3 // Wazat's grappling hook
5 void RemoveGrapplingHook(entity pl);
6 // (note: you can change the hook impulse #'s to whatever you please)
9 const float HOOK_FIRING = BIT(0);
10 const float HOOK_REMOVING = BIT(1);
11 const float HOOK_PULLING = BIT(2);
12 const float HOOK_RELEASING = BIT(3);
13 const float HOOK_WAITING_FOR_RELEASE = BIT(4);
16 void GrappleHookInit();
17 vector hook_shotorigin[4];