2 void PingPLReport_Think()
7 delta = 3 / maxclients;
8 if(delta < sys_frametime)
10 self.nextthink = time + delta;
12 e = edict_num(self.cnt + 1);
13 if(clienttype(e) == CLIENTTYPE_REAL)
15 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17 WriteByte(MSG_BROADCAST, self.cnt);
18 WriteShort(MSG_BROADCAST, max(1, e.ping));
19 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
24 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26 WriteByte(MSG_BROADCAST, self.cnt);
27 WriteShort(MSG_BROADCAST, 0);
28 WriteByte(MSG_BROADCAST, 0);
29 WriteByte(MSG_BROADCAST, 0);
31 self.cnt = mod(self.cnt + 1, maxclients);
33 void PingPLReport_Spawn()
35 pingplreport = spawn();
36 pingplreport.classname = "pingplreport";
37 pingplreport.think = PingPLReport_Think;
38 pingplreport.nextthink = time;
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
49 float() DoNextMapOverride;
51 void SetDefaultAlpha()
53 if(cvar("g_running_guns"))
55 default_player_alpha = -1;
56 default_weapon_alpha = +1;
60 default_player_alpha = cvar("g_balance_cloaked_alpha");
61 default_weapon_alpha = default_player_alpha;
65 default_player_alpha = cvar("g_player_alpha");
66 if(default_player_alpha == 0)
67 default_player_alpha = 1;
68 default_weapon_alpha = default_player_alpha;
72 void fteqcc_testbugs()
76 if(!cvar("developer_fteqccbugs"))
79 dprint("*** fteqcc test: checking for bugs...\n");
83 if(sqrt(a) - sqrt(b - a) == 0)
84 dprint("*** fteqcc test: found same-function-twice bug\n");
86 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
90 world.enemy.cnt += 10;
91 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92 dprint("*** fteqcc test: found += bug\n");
94 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
99 * Takes care of pausing and unpausing the game.
100 * Centerprints the information about an upcoming or active timeout to all active
101 * players. Also plays reminder sounds.
103 void timeoutHandler_Think() {
104 local string timeStr;
106 if (timeoutStatus == 1) {
107 if (remainingLeadTime > 0) {
108 //centerprint the information to every player
109 timeStr = getTimeoutText(0);
110 FOR_EACH_REALCLIENT(plr) {
111 if(plr.classname == "player") {
112 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
115 remainingLeadTime -= 1;
116 //think again in 1 second:
117 self.nextthink = time + 1;
120 //now pause the game:
122 //reset all the flood variables
123 FOR_EACH_CLIENT(plr) {
124 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
126 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
127 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
128 FOR_EACH_REALPLAYER(plr) {
129 plr.lastV_angle = plr.v_angle;
131 self.nextthink = time;
134 else if (timeoutStatus == 2) {
135 if (remainingTimeoutTime > 0) {
136 timeStr = getTimeoutText(0);
137 FOR_EACH_REALCLIENT(plr) {
138 if(plr.classname == "player") {
139 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
142 if(remainingTimeoutTime == cvar("sv_timeout_resumetime")) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
143 Announce("prepareforbattle");
145 remainingTimeoutTime -= 1;
146 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
149 //unpause the game again
150 remainingTimeoutTime = timeoutStatus = 0;
151 cvar_set("slowmo", ftos(orig_slowmo));
152 //and unlock the fixed view again once there is no timeout active anymore
153 FOR_EACH_REALPLAYER(plr) {
154 plr.fixangle = FALSE;
156 //get rid of the countdown message
157 FOR_EACH_REALCLIENT(plr) {
158 if(plr.classname == "player") {
159 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
167 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
168 FOR_EACH_REALCLIENT(plr) {
169 if(plr.classname == "player") {
170 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
183 // cvar_set("_sv_init", "0");
184 // we do NOT set this to 0 any more, so someone "accidentally" changing
185 // to this "init" map on a dedicated server will cause no permanent
187 if(cvar("g_maplist_shuffle"))
189 n = tokenizebyseparator(cvar_string("g_maplist"), " ");
190 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
193 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
195 if(!DoNextMapOverride())
203 self.nextthink = time;
207 self.nextthink = time + 1;
208 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
212 void cvar_changes_init()
216 float n, i, adding, pureadding;
219 strunzone(cvar_changes);
220 cvar_changes = string_null;
222 strunzone(cvar_purechanges);
223 cvar_purechanges = string_null;
224 cvar_purechanges_count = 0;
227 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
233 for(i = 0; i < n; ++i)
235 k = bufstr_get(h, i);
237 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
238 #define BADCVAR(p) if(k == p) continue
241 BADPREFIX("cvar_check_");
243 BADCVAR("g_configversion");
244 BADCVAR("g_maplist_index");
245 BADCVAR("halflifebsp");
246 BADPREFIX("sv_world");
251 BADPREFIX("g_campaign");
256 BADPREFIX("net_slist_");
260 BADPREFIX("userbind");
263 BADPREFIX("crosshair");
264 BADCVAR("mod_q3bsp_lightmapmergepower");
265 BADCVAR("mod_q3bsp_nolightmaps");
268 BADCVAR("serverconfig");
270 BADPREFIX("g_chat_flood_");
271 BADPREFIX("g_voice_flood_");
273 BADPREFIX("settemp_");
274 BADPREFIX("sv_allowdownloads_");
275 BADPREFIX("sv_autodemo");
276 BADPREFIX("sv_curl_");
277 BADPREFIX("sv_eventlog");
278 BADPREFIX("sv_logscores_");
279 BADPREFIX("sv_master");
280 BADCVAR("g_banned_list");
281 BADCVAR("log_dest_udp");
283 BADCVAR("net_address");
285 BADCVAR("savedgamecfg");
286 BADCVAR("sv_heartbeatperiod");
287 BADCVAR("sv_vote_master_password");
288 BADCVAR("sys_colortranslation");
289 BADCVAR("sys_specialcharactertranslation");
290 BADCVAR("timestamps");
291 BADCVAR("net_address");
292 BADCVAR("net_address_ipv6");
293 BADPREFIX("sv_weaponstats_");
296 BADCVAR("timelimit");
297 BADCVAR("fraglimit");
300 BADCVAR("g_assault");
303 BADCVAR("g_domination");
304 BADCVAR("g_keyhunt");
305 BADCVAR("g_keyhunt_teams");
306 BADCVAR("g_onslaught");
309 BADCVAR("g_runematch");
311 BADCVAR("g_nexball");
316 BADCVAR("g_maplist");
317 BADCVAR("g_maplist_mostrecent");
321 d = cvar_defstring(k);
327 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
328 if(strlen(cvar_changes) > 16384)
330 cvar_changes = "// too many settings have been changed to show them here\n";
335 // now check if the changes are actually gameplay relevant
337 // does nothing visible
339 BADCVAR("bot_prefix");
340 BADCVAR("bot_suffix");
342 // allowed changes to server admins (please sync this to server.cfg)
346 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
348 // yes, this does contain some redundant stuff, don't really care
349 BADCVAR("bot_number");
350 BADCVAR("bot_prefix");
351 BADCVAR("bot_suffix");
352 BADCVAR("capturelimit_override");
353 BADCVAR("fraglimit_override");
355 BADCVAR("g_antilag");
356 BADCVAR("g_balance_teams");
357 BADCVAR("g_balance_teams_force");
358 BADCVAR("g_ban_sync_trusted_servers");
359 BADCVAR("g_ban_sync_uri");
360 BADCVAR("g_ctf_capture_limit");
361 BADCVAR("g_ctf_ignore_frags");
362 BADCVAR("g_ctf_win_mode");
363 BADCVAR("g_domination_point_limit");
364 BADCVAR("g_fullbrightitems");
365 BADCVAR("g_fullbrightplayers");
366 BADCVAR("g_keyhunt_point_limit");
367 BADCVAR("g_keyhunt_teams_override");
368 BADCVAR("g_lms_lives_override");
369 BADCVAR("g_maplist");
370 BADCVAR("g_maplist_check_waypoints");
371 BADCVAR("g_maplist_mostrecent_count");
372 BADCVAR("g_maplist_shuffle");
373 BADCVAR("g_maplist_votable");
374 BADCVAR("g_maplist_votable_abstain");
375 BADCVAR("g_maplist_votable_nodetail");
376 BADCVAR("g_maplist_votable_suggestions");
377 BADCVAR("g_nexball_goallimit");
378 BADCVAR("g_runematch_point_limit");
381 BADCVAR("maxplayers");
382 BADCVAR("minplayers");
383 BADCVAR("net_address");
385 BADCVAR("rcon_password");
386 BADCVAR("rcon_restricted_commands");
387 BADCVAR("rcon_restricted_password");
389 BADCVAR("sv_autoscreenshot");
390 BADCVAR("sv_curl_defaulturl");
391 BADCVAR("sv_defaultcharacter");
392 BADCVAR("sv_defaultplayermodel");
393 BADCVAR("sv_defaultplayerskin");
394 BADCVAR("sv_maxrate");
396 BADCVAR("sv_public");
397 BADCVAR("sv_ready_restart");
398 BADCVAR("sv_status_privacy");
399 BADCVAR("sv_vote_call");
400 BADCVAR("sv_vote_commands");
401 BADCVAR("sv_vote_majority_factor");
402 BADCVAR("sv_vote_master");
403 BADCVAR("sv_vote_master_commands");
404 BADCVAR("sv_vote_master_password");
405 BADCVAR("sv_vote_simple_majority_factor");
406 BADCVAR("timelimit_override");
412 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
413 if(strlen(cvar_purechanges) > 16384)
415 cvar_purechanges = "// too many settings have been changed to show them here\n";
419 ++cvar_purechanges_count;
422 if(cvar_changes == "")
423 cvar_changes = "// this server runs at default server settings\n";
425 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
426 cvar_changes = strzone(cvar_changes);
427 if(cvar_purechanges == "")
428 cvar_purechanges = "// this server runs at default gameplay settings\n";
430 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
431 cvar_purechanges = strzone(cvar_purechanges);
434 void detect_maptype()
443 o_x += random() * (world.maxs_x - world.mins_x);
444 o_y += random() * (world.maxs_y - world.mins_y);
445 o_z += random() * (world.maxs_z - world.mins_z);
447 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
448 if(trace_fraction == 1)
453 for(i = 0; i < 64; i += 4)
455 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
456 if(trace_fraction == 1)
458 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
467 float RandomSeed_Send(entity to, float sf)
469 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
470 WriteShort(MSG_ENTITY, self.cnt);
473 void RandomSeed_Think()
475 self.cnt = bound(0, floor(random() * 65536), 65535);
476 self.nextthink = time + 5;
480 void RandomSeed_Spawn()
482 randomseed = spawn();
483 randomseed.think = RandomSeed_Think;
484 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
489 self.think(); // sets random seed and nextthink
493 void spawnfunc___init_dedicated_server(void)
495 // handler for _init/_init map (only for dedicated server initialization)
497 world_initialized = -1; // don't complain
499 cvar_string = cvar_string_normal;
500 cvar_set = cvar_set_normal;
502 remove = remove_unsafely;
506 e.think = GotoFirstMap;
507 e.nextthink = time; // this is usually 1 at this point
510 e.classname = "info_player_deathmatch"; // safeguard against player joining
512 self.classname = "worldspawn"; // safeguard against various stuff ;)
515 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
518 void Map_MarkAsRecent(string m);
519 float world_already_spawned;
520 void RegisterWeapons();
522 void ClientInit_Spawn();
523 void WeaponStats_Init();
524 void WeaponStats_Shutdown();
525 void spawnfunc_worldspawn (void)
527 float fd, l, i, j, n;
531 cvar_string = cvar_string_normal;
532 cvar_set = cvar_set_normal;
534 if(world_already_spawned)
535 error("world already spawned - you may have EXACTLY ONE worldspawn!");
536 world_already_spawned = TRUE;
538 remove = remove_safely; // during spawning, watch what you remove!
540 check_unacceptable_compiler_bugs();
542 cvar_changes_init(); // do this very early now so it REALLY matches the server config
544 compressShortVector_init();
546 allowed_to_spawn = TRUE;
549 head = nextent(world);
554 head = nextent(head);
557 // needs to be done so early as they would still spawn
560 ServerProgsDB = db_load("server.db");
562 TemporaryDB = db_create();
565 TODO sound pack system
566 // initialize sound pack system
567 soundpack = cvar_string("g_soundpack");
569 soundpack = strcat(soundpack, "/");
570 soundpack = strzone(soundpack);
576 // 1 FLICKER (first variety)
577 lightstyle(1, "mmnmmommommnonmmonqnmmo");
579 // 2 SLOW STRONG PULSE
580 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
582 // 3 CANDLE (first variety)
583 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
586 lightstyle(4, "mamamamamama");
589 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
591 // 6 FLICKER (second variety)
592 lightstyle(6, "nmonqnmomnmomomno");
594 // 7 CANDLE (second variety)
595 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
597 // 8 CANDLE (third variety)
598 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
600 // 9 SLOW STROBE (fourth variety)
601 lightstyle(9, "aaaaaaaazzzzzzzz");
603 // 10 FLUORESCENT FLICKER
604 lightstyle(10, "mmamammmmammamamaaamammma");
606 // 11 SLOW PULSE NOT FADE TO BLACK
607 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
609 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
614 if(cvar("g_campaign"))
617 Map_MarkAsRecent(mapname);
619 precache_model ("null"); // we need this one before InitGameplayMode
627 bot_waypoints_for_items = cvar("g_waypoints_for_items");
628 if(bot_waypoints_for_items == 1)
629 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
630 bot_waypoints_for_items = 0;
632 // for setting by mapinfo
633 q3acompat_machineshotgunswap = cvar("sv_q3acompat_machineshotgunswap");
634 cvar_set("sv_q3acompat_machineshotgunswap", "0");
638 WaypointSprite_Init();
643 GameLogInit(); // prepare everything
644 if(cvar("sv_eventlog"))
646 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
647 s = strcat(s, ftos(random()));
648 matchid = strzone(s);
650 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
651 s = ":gameinfo:mutators:LIST";
654 MUTATOR_CALLHOOK(BuildMutatorsString);
657 if(cvar("g_grappling_hook"))
658 s = strcat(s, ":grappling_hook");
659 if(!cvar("g_use_ammunition"))
660 s = strcat(s, ":no_use_ammunition");
661 if(!cvar("g_pickup_items"))
662 s = strcat(s, ":no_pickup_items");
663 if(cvar_string("g_weaponarena") != "0")
664 s = strcat(s, ":", cvar_string("g_weaponarena"), " arena");
665 if(cvar("g_vampire"))
666 s = strcat(s, ":vampire");
667 if(cvar("g_laserguided_missile"))
668 s = strcat(s, ":laserguided_missile");
669 if(cvar("g_norecoil"))
670 s = strcat(s, ":norecoil");
672 s = strcat(s, ":midair");
673 if(cvar("g_minstagib"))
674 s = strcat(s, ":minstagib");
676 GameLogEcho(":gameinfo:end");
679 matchid = strzone(ftos(random()));
681 cvar_set("nextmap", "");
685 if(cvar("g_campaign"))
693 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
695 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
697 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
700 while((s = fgets(fd)))
702 l = tokenize_console(s);
707 print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
708 print(" cdtrack ", argv(2), "\n");
710 else if(argv(0) == "fog")
712 print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
713 print(" \"fog\" \"", s, "\"\n");
715 else if(argv(0) == "set")
717 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
718 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
720 else if(argv(0) != "//")
722 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
723 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
732 addstat(STAT_WEAPONS, AS_INT, weapons);
733 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
734 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
735 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
738 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
739 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
740 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
741 addstat(STAT_FUEL, AS_INT, ammo_fuel);
742 addstat(STAT_DAMAGE_HITS, AS_INT, stat_hit);
743 addstat(STAT_DAMAGE_FIRED, AS_INT, stat_fired);
744 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
745 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
746 addstat(STAT_BULLETS_LOADED, AS_INT, campingrifle_bulletcounter);
747 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
749 addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
753 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
754 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
756 // g_movementspeed hack
757 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
758 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
759 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
761 next_pingtime = time + 5;
765 lsmaps_reply = "^7Maps available: ";
766 lsnewmaps_reply = "^7Maps without a record set: ";
767 for(i = 0, j = 0; i < MapInfo_count; ++i)
769 if(MapInfo_Get_ByID(i))
770 if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
777 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
778 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
779 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
780 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
781 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
784 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
785 if (!g_race && !g_cts)
786 lsnewmaps_reply = "Need to be playing race or CTS for lsnewmaps to work.";
787 lsnewmaps_reply = strzone(strcat(lsnewmaps_reply, "\n"));
789 maplist_reply = "^7Maps in list: ";
790 n = tokenize_console(cvar_string("g_maplist"));
791 for(i = 0, j = 0; i < n; ++i)
793 if(MapInfo_CheckMap(argv(i)))
799 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
803 maplist_reply = strzone(strcat(maplist_reply, "\n"));
804 MapInfo_ClearTemps();
806 for(i = 0; i < 10; ++i)
808 records_reply[i] = strzone(getrecords(i));
811 rankings_reply = strzone(getrankings());
815 PingPLReport_Spawn();
819 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
821 // fill sv_curl_serverpackages from .serverpackage files
822 if(cvar("sv_curl_serverpackages_auto"))
824 fd = search_begin("*.serverpackage", TRUE, FALSE);
828 j = search_getsize(fd);
829 for(i = 0; i < j; ++i)
830 s = strcat(s, " ", search_getfilename(fd, i));
833 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
836 world_initialized = 1;
839 void spawnfunc_light (void)
841 //makestatic (self); // Who the f___ did that?
845 float TryFile( string pFilename )
848 dprint("TryFile(\"", pFilename, "\")\n");
849 lHandle = fopen( pFilename, FILE_READ );
850 if( lHandle != -1 ) {
860 return GametypeNameFromType(game);
863 string getmapname_stored;
869 float Map_Count, Map_Current;
870 string Map_Current_Name;
872 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
873 float GetMaplistPosition()
879 idx = cvar("g_maplist_index");
886 for(pos = 0; pos < Map_Count; ++pos)
890 // resume normal maplist rotation if current map is not in g_maplist
894 float MapHasRightSize(string map)
897 if(currentbots || cvar("bot_number") || player_count < cvar("minplayers"))
898 if(cvar("g_maplist_check_waypoints"))
900 dprint("checkwp "); dprint(map);
901 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
904 dprint(": no waypoints\n");
907 dprint(": has waypoints\n");
911 // open map size restriction file
912 dprint("opensize "); dprint(map);
913 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
916 float mapmin, mapmax;
918 mapmin = stof(fgets(fh));
919 mapmax = stof(fgets(fh));
921 if(player_count < mapmin)
923 dprint("not enough\n");
926 if(player_count > mapmax)
928 dprint("too many\n");
931 dprint("right size\n");
934 dprint(": not found\n");
938 string Map_Filename(float position)
940 return strcat("maps/", argv(position), ".bsp");
943 string strwords(string s, float w)
946 for(endpos = 0; w && endpos >= 0; --w)
947 endpos = strstrofs(s, " ", endpos + 1);
951 return substring(s, 0, endpos);
954 float strhasword(string s, string w)
956 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
959 void Map_MarkAsRecent(string m)
961 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), max(0, cvar("g_maplist_mostrecent_count"))));
964 float Map_IsRecent(string m)
966 return strhasword(cvar_string("g_maplist_mostrecent"), m);
969 float Map_Check(float position, float pass)
973 map_next = argv(position);
976 if(Map_IsRecent(map_next))
979 filename = Map_Filename(position);
980 if(MapInfo_CheckMap(map_next))
984 if(MapHasRightSize(map_next))
989 dprint( "Couldn't select '", filename, "'..\n" );
994 void Map_Goto_SetStr(string nextmapname)
996 if(getmapname_stored != "")
997 strunzone(getmapname_stored);
998 if(nextmapname == "")
999 getmapname_stored = "";
1001 getmapname_stored = strzone(nextmapname);
1004 void Map_Goto_SetFloat(float position)
1006 cvar_set("g_maplist_index", ftos(position));
1007 Map_Goto_SetStr(argv(position));
1012 // settings persist, except...
1013 localcmd("\nsettemp_restore\n");
1019 MapInfo_LoadMap(getmapname_stored);
1022 // return codes of map selectors:
1023 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1024 // -2 = permanent failure
1025 float() MaplistMethod_Iterate = // usual method
1029 for(pass = 1; pass <= 2; ++pass)
1031 for(i = 1; i < Map_Count; ++i)
1034 mapindex = mod(i + Map_Current, Map_Count);
1035 if(Map_Check(mapindex, pass))
1042 float() MaplistMethod_Repeat = // fallback method
1044 if(Map_Check(Map_Current, 2))
1049 float() MaplistMethod_Random = // random map selection
1055 for(i = 0; i <= imax; ++i)
1058 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1059 if(Map_Check(mapindex, 1))
1065 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1066 // the exponent sets a bias on the map selection:
1067 // the higher the exponent, the less likely "shortly repeated" same maps are
1069 float i, j, imax, insertpos;
1073 for(i = 0; i <= imax; ++i)
1077 // now reinsert this at another position
1078 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1079 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1080 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1081 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1083 // insert the current map there
1085 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1086 newlist = strcat(newlist, " ", argv(j));
1087 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1088 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1089 newlist = strcat(newlist, " ", argv(j));
1090 newlist = substring(newlist, 1, strlen(newlist) - 1);
1091 cvar_set("g_maplist", newlist);
1092 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1094 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1095 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1096 if(Map_Check(Map_Current, 1))
1104 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1107 bprint( "Maplist is empty! Resetting it to default map list.\n" );
1108 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1109 if(cvar("g_maplist_shuffle"))
1111 localcmd("\nmenu_cmd sync\n");
1112 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1115 error("empty maplist, cannot select a new map");
1116 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1118 if(Map_Current_Name)
1119 strunzone(Map_Current_Name);
1120 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1121 // this may or may not be correct, but who cares, in the worst case a map
1122 // isn't chosen in the first pass that should have been
1133 if(cvar("g_maplist_shuffle") > 0)
1134 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
1137 if(cvar("g_maplist_selectrandom"))
1138 nextMap = MaplistMethod_Random();
1141 nextMap = MaplistMethod_Iterate();
1144 nextMap = MaplistMethod_Repeat();
1148 Map_Goto_SetFloat(nextMap);
1149 return getmapname_stored;
1155 float DoNextMapOverride()
1157 if(cvar("g_campaign"))
1159 CampaignPostIntermission();
1160 alreadychangedlevel = TRUE;
1163 if(cvar("quit_when_empty"))
1165 if(player_count <= currentbots)
1168 alreadychangedlevel = TRUE;
1172 if(cvar_string("quit_and_redirect") != "")
1174 redirection_target = strzone(cvar_string("quit_and_redirect"));
1175 alreadychangedlevel = TRUE;
1178 if (cvar("samelevel")) // if samelevel is set, stay on same level
1180 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
1181 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
1182 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
1183 localcmd("restart\n");
1184 //changelevel (mapname);
1185 alreadychangedlevel = TRUE;
1188 if(cvar_string("nextmap") != "")
1189 if(MapInfo_CheckMap(cvar_string("nextmap")))
1191 Map_Goto_SetStr(cvar_string("nextmap"));
1193 alreadychangedlevel = TRUE;
1196 if(cvar("lastlevel"))
1199 localcmd("set lastlevel 0\ntogglemenu\n");
1200 alreadychangedlevel = TRUE;
1208 //local string nextmap;
1209 //local float n, nummaps;
1211 if (alreadychangedlevel)
1213 alreadychangedlevel = TRUE;
1219 for(allowReset = 1; allowReset >= 0; --allowReset)
1221 nextMap = GetNextMap();
1227 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1228 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1229 if(cvar("g_maplist_shuffle"))
1231 localcmd("\nmenu_cmd sync\n");
1235 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1247 When the player presses attack or jump, change to the next level
1250 .float autoscreenshot;
1251 void() MapVote_Start;
1252 void() MapVote_Think;
1253 float mapvote_initialized;
1254 void IntermissionThink()
1256 FixIntermissionClient(self);
1258 if(cvar("sv_autoscreenshot"))
1259 if(self.autoscreenshot > 0)
1260 if(time > self.autoscreenshot)
1262 self.autoscreenshot = -1;
1263 if(clienttype(self) == CLIENTTYPE_REAL)
1264 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1268 if (time < intermission_exittime)
1271 if(!mapvote_initialized)
1272 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1282 Returns the entity to view from
1286 entity FindIntermission()
1291 // look for info_intermission first
1292 spot = find (world, classname, "info_intermission");
1294 { // pick a random one
1298 spot = find (spot, classname, "info_intermission");
1300 spot = find (spot, classname, "info_intermission");
1306 // then look for the start position
1307 spot = find (world, classname, "info_player_start");
1311 // testinfo_player_start is only found in regioned levels
1312 spot = find (world, classname, "testplayerstart");
1316 // then look for the start position
1317 spot = find (world, classname, "info_player_deathmatch");
1321 //objerror ("FindIntermission: no spot");
1327 ===============================================================================
1331 ===============================================================================
1334 void DumpStats(float final)
1338 local float to_console;
1339 local float to_eventlog;
1340 local float to_file;
1343 to_console = cvar("sv_logscores_console");
1344 to_eventlog = cvar("sv_eventlog");
1345 to_file = cvar("sv_logscores_file");
1349 to_console = TRUE; // always print printstats replies
1350 to_eventlog = FALSE; // but never print them to the event log
1354 if(cvar("sv_eventlog_console"))
1355 to_console = FALSE; // otherwise we get the output twice
1361 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1369 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
1373 fputs(file, strcat(s, "\n"));
1376 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1382 fputs(file, strcat(s, "\n"));
1384 FOR_EACH_CLIENT(other)
1386 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
1388 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1389 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1390 if(other.classname == "player" || g_arena || g_ca || g_lms)
1391 s = strcat(s, ftos(other.team), ":");
1393 s = strcat(s, "spectator:");
1396 print(s, other.netname, "\n");
1398 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1400 fputs(file, strcat(s, other.netname, "\n"));
1406 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1412 fputs(file, strcat(s, "\n"));
1414 for(i = 1; i < 16; ++i)
1416 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1417 s = strcat(s, ":", ftos(i));
1423 fputs(file, strcat(s, "\n"));
1430 GameLogEcho(":end");
1433 fputs(file, ":end\n");
1438 void FixIntermissionClient(entity e)
1441 if(!e.autoscreenshot) // initial call
1443 e.angles = e.v_angle;
1444 e.angles_x = -e.angles_x;
1445 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1447 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1448 e.solid = SOLID_NOT;
1449 e.movetype = MOVETYPE_NONE;
1450 e.takedamage = DAMAGE_NO;
1453 e.weaponentity.effects = EF_NODRAW;
1454 if (e.weaponentity.weaponentity)
1455 e.weaponentity.weaponentity.effects = EF_NODRAW;
1457 if(clienttype(e) == CLIENTTYPE_REAL)
1459 stuffcmd(e, "\nscr_printspeed 1000000\n");
1460 s = cvar_string("sv_intermission_cdtrack");
1462 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1464 WriteByte(MSG_ONE, SVC_INTERMISSION);
1468 //e.velocity = '0 0 0';
1469 //e.fixangle = TRUE;
1471 // TODO halt weapon animation
1476 go to the next level for deathmatch
1477 only called if a time or frag limit has expired
1485 intermission_running = 1;
1487 // enforce a wait time before allowing changelevel
1488 if(player_count > 0)
1489 intermission_exittime = time + cvar("sv_mapchange_delay");
1491 intermission_exittime = -1;
1494 WriteByte (MSG_ALL, SVC_CDTRACK);
1495 WriteByte (MSG_ALL, 3);
1496 WriteByte (MSG_ALL, 3);
1497 // done in FixIntermission
1500 //pos = FindIntermission ();
1506 if(cvar("sv_eventlog"))
1507 GameLogEcho(":gameover");
1513 // save the stats to a text file on the client
1514 // stuffcmd(other, log_stats "stats/file_name");
1516 // stuffcmd(other, log_stats "");
1517 // use a filename similar to the demo name
1518 // string file_name;
1519 // file_name = strcat("\nlog_file \"stats/", strftime(TRUE, "%Y-%m-%d_%H-%M"), "_", mapname, ".txt\""); // open the log file
1521 // write a stats parser for the menu
1523 if(cvar("sv_accuracy_data_send")) {
1524 string stats_to_send;
1526 FOR_EACH_CLIENT(other) { // make the string to send
1527 FixIntermissionClient(other);
1529 if(other.cvar_cl_accuracy_data_share) {
1530 stats_to_send = strcat(stats_to_send, ":hits:", other.netname);
1532 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1533 stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_hit[i-1]));
1535 stats_to_send = strcat(stats_to_send, "\n:fired:", other.netname);
1537 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1538 stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_fired[i-1]));
1540 stats_to_send = strcat(stats_to_send, "\n");
1544 FOR_EACH_REALCLIENT(other) { // only spam humans
1545 Score_NicePrint(other); // print the score
1547 if(other.cvar_cl_accuracy_data_receive) // send the stats string to all the willing clients
1548 bprint(stats_to_send);
1550 } else { // ye olde message
1551 FOR_EACH_PLAYER(other) {
1552 FixIntermissionClient(other);
1555 bprint(other.netname, " ^7wins.\n");
1559 if(cvar("g_campaign"))
1560 CampaignPreIntermission();
1562 localcmd("\nsv_hook_gameend\n");
1569 Exit deathmatch games upon conditions
1572 void CheckRules_Player()
1574 if (gameover) // someone else quit the game already
1577 if(self.deadflag == DEAD_NO)
1578 self.play_time += frametime;
1580 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1581 // (div0: and that in CheckRules_World please)
1584 float checkrules_equality;
1585 float checkrules_suddendeathwarning;
1586 float checkrules_suddendeathend;
1587 float checkrules_overtimesadded; //how many overtimes have been already added
1589 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1590 float WINNING_YES = 1; // winner found
1591 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1592 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1594 float InitiateSuddenDeath()
1596 // Check first whether normal overtimes could be added before initiating suddendeath mode
1597 // - for this timelimit_overtime needs to be >0 of course
1598 // - also check the winning condition calculated in the previous frame and only add normal overtime
1599 // again, if at the point at which timelimit would be extended again, still no winner was found
1600 if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < cvar("timelimit_overtimes")) && cvar("timelimit_overtime") && !(g_race && !g_race_qualifying))
1602 return 1; // need to call InitiateOvertime later
1606 if(!checkrules_suddendeathend)
1608 checkrules_suddendeathend = time + 60 * cvar("timelimit_suddendeath");
1609 if(g_race && !g_race_qualifying)
1610 race_StartCompleting();
1616 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1618 ++checkrules_overtimesadded;
1619 //add one more overtime by simply extending the timelimit
1621 tl = cvar("timelimit");
1622 tl += cvar("timelimit_overtime");
1623 cvar_set("timelimit", ftos(tl));
1624 string minutesPlural;
1625 if (cvar("timelimit_overtime") == 1)
1626 minutesPlural = " ^3minute";
1628 minutesPlural = " ^3minutes";
1632 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1633 ftos(cvar("timelimit_overtime")),
1640 float GetWinningCode(float fraglimitreached, float equality)
1642 if(cvar("g_campaign") == 1)
1643 if(fraglimitreached)
1650 if(fraglimitreached)
1651 return WINNING_STARTSUDDENDEATHOVERTIME;
1653 return WINNING_NEVER;
1655 if(fraglimitreached)
1661 // set the .winning flag for exactly those players with a given field value
1662 void SetWinners(.float field, float value)
1665 FOR_EACH_PLAYER(head)
1666 head.winning = (head.field == value);
1669 // set the .winning flag for those players with a given field value
1670 void AddWinners(.float field, float value)
1673 FOR_EACH_PLAYER(head)
1674 if(head.field == value)
1678 // clear the .winning flags
1679 void ClearWinners(void)
1682 FOR_EACH_PLAYER(head)
1686 // Onslaught winning condition:
1687 // game terminates if only one team has a working generator (or none)
1688 float WinningCondition_Onslaught()
1691 local float t1, t2, t3, t4;
1693 WinningConditionHelper(); // set worldstatus
1698 // first check if the game has ended
1699 t1 = t2 = t3 = t4 = 0;
1700 head = find(world, classname, "onslaught_generator");
1703 if (head.health > 0)
1705 if (head.team == COLOR_TEAM1) t1 = 1;
1706 if (head.team == COLOR_TEAM2) t2 = 1;
1707 if (head.team == COLOR_TEAM3) t3 = 1;
1708 if (head.team == COLOR_TEAM4) t4 = 1;
1710 head = find(head, classname, "onslaught_generator");
1712 if (t1 + t2 + t3 + t4 < 2)
1714 // game over, only one team remains (or none)
1716 if (t1) SetWinners(team, COLOR_TEAM1);
1717 if (t2) SetWinners(team, COLOR_TEAM2);
1718 if (t3) SetWinners(team, COLOR_TEAM3);
1719 if (t4) SetWinners(team, COLOR_TEAM4);
1720 dprint("Have a winner, ending game.\n");
1724 // Two or more teams remain
1728 float LMS_NewPlayerLives()
1731 fl = cvar("fraglimit");
1735 // first player has left the game for dying too much? Nobody else can get in.
1736 if(lms_lowest_lives < 1)
1739 if(!cvar("g_lms_join_anytime"))
1740 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1743 return bound(1, lms_lowest_lives, fl);
1746 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1747 // they win. Otherwise the defending team wins once the timelimit passes.
1748 void assault_new_round();
1749 float WinningCondition_Assault()
1753 WinningConditionHelper(); // set worldstatus
1755 status = WINNING_NO;
1756 // as the timelimit has not yet passed just assume the defending team will win
1757 if(assault_attacker_team == COLOR_TEAM1)
1759 SetWinners(team, COLOR_TEAM2);
1763 SetWinners(team, COLOR_TEAM1);
1767 ent = find(world, classname, "target_assault_roundend");
1770 if(ent.winning) // round end has been triggered by attacking team
1772 bprint("ASSAULT: round completed...\n");
1773 SetWinners(team, assault_attacker_team);
1775 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1777 if(ent.cnt == 1 || cvar("g_campaign")) // this was the second round
1779 status = WINNING_YES;
1783 local entity oldself;
1786 assault_new_round();
1795 // LMS winning condition: game terminates if and only if there's at most one
1796 // one player who's living lives. Top two scores being equal cancels the time
1798 float WinningCondition_LMS()
1805 have_player = FALSE;
1806 have_players = FALSE;
1807 l = LMS_NewPlayerLives();
1809 head = find(world, classname, "player");
1812 head2 = find(head, classname, "player");
1814 have_players = TRUE;
1818 // we have at least one player
1821 // two or more active players - continue with the game
1825 // exactly one player?
1828 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1832 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1838 // and assign him his first place
1839 PlayerScore_Add(head, SP_LMS_RANK, 1);
1846 // nobody is playing at all...
1849 // wait for players...
1853 // SNAFU (maybe a draw game?)
1855 dprint("No players, ending game.\n");
1860 // When we get here, we have at least two players who are actually LIVING,
1861 // now check if the top two players have equal score.
1862 WinningConditionHelper();
1865 if(WinningConditionHelper_winner)
1866 WinningConditionHelper_winner.winning = TRUE;
1867 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1868 return WINNING_NEVER;
1870 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1874 void ShuffleMaplist()
1876 cvar_set("g_maplist", shufflewords(cvar_string("g_maplist")));
1880 float WinningCondition_Scores(float limit, float leadlimit)
1884 // TODO make everything use THIS winning condition (except LMS)
1885 WinningConditionHelper();
1889 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1890 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1891 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1892 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1896 if(WinningConditionHelper_winner)
1897 WinningConditionHelper_winner.winning = 1;
1898 if(WinningConditionHelper_winnerteam >= 0)
1899 SetWinners(team, WinningConditionHelper_winnerteam);
1901 if(WinningConditionHelper_lowerisbetter)
1903 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1904 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1908 if(WinningConditionHelper_zeroisworst)
1909 leadlimit = 0; // not supported in this mode
1911 if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1912 // these modes always score in increments of 1, thus this makes sense
1914 if(leaderfrags != WinningConditionHelper_topscore)
1916 leaderfrags = WinningConditionHelper_topscore;
1919 if (leaderfrags == limit - 1)
1920 Announce("1fragleft");
1921 else if (leaderfrags == limit - 2)
1922 Announce("2fragsleft");
1923 else if (leaderfrags == limit - 3)
1924 Announce("3fragsleft");
1928 limitreached = FALSE;
1930 if(WinningConditionHelper_topscore >= limit)
1931 limitreached = TRUE;
1934 float leadlimitreached;
1935 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1936 if(cvar("leadlimit_and_fraglimit"))
1937 limitreached = (limitreached && leadlimitreached);
1939 limitreached = (limitreached || leadlimitreached);
1942 return GetWinningCode(
1943 WinningConditionHelper_topscore && limitreached,
1944 WinningConditionHelper_equality
1948 float WinningCondition_Race(float fraglimit)
1959 if(p.race_completed)
1964 wc = WinningCondition_Scores(fraglimit, 0);
1966 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1967 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1968 // do NOT support equality when the laps are all raced!
1969 return WINNING_STARTSUDDENDEATHOVERTIME;
1971 return WINNING_NEVER;
1975 void ReadyRestart();
1976 float WinningCondition_QualifyingThenRace(float limit)
1979 wc = WinningCondition_Scores(limit, 0);
1981 // NEVER initiate overtime
1982 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1990 float WinningCondition_RanOutOfSpawns()
1994 if(have_team_spawns <= 0)
1997 if(!some_spawn_has_been_used)
2000 team1_score = team2_score = team3_score = team4_score = 0;
2002 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2004 if(head.team == COLOR_TEAM1)
2006 else if(head.team == COLOR_TEAM2)
2008 else if(head.team == COLOR_TEAM3)
2010 else if(head.team == COLOR_TEAM4)
2014 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2016 if(head.team == COLOR_TEAM1)
2018 else if(head.team == COLOR_TEAM2)
2020 else if(head.team == COLOR_TEAM3)
2022 else if(head.team == COLOR_TEAM4)
2027 if(team1_score + team2_score + team3_score + team4_score == 0)
2029 checkrules_equality = TRUE;
2032 else if(team1_score + team2_score + team3_score + team4_score == 1)
2035 if(team1_score) t = COLOR_TEAM1;
2036 if(team2_score) t = COLOR_TEAM2;
2037 if(team3_score) t = COLOR_TEAM3;
2038 if(team4_score) t = COLOR_TEAM4;
2039 CheckAllowedTeams(world);
2040 for(i = 0; i < MAX_TEAMSCORE; ++i)
2042 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2043 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2044 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2045 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2048 AddWinners(team, t);
2059 Exit deathmatch games upon conditions
2062 void CheckRules_World()
2074 MapVote_Think should now do that part
2075 if (intermission_running)
2076 if (time >= intermission_exittime + 60)
2078 if(!DoNextMapOverride())
2084 if (gameover) // someone else quit the game already
2086 if(player_count == 0) // Nobody there? Then let's go to the next map
2088 // this will actually check the player count in the next frame
2089 // again, but this shouldn't hurt
2093 timelimit = cvar("timelimit") * 60;
2094 fraglimit = cvar("fraglimit");
2095 leadlimit = cvar("leadlimit");
2097 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2100 timelimit = 0; // timelimit is not made for warmup
2102 fraglimit = 0; // no fraglimit for now
2103 leadlimit = 0; // no leadlimit for now
2107 timelimit = 0; // ONS has its own overtime rule
2111 timelimit += game_starttime;
2113 else if (timelimit < 0)
2123 if(checkrules_suddendeathend)
2125 if(!checkrules_suddendeathwarning)
2127 checkrules_suddendeathwarning = TRUE;
2128 if(g_race && !g_race_qualifying)
2129 bcenterprint("^3Everyone, finish your lap! The race is over!");
2131 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2136 if (timelimit && time >= timelimit)
2138 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2141 float playerswithlaps;
2144 totalplayers = playerswithlaps = readyplayers = 0;
2145 FOR_EACH_PLAYER(head)
2148 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2154 // at least 2 of the players have completed a lap: start the RACE
2155 // otherwise, the players should end the qualifying on their own
2156 if(readyplayers || playerswithlaps >= 2)
2158 checkrules_suddendeathend = 0;
2159 ReadyRestart(); // go to race
2163 wantovertime |= InitiateSuddenDeath();
2166 wantovertime |= InitiateSuddenDeath();
2170 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2176 float checkrules_status;
2177 checkrules_status = WinningCondition_RanOutOfSpawns();
2178 if(checkrules_status == WINNING_YES)
2180 bprint("Hey! Someone ran out of spawns!\n");
2182 else if(g_race && !g_race_qualifying && timelimit >= 0)
2184 checkrules_status = WinningCondition_Race(fraglimit);
2185 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2187 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2189 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2190 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2194 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2198 checkrules_status = WinningCondition_LMS();
2200 else if (g_onslaught)
2202 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2206 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2207 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2210 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2212 checkrules_status = WINNING_NEVER;
2213 checkrules_overtimesadded = -1;
2214 wantovertime |= InitiateSuddenDeath();
2217 if(checkrules_status == WINNING_NEVER)
2218 // equality cases! Nobody wins if the overtime ends in a draw.
2223 if(checkrules_status == WINNING_NEVER)
2226 checkrules_status = WINNING_YES;
2229 if(checkrules_suddendeathend)
2230 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2231 checkrules_status = WINNING_YES;
2233 if(checkrules_status == WINNING_YES)
2235 //print("WINNING\n");
2240 float mapvote_nextthink;
2241 float mapvote_initialized;
2242 float mapvote_keeptwotime;
2243 float mapvote_timeout;
2244 string mapvote_message;
2245 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2246 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2247 float mapvote_screenshot_dirs_count;
2249 float mapvote_count;
2250 float mapvote_count_real;
2251 string mapvote_maps[MAPVOTE_COUNT];
2252 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2253 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2254 float mapvote_maps_suggested[MAPVOTE_COUNT];
2255 string mapvote_suggestions[MAPVOTE_COUNT];
2256 float mapvote_suggestion_ptr;
2257 float mapvote_maxlen;
2258 float mapvote_voters;
2259 float mapvote_votes[MAPVOTE_COUNT];
2261 float mapvote_detail;
2262 float mapvote_abstain;
2265 void MapVote_ClearAllVotes()
2267 FOR_EACH_CLIENT(other)
2271 string MapVote_Suggest(string m)
2275 return "That's not how to use this command.";
2276 if(!cvar("g_maplist_votable_suggestions"))
2277 return "Suggestions are not accepted on this server.";
2278 if(mapvote_initialized)
2279 return "Can't suggest - voting is already in progress!";
2280 m = MapInfo_FixName(m);
2282 return "The map you suggested is not available on this server.";
2283 if(!cvar("g_maplist_votable_suggestions_override_mostrecent"))
2285 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2287 if(!MapInfo_CheckMap(m))
2288 return "The map you suggested does not support the current game mode.";
2289 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2290 if(mapvote_suggestions[i] == m)
2291 return "This map was already suggested.";
2292 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2294 i = floor(random() * mapvote_suggestion_ptr);
2298 i = mapvote_suggestion_ptr;
2299 mapvote_suggestion_ptr += 1;
2301 if(mapvote_suggestions[i] != "")
2302 strunzone(mapvote_suggestions[i]);
2303 mapvote_suggestions[i] = strzone(m);
2304 if(cvar("sv_eventlog"))
2305 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2306 return strcat("Suggestion of ", m, " accepted.");
2309 void MapVote_AddVotable(string nextMap, float isSuggestion)
2312 string pakfile, mapfile;
2316 for(j = 0; j < mapvote_count; ++j)
2317 if(mapvote_maps[j] == nextMap)
2319 if(strlen(nextMap) > mapvote_maxlen)
2320 mapvote_maxlen = strlen(nextMap);
2321 mapvote_maps[mapvote_count] = strzone(nextMap);
2322 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2324 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2326 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2327 pakfile = whichpack(strcat(mapfile, ".tga"));
2329 pakfile = whichpack(strcat(mapfile, ".jpg"));
2331 pakfile = whichpack(strcat(mapfile, ".png"));
2335 if(i >= mapvote_screenshot_dirs_count)
2336 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2337 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2338 pakfile = substring(pakfile, o, -1);
2340 mapvote_maps_screenshot_dir[mapvote_count] = i;
2341 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2346 void MapVote_Spawn();
2352 MapVote_ClearAllVotes();
2355 mapvote_detail = !cvar("g_maplist_votable_nodetail");
2356 mapvote_abstain = cvar("g_maplist_votable_abstain");
2359 nmax = min(MAPVOTE_COUNT - 1, cvar("g_maplist_votable"));
2361 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
2362 smax = min3(nmax, cvar("g_maplist_votable_suggestions"), mapvote_suggestion_ptr);
2364 // we need this for AddVotable, as that cycles through the screenshot dirs
2365 mapvote_screenshot_dirs_count = tokenize_console(cvar_string("g_maplist_votable_screenshot_dir"));
2366 if(mapvote_screenshot_dirs_count == 0)
2367 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2368 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2369 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2370 mapvote_screenshot_dirs[i] = strzone(argv(i));
2372 if(mapvote_suggestion_ptr)
2373 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2374 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2376 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2377 MapVote_AddVotable(GetNextMap(), FALSE);
2379 if(mapvote_count == 0)
2381 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2382 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2383 if(cvar("g_maplist_shuffle"))
2385 localcmd("\nmenu_cmd sync\n");
2386 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2387 MapVote_AddVotable(GetNextMap(), FALSE);
2390 mapvote_count_real = mapvote_count;
2392 MapVote_AddVotable("don't care", 0);
2394 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2396 mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
2397 mapvote_timeout = time + cvar("g_maplist_votable_timeout");
2398 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2399 mapvote_keeptwotime = 0;
2400 mapvote_message = "Choose a map and press its key!";
2405 void MapVote_SendPicture(float id)
2408 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2409 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2410 WriteByte(MSG_ONE, id);
2411 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2414 float GameCommand_MapVote(string cmd)
2416 if(!intermission_running)
2419 if(cmd == "mv_getpic")
2421 MapVote_SendPicture(stof(argv(1)));
2428 float MapVote_GetMapMask()
2430 float mask, i, power;
2432 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2433 if(mapvote_maps[i] != "")
2439 float MapVote_SendEntity(entity to, float sf)
2444 sf &~= 2; // if we send 1, we don't need to also send 2
2446 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2447 WriteByte(MSG_ENTITY, sf);
2451 // flag 1 == initialization
2452 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2453 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2454 WriteString(MSG_ENTITY, "");
2455 WriteByte(MSG_ENTITY, mapvote_count);
2456 WriteByte(MSG_ENTITY, mapvote_abstain);
2457 WriteByte(MSG_ENTITY, mapvote_detail);
2458 WriteCoord(MSG_ENTITY, mapvote_timeout);
2459 if(mapvote_count <= 8)
2460 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2462 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2463 for(i = 0; i < mapvote_count; ++i)
2464 if(mapvote_maps[i] != "")
2466 if(mapvote_abstain && i == mapvote_count - 1)
2468 WriteString(MSG_ENTITY, ""); // abstain needs no text
2469 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2470 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2474 WriteString(MSG_ENTITY, mapvote_maps[i]);
2475 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2476 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2483 // flag 2 == update of mask
2484 if(mapvote_count <= 8)
2485 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2487 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2493 for(i = 0; i < mapvote_count; ++i)
2494 if(mapvote_maps[i] != "")
2495 WriteByte(MSG_ENTITY, mapvote_votes[i]);
2497 WriteByte(MSG_ENTITY, to.mapvote);
2503 void MapVote_Spawn()
2505 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2508 void MapVote_TouchMask()
2510 mapvote_ent.SendFlags |= 2;
2513 void MapVote_TouchVotes(entity voter)
2515 mapvote_ent.SendFlags |= 4;
2518 float MapVote_Finished(float mappos)
2524 if(cvar("sv_eventlog"))
2526 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2527 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2528 didntvote = mapvote_voters;
2529 for(i = 0; i < mapvote_count; ++i)
2530 if(mapvote_maps[i] != "")
2532 didntvote -= mapvote_votes[i];
2535 result = strcat(result, ":", mapvote_maps[i]);
2536 result = strcat(result, ":", ftos(mapvote_votes[i]));
2539 result = strcat(result, ":didn't vote:", ftos(didntvote));
2541 GameLogEcho(result);
2542 if(mapvote_maps_suggested[mappos])
2543 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2546 FOR_EACH_REALCLIENT(other)
2547 FixClientCvars(other);
2549 Map_Goto_SetStr(mapvote_maps[mappos]);
2551 alreadychangedlevel = TRUE;
2554 void MapVote_CheckRules_1()
2558 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2560 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2561 mapvote_votes[i] = 0;
2565 FOR_EACH_REALCLIENT(other)
2570 i = other.mapvote - 1;
2571 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2572 mapvote_votes[i] = mapvote_votes[i] + 1;
2577 float MapVote_CheckRules_2()
2580 float firstPlace, secondPlace;
2581 float firstPlaceVotes, secondPlaceVotes;
2582 float mapvote_voters_real;
2585 if(mapvote_count_real == 1)
2586 return MapVote_Finished(0);
2588 mapvote_voters_real = mapvote_voters;
2590 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2592 RandomSelection_Init();
2593 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2594 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2595 firstPlace = RandomSelection_chosen_float;
2596 firstPlaceVotes = RandomSelection_best_priority;
2597 //dprint("First place: ", ftos(firstPlace), "\n");
2598 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2600 RandomSelection_Init();
2601 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2603 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2604 secondPlace = RandomSelection_chosen_float;
2605 secondPlaceVotes = RandomSelection_best_priority;
2606 //dprint("Second place: ", ftos(secondPlace), "\n");
2607 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2609 if(firstPlace == -1)
2610 error("No first place in map vote... WTF?");
2612 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2613 return MapVote_Finished(firstPlace);
2615 if(mapvote_keeptwotime)
2616 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2619 MapVote_TouchMask();
2620 mapvote_message = "Now decide between the TOP TWO!";
2621 mapvote_keeptwotime = 0;
2622 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2623 result = strcat(result, ":", ftos(firstPlaceVotes));
2624 result = strcat(result, ":", mapvote_maps[secondPlace]);
2625 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2626 didntvote = mapvote_voters;
2627 for(i = 0; i < mapvote_count; ++i)
2628 if(mapvote_maps[i] != "")
2630 didntvote -= mapvote_votes[i];
2632 if(i != secondPlace)
2634 result = strcat(result, ":", mapvote_maps[i]);
2635 result = strcat(result, ":", ftos(mapvote_votes[i]));
2636 if(i < mapvote_count_real)
2638 strunzone(mapvote_maps[i]);
2639 mapvote_maps[i] = "";
2640 strunzone(mapvote_maps_pakfile[i]);
2641 mapvote_maps_pakfile[i] = "";
2645 result = strcat(result, ":didn't vote:", ftos(didntvote));
2646 if(cvar("sv_eventlog"))
2647 GameLogEcho(result);
2657 keeptwo = mapvote_keeptwotime;
2658 MapVote_CheckRules_1(); // count
2659 if(MapVote_CheckRules_2()) // decide
2663 FOR_EACH_REALCLIENT(other)
2665 // hide scoreboard again
2666 if(other.health != 2342)
2668 other.health = 2342;
2670 if(clienttype(other) == CLIENTTYPE_REAL)
2673 WriteByte(MSG_ONE, SVC_FINALE);
2674 WriteString(MSG_ONE, "");
2678 // clear possibly invalid votes
2679 if(mapvote_maps[other.mapvote - 1] == "")
2681 // use impulses as new vote
2682 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2683 if(mapvote_maps[other.impulse - 1] != "")
2685 other.mapvote = other.impulse;
2686 MapVote_TouchVotes(other);
2694 MapVote_CheckRules_1(); // just count
2696 void MapVote_Start()
2701 MapInfo_Enumerate();
2702 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2705 void MapVote_Think()
2710 if(alreadychangedlevel)
2713 if(time < mapvote_nextthink)
2717 mapvote_nextthink = time + 0.5;
2719 if(!mapvote_initialized)
2721 if(cvar("rescan_pending") == 1)
2723 cvar_set("rescan_pending", "2");
2724 localcmd("fs_rescan\nrescan_pending 3\n");
2727 else if(cvar("rescan_pending") == 2)
2731 else if(cvar("rescan_pending") == 3)
2733 // now build missing mapinfo files
2734 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2737 // we're done, start the timer
2738 cvar_set("rescan_pending", "0");
2741 mapvote_initialized = TRUE;
2742 if(DoNextMapOverride())
2744 if(!cvar("g_maplist_votable") || player_count <= 0)
2755 string GotoMap(string m)
2757 if(!MapInfo_CheckMap(m))
2758 return "The map you chose is not available on this server.";
2759 cvar_set("nextmap", m);
2760 cvar_set("timelimit", "-1");
2761 if(mapvote_initialized || alreadychangedlevel)
2763 if(DoNextMapOverride())
2764 return "Map switch initiated.";
2766 return "Hm... no. For some reason I like THIS map more.";
2769 return "Map switch will happen after scoreboard.";
2776 FOR_EACH_REALCLIENT(self)
2778 if(self.classname == "spectator")
2780 if(self.enemy.typehitsound)
2781 play2(self, "misc/typehit.wav");
2782 else if(self.enemy.hitsound && self.cvar_cl_hitsound)
2783 play2(self, "misc/hit.wav");
2787 if(self.typehitsound)
2788 play2(self, "misc/typehit.wav");
2789 else if(self.hitsound && self.cvar_cl_hitsound)
2790 play2(self, "misc/hit.wav");
2793 altime = time + frametime * (1 + cvar("g_antilag_nudge"));
2794 // add 1 frametime because after this, engine SV_Physics
2795 // increases time by a frametime and then networks the frame
2796 // add another frametime because client shows everything with
2797 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2799 FOR_EACH_CLIENT(self)
2801 self.hitsound = FALSE;
2802 self.typehitsound = FALSE;
2803 antilag_record(self, altime);
2810 * returns TRUE if redirecting
2812 float redirection_timeout;
2813 float redirection_nextthink;
2814 float RedirectionThink()
2816 float clients_found;
2818 if(redirection_target == "")
2821 if(!redirection_timeout)
2823 cvar_set("sv_public", "-2");
2824 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2825 if(redirection_target == "self")
2826 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2828 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2831 if(time < redirection_nextthink)
2834 redirection_nextthink = time + 1;
2837 FOR_EACH_REALCLIENT(self)
2839 print("Redirecting: sending connect command to ", self.netname, "\n");
2840 if(redirection_target == "self")
2841 stuffcmd(self, "\ndisconnect; reconnect\n");
2843 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2847 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2849 if(time > redirection_timeout || clients_found == 0)
2850 localcmd("\nwait; wait; wait; quit\n");
2855 void TargetMusic_RestoreGame();
2858 // Loaded from a save game
2859 // some things then break, so let's work around them...
2861 // Progs DB (capture records)
2862 ServerProgsDB = db_load("server.db");
2866 MapInfo_Enumerate();
2867 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2870 TargetMusic_RestoreGame();
2875 if(gameover > 1) // shutting down already?
2878 gameover = 2; // 2 = server shutting down
2880 if(world_initialized > 0)
2882 world_initialized = 0;
2883 print("Saving persistent data...\n");
2885 if(!cheatcount_total)
2887 if(cvar("sv_db_saveasdump"))
2888 db_dump(ServerProgsDB, "server.db");
2890 db_save(ServerProgsDB, "server.db");
2892 if(cvar("developer"))
2894 if(cvar("sv_db_saveasdump"))
2895 db_dump(TemporaryDB, "server-temp.db");
2897 db_save(TemporaryDB, "server-temp.db");
2899 CheatShutdown(); // must be after cheatcount check
2900 db_close(ServerProgsDB);
2901 db_close(TemporaryDB);
2903 // tell the bot system the game is ending now
2906 WeaponStats_Shutdown();
2909 else if(world_initialized == 0)
2911 print("NOTE: crashed before even initializing the world, not saving persistent data\n");