3 void SUB_NullThink(entity this);
9 Applies some friction to this
13 void SUB_Friction (entity this);
19 Makes client invisible or removes non-client
22 void SUB_VanishOrRemove (entity ent);
24 void SUB_SetFade_Think (entity this);
30 Fade 'ent' out when time >= 'when'
33 void SUB_SetFade (entity ent, float when, float fadetime);
39 unused but required by the engine
50 A version of traceline that must be used by SOLID_SLIDEBOX things that want to hit SOLID_CORPSE things with a trace attack
51 Additionally it moves players back into the past before the trace and restores them afterward.
54 void tracebox_antilag_force_wz (entity source, vector v1, vector mi, vector ma, vector v2, float nomonst, entity forent, float lag, float wz);
55 void traceline_antilag_force (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
56 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
57 void tracebox_antilag (entity source, vector v1, vector mi, vector ma, vector v2, float nomonst, entity forent, float lag);
58 void WarpZone_traceline_antilag_force (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
59 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
60 void WarpZone_tracebox_antilag (entity source, vector v1, vector mi, vector ma, vector v2, float nomonst, entity forent, float lag);
62 float tracebox_inverted (vector v1, vector mi, vector ma, vector v2, float nomonsters, entity forent, float stopatentity, entity ignorestopatentity); // returns the number of traces done, for benchmarking
64 void traceline_inverted (vector v1, vector v2, float nomonsters, entity forent, float stopatentity, entity ignorestopatentity);
70 Returns a point at least 12 units away from walls
71 (useful for explosion animations, although the blast is performed where it really happened)
75 vector findbetterlocation (vector org, float mindist);
82 .float lodmodelindex0;
83 .float lodmodelindex1;
84 .float lodmodelindex2;
88 bool LOD_customize(entity this, entity client);
90 void LOD_uncustomize(entity this);
92 void LODmodel_attach(entity this);