_stop(int request, entity caller) // BOTH
1114 case CMD_REQUEST_COMMAND:
1116 if (!vote_called) print_to(caller, "^1No vote called.");
1117 else if ((caller == vote_caller) || !caller || caller.vote_master) VoteStop(caller);
1118 else print_to(caller, "^1You are not allowed to stop that vote.");
1123 case CMD_REQUEST_USAGE:
1125 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote stop"));
1126 print_to(caller, " No arguments required.");
1132 void VoteCommand_yes(int request, entity caller) // CLIENT ONLY
1136 case CMD_REQUEST_COMMAND:
1138 if (!vote_called) { print_to(caller, "^1No vote called."); }
1139 else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
1141 print_to(caller, "^1You have already voted.");
1143 else // everything went okay, continue changing vote
1145 print_to(caller, "^1You accepted the vote.");
1146 caller.vote_selection = VOTE_SELECT_ACCEPT;
1147 msg_entity = caller;
1148 if (!autocvar_sv_vote_singlecount)
1156 case CMD_REQUEST_USAGE:
1158 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote yes"));
1159 print_to(caller, " No arguments required.");
1165 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1166 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1167 void VoteCommand_(int request)
1171 case CMD_REQUEST_COMMAND:
1178 case CMD_REQUEST_USAGE:
1180 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
1181 print_to(caller, " No arguments required.");
1189 // ================================
1190 // Macro system for vote commands
1191 // ================================
1193 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1194 #define VOTE_COMMANDS(request, caller, arguments, command) \
1195 VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
1196 VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
1197 VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
1198 VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "Full control over all voting and vote commands", VC_ASGNMNT_CLIENTONLY) \
1199 VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
1200 VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
1201 VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
1202 VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
1205 void VoteCommand_macro_help(entity caller, int argc)
1207 string command_origin = GetCommandPrefix(caller);
1209 if (argc == 2 || argv(2) == "help") // help display listing all commands
1211 print_to(caller, "\nVoting commands:\n");
1212 #define VOTE_COMMAND(name, function, description, assignment) \
1213 { if (Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat(" ^2", name, "^7: ", description)); } }
1215 VOTE_COMMANDS(0, caller, 0, "");
1218 print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote <command>^7, where possible commands are listed above.\n"));
1219 print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help <command>"));
1220 print_available_commands_to(caller);
1222 else // usage for individual command
1224 #define VOTE_COMMAND(name, function, description, assignment) \
1225 { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(2))) { function; return; } } }
1227 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "");
1230 string cvarname = strcat("sv_vote_command_help_", argv(2));
1231 if(cvar_type(cvarname) & CVAR_TYPEFLAG_EXISTS)
1232 wordwrap_sprint(caller, cvar_string(cvarname), 1000);
1233 else if (argv(2) != "")
1234 print_to(caller, "No documentation exists for this vote");
1238 float VoteCommand_macro_command(entity caller, int argc, string vote_command)
1240 #define VOTE_COMMAND(name, function, description, assignment) \
1241 { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(1))) { function; return true; } } }
1243 VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command);
1250 // ======================================
1251 // Main function handling vote commands
1252 // ======================================
1254 void VoteCommand(int request, entity caller, int argc, string vote_command)
1256 // Guide for working with argc arguments by example:
1257 // argc: 1 - 2 - 3 - 4
1258 // argv: 0 - 1 - 2 - 3
1259 // cmd vote - master - login - password
1263 case CMD_REQUEST_COMMAND:
1265 if (VoteCommand_macro_command(caller, argc, vote_command)) return;
1269 print_to(caller, strcat(((argv(1) != "") ? strcat("Unknown vote command \"", argv(1), "\"") : "No command provided"), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
1270 case CMD_REQUEST_USAGE:
1272 VoteCommand_macro_help(caller, argc);