2 void PingPLReport_Think()
7 delta = 3 / maxclients;
8 if(delta < sys_frametime)
10 self.nextthink = time + delta;
12 e = edict_num(self.cnt + 1);
13 if(clienttype(e) == CLIENTTYPE_REAL)
15 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17 WriteByte(MSG_BROADCAST, self.cnt);
18 WriteShort(MSG_BROADCAST, max(1, e.ping));
19 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
24 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26 WriteByte(MSG_BROADCAST, self.cnt);
27 WriteShort(MSG_BROADCAST, 0);
28 WriteByte(MSG_BROADCAST, 0);
29 WriteByte(MSG_BROADCAST, 0);
31 self.cnt = mod(self.cnt + 1, maxclients);
33 void PingPLReport_Spawn()
35 pingplreport = spawn();
36 pingplreport.classname = "pingplreport";
37 pingplreport.think = PingPLReport_Think;
38 pingplreport.nextthink = time;
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
49 float() DoNextMapOverride;
51 void SetDefaultAlpha()
53 if(cvar("g_running_guns"))
55 default_player_alpha = -1;
56 default_weapon_alpha = +1;
60 default_player_alpha = cvar("g_balance_cloaked_alpha");
61 default_weapon_alpha = default_player_alpha;
65 default_player_alpha = cvar("g_player_alpha");
66 if(default_player_alpha == 0)
67 default_player_alpha = 1;
68 default_weapon_alpha = default_player_alpha;
72 void fteqcc_testbugs()
76 if(!cvar("developer_fteqccbugs"))
79 dprint("*** fteqcc test: checking for bugs...\n");
83 if(sqrt(a) - sqrt(b - a) == 0)
84 dprint("*** fteqcc test: found same-function-twice bug\n");
86 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
90 world.enemy.cnt += 10;
91 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92 dprint("*** fteqcc test: found += bug\n");
94 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
99 * Takes care of pausing and unpausing the game.
100 * Centerprints the information about an upcoming or active timeout to all active
101 * players. Also plays reminder sounds.
103 void timeoutHandler_Think() {
104 local string timeStr;
106 if (timeoutStatus == 1) {
107 if (remainingLeadTime > 0) {
108 //centerprint the information to every player
109 timeStr = getTimeoutText(0);
110 FOR_EACH_REALCLIENT(plr) {
111 if(plr.classname == "player") {
112 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
115 remainingLeadTime -= 1;
116 //think again in 1 second:
117 self.nextthink = time + 1;
120 //now pause the game:
122 //reset all the flood variables
123 FOR_EACH_CLIENT(plr) {
124 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
126 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
127 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
128 FOR_EACH_REALPLAYER(plr) {
129 plr.lastV_angle = plr.v_angle;
131 self.nextthink = time;
134 else if (timeoutStatus == 2) {
135 if (remainingTimeoutTime > 0) {
136 timeStr = getTimeoutText(0);
137 FOR_EACH_REALCLIENT(plr) {
138 if(plr.classname == "player") {
139 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
142 if(remainingTimeoutTime == cvar("sv_timeout_resumetime")) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
143 Announce("prepareforbattle");
145 remainingTimeoutTime -= 1;
146 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
149 //unpause the game again
150 remainingTimeoutTime = timeoutStatus = 0;
151 cvar_set("slowmo", ftos(orig_slowmo));
152 //and unlock the fixed view again once there is no timeout active anymore
153 FOR_EACH_REALPLAYER(plr) {
154 plr.fixangle = FALSE;
156 //get rid of the countdown message
157 FOR_EACH_REALCLIENT(plr) {
158 if(plr.classname == "player") {
159 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
167 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
168 FOR_EACH_REALCLIENT(plr) {
169 if(plr.classname == "player") {
170 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
183 // cvar_set("_sv_init", "0");
184 // we do NOT set this to 0 any more, so someone "accidentally" changing
185 // to this "init" map on a dedicated server will cause no permanent
187 if(cvar("g_maplist_shuffle"))
189 n = tokenizebyseparator(cvar_string("g_maplist"), " ");
190 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
193 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
195 if(!DoNextMapOverride())
203 self.nextthink = time;
207 self.nextthink = time + 1;
208 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
212 void cvar_changes_init()
216 float n, i, adding, pureadding;
219 strunzone(cvar_changes);
220 cvar_changes = string_null;
222 strunzone(cvar_purechanges);
223 cvar_purechanges = string_null;
224 cvar_purechanges_count = 0;
227 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
233 for(i = 0; i < n; ++i)
235 k = bufstr_get(h, i);
237 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
238 #define BADCVAR(p) if(k == p) continue
241 BADPREFIX("cvar_check_");
243 BADCVAR("g_configversion");
244 BADCVAR("g_maplist_index");
245 BADCVAR("halflifebsp");
246 BADPREFIX("sv_world");
251 BADPREFIX("g_campaign");
255 BADPREFIX("net_slist_");
259 BADPREFIX("userbind");
262 BADPREFIX("crosshair");
263 BADCVAR("mod_q3bsp_lightmapmergepower");
264 BADCVAR("mod_q3bsp_nolightmaps");
267 BADCVAR("serverconfig");
269 BADPREFIX("g_chat_flood_");
270 BADPREFIX("g_voice_flood_");
272 BADPREFIX("settemp_");
273 BADPREFIX("sv_allowdownloads_");
274 BADPREFIX("sv_autodemo");
275 BADPREFIX("sv_curl_");
276 BADPREFIX("sv_eventlog");
277 BADPREFIX("sv_logscores_");
278 BADPREFIX("sv_master");
279 BADCVAR("g_banned_list");
280 BADCVAR("log_dest_udp");
282 BADCVAR("net_address");
284 BADCVAR("savedgamecfg");
285 BADCVAR("sv_heartbeatperiod");
286 BADCVAR("sv_vote_master_password");
287 BADCVAR("sys_colortranslation");
288 BADCVAR("sys_specialcharactertranslation");
289 BADCVAR("timestamps");
290 BADCVAR("net_address");
291 BADCVAR("net_address_ipv6");
292 BADPREFIX("sv_weaponstats_");
295 BADCVAR("timelimit");
296 BADCVAR("fraglimit");
299 BADCVAR("g_assault");
302 BADCVAR("g_domination");
303 BADCVAR("g_keyhunt");
304 BADCVAR("g_keyhunt_teams");
305 BADCVAR("g_onslaught");
308 BADCVAR("g_runematch");
310 BADCVAR("g_nexball");
315 BADCVAR("g_maplist");
316 BADCVAR("g_maplist_mostrecent");
320 d = cvar_defstring(k);
326 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
327 if(strlen(cvar_changes) > 16384)
329 cvar_changes = "// too many settings have been changed to show them here\n";
334 // now check if the changes are actually gameplay relevant
336 // does nothing visible
338 BADCVAR("bot_prefix");
339 BADCVAR("bot_suffix");
341 // allowed changes to server admins (please sync this to server.cfg)
344 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
346 // yes, this does contain some redundant stuff, don't really care
347 BADCVAR("bot_number");
348 BADCVAR("bot_prefix");
349 BADCVAR("bot_suffix");
350 BADCVAR("capturelimit_override");
351 BADCVAR("fraglimit_override");
353 BADCVAR("g_antilag");
354 BADCVAR("g_balance_teams");
355 BADCVAR("g_balance_teams_force");
356 BADCVAR("g_ban_sync_trusted_servers");
357 BADCVAR("g_ban_sync_uri");
358 BADCVAR("g_cloaked");
359 BADCVAR("g_ctf_capture_limit");
360 BADCVAR("g_ctf_ignore_frags");
361 BADCVAR("g_ctf_win_mode");
362 BADCVAR("g_domination_point_limit");
363 BADCVAR("g_footsteps");
364 BADCVAR("g_fullbrightitems");
365 BADCVAR("g_fullbrightplayers");
366 BADCVAR("g_grappling_hook");
367 BADCVAR("g_keyhunt_point_limit");
368 BADCVAR("g_keyhunt_teams_override");
369 BADCVAR("g_laserguided_missile");
370 BADCVAR("g_lms_lives_override");
371 BADCVAR("g_maplist");
372 BADCVAR("g_maplist_check_waypoints");
373 BADCVAR("g_maplist_mostrecent_count");
374 BADCVAR("g_maplist_shuffle");
375 BADCVAR("g_maplist_votable");
376 BADCVAR("g_maplist_votable_abstain");
377 BADCVAR("g_maplist_votable_nodetail");
378 BADCVAR("g_maplist_votable_suggestions");
380 BADCVAR("g_minstagib");
381 BADCVAR("g_nexball_goallimit");
383 BADCVAR("g_nixnex_with_laser");
384 BADCVAR("g_runematch_point_limit");
385 BADCVAR("g_vampire");
388 BADCVAR("maxplayers");
389 BADCVAR("minplayers");
390 BADCVAR("net_address");
392 BADCVAR("rcon_password");
393 BADCVAR("rcon_restricted_commands");
394 BADCVAR("rcon_restricted_password");
396 BADCVAR("sv_autoscreenshot");
397 BADCVAR("sv_curl_defaulturl");
398 BADCVAR("sv_defaultcharacter");
399 BADCVAR("sv_defaultplayermodel");
400 BADCVAR("sv_defaultplayerskin");
401 BADCVAR("sv_gravity");
402 BADCVAR("sv_maxrate");
404 BADCVAR("sv_public");
405 BADCVAR("sv_ready_restart");
406 BADCVAR("sv_status_privacy");
407 BADCVAR("sv_vote_call");
408 BADCVAR("sv_vote_commands");
409 BADCVAR("sv_vote_majority_factor");
410 BADCVAR("sv_vote_master");
411 BADCVAR("sv_vote_master_commands");
412 BADCVAR("sv_vote_master_password");
413 BADCVAR("sv_vote_simple_majority_factor");
414 BADCVAR("timelimit_override");
420 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
421 if(strlen(cvar_purechanges) > 16384)
423 cvar_purechanges = "// too many settings have been changed to show them here\n";
427 ++cvar_purechanges_count;
430 if(cvar_changes == "")
431 cvar_changes = "// this server runs at default server settings\n";
433 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
434 cvar_changes = strzone(cvar_changes);
435 if(cvar_purechanges == "")
436 cvar_purechanges = "// this server runs at default gameplay settings\n";
438 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
439 cvar_purechanges = strzone(cvar_purechanges);
442 void detect_maptype()
451 o_x += random() * (world.maxs_x - world.mins_x);
452 o_y += random() * (world.maxs_y - world.mins_y);
453 o_z += random() * (world.maxs_z - world.mins_z);
455 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
456 if(trace_fraction == 1)
461 for(i = 0; i < 64; i += 4)
463 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
464 if(trace_fraction == 1)
466 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
475 float RandomSeed_Send(entity to, float sf)
477 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
478 WriteShort(MSG_ENTITY, self.cnt);
481 void RandomSeed_Think()
483 self.cnt = bound(0, floor(random() * 65536), 65535);
484 self.nextthink = time + 5;
488 void RandomSeed_Spawn()
490 randomseed = spawn();
491 randomseed.think = RandomSeed_Think;
492 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
497 self.think(); // sets random seed and nextthink
501 void spawnfunc___init_dedicated_server(void)
503 // handler for _init/_init map (only for dedicated server initialization)
505 world_initialized = -1; // don't complain
507 cvar_string = cvar_string_normal;
508 cvar_set = cvar_set_normal;
510 remove = remove_unsafely;
514 e.think = GotoFirstMap;
515 e.nextthink = time; // this is usually 1 at this point
518 e.classname = "info_player_deathmatch"; // safeguard against player joining
520 self.classname = "worldspawn"; // safeguard against various stuff ;)
523 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
526 void Map_MarkAsRecent(string m);
527 float world_already_spawned;
528 void RegisterWeapons();
530 void ClientInit_Spawn();
531 void WeaponStats_Init();
532 void WeaponStats_Shutdown();
533 void spawnfunc_worldspawn (void)
535 float fd, l, i, j, n;
539 cvar_string = cvar_string_normal;
540 cvar_set = cvar_set_normal;
542 if(world_already_spawned)
543 error("world already spawned - you may have EXACTLY ONE worldspawn!");
544 world_already_spawned = TRUE;
546 remove = remove_safely; // during spawning, watch what you remove!
548 check_unacceptable_compiler_bugs();
550 cvar_changes_init(); // do this very early now so it REALLY matches the server config
552 compressShortVector_init();
554 allowed_to_spawn = TRUE;
557 head = nextent(world);
562 head = nextent(head);
565 // needs to be done so early as they would still spawn
568 ServerProgsDB = db_load("server.db");
570 TemporaryDB = db_create();
573 TODO sound pack system
574 // initialize sound pack system
575 soundpack = cvar_string("g_soundpack");
577 soundpack = strcat(soundpack, "/");
578 soundpack = strzone(soundpack);
584 // 1 FLICKER (first variety)
585 lightstyle(1, "mmnmmommommnonmmonqnmmo");
587 // 2 SLOW STRONG PULSE
588 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
590 // 3 CANDLE (first variety)
591 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
594 lightstyle(4, "mamamamamama");
597 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
599 // 6 FLICKER (second variety)
600 lightstyle(6, "nmonqnmomnmomomno");
602 // 7 CANDLE (second variety)
603 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
605 // 8 CANDLE (third variety)
606 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
608 // 9 SLOW STROBE (fourth variety)
609 lightstyle(9, "aaaaaaaazzzzzzzz");
611 // 10 FLUORESCENT FLICKER
612 lightstyle(10, "mmamammmmammamamaaamammma");
614 // 11 SLOW PULSE NOT FADE TO BLACK
615 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
617 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
622 if(cvar("g_campaign"))
625 Map_MarkAsRecent(mapname);
627 precache_model ("null"); // we need this one before InitGameplayMode
635 bot_waypoints_for_items = cvar("g_waypoints_for_items");
636 if(bot_waypoints_for_items == 1)
637 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
638 bot_waypoints_for_items = 0;
640 // for setting by mapinfo
641 q3acompat_machineshotgunswap = cvar("sv_q3acompat_machineshotgunswap");
642 cvar_set("sv_q3acompat_machineshotgunswap", "0");
646 WaypointSprite_Init();
651 GameLogInit(); // prepare everything
652 if(cvar("sv_eventlog"))
654 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
655 s = strcat(s, ftos(random()));
656 matchid = strzone(s);
658 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
659 s = ":gameinfo:mutators:LIST";
662 MUTATOR_CALLHOOK(BuildMutatorsString);
665 if(cvar("g_grappling_hook"))
666 s = strcat(s, ":grappling_hook");
667 if(!cvar("g_use_ammunition"))
668 s = strcat(s, ":no_use_ammunition");
669 if(!cvar("g_pickup_items"))
670 s = strcat(s, ":no_pickup_items");
671 if(cvar_string("g_weaponarena") != "0")
672 s = strcat(s, ":", cvar_string("g_weaponarena"), " arena");
673 if(cvar("g_vampire"))
674 s = strcat(s, ":vampire");
675 if(cvar("g_laserguided_missile"))
676 s = strcat(s, ":laserguided_missile");
677 if(cvar("g_norecoil"))
678 s = strcat(s, ":norecoil");
680 s = strcat(s, ":midair");
681 if(cvar("g_minstagib"))
682 s = strcat(s, ":minstagib");
684 GameLogEcho(":gameinfo:end");
687 matchid = strzone(ftos(random()));
689 cvar_set("nextmap", "");
693 if(cvar("g_campaign"))
701 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
703 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
705 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
708 while((s = fgets(fd)))
710 l = tokenize_console(s);
715 print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
716 print(" cdtrack ", argv(2), "\n");
718 else if(argv(0) == "fog")
720 print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
721 print(" \"fog\" \"", s, "\"\n");
723 else if(argv(0) == "set")
725 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
726 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
728 else if(argv(0) != "//")
730 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
731 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
740 addstat(STAT_WEAPONS, AS_INT, weapons);
741 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
742 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
743 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
746 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
747 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
748 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
749 addstat(STAT_FUEL, AS_INT, ammo_fuel);
750 addstat(STAT_DAMAGE_HITS, AS_INT, stat_hit);
751 addstat(STAT_DAMAGE_FIRED, AS_INT, stat_fired);
752 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
753 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
754 addstat(STAT_BULLETS_LOADED, AS_INT, campingrifle_bulletcounter);
755 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
757 addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
761 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
762 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
764 // g_movementspeed hack
765 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
766 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
767 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
769 next_pingtime = time + 5;
773 lsmaps_reply = "^7Maps available: ";
774 lsnewmaps_reply = "^7Maps without a record set: ";
775 for(i = 0, j = 0; i < MapInfo_count; ++i)
777 if(MapInfo_Get_ByID(i))
778 if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
785 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
786 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
787 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
788 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
789 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
792 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
793 if (!g_race && !g_cts)
794 lsnewmaps_reply = "Need to be playing race or CTS for lsnewmaps to work.";
795 lsnewmaps_reply = strzone(strcat(lsnewmaps_reply, "\n"));
797 maplist_reply = "^7Maps in list: ";
798 n = tokenize_console(cvar_string("g_maplist"));
799 for(i = 0, j = 0; i < n; ++i)
801 if(MapInfo_CheckMap(argv(i)))
807 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
811 maplist_reply = strzone(strcat(maplist_reply, "\n"));
812 MapInfo_ClearTemps();
814 for(i = 0; i < 10; ++i)
816 records_reply[i] = strzone(getrecords(i));
819 rankings_reply = strzone(getrankings());
823 PingPLReport_Spawn();
827 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
829 // fill sv_curl_serverpackages from .serverpackage files
830 if(cvar("sv_curl_serverpackages_auto"))
832 fd = search_begin("*.serverpackage", TRUE, FALSE);
836 j = search_getsize(fd);
837 for(i = 0; i < j; ++i)
838 s = strcat(s, " ", search_getfilename(fd, i));
841 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
844 world_initialized = 1;
847 void spawnfunc_light (void)
849 //makestatic (self); // Who the f___ did that?
853 float TryFile( string pFilename )
856 dprint("TryFile(\"", pFilename, "\")\n");
857 lHandle = fopen( pFilename, FILE_READ );
858 if( lHandle != -1 ) {
868 return GametypeNameFromType(game);
871 string getmapname_stored;
877 float Map_Count, Map_Current;
878 string Map_Current_Name;
880 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
881 float GetMaplistPosition()
887 idx = cvar("g_maplist_index");
894 for(pos = 0; pos < Map_Count; ++pos)
898 // resume normal maplist rotation if current map is not in g_maplist
902 float MapHasRightSize(string map)
905 if(currentbots || cvar("bot_number") || player_count < cvar("minplayers"))
906 if(cvar("g_maplist_check_waypoints"))
908 dprint("checkwp "); dprint(map);
909 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
912 dprint(": no waypoints\n");
915 dprint(": has waypoints\n");
919 // open map size restriction file
920 dprint("opensize "); dprint(map);
921 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
924 float mapmin, mapmax;
926 mapmin = stof(fgets(fh));
927 mapmax = stof(fgets(fh));
929 if(player_count < mapmin)
931 dprint("not enough\n");
934 if(player_count > mapmax)
936 dprint("too many\n");
939 dprint("right size\n");
942 dprint(": not found\n");
946 string Map_Filename(float position)
948 return strcat("maps/", argv(position), ".bsp");
951 string strwords(string s, float w)
954 for(endpos = 0; w && endpos >= 0; --w)
955 endpos = strstrofs(s, " ", endpos + 1);
959 return substring(s, 0, endpos);
962 float strhasword(string s, string w)
964 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
967 void Map_MarkAsRecent(string m)
969 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), max(0, cvar("g_maplist_mostrecent_count"))));
972 float Map_IsRecent(string m)
974 return strhasword(cvar_string("g_maplist_mostrecent"), m);
977 float Map_Check(float position, float pass)
981 map_next = argv(position);
984 if(Map_IsRecent(map_next))
987 filename = Map_Filename(position);
988 if(MapInfo_CheckMap(map_next))
992 if(MapHasRightSize(map_next))
997 dprint( "Couldn't select '", filename, "'..\n" );
1002 void Map_Goto_SetStr(string nextmapname)
1004 if(getmapname_stored != "")
1005 strunzone(getmapname_stored);
1006 if(nextmapname == "")
1007 getmapname_stored = "";
1009 getmapname_stored = strzone(nextmapname);
1012 void Map_Goto_SetFloat(float position)
1014 cvar_set("g_maplist_index", ftos(position));
1015 Map_Goto_SetStr(argv(position));
1020 // settings persist, except...
1021 localcmd("\nsettemp_restore\n");
1027 MapInfo_LoadMap(getmapname_stored);
1030 // return codes of map selectors:
1031 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1032 // -2 = permanent failure
1033 float() MaplistMethod_Iterate = // usual method
1037 for(pass = 1; pass <= 2; ++pass)
1039 for(i = 1; i < Map_Count; ++i)
1042 mapindex = mod(i + Map_Current, Map_Count);
1043 if(Map_Check(mapindex, pass))
1050 float() MaplistMethod_Repeat = // fallback method
1052 if(Map_Check(Map_Current, 2))
1057 float() MaplistMethod_Random = // random map selection
1063 for(i = 0; i <= imax; ++i)
1066 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1067 if(Map_Check(mapindex, 1))
1073 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1074 // the exponent sets a bias on the map selection:
1075 // the higher the exponent, the less likely "shortly repeated" same maps are
1077 float i, j, imax, insertpos;
1081 for(i = 0; i <= imax; ++i)
1085 // now reinsert this at another position
1086 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1087 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1088 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1089 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1091 // insert the current map there
1093 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1094 newlist = strcat(newlist, " ", argv(j));
1095 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1096 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1097 newlist = strcat(newlist, " ", argv(j));
1098 newlist = substring(newlist, 1, strlen(newlist) - 1);
1099 cvar_set("g_maplist", newlist);
1100 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1102 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1103 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1104 if(Map_Check(Map_Current, 1))
1112 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1115 bprint( "Maplist is empty! Resetting it to default map list.\n" );
1116 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1117 if(cvar("g_maplist_shuffle"))
1119 localcmd("\nmenu_cmd sync\n");
1120 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1123 error("empty maplist, cannot select a new map");
1124 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1126 if(Map_Current_Name)
1127 strunzone(Map_Current_Name);
1128 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1129 // this may or may not be correct, but who cares, in the worst case a map
1130 // isn't chosen in the first pass that should have been
1141 if(cvar("g_maplist_shuffle") > 0)
1142 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
1145 if(cvar("g_maplist_selectrandom"))
1146 nextMap = MaplistMethod_Random();
1149 nextMap = MaplistMethod_Iterate();
1152 nextMap = MaplistMethod_Repeat();
1156 Map_Goto_SetFloat(nextMap);
1157 return getmapname_stored;
1163 float DoNextMapOverride()
1165 if(cvar("g_campaign"))
1167 CampaignPostIntermission();
1168 alreadychangedlevel = TRUE;
1171 if(cvar("quit_when_empty"))
1173 if(player_count <= currentbots)
1176 alreadychangedlevel = TRUE;
1180 if(cvar_string("quit_and_redirect") != "")
1182 redirection_target = strzone(cvar_string("quit_and_redirect"));
1183 alreadychangedlevel = TRUE;
1186 if (cvar("samelevel")) // if samelevel is set, stay on same level
1188 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
1189 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
1190 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
1191 localcmd("restart\n");
1192 //changelevel (mapname);
1193 alreadychangedlevel = TRUE;
1196 if(cvar_string("nextmap") != "")
1197 if(MapInfo_CheckMap(cvar_string("nextmap")))
1199 Map_Goto_SetStr(cvar_string("nextmap"));
1201 alreadychangedlevel = TRUE;
1204 if(cvar("lastlevel"))
1207 localcmd("set lastlevel 0\ntogglemenu\n");
1208 alreadychangedlevel = TRUE;
1216 //local string nextmap;
1217 //local float n, nummaps;
1219 if (alreadychangedlevel)
1221 alreadychangedlevel = TRUE;
1227 for(allowReset = 1; allowReset >= 0; --allowReset)
1229 nextMap = GetNextMap();
1235 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1236 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1237 if(cvar("g_maplist_shuffle"))
1239 localcmd("\nmenu_cmd sync\n");
1243 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1255 When the player presses attack or jump, change to the next level
1258 .float autoscreenshot;
1259 void() MapVote_Start;
1260 void() MapVote_Think;
1261 float mapvote_initialized;
1262 void IntermissionThink()
1264 FixIntermissionClient(self);
1266 if(cvar("sv_autoscreenshot"))
1267 if(self.autoscreenshot > 0)
1268 if(time > self.autoscreenshot)
1270 self.autoscreenshot = -1;
1271 if(clienttype(self) == CLIENTTYPE_REAL)
1272 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1276 if (time < intermission_exittime)
1279 if(!mapvote_initialized)
1280 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1290 Returns the entity to view from
1294 entity FindIntermission()
1299 // look for info_intermission first
1300 spot = find (world, classname, "info_intermission");
1302 { // pick a random one
1306 spot = find (spot, classname, "info_intermission");
1308 spot = find (spot, classname, "info_intermission");
1314 // then look for the start position
1315 spot = find (world, classname, "info_player_start");
1319 // testinfo_player_start is only found in regioned levels
1320 spot = find (world, classname, "testplayerstart");
1324 // then look for the start position
1325 spot = find (world, classname, "info_player_deathmatch");
1329 //objerror ("FindIntermission: no spot");
1335 ===============================================================================
1339 ===============================================================================
1342 void DumpStats(float final)
1346 local float to_console;
1347 local float to_eventlog;
1348 local float to_file;
1351 to_console = cvar("sv_logscores_console");
1352 to_eventlog = cvar("sv_eventlog");
1353 to_file = cvar("sv_logscores_file");
1357 to_console = TRUE; // always print printstats replies
1358 to_eventlog = FALSE; // but never print them to the event log
1362 if(cvar("sv_eventlog_console"))
1363 to_console = FALSE; // otherwise we get the output twice
1369 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1377 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
1381 fputs(file, strcat(s, "\n"));
1384 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1390 fputs(file, strcat(s, "\n"));
1392 FOR_EACH_CLIENT(other)
1394 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
1396 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1397 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1398 if(other.classname == "player" || g_arena || g_ca || g_lms)
1399 s = strcat(s, ftos(other.team), ":");
1401 s = strcat(s, "spectator:");
1404 print(s, other.netname, "\n");
1406 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1408 fputs(file, strcat(s, other.netname, "\n"));
1414 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1420 fputs(file, strcat(s, "\n"));
1422 for(i = 1; i < 16; ++i)
1424 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1425 s = strcat(s, ":", ftos(i));
1431 fputs(file, strcat(s, "\n"));
1438 GameLogEcho(":end");
1441 fputs(file, ":end\n");
1446 void FixIntermissionClient(entity e)
1449 if(!e.autoscreenshot) // initial call
1451 e.angles = e.v_angle;
1452 e.angles_x = -e.angles_x;
1453 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1455 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1456 e.solid = SOLID_NOT;
1457 e.movetype = MOVETYPE_NONE;
1458 e.takedamage = DAMAGE_NO;
1461 e.weaponentity.effects = EF_NODRAW;
1462 if (e.weaponentity.weaponentity)
1463 e.weaponentity.weaponentity.effects = EF_NODRAW;
1465 if(clienttype(e) == CLIENTTYPE_REAL)
1467 stuffcmd(e, "\nscr_printspeed 1000000\n");
1468 s = cvar_string("sv_intermission_cdtrack");
1470 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1472 WriteByte(MSG_ONE, SVC_INTERMISSION);
1476 //e.velocity = '0 0 0';
1477 //e.fixangle = TRUE;
1479 // TODO halt weapon animation
1484 go to the next level for deathmatch
1485 only called if a time or frag limit has expired
1493 intermission_running = 1;
1495 // enforce a wait time before allowing changelevel
1496 if(player_count > 0)
1497 intermission_exittime = time + cvar("sv_mapchange_delay");
1499 intermission_exittime = -1;
1502 WriteByte (MSG_ALL, SVC_CDTRACK);
1503 WriteByte (MSG_ALL, 3);
1504 WriteByte (MSG_ALL, 3);
1505 // done in FixIntermission
1508 //pos = FindIntermission ();
1514 if(cvar("sv_eventlog"))
1515 GameLogEcho(":gameover");
1521 // save the stats to a text file on the client
1522 // stuffcmd(other, log_stats "stats/file_name");
1524 // stuffcmd(other, log_stats "");
1525 // use a filename similar to the demo name
1526 // string file_name;
1527 // file_name = strcat("\nlog_file \"stats/", strftime(TRUE, "%Y-%m-%d_%H-%M"), "_", mapname, ".txt\""); // open the log file
1529 // write a stats parser for the menu
1531 if(cvar("sv_accuracy_data_send")) {
1532 string stats_to_send;
1534 FOR_EACH_CLIENT(other) { // make the string to send
1535 FixIntermissionClient(other);
1537 if(other.cvar_cl_accuracy_data_share) {
1538 stats_to_send = strcat(stats_to_send, ":hits:", other.netname);
1540 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1541 stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_hit[i-1]));
1543 stats_to_send = strcat(stats_to_send, "\n:fired:", other.netname);
1545 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1546 stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_fired[i-1]));
1548 stats_to_send = strcat(stats_to_send, "\n");
1552 FOR_EACH_REALCLIENT(other) { // only spam humans
1553 Score_NicePrint(other); // print the score
1555 if(other.cvar_cl_accuracy_data_receive) // send the stats string to all the willing clients
1556 bprint(stats_to_send);
1558 } else { // ye olde message
1559 FOR_EACH_PLAYER(other) {
1560 FixIntermissionClient(other);
1563 bprint(other.netname, " ^7wins.\n");
1567 if(cvar("g_campaign"))
1568 CampaignPreIntermission();
1570 localcmd("\nsv_hook_gameend\n");
1577 Exit deathmatch games upon conditions
1580 void CheckRules_Player()
1582 if (gameover) // someone else quit the game already
1585 if(self.deadflag == DEAD_NO)
1586 self.play_time += frametime;
1588 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1589 // (div0: and that in CheckRules_World please)
1592 float checkrules_equality;
1593 float checkrules_suddendeathwarning;
1594 float checkrules_suddendeathend;
1595 float checkrules_overtimesadded; //how many overtimes have been already added
1597 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1598 float WINNING_YES = 1; // winner found
1599 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1600 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1602 float InitiateSuddenDeath()
1604 // Check first whether normal overtimes could be added before initiating suddendeath mode
1605 // - for this timelimit_overtime needs to be >0 of course
1606 // - also check the winning condition calculated in the previous frame and only add normal overtime
1607 // again, if at the point at which timelimit would be extended again, still no winner was found
1608 if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < cvar("timelimit_overtimes")) && cvar("timelimit_overtime") && !(g_race && !g_race_qualifying))
1610 return 1; // need to call InitiateOvertime later
1614 if(!checkrules_suddendeathend)
1616 checkrules_suddendeathend = time + 60 * cvar("timelimit_suddendeath");
1617 if(g_race && !g_race_qualifying)
1618 race_StartCompleting();
1624 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1626 ++checkrules_overtimesadded;
1627 //add one more overtime by simply extending the timelimit
1629 tl = cvar("timelimit");
1630 tl += cvar("timelimit_overtime");
1631 cvar_set("timelimit", ftos(tl));
1632 string minutesPlural;
1633 if (cvar("timelimit_overtime") == 1)
1634 minutesPlural = " ^3minute";
1636 minutesPlural = " ^3minutes";
1640 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1641 ftos(cvar("timelimit_overtime")),
1648 float GetWinningCode(float fraglimitreached, float equality)
1650 if(cvar("g_campaign") == 1)
1651 if(fraglimitreached)
1658 if(fraglimitreached)
1659 return WINNING_STARTSUDDENDEATHOVERTIME;
1661 return WINNING_NEVER;
1663 if(fraglimitreached)
1669 // set the .winning flag for exactly those players with a given field value
1670 void SetWinners(.float field, float value)
1673 FOR_EACH_PLAYER(head)
1674 head.winning = (head.field == value);
1677 // set the .winning flag for those players with a given field value
1678 void AddWinners(.float field, float value)
1681 FOR_EACH_PLAYER(head)
1682 if(head.field == value)
1686 // clear the .winning flags
1687 void ClearWinners(void)
1690 FOR_EACH_PLAYER(head)
1694 // Onslaught winning condition:
1695 // game terminates if only one team has a working generator (or none)
1696 float WinningCondition_Onslaught()
1699 local float t1, t2, t3, t4;
1701 WinningConditionHelper(); // set worldstatus
1706 // first check if the game has ended
1707 t1 = t2 = t3 = t4 = 0;
1708 head = find(world, classname, "onslaught_generator");
1711 if (head.health > 0)
1713 if (head.team == COLOR_TEAM1) t1 = 1;
1714 if (head.team == COLOR_TEAM2) t2 = 1;
1715 if (head.team == COLOR_TEAM3) t3 = 1;
1716 if (head.team == COLOR_TEAM4) t4 = 1;
1718 head = find(head, classname, "onslaught_generator");
1720 if (t1 + t2 + t3 + t4 < 2)
1722 // game over, only one team remains (or none)
1724 if (t1) SetWinners(team, COLOR_TEAM1);
1725 if (t2) SetWinners(team, COLOR_TEAM2);
1726 if (t3) SetWinners(team, COLOR_TEAM3);
1727 if (t4) SetWinners(team, COLOR_TEAM4);
1728 dprint("Have a winner, ending game.\n");
1732 // Two or more teams remain
1736 float LMS_NewPlayerLives()
1739 fl = cvar("fraglimit");
1743 // first player has left the game for dying too much? Nobody else can get in.
1744 if(lms_lowest_lives < 1)
1747 if(!cvar("g_lms_join_anytime"))
1748 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1751 return bound(1, lms_lowest_lives, fl);
1754 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1755 // they win. Otherwise the defending team wins once the timelimit passes.
1756 void assault_new_round();
1757 float WinningCondition_Assault()
1761 WinningConditionHelper(); // set worldstatus
1763 status = WINNING_NO;
1764 // as the timelimit has not yet passed just assume the defending team will win
1765 if(assault_attacker_team == COLOR_TEAM1)
1767 SetWinners(team, COLOR_TEAM2);
1771 SetWinners(team, COLOR_TEAM1);
1775 ent = find(world, classname, "target_assault_roundend");
1778 if(ent.winning) // round end has been triggered by attacking team
1780 bprint("ASSAULT: round completed...\n");
1781 SetWinners(team, assault_attacker_team);
1783 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1785 if(ent.cnt == 1 || cvar("g_campaign")) // this was the second round
1787 status = WINNING_YES;
1791 local entity oldself;
1794 assault_new_round();
1803 // LMS winning condition: game terminates if and only if there's at most one
1804 // one player who's living lives. Top two scores being equal cancels the time
1806 float WinningCondition_LMS()
1813 have_player = FALSE;
1814 have_players = FALSE;
1815 l = LMS_NewPlayerLives();
1817 head = find(world, classname, "player");
1820 head2 = find(head, classname, "player");
1822 have_players = TRUE;
1826 // we have at least one player
1829 // two or more active players - continue with the game
1833 // exactly one player?
1836 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1840 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1846 // and assign him his first place
1847 PlayerScore_Add(head, SP_LMS_RANK, 1);
1854 // nobody is playing at all...
1857 // wait for players...
1861 // SNAFU (maybe a draw game?)
1863 dprint("No players, ending game.\n");
1868 // When we get here, we have at least two players who are actually LIVING,
1869 // now check if the top two players have equal score.
1870 WinningConditionHelper();
1873 if(WinningConditionHelper_winner)
1874 WinningConditionHelper_winner.winning = TRUE;
1875 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1876 return WINNING_NEVER;
1878 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1882 void ShuffleMaplist()
1884 cvar_set("g_maplist", shufflewords(cvar_string("g_maplist")));
1888 float WinningCondition_Scores(float limit, float leadlimit)
1892 // TODO make everything use THIS winning condition (except LMS)
1893 WinningConditionHelper();
1897 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1898 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1899 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1900 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1904 if(WinningConditionHelper_winner)
1905 WinningConditionHelper_winner.winning = 1;
1906 if(WinningConditionHelper_winnerteam >= 0)
1907 SetWinners(team, WinningConditionHelper_winnerteam);
1909 if(WinningConditionHelper_lowerisbetter)
1911 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1912 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1916 if(WinningConditionHelper_zeroisworst)
1917 leadlimit = 0; // not supported in this mode
1919 if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1920 // these modes always score in increments of 1, thus this makes sense
1922 if(leaderfrags != WinningConditionHelper_topscore)
1924 leaderfrags = WinningConditionHelper_topscore;
1927 if (leaderfrags == limit - 1)
1928 Announce("1fragleft");
1929 else if (leaderfrags == limit - 2)
1930 Announce("2fragsleft");
1931 else if (leaderfrags == limit - 3)
1932 Announce("3fragsleft");
1936 limitreached = FALSE;
1938 if(WinningConditionHelper_topscore >= limit)
1939 limitreached = TRUE;
1942 float leadlimitreached;
1943 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1944 if(cvar("leadlimit_and_fraglimit"))
1945 limitreached = (limitreached && leadlimitreached);
1947 limitreached = (limitreached || leadlimitreached);
1950 return GetWinningCode(
1951 WinningConditionHelper_topscore && limitreached,
1952 WinningConditionHelper_equality
1956 float WinningCondition_Race(float fraglimit)
1967 if(p.race_completed)
1972 wc = WinningCondition_Scores(fraglimit, 0);
1974 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1975 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1976 // do NOT support equality when the laps are all raced!
1977 return WINNING_STARTSUDDENDEATHOVERTIME;
1979 return WINNING_NEVER;
1983 void ReadyRestart();
1984 float WinningCondition_QualifyingThenRace(float limit)
1987 wc = WinningCondition_Scores(limit, 0);
1989 // NEVER initiate overtime
1990 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1998 float WinningCondition_RanOutOfSpawns()
2002 if(have_team_spawns <= 0)
2005 if(!some_spawn_has_been_used)
2008 team1_score = team2_score = team3_score = team4_score = 0;
2010 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2012 if(head.team == COLOR_TEAM1)
2014 else if(head.team == COLOR_TEAM2)
2016 else if(head.team == COLOR_TEAM3)
2018 else if(head.team == COLOR_TEAM4)
2022 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2024 if(head.team == COLOR_TEAM1)
2026 else if(head.team == COLOR_TEAM2)
2028 else if(head.team == COLOR_TEAM3)
2030 else if(head.team == COLOR_TEAM4)
2035 if(team1_score + team2_score + team3_score + team4_score == 0)
2037 checkrules_equality = TRUE;
2040 else if(team1_score + team2_score + team3_score + team4_score == 1)
2043 if(team1_score) t = COLOR_TEAM1;
2044 if(team2_score) t = COLOR_TEAM2;
2045 if(team3_score) t = COLOR_TEAM3;
2046 if(team4_score) t = COLOR_TEAM4;
2047 CheckAllowedTeams(world);
2048 for(i = 0; i < MAX_TEAMSCORE; ++i)
2050 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2051 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2052 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2053 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2056 AddWinners(team, t);
2067 Exit deathmatch games upon conditions
2070 void CheckRules_World()
2082 MapVote_Think should now do that part
2083 if (intermission_running)
2084 if (time >= intermission_exittime + 60)
2086 if(!DoNextMapOverride())
2092 if (gameover) // someone else quit the game already
2094 if(player_count == 0) // Nobody there? Then let's go to the next map
2096 // this will actually check the player count in the next frame
2097 // again, but this shouldn't hurt
2101 timelimit = cvar("timelimit") * 60;
2102 fraglimit = cvar("fraglimit");
2103 leadlimit = cvar("leadlimit");
2105 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2108 timelimit = 0; // timelimit is not made for warmup
2110 fraglimit = 0; // no fraglimit for now
2111 leadlimit = 0; // no leadlimit for now
2115 timelimit = 0; // ONS has its own overtime rule
2119 timelimit += game_starttime;
2121 else if (timelimit < 0)
2131 if(checkrules_suddendeathend)
2133 if(!checkrules_suddendeathwarning)
2135 checkrules_suddendeathwarning = TRUE;
2136 if(g_race && !g_race_qualifying)
2137 bcenterprint("^3Everyone, finish your lap! The race is over!");
2139 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2144 if (timelimit && time >= timelimit)
2146 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2149 float playerswithlaps;
2152 totalplayers = playerswithlaps = readyplayers = 0;
2153 FOR_EACH_PLAYER(head)
2156 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2162 // at least 2 of the players have completed a lap: start the RACE
2163 // otherwise, the players should end the qualifying on their own
2164 if(readyplayers || playerswithlaps >= 2)
2166 checkrules_suddendeathend = 0;
2167 ReadyRestart(); // go to race
2171 wantovertime |= InitiateSuddenDeath();
2174 wantovertime |= InitiateSuddenDeath();
2178 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2184 float checkrules_status;
2185 checkrules_status = WinningCondition_RanOutOfSpawns();
2186 if(checkrules_status == WINNING_YES)
2188 bprint("Hey! Someone ran out of spawns!\n");
2190 else if(g_race && !g_race_qualifying && timelimit >= 0)
2192 checkrules_status = WinningCondition_Race(fraglimit);
2193 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2195 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2197 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2198 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2202 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2206 checkrules_status = WinningCondition_LMS();
2208 else if (g_onslaught)
2210 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2214 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2215 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2218 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2220 checkrules_status = WINNING_NEVER;
2221 checkrules_overtimesadded = -1;
2222 wantovertime |= InitiateSuddenDeath();
2225 if(checkrules_status == WINNING_NEVER)
2226 // equality cases! Nobody wins if the overtime ends in a draw.
2231 if(checkrules_status == WINNING_NEVER)
2234 checkrules_status = WINNING_YES;
2237 if(checkrules_suddendeathend)
2238 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2239 checkrules_status = WINNING_YES;
2241 if(checkrules_status == WINNING_YES)
2243 //print("WINNING\n");
2248 float mapvote_nextthink;
2249 float mapvote_initialized;
2250 float mapvote_keeptwotime;
2251 float mapvote_timeout;
2252 string mapvote_message;
2253 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2254 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2255 float mapvote_screenshot_dirs_count;
2257 float mapvote_count;
2258 float mapvote_count_real;
2259 string mapvote_maps[MAPVOTE_COUNT];
2260 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2261 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2262 float mapvote_maps_suggested[MAPVOTE_COUNT];
2263 string mapvote_suggestions[MAPVOTE_COUNT];
2264 float mapvote_suggestion_ptr;
2265 float mapvote_maxlen;
2266 float mapvote_voters;
2267 float mapvote_votes[MAPVOTE_COUNT];
2269 float mapvote_detail;
2270 float mapvote_abstain;
2273 void MapVote_ClearAllVotes()
2275 FOR_EACH_CLIENT(other)
2279 string MapVote_Suggest(string m)
2283 return "That's not how to use this command.";
2284 if(!cvar("g_maplist_votable_suggestions"))
2285 return "Suggestions are not accepted on this server.";
2286 if(mapvote_initialized)
2287 return "Can't suggest - voting is already in progress!";
2288 m = MapInfo_FixName(m);
2290 return "The map you suggested is not available on this server.";
2291 if(!cvar("g_maplist_votable_suggestions_override_mostrecent"))
2293 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2295 if(!MapInfo_CheckMap(m))
2296 return "The map you suggested does not support the current game mode.";
2297 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2298 if(mapvote_suggestions[i] == m)
2299 return "This map was already suggested.";
2300 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2302 i = floor(random() * mapvote_suggestion_ptr);
2306 i = mapvote_suggestion_ptr;
2307 mapvote_suggestion_ptr += 1;
2309 if(mapvote_suggestions[i] != "")
2310 strunzone(mapvote_suggestions[i]);
2311 mapvote_suggestions[i] = strzone(m);
2312 if(cvar("sv_eventlog"))
2313 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2314 return strcat("Suggestion of ", m, " accepted.");
2317 void MapVote_AddVotable(string nextMap, float isSuggestion)
2320 string pakfile, mapfile;
2324 for(j = 0; j < mapvote_count; ++j)
2325 if(mapvote_maps[j] == nextMap)
2327 if(strlen(nextMap) > mapvote_maxlen)
2328 mapvote_maxlen = strlen(nextMap);
2329 mapvote_maps[mapvote_count] = strzone(nextMap);
2330 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2332 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2334 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2335 pakfile = whichpack(strcat(mapfile, ".tga"));
2337 pakfile = whichpack(strcat(mapfile, ".jpg"));
2339 pakfile = whichpack(strcat(mapfile, ".png"));
2343 if(i >= mapvote_screenshot_dirs_count)
2344 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2345 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2346 pakfile = substring(pakfile, o, -1);
2348 mapvote_maps_screenshot_dir[mapvote_count] = i;
2349 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2354 void MapVote_Spawn();
2360 MapVote_ClearAllVotes();
2363 mapvote_detail = !cvar("g_maplist_votable_nodetail");
2364 mapvote_abstain = cvar("g_maplist_votable_abstain");
2367 nmax = min(MAPVOTE_COUNT - 1, cvar("g_maplist_votable"));
2369 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
2370 smax = min3(nmax, cvar("g_maplist_votable_suggestions"), mapvote_suggestion_ptr);
2372 // we need this for AddVotable, as that cycles through the screenshot dirs
2373 mapvote_screenshot_dirs_count = tokenize_console(cvar_string("g_maplist_votable_screenshot_dir"));
2374 if(mapvote_screenshot_dirs_count == 0)
2375 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2376 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2377 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2378 mapvote_screenshot_dirs[i] = strzone(argv(i));
2380 if(mapvote_suggestion_ptr)
2381 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2382 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2384 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2385 MapVote_AddVotable(GetNextMap(), FALSE);
2387 if(mapvote_count == 0)
2389 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2390 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2391 if(cvar("g_maplist_shuffle"))
2393 localcmd("\nmenu_cmd sync\n");
2394 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2395 MapVote_AddVotable(GetNextMap(), FALSE);
2398 mapvote_count_real = mapvote_count;
2400 MapVote_AddVotable("don't care", 0);
2402 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2404 mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
2405 mapvote_timeout = time + cvar("g_maplist_votable_timeout");
2406 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2407 mapvote_keeptwotime = 0;
2408 mapvote_message = "Choose a map and press its key!";
2413 void MapVote_SendPicture(float id)
2416 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2417 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2418 WriteByte(MSG_ONE, id);
2419 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2422 float GameCommand_MapVote(string cmd)
2424 if(!intermission_running)
2427 if(cmd == "mv_getpic")
2429 MapVote_SendPicture(stof(argv(1)));
2436 float MapVote_GetMapMask()
2438 float mask, i, power;
2440 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2441 if(mapvote_maps[i] != "")
2447 float MapVote_SendEntity(entity to, float sf)
2452 sf &~= 2; // if we send 1, we don't need to also send 2
2454 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2455 WriteByte(MSG_ENTITY, sf);
2459 // flag 1 == initialization
2460 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2461 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2462 WriteString(MSG_ENTITY, "");
2463 WriteByte(MSG_ENTITY, mapvote_count);
2464 WriteByte(MSG_ENTITY, mapvote_abstain);
2465 WriteByte(MSG_ENTITY, mapvote_detail);
2466 WriteCoord(MSG_ENTITY, mapvote_timeout);
2467 if(mapvote_count <= 8)
2468 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2470 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2471 for(i = 0; i < mapvote_count; ++i)
2472 if(mapvote_maps[i] != "")
2474 if(mapvote_abstain && i == mapvote_count - 1)
2476 WriteString(MSG_ENTITY, ""); // abstain needs no text
2477 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2478 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2482 WriteString(MSG_ENTITY, mapvote_maps[i]);
2483 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2484 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2491 // flag 2 == update of mask
2492 if(mapvote_count <= 8)
2493 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2495 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2501 for(i = 0; i < mapvote_count; ++i)
2502 if(mapvote_maps[i] != "")
2503 WriteByte(MSG_ENTITY, mapvote_votes[i]);
2505 WriteByte(MSG_ENTITY, to.mapvote);
2511 void MapVote_Spawn()
2513 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2516 void MapVote_TouchMask()
2518 mapvote_ent.SendFlags |= 2;
2521 void MapVote_TouchVotes(entity voter)
2523 mapvote_ent.SendFlags |= 4;
2526 float MapVote_Finished(float mappos)
2532 if(cvar("sv_eventlog"))
2534 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2535 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2536 didntvote = mapvote_voters;
2537 for(i = 0; i < mapvote_count; ++i)
2538 if(mapvote_maps[i] != "")
2540 didntvote -= mapvote_votes[i];
2543 result = strcat(result, ":", mapvote_maps[i]);
2544 result = strcat(result, ":", ftos(mapvote_votes[i]));
2547 result = strcat(result, ":didn't vote:", ftos(didntvote));
2549 GameLogEcho(result);
2550 if(mapvote_maps_suggested[mappos])
2551 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2554 FOR_EACH_REALCLIENT(other)
2555 FixClientCvars(other);
2557 Map_Goto_SetStr(mapvote_maps[mappos]);
2559 alreadychangedlevel = TRUE;
2562 void MapVote_CheckRules_1()
2566 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2568 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2569 mapvote_votes[i] = 0;
2573 FOR_EACH_REALCLIENT(other)
2578 i = other.mapvote - 1;
2579 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2580 mapvote_votes[i] = mapvote_votes[i] + 1;
2585 float MapVote_CheckRules_2()
2588 float firstPlace, secondPlace;
2589 float firstPlaceVotes, secondPlaceVotes;
2590 float mapvote_voters_real;
2593 if(mapvote_count_real == 1)
2594 return MapVote_Finished(0);
2596 mapvote_voters_real = mapvote_voters;
2598 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2600 RandomSelection_Init();
2601 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2602 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2603 firstPlace = RandomSelection_chosen_float;
2604 firstPlaceVotes = RandomSelection_best_priority;
2605 //dprint("First place: ", ftos(firstPlace), "\n");
2606 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2608 RandomSelection_Init();
2609 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2611 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2612 secondPlace = RandomSelection_chosen_float;
2613 secondPlaceVotes = RandomSelection_best_priority;
2614 //dprint("Second place: ", ftos(secondPlace), "\n");
2615 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2617 if(firstPlace == -1)
2618 error("No first place in map vote... WTF?");
2620 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2621 return MapVote_Finished(firstPlace);
2623 if(mapvote_keeptwotime)
2624 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2627 MapVote_TouchMask();
2628 mapvote_message = "Now decide between the TOP TWO!";
2629 mapvote_keeptwotime = 0;
2630 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2631 result = strcat(result, ":", ftos(firstPlaceVotes));
2632 result = strcat(result, ":", mapvote_maps[secondPlace]);
2633 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2634 didntvote = mapvote_voters;
2635 for(i = 0; i < mapvote_count; ++i)
2636 if(mapvote_maps[i] != "")
2638 didntvote -= mapvote_votes[i];
2640 if(i != secondPlace)
2642 result = strcat(result, ":", mapvote_maps[i]);
2643 result = strcat(result, ":", ftos(mapvote_votes[i]));
2644 if(i < mapvote_count_real)
2646 strunzone(mapvote_maps[i]);
2647 mapvote_maps[i] = "";
2648 strunzone(mapvote_maps_pakfile[i]);
2649 mapvote_maps_pakfile[i] = "";
2653 result = strcat(result, ":didn't vote:", ftos(didntvote));
2654 if(cvar("sv_eventlog"))
2655 GameLogEcho(result);
2665 keeptwo = mapvote_keeptwotime;
2666 MapVote_CheckRules_1(); // count
2667 if(MapVote_CheckRules_2()) // decide
2671 FOR_EACH_REALCLIENT(other)
2673 // hide scoreboard again
2674 if(other.health != 2342)
2676 other.health = 2342;
2678 if(clienttype(other) == CLIENTTYPE_REAL)
2681 WriteByte(MSG_ONE, SVC_FINALE);
2682 WriteString(MSG_ONE, "");
2686 // clear possibly invalid votes
2687 if(mapvote_maps[other.mapvote - 1] == "")
2689 // use impulses as new vote
2690 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2691 if(mapvote_maps[other.impulse - 1] != "")
2693 other.mapvote = other.impulse;
2694 MapVote_TouchVotes(other);
2702 MapVote_CheckRules_1(); // just count
2704 void MapVote_Start()
2709 MapInfo_Enumerate();
2710 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2713 void MapVote_Think()
2718 if(alreadychangedlevel)
2721 if(time < mapvote_nextthink)
2725 mapvote_nextthink = time + 0.5;
2727 if(!mapvote_initialized)
2729 if(cvar("rescan_pending") == 1)
2731 cvar_set("rescan_pending", "2");
2732 localcmd("fs_rescan\nrescan_pending 3\n");
2735 else if(cvar("rescan_pending") == 2)
2739 else if(cvar("rescan_pending") == 3)
2741 // now build missing mapinfo files
2742 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2745 // we're done, start the timer
2746 cvar_set("rescan_pending", "0");
2749 mapvote_initialized = TRUE;
2750 if(DoNextMapOverride())
2752 if(!cvar("g_maplist_votable") || player_count <= 0)
2763 string GotoMap(string m)
2765 if(!MapInfo_CheckMap(m))
2766 return "The map you chose is not available on this server.";
2767 cvar_set("nextmap", m);
2768 cvar_set("timelimit", "-1");
2769 if(mapvote_initialized || alreadychangedlevel)
2771 if(DoNextMapOverride())
2772 return "Map switch initiated.";
2774 return "Hm... no. For some reason I like THIS map more.";
2777 return "Map switch will happen after scoreboard.";
2784 FOR_EACH_REALCLIENT(self)
2786 if(self.classname == "spectator")
2788 if(self.enemy.typehitsound)
2789 play2(self, "misc/typehit.wav");
2790 else if(self.enemy.hitsound && self.cvar_cl_hitsound)
2791 play2(self, "misc/hit.wav");
2795 if(self.typehitsound)
2796 play2(self, "misc/typehit.wav");
2797 else if(self.hitsound && self.cvar_cl_hitsound)
2798 play2(self, "misc/hit.wav");
2801 altime = time + frametime * (1 + cvar("g_antilag_nudge"));
2802 // add 1 frametime because after this, engine SV_Physics
2803 // increases time by a frametime and then networks the frame
2804 // add another frametime because client shows everything with
2805 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2807 FOR_EACH_CLIENT(self)
2809 self.hitsound = FALSE;
2810 self.typehitsound = FALSE;
2811 antilag_record(self, altime);
2818 * returns TRUE if redirecting
2820 float redirection_timeout;
2821 float redirection_nextthink;
2822 float RedirectionThink()
2824 float clients_found;
2826 if(redirection_target == "")
2829 if(!redirection_timeout)
2831 cvar_set("sv_public", "-2");
2832 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2833 if(redirection_target == "self")
2834 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2836 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2839 if(time < redirection_nextthink)
2842 redirection_nextthink = time + 1;
2845 FOR_EACH_REALCLIENT(self)
2847 print("Redirecting: sending connect command to ", self.netname, "\n");
2848 if(redirection_target == "self")
2849 stuffcmd(self, "\ndisconnect; reconnect\n");
2851 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2855 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2857 if(time > redirection_timeout || clients_found == 0)
2858 localcmd("\nwait; wait; wait; quit\n");
2863 void TargetMusic_RestoreGame();
2866 // Loaded from a save game
2867 // some things then break, so let's work around them...
2869 // Progs DB (capture records)
2870 ServerProgsDB = db_load("server.db");
2874 MapInfo_Enumerate();
2875 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2878 TargetMusic_RestoreGame();
2883 if(gameover > 1) // shutting down already?
2886 gameover = 2; // 2 = server shutting down
2888 if(world_initialized > 0)
2890 world_initialized = 0;
2891 print("Saving persistent data...\n");
2893 if(!cheatcount_total)
2895 if(cvar("sv_db_saveasdump"))
2896 db_dump(ServerProgsDB, "server.db");
2898 db_save(ServerProgsDB, "server.db");
2900 if(cvar("developer"))
2902 if(cvar("sv_db_saveasdump"))
2903 db_dump(TemporaryDB, "server-temp.db");
2905 db_save(TemporaryDB, "server-temp.db");
2907 CheatShutdown(); // must be after cheatcount check
2908 db_close(ServerProgsDB);
2909 db_close(TemporaryDB);
2911 // tell the bot system the game is ending now
2914 WeaponStats_Shutdown();
2917 else if(world_initialized == 0)
2919 print("NOTE: crashed before even initializing the world, not saving persistent data\n");