3 #include "../common/triggers/subs.qh"
5 #include "../client/bgmscript.qh"
7 #include "../common/constants.qh"
8 #include "../csqcmodellib/sv_model.qh"
12 void g_model_setcolormaptoactivator (void)
17 self.colormap = (activator.team - 1) * 0x11;
22 self.colormap = floor(random() * 256);
23 self.colormap |= 1024; // RENDER_COLORMAPPED
26 void g_clientmodel_setcolormaptoactivator (void)
28 g_model_setcolormaptoactivator();
29 self.SendFlags |= (8 | 1);
32 void g_clientmodel_use(void)
34 if (self.antiwall_flag == 1)
37 self.solid = SOLID_NOT;
39 else if (self.antiwall_flag == 2)
42 self.solid = self.default_solid;
44 g_clientmodel_setcolormaptoactivator();
47 void g_model_dropbyspawnflags()
49 if((self.spawnflags & 3) == 1) // ALIGN_ORIGIN
51 traceline(self.origin, self.origin - '0 0 4096', MOVE_NOMONSTERS, self);
52 setorigin(self, trace_endpos);
54 else if((self.spawnflags & 3) == 2) // ALIGN_BOTTOM
56 tracebox(self.origin, self.mins, self.maxs, self.origin - '0 0 4096', MOVE_NOMONSTERS, self);
57 setorigin(self, trace_endpos);
59 else if((self.spawnflags & 3) == 3) // ALIGN_ORIGIN | ALIGN_BOTTOM
61 traceline(self.origin, self.origin - '0 0 4096', MOVE_NOMONSTERS, self);
62 setorigin(self, trace_endpos - '0 0 1' * self.mins.z);
66 void g_clientmodel_dropbyspawnflags()
70 g_model_dropbyspawnflags();
75 float g_clientmodel_genericsendentity (entity to, int sf)
78 if(self.angles != '0 0 0')
80 if(self.mins != '0 0 0' || self.maxs != '0 0 0')
82 if(self.colormap != 0)
84 if(self.lodmodelindex1)
87 WriteByte(MSG_ENTITY, ENT_CLIENT_WALL);
88 WriteByte(MSG_ENTITY, sf);
93 WriteShort(MSG_ENTITY, self.colormap);
98 WriteCoord(MSG_ENTITY, self.origin.x);
99 WriteCoord(MSG_ENTITY, self.origin.y);
100 WriteCoord(MSG_ENTITY, self.origin.z);
107 WriteAngle(MSG_ENTITY, self.angles.x);
108 WriteAngle(MSG_ENTITY, self.angles.y);
109 WriteAngle(MSG_ENTITY, self.angles.z);
117 WriteShort(MSG_ENTITY, self.lodmodelindex0);
118 WriteShort(MSG_ENTITY, bound(0, self.loddistance1, 65535));
119 WriteShort(MSG_ENTITY, self.lodmodelindex1);
120 WriteShort(MSG_ENTITY, bound(0, self.loddistance2, 65535));
121 WriteShort(MSG_ENTITY, self.lodmodelindex2);
124 WriteShort(MSG_ENTITY, self.modelindex);
125 WriteByte(MSG_ENTITY, self.solid);
126 WriteShort(MSG_ENTITY, floor(self.scale * 256));
129 WriteCoord(MSG_ENTITY, self.mins.x);
130 WriteCoord(MSG_ENTITY, self.mins.y);
131 WriteCoord(MSG_ENTITY, self.mins.z);
132 WriteCoord(MSG_ENTITY, self.maxs.x);
133 WriteCoord(MSG_ENTITY, self.maxs.y);
134 WriteCoord(MSG_ENTITY, self.maxs.z);
136 WriteString(MSG_ENTITY, self.bgmscript);
137 if(self.bgmscript != "")
139 WriteByte(MSG_ENTITY, floor(self.bgmscriptattack * 64));
140 WriteByte(MSG_ENTITY, floor(self.bgmscriptdecay * 64));
141 WriteByte(MSG_ENTITY, floor(self.bgmscriptsustain * 255));
142 WriteByte(MSG_ENTITY, floor(self.bgmscriptrelease * 64));
143 WriteCoord(MSG_ENTITY, self.movedir.x);
144 WriteCoord(MSG_ENTITY, self.movedir.y);
145 WriteCoord(MSG_ENTITY, self.movedir.z);
146 WriteByte(MSG_ENTITY, floor(self.lip * 255));
148 WriteShort(MSG_ENTITY, self.fade_start);
149 WriteShort(MSG_ENTITY, self.fade_end);
150 WriteShort(MSG_ENTITY, self.alpha_max);
151 WriteShort(MSG_ENTITY, self.alpha_min);
152 WriteShort(MSG_ENTITY, self.inactive);
153 WriteShort(MSG_ENTITY, self.fade_vertical_offset);
160 #define G_MODEL_INIT(sol) \
161 if(self.geomtype) if(autocvar_physics_ode && checkextension("DP_PHYSICS_ODE")) self.movetype = MOVETYPE_PHYSICS; \
162 if(!self.scale) self.scale = self.modelscale; \
163 SetBrushEntityModel(); \
164 self.use = g_model_setcolormaptoactivator; \
165 InitializeEntity(self, g_model_dropbyspawnflags, INITPRIO_DROPTOFLOOR); \
166 if(!self.solid) self.solid = (sol); else if(self.solid < 0) self.solid = SOLID_NOT;
168 #define G_CLIENTMODEL_INIT(sol) \
169 if(self.geomtype) if(autocvar_physics_ode && checkextension("DP_PHYSICS_ODE")) self.movetype = MOVETYPE_PHYSICS; \
170 if(!self.scale) self.scale = self.modelscale; \
171 SetBrushEntityModel(); \
172 self.use = g_clientmodel_use; \
173 InitializeEntity(self, g_clientmodel_dropbyspawnflags, INITPRIO_DROPTOFLOOR); \
174 if(!self.solid) self.solid = (sol); else if(self.solid < 0) self.solid = SOLID_NOT; \
175 if(!self.bgmscriptsustain) self.bgmscriptsustain = 1; else if(self.bgmscriptsustain < 0) self.bgmscriptsustain = 0; \
176 Net_LinkEntity(self, true, 0, g_clientmodel_genericsendentity); \
177 self.default_solid = sol;
179 // non-solid model entities:
180 void spawnfunc_misc_gamemodel() { self.angles_x = -self.angles.x; G_MODEL_INIT (SOLID_NOT) } // model entity
181 void spawnfunc_misc_clientmodel() { self.angles_x = -self.angles.x; G_CLIENTMODEL_INIT(SOLID_NOT) } // model entity
182 void spawnfunc_misc_models() { self.angles_x = -self.angles.x; G_MODEL_INIT (SOLID_NOT) } // DEPRECATED old compat entity with confusing name, do not use
184 // non-solid brush entities:
185 void spawnfunc_func_illusionary() { G_MODEL_INIT (SOLID_NOT) } // Q1 name (WARNING: MISPREDICTED)
186 void spawnfunc_func_clientillusionary() { G_CLIENTMODEL_INIT(SOLID_NOT) } // brush entity
187 void spawnfunc_func_static() { G_MODEL_INIT (SOLID_NOT) } // DEPRECATED old alias name from some other game
189 // solid brush entities
190 void spawnfunc_func_wall() { G_MODEL_INIT (SOLID_BSP) } // Q1 name
191 void spawnfunc_func_clientwall() { G_CLIENTMODEL_INIT(SOLID_BSP) } // brush entity (WARNING: MISPREDICTED)