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1 #include "vote.qh"
2
3 #include <common/command/_mod.qh>
4 #include <common/constants.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/items/inventory.qh>
7 #include <common/mapinfo.qh>
8 #include <common/net_linked.qh>
9 #include <common/notifications/all.qh>
10 #include <common/playerstats.qh>
11 #include <common/stats.qh>
12 #include <common/util.qh>
13 #include <common/weapons/_all.qh>
14 #include <server/client.qh>
15 #include <server/command/banning.qh>
16 #include <server/command/common.qh>
17 #include <server/command/vote.qh>
18 #include <server/damage.qh>
19 #include <server/gamelog.qh>
20 #include <server/intermission.qh>
21 #include <server/mutators/_mod.qh>
22 #include <server/race.qh>
23 #include <server/round_handler.qh>
24 #include <server/scores.qh>
25 #include <server/teamplay.qh>
26 #include <server/weapons/accuracy.qh>
27 #include <server/world.qh>
28
29 // =============================================
30 //  Server side voting code, reworked by Samual
31 //  Last updated: December 27th, 2011
32 // =============================================
33
34 //  Nagger for players to know status of voting
35 bool Nagger_SendEntity(entity this, entity to, float sendflags)
36 {
37         int nags, i, f, b;
38         entity e;
39         WriteHeader(MSG_ENTITY, ENT_CLIENT_NAGGER);
40
41         // bits:
42         //   1 = ready
43         //   2 = player needs to ready up
44         //   4 = vote
45         //   8 = player needs to vote
46         //  16 = warmup
47         // sendflags:
48         //  64 = vote counts
49         // 128 = vote string
50
51         nags = 0;
52         if (readycount)
53         {
54                 nags |= BIT(0);
55                 if (to.ready == 0) nags |= BIT(1);
56         }
57         if (vote_called)
58         {
59                 nags |= BIT(2);
60                 if (to.vote_selection == 0) nags |= BIT(3);
61         }
62         if (warmup_stage) nags |= BIT(4);
63
64         if (sendflags & BIT(6)) nags |= BIT(6);
65
66         if (sendflags & BIT(7)) nags |= BIT(7);
67
68         if (!(nags & 4))  // no vote called? send no string
69                 nags &= ~(BIT(6) | BIT(7));
70
71         WriteByte(MSG_ENTITY, nags);
72
73         if (nags & BIT(6))
74         {
75                 WriteByte(MSG_ENTITY, vote_accept_count);
76                 WriteByte(MSG_ENTITY, vote_reject_count);
77                 WriteByte(MSG_ENTITY, vote_needed_overall);
78                 WriteChar(MSG_ENTITY, to.vote_selection);
79         }
80
81         if (nags & BIT(7)) WriteString(MSG_ENTITY, vote_called_display);
82
83         if (nags & 1)
84         {
85                 for (i = 1; i <= maxclients; i += 8)
86                 {
87                         for (f = 0, e = edict_num(i), b = BIT(0); b < BIT(8); b <<= 1, e = nextent(e))
88                                 if (!IS_REAL_CLIENT(e) || e.ready)
89                                         f |= b;
90                         WriteByte(MSG_ENTITY, f);
91                 }
92         }
93
94         return true;
95 }
96
97 void Nagger_Init()
98 {
99         Net_LinkEntity(nagger = new_pure(nagger), false, 0, Nagger_SendEntity);
100 }
101
102 void Nagger_VoteChanged()
103 {
104         if (nagger) nagger.SendFlags |= BIT(7);
105 }
106
107 void Nagger_VoteCountChanged()
108 {
109         if (nagger) nagger.SendFlags |= BIT(6);
110 }
111
112 void Nagger_ReadyCounted()
113 {
114         if (nagger) nagger.SendFlags |= BIT(0);
115 }
116
117 // If the vote_caller is still here, return their name, otherwise vote_caller_name
118 string OriginalCallerName()
119 {
120         if (IS_REAL_CLIENT(vote_caller)) return playername(vote_caller.netname, vote_caller.team, false);
121         return vote_caller_name;
122 }
123
124 // =======================
125 //  Game logic for voting
126 // =======================
127
128 void VoteReset()
129 {
130         FOREACH_CLIENT(true, { it.vote_selection = 0; });
131
132         if (vote_called)
133         {
134                 strfree(vote_called_command);
135                 strfree(vote_called_display);
136                 strfree(vote_caller_name);
137         }
138
139         vote_called = VOTE_NULL;
140         vote_caller = NULL;
141         vote_endtime = 0;
142
143         vote_parsed_command = string_null;
144         vote_parsed_display = string_null;
145
146         Nagger_VoteChanged();
147 }
148
149 void VoteStop(entity stopper)
150 {
151         bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", OriginalCallerName(), "^2's vote\n");
152         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid)));
153         // Don't force them to wait for next vote, this way they can e.g. correct their vote.
154         if ((vote_caller) && (stopper == vote_caller))   vote_caller.vote_waittime = time + autocvar_sv_vote_stop;
155         VoteReset();
156 }
157
158 void VoteAccept()
159 {
160         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
161
162         if ((vote_called == VOTE_MASTER) && vote_caller) vote_caller.vote_master = 1;
163         else localcmd(strcat(vote_called_command, "\n"));
164
165         if (vote_caller)   vote_caller.vote_waittime = 0;  // people like your votes, you don't need to wait to vote again
166
167         VoteReset();
168         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_ACCEPT);
169 }
170
171 void VoteReject()
172 {
173         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 was rejected\n");
174         VoteReset();
175         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_FAIL);
176 }
177
178 void VoteTimeout()
179 {
180         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 timed out\n");
181         VoteReset();
182         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_FAIL);
183 }
184
185 void VoteSpam(float notvoters, float mincount, string result)
186 {
187         bprint(strcat(
188                 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
189                 strcat("^2:^1", ftos(vote_reject_count)),
190                 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
191                 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
192                 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
193
194         if (autocvar_sv_eventlog)
195         {
196                 GameLogEcho(strcat(
197                         strcat(":vote:v", result, ":", ftos(vote_accept_count)),
198                         strcat(":", ftos(vote_reject_count)),
199                         strcat(":", ftos(vote_abstain_count)),
200                         strcat(":", ftos(notvoters)),
201                         strcat(":", ftos(mincount))));
202         }
203 }
204
205 #define spectators_allowed (!autocvar_sv_vote_nospectators || (autocvar_sv_vote_nospectators == 1 && (warmup_stage || intermission_running)))
206
207 void VoteCount(float first_count)
208 {
209         // declarations
210         vote_accept_count = vote_reject_count = vote_abstain_count = 0;
211
212         float vote_player_count = 0, notvoters = 0;
213         float vote_real_player_count = 0, vote_real_accept_count = 0;
214         float vote_real_reject_count = 0, vote_real_abstain_count = 0;
215         float vote_needed_of_voted, final_needed_votes;
216         float vote_factor_overall, vote_factor_of_voted;
217
218         Nagger_VoteCountChanged();
219
220         // add up all the votes from each connected client
221         FOREACH_CLIENT(IS_REAL_CLIENT(it) && IS_CLIENT(it), {
222                 ++vote_player_count;
223                 if (IS_PLAYER(it))   ++vote_real_player_count;
224                 switch (it.vote_selection)
225                 {
226                         case VOTE_SELECT_REJECT:
227                         { ++vote_reject_count;
228                           { if (IS_PLAYER(it)) ++vote_real_reject_count; } break;
229                         }
230                         case VOTE_SELECT_ACCEPT:
231                         { ++vote_accept_count;
232                           { if (IS_PLAYER(it)) ++vote_real_accept_count; } break;
233                         }
234                         case VOTE_SELECT_ABSTAIN:
235                         { ++vote_abstain_count;
236                           { if (IS_PLAYER(it)) ++vote_real_abstain_count; } break;
237                         }
238                         default: break;
239                 }
240         });
241
242         // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
243         if ((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
244         {
245                 if (vote_caller)   vote_caller.vote_waittime = 0;
246                 print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
247                 VoteReset();
248                 return;
249         }
250
251         // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
252         if (!spectators_allowed && (vote_real_player_count > 0))
253         {
254                 vote_accept_count = vote_real_accept_count;
255                 vote_reject_count = vote_real_reject_count;
256                 vote_abstain_count = vote_real_abstain_count;
257                 vote_player_count = vote_real_player_count;
258         }
259
260         // people who have no opinion in any way :D
261         notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
262
263         // determine the goal for the vote to be passed or rejected normally
264         vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
265         vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
266
267         // if the vote times out, determine the amount of votes needed of the people who actually already voted
268         vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
269         vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
270
271         // are there any players at all on the server? it could be an admin vote
272         if (vote_player_count == 0 && first_count)
273         {
274                 VoteSpam(0, -1, "yes");  // no players at all, just accept it
275                 VoteAccept();
276                 return;
277         }
278
279         // since there ARE players, finally calculate the result of the vote
280         if (vote_accept_count >= vote_needed_overall)
281         {
282                 VoteSpam(notvoters, -1, "yes");  // there is enough acceptions to pass the vote
283                 VoteAccept();
284                 return;
285         }
286
287         if (vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
288         {
289                 VoteSpam(notvoters, -1, "no");  // there is enough rejections to deny the vote
290                 VoteReject();
291                 return;
292         }
293
294         // there is not enough votes in either direction, now lets just calculate what the voters have said
295         if (time > vote_endtime)
296         {
297                 final_needed_votes = vote_needed_overall;
298
299                 if (autocvar_sv_vote_majority_factor_of_voted)
300                 {
301                         if (vote_accept_count >= vote_needed_of_voted)
302                         {
303                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
304                                 VoteAccept();
305                                 return;
306                         }
307
308                         if (vote_accept_count + vote_reject_count > 0)
309                         {
310                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
311                                 VoteReject();
312                                 return;
313                         }
314
315                         final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
316                 }
317
318                 // it didn't pass or fail, so not enough votes to even make a decision.
319                 VoteSpam(notvoters, final_needed_votes, "timeout");
320                 VoteTimeout();
321         }
322 }
323
324 void VoteThink()
325 {
326         if (vote_endtime > 0)        // a vote was called
327         {
328                 if (time > vote_endtime) // time is up
329                         VoteCount(false);
330         }
331 }
332
333
334 // =======================
335 //  Game logic for warmup
336 // =======================
337
338 // Resets the state of all clients, items, weapons, waypoints, ... of the map.
339 void reset_map(bool dorespawn, bool is_fake_round_start)
340 {
341         if (time <= game_starttime)
342         {
343                 if (game_stopped)
344                         return;
345
346                 if (!is_fake_round_start)
347                         PlayerStats_GameReport_Reset_All();
348                 if (round_handler_IsActive())
349                         round_handler_Reset(game_starttime);
350         }
351
352         if (shuffleteams_on_reset_map)
353         {
354                 shuffleteams();
355                 shuffleteams_on_reset_map = false;
356         }
357
358         FOREACH_CLIENT(true, {
359                 if (time <= game_starttime)
360                         accuracy_reset(it); // for spectators too because weapon accuracy is persistent
361                 if (!IS_PLAYER(it))
362                         continue;
363                 if (STAT(FROZEN, it))
364                         Unfreeze(it, false);
365                 player_powerups_remove_all(it);
366                 entity store = PS(it);
367                 if (store)
368                 {
369                         Inventory_clear(store.inventory);
370                         Inventory_update(store);
371                 }
372         });
373
374         MUTATOR_CALLHOOK(reset_map_global);
375
376         FOREACH_ENTITY_FLOAT_ORDERED(pure_data, false,
377         {
378                 if(IS_CLIENT(it))
379                         continue;
380                 if (it.reset)
381                 {
382                         it.reset(it);
383                         continue;
384                 }
385                 if (it.team_saved) it.team = it.team_saved;
386                 if (it.flags & FL_PROJECTILE) delete(it);  // remove any projectiles left
387         });
388
389         // Waypoints and assault start come LAST
390         FOREACH_ENTITY_ORDERED(IS_NOT_A_CLIENT(it), {
391                 if (it.reset2) it.reset2(it);
392         });
393
394         // Moving the player reset code here since the player-reset depends
395         // on spawnpoint entities which have to be reset first --blub
396         if (dorespawn)
397         {
398                 if (!MUTATOR_CALLHOOK(reset_map_players))
399                 {
400                         FOREACH_CLIENT(IS_PLAYER(it),
401                         {
402                                 // PlayerScore_Clear(it);
403                                 CS(it).killcount = 0;
404                                 // stop the player from moving so that he stands still once he gets respawned
405                                 it.velocity = '0 0 0';
406                                 it.avelocity = '0 0 0';
407                                 CS(it).movement = '0 0 0';
408                                 PutClientInServer(it);
409                         });
410                 }
411         }
412 }
413
414 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
415 void ReadyRestart_think(entity this)
416 {
417         reset_map(true, false);
418         Score_ClearAll();
419         delete(this);
420 }
421
422 // Forces a restart of the game without actually reloading the map // this is a mess...
423 void ReadyRestart_force(bool is_fake_round_start)
424 {
425         if (time <= game_starttime && game_stopped)
426                 return;
427         if (!is_fake_round_start)
428                 bprint("^1Match is restarting...\n");
429
430         VoteReset();
431
432         // clear overtime, we have to decrease timelimit to its original value again.
433         if (checkrules_overtimesadded > 0 && g_race_qualifying != 2)
434                 cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime)));
435         checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
436
437         if(warmup_stage)
438                 game_starttime = time; // Warmup: No countdown in warmup
439         else
440                 game_starttime = time + RESTART_COUNTDOWN; // Go into match mode
441
442         // clear player attributes
443         FOREACH_CLIENT(IS_PLAYER(it), {
444                 it.alivetime = 0;
445                 CS(it).killcount = 0;
446         });
447
448         // if we're ending the warmup stage call the corresponding hook
449         if(!is_fake_round_start && !warmup_stage)
450                 localcmd("\nsv_hook_warmupend\n");
451
452         // reset the .ready status of all players (also spectators)
453         FOREACH_CLIENT(IS_REAL_CLIENT(it), { it.ready = false; });
454         readycount = 0;
455         Nagger_ReadyCounted();  // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
456
457         // lock teams with lockonrestart
458         if (autocvar_teamplay_lockonrestart && teamplay)
459                 lockteams = !warmup_stage;
460
461         // initiate the restart-countdown-announcer entity
462         if (!is_fake_round_start && sv_ready_restart_after_countdown && !warmup_stage)
463         {
464                 entity restart_timer = new_pure(restart_timer);
465                 setthink(restart_timer, ReadyRestart_think);
466                 restart_timer.nextthink = game_starttime;
467         }
468
469         // after a restart every players number of allowed timeouts gets reset, too
470         if (autocvar_sv_timeout)
471         {
472                 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), { CS(it).allowed_timeouts = autocvar_sv_timeout_number; });
473         }
474
475         if (!sv_ready_restart_after_countdown || warmup_stage) reset_map(true, is_fake_round_start);
476         if (autocvar_sv_eventlog) GameLogEcho(":restart");
477 }
478
479 void ReadyRestart(bool forceWarmupEnd)
480 {
481         if (MUTATOR_CALLHOOK(ReadyRestart_Deny) || intermission_running || race_completing) localcmd("restart\n");
482         else localcmd("\nsv_hook_readyrestart\n");
483
484         // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
485         // Otherwise scores could be manipulated during the countdown.
486         if (!sv_ready_restart_after_countdown) Score_ClearAll();
487
488         if(forceWarmupEnd)
489                 warmup_stage = 0; // forcefully end warmup and go to match stage
490         else
491                 warmup_stage = cvar("g_warmup"); // go into warmup if it's enabled, otherwise restart into match stage
492
493         ReadyRestart_force(false);
494 }
495
496 // Count the players who are ready and determine whether or not to restart the match
497 void ReadyCount()
498 {
499         float ready_needed_factor, ready_needed_count;
500         float t_ready = 0, t_players = 0;
501
502         FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_PLAYER(it) || it.caplayer == 1), {
503                 ++t_players;
504                 if (it.ready) ++t_ready;
505         });
506
507         readycount = t_ready;
508
509         Nagger_ReadyCounted();
510
511         ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
512         ready_needed_count = floor(t_players * ready_needed_factor) + 1;
513
514         if (readycount >= ready_needed_count) ReadyRestart(true);
515 }
516
517
518 // ======================================
519 //  Supporting functions for VoteCommand
520 // ======================================
521
522 float Votecommand_check_assignment(entity caller, float assignment)
523 {
524         float from_server = (!caller);
525
526         if ((assignment == VC_ASGNMNT_BOTH)
527             || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
528             || (from_server && assignment == VC_ASGNMNT_SERVERONLY))) return true;
529
530         return false;
531 }
532
533 string VoteCommand_extractcommand(string input, float startpos, int argc)
534 {
535         string output;
536
537         if ((argc - 1) < startpos) output = "";
538         else output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
539
540         return output;
541 }
542
543 float VoteCommand_checknasty(string vote_command)
544 {
545         if ((strstrofs(vote_command, ";", 0) >= 0)
546             || (strstrofs(vote_command, "\n", 0) >= 0)
547             || (strstrofs(vote_command, "\r", 0) >= 0)
548             || (strstrofs(vote_command, "$", 0) >= 0)) return false;
549
550         return true;
551 }
552
553 // NOTE: requires input to be surrounded by spaces
554 string VoteCommand_checkreplacements(string input)
555 {
556         string output = input;
557         // allow gotomap replacements
558         output = strreplace(" map ", " gotomap ", output);
559         output = strreplace(" chmap ", " gotomap ", output);
560         return output;
561 }
562
563 float VoteCommand_checkinlist(string vote_command, string list)
564 {
565         string l = VoteCommand_checkreplacements(strcat(" ", list, " "));
566
567         if (strstrofs(l, VoteCommand_checkreplacements(strcat(" ", vote_command, " ")), 0) >= 0) return true;
568
569         return false;
570 }
571
572 string ValidateMap(string validated_map, entity caller)
573 {
574         validated_map = MapInfo_FixName(validated_map);
575
576         if (!validated_map)
577         {
578                 print_to(caller, "This map is not available on this server.");
579                 return string_null;
580         }
581
582         if (!autocvar_sv_vote_override_mostrecent && caller)
583         {
584                 if (Map_IsRecent(validated_map))
585                 {
586                         print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
587                         return string_null;
588                 }
589         }
590
591         if (!MapInfo_CheckMap(validated_map))
592         {
593                 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
594                 return string_null;
595         }
596
597         return validated_map;
598 }
599
600 float VoteCommand_checkargs(float startpos, int argc)
601 {
602         float p, q, check, minargs;
603         string cvarname = strcat("sv_vote_command_restriction_", argv(startpos));
604         string cmdrestriction = "";  // No we don't.
605         string charlist, arg;
606         float checkmate;
607
608         if(cvar_type(cvarname) & CVAR_TYPEFLAG_EXISTS)
609                 cmdrestriction = cvar_string(cvarname);
610         else
611                 LOG_INFO("NOTE: ", cvarname, " does not exist, no restrictions will be applied.");
612
613         if (cmdrestriction == "") return true;
614
615         ++startpos;  // skip command name
616
617         // check minimum arg count
618
619         // 0 args: argc == startpos
620         // 1 args: argc == startpos + 1
621         // ...
622
623         minargs = stof(cmdrestriction);
624         if (argc - startpos < minargs) return false;
625
626         p = strstrofs(cmdrestriction, ";", 0);  // find first semicolon
627
628         for ( ; ; )
629         {
630                 // we know that at any time, startpos <= argc - minargs
631                 // so this means: argc-minargs >= startpos >= argc, thus
632                 // argc-minargs >= argc, thus minargs <= 0, thus all minargs
633                 // have been seen already
634
635                 if (startpos >= argc) // all args checked? GOOD
636                         break;
637
638                 if (p < 0)            // no more args? FAIL
639                 {
640                         // exception: exactly minargs left, this one included
641                         if (argc - startpos == minargs) break;
642
643                         // otherwise fail
644                         return false;
645                 }
646
647                 // cut to next semicolon
648                 q = strstrofs(cmdrestriction, ";", p + 1);  // find next semicolon
649                 if (q < 0) charlist = substring(cmdrestriction, p + 1, -1);
650                 else charlist = substring(cmdrestriction, p + 1, q - (p + 1));
651
652                 // in case we ever want to allow semicolons in VoteCommand_checknasty
653                 // charlist = strreplace("^^", ";", charlist);
654
655                 if (charlist != "")
656                 {
657                         // verify the arg only contains allowed chars
658                         arg = argv(startpos);
659                         checkmate = strlen(arg);
660                         for (check = 0; check < checkmate; ++check)
661                                 if (strstrofs(charlist, substring(arg, check, 1), 0) < 0) return false;
662                         // not allowed character
663                         // all characters are allowed. FINE.
664                 }
665
666                 ++startpos;
667                 --minargs;
668                 p = q;
669         }
670
671         return true;
672 }
673
674 int VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, int argc)
675 {
676         string first_command = argv(startpos);
677         int missing_chars = argv_start_index(startpos);
678
679         if (autocvar_sv_vote_limit > 0 && strlen(vote_command) > autocvar_sv_vote_limit)
680                 return 0;
681
682         if (!VoteCommand_checkinlist(first_command, vote_list)) return 0;
683
684         if (!VoteCommand_checkargs(startpos, argc)) return 0;
685
686         switch (MUTATOR_CALLHOOK(VoteCommand_Parse, caller, first_command, vote_command, startpos, argc))
687         {
688                 case MUT_VOTEPARSE_CONTINUE: { break; }
689                 case MUT_VOTEPARSE_SUCCESS: { return 1; }
690                 case MUT_VOTEPARSE_INVALID: { return -1; }
691                 case MUT_VOTEPARSE_UNACCEPTABLE: { return 0; }
692         }
693
694         switch (first_command) // now go through and parse the proper commands to adjust as needed.
695         {
696                 case "kick":
697                 case "kickban":    // catch all kick/kickban commands
698                 {
699                         entity victim = GetIndexedEntity(argc, (startpos + 1));
700                         float accepted = VerifyClientEntity(victim, true, false);
701
702                         if (accepted > 0)
703                         {
704                                 string reason = "No reason provided";
705                                 if(argc > next_token)
706                                         reason = substring(vote_command, argv_start_index(next_token) - missing_chars, -1);
707
708                                 string command_arguments = reason;
709                                 if (first_command == "kickban")
710                                         command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
711
712                                 vote_parsed_command = strcat(first_command, " # ", ftos(etof(victim)), " ", command_arguments);
713                                 vote_parsed_display = sprintf("^1%s #%d ^7%s^1 %s", first_command, etof(victim), victim.netname, reason);
714                         }
715                         else
716                         {
717                                 print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n"));
718                                 return 0;
719                         }
720
721                         break;
722                 }
723
724                 case "map":
725                 case "chmap":
726                 case "gotomap":  // re-direct all map selection commands to gotomap
727                 {
728                         vote_command = ValidateMap(argv(startpos + 1), caller);
729                         if (!vote_command)  return -1;
730                         vote_parsed_command = strcat("gotomap ", vote_command);
731                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
732
733                         break;
734                 }
735
736                 // TODO: replicate the old behaviour of being able to vote for maps from different modes on multimode servers (possibly support it in gotomap too)
737                 // maybe fallback instead of aborting if map name is invalid?
738                 case "nextmap":
739                 {
740                         vote_command = ValidateMap(argv(startpos + 1), caller);
741                         if (!vote_command)  return -1;
742                         vote_parsed_command = strcat("nextmap ", vote_command);
743                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
744
745                         break;
746                 }
747
748                 case "timelimit": // include restrictions on the maximum votable time limit
749                 {
750                         float timelimit_vote = stof(argv(startpos + 1));
751                         if(timelimit_vote > autocvar_timelimit_max || timelimit_vote < autocvar_timelimit_min)
752                         {
753                                 print_to(caller, strcat("Invalid timelimit vote, accepted values are between ", ftos(autocvar_timelimit_min), " and ", ftos(autocvar_timelimit_max), "."));
754                                 return -1;
755                         }
756                         timelimit_vote = bound(autocvar_timelimit_min, timelimit_vote, autocvar_timelimit_max);
757                         vote_parsed_command = strcat("timelimit ", ftos(timelimit_vote));
758                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
759
760                         break;
761                 }
762
763                 case "restart":
764                 case "resetmatch":  // re-direct all match restarting to resetmatch
765                 {
766                         vote_parsed_command = "resetmatch";
767                         vote_parsed_display = strzone("^1resetmatch");
768
769                         break;
770                 }
771
772                 case "allready":
773                 {
774                         if(!warmup_stage) {
775                                 print_to(caller, "Game already started. Use the resetmatch command to restart the match.");
776                                 return -1;
777                         }
778
779                         vote_parsed_command = vote_command;
780                         vote_parsed_display = strzone(strcat("^1", vote_command));
781                         break;
782                 }
783
784                 default:
785                 {
786                         vote_parsed_command = vote_command;
787                         vote_parsed_display = strzone(strcat("^1", vote_command));
788
789                         break;
790                 }
791         }
792
793         return 1;
794 }
795
796
797 // =======================
798 //  Command Sub-Functions
799 // =======================
800
801 void VoteCommand_abstain(int request, entity caller)  // CLIENT ONLY
802 {
803         switch (request)
804         {
805                 case CMD_REQUEST_COMMAND:
806                 {
807                         if (!vote_called) { print_to(caller, "^1No vote called."); }
808                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
809                         {
810                                 print_to(caller, "^1You have already voted.");
811                         }
812
813                         else  // everything went okay, continue changing vote
814                         {
815                                 print_to(caller, "^1You abstained from your vote.");
816                                 caller.vote_selection = VOTE_SELECT_ABSTAIN;
817                                 msg_entity = caller;
818                                 if (!autocvar_sv_vote_singlecount)
819                                         VoteCount(false);
820                         }
821
822                         return;
823                 }
824
825                 default:
826                 case CMD_REQUEST_USAGE:
827                 {
828                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote abstain"));
829                         print_to(caller, "  No arguments required.");
830                         return;
831                 }
832         }
833 }
834
835 void print_available_commands_to(entity caller)
836 {
837         print_to(caller, strcat("You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
838 }
839
840 void VoteCommand_call(int request, entity caller, int argc, string vote_command)  // BOTH
841 {
842         switch (request)
843         {
844                 case CMD_REQUEST_COMMAND:
845                 {
846                         float tmp_playercount = 0;
847                         int parse_error;
848
849                         vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
850
851                         if (!autocvar_sv_vote_call && caller)
852                         {
853                                 print_to(caller, "^1Vote calling is not allowed.");
854                         }
855                         else if (!autocvar_sv_vote_gamestart && time < game_starttime)
856                         {
857                                 print_to(caller, "^1Vote calling is not allowed before the match has started.");
858                         }
859                         else if (vote_called)
860                         {
861                                 print_to(caller, "^1There is already a vote called.");
862                         }
863                         else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
864                         {
865                                 print_to(caller, "^1Only players can call a vote.");
866                         }
867                         else if (caller && !IS_CLIENT(caller))
868                         {
869                                 print_to(caller, "^1Only connected clients can vote.");
870                         }
871                         else if (timeout_status && vote_command != "timein")
872                         {
873                                 print_to(caller, "^1You can not call a vote while a timeout is active.");
874                         }
875                         else if (caller && (time < caller.vote_waittime))
876                         {
877                                 print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote."));
878                         }
879                         else if (!VoteCommand_checknasty(vote_command))
880                         {
881                                 print_to(caller, "^1Syntax error in command.");
882                         }
883                         else if ((parse_error = VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) <= 0)
884                         {
885                                 if(parse_error == 0)
886                                 {
887                                         if (vote_called_command == "")
888                                                 VoteCommand_call(CMD_REQUEST_USAGE, caller, argc, vote_command);
889                                         else
890                                                 print_to(caller, "^1This command is not acceptable or not available.");
891                                 }
892                         }
893                         else  // everything went okay, continue with calling the vote
894                         {
895                                 vote_caller = caller;  // remember who called the vote
896                                 vote_caller_name = strzone(GetCallerName(vote_caller));
897                                 vote_called = VOTE_NORMAL;
898                                 vote_called_command = strzone(vote_parsed_command);
899                                 vote_called_display = strzone(vote_parsed_display);
900                                 vote_endtime = time + autocvar_sv_vote_timeout;
901
902                                 if (caller)
903                                 {
904                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
905                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
906                                         msg_entity = caller;
907                                 }
908
909                                 FOREACH_CLIENT(IS_REAL_CLIENT(it), { ++tmp_playercount; });
910
911                                 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote for ", vote_called_display, "\n");
912                                 if (autocvar_sv_eventlog)
913                                         GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
914                                 Nagger_VoteChanged();
915                                 VoteCount(true);  // needed if you are the only one
916
917                                 if (tmp_playercount > 1 && vote_called != VOTE_NULL)
918                                         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_CALL);
919                         }
920
921                         return;
922                 }
923
924                 default:
925                 case CMD_REQUEST_USAGE:
926                 {
927                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote call <command>"));
928                         print_to(caller, "  Where <command> is the command to request a vote upon.");
929                         print_to(caller, strcat("Examples: ", GetCommandPrefix(caller), " vote call gotomap dance"));
930                         print_to(caller, strcat("          ", GetCommandPrefix(caller), " vote call endmatch"));
931                         print_available_commands_to(caller);
932                         print_to(caller, "Shortcuts: ^2vcall <command>, vend, vmap, vkick, ...");
933                         return;
934                 }
935         }
936 }
937
938 void VoteCommand_master(int request, entity caller, int argc, string vote_command)  // CLIENT ONLY
939 {
940         switch (request)
941         {
942                 case CMD_REQUEST_COMMAND:
943                 {
944                         if (autocvar_sv_vote_master)
945                         {
946                                 switch (strtolower(argv(2)))
947                                 {
948                                         case "do":
949                                         {
950                                                 int parse_error;
951                                                 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
952
953                                                 if (!caller.vote_master)
954                                                         print_to(caller, "^1You do not have vote master privileges.");
955                                                 else if (!VoteCommand_checknasty(vote_command))
956                                                 {
957                                                         print_to(caller, "^1Syntax error in command.");
958                                                 }
959                                                 else if ((parse_error = VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc)) <= 0)
960                                                 {
961                                                         if(parse_error == 0)
962                                                         {
963                                                                 if (vote_called_command == "")
964                                                                         VoteCommand_master(CMD_REQUEST_USAGE, caller, argc, vote_command);
965                                                                 else
966                                                                         print_to(caller, "^1This command is not acceptable or not available.");
967                                                         }
968                                                 }
969                                                 else  // everything went okay, proceed with command
970                                                 {
971                                                         localcmd(strcat(vote_parsed_command, "\n"));
972                                                         print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
973                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
974                                                         if (autocvar_sv_eventlog)
975                                                                 GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display));
976                                                 }
977
978                                                 return;
979                                         }
980
981                                         case "login":
982                                         {
983                                                 if (autocvar_sv_vote_master_password == "") { print_to(caller, "^1Login to vote master is not allowed."); }
984                                                 else if (caller.vote_master)
985                                                 {
986                                                         print_to(caller, "^1You are already logged in as vote master.");
987                                                 }
988                                                 else if (autocvar_sv_vote_master_password != argv(3))
989                                                 {
990                                                         print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller)));
991                                                 }
992                                                 else  // everything went okay, proceed with giving this player master privilages
993                                                 {
994                                                         caller.vote_master = true;
995                                                         print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
996                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
997                                                         if (autocvar_sv_eventlog)
998                                                                 GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid)));
999                                                 }
1000
1001                                                 return;
1002                                         }
1003
1004                                         default:  // calling a vote for master
1005                                         {
1006                                                 if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
1007                                                 else if (vote_called)
1008                                                 {
1009                                                         print_to(caller, "^1There is already a vote called.");
1010                                                 }
1011                                                 else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
1012                                                 {
1013                                                         print_to(caller, "^1Only players can call a vote.");
1014                                                 }
1015                                                 else if (timeout_status)
1016                                                 {
1017                                                         print_to(caller, "^1You can not call a vote while a timeout is active.");
1018                                                 }
1019                                                 else  // everything went okay, continue with creating vote
1020                                                 {
1021                                                         vote_caller = caller;
1022                                                         vote_caller_name = strzone(GetCallerName(vote_caller));
1023                                                         vote_called = VOTE_MASTER;
1024                                                         vote_called_command = strzone("XXX");
1025                                                         vote_called_display = strzone("^3master");
1026                                                         vote_endtime = time + autocvar_sv_vote_timeout;
1027
1028                                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
1029                                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
1030
1031                                                         bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote to become ^3master^2.\n");
1032                                                         if (autocvar_sv_eventlog)
1033                                                                 GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
1034                                                         Nagger_VoteChanged();
1035                                                         VoteCount(true);  // needed if you are the only one
1036                                                 }
1037
1038                                                 return;
1039                                         }
1040                                 }
1041                         }
1042                         else { print_to(caller, "^1Master control of voting is not allowed."); }
1043
1044                         return;
1045                 }
1046
1047                 default:
1048                 case CMD_REQUEST_USAGE:
1049                 {
1050                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote master [<action> [<command> | <password>]]"));
1051                         print_to(caller, "  If <action> is left blank, it calls a vote for you to become master.");
1052                         print_to(caller, "  Otherwise it can be either 'do' (to run <command>) or 'login' as master.");
1053                         return;
1054                 }
1055         }
1056 }
1057
1058 void VoteCommand_no(int request, entity caller)  // CLIENT ONLY
1059 {
1060         switch (request)
1061         {
1062                 case CMD_REQUEST_COMMAND:
1063                 {
1064                         if (!vote_called) { print_to(caller, "^1No vote called."); }
1065                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
1066                         {
1067                                 print_to(caller, "^1You have already voted.");
1068                         }
1069                         else if (((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote)
1070                         {
1071                                 VoteStop(caller);
1072                         }
1073
1074                         else  // everything went okay, continue changing vote
1075                         {
1076                                 print_to(caller, "^1You rejected the vote.");
1077                                 caller.vote_selection = VOTE_SELECT_REJECT;
1078                                 msg_entity = caller;
1079                                 if (!autocvar_sv_vote_singlecount)
1080                                         VoteCount(false);
1081                         }
1082
1083                         return;
1084                 }
1085
1086                 default:
1087                 case CMD_REQUEST_USAGE:
1088                 {
1089                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote no"));
1090                         print_to(caller, "  No arguments required.");
1091                         return;
1092                 }
1093         }
1094 }
1095
1096 void VoteCommand_status(int request, entity caller)  // BOTH
1097 {
1098         switch (request)
1099         {
1100                 case CMD_REQUEST_COMMAND:
1101                 {
1102                         if (vote_called) print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", OriginalCallerName(), "^7."));
1103                         else print_to(caller, "^1No vote called.");
1104
1105                         return;
1106                 }
1107
1108                 default:
1109                 case CMD_REQUEST_USAGE:
1110                 {
1111                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote status"));
1112                         print_to(caller, "  No arguments required.");
1113                         return;
1114                 }
1115         }
1116 }
1117
1118 void VoteCommand_stop(int request, entity caller)  // BOTH
1119 {
1120         switch (request)
1121         {
1122                 case CMD_REQUEST_COMMAND:
1123                 {
1124                         if (!vote_called)   print_to(caller, "^1No vote called.");
1125                         else if ((caller == vote_caller) || !caller || caller.vote_master)   VoteStop(caller);
1126                         else   print_to(caller, "^1You are not allowed to stop that vote.");
1127                         return;
1128                 }
1129
1130                 default:
1131                 case CMD_REQUEST_USAGE:
1132                 {
1133                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote stop"));
1134                         print_to(caller, "  No arguments required.");
1135                         return;
1136                 }
1137         }
1138 }
1139
1140 void VoteCommand_yes(int request, entity caller)  // CLIENT ONLY
1141 {
1142         switch (request)
1143         {
1144                 case CMD_REQUEST_COMMAND:
1145                 {
1146                         if (!vote_called) { print_to(caller, "^1No vote called."); }
1147                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
1148                         {
1149                                 print_to(caller, "^1You have already voted.");
1150                         }
1151                         else  // everything went okay, continue changing vote
1152                         {
1153                                 print_to(caller, "^1You accepted the vote.");
1154                                 caller.vote_selection = VOTE_SELECT_ACCEPT;
1155                                 msg_entity = caller;
1156                                 if (!autocvar_sv_vote_singlecount)
1157                                         VoteCount(false);
1158                         }
1159
1160                         return;
1161                 }
1162
1163                 default:
1164                 case CMD_REQUEST_USAGE:
1165                 {
1166                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote yes"));
1167                         print_to(caller, "  No arguments required.");
1168                         return;
1169                 }
1170         }
1171 }
1172
1173 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1174 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1175 void VoteCommand_(int request)
1176 {
1177     switch(request)
1178     {
1179         case CMD_REQUEST_COMMAND:
1180         {
1181
1182             return;
1183         }
1184
1185         default:
1186         case CMD_REQUEST_USAGE:
1187         {
1188             print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
1189             print_to(caller, "  No arguments required.");
1190             return;
1191         }
1192     }
1193 }
1194 */
1195
1196
1197 // ================================
1198 //  Macro system for vote commands
1199 // ================================
1200
1201 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1202 #define VOTE_COMMANDS(request, caller, arguments, command) \
1203         VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
1204         VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
1205         VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
1206         VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "Full control over all voting and vote commands", VC_ASGNMNT_CLIENTONLY) \
1207         VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
1208         VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
1209         VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
1210         VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
1211         /* nothing */
1212
1213 void VoteCommand_macro_help(entity caller, int argc)
1214 {
1215         string command_origin = GetCommandPrefix(caller);
1216
1217         if (argc == 2 || argv(2) == "help")  // help display listing all commands
1218         {
1219                 print_to(caller, "\nVoting commands:\n");
1220                 #define VOTE_COMMAND(name, function, description, assignment) \
1221                         { if (Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat("  ^2", name, "^7: ", description)); } }
1222
1223                 VOTE_COMMANDS(0, caller, 0, "");
1224                 #undef VOTE_COMMAND
1225
1226                 print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote <command>^7, where possible commands are listed above.\n"));
1227                 print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help <command>"));
1228                 print_available_commands_to(caller);
1229         }
1230         else  // usage for individual command
1231         {
1232                 #define VOTE_COMMAND(name, function, description, assignment) \
1233                         { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(2))) { function; return; } } }
1234
1235                 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "");
1236                 #undef VOTE_COMMAND
1237
1238                 string cvarname = strcat("sv_vote_command_help_", argv(2));
1239                 if(cvar_type(cvarname) & CVAR_TYPEFLAG_EXISTS)
1240                         wordwrap_sprint(caller, cvar_string(cvarname), 1000);
1241                 else if (argv(2) != "")
1242                         print_to(caller, "No documentation exists for this vote");
1243         }
1244 }
1245
1246 float VoteCommand_macro_command(entity caller, int argc, string vote_command)
1247 {
1248         #define VOTE_COMMAND(name, function, description, assignment) \
1249                 { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(1))) { function; return true; } } }
1250
1251         VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command);
1252         #undef VOTE_COMMAND
1253
1254         return false;
1255 }
1256
1257
1258 // ======================================
1259 //  Main function handling vote commands
1260 // ======================================
1261
1262 void VoteCommand(int request, entity caller, int argc, string vote_command)
1263 {
1264         // Guide for working with argc arguments by example:
1265         // argc:   1    - 2      - 3     - 4
1266         // argv:   0    - 1      - 2     - 3
1267         // cmd     vote - master - login - password
1268
1269         switch (request)
1270         {
1271                 case CMD_REQUEST_COMMAND:
1272                 {
1273                         if (VoteCommand_macro_command(caller, argc, vote_command)) return;
1274                 }
1275
1276                 default:
1277                         print_to(caller, strcat(((argv(1) != "") ? strcat("Unknown vote command \"", argv(1), "\"") : "No command provided"), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
1278                 case CMD_REQUEST_USAGE:
1279                 {
1280                         VoteCommand_macro_help(caller, argc);
1281                         return;
1282                 }
1283         }
1284 }