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1 #include "../../common/command/command.qh"
2 #include "vote.qh"
3 #include "../_all.qh"
4
5 #include "common.qh"
6
7 #include "../g_damage.qh"
8 #include "../g_world.qh"
9 #include "../race.qh"
10 #include "../round_handler.qh"
11 #include "../scores.qh"
12
13 #include "../mutators/mutators_include.qh"
14
15 #include "../../common/constants.qh"
16 #include "../../common/mapinfo.qh"
17 #include "../../common/notifications.qh"
18 #include "../../common/playerstats.qh"
19 #include "../../common/util.qh"
20
21 // =============================================
22 //  Server side voting code, reworked by Samual
23 //  Last updated: December 27th, 2011
24 // =============================================
25
26 //  Nagger for players to know status of voting
27 float Nagger_SendEntity(entity to, float sendflags)
28 {
29         int nags, i, f, b;
30         entity e;
31         WriteByte(MSG_ENTITY, ENT_CLIENT_NAGGER);
32
33         // bits:
34         //   1 = ready
35         //   2 = player needs to ready up
36         //   4 = vote
37         //   8 = player needs to vote
38         //  16 = warmup
39         // sendflags:
40         //  64 = vote counts
41         // 128 = vote string
42
43         nags = 0;
44         if(readycount)
45         {
46                 nags |= 1;
47                 if(to.ready == 0)
48                         nags |= 2;
49         }
50         if(vote_called)
51         {
52                 nags |= 4;
53                 if(to.vote_selection == 0)
54                         nags |= 8;
55         }
56         if(warmup_stage)
57                 nags |= 16;
58
59         if(sendflags & 64)
60                 nags |= 64;
61
62         if(sendflags & 128)
63                 nags |= 128;
64
65         if(!(nags & 4)) // no vote called? send no string
66                 nags &= ~(64 | 128);
67
68         WriteByte(MSG_ENTITY, nags);
69
70         if(nags & 64)
71         {
72                 WriteByte(MSG_ENTITY, vote_accept_count);
73                 WriteByte(MSG_ENTITY, vote_reject_count);
74                 WriteByte(MSG_ENTITY, vote_needed_overall);
75                 WriteChar(MSG_ENTITY, to.vote_selection);
76         }
77
78         if(nags & 128)
79                 WriteString(MSG_ENTITY, vote_called_display);
80
81         if(nags & 1)
82         {
83                 for(i = 1; i <= maxclients; i += 8)
84                 {
85                         for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
86                                 if(!IS_REAL_CLIENT(e) || e.ready)
87                                         f |= b;
88                         WriteByte(MSG_ENTITY, f);
89                 }
90         }
91
92         return true;
93 }
94
95 void Nagger_Init()
96 {
97         Net_LinkEntity(nagger = spawn(), false, 0, Nagger_SendEntity);
98 }
99
100 void Nagger_VoteChanged()
101 {
102         if(nagger)
103                 nagger.SendFlags |= 128;
104 }
105
106 void Nagger_VoteCountChanged()
107 {
108         if(nagger)
109                 nagger.SendFlags |= 64;
110 }
111
112 void Nagger_ReadyCounted()
113 {
114         if(nagger)
115                 nagger.SendFlags |= 1;
116 }
117
118 // If the vote_caller is still here, return their name, otherwise vote_caller_name
119 string OriginalCallerName()
120 {
121         if (IS_REAL_CLIENT(vote_caller))
122                 return vote_caller.netname;
123         return vote_caller_name;
124 }
125
126 // =======================
127 //  Game logic for voting
128 // =======================
129
130 void VoteReset()
131 {
132         entity tmp_player;
133
134         FOR_EACH_CLIENT(tmp_player) { tmp_player.vote_selection = 0; }
135
136         if(vote_called)
137         {
138                 strunzone(vote_called_command);
139                 strunzone(vote_called_display);
140                 strunzone(vote_caller_name);
141         }
142
143         vote_called = VOTE_NULL;
144         vote_caller = world;
145         vote_caller_name = string_null;
146         vote_endtime = 0;
147
148         vote_called_command = string_null;
149         vote_called_display = string_null;
150
151         vote_parsed_command = string_null;
152         vote_parsed_display = string_null;
153
154         Nagger_VoteChanged();
155 }
156
157 void VoteStop(entity stopper)
158 {
159         bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", OriginalCallerName(), "^2's vote\n");
160         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid))); }
161
162         // Don't force them to wait for next vote, this way they can e.g. correct their vote.
163         if((vote_caller) && (stopper == vote_caller)) { vote_caller.vote_waittime = time + autocvar_sv_vote_stop; }
164
165         VoteReset();
166 }
167
168 void VoteAccept()
169 {
170         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
171
172         if((vote_called == VOTE_MASTER) && vote_caller)
173                 vote_caller.vote_master = 1;
174         else
175                 localcmd(strcat(vote_called_command, "\n"));
176
177         if(vote_caller) { vote_caller.vote_waittime = 0; } // people like your votes, you don't need to wait to vote again
178
179         VoteReset();
180         Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_ACCEPT);
181 }
182
183 void VoteReject()
184 {
185         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 was rejected\n");
186         VoteReset();
187         Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
188 }
189
190 void VoteTimeout()
191 {
192         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 timed out\n");
193         VoteReset();
194         Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
195 }
196
197 void VoteSpam(float notvoters, float mincount, string result)
198 {
199         bprint(strcat(
200                 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
201                 strcat("^2:^1", ftos(vote_reject_count)),
202                 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
203                 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
204                 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
205
206         if(autocvar_sv_eventlog)
207         {
208                 GameLogEcho(strcat(
209                         strcat(":vote:v", result, ":", ftos(vote_accept_count)),
210                         strcat(":", ftos(vote_reject_count)),
211                         strcat(":", ftos(vote_abstain_count)),
212                         strcat(":", ftos(notvoters)),
213                         strcat(":", ftos(mincount))));
214         }
215 }
216
217 void VoteCount(float first_count)
218 {
219         // declarations
220         vote_accept_count = vote_reject_count = vote_abstain_count = 0;
221
222         float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
223                                 || ((autocvar_sv_vote_nospectators == 1) && (warmup_stage || gameover))
224                                 || (autocvar_sv_vote_nospectators == 0));
225
226         float vote_player_count = 0, notvoters = 0;
227         float vote_real_player_count = 0, vote_real_accept_count = 0;
228         float vote_real_reject_count = 0, vote_real_abstain_count = 0;
229         float vote_needed_of_voted, final_needed_votes;
230         float vote_factor_overall, vote_factor_of_voted;
231
232         entity tmp_player;
233
234         Nagger_VoteCountChanged();
235
236         // add up all the votes from each connected client
237         FOR_EACH_REALCLIENT(tmp_player)
238         {
239                 ++vote_player_count;
240                 if(IS_PLAYER(tmp_player)) { ++vote_real_player_count; }
241
242                 switch(tmp_player.vote_selection)
243                 {
244                         case VOTE_SELECT_REJECT: { ++vote_reject_count; { if(IS_PLAYER(tmp_player)) ++vote_real_reject_count; } break; }
245                         case VOTE_SELECT_ACCEPT: { ++vote_accept_count; { if(IS_PLAYER(tmp_player)) ++vote_real_accept_count; } break; }
246                         case VOTE_SELECT_ABSTAIN: { ++vote_abstain_count; { if(IS_PLAYER(tmp_player)) ++vote_real_abstain_count; } break; }
247                         default: break;
248                 }
249         }
250
251         // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
252         if((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
253         {
254                 if(vote_caller) { vote_caller.vote_waittime = 0; }
255                 print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
256                 VoteReset();
257                 return;
258         }
259
260         // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
261         if(!spectators_allowed && (vote_real_player_count > 0))
262         {
263                 vote_accept_count = vote_real_accept_count;
264                 vote_reject_count = vote_real_reject_count;
265                 vote_abstain_count = vote_real_abstain_count;
266                 vote_player_count = vote_real_player_count;
267         }
268
269         // people who have no opinion in any way :D
270         notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
271
272         // determine the goal for the vote to be passed or rejected normally
273         vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
274         vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
275
276         // if the vote times out, determine the amount of votes needed of the people who actually already voted
277         vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
278         vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
279
280         // are there any players at all on the server? it could be an admin vote
281         if(vote_player_count == 0 && first_count)
282         {
283                 VoteSpam(0, -1, "yes"); // no players at all, just accept it
284                 VoteAccept();
285                 return;
286         }
287
288         // since there ARE players, finally calculate the result of the vote
289         if(vote_accept_count >= vote_needed_overall)
290         {
291                 VoteSpam(notvoters, -1, "yes"); // there is enough acceptions to pass the vote
292                 VoteAccept();
293                 return;
294         }
295
296         if(vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
297         {
298                 VoteSpam(notvoters, -1, "no"); // there is enough rejections to deny the vote
299                 VoteReject();
300                 return;
301         }
302
303         // there is not enough votes in either direction, now lets just calculate what the voters have said
304         if(time > vote_endtime)
305         {
306                 final_needed_votes = vote_needed_overall;
307
308                 if(autocvar_sv_vote_majority_factor_of_voted)
309                 {
310                         if(vote_accept_count >= vote_needed_of_voted)
311                         {
312                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
313                                 VoteAccept();
314                                 return;
315                         }
316
317                         if(vote_accept_count + vote_reject_count > 0)
318                         {
319                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
320                                 VoteReject();
321                                 return;
322                         }
323
324                         final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
325                 }
326
327                 // it didn't pass or fail, so not enough votes to even make a decision.
328                 VoteSpam(notvoters, final_needed_votes, "timeout");
329                 VoteTimeout();
330         }
331 }
332
333 void VoteThink()
334 {
335         if(vote_endtime > 0) // a vote was called
336         if(time > vote_endtime) // time is up
337         {
338                 VoteCount(false);
339         }
340
341         return;
342 }
343
344
345 // =======================
346 //  Game logic for warmup
347 // =======================
348
349 // Resets the state of all clients, items, weapons, waypoints, ... of the map.
350 void reset_map(float dorespawn)
351 {SELFPARAM();
352
353         if(time <= game_starttime && round_handler_IsActive())
354                 round_handler_Reset(game_starttime);
355
356         MUTATOR_CALLHOOK(reset_map_global);
357
358         for(entity e = world; (e = nextent(e)); )
359         {
360                 setself(e);
361                 if(IS_NOT_A_CLIENT(self))
362                 {
363                         if(self.reset)
364                         {
365                                 self.reset();
366                                 continue;
367                         }
368
369                         if(self.team_saved)
370                                 self.team = self.team_saved;
371
372                         if(self.flags & FL_PROJECTILE) // remove any projectiles left
373                                 remove(self);
374                 }
375         }
376
377         // Waypoints and assault start come LAST
378         for(entity e = world; (e = nextent(e)); )
379         {
380                 setself(e);
381                 if(IS_NOT_A_CLIENT(self))
382                 {
383                         if(self.reset2)
384                         {
385                                 self.reset2();
386                                 continue;
387                         }
388                 }
389         }
390
391         entity e;
392         FOR_EACH_PLAYER(e)
393         if(e.frozen)
394         {
395                 WITH(entity, self, e, Unfreeze(self));
396         }
397
398         // Moving the player reset code here since the player-reset depends
399         // on spawnpoint entities which have to be reset first --blub
400         if(dorespawn)
401         if(!MUTATOR_CALLHOOK(reset_map_players))
402         FOR_EACH_CLIENT(e) // reset all players
403         {
404                 setself(e);
405                 /*
406                 only reset players if a restart countdown is active
407                 this can either be due to cvar sv_ready_restart_after_countdown having set
408                 restart_mapalreadyrestarted to 1 after the countdown ended or when
409                 sv_ready_restart_after_countdown is not used and countdown is still running
410                 */
411                 if (restart_mapalreadyrestarted || (time < game_starttime))
412                 {
413                         //NEW: changed behaviour so that it prevents that previous spectators/observers suddenly spawn as players
414                         if (IS_PLAYER(self)) {
415                                 //PlayerScore_Clear(self);
416                                 self.killcount = 0;
417                                 //stop the player from moving so that he stands still once he gets respawned
418                                 self.velocity = '0 0 0';
419                                 self.avelocity = '0 0 0';
420                                 self.movement = '0 0 0';
421                                 PutClientInServer();
422                         }
423                 }
424         }
425
426         if(g_keyhunt)
427                 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round + (game_starttime - time), kh_StartRound);
428
429         setself(this);
430 }
431
432 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
433 void ReadyRestart_think()
434 {SELFPARAM();
435         restart_mapalreadyrestarted = 1;
436         reset_map(true);
437         Score_ClearAll();
438         remove(self);
439
440         return;
441 }
442
443 // Forces a restart of the game without actually reloading the map // this is a mess...
444 void ReadyRestart_force()
445 {
446         entity tmp_player, restart_timer;
447
448         bprint("^1Server is restarting...\n");
449
450         VoteReset();
451
452         // clear overtime, we have to decrease timelimit to its original value again.
453         if (checkrules_overtimesadded > 0 && g_race_qualifying != 2) { cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime))); }
454
455         checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
456
457         readyrestart_happened = 1;
458         game_starttime = time + RESTART_COUNTDOWN;
459
460         // clear player attributes
461         FOR_EACH_CLIENT(tmp_player)
462         {
463                 tmp_player.alivetime = 0;
464                 tmp_player.killcount = 0;
465                 PS_GR_P_ADDVAL(tmp_player, PLAYERSTATS_ALIVETIME, -PS_GR_P_ADDVAL(tmp_player, PLAYERSTATS_ALIVETIME, 0));
466         }
467
468         restart_mapalreadyrestarted = 0; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
469
470         // disable the warmup global for the server
471         warmup_stage = 0; // once the game is restarted the game is in match stage
472
473         // reset the .ready status of all players (also spectators)
474         FOR_EACH_REALCLIENT(tmp_player) { tmp_player.ready = 0; }
475         readycount = 0;
476         Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
477
478         // lock teams with lockonrestart
479         if(autocvar_teamplay_lockonrestart && teamplay)
480         {
481                 lockteams = 1;
482                 bprint("^1The teams are now locked.\n");
483         }
484
485         //initiate the restart-countdown-announcer entity
486         if(autocvar_sv_ready_restart_after_countdown)
487         {
488                 restart_timer = spawn();
489                 restart_timer.think = ReadyRestart_think;
490                 restart_timer.nextthink = game_starttime;
491         }
492
493         // after a restart every players number of allowed timeouts gets reset, too
494         if(autocvar_sv_timeout) { FOR_EACH_REALPLAYER(tmp_player) { tmp_player.allowed_timeouts = autocvar_sv_timeout_number; } }
495
496         //reset map immediately if this cvar is not set
497         if (!autocvar_sv_ready_restart_after_countdown) { reset_map(true); }
498
499         if(autocvar_sv_eventlog) { GameLogEcho(":restart"); }
500 }
501
502 void ReadyRestart()
503 {
504         // no arena, assault support yet...
505         if(g_assault | gameover | intermission_running | race_completing)
506                 localcmd("restart\n");
507         else
508                 localcmd("\nsv_hook_gamerestart\n");
509
510         // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
511         // Otherwise scores could be manipulated during the countdown.
512         if (!autocvar_sv_ready_restart_after_countdown) { Score_ClearAll(); }
513
514         ReadyRestart_force();
515
516         return;
517 }
518
519 // Count the players who are ready and determine whether or not to restart the match
520 void ReadyCount()
521 {
522         entity tmp_player;
523         float ready_needed_factor, ready_needed_count;
524         float t_ready = 0, t_players = 0;
525
526         FOR_EACH_REALCLIENT(tmp_player)
527         {
528                 if(IS_PLAYER(tmp_player) || tmp_player.caplayer == 1)
529                 {
530                         ++t_players;
531                         if(tmp_player.ready) { ++t_ready; }
532                 }
533         }
534
535         readycount = t_ready;
536
537         Nagger_ReadyCounted();
538
539         ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
540         ready_needed_count = floor(t_players * ready_needed_factor) + 1;
541
542         if(readycount >= ready_needed_count)
543         {
544                 ReadyRestart();
545         }
546
547         return;
548 }
549
550
551 // ======================================
552 //  Supporting functions for VoteCommand
553 // ======================================
554
555 float Votecommand_check_assignment(entity caller, float assignment)
556 {
557         float from_server = (!caller);
558
559         if((assignment == VC_ASGNMNT_BOTH)
560                 || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
561                 || (from_server && assignment == VC_ASGNMNT_SERVERONLY)))
562         {
563                 return true;
564         }
565
566         return false;
567 }
568
569 string VoteCommand_extractcommand(string input, float startpos, float argc)
570 {
571         string output;
572
573         if((argc - 1) < startpos)
574                 output = "";
575         else
576                 output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
577
578         return output;
579 }
580
581 float VoteCommand_checknasty(string vote_command)
582 {
583         if((strstrofs(vote_command, ";", 0) >= 0)
584                 || (strstrofs(vote_command, "\n", 0) >= 0)
585                 || (strstrofs(vote_command, "\r", 0) >= 0)
586                 || (strstrofs(vote_command, "$", 0) >= 0))
587                 return false;
588
589         return true;
590 }
591
592 float VoteCommand_checkinlist(string vote_command, string list)
593 {
594         string l = strcat(" ", list, " ");
595
596         if(strstrofs(l, strcat(" ", vote_command, " "), 0) >= 0)
597                 return true;
598
599         return false;
600 }
601
602 string ValidateMap(string validated_map, entity caller)
603 {
604         validated_map = MapInfo_FixName(validated_map);
605
606         if (!validated_map)
607         {
608                 print_to(caller, "This map is not available on this server.");
609                 return string_null;
610         }
611
612         if(!autocvar_sv_vote_override_mostrecent && caller)
613         {
614                 if(Map_IsRecent(validated_map))
615                 {
616                         print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
617                         return string_null;
618                 }
619         }
620
621         if(!MapInfo_CheckMap(validated_map))
622         {
623                 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
624                 return string_null;
625         }
626
627         return validated_map;
628 }
629
630 float VoteCommand_checkargs(float startpos, float argc)
631 {
632         float p, q, check, minargs;
633         string cvarname = strcat("sv_vote_command_restriction_", argv(startpos));
634         string cmdrestriction = cvar_string(cvarname); // note: this warns on undefined cvar. We want that.
635         string charlist, arg;
636         float checkmate;
637
638         if(cmdrestriction == "")
639                 return true;
640
641         ++startpos; // skip command name
642
643         // check minimum arg count
644
645         // 0 args: argc == startpos
646         // 1 args: argc == startpos + 1
647         // ...
648
649         minargs = stof(cmdrestriction);
650         if(argc - startpos < minargs)
651                 return false;
652
653         p = strstrofs(cmdrestriction, ";", 0); // find first semicolon
654
655         for (;;)
656         {
657                 // we know that at any time, startpos <= argc - minargs
658                 // so this means: argc-minargs >= startpos >= argc, thus
659                 // argc-minargs >= argc, thus minargs <= 0, thus all minargs
660                 // have been seen already
661
662                 if(startpos >= argc) // all args checked? GOOD
663                         break;
664
665                 if(p < 0) // no more args? FAIL
666                 {
667                         // exception: exactly minargs left, this one included
668                         if(argc - startpos == minargs)
669                                 break;
670
671                         // otherwise fail
672                         return false;
673                 }
674
675                 // cut to next semicolon
676                 q = strstrofs(cmdrestriction, ";", p+1); // find next semicolon
677                 if(q < 0)
678                         charlist = substring(cmdrestriction, p+1, -1);
679                 else
680                         charlist = substring(cmdrestriction, p+1, q - (p+1));
681
682                 // in case we ever want to allow semicolons in VoteCommand_checknasty
683                 // charlist = strreplace("^^", ";", charlist);
684
685                 if(charlist != "")
686                 {
687                         // verify the arg only contains allowed chars
688                         arg = argv(startpos);
689                         checkmate = strlen(arg);
690                         for(check = 0; check < checkmate; ++check)
691                                 if(strstrofs(charlist, substring(arg, check, 1), 0) < 0)
692                                         return false; // not allowed character
693                         // all characters are allowed. FINE.
694                 }
695
696                 ++startpos;
697                 --minargs;
698                 p = q;
699         }
700
701         return true;
702 }
703
704 float VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, float argc)
705 {
706         string first_command;
707
708         first_command = argv(startpos);
709
710         /*printf("VoteCommand_parse(): Command: '%s', Length: %f.\n",
711                 substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)),
712                 strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)))
713         );*/
714
715         if(
716                 (autocvar_sv_vote_limit > 0)
717                 &&
718                 (strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos))) > autocvar_sv_vote_limit)
719         )
720                 return false;
721
722         if (!VoteCommand_checkinlist(first_command, vote_list))
723                 return false;
724
725         if (!VoteCommand_checkargs(startpos, argc))
726                 return false;
727
728         switch(first_command) // now go through and parse the proper commands to adjust as needed.
729         {
730                 case "kick":
731                 case "kickban": // catch all kick/kickban commands
732                 {
733                         entity victim = GetIndexedEntity(argc, (startpos + 1));
734                         float accepted = VerifyClientEntity(victim, true, false);
735
736                         if(accepted > 0)
737                         {
738                                 string reason = ((argc > next_token) ? substring(vote_command, argv_start_index(next_token), strlen(vote_command) - argv_start_index(next_token)) : "No reason provided");
739                                 string command_arguments;
740
741                                 if(first_command == "kickban")
742                                         command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
743                                 else
744                                         command_arguments = reason;
745
746                                 vote_parsed_command = strcat(first_command, " # ", ftos(num_for_edict(victim)), " ", command_arguments);
747                                 vote_parsed_display = strcat("^1", vote_command, " (^7", victim.netname, "^1): ", reason);
748                         }
749                         else { print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n")); return false; }
750
751                         break;
752                 }
753
754                 case "map":
755                 case "chmap":
756                 case "gotomap": // re-direct all map selection commands to gotomap
757                 {
758                         vote_command = ValidateMap(argv(startpos + 1), caller);
759                         if (!vote_command) { return false; }
760                         vote_parsed_command = strcat("gotomap ", vote_command);
761                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
762
763                         break;
764                 }
765
766                 default:
767                 {
768                         vote_parsed_command = vote_command;
769                         vote_parsed_display = strzone(strcat("^1", vote_command));
770
771                         break;
772                 }
773         }
774
775         return true;
776 }
777
778
779 // =======================
780 //  Command Sub-Functions
781 // =======================
782
783 void VoteCommand_abstain(float request, entity caller) // CLIENT ONLY
784 {
785         switch(request)
786         {
787                 case CMD_REQUEST_COMMAND:
788                 {
789                         if (!vote_called) { print_to(caller, "^1No vote called."); }
790                         else if(caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
791
792                         else // everything went okay, continue changing vote
793                         {
794                                 print_to(caller, "^1You abstained from your vote.");
795                                 caller.vote_selection = VOTE_SELECT_ABSTAIN;
796                                 msg_entity = caller;
797                                 if(!autocvar_sv_vote_singlecount) { VoteCount(false); }
798                         }
799
800                         return;
801                 }
802
803                 default:
804                 case CMD_REQUEST_USAGE:
805                 {
806                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote abstain"));
807                         print_to(caller, "  No arguments required.");
808                         return;
809                 }
810         }
811 }
812
813 void VoteCommand_call(float request, entity caller, float argc, string vote_command) // BOTH
814 {
815         switch(request)
816         {
817                 case CMD_REQUEST_COMMAND:
818                 {
819                         float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
820                                 || ((autocvar_sv_vote_nospectators == 1) && warmup_stage)
821                                 || (autocvar_sv_vote_nospectators == 0));
822
823                         float tmp_playercount = 0;
824                         entity tmp_player;
825
826                         vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
827
828                         if(!autocvar_sv_vote_call && caller) { print_to(caller, "^1Vote calling is not allowed."); }
829                         else if(!autocvar_sv_vote_gamestart && time < game_starttime) { print_to(caller, "^1Vote calling is not allowed before the match has started."); }
830                         else if(vote_called) { print_to(caller, "^1There is already a vote called."); }
831                         else if(!spectators_allowed && (caller && !IS_PLAYER(caller))) { print_to(caller, "^1Only players can call a vote."); }
832                         else if(caller && !IS_CLIENT(caller)) { print_to(caller, "^1Only connected clients can vote."); }
833                         else if(timeout_status) { print_to(caller, "^1You can not call a vote while a timeout is active."); }
834                         else if(caller && (time < caller.vote_waittime)) { print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote.")); }
835                         else if (!VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
836                         else if (!VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
837
838                         else // everything went okay, continue with calling the vote
839                         {
840                                 vote_caller = caller; // remember who called the vote
841                                 vote_caller_name = strzone(GetCallerName(vote_caller));
842                                 vote_called = VOTE_NORMAL;
843                                 vote_called_command = strzone(vote_parsed_command);
844                                 vote_called_display = strzone(vote_parsed_display);
845                                 vote_endtime = time + autocvar_sv_vote_timeout;
846
847                                 if(caller)
848                                 {
849                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
850                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
851                                         msg_entity = caller;
852                                 }
853
854                                 FOR_EACH_REALCLIENT(tmp_player) { ++tmp_playercount; }
855                                 if(tmp_playercount > 1) { Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_CALL); } // don't announce a "vote now" sound if player is alone
856
857                                 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote for ", vote_called_display, "\n");
858                                 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display)); }
859                                 Nagger_VoteChanged();
860                                 VoteCount(true); // needed if you are the only one
861                         }
862
863                         return;
864                 }
865
866                 default:
867                 case CMD_REQUEST_USAGE:
868                 {
869                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote call command"));
870                         print_to(caller, "  Where 'command' is the command to request a vote upon.");
871                         print_to(caller, strcat("Examples: ", GetCommandPrefix(caller), " vote call gotomap dance"));
872                         print_to(caller, strcat("          ", GetCommandPrefix(caller), " vote call endmatch"));
873                         return;
874                 }
875         }
876 }
877
878 void VoteCommand_master(float request, entity caller, float argc, string vote_command) // CLIENT ONLY
879 {
880         switch(request)
881         {
882                 case CMD_REQUEST_COMMAND:
883                 {
884                         if(autocvar_sv_vote_master)
885                         {
886                                 switch(strtolower(argv(2)))
887                                 {
888                                         case "do":
889                                         {
890                                                 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
891
892                                                 if (!caller.vote_master) { print_to(caller, "^1You do not have vote master privelages."); }
893                                                 else if (!VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
894                                                 else if (!VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
895
896                                                 else // everything went okay, proceed with command
897                                                 {
898                                                         localcmd(strcat(vote_parsed_command, "\n"));
899                                                         print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
900                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
901                                                         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display)); }
902                                                 }
903
904                                                 return;
905                                         }
906
907                                         case "login":
908                                         {
909                                                 if(autocvar_sv_vote_master_password == "") { print_to(caller, "^1Login to vote master is not allowed."); }
910                                                 else if(caller.vote_master) { print_to(caller, "^1You are already logged in as vote master."); }
911                                                 else if(autocvar_sv_vote_master_password != argv(3)) { print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller))); }
912
913                                                 else // everything went okay, proceed with giving this player master privilages
914                                                 {
915                                                         caller.vote_master = true;
916                                                         print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
917                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
918                                                         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid))); }
919                                                 }
920
921                                                 return;
922                                         }
923
924                                         default: // calling a vote for master
925                                         {
926                                                 float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
927                                                         || ((autocvar_sv_vote_nospectators == 1) && warmup_stage)
928                                                         || (autocvar_sv_vote_nospectators == 0));
929
930                                                 if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
931                                                 else if(vote_called) { print_to(caller, "^1There is already a vote called."); }
932                                                 else if(!spectators_allowed && (caller && !IS_PLAYER(caller))) { print_to(caller, "^1Only players can call a vote."); }
933                                                 else if(timeout_status) { print_to(caller, "^1You can not call a vote while a timeout is active."); }
934
935                                                 else // everything went okay, continue with creating vote
936                                                 {
937                                                         vote_caller = caller;
938                                                         vote_caller_name = strzone(GetCallerName(vote_caller));
939                                                         vote_called = VOTE_MASTER;
940                                                         vote_called_command = strzone("XXX");
941                                                         vote_called_display = strzone("^3master");
942                                                         vote_endtime = time + autocvar_sv_vote_timeout;
943
944                                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
945                                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
946
947                                                         bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote to become ^3master^2.\n");
948                                                         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display)); }
949                                                         Nagger_VoteChanged();
950                                                         VoteCount(true); // needed if you are the only one
951                                                 }
952
953                                                 return;
954                                         }
955                                 }
956                         }
957                         else { print_to(caller, "^1Master control of voting is not allowed."); }
958
959                         return;
960                 }
961
962                 default:
963                 case CMD_REQUEST_USAGE:
964                 {
965                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote master [action [command | password]]"));
966                         print_to(caller, "  If action is left blank, it calls a vote for you to become master.");
967                         print_to(caller, "  Otherwise the actions are either 'do' a command or 'login' as master.");
968                         return;
969                 }
970         }
971 }
972
973 void VoteCommand_no(float request, entity caller) // CLIENT ONLY
974 {
975         switch(request)
976         {
977                 case CMD_REQUEST_COMMAND:
978                 {
979                         if (!vote_called) { print_to(caller, "^1No vote called."); }
980                         else if(caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
981                         else if(((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote) { VoteStop(caller); }
982
983                         else // everything went okay, continue changing vote
984                         {
985                                 print_to(caller, "^1You rejected the vote.");
986                                 caller.vote_selection = VOTE_SELECT_REJECT;
987                                 msg_entity = caller;
988                                 if(!autocvar_sv_vote_singlecount) { VoteCount(false); }
989                         }
990
991                         return;
992                 }
993
994                 default:
995                 case CMD_REQUEST_USAGE:
996                 {
997                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote no"));
998                         print_to(caller, "  No arguments required.");
999                         return;
1000                 }
1001         }
1002 }
1003
1004 void VoteCommand_status(float request, entity caller) // BOTH
1005 {
1006         switch(request)
1007         {
1008                 case CMD_REQUEST_COMMAND:
1009                 {
1010                         if(vote_called)
1011                                 print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", OriginalCallerName(), "^7."));
1012                         else
1013                                 print_to(caller, "^1No vote called.");
1014
1015                         return;
1016                 }
1017
1018                 default:
1019                 case CMD_REQUEST_USAGE:
1020                 {
1021                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote status"));
1022                         print_to(caller, "  No arguments required.");
1023                         return;
1024                 }
1025         }
1026 }
1027
1028 void VoteCommand_stop(float request, entity caller) // BOTH
1029 {
1030         switch(request)
1031         {
1032                 case CMD_REQUEST_COMMAND:
1033                 {
1034                         if (!vote_called) { print_to(caller, "^1No vote called."); }
1035                         else if((caller == vote_caller) || !caller || caller.vote_master) { VoteStop(caller); }
1036                         else { print_to(caller, "^1You are not allowed to stop that vote."); }
1037
1038                         return;
1039                 }
1040
1041                 default:
1042                 case CMD_REQUEST_USAGE:
1043                 {
1044                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote stop"));
1045                         print_to(caller, "  No arguments required.");
1046                         return;
1047                 }
1048         }
1049 }
1050
1051 void VoteCommand_yes(float request, entity caller) // CLIENT ONLY
1052 {
1053         switch(request)
1054         {
1055                 case CMD_REQUEST_COMMAND:
1056                 {
1057                         if (!vote_called) { print_to(caller, "^1No vote called."); }
1058                         else if(caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
1059
1060                         else // everything went okay, continue changing vote
1061                         {
1062                                 print_to(caller, "^1You accepted the vote.");
1063                                 caller.vote_selection = VOTE_SELECT_ACCEPT;
1064                                 msg_entity = caller;
1065                                 if(!autocvar_sv_vote_singlecount) { VoteCount(false); }
1066                         }
1067
1068                         return;
1069                 }
1070
1071                 default:
1072                 case CMD_REQUEST_USAGE:
1073                 {
1074                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote yes"));
1075                         print_to(caller, "  No arguments required.");
1076                         return;
1077                 }
1078         }
1079 }
1080
1081 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1082 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1083 void VoteCommand_(float request)
1084 {
1085         switch(request)
1086         {
1087                 case CMD_REQUEST_COMMAND:
1088                 {
1089
1090                         return;
1091                 }
1092
1093                 default:
1094                 case CMD_REQUEST_USAGE:
1095                 {
1096                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
1097                         print_to(caller, "  No arguments required.");
1098                         return;
1099                 }
1100         }
1101 }
1102 */
1103
1104
1105 // ================================
1106 //  Macro system for vote commands
1107 // ================================
1108
1109 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1110 #define VOTE_COMMANDS(request,caller,arguments,command) \
1111         VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
1112         VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
1113         VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
1114         VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "Full control over all voting and vote commands", VC_ASGNMNT_CLIENTONLY) \
1115         VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
1116         VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
1117         VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
1118         VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
1119         /* nothing */
1120
1121 void VoteCommand_macro_help(entity caller, float argc)
1122 {
1123         string command_origin = GetCommandPrefix(caller);
1124
1125         if(argc == 2 || argv(2) == "help") // help display listing all commands
1126         {
1127                 print_to(caller, "\nVoting commands:\n");
1128                 #define VOTE_COMMAND(name,function,description,assignment) \
1129                         { if(Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat("  ^2", name, "^7: ", description)); } }
1130
1131                 VOTE_COMMANDS(0, caller, 0, "");
1132                 #undef VOTE_COMMAND
1133
1134                 print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote COMMAND...^7, where possible commands are listed above.\n"));
1135                 print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help COMMAND"));
1136                 print_to(caller, strcat("\n^7You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
1137         }
1138         else // usage for individual command
1139         {
1140                 #define VOTE_COMMAND(name,function,description,assignment) \
1141                         { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(2))) { function; return; } } }
1142
1143                 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "");
1144                 #undef VOTE_COMMAND
1145         }
1146
1147         return;
1148 }
1149
1150 float VoteCommand_macro_command(entity caller, float argc, string vote_command)
1151 {
1152         #define VOTE_COMMAND(name,function,description,assignment) \
1153                 { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(1))) { function; return true; } } }
1154
1155         VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command);
1156         #undef VOTE_COMMAND
1157
1158         return false;
1159 }
1160
1161
1162 // ======================================
1163 //  Main function handling vote commands
1164 // ======================================
1165
1166 void VoteCommand(float request, entity caller, float argc, string vote_command)
1167 {
1168         // Guide for working with argc arguments by example:
1169         // argc:   1    - 2      - 3     - 4
1170         // argv:   0    - 1      - 2     - 3
1171         // cmd     vote - master - login - password
1172
1173         switch(request)
1174         {
1175                 case CMD_REQUEST_COMMAND:
1176                 {
1177                         if(VoteCommand_macro_command(caller, argc, vote_command))
1178                                 return;
1179                 }
1180
1181                 default:
1182                         print_to(caller, strcat(((argv(1) != "") ? strcat("Unknown vote command \"", argv(1), "\"") : "No command provided"), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
1183                 case CMD_REQUEST_USAGE:
1184                 {
1185                         VoteCommand_macro_help(caller, argc);
1186                         return;
1187                 }
1188         }
1189 }