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Fix vote length check (argv_start_index(startpos) returns index in the original vote...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / vote.qc
1 #include "vote.qh"
2
3 #include <server/defs.qh>
4 #include <server/miscfunctions.qh>
5
6 #include <common/command/_mod.qh>
7 #include "vote.qh"
8
9 #include "common.qh"
10
11 #include "../g_damage.qh"
12 #include "../g_world.qh"
13 #include "../race.qh"
14 #include "../round_handler.qh"
15 #include "../scores.qh"
16
17 #include "../mutators/_mod.qh"
18
19 #include <common/constants.qh>
20 #include <common/net_linked.qh>
21 #include <common/mapinfo.qh>
22 #include <common/notifications/all.qh>
23 #include <common/playerstats.qh>
24 #include <common/util.qh>
25
26 // =============================================
27 //  Server side voting code, reworked by Samual
28 //  Last updated: December 27th, 2011
29 // =============================================
30
31 //  Nagger for players to know status of voting
32 bool Nagger_SendEntity(entity this, entity to, float sendflags)
33 {
34         int nags, i, f, b;
35         entity e;
36         WriteHeader(MSG_ENTITY, ENT_CLIENT_NAGGER);
37
38         // bits:
39         //   1 = ready
40         //   2 = player needs to ready up
41         //   4 = vote
42         //   8 = player needs to vote
43         //  16 = warmup
44         // sendflags:
45         //  64 = vote counts
46         // 128 = vote string
47
48         nags = 0;
49         if (readycount)
50         {
51                 nags |= BIT(0);
52                 if (to.ready == 0) nags |= BIT(1);
53         }
54         if (vote_called)
55         {
56                 nags |= BIT(2);
57                 if (to.vote_selection == 0) nags |= BIT(3);
58         }
59         if (warmup_stage) nags |= BIT(4);
60
61         if (sendflags & BIT(6)) nags |= BIT(6);
62
63         if (sendflags & BIT(7)) nags |= BIT(7);
64
65         if (!(nags & 4))  // no vote called? send no string
66                 nags &= ~(BIT(6) | BIT(7));
67
68         WriteByte(MSG_ENTITY, nags);
69
70         if (nags & BIT(6))
71         {
72                 WriteByte(MSG_ENTITY, vote_accept_count);
73                 WriteByte(MSG_ENTITY, vote_reject_count);
74                 WriteByte(MSG_ENTITY, vote_needed_overall);
75                 WriteChar(MSG_ENTITY, to.vote_selection);
76         }
77
78         if (nags & BIT(7)) WriteString(MSG_ENTITY, vote_called_display);
79
80         if (nags & 1)
81         {
82                 for (i = 1; i <= maxclients; i += 8)
83                 {
84                         for (f = 0, e = edict_num(i), b = BIT(0); b < BIT(8); b <<= 1, e = nextent(e))
85                                 if (!IS_REAL_CLIENT(e) || e.ready)
86                                         f |= b;
87                         WriteByte(MSG_ENTITY, f);
88                 }
89         }
90
91         return true;
92 }
93
94 void Nagger_Init()
95 {
96         Net_LinkEntity(nagger = new_pure(nagger), false, 0, Nagger_SendEntity);
97 }
98
99 void Nagger_VoteChanged()
100 {
101         if (nagger) nagger.SendFlags |= BIT(7);
102 }
103
104 void Nagger_VoteCountChanged()
105 {
106         if (nagger) nagger.SendFlags |= BIT(6);
107 }
108
109 void Nagger_ReadyCounted()
110 {
111         if (nagger) nagger.SendFlags |= BIT(0);
112 }
113
114 // If the vote_caller is still here, return their name, otherwise vote_caller_name
115 string OriginalCallerName()
116 {
117         if (IS_REAL_CLIENT(vote_caller)) return playername(vote_caller, false);
118         return vote_caller_name;
119 }
120
121 // =======================
122 //  Game logic for voting
123 // =======================
124
125 void VoteReset()
126 {
127         FOREACH_CLIENT(true, { it.vote_selection = 0; });
128
129         if (vote_called)
130         {
131                 strunzone(vote_called_command);
132                 strunzone(vote_called_display);
133                 strunzone(vote_caller_name);
134         }
135
136         vote_called = VOTE_NULL;
137         vote_caller = NULL;
138         vote_caller_name = string_null;
139         vote_endtime = 0;
140
141         vote_called_command = string_null;
142         vote_called_display = string_null;
143
144         vote_parsed_command = string_null;
145         vote_parsed_display = string_null;
146
147         Nagger_VoteChanged();
148 }
149
150 void VoteStop(entity stopper)
151 {
152         bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", OriginalCallerName(), "^2's vote\n");
153         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid)));
154         // Don't force them to wait for next vote, this way they can e.g. correct their vote.
155         if ((vote_caller) && (stopper == vote_caller))   vote_caller.vote_waittime = time + autocvar_sv_vote_stop;
156         VoteReset();
157 }
158
159 void VoteAccept()
160 {
161         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
162
163         if ((vote_called == VOTE_MASTER) && vote_caller) vote_caller.vote_master = 1;
164         else localcmd(strcat(vote_called_command, "\n"));
165
166         if (vote_caller)   vote_caller.vote_waittime = 0;  // people like your votes, you don't need to wait to vote again
167
168         VoteReset();
169         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_ACCEPT);
170 }
171
172 void VoteReject()
173 {
174         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 was rejected\n");
175         VoteReset();
176         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_FAIL);
177 }
178
179 void VoteTimeout()
180 {
181         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 timed out\n");
182         VoteReset();
183         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_FAIL);
184 }
185
186 void VoteSpam(float notvoters, float mincount, string result)
187 {
188         bprint(strcat(
189                 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
190                 strcat("^2:^1", ftos(vote_reject_count)),
191                 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
192                 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
193                 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
194
195         if (autocvar_sv_eventlog)
196         {
197                 GameLogEcho(strcat(
198                         strcat(":vote:v", result, ":", ftos(vote_accept_count)),
199                         strcat(":", ftos(vote_reject_count)),
200                         strcat(":", ftos(vote_abstain_count)),
201                         strcat(":", ftos(notvoters)),
202                         strcat(":", ftos(mincount))));
203         }
204 }
205
206 #define spectators_allowed (!autocvar_sv_vote_nospectators || (autocvar_sv_vote_nospectators == 1 && (warmup_stage || intermission_running)))
207
208 void VoteCount(float first_count)
209 {
210         // declarations
211         vote_accept_count = vote_reject_count = vote_abstain_count = 0;
212
213         float vote_player_count = 0, notvoters = 0;
214         float vote_real_player_count = 0, vote_real_accept_count = 0;
215         float vote_real_reject_count = 0, vote_real_abstain_count = 0;
216         float vote_needed_of_voted, final_needed_votes;
217         float vote_factor_overall, vote_factor_of_voted;
218
219         Nagger_VoteCountChanged();
220
221         // add up all the votes from each connected client
222         FOREACH_CLIENT(IS_REAL_CLIENT(it) && IS_CLIENT(it), {
223                 ++vote_player_count;
224                 if (IS_PLAYER(it))   ++vote_real_player_count;
225                 switch (it.vote_selection)
226                 {
227                         case VOTE_SELECT_REJECT:
228                         { ++vote_reject_count;
229                           { if (IS_PLAYER(it)) ++vote_real_reject_count; } break;
230                         }
231                         case VOTE_SELECT_ACCEPT:
232                         { ++vote_accept_count;
233                           { if (IS_PLAYER(it)) ++vote_real_accept_count; } break;
234                         }
235                         case VOTE_SELECT_ABSTAIN:
236                         { ++vote_abstain_count;
237                           { if (IS_PLAYER(it)) ++vote_real_abstain_count; } break;
238                         }
239                         default: break;
240                 }
241         });
242
243         // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
244         if ((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
245         {
246                 if (vote_caller)   vote_caller.vote_waittime = 0;
247                 print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
248                 VoteReset();
249                 return;
250         }
251
252         // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
253         if (!spectators_allowed && (vote_real_player_count > 0))
254         {
255                 vote_accept_count = vote_real_accept_count;
256                 vote_reject_count = vote_real_reject_count;
257                 vote_abstain_count = vote_real_abstain_count;
258                 vote_player_count = vote_real_player_count;
259         }
260
261         // people who have no opinion in any way :D
262         notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
263
264         // determine the goal for the vote to be passed or rejected normally
265         vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
266         vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
267
268         // if the vote times out, determine the amount of votes needed of the people who actually already voted
269         vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
270         vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
271
272         // are there any players at all on the server? it could be an admin vote
273         if (vote_player_count == 0 && first_count)
274         {
275                 VoteSpam(0, -1, "yes");  // no players at all, just accept it
276                 VoteAccept();
277                 return;
278         }
279
280         // since there ARE players, finally calculate the result of the vote
281         if (vote_accept_count >= vote_needed_overall)
282         {
283                 VoteSpam(notvoters, -1, "yes");  // there is enough acceptions to pass the vote
284                 VoteAccept();
285                 return;
286         }
287
288         if (vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
289         {
290                 VoteSpam(notvoters, -1, "no");  // there is enough rejections to deny the vote
291                 VoteReject();
292                 return;
293         }
294
295         // there is not enough votes in either direction, now lets just calculate what the voters have said
296         if (time > vote_endtime)
297         {
298                 final_needed_votes = vote_needed_overall;
299
300                 if (autocvar_sv_vote_majority_factor_of_voted)
301                 {
302                         if (vote_accept_count >= vote_needed_of_voted)
303                         {
304                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
305                                 VoteAccept();
306                                 return;
307                         }
308
309                         if (vote_accept_count + vote_reject_count > 0)
310                         {
311                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
312                                 VoteReject();
313                                 return;
314                         }
315
316                         final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
317                 }
318
319                 // it didn't pass or fail, so not enough votes to even make a decision.
320                 VoteSpam(notvoters, final_needed_votes, "timeout");
321                 VoteTimeout();
322         }
323 }
324
325 void VoteThink()
326 {
327         if (vote_endtime > 0)        // a vote was called
328         {
329                 if (time > vote_endtime) // time is up
330                         VoteCount(false);
331         }
332 }
333
334
335 // =======================
336 //  Game logic for warmup
337 // =======================
338
339 // Resets the state of all clients, items, weapons, waypoints, ... of the map.
340 void reset_map(bool dorespawn)
341 {
342         if (time <= game_starttime)
343         {
344                 if (game_stopped)
345                         return;
346                 if (round_handler_IsActive())
347                         round_handler_Reset(game_starttime);
348         }
349
350         MUTATOR_CALLHOOK(reset_map_global);
351
352         FOREACH_ENTITY_FLOAT_ORDERED(pure_data, false,
353         {
354                 if(IS_CLIENT(it))
355                         continue;
356                 if (it.reset)
357                 {
358                         it.reset(it);
359                         continue;
360                 }
361                 if (it.team_saved) it.team = it.team_saved;
362                 if (it.flags & FL_PROJECTILE) delete(it);  // remove any projectiles left
363         });
364
365         // Waypoints and assault start come LAST
366         FOREACH_ENTITY_ORDERED(IS_NOT_A_CLIENT(it), {
367                 if (it.reset2) it.reset2(it);
368         });
369
370         FOREACH_CLIENT(IS_PLAYER(it) && STAT(FROZEN, it), { Unfreeze(it); });
371
372         // Moving the player reset code here since the player-reset depends
373         // on spawnpoint entities which have to be reset first --blub
374         if (dorespawn)
375         {
376                 if (!MUTATOR_CALLHOOK(reset_map_players))
377                 {
378                         if (restart_mapalreadyrestarted || (time < game_starttime))
379                         {
380                                 FOREACH_CLIENT(IS_PLAYER(it),
381                                 {
382                                         /*
383                                         only reset players if a restart countdown is active
384                                         this can either be due to cvar sv_ready_restart_after_countdown having set
385                                         restart_mapalreadyrestarted to 1 after the countdown ended or when
386                                         sv_ready_restart_after_countdown is not used and countdown is still running
387                                         */
388                                         // NEW: changed behaviour so that it prevents that previous spectators/observers suddenly spawn as players
389                                         // PlayerScore_Clear(it);
390                                         CS(it).killcount = 0;
391                                         // stop the player from moving so that he stands still once he gets respawned
392                                         it.velocity = '0 0 0';
393                                         it.avelocity = '0 0 0';
394                                         CS(it).movement = '0 0 0';
395                                         PutClientInServer(it);
396                                 });
397                         }
398                 }
399         }
400 }
401
402 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
403 void ReadyRestart_think(entity this)
404 {
405         restart_mapalreadyrestarted = true;
406         reset_map(true);
407         Score_ClearAll();
408         delete(this);
409 }
410
411 // Forces a restart of the game without actually reloading the map // this is a mess...
412 void ReadyRestart_force()
413 {
414         if (time <= game_starttime && game_stopped)
415                 return;
416
417         bprint("^1Server is restarting...\n");
418
419         VoteReset();
420
421         // clear overtime, we have to decrease timelimit to its original value again.
422         if (checkrules_overtimesadded > 0 && g_race_qualifying != 2)
423                 cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime)));
424         checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
425
426         readyrestart_happened = true;
427         game_starttime = time + RESTART_COUNTDOWN;
428
429         // clear player attributes
430         FOREACH_CLIENT(IS_PLAYER(it), {
431                 it.alivetime = 0;
432                 CS(it).killcount = 0;
433                 PS_GR_P_ADDVAL(it, PLAYERSTATS_ALIVETIME, -PS_GR_P_ADDVAL(it, PLAYERSTATS_ALIVETIME, 0));
434         });
435
436         restart_mapalreadyrestarted = false; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
437
438         // disable the warmup global for the server
439         warmup_stage = 0;                // once the game is restarted the game is in match stage
440
441         // reset the .ready status of all players (also spectators)
442         FOREACH_CLIENT(IS_REAL_CLIENT(it), { it.ready = false; });
443         readycount = 0;
444         Nagger_ReadyCounted();  // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
445
446         // lock teams with lockonrestart
447         if (autocvar_teamplay_lockonrestart && teamplay)
448         {
449                 lockteams = true;
450                 bprint("^1The teams are now locked.\n");
451         }
452
453         // initiate the restart-countdown-announcer entity
454         if (autocvar_sv_ready_restart_after_countdown)
455         {
456                 entity restart_timer = new_pure(restart_timer);
457                 setthink(restart_timer, ReadyRestart_think);
458                 restart_timer.nextthink = game_starttime;
459         }
460
461         // after a restart every players number of allowed timeouts gets reset, too
462         if (autocvar_sv_timeout)
463         {
464                 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), { CS(it).allowed_timeouts = autocvar_sv_timeout_number; });
465         }
466     // reset map immediately if this cvar is not set
467     if (!autocvar_sv_ready_restart_after_countdown) reset_map(true);
468         if (autocvar_sv_eventlog) GameLogEcho(":restart");
469 }
470
471 void ReadyRestart()
472 {
473         if (MUTATOR_CALLHOOK(ReadyRestart_Deny) || game_stopped || race_completing) localcmd("restart\n");
474         else localcmd("\nsv_hook_gamerestart\n");
475
476         // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
477         // Otherwise scores could be manipulated during the countdown.
478         if (!autocvar_sv_ready_restart_after_countdown) Score_ClearAll();
479         ReadyRestart_force();
480 }
481
482 // Count the players who are ready and determine whether or not to restart the match
483 void ReadyCount()
484 {
485         float ready_needed_factor, ready_needed_count;
486         float t_ready = 0, t_players = 0;
487
488         FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_PLAYER(it) || it.caplayer == 1), {
489                 ++t_players;
490                 if (it.ready) ++t_ready;
491         });
492
493         readycount = t_ready;
494
495         Nagger_ReadyCounted();
496
497         ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
498         ready_needed_count = floor(t_players * ready_needed_factor) + 1;
499
500         if (readycount >= ready_needed_count) ReadyRestart();
501 }
502
503
504 // ======================================
505 //  Supporting functions for VoteCommand
506 // ======================================
507
508 float Votecommand_check_assignment(entity caller, float assignment)
509 {
510         float from_server = (!caller);
511
512         if ((assignment == VC_ASGNMNT_BOTH)
513             || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
514             || (from_server && assignment == VC_ASGNMNT_SERVERONLY))) return true;
515
516         return false;
517 }
518
519 string VoteCommand_extractcommand(string input, float startpos, float argc)
520 {
521         string output;
522
523         if ((argc - 1) < startpos) output = "";
524         else output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
525
526         return output;
527 }
528
529 float VoteCommand_checknasty(string vote_command)
530 {
531         if ((strstrofs(vote_command, ";", 0) >= 0)
532             || (strstrofs(vote_command, "\n", 0) >= 0)
533             || (strstrofs(vote_command, "\r", 0) >= 0)
534             || (strstrofs(vote_command, "$", 0) >= 0)) return false;
535
536         return true;
537 }
538
539 float VoteCommand_checkinlist(string vote_command, string list)
540 {
541         string l = strcat(" ", list, " ");
542
543         if (strstrofs(l, strcat(" ", vote_command, " "), 0) >= 0) return true;
544
545         return false;
546 }
547
548 string ValidateMap(string validated_map, entity caller)
549 {
550         validated_map = MapInfo_FixName(validated_map);
551
552         if (!validated_map)
553         {
554                 print_to(caller, "This map is not available on this server.");
555                 return string_null;
556         }
557
558         if (!autocvar_sv_vote_override_mostrecent && caller)
559         {
560                 if (Map_IsRecent(validated_map))
561                 {
562                         print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
563                         return string_null;
564                 }
565         }
566
567         if (!MapInfo_CheckMap(validated_map))
568         {
569                 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
570                 return string_null;
571         }
572
573         return validated_map;
574 }
575
576 float VoteCommand_checkargs(float startpos, float argc)
577 {
578         float p, q, check, minargs;
579         string cvarname = strcat("sv_vote_command_restriction_", argv(startpos));
580         string cmdrestriction = "";  // No we don't.
581         string charlist, arg;
582         float checkmate;
583
584         if(cvar_type(cvarname) & CVAR_TYPEFLAG_EXISTS)
585                 cmdrestriction = cvar_string(cvarname);
586         else
587                 LOG_INFO("NOTE: ", cvarname, " does not exist, no restrictions will be applied.");
588
589         if (cmdrestriction == "") return true;
590
591         ++startpos;  // skip command name
592
593         // check minimum arg count
594
595         // 0 args: argc == startpos
596         // 1 args: argc == startpos + 1
597         // ...
598
599         minargs = stof(cmdrestriction);
600         if (argc - startpos < minargs) return false;
601
602         p = strstrofs(cmdrestriction, ";", 0);  // find first semicolon
603
604         for ( ; ; )
605         {
606                 // we know that at any time, startpos <= argc - minargs
607                 // so this means: argc-minargs >= startpos >= argc, thus
608                 // argc-minargs >= argc, thus minargs <= 0, thus all minargs
609                 // have been seen already
610
611                 if (startpos >= argc) // all args checked? GOOD
612                         break;
613
614                 if (p < 0)            // no more args? FAIL
615                 {
616                         // exception: exactly minargs left, this one included
617                         if (argc - startpos == minargs) break;
618
619                         // otherwise fail
620                         return false;
621                 }
622
623                 // cut to next semicolon
624                 q = strstrofs(cmdrestriction, ";", p + 1);  // find next semicolon
625                 if (q < 0) charlist = substring(cmdrestriction, p + 1, -1);
626                 else charlist = substring(cmdrestriction, p + 1, q - (p + 1));
627
628                 // in case we ever want to allow semicolons in VoteCommand_checknasty
629                 // charlist = strreplace("^^", ";", charlist);
630
631                 if (charlist != "")
632                 {
633                         // verify the arg only contains allowed chars
634                         arg = argv(startpos);
635                         checkmate = strlen(arg);
636                         for (check = 0; check < checkmate; ++check)
637                                 if (strstrofs(charlist, substring(arg, check, 1), 0) < 0) return false;
638                         // not allowed character
639                         // all characters are allowed. FINE.
640                 }
641
642                 ++startpos;
643                 --minargs;
644                 p = q;
645         }
646
647         return true;
648 }
649
650 int VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, float argc)
651 {
652         string first_command = argv(startpos);
653
654         if (autocvar_sv_vote_limit > 0 && strlen(vote_command) > autocvar_sv_vote_limit)
655                 return 0;
656
657         if (!VoteCommand_checkinlist(first_command, vote_list)) return 0;
658
659         if (!VoteCommand_checkargs(startpos, argc)) return 0;
660
661         switch (first_command) // now go through and parse the proper commands to adjust as needed.
662         {
663                 case "kick":
664                 case "kickban":    // catch all kick/kickban commands
665                 {
666                         entity victim = GetIndexedEntity(argc, (startpos + 1));
667                         float accepted = VerifyClientEntity(victim, true, false);
668
669                         if (accepted > 0)
670                         {
671                                 string reason = ((argc > next_token) ? substring(vote_command, argv_start_index(next_token), strlen(vote_command) - argv_start_index(next_token)) : "No reason provided");
672                                 string command_arguments;
673
674                                 if (first_command == "kickban") command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
675                                 else command_arguments = reason;
676
677                                 vote_parsed_command = strcat(first_command, " # ", ftos(etof(victim)), " ", command_arguments);
678                                 vote_parsed_display = strcat("^1", vote_command, " (^7", victim.netname, "^1): ", reason);
679                         }
680                         else { print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n")); return 0; }
681
682                         break;
683                 }
684
685                 case "map":
686                 case "chmap":
687                 case "gotomap":  // re-direct all map selection commands to gotomap
688                 {
689                         vote_command = ValidateMap(argv(startpos + 1), caller);
690                         if (!vote_command)  return -1;
691                         vote_parsed_command = strcat("gotomap ", vote_command);
692                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
693
694                         break;
695                 }
696
697                 default:
698                 {
699                         vote_parsed_command = vote_command;
700                         vote_parsed_display = strzone(strcat("^1", vote_command));
701
702                         break;
703                 }
704         }
705
706         return 1;
707 }
708
709
710 // =======================
711 //  Command Sub-Functions
712 // =======================
713
714 void VoteCommand_abstain(float request, entity caller)  // CLIENT ONLY
715 {
716         switch (request)
717         {
718                 case CMD_REQUEST_COMMAND:
719                 {
720                         if (!vote_called) { print_to(caller, "^1No vote called."); }
721                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
722                         {
723                                 print_to(caller, "^1You have already voted.");
724                         }
725
726                         else  // everything went okay, continue changing vote
727                         {
728                                 print_to(caller, "^1You abstained from your vote.");
729                                 caller.vote_selection = VOTE_SELECT_ABSTAIN;
730                                 msg_entity = caller;
731                                 if (!autocvar_sv_vote_singlecount)   VoteCount(false); }
732
733                         return;
734                 }
735
736                 default:
737                 case CMD_REQUEST_USAGE:
738                 {
739                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote abstain"));
740                         print_to(caller, "  No arguments required.");
741                         return;
742                 }
743         }
744 }
745
746 void VoteCommand_call(float request, entity caller, float argc, string vote_command)  // BOTH
747 {
748         switch (request)
749         {
750                 case CMD_REQUEST_COMMAND:
751                 {
752                         float tmp_playercount = 0;
753                         int parse_error;
754
755                         vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
756
757                         if (!autocvar_sv_vote_call && caller) { print_to(caller, "^1Vote calling is not allowed."); }
758                         else if (!autocvar_sv_vote_gamestart && time < game_starttime)
759                         {
760                                 print_to(caller, "^1Vote calling is not allowed before the match has started.");
761                         }
762                         else if (vote_called)
763                         {
764                                 print_to(caller, "^1There is already a vote called.");
765                         }
766                         else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
767                         {
768                                 print_to(caller, "^1Only players can call a vote.");
769                         }
770                         else if (caller && !IS_CLIENT(caller))
771                         {
772                                 print_to(caller, "^1Only connected clients can vote.");
773                         }
774                         else if (timeout_status)
775                         {
776                                 print_to(caller, "^1You can not call a vote while a timeout is active.");
777                         }
778                         else if (caller && (time < caller.vote_waittime))
779                         {
780                                 print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote."));
781                         }
782                         else if (!VoteCommand_checknasty(vote_command))
783                         {
784                                 print_to(caller, "^1Syntax error in command, see 'vhelp' for more info.");
785                         }
786                         else if ((parse_error = VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) <= 0)
787                         {
788                                 if(parse_error == 0)
789                                         print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info.");
790                         }
791
792                         else  // everything went okay, continue with calling the vote
793                         {
794                                 vote_caller = caller;  // remember who called the vote
795                                 vote_caller_name = strzone(GetCallerName(vote_caller));
796                                 vote_called = VOTE_NORMAL;
797                                 vote_called_command = strzone(vote_parsed_command);
798                                 vote_called_display = strzone(vote_parsed_display);
799                                 vote_endtime = time + autocvar_sv_vote_timeout;
800
801                                 if (caller)
802                                 {
803                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
804                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
805                                         msg_entity = caller;
806                                 }
807
808                                 FOREACH_CLIENT(IS_REAL_CLIENT(it), { ++tmp_playercount; });
809                                 if (tmp_playercount > 1)   Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_CALL);  // don't announce a "vote now" sound if player is alone
810
811                                 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote for ", vote_called_display, "\n");
812                                 if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
813                                 Nagger_VoteChanged();
814                                 VoteCount(true);  // needed if you are the only one
815                         }
816
817                         return;
818                 }
819
820                 default:
821                 case CMD_REQUEST_USAGE:
822                 {
823                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote call command"));
824                         print_to(caller, "  Where 'command' is the command to request a vote upon.");
825                         print_to(caller, strcat("Examples: ", GetCommandPrefix(caller), " vote call gotomap dance"));
826                         print_to(caller, strcat("          ", GetCommandPrefix(caller), " vote call endmatch"));
827                         return;
828                 }
829         }
830 }
831
832 void VoteCommand_master(float request, entity caller, float argc, string vote_command)  // CLIENT ONLY
833 {
834         switch (request)
835         {
836                 case CMD_REQUEST_COMMAND:
837                 {
838                         if (autocvar_sv_vote_master)
839                         {
840                                 switch (strtolower(argv(2)))
841                                 {
842                                         case "do":
843                                         {
844                                                 int parse_error;
845                                                 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
846
847                                                 if (!caller.vote_master)
848                                                         print_to(caller, "^1You do not have vote master privileges.");
849                                                 else if (!VoteCommand_checknasty(vote_command))
850                                                 {
851                                                         print_to(caller, "^1Syntax error in command, see 'vhelp' for more info.");
852                                                 }
853                                                 else if ((parse_error = VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc)) <= 0)
854                                                 {
855                                                         if(parse_error == 0)
856                                                                 print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info.");
857                                                 }
858
859                                                 else  // everything went okay, proceed with command
860                                                 {
861                                                         localcmd(strcat(vote_parsed_command, "\n"));
862                                                         print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
863                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
864                                                         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display)); }
865
866                                                 return;
867                                         }
868
869                                         case "login":
870                                         {
871                                                 if (autocvar_sv_vote_master_password == "") { print_to(caller, "^1Login to vote master is not allowed."); }
872                                                 else if (caller.vote_master)
873                                                 {
874                                                         print_to(caller, "^1You are already logged in as vote master.");
875                                                 }
876                                                 else if (autocvar_sv_vote_master_password != argv(3))
877                                                 {
878                                                         print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller)));
879                                                 }
880
881                                                 else  // everything went okay, proceed with giving this player master privilages
882                                                 {
883                                                         caller.vote_master = true;
884                                                         print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
885                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
886                                                         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid))); }
887
888                                                 return;
889                                         }
890
891                                         default:  // calling a vote for master
892                                         {
893                                                 if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
894                                                 else if (vote_called)
895                                                 {
896                                                         print_to(caller, "^1There is already a vote called.");
897                                                 }
898                                                 else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
899                                                 {
900                                                         print_to(caller, "^1Only players can call a vote.");
901                                                 }
902                                                 else if (timeout_status)
903                                                 {
904                                                         print_to(caller, "^1You can not call a vote while a timeout is active.");
905                                                 }
906
907                                                 else  // everything went okay, continue with creating vote
908                                                 {
909                                                         vote_caller = caller;
910                                                         vote_caller_name = strzone(GetCallerName(vote_caller));
911                                                         vote_called = VOTE_MASTER;
912                                                         vote_called_command = strzone("XXX");
913                                                         vote_called_display = strzone("^3master");
914                                                         vote_endtime = time + autocvar_sv_vote_timeout;
915
916                                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
917                                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
918
919                                                         bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote to become ^3master^2.\n");
920                                                         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
921                                                         Nagger_VoteChanged();
922                                                         VoteCount(true);  // needed if you are the only one
923                                                 }
924
925                                                 return;
926                                         }
927                                 }
928                         }
929                         else { print_to(caller, "^1Master control of voting is not allowed."); }
930
931                         return;
932                 }
933
934                 default:
935                 case CMD_REQUEST_USAGE:
936                 {
937                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote master [action [command | password]]"));
938                         print_to(caller, "  If action is left blank, it calls a vote for you to become master.");
939                         print_to(caller, "  Otherwise the actions are either 'do' a command or 'login' as master.");
940                         return;
941                 }
942         }
943 }
944
945 void VoteCommand_no(float request, entity caller)  // CLIENT ONLY
946 {
947         switch (request)
948         {
949                 case CMD_REQUEST_COMMAND:
950                 {
951                         if (!vote_called) { print_to(caller, "^1No vote called."); }
952                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
953                         {
954                                 print_to(caller, "^1You have already voted.");
955                         }
956                         else if (((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote)
957                         {
958                                 VoteStop(caller);
959                         }
960
961                         else  // everything went okay, continue changing vote
962                         {
963                                 print_to(caller, "^1You rejected the vote.");
964                                 caller.vote_selection = VOTE_SELECT_REJECT;
965                                 msg_entity = caller;
966                                 if (!autocvar_sv_vote_singlecount)   VoteCount(false); }
967
968                         return;
969                 }
970
971                 default:
972                 case CMD_REQUEST_USAGE:
973                 {
974                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote no"));
975                         print_to(caller, "  No arguments required.");
976                         return;
977                 }
978         }
979 }
980
981 void VoteCommand_status(float request, entity caller)  // BOTH
982 {
983         switch (request)
984         {
985                 case CMD_REQUEST_COMMAND:
986                 {
987                         if (vote_called) print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", OriginalCallerName(), "^7."));
988                         else print_to(caller, "^1No vote called.");
989
990                         return;
991                 }
992
993                 default:
994                 case CMD_REQUEST_USAGE:
995                 {
996                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote status"));
997                         print_to(caller, "  No arguments required.");
998                         return;
999                 }
1000         }
1001 }
1002
1003 void VoteCommand_stop(float request, entity caller)  // BOTH
1004 {
1005         switch (request)
1006         {
1007                 case CMD_REQUEST_COMMAND:
1008                 {
1009                         if (!vote_called)   print_to(caller, "^1No vote called.");
1010                         else if ((caller == vote_caller) || !caller || caller.vote_master)   VoteStop(caller);
1011                         else   print_to(caller, "^1You are not allowed to stop that vote.");
1012                         return;
1013                 }
1014
1015                 default:
1016                 case CMD_REQUEST_USAGE:
1017                 {
1018                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote stop"));
1019                         print_to(caller, "  No arguments required.");
1020                         return;
1021                 }
1022         }
1023 }
1024
1025 void VoteCommand_yes(float request, entity caller)  // CLIENT ONLY
1026 {
1027         switch (request)
1028         {
1029                 case CMD_REQUEST_COMMAND:
1030                 {
1031                         if (!vote_called) { print_to(caller, "^1No vote called."); }
1032                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
1033                         {
1034                                 print_to(caller, "^1You have already voted.");
1035                         }
1036
1037                         else  // everything went okay, continue changing vote
1038                         {
1039                                 print_to(caller, "^1You accepted the vote.");
1040                                 caller.vote_selection = VOTE_SELECT_ACCEPT;
1041                                 msg_entity = caller;
1042                                 if (!autocvar_sv_vote_singlecount)   VoteCount(false); }
1043
1044                         return;
1045                 }
1046
1047                 default:
1048                 case CMD_REQUEST_USAGE:
1049                 {
1050                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote yes"));
1051                         print_to(caller, "  No arguments required.");
1052                         return;
1053                 }
1054         }
1055 }
1056
1057 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1058 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1059 void VoteCommand_(float request)
1060 {
1061     switch(request)
1062     {
1063         case CMD_REQUEST_COMMAND:
1064         {
1065
1066             return;
1067         }
1068
1069         default:
1070         case CMD_REQUEST_USAGE:
1071         {
1072             print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
1073             print_to(caller, "  No arguments required.");
1074             return;
1075         }
1076     }
1077 }
1078 */
1079
1080
1081 // ================================
1082 //  Macro system for vote commands
1083 // ================================
1084
1085 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1086 #define VOTE_COMMANDS(request, caller, arguments, command) \
1087         VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
1088         VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
1089         VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
1090         VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "Full control over all voting and vote commands", VC_ASGNMNT_CLIENTONLY) \
1091         VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
1092         VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
1093         VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
1094         VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
1095         /* nothing */
1096
1097 void VoteCommand_macro_help(entity caller, float argc)
1098 {
1099         string command_origin = GetCommandPrefix(caller);
1100
1101         if (argc == 2 || argv(2) == "help")  // help display listing all commands
1102         {
1103                 print_to(caller, "\nVoting commands:\n");
1104                 #define VOTE_COMMAND(name, function, description, assignment) \
1105                         { if (Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat("  ^2", name, "^7: ", description)); } }
1106
1107                 VOTE_COMMANDS(0, caller, 0, "");
1108 #undef VOTE_COMMAND
1109
1110                 print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote COMMAND...^7, where possible commands are listed above.\n"));
1111                 print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help COMMAND"));
1112                 print_to(caller, strcat("\n^7You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
1113         }
1114         else  // usage for individual command
1115         {
1116                 #define VOTE_COMMAND(name, function, description, assignment) \
1117                         { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(2))) { function; return; } } }
1118
1119                 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "");
1120 #undef VOTE_COMMAND
1121         }
1122 }
1123
1124 float VoteCommand_macro_command(entity caller, float argc, string vote_command)
1125 {
1126         #define VOTE_COMMAND(name, function, description, assignment) \
1127                 { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(1))) { function; return true; } } }
1128
1129         VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command);
1130 #undef VOTE_COMMAND
1131
1132         return false;
1133 }
1134
1135
1136 // ======================================
1137 //  Main function handling vote commands
1138 // ======================================
1139
1140 void VoteCommand(float request, entity caller, float argc, string vote_command)
1141 {
1142         // Guide for working with argc arguments by example:
1143         // argc:   1    - 2      - 3     - 4
1144         // argv:   0    - 1      - 2     - 3
1145         // cmd     vote - master - login - password
1146
1147         switch (request)
1148         {
1149                 case CMD_REQUEST_COMMAND:
1150                 {
1151                         if (VoteCommand_macro_command(caller, argc, vote_command)) return;
1152                 }
1153
1154                 default:
1155                         print_to(caller, strcat(((argv(1) != "") ? strcat("Unknown vote command \"", argv(1), "\"") : "No command provided"), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
1156                 case CMD_REQUEST_USAGE:
1157                 {
1158                         VoteCommand_macro_help(caller, argc);
1159                         return;
1160                 }
1161         }
1162 }